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- Scripts:
- WheatSalesman:
- Script:
- - '@SETINT $<playername>.XPcount <totalexp:<playername>>'
- - '@SETINT $<playername>.XPcost 25'
- - '@IF i $<playername>.XPcount < $<playername>.XPcost'
- - ' @PLAYER &6[<entityname>] &fYou do not have enough XP for Wheat seeds!'
- - ' @PLAYER &9[VT] &eYou need 25 XP, but only have $<playername>.XPcount'
- - ' @DELVAR i $<playername>.XPcount'
- - ' @DELVAR i $<playername>.XPcost'
- - ' @EXIT'
- - '@ELSE'
- - ' @SUBINT $<playername>.XPcount $<playername>.XPcost'
- - ' @CMDCON xp set <playername> $<playername>.XPcount'
- - ' @CMDCON give <playername> 295 5'
- - ' @PLAYER &6[<entityname>] &fThank you for buying Wheat seeds!'
- - ' @PLAYER &9[VT] &eYou have $<playername>.XPcount XP remaining!'
- - ' @DELVAR i $<playername>.XPcount'
- - ' @DELVAR i $<playername>.XPcost'
- - '@ENDIF'
- PumpkinSalesman:
- Script:
- - '@SETINT $<playername>.XPcount <totalexp:<playername>>'
- - '@SETINT $<playername>.XPcost 25'
- - '@IF i $<playername>.XPcount < $<playername>.XPcost'
- - ' @PLAYER &6[<entityname>] &fYou do not have enough XP for Pumpkin seeds!'
- - ' @PLAYER &9[VT] &eYou need 25 XP, but only have $<playername>.XPcount'
- - ' @DELVAR i $<playername>.XPcount'
- - ' @DELVAR i $<playername>.XPcost'
- - ' @EXIT'
- - '@ELSE'
- - ' @SUBINT $<playername>.XPcount $<playername>.XPcost'
- - ' @CMDCON xp set <playername> $<playername>.XPcount'
- - ' @CMDCON give <playername> 361 5'
- - ' @PLAYER &6[<entityname>] &fThank you for buying Pumpkin seeds!'
- - ' @PLAYER &9[VT] &eYou have $<playername>.XPcount XP remaining!'
- - ' @DELVAR i $<playername>.XPcount'
- - ' @DELVAR i $<playername>.XPcost'
- - '@ENDIF'
- MelonSalesman:
- Script:
- - '@SETINT $<playername>.XPcount <totalexp:<playername>>'
- - '@SETINT $<playername>.XPcost 25'
- - '@IF i $<playername>.XPcount < $<playername>.XPcost'
- - ' @PLAYER &6[<entityname>] &fYou do not have enough XP for Melon seeds!'
- - ' @PLAYER &9[VT] &eYou need 25 XP, but only have $<playername>.XPcount'
- - ' @DELVAR i $<playername>.XPcount'
- - ' @DELVAR i $<playername>.XPcost'
- - ' @EXIT'
- - '@ELSE'
- - ' @SUBINT $<playername>.XPcount $<playername>.XPcost'
- - ' @CMDCON xp set <playername> $<playername>.XPcount'
- - ' @CMDCON give <playername> 362 5'
- - ' @PLAYER &6[<entityname>] &fThank you for buying Melon seeds!'
- - ' @PLAYER &9[VT] &eYou have $<playername>.XPcount XP remaining!'
- - ' @DELVAR i $<playername>.XPcount'
- - ' @DELVAR i $<playername>.XPcost'
- - '@ENDIF'
- SteakSalesman:
- Script:
- - '@SETINT $<playername>.XPcount <totalexp:<playername>>'
- - '@SETINT $<playername>.XPcost 25'
- - '@IF i $<playername>.XPcount < $<playername>.XPcost'
- - ' @PLAYER &6[<entityname>] &fYou do not have enough XP for a Steak!'
- - ' @PLAYER &9[VT] &eYou need 25 XP, but only have $<playername>.XPcount'
- - ' @DELVAR i $<playername>.XPcount'
- - ' @DELVAR i $<playername>.XPcost'
- - ' @EXIT'
- - '@ELSE'
- - ' @SUBINT $<playername>.XPcount $<playername>.XPcost'
- - ' @CMDCON xp set <playername> $<playername>.XPcount'
- - ' @CMDCON give <playername> 364 1'
- - ' @PLAYER &6[<entityname>] &fThank you for buying a Steak!'
- - ' @PLAYER &9[VT] &eYou have $<playername>.XPcount XP remaining!'
- - ' @DELVAR i $<playername>.XPcount'
- - ' @DELVAR i $<playername>.XPcost'
- - '@ENDIF'
- CakeSalesman:
- Script:
- - '@SETINT $<playername>.XPcount <totalexp:<playername>>'
- - '@SETINT $<playername>.XPcost 25'
- - '@IF i $<playername>.XPcount < $<playername>.XPcost'
- - ' @PLAYER &6[<entityname>] &fYou do not have enough XP for a Cake!'
- - ' @PLAYER &9[VT] &eYou need 25 XP, but only have $<playername>.XPcount'
- - ' @DELVAR i $<playername>.XPcount'
- - ' @DELVAR i $<playername>.XPcost'
- - ' @EXIT'
- - '@ELSE'
- - ' @SUBINT $<playername>.XPcount $<playername>.XPcost'
- - ' @CMDCON xp set <playername> $<playername>.XPcount'
- - ' @CMDCON give <playername> 354 1'
- - ' @PLAYER &6[<entityname>] &fThank you for buying a Cake!'
- - ' @PLAYER &9[VT] &eYou have $<playername>.XPcount XP remaining!'
