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- function SWEP:PrimaryAttack()
- -- anything here will be executed on both, server and client realms
- self:TakePrimaryAmmo(1)
- if CLIENT then return end -- stop anything past this line from executing on the client realm
- if self:Clip1() <= 0 then
- self.Owner:StripWeapon("weapon_ttt_dummy")
- end
- end
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