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RoyalTeaRed

TNX Skill Dictionary - 01- Hiruko Skills

Mar 31st, 2023
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  1. Lord of Scales
  2. Combo : Free
  3. Max SL : 3
  4. Timing : Constant
  5. Target : Self
  6. Range : None
  7. Difficulty : None
  8. Versus : None
  9. Hard scales cover your body, offering a solid defense.
  10. - Reduce physical wounds you take by [SL]. Also, when you Parry while Unarmed or using a Bio-Organ Outfit, increase your Parry rating by [SL].
  11.  
  12. Cast-Offs
  13. Combo : Free
  14. Max SL : 3
  15. Timing : Constant
  16. Target : Self
  17. Range : None
  18. Difficulty : None
  19. Versus : None
  20. Your body contains cells that have never been seen before. Even your sheddings--hair, nails, or scales--can fetch a high price.
  21. - Gain [SL+1] Credits during the Pre-Act.
  22.  
  23. Exodermic Shield
  24. Combo : Parry
  25. Max SL : 3
  26. Timing : Reaction
  27. Target : -
  28. Range : -
  29. Difficulty : None
  30. Versus : None
  31. You can deflect attacks with your skin or scales alone.
  32. - With this skill in a Parry combo, increase your Parry rating by [SL+3].
  33.  
  34. Poison DNA
  35. Combo : <Melee> <Ranged>
  36. Max SL : 5
  37. Timing : Major
  38. Target : Single
  39. Range : Weapon
  40. Difficulty : Control
  41. Versus : <Evasion>
  42. Poison fills every part of your body. When you attack, it fills your foe's body too.
  43. - With this skill in a Physical Attack combo while Unarmed or using a Bio-Organ Outfit, if you inflict at least a 1-point wound, the target also takes {BS: Poison (SL+2)].
  44.  
  45. Lord of Fangs
  46. Combo : <Melee><Ranged>
  47. Max SL : 5
  48. Timing : Major
  49. Target : Single
  50. Range : Weapon
  51. Difficulty : Control
  52. Versus : <Evasion>
  53. Your nails or claws are particularly vicious. You could claw your way through even reinforced walls.
  54. - Increase physical wounds you inflict while Unarmed or using a Bio-Organ Outfit by [SL+3].
  55.  
  56. Cat Pounce
  57. Combo : Declare
  58. Max SL : 4
  59. Timing : Move
  60. Target : Self
  61. Range : None
  62. Difficulty : None
  63. Versus : None
  64. Gathering your strength under you like a feline, you then leap at your foe. Your body is especially suited for hunting.
  65. - Change the range of Physical Attacks you make using the <Melee> skill to [Range: Short]. If under the effects of <†Wild Erosion>, change it to [Range: Short~Medium] instead. The effect lasts for this Main Process only. Limit [SL]/Act.
  66.  
  67. Beast's Senses
  68. Combo : <Perception>
  69. Max SL : 4
  70. Timing : Major
  71. Target : Self
  72. Range : None
  73. Difficulty : Refer
  74. Versus : None
  75. With your senses sharpened beyond what humans have, you can discover hidden clues that normal would be overlooked.
  76. - If successful, the Director must provide either support for a theory of yours or some other hint as to what to do next. The difficulty for this check varies depending on the nature of the hidden thing, but 10 is the base.
  77.  
  78. Beast's Den
  79. Combo : Declare
  80. Max SL : 3
  81. Timing : Minor
  82. Target : -
  83. Range : -
  84. Difficulty : None
  85. Versus : None
  86. A hunting beast's instinct to drive its prey into a corner.
  87. - Upon use, your engagement becomes blockaded. Also, when a character attempts to leave your engagement, you may use <Melee> for your reaction. You may remove this effect by using another Minor Action, otherwise it lasts until the end of the scene. Limit [SL]/Act.
  88.  
  89. Harden
  90. Combo : Alone
  91. Max SL : 4
  92. Timing : Before Wound
  93. Target : Self
  94. Range : None
  95. Difficulty : None
  96. Versus : None
  97. This Guard Skill sees you hardening parts of your body to defend against attacks.
  98. - Reduce the physical wound you would take by [CV]. Limit 1/Cut.
  99.  
  100. Fight Instinct
  101. Combo : Free
  102. Max SL : 4
  103. Timing : Setup Process
  104. Target : Self
  105. Range : None
  106. Difficulty : 10
  107. Versus : None
  108. Your bestial instincts give you greater reaction speeds. When used, your bestial nature is put on display, whether the gleam in your eyes, rippling spines, or carapace rising up.
  109. - Increase your Current CS by [SLx2].
  110.  
