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- --[[
- _____ _ _ _ _ _ _ _ _ _
- | ___ \ | (_) | | (_) | | | | | | | | | |
- | |_/ /___ __ _| |_ ___| |_ _ ___ | | | | ___ ___ __| | ___ _ _| |_| |_ ___ _ __
- | // _ \/ _` | | / __| __| |/ __| | |/\| |/ _ \ / _ \ / _` |/ __| | | | __| __/ _ \ '__|
- | |\ \ __/ (_| | | \__ \ |_| | (__ \ /\ / (_) | (_) | (_| | (__| |_| | |_| || __/ |
- \_| \_\___|\__,_|_|_|___/\__|_|\___| \/ \/ \___/ \___/ \__,_|\___|\__,_|\__|\__\___|_|
- --]]
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- include("sh_config_rwc.lua")
- Realistic_Woodcutter.Lang = {}
- Realistic_Woodcutter.Lang[1] = {
- ["en"] = "All entities have been reloaded",
- ["ru"] = "Все Ентити были перезагружены",
- ["fr"] = "Vous venez de reload toutes les entités",
- ["tr"] = "Tum varliklar yeniden yuklendi",
- ["cn"] = "所有实体都已被重新加载",
- }
- Realistic_Woodcutter.Lang[2] = {
- ["en"] = "You spawned a tree",
- ["ru"] = "Вы заспавнили дерево",
- ["fr"] = "Vous venez de faire apparaître un arbre",
- ["tr"] = "Bir agac olusturdun",
- ["cn"] = "你生成了一棵树",
- }
- Realistic_Woodcutter.Lang[3] = {
- ["en"] = "Remove all entities in the map",
- ["ru"] = "Удалить все Ентити на карте",
- ["fr"] = "Supprimer toute les entités de la map",
- ["tr"] = "Haritada bulunan tum varliklari kaldir",
- ["cn"] = "移除地图中的所有实体",
- }
- Realistic_Woodcutter.Lang[4] = {
- ["en"] = "Here you can save, remove, and reload all entities",
- ["ru"] = "Тут вы можете сохраняь, удалять, и перезагружать все ентити",
- ["fr"] = "Ici vous pouvez sauvegarder et supprimer vos entités",
- ["tr"] = "Burada tüm varliklari kaydedebilir, silebilir ve yeniden yükleyebilirsin",
- ["cn"] = "在这里你可以保存、删除和重新加载所有实体",
- }
- Realistic_Woodcutter.Lang[5] = {
- ["en"] = "Click on this button to save every tree's positon",
- ["ru"] = "Нажмите на эту кнопку, чтоб сохранить каждое дерево",
- ["fr"] = "Cliquez sur ce boutton pour sauvegarder la position de tous les arbres",
- ["tr"] = "Bu tusa tiklayarak tum agaclarin pozisyonunu kaydedebilirsin",
- ["cn"] = "点击此按钮保存每棵树的位置。",
- }
- Realistic_Woodcutter.Lang[6] = {
- ["en"] = "Save all Realistic-Woodcutter Entities",
- ["ru"] = "Сохранить все Realistic-Woodcutter Ентити",
- ["fr"] = "Sauvegarder toutes les entités Realistic-Woodcutter",
- ["tr"] = "Realistic Woodcutter'in tum varliklarini kaydet",
- ["cn"] = "保存所有的'现实-伐木工'实体",
- }
- Realistic_Woodcutter.Lang[7] = {
- ["en"] = "Click on this button to remove all trees from the RWC DB",
- ["ru"] = "Нажмите на эту кнопку чтоб удалить все деревья RWC из базы данных",
- ["fr"] = "Supprimer toutes les arbres de la DB RWC",
- ["tr"] = "Bu tusa tiklayarak tum RWC veri tabanindaki agaclarini kaldirabilirsin",
- ["cn"] = "单击此按钮可从RWC数据库中删除所有树木。",
- }
- Realistic_Woodcutter.Lang[8] = {
- ["en"] = "Delete DB Realistic-Woodcutter Entities",
- ["ru"] = "Удалить базу данных ентити Realistic-Woodcutter",
- ["fr"] = "Supprimer les entités de la DB Realistic-Woodcutter",
- ["tr"] = "DB Realistic Woodcutter'in varliklarini kaldir",
- ["cn"] = "删除数据库中的'现实-伐木工'实体",
- }
- Realistic_Woodcutter.Lang[9] = {
