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Soul Badge Blitz

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Jun 13th, 2017
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  1. Earn Soul Badges, enjoy a Super Daily Dash, and get costumes in Today’s Specials!
  2. Soul Badge Blitz
  3. Soul Badge Blitz is here form June 14 through July 26. If there’s a Soul Badge you’ve wanted to try, or had your eye on, now’s the time to get it!
  4.  
  5. While Soul Badge Blitz is going on, you’ll be able to earn Fleeting Soul Badge Chests from Daily and Weekly Dungeon/Raid quests (list below). Opening a Fleeting chest will yield a random Fleeting Soul Badge, which will only last for one hour. Once the time is over, the item effect will be lost, and you’ll be able to sell these badges as an antique. Also granted from the Fleeting Soul Badge Chest is a Lunar Pearl, and if you’re really lucky you can obtain a Permanent Soul Badge Chest (which of course contains a permanent Soul Badge)!
  6.  
  7. Content
  8. Type
  9. Quest Name
  10. Quantity
  11. Dawn of Khanda Vihar
  12. Weekly
  13. Meeting Meganura's Match
  14. 3
  15. Desolate Tomb
  16. Daily
  17. The Bonds that Bind Us
  18. 2
  19. Ebondrake Citadel
  20. Daily
  21. Zakhan's Blade
  22. 2
  23. Naryu Foundry
  24. Daily
  25. Roar of the Furnace
  26. 2
  27. Sogun's Lament
  28. Daily
  29. Asura's Return
  30. 1
  31. The Shattered Masts
  32. Daily
  33. Quiet the Raging Seas
  34. 1
  35. Tower of Infinity
  36. Daily
  37. Three Wins in the Tower
  38. 1
  39.  
  40.  
  41. You can stack up Lunar Pearls as you open the Fleeting Soul Badge Chests, which you can redeem for various items in the Dragon Express until August 15. Most notably, the following items will be available:
  42.  
  43. Performer Outfit
  44. Permanent Soul Badge Chest
  45. Xanos Disc
  46. Forging Orb
  47. Sacred Oil
  48. Raven Feather
  49. Special Hongmoon EXP Charm
  50. Performer
  51.  
  52. Also, one Lunar Pearl per day will be purchasable from the Hongmoon Store for free. Be sure to grab your free daily pearl!
  53.  
  54. Note: The Permanent Soul Badge Chests are account-bound, so you can send them to any character on your account before opening.
  55.  
  56. Super Daily Dash
  57. If spinning the Daily Dash is your thing, in this event you’ll find a super-charged board! Every day, premium players will have six spins available to them, and non-premium will have four. You’ll move around the board, earning the items you land on, and the cooldown time between spins will be lowered to 20 minutes. When completing a board during the event you’ll earn TWO Lucky Charm Pouches!
  58.  
  59. Extra special prizes are also up for grabs. Have a look below for what you can win:
  60.  
  61. Flawless Sparkling Hongmoon Hexagonal Sapphire
  62. Legendary Accessory Tokens
  63. Legendary Gem Hammer
  64. Hongmoon Brilliant Silverfrost Key
  65. Khanda Vihar Reset
  66. Sparkling Venture Token (Premium Bonus Item)
  67. More spins, lower cooldown, new rewards!
  68.  
  69. Today’s Specials – Costumes
  70. Each day from June 14 until June 28 you’ll find a costume in the available items for Today’s Specials. We won’t be telling you ahead of time what they are, so be sure to check every day!
  71.  
  72.  
  73.  
  74. Soul Badge Blitz 3.0.4 Patch Notes
  75. Content & Events
  76.  
  77. The Soul Badge Blitz event is now live and will run from June 14 through July 26.
  78. Complete the following Daily or Weekly Quests to earn Fleeting Soul Badge Chests
  79. Content
  80. Type
  81. Quest Name
  82. Quantity
  83. Dawn of Khanda Vihar
  84. Weekly
  85. Meeting Meganura's Match
  86. 3
  87. Desolate Tomb
  88. Daily
  89. The Bonds that Bind Us
  90. 2
  91. Ebondrake Citadel
  92. Daily
  93. Zakhan's Blade
  94. 2
  95. Naryu Foundry
  96. Daily
  97. Roar of the Furnace
  98. 2
  99. Sogun's Lament
  100. Daily
  101. Asura's Return
  102. 1
  103. The Shattered Masts
  104. Daily
  105. Quiet the Raging Seas
  106. 1
  107. Tower of Infinity
  108. Daily
  109. Three Wins in the Tower
  110. 1
  111. Open the Fleeting Soul Badge Chests to receive a random Fleeting Soul Badge with a 1 hour duration as well as Lunar Pearl tokens.