  111. Geometric Design
  112. Combo : Free
  113. Max SL : 2
  114. Timing : Constant
  115. Target : Self
  116. Range : None
  117. Difficulty : None
  118. Versus : None
  119. This Attribute Alter skill has your mutations look almost designed, like geometric patterns found out in nature. What's more interesting is they've shaped you to be more logical and have greater ease of interfacing with technology.
  120. - Increase your Reason attribute by [SL]. Reduce your Life attribute [SL].
  121.  
  122. Autotomy
  123. Combo : Declare
  124. Max SL : 3
  125. Timing : Initiative Process
  126. Target : Self
  127. Range : None
  128. Difficulty : None
  129. Versus : None
  130. When you can cast off parts of your body, you can get rid of the thing that ails you without issue.
  131. - Upon use, select one Bio-Organ Outfit you are equipped with. It becomes {Broken}. After, remove one Bad Status you are suffering from. Limit 1/Scene, and [SL]/Act.
  132.  
  133. Instant Adaptation
  134. Combo : Free
  135. Max SL : 5
  136. Timing : Setup Process
  137. Target : Self
  138. Range : None
  139. Difficulty : Refer
  140. Versus : None
  141. You can cause yourself to mutate on the spot, generating organs to deal with the problem at hand as you need it.
  142. - You create one Bio-Organ Outfit of your choice. The difficulty for this check is equal to the Buy rating of the chosen Outfit. Gain a +[SL] bonus to the check.
  143.  
  144. Tentacles
  145. Combo : <Melee>
  146. Max SL : 4
  147. Timing : Major
  148. Target : Single
  149. Range : Short
  150. Difficulty : Control
  151. Versus : <Evasion>
  152. You possess tentacles or elastic arms such that you can reach out to your enemies.
  153. - Change the range of a Physical Attack combo while Unarmed or using a Bio-Organ Outfit to [Range: Close~Short]. Further, if you successfully hit with this combo, you may choose one of your target's equipped Outfits and inflict {BS: Capture} on it. When you do this, you may also choose not to inflict a wound on your target.
  154.  
  155. Survival Instinct
  156. Combo : Free
  157. Max SL : 3
  158. Timing : Constant
  159. Target : Self
  160. Range : None
  161. Difficulty : None
  162. Versus : None
  163. Your wild instincts help you to avoid attacks. These instincts, developed living apart from human society, give you reaction speeds bordering on the superhuman.
  164. - Gain a +[SL] bonus to Reaction checks you make against Physical or Mental attacks.
  165.  
  166. Survival Instinct II
  167. Combo : Free
  168. Max SL : 3
  169. Timing : Constant
  170. Target : Self
  171. Range : None
  172. Difficulty : None
  173. Versus : None
  174. You've sharpened your instincts to be even more alert for any kind of threat to your life.
  175. - Increase the Max SL of your Survival Instinct skill by the SL of this skill. This increases Max SL only; the current SL must be raised via XP as normal.
  176.  
  177. Biological Antenna
  178. Combo : Free
  179. Max SL : 3
  180. Timing : Constant
  181. Target : Self
  182. Range : None
  183. Difficulty : None
  184. Versus : None
  185. An organ in your body acts like an antenna. This lets you somewhat perceive the flow of information itself.
  186. - Gain +[SL] bonus to your <Society: Street> and <Society: Media> checks.
  187.  
  188. Bio-Organ Evolution
  189. Combo : Free
  190. Max SL : 3
  191. Timing : Constant
  192. Target : Self
  193. Range : None
  194. Difficulty : None
  195. Versus : None
  196. Evolve your weaponized bio-organs.
  197. - During the Pre-Act, select one "Bio-Weapon: xx" Bio-Organ that does not modify your Unarmed which you have Preserved. You gain [SLx2] points to distribute to the chosen weapon's given Appearance Check Modifier, Attack, Parry, and Hack ratings. Increase those ratings by the points you spend. This may not improve the Appearance Check Modifier past 0 however.
  198.  
  199. Super-Hardening
  200. Combo : Free
  201. Max SL : 3
  202. Timing : Constant
  203. Target : Self
  204. Range : None
  205. Difficulty : None
  206. Versus : None
  207. You can make your body nearly petrified in an instant
  208. - When you use <Harden>, further reduce the wound by [SLx2]. Also, when taking a wound from a laser weapon, treat the damage type as P rather than X.
  209.  
  210. Transparency
  211. Combo : Free
  212. Max SL : 3
  213. Timing : Constant
  214. Target : Self
  215. Range : None
  216. Difficulty : None
  217. Versus : None
  218. You cause yourself to appear transparent through some means, whether changing your body's coloring, producing a scent that disturbs others' perceptions, or emitting certain sound waves. This can fool even the latest cyberware.