- ["en"] = "Click on this button to reload all entities",
- ["ru"] = "Нажмите на эту кнопку чтоб перезагрузить все ентити",
- ["fr"] = "Cliquez sur ce bouton pour recharger toutes les entités",
- ["tr"] = "Bu tusa tiklayarak tüm varlikari yeniden yukle",
- ["cn"] = "点击此按钮,重新加载所有实体",
- }
- Realistic_Woodcutter.Lang[10] = {
- ["en"] = "Reload all Realistic-Woodcutter Entities",
- ["ru"] = "перезагрузить все ентити Realistic-Woodcutter",
- ["fr"] = "Recharger toute les entités Realistic-Woodcutter",
- ["tr"] = "Tum Realistic Woodcutter varliklarini yeniden yukle",
- ["cn"] = "重新加载所有的'现实-伐木工'实体",
- }
- Realistic_Woodcutter.Lang[11] = {
- ["en"] = "Welcome to the lumberjack profession for more information ( /rwc )",
- ["ru"] = "Добро пожаловать в профессию дровосека для получения дополнительной информации( /rwc )",
- ["fr"] = "Bienvenue dans le métier de bûcheron pour avoir plus d'informations ( /rwc )",
- ["tr"] = "Oduncu meslegine hos geldin, daha fazla bilgi icin ( /rwc )",
- ["cn"] = "欢迎来到伐木工专业,了解更多信息请输入(/rwc)",
- }
- Realistic_Woodcutter.Lang[12] = {
- ["en"] = "You do not have access to this command",
- ["ru"] = "У вас нет доступа к этой команде",
- ["fr"] = "Vous n'avez pas accès à cette commande",
- ["tr"] = "Bu komuta erisiminiz yok",
- ["cn"] = "你没有权限使用此命令",
- }
- Realistic_Woodcutter.Lang[13] = {
- ["en"] = "Remove entities from the map",
- ["ru"] = "Удалить объекты с карты",
- ["fr"] = "Supprimer les entités de la map",
- ["tr"] = "Varliklari haritadan kaldir",
- ["cn"] = "从地图中删除实体",
- }
- Realistic_Woodcutter.Lang[14] = {
- ["en"] = "Take 1 Object",
- ["ru"] = "Взять 1 предмет",
- ["fr"] = "Prendre 1 objet",
- ["tr"] = "1 nesne al",
- ["cn"] = "以1个对象为例",
- }
- Realistic_Woodcutter.Lang[15] = {
- ["en"] = "Stock",
- ["ru"] = "Шток",
- ["fr"] = "Stock",
- ["tr"] = "Stok",
- ["cn"] = "存货",
- }
- Realistic_Woodcutter.Lang[16] = {
- ["en"] = "Buy",
- ["ru"] = "Купить",
- ["fr"] = "Acheter",
- ["tr"] = "Satin Al",
- ["cn"] = "购买",
- }
- Realistic_Woodcutter.Lang[17] = {
- ["en"] = "Seller",
- ["ru"] = "Продавец",
- ["fr"] = "Vendeur",
- ["tr"] = "Satici",
- ["cn"] = "卖家",
- }
- Realistic_Woodcutter.Lang[18] = {
- ["en"] = "Bring the vehicle inside",
- ["ru"] = "Принесите автомобиль внутрь",
- ["fr"] = "Rentrer le véhicule",
- ["tr"] = "Araci iceriye getir",
- ["cn"] = "收回车辆",
- }
- Realistic_Woodcutter.Lang[19] = {
- ["en"] = "Take out the vehicle",
- ["ru"] = "Вынуть автомобиль",
- ["fr"] = "Sortir le véhicule",
- ["tr"] = "Araci cikar",
- ["cn"] = "取出车辆",
- }
- Realistic_Woodcutter.Lang[20] = {
- ["en"] = "You've bought an axe",
- ["ru"] = "Вы купили топор",
- ["fr"] = "Vous venez d'acheter une hache",
- ["tr"] = "Balta satin aldin",
- ["cn"] = "你买了一把斧头",
- }
- Realistic_Woodcutter.Lang[21] = {
- ["en"] = "You do not have enough money",
- ["ru"] = "У тебя не достаточно денег",
- ["fr"] = "Vous n'avez pas assez d'argent",
- ["tr"] = "Yeterli paran yok",
- ["cn"] = "你没有足够的钱",
- }
- Realistic_Woodcutter.Lang[22] = {
- ["en"] = "You have just sold your goods",
- ["ru"] = "Вы только что продали свой товар",
