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- -- Xfer was here (T.V.K)
- repeat wait() until game.Players.LocalPlayer ~= nil and game.Players.LocalPlayer.Character ~= nil and game.Players.LocalPlayer.Character:WaitForChild('SheatheSword') and game.Players.LocalPlayer.Character.SheatheSword:WaitForChild('Blade') and game.Players.LocalPlayer.Character:WaitForChild('RacePart')
- game:GetService("RunService").RenderStepped:Connect(function()
- pcall(function()
- game.Players.LocalPlayer.Character.SheatheSword.Blade.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1)
- game.Players.LocalPlayer.Character.SheatheSword.Blade.TextureID = ''
- game.Players.LocalPlayer.Character.SheatheSword.Blade.Material = 'Neon'
- game.Players.LocalPlayer.Character.Head.Eyes.Color3 = Color3.fromHSV(tick() % 5 / 5, 1, 1)
- for i,m in pairs(game.Players.LocalPlayer.Character.RacePart.Shinigami2:GetChildren()) do
- if m.Name == 'MeshPart' then
- m.Transparency = 0
- m.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1)
- end
- end
- for _,t in pairs(game.Players.LocalPlayer.Character.RacePart:GetChildren()) do
- if t:IsA('MeshPart') and t.Name == 'NineTails2' then
- t.Transparency = 0
- t.Material = 'Neon'
- t.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1)
- end
- end
- end)
- end)
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