- - ' @DELVAR i $<playername>.XPcount'
- - ' @DELVAR i $<playername>.XPcost'
- - '@ENDIF'
- AppleSalesman:
- Script:
- - '@SETINT $<playername>.XPcount <totalexp:<playername>>'
- - '@SETINT $<playername>.XPcost 25'
- - '@IF i $<playername>.XPcount < $<playername>.XPcost'
- - ' @PLAYER &6[<entityname>] &fYou do not have enough XP for an Apple!'
- - ' @PLAYER &9[VT] &eYou need 25 XP, but only have $<playername>.XPcount'
- - ' @DELVAR i $<playername>.XPcount'
- - ' @DELVAR i $<playername>.XPcost'
- - ' @EXIT'
- - '@ELSE'
- - ' @SUBINT $<playername>.XPcount $<playername>.XPcost'
- - ' @CMDCON xp set <playername> $<playername>.XPcount'
- - ' @CMDCON give <playername> 260 1'
- - ' @PLAYER &6[<entityname>] &fThank you for buying an Apple!'
- - ' @PLAYER &9[VT] &eYou have $<playername>.XPcount XP remaining!'
- - ' @DELVAR i $<playername>.XPcount'
- - ' @DELVAR i $<playername>.XPcost'
- - '@ENDIF'
- CarrotSalesman:
- Script:
- - '@SETINT $<playername>.XPcount <totalexp:<playername>>'
- - '@SETINT $<playername>.XPcost 25'
- - '@IF i $<playername>.XPcount < $<playername>.XPcost'
- - ' @PLAYER &6[<entityname>] &fYou do not have enough XP for a Carrot!'
- - ' @PLAYER &9[VT] &eYou need 25 XP, but only have $<playername>.XPcount'
- - ' @DELVAR i $<playername>.XPcount'
- - ' @DELVAR i $<playername>.XPcost'
- - ' @EXIT'
- - '@ELSE'
- - ' @SUBINT $<playername>.XPcount $<playername>.XPcost'
- - ' @CMDCON xp set <playername> $<playername>.XPcount'
- - ' @CMDCON give <playername> 391 1'
- - ' @PLAYER &6[<entityname>] &fThank you for buying a Carrot!'
- - ' @PLAYER &9[VT] &eYou have $<playername>.XPcount XP remaining!'
- - ' @DELVAR i $<playername>.XPcount'
- - ' @DELVAR i $<playername>.XPcost'
- - '@ENDIF'
- PotatoSalesman:
- Script:
- - '@SETINT $<playername>.XPcount <totalexp:<playername>>'
- - '@SETINT $<playername>.XPcost 25'
- - '@IF i $<playername>.XPcount < $<playername>.XPcost'
- - ' @PLAYER &6[<entityname>] &fYou do not have enough XP for a Potato!'
- - ' @PLAYER &9[VT] &eYou need 25 XP, but only have $<playername>.XPcount'
- - ' @DELVAR i $<playername>.XPcount'
- - ' @DELVAR i $<playername>.XPcost'
- - ' @EXIT'
- - '@ELSE'
- - ' @SUBINT $<playername>.XPcount $<playername>.XPcost'
- - ' @CMDCON xp set <playername> $<playername>.XPcount'
- - ' @CMDCON give <playername> 392 1'
- - ' @PLAYER &6[<entityname>] &fThank you for buying a potato!'
- - ' @PLAYER &9[VT] &eYou have $<playername>.XPcount XP remaining!'
- - ' @DELVAR i $<playername>.XPcount'
- - ' @DELVAR i $<playername>.XPcost'
- - '@ENDIF'
- Farmer:
- Script:
- - '@IF i <itemid> != 292'
- - ' @CALL Farmer:<random1to:5>'
- - '@ELSE'
- - ' @SETBOOL $Take.<playername> <takeitem:<playername>:292:1>'
- - ' @CMDCON xp give <playername> 50'
- - ' @PLAYER &6[<entityname>] &fThank you for the new Hoe! Here, have some XP!'
- - ' @PLAYER &9[VT] &eYou were given 50 XP. You now have <totalexp:<playername>> XP'
- - ' @DELVAR i $Sell.<playername>'
- - ' @DELVAR b $Take.<playername>'
- - '@ENDIF'
- TownArcher:
- Script:
- - ' @CALL TownArcher:<random1to:3>'
- TownGuard:
- Script:
- - ' @CALL TownGuard:<random1to:3>'
- BookKeeper:
- Script:
- - '@IF i <itemid> != 403'
- - ' @CALL BookKeeper:<random1to:5>'
- - '@ELSE'
- - ' @SETBOOL $Take.<playername> <takeitem:<playername>:403:1>'
- - ' @CMDCON xp give <playername> 100'
- - ' @PLAYER &6[<entityname>] &fThank you for the Book! Here, have some XP!'
- - ' @PLAYER &9[VT] &eYou were given 100 XP. You now have <totalexp:<playername>> XP'
- - ' @DELVAR i $Sell.<playername>'
- - ' @DELVAR b $Take.<playername>'
- - '@ENDIF'
- Blacksmith:
- Script:
- - '@IF i <itemid> != 265'
- - ' @CALL Blacksmith:<random1to:5>'
- - '@ELSE'
- - ' @SETBOOL $Take.<playername> <takeitem:<playername>:265:1>'
- - ' @CMDCON xp give <playername> 50'
- - ' @PLAYER &6[<entityname>] &fThank you for the Iron! Here, have some XP!'
- - ' @PLAYER &9[VT] &eYou were given 50 XP. You now have <totalexp:<playername>> XP'
- - ' @DELVAR i $Sell.<playername>'
- - ' @DELVAR b $Take.<playername>'
- - '@ENDIF'
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