  112. You also have a very small chance to receive a random permanent Soul Badge when opening a Fleeting Soul Badge Chest
  113. Redeem Lunar Pearl tokens at the Event Items tab in Dragon Express to earn rewards which include but are not limited to:
  114. Performer (costume)
  115. Permanent Soul Badge Chests (account bound)
  116. Xanos Disc
  117. Forging Orb
  118. Sacred Oil
  119. Special Hongmoon EXP Charm
  120. A Special Daily Dash with increased rewards will be available from June 14 through July 26.
  121. For a limited time, enjoy a special Daily Dash with 4 spins with a 20 minute cooldown. Premium Members will receive 6 spins per day.
  122. The special Daily Dash includes increased rewards including:
  123. Flawless Sparkling Hongmoon Hexagonal Sapphire
  124. Legendary Accessory Tokens
  125. Legendary Gem Hammer
  126. Hongmoon Brilliant Silverfrost Key
  127. Khanda Vihar Reset
  128. Sparkling Venture Token (Premium Bonus Item)
  129. General
  130.  
  131. All Ranked Seasons now last 9 weeks and start on June 14.
  132. Small Dragon Certificates can now be used until June 28.
  133. On June 28, Small Dragon Certificates will no longer be available and recipes and items that use Small Dragon Certificates will now use Dragon Certificates.
  134. The Grandmaster Key Combos in the Hongmoon Training Room now require less strict timing.
  135. The Daily Challenge tab has been removed from Dragon Express.
  136. Soulstones have been moved from Season Rewards to Weekly Rewards for 1v1 Duel Match and 3v3 Tag Match.
  137. Moonstones have been moved from Season Rewards to Weekly Rewards for Whirlwind Valley and Beluga Lagoon.
  138. Classes
  139. Assassin
  140. General
  141. Evasion is now increased by 30% while in Stealth, down from 50%.
  142. Guard Break (RMB)
  143. Guard Break can no longer be used on targets affected by Knockdown.
  144. Turning Leaf (Tab)
  145. Turning Leaf now disables enemies for 1 second, down from 2 seconds.
  146. Webbing (Tab)
  147. Fixed an issue where players could not use Second Wind while affected by Webbing in certain situations.
  148. Increased the cooldown of Webbing to 30 seconds, up from 18 seconds.
  149. Protection Decoy (2)
  150. Fixed an issue where Protection Decoy could sometimes still be used after Decoy ended.
  151. Fixed an issue where stealth would sometimes not be applied when using Protection Decoy.
  152. Shadow Slash (3)
  153. Fixed an issue where Stealth was applied even when Lightning element Shadow Slash (Move 1) failed to hit.
  154. Fixed an issue where Shadow element Shadow Slash (Move 1) could be used multiple times even when failing to hit.
  155. Ice Mine (Z)
  156. Ice Mine (Move 2) now has a cooldown of 60 seconds, up from 45 seconds.
  157. Smoke Screen (X)
  158. Smoke Screen (X) now grants Stealth to all party members for 6 seconds, down from 10 seconds.
  159. Sneak Attack (X)
  160. Fixed an issue where Sneak Attack could be used even after the Wind Rush effect of Throwing Dagger (X) was removed.
  161. Fighting Spirit (V)
  162. Fixed an issue where the Full Focus Recovery effect did not apply when using Fighting Spirit (Move 3) while affected by the Resists Amplification debuff.
  163. Blade Dancer
  164. General
  165. Ascend (LMB), Rising Eagle (LMB), and Heavenly Dance (RMB) now deal elemental damage corresponding to the selected element.
  166. Maelstrom (F)
  167. Fixed an issue where Maelstrom could not be used when Snared status was removed by Vortex (Move 2)
  168. Blade Storm (RMB)
  169. Fixed an issue where the first hit of Lightning element Blade Storm was not dealing any damage.
  170. Flash Step (RMB)
  171. Flash Step (Move 2) can no longer be used immediately after Lightning Draw (C) or Wind Slash (C)
  172. Raid (2)
  173. Fixed an issue where enemies could not use Retreat (F) after being Dazed by Wind element Raid (Move 3).
  174. Fixed an issue where Lightning element Raid was being displayed for Daze Joint Attacks.
  175. Vortex (Tab)
  176. Fixed an issue where the Damage reduction effect of Lightning element Hongmoon Secret Technique Vortex (Move 1) was only applying to the first hit of damage received.
