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  1. RNG numbers
  2. 9 - 4
  3. 10 - 16
  4. 11 - 24
  5. 12 - 17
  6. 13 - 5
  7. nocmod 1-3-5-2-1=12
  8.  
  9. Q: Time for Tea - don't crossover teals
  10. Q: Reason For Red - double stepping turns is fine
  11.  
  12. No CMODs:
  13. 9 - Fallin Deep - one stop, slowdown at end (easy), stray 32nd in 16th part in middle, one 32nd burst near end
  14.  
  15. 10 - Contrast - 3 slowdowns (easy), read fast for slowdowns, because chart is straightforward, (2nd slowdown more sudden, after 16th gallop)
  16.  
  17. 10 - I Hold Still - quick slowdowns with 16ths (crossovers right after), one longer slowdown in middle (starts with 4ths), one quick speedup into right, 16th turns
  18.  
  19. 10 - King Conga - slowdowns at consistent points throughout song so read slow, some 24th rolls, memorize speedup/slowdown
  20.  
  21. 11 - Ants OLD read pretty slow
  22.  
  23. 11 - Bad Intentions - jumpy gimmicks, read slow, straightforward, 24ths, consistent 32nds during 16th stream
  24.  
  25. 11 - Master 4 Samplers -starts on 16th consistent short slowdowns in first half, 24th bursts, one bracket on hold
  26.  
  27. 11 - Phantomystic - slowdown in first half around mines (starts on 8th note?), speeds up on 16th stream with consistent 24th bursts, speed up to normal, slowdown again to 16ths (pattern like song preview) , last 1/4 has turns (doublestep), then turns+left/right footswitches (double step much easier)
  28.  
  29. 11 - Vampire Killer - a couple easy slowdowns, footswitches and turny
  30.  
  31. 12 - Dead Music - long roll into slowdown, jumpy gimmicks, speedup mid hold then slowdown on next holds , read slow, V
  32. 12 - Don't Die OLD
  33. 13 - Trickl4sh 220 OLD
  34.  
  35. 13s:
  36. Tenkuu no Hana - tricky turns, some jacks, brackets, 24ths
  37.  
  38. Miracle 5ympho X - tricky 16ths after streams
  39. cosmic railroad - very turny plus 24ths, brackets at start
  40.  
  41. Carry Me Away - old, 16th stream (long at end), 24th bursts, some footswitches, weird drill in middle
  42.  
  43. Acid Burst - 180 24th bursts, 16ths simple patterns
  44.  
  45. 12s:
  46. Youre Beautiful17 - 16th brackets near start +couple in middle, turny 16th streams+footswitches, 12+24 part at end
  47.  
  48. Storm buster16 old - consistent 16th turns (do them), 16th stream, 24th bursts and 8th brackets, easier 2nd half
  49.  
  50. Quick Attack15 old - 16th stream with occasional 32nd/24th bursts, later footswitches in stream, after halfway: gradual speedup to 150 but same patterns(ignore teals), end steps go to piano (offbeat)
  51.  
  52. Pizza Rolls14 - jacks, 32nd flam/burst/stream (220 16ths), 24ths
  53.  
  54. Megaburn13 old - mines, scooby part, don't mess up 8ths in holds, some turns, some 24ths
  55.  
  56. Matador12 - occasional 32nd/24ths, mined footswitches, 16th stream, middle 12th etc part tricky
  57.  
  58. kannabis kultivation11 - turny plus 32ths, brackets, some footswitches
  59.  
  60. Hypnotized10 old -24ths into 16ths, brackets in 16th stream, turny 16ths, short 12th part later, awkward teal drill
  61.  
  62. Hydrofunk9 - 16th turns (doublestep all), brackets, fast 32nds burst/stream, 24th streams
  63.  
  64. Holic8 - starts quick on 16th, 16th brackets, turns
  65.  
  66. Far East Night bird7 - old, 24th bursts, hard ambiguous footswitches with mines, 12th step jump section
  67.  
  68. Dragonfly6 - 32nds around simple footswitches, brackets, 24th stream, some teals
  69.  
  70. Debug Dance5 - 16th stream: turns, footswitches
  71.  
  72. Cosmic Invaders4 - 16th teals?, brackets?, turny 16ths 2nd half
  73.  
  74. Binary3 - 16th footswitch+bracket chart, starts with 16th stream, some 12ths, consistent 24th burst part, no footswitches in middle, brackets around footswitches plus middle
  75.  
  76. Beyond the Power2 - some turns, footswitches, jack+mine part (maybe just use 1 foot for three arrows?) teal stream?, 24th burst/end
  77.  
  78. Airtraveler1 - tricky notes during stream: 32nds, 24th, 12th, teal, some turns
  79.  
  80. 9s:
  81. Dizzy - teals, EASY
  82.  
  83. Field of Hopes and Dreams - mostly 32nds and 8ths, easy?
  84.  
  85. IDWK - teals, footswitches (some footswitches lead to a turn so just double step), some 32nds
  86.  
  87. Something Real - 24th gallops, "brackets" EASY
  88.  
  89. 10s:
  90. After Hours - 24ths, quad holds, EASY
  91.  
  92. Buttonmasher - 32nds, slow turns in 16ths EASY
  93.  
  94. cats magic - teals, 24ths (short streams) EASY
  95.  
  96. Chimera - mined footswitches, easy turns, EASY?
  97.  
  98. Coffee Break - 12/24th song, tricky timing 32nds(16ths), footswitches
  99.  
  100. CUTSIC - trickier 24th+16th timing points, easier 2nd half
  101.  
