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KorkTheBeast

Computer - LiDAR

Jul 20th, 2019
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  1. [LiDAR System]
  2. ; This is the name of the BLOCK GROUP that
  3. ; contains -ALL- blocks to be used by this script!
  4. ;
  5. LiDAR Block Group=Lidar System
  6. ;
  7. ; For naming conventions. The script will append this
  8. ; to the name of all retrieved blocks.
  9. ;
  10. Name Tag=[Lidar]
  11. ;
  12. ; Set the scan range. Valid range is 0 - 10000.
  13. ;
  14. Scan Range=1000
  15. ;
  16. ; Set the scan resolution
  17. ; Higher values = slower, but better results.
  18. ; NOTE: Valid range is 1 - 10, Default = 3
  19. ;
  20. Scan Resolution=3
  21. ;
  22. ; Select whether to show All, Enemy + Neutral, or just Enemy objects
  23. ; on the map display. 'All' includes Enemy, Neutral, FactionShare, Owned,
  24. ; and Unowned grids.
  25. ; NOTE: Valid values are 'All', 'E+N', and 'E'
  26. ;
  27. Targets=E
  28. ;
  29. ; Select whether or not to include Asteroids and Planets on the
  30. ; map and info displays.
  31. ; NOTE: If Targets is set to Enemy, they will not be shown even
  32. ; if this is set to TRUE
  33. ;
  34. Show Voxel=true
  35. ;
  36. ; If set to TRUE, the LiDAR System will attempt to relay known
  37. ; objects to other grids equipped with a LiDAR System
  38. ; NOTE: The grid must have a working antenna for the relay to succeed
  39. ;
  40. Enable Relay=false
  41.  
  42. ; The following settings will affect both Turret Control and the
  43. ; Missile System
  44. ;
  45. [Targeting]
  46. ;
  47. ; This value represents the percentage (0 - 100) of cameras that will
  48. ; be dedicated to maintaining lock on known objects (Default is 25)
  49. ; NOTE 1: Setting this to 100 means that the system will stop scanning
  50. ; for new objects once an object has been detected, you will
  51. ; need to use the Target Camera to perform 'Manual Target'
  52. ; additions
  53. ; NOTE 2: Setting this to 0 means that it will no longer attempt to
  54. ; maintain lock of any objects
  55. ;
  56. Targeting Camera Percentage=25
  57. ;
  58. ; The name of the dedicated targeting camera.
  59. ; Required for manual targeting.
  60. ;
  61. Target Cam Name=Target Camera
  62. ;
  63. ; Set whether to use offset targeting (ie aiming at specific parts
  64. ; of a ship vice aiming for the center)
  65. ;
  66. Use Precision Aiming=true
  67.  
  68. ; The Turret Control System will override the default AI of VANILLA
  69. ; turrets. Rotor-based and modded turrets are not yet supported.
  70. ;
  71. [Turret Control System]
  72. ;
  73. ; Set whether the script should override the default turret AI
  74. ;
  75. Control Turrets=false
  76. ;
  77. ; Only turrets with this tag in their NAME or CUSTOM DATA will
  78. ; be controlled
  79. ;
  80. Turret Control Tag=[Turret Control]
  81. ;
  82. ; If 'Control Turrets' is set to TRUE, enter your max speed here
  83. ; NOTE: Enter 'Double.MaxValue' for unlimited speed
  84. ;
  85. Max Speed=420
  86.  
  87. ; If you are planning to utilize the missile system, ensure you
  88. ; have PROJECTOR(S) and an ANTENNA in the LiDAR_Block_Group
  89. ;
  90. [Missile System]
  91. ;
  92. ; If TRUE, missiles will be automatically launched at the
  93. ; closest -N- enemies, where -N- is the number of missiles available.
  94. ;
  95. Auto Launch Missiles=false
  96. ;
  97. ; For auto launch. Set the MAXIMUM range you want a target to be
  98. ; in order to fire a missile. Targets -FARTHER- than this range
  99. ; will not be fired upon unless you select them manually.
  100. ; NOTE: Allowable range is between 0 and 10000.
  101. ;
  102. Max Fire Range=10000
  103. ;
  104. ; If TRUE, missiles will be fired in sequence.
  105. ;
  106. Use Firing Order=false
  107. ;
  108. ; If using the firing order, place this tag in the NAME or CUSTOMDATA
  109. ; of your missiles, followed by the numbering sequence you wish
  110. ; the script to use, starting with 1.
  111. ; EXAMPLE: Missile 1 has [M:1], Missile 2 has [M:2], etc
  112. ;
  113. Firing Order Tag=[M:
  114.  
  115. ; For information on setting up Rotor Mounted Cameras, or for more
  116. ; information on the items below, scroll to the end of the Custom Data.
  117. ;
  118. [Optional Settings]
  119. Info LCD Tag=[Lidar Info]
  120. Multi-Display Delimeter=:
  121. Advanced Timer Tag IN=[IN:
  122. Advanced Timer Tag OUT=[OUT:
  123. Timer Rel Settings=
  124. |MyRelationsBetweenPlayerAndBlock.Enemies
  125. |;MyRelationsBetweenPlayerAndBlock.Neutral
  126. |;MyRelationsBetweenPlayerAndBlock.FactionShare
  127. |;MyRelationsBetweenPlayerAndBlock.Owner
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