  177. Lightning Draw (C)
  178. Lightning Draw (Move 3) now applies Electric Surge for 10 seconds, up from 6 seconds.
  179. Whirling Scourge (Z)
  180. Whirling Scourge (Move 1) now increases Attack Power by 5%, up from 3%.
  181. Blade Master
  182. Blade Echo (LMB)
  183. Blade Echo can now be used at level 13, reduced from level 26.
  184. Lightning Blade (LMB)
  185. Flicker (Lightning) now becomes Lightning Blade and deals additional Lightning damage while Fulmination is active.
  186. Honed Slash (RMB)
  187. Honed Slash now deals increased damage in an 180 degree area of effect while Fulmination is active.
  188. Fixed an issue where Honed Slash would have not skill enhancements applied during Fulmination.
  189. Awakened Honed Slash (RMB)
  190. Awakened Honed Slash now deals increased damage in an 180 degree area of effect.
  191. Lunar Slash (Tab)
  192. Lightning element Lunar Slash (Move 1 and Move 3) now deals increased damage.
  193. Winged Protector (F)
  194. The Shroud effect of Winged Protector (Move 1 and Move 3) is now applied to all party members but no longer removes status effects. The Shroud effect has a 1 minute cooldown that cannot be reset.
  195. Violent Blade (F)
  196. Violent Blade now increases Block by 1000.
  197. Violent Blade (Lightning) now grants the Finesse effect for 6 seconds.
  198. Five Point Strike (3)
  199. Five Point Strike now deals Lightning damage when Lightning element is selected.
  200. Lightning Draw (4)
  201. Lightning Draw now grants the Fulmination effect for 3 seconds without unlocking the Hongmoon Secret Technique.
  202. Destroyer
  203. Iron Plating (F)
  204. Iron Plating can now be used during Stone Shield (Move 2).
  205. Fixed an issue where Iron Plating was not applied to party members affected by Airborne.
  206. An icon is now displayed when Iron Plating is on cooldown.
  207. Knee (F)
  208. Fixed an issue where Knee (Move 1) was displaying an incorrect value for the Decreases Movement Speed effect.
  209. Fixed an issue where Knee (Move 2) was not dealing the correct amount of damage.
  210. Drag (Z)
  211. Fixed an issue where enemy models would be displayed incorrectly when using Drag (Move 2).
  212. Searing Strike (C)
  213. Fixed an issue where characters would sometimes fail to move when using Searing Strike.
  214. Stone Shield (V)
  215. Fixed an issue where Hongmoon Secret Technique Stone Shield (Move 2) was not applying the Recover 20% HP for 8 sec effect correctly.
  216. Stone Shield (Move 2) has had its cooldown increased to 36 seconds, up from 24 seconds.
  217. Typhoon (Q)
  218. Typhoon (Move 3) can now be used up to 4 times consecutively. The knockback effect is only applied once for Joint Attacks.
  219. Typhoon (Move 3) now deals additional damage on consecutive uses.
  220. Force Master
  221. General
  222. Fixed an issue where the effect of Pulse Mystic Badge was not being applied correctly.
  223. Frost Armor (Tab)
  224. Frost Armor is now available at level 35, down from level 40.
  225. Frost Fury (F)
  226. Fixed an issue where Frost Fury was dealing the incorrect amount of damage.
  227. Fixed an issue where Frost Fury could not be used with 0 Focus.
  228. Awakened Dragonchar (2)
  229. Fixed an issue where Awakened Dragonchar was removing Frostbite, Freeze, Rapid Freeze, or Frost Prison from enemies.
