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TheInsidiousOne

Nov 17

Nov 17th, 2018
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  1. Runner's Technician
  2. ★★★
  3. EARTH
  4. Engineer/Homunculus/Effect
  5. ATK 100
  6. DEF 1600
  7. If a Trap Card's activation or effect is negate (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the Trap was negated) or hand (even if not). You can only use this effect of "Runner's Technician" once per turn.
  8.  
  9. Sensor Splicer
  10. ★★★★★★★★★
  11. LIGHT
  12. Engineer/Alchemy/Effect
  13. ATK 2500
  14. DEF 1900
  15. 1 Homunculus x 1 non-Homunculus monster
  16. Once per turn, during the Damage Step, when a Trap Card is activated (Quick Effect): You can negate the activation, and if you do, banish it, also look at all Set cards your opponent controls and banish any Trap among the Set cards, and if your opponent controls no cards in their Spell & Trap Zone after this effect resolves, this card gains 500 ATK. Banish any monster destroyed by battle with this card.
  17.  
  18. Shefet Glory-Seeker
  19. ★★★★
  20. LIGHT
  21. Warrior/Effect
  22. ATK 1600
  23. DEF 1000
  24. If you own the Glory Zone and you control a LIGHT Warrior monster in your Main Monster Zone, you can Special Summon this card (from your hand). You can only use this effect of "Shefet Glory-Seeker" once per turn. Gains 100 ATK for each Glory Counter on this card.
  25.  
  26. Silent Vanguard
  27. ★★★★
  28. LIGHT
  29. Warrior/Effect
  30. ATK 1000
  31. DEF 1000
  32. When this card is Normal or Special Summoned: You can add 1 "Silent Burning" or 1 "Silent Sword Slash" from your Deck to your hand. (Quick Effect): You can banish this card; Special Summon 1 "Silent Magician" or 1 "Silent Swordsman" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Silent Vanguard" once per turn.
  33.  
  34. Skillful Lunge
  35. ★★★★★
  36. Treasure Card
  37. Once, if a monster is on this zone (Quick Effect): You can target 1 monster your opponent controls; return it to the hand. Once per turn, if a face-up Spell/Trap is on this zone: You can target 1 face-up monster your opponent controls; Seal it.
  38. ----
  39. Target 1 face-up monster you control and 1 face-up monster your opponent controls; Seal them, and if you do, draw 1 card.
  40.  
  41. Staunch Protector
  42. ★★★
  43. EARTH
  44. Pixie/Effect
  45. ATK 1400
  46. DEF 700
  47. If this card is Normal or Special Summoned: You can send 1 Pixie monster from your Extra Deck to the GY. You can only use this effect of "Staunch Protector" once per turn.
  48.  
  49. Valorous Stance
  50. ★★★★★★★
  51. Treasure Card
  52. During each player's Standby Phase, the monster in this zone gains 100 ATK x this Duel's turn count.
  53. ----
  54. Target 1 monster your opponent controls; this turn, it loses 400 ATK x this Duel's turn count.
  55.  
  56. Vengeful Lammasu
  57. ★★★★★★★
  58. LIGHT
  59. Beast/Fusion/Effect
  60. ATK 2500
  61. DEF 2600
  62. 2+ Beast monsters
  63. This card can attack monsters a number of times each Battle Phase, up to the number of monsters used for this card's Fusion Summon -1. If this card battles an opponent's monster, negate that monster's effect(s) until the end of the Damage Step. Banish any monster destroyed by battle with this card.
  64.  
  65. Wall of Essence
  66. Normal Trap
  67. If an Object monster you control is targeted for an attack: Negate the attack, and if you do, draw 1 card.
  68.  
