Aetheral

Spells

Aug 29th, 2017
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  1. Spells
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  3. Spells are essentially exactly what you would expect. Spells. They come into a number of categories, and have almost unlimited effects. Spells have three "levels" although they are instead called Single, Double, or Triple. This indicates the number of effects a spell can have.
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  5. Double Spells, need one to have used at least two Singles before and Triples require two doubles, much like how it works with post-level 4 summons. Now, onto spell categories:
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  9. Arcane.
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  11. Direct effects, that manifest themselves into reality. Summoning attacks, structures or enchanting an area, altering terrain all involved. They are the simplest spells, and generally Singles or Doubles. Triple Arcanes are rare... But also, incredibly powerful.
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  13. Control.
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  15. Spells that specifically affect summons. The difference between Arcane and Control is that Control very rarely needs to be targeted, although those spells that do, generally have stronger effects. Generally Doubles are most common, followed by Singles and the rarer, powerful Triples.
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  17. Equipment.
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  19. Something in between Arcane and Control. that manifest as physical equipment, but attached/equipped to a summon (very rarely, structure), and adding an effect, or simple raw power to it. Singles, Doubles and Triples are evenly spread. Generally difficult to get rid of, once used.
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  21. Summoning
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  23. Spells that are directly related to summoning, help it, or interact with it. Essentially, most spells used for Necro Summoning fit here, as well as the ones involved with the special summoning types, like Resonance, Infusion or Necro-Binding.
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  25. Tactics
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  27. Spells that when cast, do not reveal their true effect. Instead they are triggered upon a specific situation, dependent on the opponent's actions. Their standalone effects, despite the Tactic gimmick, can fall on any of the above categories.
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