  102. Glacier - EASY
  103.  
  104. Hold Up - starts with 24ths, 32nds, teals, short footswitches
  105.  
  106. Iroha - slow crossovers, two 32nds EASY
  107.  
  108. Kaede - some 32nds/24th bursts EASY
  109.  
  110. Kind Lady - lots of trickier 16ths, some 32nds going to lyrics, 24ths/teal part
  111.  
  112. Konoyo Landing - tricky timing teals/24ths, footswitches
  113.  
  114. Mad5cience - few brackets, 24th bursts, one 32nd burst, slow crossovers, later on: one long jack
  115.  
  116. Pump it Back - mined crossovers/footswitches, some 12ths into 24th burst EASY?
  117.  
  118. Speed Complex - 24th bursts, later: 16ths into 32nds
  119.  
  120. Starstrukk - crossovers 8ths on holds, 16h stream, (don't get thrown off by bpm changed notes in middle) EASY
  121.  
  122. 11s:
  123.  
  124. Armor Armarge Stage1 - 16th turns, streams, 24th bursts
  125.  
  126. Boss Rush2 - mostly 8th step jumps/brackets, 1 step for most rolls, only 16ths/8ths, EASY
  127.  
  128. Cheat Codes3 - footswitches, long down jack footswitches, 24th footswitch, 32nd bursts, 24th?
  129.  
  130. Crazy4 - 24th gallops + turns, 32nd long bursts
  131.  
  132. DrunkenStein5 - teal part near start, mostly crossovers but all doublesteppable, don't footswitch the jacks, some jumps that should be bracketed, 1 32nd burst
  133.  
  134. Earthquake6 - speed change to 174, 16th stream, gradual speedup then back to 128, brackets in latter half
  135.  
  136. Eternity7 - 16ths, 16 stream plus 24th bursts near end, EASY
  137.  
  138. Exhaust Hype8 - 24th gallops near start, footswitches and some turns, 24ths, easy brackets
  139.  
  140. Fake Style9 - swing 24ths with bursts, easy bracket holds
  141.  
  142. Fat Controller10 - mined footswitches, one turn 24th burst, slow 16th turns, guitar part trickier: 16ths into 24/32nd bursts, few brackets
  143.  
  144. Final Boss11 - some 24th burst/stream, 16ths into 32nd, make sure to face forward for all 32nds, doublestep all 16ths easy?
  145.  
  146. Fire Inside12 - starts on 16th, some 24ths/teals/brackets, footswitches
  147.  
  148. Fire Starter13 - mined turn footswitches, 24th bursts, some 32nds
  149.  
  150. Giant Otter Family14 - 16ths, two 24th bursts later on, EASY
  151.  
  152. Hastur15 - long left/right jacks near start, footswitch the down long jack with right foot first, 16th brackets near end, double step turns, only 16ths/8ths EASY?
  153.  
  154. Heard Right16 - footswitches with a couple turns, all footswitches maybe jackable if you double step, down footswitches later on start on correct foot
  155.  
  156. Highscore17 - mostly jacks, maybe footswitchable, some 32nd bursts halfway
  157.  
  158. Insane Techniques18 - footswitch into 16ths, left-mined down to right footswitch part is a turn (maybe easier to jack) some 24ths, later on footswitch into turns (maybe easier to double step), one 32nd
  159.  
  160. Kirby Smash19 - starts on 8th, bracket hold near start, 24th gallops and slow streams, many 32nd bursts, a few mined footswitches during a stream
  161.  
  162. Kotobuki20 - turny 16th streams + mines, some 32nd flams, some footswitches
  163.  
  164. Magic21 - 16th stream some turns, some mined footswitches, long down footswitch, 24th bursts
  165.  
  166. Metro night22 - 16th stream with turns, mined footswitches with turns, 32nd bursts and flams, 24ths
  167.  
  168. Nervous23 - 174BPM 24th drills/stuff, straightforward except for one spot early and late in song
  169.  
  170. pitasgoras kiss24 old - starts on 8th, 16th brackets, 24th bursts, some turns, 12ths in later part
  171.  
  172.  
  173. PIU rules: r1 s16-18, r2 s17-19, r3 s18+
  174. r 4 d17-20, r5+ d19+
  175.  
  176. https://pumpout.anyhowstep.com/search/results?display=chart&chart_version=1~149&page=69
  177.  
  178. PIU S18s: <Hyacinth
  179. idealized romance s18 - brackets
  180. Keep On! S18 - brackets
  181. Kill Them! S18 - brackets
  182. Like Me S18 - last step bracket
  183. Magical Vacation S18 - 2 brackets
  184. Maria S18 - 1 bracket
  185. MATADOR S18 - brackets + hold at end
  186. Milky Way Galaxy S18 - 1 bracket, gimmick at end (tap 1 beat during hold before 16ths continue)
  187. Moment Day S18 - brackets + hold at end
  188. Moonlight S18 - near start hold drill turns into 16ths drill, reverse happens later, bracket holds, backwards ending (footswitch hold)
  189. My Dreams S18 - brackets + hold at end
  190. Necromancy S18 - steps at 100 combo are 12ths, brackets
  191. Nemesis S18 - brackets holds, etc
  192. Nyarlathotep S18 - bracket holds, etc
  193. Overblow2 s18 - brackets
  194.  
  195. Rage of Fire s18 - brackets, 1 bracket hold
  196. Red Swan s18 - brackets, 5-hit at end
  197.  
  198.  
  199. https://pumpout.anyhowstep.com/search/results?display=chart&chart_version=1~149&page=73
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