  69. Seramon, King of Razc
  70. ★★★★★★★
  71. DARK
  72. Zombie/Enhance/Effect
  73. ATK 2500
  74. DEF 2600
  75. 1 Zombie monster equipped with an Equip Card
  76. If this card attacks an opponent's monster, negate the attack target's effects and halve its ATK until the end of the Damage Step. If this card is Enhance Summoned using "King's Skull", it gains these effects.
  77. ● Banish any monster destroyed by battle with this card, face-down.
  78.  
  79. King's Skull
  80. Equip Spell
  81. Equip only to a Zombie monster. Your opponent cannot Special Summon monsters from the Extra Deck with ATK less than or equal to the equipped monster's original ATK. If this card is used for the Enhance Summon of a Zombie Enhance Monster: You can pay 1000 LP; add this card to your hand. You can only use this effect of "King's Skull" once per turn.
  82.  
  83. Maleah
  84. ★★★★★★★
  85. EARTH
  86. Plant/Timewarp/Effect
  87. ATK 2400
  88. DEF 2800
  89. 1 Level 3 Plant monster with exactly 4 Eon Counters
  90. Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Plant monsters excavated. Each time a Plant monster is excavated from your Deck, this card gains 300 ATK.
  91.  
  92. Knight's Pledge
  93. Continuous Spell
  94. You can target 1 Level 3 or lower Warrior monster in your GY; add it to your hand. You can only use this effect of "Knight's Pledge" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can send 2 Warrior monsters from your hand or face-up field to the GY; gain a marker with ● LIGHT Warrior monsters you control cannot be destroyed by battle.
  95.  
  96. Highland Priestess
  97. LIGHT
  98. Spellcaster/Timewarp/Effect
  99. ATK 0
  100. DEF 0
  101. 1 Level 1 Spellcaster monster with exactly 2 Eon Counters
  102. If this card is targeted for an attack: You can target 1 monster your opponent controls; return it to the hand, and if you do, inflict 800 damage to your opponent. If this card you control would be destroyed by a card effect, you can pay 800 LP instead.
  103.  
  104. Dawn Rider
  105. ★★
  106. LIGHT
  107. Warrior/Normal
  108. ATK 1400
  109. DEF 0
  110.  
  111. Roaming Ferroceras
  112. ★★★
  113. FIRE
  114. Beast/Effect
  115. ATK 1000
  116. DEF 400
  117. If this card is destroyed by battle or card effect: You can Special Summon any number of "Roaming Ferroceras" from your Deck. You can banish this card from your GY and Tribute 2 Beast monsters; draw 2 cards. You can only use this effect of "Roaming Ferroceras" once per turn.
  118.  
  119. Warped Reforging
  120. Quick-Play Spell
  121. Send 1 Equip Spell from your Spell & Trap Zone to the GY, then target 1 monster in your GY that would be an appropriate target for the sent card; add it to your hand, then draw 1 card. You can only activate 1 "Warped Reforging" per turn.
  122.  
  123. Arwel, the Fair
  124. ★★★★
  125. EARTH
  126. Beast-Warrior/Xyz/Effect
  127. ATK 2000
  128. DEF 1600
  129. 2 Level 4 Beast-Warrior monsters
  130. Unaffected by Trap effects. You can detach 1 material from this card; Set 1 Continuous Trap directly from your Deck. You can only use this effect of "Arwel, the Fair" once per turn.
  131.  
  132. Campfire
  133. Normal Spell
  134. Target 1 Pyro monster in your GY; add it to your hand, then draw 1 card. You can only activate 1 "Campfire" per turn.
  135.  
  136. Kyllikki, the Cursed Tide
  137. ★★★★★
  138. WATER
  139. Phantasm/Spirit/Effect
  140. ATK 2100
  141. DEF 1000
  142. Cannot be Special Summoned, except by the effect of a Spirit monster. If this card attacks an opponent's monster: You can banish that opponent's monster. Once per turn, during the End Phase, if this card was Normal Summoned, Special Summoned, or flipped face-up this turn: Return this card to the hand.
  143.  