- ["fr"] = "Vous venez de vendre votre marchandise",
- ["tr"] = "Mallarini sattin",
- ["cn"] = "你刚刚卖掉了你的货物",
- }
- Realistic_Woodcutter.Lang[23] = {
- ["en"] = "Become lumberjack",
- ["ru"] = "Стать дровосеком",
- ["fr"] = "Devenir bûcheron",
- ["tr"] = "Oduncu ol",
- ["cn"] = "成为伐木工人",
- }
- Realistic_Woodcutter.Lang[24] = {
- ["en"] = "Thanks to the npc you will be able to take your job, \n take your axe and resell your goods.",
- ["ru"] = "Благодаря NPC вы сможете приступить к работе, \n взять свой топор и перепродать свой товар.",
- ["fr"] = "Grâce au pnj vous pourrez prendre votre métier, \n prendre votre hache et revendre votre marchandise.",
- ["tr"] = "Npc sagolsun isinizi alabilirsiniz, \n baltani al ve mallarini satmaya basla ",
- ["cn"] = "多亏了NPC,\n你可以开始你的工作,拿着你的斧头,转卖你的货物。",
- }
- Realistic_Woodcutter.Lang[25] = {
- ["en"] = "To pick up your company car, simply go to the npc \n Cardealer located in the city",
- ["ru"] = "Чтобы забрать свой служебный автомобиль, просто перейдите к npc \n дилеру расположенному в городе.",
- ["fr"] = "Pour récupérer votre véhicule de fonction il vous \n suffit d'aller au npc Cardealer placé dans la ville",
- ["tr"] = "Sirketin arabasini almak icin, basitce npcye git \n arac saticisi sehirde bulunuyor",
- ["cn"] = "如果您想取车,\n只需到位于该市的NPC汽车经销商处取车。",
- }
- Realistic_Woodcutter.Lang[26] = {
- ["en"] = "Then you'll have to go to the nearest forest to \n harvest your first logs",
- ["ru"] = "Затем вам нужно будет пойти в ближайший лес, чтобы \n собрать первые бревна",
- ["fr"] = "Ensuite vous devrez vous rendre vers la forêt la \n plus proche pour récolter vos premières bûches",
- ["tr"] = "Sonra en yakin ormana git \n ilk odunlarini topla",
- ["cn"] = "然后你就得去最近的森林里\n收割你的第一根木头。",
- }
- Realistic_Woodcutter.Lang[27] = {
- ["en"] = "Then you'll have to cut down trees in the forest \n and load them into your truck",
- ["ru"] = "Тогда вам придется рубить деревья в лесу \n и загружать их в свой грузовик.",
- ["fr"] = "Ensuite vous devrez couper des arbres dans la \n forêt pour ensuite les charger dans votre camion",
- ["tr"] = "Sonra ormandaki agaclari kesmen lazim \n ve kamyonuna yuklemen lazim",
- ["cn"] = "你必须在森林里砍伐树木,\n然后把它们装到你的卡车上",
- }
- Realistic_Woodcutter.Lang[28] = {
- ["en"] = "Then you'll have to bring your bucket stock back to \n the machine so you can process them.",
- ["ru"] = "Затем вам придется вернуть запас ковша обратно на \n машину, чтобы вы могли обработать их.",
- ["fr"] = "Ensuite vous devrez ramener votre stock de bûches \n jusqu'aux machines pour pouvoir les traiter",
- ["tr"] = "Sonra kova stogunu \n makinaya goturmen lazim ki onlari isleyebilirsin",
- ["cn"] = "然后,把桶装货带回机器上,这样你就可以加工了。",
- }
- Realistic_Woodcutter.Lang[29] = {
- ["en"] = "There two choices are offered to you : to make \n boards, or make sliced logs",
- ["ru"] = "Вам предлагается два варианта: сделать \n доски или нарезать бревна",
- ["fr"] = "Ici deux choix s'offrent à vous : faire des \n planches ou faire des bûches tranchées",
- ["tr"] = "Sana iki secenek sunulacak : \n tahta veya kesilmis kütük",