  230. Impact (1)
  231. Hongmoon Secret Technique Impact (Stage 1) now pierces Parry.
  232. Force Blast (3)
  233. Force Blast now has a cooldown of 24 seconds, down from 36 seconds.
  234. Cold Snap (Z)
  235. Fixed an issue where Retreat (F) and Second Wind (Tab) could not be used in certain situations involving Cold Snap.
  236. Blazing Wall (V)
  237. Fixed an issue where the Primal Force Soul Badge was reducing the cooldown of Blazing Wall.
  238. Frost Sheath (V)
  239. Frost Sheath is now available at level 35, down from level 40.
  240. Blaze Step (Q) / Frost Step (E)
  241. Blaze Step (Q) and Frost Step (E) now have a cooldown of 12 seconds, down from 16 seconds.
  242. Backstep (S)
  243. Fixed an issue where Backstep or Escape would fail to cast or place the user in combat.
  244. Backstep (Move 3) now has a cooldown of 12 seconds, down from 36 seconds.
  245. Backstep (Move 3) now has a cooldown of 36 seconds when escaping from Stun, Daze, Knockdown, or Unconscious.
  246. Kung Fu Master
  247. Ice Guard (Tab)
  248. Ice Guard (Move 1) has had its Freeze range increased to 30m, up from 8m.
  249. Ice Guard (Move 1) now has a cooldown of 24 seconds, down from 36 seconds.
  250. Gale Fist (2)
  251. Gale Fist (Move 3) now has a vertical range of 10m, up from 8m.
  252. Gale Fist (Move 3) now applies Stun for 2 seconds when successfully hitting a Stealthed target.
  253. Somersault Kick (2)
  254. Fixed an issue where Shadow Dance (Q) and Footwork (E) can be used during Somersault Kick.
  255. Comet Strike (4)
  256. Comet Strike (Move 2) now deals Flame damage when Flame element is selected.
  257. Rising Dragon (Z)
  258. Rising Dragon (All Moves) now deals Flame damage when Flame element is selected.
  259. Soul Fighter
  260. General
  261. Fixed issues with incorrect tooltip information for Kingfist (V), Elbow Smash (1), Right Punch (RMB), and Howling Blast (F).
  262. Displace (2)
  263. Fixed an issue where damage would sometimes not be dealt correctly when launching a target Airborne with Displace (Move 2).
  264. Focus Chi (Z)
  265. Fixed an issue where the Critical Damage increase would not be applied correctly when using Kingfist (V) or Frost Storm (V) shortly after using Focus Chi.
  266. Summoner
  267. Martial Tome
  268. Fixed an issue where some skills were missing when using the Resist filter.
  269. Rumblebees (RMB)
  270. Rumblebees (Move 2) now does not apply Deep Wound effect when the attack is resisted.
  271. Fixed an issue where Rumblebees could sometimes not be cast instantly after successfully hitting with Rosethorn (Move 1).
  272. Awakened Rumblebees (RMB)
  273. Fixed an issue where Divine Dragon Bracelet and Tiger Bracelet were not enhancing Awakened Rumblebees.
  274. Entangle (RMB)
  275. Entangle can no longer be used on enemies affected by knockdown.
  276. Power Pounce (Tab)
  277. Fixed an issue where Power Pounce (Move 1) was not applying the Defense reduction effect in certain situations.
  278. Flying Nettles (F)
  279. Fixed an issue where defensive skills were sometimes not working properly after being affected by Flying Nettles.
  280. Doom 'n' Bloom (F)
  281. Doom 'n' Bloom now recovers 40% HP over 5 seconds for Familiars within range, up from 20%.
  282. Enhanced Seed Shroud (F)
  283. Fixed an issue where the duration of Enhanced Seed Shroud would sometimes be shorter than intended.
  284. Weed Whack (1)
  285. Fixed an issue where the Ivy Poison effect of Weed Whack (Move 3) was dealing less damage than shown.
  286. The poison effect from Weed Whack (Move 3) now lasts for 15 seconds, up from 10 seconds.
  287. Hongmoon Secret Technique Weed Whack (Move 3) now deals additional damage to enemies affected by Petal Storm Toss.
  288. Backstep (2)
  289. Backstep now removes status effects from the Familiar when Second Wind is used by the Summoner to escape status effects.
  290. Seed Shroud (4)
  291. Fixed an issue where using Seed Shroud could cause issues in the Hongmoon Training Room
  292. Fixed an issue where the damage reduction effect was sometimes not applied correctly when successfully countering with Seed Shroud (Move 2).