  144. Nadzeja of the Last Lands
  145. ★★★★★★★★
  146. DARK
  147. Warrior/Ritual/Effect
  148. ATK 2000
  149. DEF 3000
  150. Must first be Special Summoned by its own effect. You can Tribute other Warrior monsters you control or from your hand whose total Levels equal 8 or more, then Ritual Summon this card from your hand. (You do not use Ritual Spells.) At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster, and if you do, inflict damage to your opponent equal to half the original ATK of the destroyed monster.
  151.  
  152. Lykez, Ship of the Ice Moon
  153. ★★★★★★★★
  154. WATER
  155. Machine/Ritual/Effect
  156. ATK 2300
  157. DEF 2800
  158. Must first be Special Summoned by its own effect. You can Tribute other Machine monsters you control or from your hand whose total Levels equal 8 or more, then Ritual Summon this card from your hand. (You do not use Ritual Spells.) Unaffected by your opponent's Spell effects. Once per turn, when a Spell Card or its effect is activated (Quick Effect): You can target 1 card on the field; banish it, and if you do, this card gains 500 ATK until the end of this turn.
  159.  
  160. Hrothaelfr the Recaller
  161. ★★★★
  162. LIGHT
  163. Exo-Beast/Effect
  164. ATK 1900
  165. DEF 800
  166. Cannot be Special Summoned, except by its own effect. If this card is in your hand: You can target 1 Effect Monster your opponent controls; negate its effects, treat it as a Normal Monster, also Special Summon this card from your hand. You can only use this effect of "Hrothaelfr the Recaller" once per turn.
  167.  
  168. Phantasmal Fleet
  169. Normal Spell
  170. Special Summon 1 "Phantasmal Token" (Level 3/LIGHT/Phantasm/100 ATK/100 DEF). It cannot be Tributed or be used as a Synchro or Link Material, except for the Tribute, Synchro or Link Summon of a Phantasm monster. You can only activate 1 "Phantasmal Fleet" per turn.
  171.  
  172. Ephemeral Guardian
  173. ★★★★
  174. WATER
  175. Phantasm/Spirit/Effect
  176. ATK 1600
  177. DEF 1000
  178. Cannot be Special Summoned, except by the effect of a Spirit monster. If this card declares an attack on an opponent's monster: You can negate the attack, and if you do, Special Summon 1 Level 4 or lower Phantasm monster from your hand, except "Ephemeral Guardian". Once per turn, during the End Phase, if this card was Normal Summoned, Special Summoned, or flipped face-up this turn: Return this card to the hand.
  179.  
  180. Hungering Hull
  181. Normal Trap
  182. When an opponent's monster declares an attack: Negate the attack, and if you do, add 1 Machine monster from your GY to your hand.
  183.  
  184. Spectral Navarch
  185. ★★★
  186. DARK
  187. Spectre/Effect
  188. ATK 1000
  189. DEF 2000
  190. If you activate a "Virus" Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can target 1 Level 4 or lower Spectre monster in your GY, except "Spectral Navarch"; Special Summon that target, but it has its effect(s) negated. You cannot Special Summon monsters the turn you activate this effect, except Spectre monsters. You can only use each effect of "Spectral Navarch" once per turn.
  191.  
  192. Morgen Bewitcher
  193. WATER
  194. Spellcaster/Link/Effect
  195. ATK 1500
  196. LINK-2
  197. T B
  198. 2 Spellcaster monsters
  199. Your Spells cannot be negated. Unaffected by your opponent's Spell effects. Each time a Spell Card is activated, this card gains 200 ATK immediately after it resolves.
  200.  
  201. Blockas
  202. ★★★
  203. EARTH
  204. Rock/Flip/Effect
  205. ATK 300
  206. DEF 2100
  207. FLIP: Target 1 monster your opponent controls; if it can be in Defense Position, change it to Defense Position, otherwise change its ATK to 0.
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