  219. - Gain +[SL] to your Stealth checks.
  220.  
  221. Toxin Adaptation
  222. Combo : Alone
  223. Max SL : 4
  224. Timing : Refer
  225. Target : Self
  226. Range : None
  227. Difficulty : 10
  228. Versus : None
  229. Your body immediately adapts to foreign substances.
  230. - Use when you take {BS: Poison} or are under the effect of a Drug Outfit. If successful, remove the {BS: Poison}, or the effect of one Drug Outfit. Limit 1/Act. You may use this skill even when otherwise unable to act (such as being unconscious).
  231.  
  232. Dog's Sprint
  233. Combo : Free
  234. Max SL : 4
  235. Timing : Setup Process
  236. Target : Self
  237. Range : None
  238. Difficulty : None
  239. Versus : None
  240. You can nimbly run, just like a hound chasing its prey.
  241. - If successful, gain +[SL] to your Current CS. When combined with <†Wild Erosion>, further increase your Current CS by your Passion. Limit 1/Scene.
  242.  
  243. Neuro Diver
  244. Combo : Free
  245. Max SL : 1
  246. Timing : Constant
  247. Target : Self
  248. Range : None
  249. Difficulty : None
  250. Versus : None
  251. Your body can easily catch info from surrounding cyberbrains.
  252. - You may apply the effect of your <Biological Antenna> skill to <Cybertech> as well.
  253.  
  254. Half-Dead
  255. Combo : Free
  256. Max SL : 3
  257. Timing : Constant
  258. Target : Self
  259. Range : None
  260. Difficulty : None
  261. Versus : None
  262. You were dead once, and then the virus brought you back as a Hiruko. Maybe due to that, you don't really feel pain anymore.
  263. - Reduce physical wounds you take by [SL+1].
  264.  
  265. Humanize
  266. Combo : Free
  267. Max SL : 3
  268. Timing : Constant (Toggle)
  269. Target : Self
  270. Range : None
  271. Difficulty : None
  272. Versus : None
  273. A Style Disguise skill where you hide your mutations and take on a form closer to a human's.
  274. - You may disguise yourself as a human. When you do, you may present your Persona as any Style you like. When someone attempts to uncover your true identity, increase the Control Value they use as their difficulty by +[SLx4].
  275.  
  276. Alpha's Warcry
  277. Combo : <Roar>
  278. Max SL : 4
  279. Timing : Refer
  280. Target : Single
  281. Range : -
  282. Difficulty : -
  283. Versus : -
  284. You raise a warcry that stokes the fires your ally's heart.
  285. - Use in a combo with <※Roar>. When so combined, you may use <Roar> on another character's wound calculation. Then, lose 1 AR.
  286.  
  287. Metro Diver
  288. Combo : Free
  289. Max SL : 3
  290. Timing : Constant
  291. Target : Self
  292. Range : None
  293. Difficulty : None
  294. Versus : None
  295. You have mastered the use of your <Biological Antenna> and can freely eavesdrop on the information circulating through the city.
  296. - During the Pre-Act, choose up to [SL] number from: <Society: Business>, <Society: Police> and <Society: Technology>. When you make a check using one of the chosen skills, it gains the bonus from your <Biological Antenna> skill.
  297.  
  298. Fusion
  299. Combo : Free
  300. Max SL : 4
  301. Timing : Setup Process
  302. Target : Self
  303. Range : None
  304. Difficulty : 10
  305. Versus : None
  306. Your equipment has become one with you.
  307. If successful, choose up to [SL] outfits you possess, regardless of whether you are carrying them at present. You automatically equip these outfits.
  308.  
  309. Thunder Wave
  310. Combo : <Psychology>
  311. Max SL : 4
  312. Timing : Major
  313. Target : Single*
  314. Range : Close
  315. Difficulty : Control
  316. Versus : <Will>
  317. Your words are like the crash of lightning, smashing into your foes and drowning them with roaring sound. Recoiling from the sound, it will take your foe a moment to recover.
  318. - The target's Current CS drops to 0. Limit [SL]/Act. This skill may not be combined with actions that inflict damage.
  319.  
  320. Hellfire Scales
  321. Combo : Free
  322. Max SL : 3
  323. Timing : Constant
  324. Target : Self
  325. Range : None
  326. Difficulty : None
  327. Versus : None
  328. Your reaction to being struck is to simply strike back. The more the hurt you, the hotter your skin seems to glow.
  329. - Increase physical wounds you inflict by [SLx2]. This bonus only applies when you are suffering from a Bad Status.
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