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- -- The function get_name() should return a single string that is the name of the puzzle.
- --
- function get_name()
- return "PRIME FACTOR CALCULATOR"
- end
- -- The function get_description() should return an array of strings, where each string is
- -- a line of description for the puzzle. Puzzle descriptions are not automatically paginated,
- -- so you can use the string "<PAGE>" to start a new page. Surrounding text with asterisks
- -- will cause it to be rendered in bold, something we use when mentioning a signal by name.
- --
- function get_description()
- return {
- "*keypad* is an XBus input connected to a numeric keypad.",
- "*factors* is an XBus output connected to a display device.",
- "When a value is received from the *keypad*, send the prime factors of that number, in increasing order, to *factors*",
- "Inputs are always between 2 and 99, inclusive.",
- }
- end
- -- The function get_board() allows you to specify an 18x7 "ASCII art" grid to customize
- -- the layout of the board and the placement of the input and output terminals. Generally
- -- speaking, inputs are placed on the left of boards, while outputs are placed on the right.
- --
- -- For empty space, use the '.' character.
- -- For buildable board space, use the '#' character.
- -- For an input or output terminal, use characters '0' through '9' no more than once each.
- -- For the bottom-left corner of the radio, use the 'R' character.
- -- For the bottom-left corners of dials, use characters 'A', 'B', and 'C'.
- --
- function get_board()
- return [[
- ...##############.
- ..################
- #################1
- ##################
- 0#################
- #############.....
- #############.....
- ]]
- end
- -- The function get_data() is called both to establish information about the puzzle (such as what
- -- the inputs and outputs are) and to generate the random test cases. Signal levels and XBus data
- -- should change from call to call, but information like the names and types of terminals should
- -- not change at all.
- --
- -- To create a standard input or output terminal, call create_terminal(). Valid terminal types are
- -- TYPE_SIMPLE, TYPE_XBUS, and TYPE_XBUS_NONBLOCKING. Valid terminal directions are DIR_INPUT and
- -- DIR_OUTPUT. Valid data for a simple I/O signal is an array of integers, 0 - 100 inclusive. Valid
- -- data for an XBus signal is an array of integer arrays, each with values -999 to 999 inclusive.
- --
- -- create_terminal(name, board_character, type, direction, data)
- --
- -- To create a radio, call create_radio(). You may only create one radio in each puzzle. Since radios
- -- are XBus-only, the only valid data for data_rx and data_tx are arrays of integer arrays, each with
- -- values -999 to 999 inclusive. You cannot customize the signal names for a radio.
- --
- -- By default the radio will be placed in the bottom-left corner of the screen. However, if you use an
- -- 'R' character in your board layout, the bottom-left corner of the radio will be placed there instead.
- --
- -- create_radio(data_rx, data_tx)
- --
- -- To create a dial, call create_dial(). You may create up to three dials in each puzzle. The names
- -- of dials should be kept short, as there is not much room to display them visually. A valid value
- -- is an integer between 0 and 99, inclusive.
- --
- -- By default dials will be placed in the bottom-left corner of the screen. However, if you use an
- -- 'A', 'B', or 'C' character in your board layout, the bottom-left corners of the first, second, and
- -- third dials will be placed there, respectively.
- --
- -- create_dial(name, value)
- --
- -- NOTE: To generate random values you should use math.random(). However, you SHOULD NOT seed
- -- the random number generator with a new seed value, as that is how the game ensures that
- -- the first test run is consistent for all users, and thus something that allows for the
- -- comparison of cycle scores.
- --
- -- NOTE: Fun fact! Arrays in Lua are implemented as tables (dictionaries) with integer keys that
- -- start at 1 by convention. Contrast this with nearly every other programming language, in
- -- which arrays start with an index of 0. Because of this, the 60 "time slices" that make
- -- up a test case are indexed from 1 to 60 inclusive.
- --
- function get_data()
- keypad = {}
- factors = {}
- time = math.random(1, 5)
- while time <= 60 do
- input = math.random(2, 99)
- keypad[time] = {input}
- current_factors = {}
- factor_index = 1
- factor = 2
- while input ~= 1 do
- if (input % factor) == 0 then
- current_factors[factor_index] = factor
- factor_index = factor_index + 1
- input = input / factor
- else
- factor = factor + 1 -- this is inefficient, but shouldn't make a difference with such tiny numbers
- end
- end
- factors[time] = current_factors
- -- Add a delay long enough to make sure there is no overlap in the output display, plus some random delay
- time = time + (factor_index - 1) + math.random(0, 3)
- end
- create_terminal("keypad", "0", TYPE_XBUS, DIR_INPUT, keypad)
- create_terminal("factors", "1", TYPE_XBUS, DIR_OUTPUT, factors)
- end
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