- ["cn"] = "有两个选择:制作木板,\n或者制作原木片。",
- }
- Realistic_Woodcutter.Lang[30] = {
- ["en"] = "This is the machine that will allow you to remove \n the bark from the tree and transform them into boards.",
- ["ru"] = "Это машина, которая позволит вам удалить кору с дерева и превратить ее в доски.",
- ["fr"] = "Voici la machine qui vous permettra d'enlever l'écorce \n de l'arbre, permettant de les transformer en planches.",
- ["tr"] = "Bu makine senin agac kabugu kaldirmana \n yardim eder ve onlari tahta yapmani saglar.",
- ["cn"] = "这台机器可以让你把树上的\n树皮去掉,变成木板。",
- }
- Realistic_Woodcutter.Lang[31] = {
- ["en"] = "This is the second machine, the sawmill, which will allow \n you to cut your logs into several boards quickly.",
- ["ru"] = "Это вторая машина, лесопилка, которая позволит вам быстро \n распилить бревна на несколько досок.",
- ["fr"] = "Voici la seconde machine, la scierie, qui vous permettra \n de couper vos bûches en plusieurs planches rapidement.",
- ["tr"] = "Bu ikinci makine, kereste fabrikasi, yani senin \n odunlarini tahtaya hizlica cevirmene yardimci olur.",
- ["cn"] = "这就是第二台锯木机,\n它可以让你快速地将原木切割成几块木板。",
- }
- Realistic_Woodcutter.Lang[32] = {
- ["en"] = "Then you will have to fill your truck with your \n production. A button next to the trunk allows to empty it.",
- ["ru"] = "Тогда вам придется заполнить свой грузовик с \n производством. Кнопка рядом с багажником позволяет его опустошить.",
- ["fr"] = "Ensuite il faudra remplir votre camion avec votre \n production. Un bouton à côté du coffre permet de le vider.",
- ["tr"] = "Sonrasinda kamyonunu \n urettigin urunle doldur. Bagajin yanindaki tus bagaji bosaltmani saglar.",
- ["cn"] = "然后,装满你的卡车。\n后备箱旁边的按钮可以清空它。",
- }
- Realistic_Woodcutter.Lang[33] = {
- ["en"] = "Then you'll have to sell your cargo thanks to the \n npc to which you bought your axe.",
- ["ru"] = "Тогда вам придется продать свой груз благодаря \n npc, на который вы купили свой топор.",
- ["fr"] = "Ensuite vous devrez aller vendre votre cargaison \n grâce au npc que vous avez utilisé pour acheter votre hache",
- ["tr"] = "Sonrasinda kargonu \n sana balta satan npcye satabilirsin",
- ["cn"] = "然后你就得把你的货物卖了,\n多亏了你买斧头的NPC。",
- }
- Realistic_Woodcutter.Lang[34] = {
- ["en"] = "Here is the sawmill which will allow you to cut your logs \n into 3 logs so you can transform them",
- ["ru"] = "Вот лесопилка, которая позволит вам разрезать ваши бревна \n на 3 бревна, чтобы вы могли преобразовать их",
- ["fr"] = "Voici la scierie qui vous permettra de couper vos rondins \n en 3 bûches pour pouvoir les transformer",
- ["tr"] = "Burda kereste fabrikasi var. Bu odunlarini \n 3 parcaya bolmeni saglar. Bu onlari donusturmene yarar.",
- ["cn"] = "这里是锯木机,你可以把你的原木切割成3号原木,\n这样你就可以把它们改造成3号原木了",
- }
- Realistic_Woodcutter.Lang[35] = {
- ["en"] = "Here is the splitter which will allow you to cut your \n 3 logs into smaller logs for resale",
- ["ru"] = "Вот разделитель, который позволит вам разрезать ваши \n 3 бревна на меньшие бревна для перепродажи",
- ["fr"] = "Voici la fendeuse qui vous permettra de couper vos 3 \n bûches en petite bûches pour les revendre",
