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  1. # Coins plugin by: Beelzebu
  2. # If you need support or find a bug open a issuse in
  3. # the official github repo https://github.com/Beelzebu/Coins/issues/
  4.  
  5. # The version of the config, don't touch!
  6. version: 13
  7.  
  8. # This is the prefix used in all the messages.
  9. Prefix: '&c&lCoins &6&l>&7'
  10.  
  11. # For most servers, leaving this option in true is fine, especially if your server
  12. # is part of a bungeecord network, only set this to false if:
  13. # 1) Your server is connected to a bungeecord server and for any reason you don't
  14. # have ip_forward enabled in the bungeecord config.
  15. # 2) Your server is connected to the same database as another server on which users
  16. # can have another uuid (that the other server is cracked)
  17. Online Mode: false
  18.  
  19. # Here you can enable Vault to make this plugin manage all the Vault transactions.
  20. Vault:
  21. Use: false
  22. # Names used by vault for the currency.
  23. Name:
  24. Singular: 'Coin'
  25. Plural: 'Coins'
  26.  
  27. # Here are the MySQL server settings.
  28. MySQL:
  29. Use: true
  30. Host: 'mysql.titanaxe.com'
  31. Port: '3306'
  32. Database: 'srv31702'
  33. User: 'srv31702'
  34. Password: 'LNy8ElUQ'
  35. Prefix: 'Coins_'
  36. Connection Interval: 5
  37.  
  38. # Plugin general configurations.
  39. General:
  40. # Here you can define the starting coins of a player when is registred in the
  41. # database or his coins are reset with "/coins reset"
  42. Starting Coins: 0
  43. # Here you can configure the base command of the plugin.
  44. Command:
  45. Name: 'coins'
  46. Description: 'Base command of the Coins plugin'
  47. Usage: '/coins'
  48. Permission: 'coins.use'
  49. Aliases:
  50. - 'mycoins'
  51. - 'coinsalias'
  52. # Here you can configure the autopurge of inactive accounts.
  53. Purge:
  54. Enabled: true # If this is true the old accouns would be purged at server startup.
  55. Days: 60 # The time in days before deleting an account.
  56. Logs:
  57. Days: 10 # The days to keep plugin logs.
  58. Executor Sign:
  59. '1': '&c&lCoins'
  60. '2': '%executor_displayname%'
  61. '3': '%executor_cost%'
  62. '4': ''
  63. # If you want the users to be created when they join to the server, enable this,
  64. # otherwise the players will be created when his coins are modified or consulted
  65. # to the database for the first time (recommended for big servers).
  66. Create Join: false
  67.  
  68. # Here you can define a cost to use a specific command.
  69. Command Cost:
  70. /example: 100.0 # When a player use this command, we gonna take 100 coins from his account.
  71. /command: 5.5 # You can use decimals too.
  72.  
  73. # Here you can make that coins run a command from the console and take a cost to the user.
  74. Command executor:
  75. # This is the command name to use in /coins execute
  76. # This is useful if you want to give things to the players by coins.
  77. # With the command below you should use /coins execute example1
  78. example1:
  79. # This is the command that the console gonna run.
  80. Command:
  81. - 'eco give %player% 10000' # Note the %player% placeholder, this is replaced by the player that runs the command.
  82. Cost: 100 # This is the cost of the command.
  83. '2':
  84. # You can create executors without cost.
  85. Command:
  86. - 'broadcast: %player% Is awesome!'
  87. list:
  88. # You can also create a list of commands to run when the executor is called.
  89. Command:
  90. - 'kill %player%'
  91. - 'msg %player% we''re sorry :('
  92. all:
  93. # There are some special types of commands to execute: "message:" and "broadcast:"
  94. # The "message:" command send the message after the ":" to the player.
  95. # The "broadcast:" command broadcast a message to the server.
  96. Command:
  97. - 'message: You win 100 $'
  98. - 'broadcast: %player% winned 100 $'
  99. - 'eco give %player% 100'
  100. Cost: 10
  101. # This example executor is to be used with signs, for signs you can add the 'Displayname'
  102. # to be used in the sign, if isn't present the id is used for the displayname, in this case
  103. # if we don't put the Displayname this would be: sign1
  104. sign1:
  105. Displayname: '&lNormal Key'
  106. Command:
  107. - 'crate givekey %player% 1 normal'
  108. - 'message:Here are your key!'
  109. Cost: 2
  110. # This example executor allows you to define every line of the executor sign only
  111. # for this executor.
  112. sign2:
  113. Executor Sign: # The first line must be the same that above.
  114. '2': '&lVIP4'
  115. '3': '10 days'
  116. '4': '%executor_cost%'
  117. Command:
  118. - 'lp user %player% parent add vip4 10d'
  119. - 'message:Here is your VIP for 10 days, enjoy! :D'
  120. Cost: 500
  121.  
  122. Multipliers:
  123. # Here you can configure some aspects of the GUI of multipliers
  124. GUI:
  125. Close:
  126. # To see all possible values check https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
  127. Material: REDSTONE_BLOCK
  128. Name: '&c&lClose'
  129. Lore:
  130. - ''
  131. - '&7Click me to close this gui'
  132. # If you're using 1.8 please check http://docs.codelanx.com/Bukkit/1.8/org/bukkit/Sound.html
  133. # If you're using 1.9+ use https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
  134. Sound: 'UI_BUTTON_CLICK'
  135. Pitch: '1'
  136. Use:
  137. Sound: 'ENTITY_PLAYER_LEVELUP'
  138. Pitch: '2'
  139. Fail:
  140. Sound: 'ENTITY_VILLAGER_NO'
  141. Pitch: '1'
  142. # This is the server identifier, is used only if you have MySQL enabled, when a player enables a multiplier in
  143. # this server, this is also enabled in all the other servers that has this identifier.
  144. Server: 'default'
  145.  
  146. # This is for enable the debug mode, this gonna send more messages to the console to see what
  147. # is happening with the plugin, please enable this to report bugs.
  148. Debug: false
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