  293. Briar Patch (4)
  294. Fixed an issue where defensive skills were sometimes not working properly after being affected by Briar Patch.
  295. Beckon (E)
  296. Beckon can no longer be used while the Summoner is airborne.
  297. Beckon no longer grants resistance to status effects when used while affected by status effects.
  298. Beckon now applies Knockdown status more quickly.
  299. Huzzah! (Z)
  300. Huzzah (Move 2) now recovers 10% HP for the Summoner and Familiar.
  301. True Friend (X)
  302. True Friend (Move 1) now has a cooldown of 36 seconds, down from 45 seconds.
  303. True Friend (Move 2) now has a cooldown of 45 seconds when used while the Summoner is affected by a status effect.
  304. Hammer Spin (C)
  305. Hammer Spin can now be used while the Familiar is affected by Stun or Daze.
  306. Dodge (S)
  307. Dodge now removes removes the Snare effect from the Familiar.
  308. Warlock
  309. General
  310. Fixed an issue where some status effects were being incorrectly applied to the Thrall.
  311. Fixed an issue where Status Effect - Solo Stun Joint Technique and Enhance Party - Soulburn could not be completed in the Hongmoon Training Room.
  312. Dimensional Volley (RMB)
  313. Dimensional Salvo now deals additional Shadow damage to enemies affected by Stun or Airborne after using Hongmoon Secret Technique Dimension Volley (Move 2)
  314. Dimensional Salvo (RMB)
  315. Dimensional Salvo (Move 2) now deals less damage.
  316. Awakened Dimensional Salvo (RMB)
  317. Awakened Dimensional Salvo now recovers 2 Focus upon successfully landing a critical hit.
  318. Awakened Bombardment (RMB)
  319. Awakened Bombardment now recovers 2 Focus upon successfully landing a critical hit, up from 1 Focus.
  320. Soulburn (Tab)
  321. Awakened Dragoncall (4) and Awakened Dragon Helix (4) have been added and can be used during Soulburn.
  322. Soulburn now has a casting time of 1 second, down from 2 seconds.
  323. Soulburn no longer resets all cooldowns or increases Movement Speed.
  324. Soulburn now increases Critical Damage by 20%, down from 50%.
  325. Time Distortion (Tab)
  326. Time Distortion now resets the cooldowns of all party members within 50m on the first tick only.
  327. Soul Shackle (2)
  328. Soul Shackle (Move 3) now has a 24 second cooldown, up from 18 seconds.
  329. Imprison (3)
  330. Imprison (Move 2) now applies Snare for 4 seconds.
  331. Dragon Helix (4)
  332. Dragon Helix (Move 2) now deals less damage.
  333. Dragoncall (4)
  334. Fixed an issue where Dragoncall could not be cast instantly while also being able to cast Hongmooon Secret Technique Dragoncall (Move 1) instantly.
  335. Awakened Dragoncall (4)
  336. Fixed an issue where Awakened Dragoncall would not have its cooldown reset while using Leech with Soulburn active.
  337. Wingstorm (V)
  338. Shadow element Wingstorm (Move 1) now reduces the cooldown of Leech by 1 second on every hit.
  339. Eclipse (S)
  340. Fixed an issue where the character would not move when using Eclipse shortly after Sanctum (C).
  341. Void Slash
  342. Fixed an issue where the tooltip for Void Slash (Move 2) was displaying damage using the Warlock's Attack Power.
  343. Localization
  344.  
  345. Skill descriptions for all classes have received significant improvements.
  346. Fixed and updated localization in English, German, and French.
  347. Upcoming Changes
  348.  
  349. The following changes will be included in an upcoming patch in the next few weeks and are included so that players have adequate time to prepare.
  350.  
  351. Reducing the cost of the following items from Celestial Peach Exchanger NPC Lee Youjin in Celestial Basin:
  352. Xanos Disc
  353. Forging Orb
  354. Taikhan's Skin
  355. Stone of Wisdom
  356. Flower of Lament
  357. Gems will receive significant changes, the most important of which are:
  358. Gem types (number of sides) and qualities will be updated.
  359. The costs to mail Hongmoon gems to other characters on your account will be updated and normalized.
  360. Gem transmutation recipes will be updated and costs will be reduced for some existing recipes.
  361. Legendary Soul Badges will become available and can be created by combining multiple Heroic Soul Badges with a new item.
  362. Blackwyrm, Vermillion Terror, and Sapphire Terror will no longer spawn in Misty Woods.
  363. All quests involving Blackwyrm will no longer be available.
  364. Blackwyrm Roar Resist Charm can no longer be crafted.
  365. Misty Woods Key can now be purchased from Faction Trade Merchants in Misty Woods.
  366. Misty Woods Key can now be sold to NPCs for an increased price.
  367. The Starling outfit can now be acquired from Trader Merchant NPC Mallang in Cold Storage for 200 Freezing Orbs.
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