- ["tr"] = "Burda ayirici var. Bu 3'e ayrilmis odunlari kesmip \n daha kucuk odun haline getirmen saglar ki yeniden satabilesin",
- ["cn"] = "这里有一个分切机,可以把你的3号原木切成较小的原木再卖掉",
- }
- Realistic_Woodcutter.Lang[36] = {
- ["en"] = "for",
- ["ru"] = "за",
- ["fr"] = "pour",
- ["tr"] = "icin",
- ["cn"] = "为",
- }
- Realistic_Woodcutter.Lang[37] = {
- ["en"] = "The trunk is full",
- ["ru"] = "Багажник полон",
- ["fr"] = "Le coffre est plein",
- ["tr"] = "Bagaj dolu",
- ["cn"] = "后备箱满了",
- }
- Realistic_Woodcutter.Lang[38] = {
- ["en"] = "You added an item in the trunk",
- ["ru"] = "Вы добавили предмет в багажник",
- ["fr"] = "Vous avez ajouté un objet dans le coffre",
- ["tr"] = "Esyayi bagaja ekledin",
- ["cn"] = "你往后备箱里放入了物品",
- }
- Realistic_Woodcutter.Lang[39] = {
- ["en"] = "The trunk already contains something!",
- ["ru"] = "В багажнике уже что-то есть!",
- ["fr"] = "Le coffre contient déjà quelque chose !",
- ["tr"] = "Bagaj zaten baska bir sey iceriyor !",
- ["cn"] = "后备箱里已经有东西了!",
- }
- Realistic_Woodcutter.Lang[40] = {
- ["en"] = "There are no more parking spaces available, wait until some space becomes available.",
- ["ru"] = "Больше нет парковочных мест, подождите, пока освободится место.",
- ["fr"] = "Il n'y a plus de places de parking disponible, attendez qu'une place se libère.",
- ["tr"] = "Bos park alani yok. Yer bosalana kadar bekle.",
- ["cn"] = "没有空余的车位了,等有车位了再来。",
- }
- Realistic_Woodcutter.Lang[41] = {
- ["en"] = "Your vehicle has just appeared in a parking space!",
- ["ru"] = "Ваш автомобиль только что появился на парковке!",
- ["fr"] = "Votre véhicule vient d'apparaître sur une place de parking !",
- ["tr"] = "Aracin park alaninda olustu !",
- ["cn"] = "你的车刚刚出现在一个停车位上!",
- }
- Realistic_Woodcutter.Lang[42] = {
- ["en"] = "Click on this button to save all parking spaces (Database)",
- ["ru"] = "Нажмите на эту кнопку, чтобы сохранить все парковочные места (База данных)",
- ["fr"] = "Cliquez sur ce bouton pour sauvegarder toute les places de parking (Base de données)",
- ["tr"] = "Bu tusa basarak tum park alanlarini kaydet (Veritabani)",
- ["cn"] = "点击此按钮保存所有车位(数据库)",
- }
- Realistic_Woodcutter.Lang[43] = {
- ["en"] = "Click on this button to remove all parking spaces (Data Base)",
- ["ru"] = "Нажмите на эту кнопку, чтобы удалить все парковочные места (База данных)",
- ["fr"] = "Cliquer sur ce bouton pour supprimer toute les places de parking (Data Base)",
- ["tr"] = "Bu tusa basarak tum park alanlarini kaldır (Veritabani)",
- ["cn"] = "点击此按钮,删除所有车位(数据库)。",
- }
- Realistic_Woodcutter.Lang[44] = {
- ["en"] = "Click on this button to remove all unsaved parking spaces from the map",
- ["ru"] = "Нажмите на эту кнопку, чтобы удалить все несохраненные парковочные места с карты",
- ["fr"] = "Cliquez sur ce bouton pour supprimer toute les places de parking non-sauvergardées de la map",
- ["tr"] = "Bu tusa basarak kaydedilmemis tum park alanlarini haritadan kaldir.",
- ["cn"] = "点击此按钮可从地图上删除所有未保存的车位。",
- }
- Realistic_Woodcutter.Lang[45] = {
- ["en"] = "Save all positions",
- ["ru"] = "Сохранить все позиции",
- ["fr"] = "Sauvegarder toutes les positions",
- ["tr"] = "Tum pozisyonlari kaydet",
- ["cn"] = "保存所有位置",
- }
- Realistic_Woodcutter.Lang[46] = {
- ["en"] = "Delete all positions (Data Base)",
- ["ru"] = "Удалить все позиции (База данных)",
- ["fr"] = "Supprimer toutes les positions (Data Base)",
- ["tr"] = "Tum pozisyonlari kaldir (Veri Tabani)",
- ["cn"] = "删除所有位置(数据库)",
- }
- Realistic_Woodcutter.Lang[47] = {
- ["en"] = "Remove all unsaved parking spaces",
- ["ru"] = "Удалить все несохраненные парковочные места",
- ["fr"] = "Suprimer toutes les places de parking non-sauvegardées",
- ["tr"] = "Kaydedilmemis tum park alanlarini kaldir",
- ["cn"] = "清除所有未保存的车位",
- }
- Realistic_Woodcutter.Lang[48] = {
- ["en"] = "You've already bought an axe",
- ["ru"] = "Вы уже купили топор",
- ["fr"] = "Vous avez déjà acheté une Hache",
- ["tr"] = "Zaten bir balta satin aldin",
- ["cn"] = "你已经买了一把斧头了",
- }
- Realistic_Woodcutter.Lang[49] = {
- ["en"] = "You are not allowed to use this command",
- ["ru"] = "Вы не можете использовать эту команду",
- ["fr"] = "Vous n'avez pas accès à cette commande",
- ["tr"] = "Bu komutu kullanmaya erisimin yok",
- ["cn"] = "你不能使用此命令",
- }
- Realistic_Woodcutter.Lang[50] = {
- ["en"] = "You are not allowed to open this menu",
- ["ru"] = "Вам не разрешено открывать это меню",
- ["fr"] = "Vous n'avez pas accès à ce menu",
- ["tr"] = "Bu menuyu acmaya erisimin yok",
- ["cn"] = "你不能打开此菜单",
- }
- Realistic_Woodcutter.Lang[51] = {
- ["en"] = "Plank",
- ["ru"] = "Доска",
- ["fr"] = "Planche",
- ["tr"] = "Kalas",
- ["cn"] = "木板",
- }
- Realistic_Woodcutter.Lang[52] = {
- ["en"] = "Cut Log",
- ["ru"] = "Добыть бревно",
- ["fr"] = "Buche Coupé",
- ["tr"] = "Kesik kutuk",
- ["cn"] = "原木木块",
- }
- Realistic_Woodcutter.Lang[53] = {
- ["en"] = "Next Step",
- ["ru"] = "Следующий шаг",
- ["fr"] = "Prochaine Etape",
- ["tr"] = "Sonraki Adim",
- ["cn"] = "下一步",
- }
- Realistic_Woodcutter.Lang[54] = {
- ["en"] = "Last Step",
- ["ru"] = "Последний шаг",
- ["fr"] = "Etape Precedente",
- ["tr"] = "Son Adim",
- ["cn"] = "上一步",
- }
- Realistic_Woodcutter.Lang[55] = {
- ["en"] = "Finish Tutorial",
- ["ru"] = "Завершить Обучение",
- ["fr"] = "Finir le tutoriel",
- ["tr"] = "Egitimi Bitir",
- ["cn"] = "完成教程",
- }
- Realistic_Woodcutter.Lang[56] = {
- ["en"] = "you can't get out of vehicles (no parking spaces available) contact an administrator!",
- ["ru"] = "Вы не можете выйти из транспортных средств (нет парковочных мест) обратитесь к администратору!",
- ["fr"] = "vous ne pouvez pas sortir de vehicules (aucunes places de parking disponible) contacter un administrateur !",
- ["tr"] = "aractan cikamazsin (park alani yok) bir admine ulas !",
- ["cn"] = "无法生成车辆(没有车位),请联系管理员!",
- }
- Realistic_Woodcutter.Lang[57] = {
- ["en"] = "Press Use for pos",
- ["ru"] = "Нажмите 'USE'",
- ["fr"] = "Appuyez sur la touche 'Use'",
- ["tr"] = "Kullan dugmesine basin",
- ["cn"] = "按下'使用'按钮",
- }
- Realistic_Woodcutter.Lang[58] = {
- ["en"] = "Left-Click for drop",
- ["ru"] = "ЛКМ: бросить",
- ["fr"] = "Clique-Gauche pour déposer",
- ["tr"] = "Sol Fare Tusu ile birak",
- ["cn"] = "左击丢出",
- }
- Realistic_Woodcutter.Lang[59] = {
- ["en"] = "Left-Click on a \n vehicle or an entities \n for start the setup.",
- ["ru"] = "ЛКМ на \n автомобиль или ентити \n для начала настройки.",
- ["fr"] = "Clique-Gauche sur \n un vehicule ou une entité \n pour commencer \n la configuration",
- ["tr"] = "Sol Fare Tusu \n ile bir arac veya varliga tiklayarak \n hazirligi baslatabilirsin.",
- ["cn"] = "左键点击车辆\n或实体开始设置。",
- }
- Realistic_Woodcutter.Lang[60] = {
- ["en"] = "Left-Click for spawn \n log and place it \n with your physics gun.",
- ["ru"] = "ЛКМ для спавна \n бревна и его расположения \n при помощи физгана.",
- ["fr"] = "Clique-Gauche pour \n placer une buche et placé \n la avec votre \n physics gun",
- ["tr"] = "Sol Fare Tusu ile bir \n odun cikart ve onu \n physics gun ile yerlestir.",
- ["cn"] = "左键点击生成原木,用你的物理枪将其放置。",
- }
- Realistic_Woodcutter.Lang[61] = {
- ["en"] = "Left-Click for spawn \n Small-Log and place it \n with your physics gun.",
- ["ru"] = "ЛКМ для спавна \n Small-Log и расположения его \n при помощи физгана.",
- ["fr"] = "Clique-Gauche pour \n placer une Petite-Buche et placé \n la avec votre \n physics gun",
- ["tr"] = "Sol Fare Tusu ile \n Kucuk-Odun cikart ve onu \n physics gun ile yerlestir.",
- ["cn"] = "左键点击生成小原木,用你的物理枪将其放置。",
- }
- Realistic_Woodcutter.Lang[62] = {
- ["en"] = "Left-Click for spawn \n Demi-Log and place it \n with your physics gun.",
- ["ru"] = "ЛКМ для спавна \n Demi-Log и расположения его \n при помощи физгана.",
- ["fr"] = "Clique-Gauche pour \n placer une Demi-Buche et placé \n la avec votre \n physics gun",
- ["tr"] = "Sol Fare Tusu ile \n Yarim-Odun cikar ve \n physics gun ile yerlestir.",
- ["cn"] = "左键点击生成Demi-原木,用你的物理枪将其放置。",
- }
- Realistic_Woodcutter.Lang[63] = {
- ["en"] = "Left-Click for spawn \n Quart-Log and place it \n with your physics gun.",
- ["ru"] = "ЛКМ для спавна \n Quart-Log и расположения его \n при помощи физгана.",
- ["fr"] = "Clique-Gauche pour \n placer une Quart de Buche et placé \n la avec votre \n physics gun",
- ["tr"] = "Sol Fare Tusu ile \n Ceyrek-Odun cikar ve \n physics gun ile yerlestir.",
- ["cn"] = "左键点击生成Quart-原木,用你的物理枪将其放置。",
- }
- Realistic_Woodcutter.Lang[64] = {
- ["en"] = "Left-Click for spawn \n Plank and place it \n with your physics gun.",
- ["ru"] = "ЛКМ для спавна \n Plank и расположения его \n при помощи физгана.",
- ["fr"] = "Clique-Gauche pour \n placer une Planche et placé \n la avec votre \n physics gun",
- ["tr"] = "Sol Fare Tusu ile \n Kalas cikar ve \n physics gun ile yerlestir.",
- ["cn"] = "左键点击生成木板,用你的物理枪将其放置。",
- }
- Realistic_Woodcutter.Lang[65] = {
- ["en"] = "Left-Click for spawn \n the 3d2d on your \n vehicle or entity",
- ["ru"] = "ЛКМ для спавна \n 3d2d и расположения его \n при помощи физгана.",
- ["fr"] = "Clique-Gauche pour \n placer une Planche et placé \n la avec votre \n physics gun",
- ["tr"] = "Sol Fare Tusu ile aracta veya varlikta \n 3d2d \n olustur ",
- ["cn"] = "左键点击生成3d2d\n在你的车辆或实体上。",
- }
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