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- Patch 1.1.2 Changelog:
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- • Boarding a rotting ship to infect it with plague made slightly easier
- • Added brief tutorial for infecting ships
- • Infected ships show green on map
- • Custom battle weather fixed so that stormy is more stormy than 'rain'
- • Lanterns no longer cause light pollution on map screen
- • Fixed issue with (invisible) dialogue capturing clicks on buttons (e.g. captain skills)
- • Custom battle sail picker no longer resets the sail design on editing a ship
- • Catapult projectiles travel slightly faster
- • Increased stamina cost for NPC captains to block heavy attacks
- • Firstmate no longer "Sir Lancelot"s trying to get to the enemy ship if he can't quite jump far enough
- • Adjusted AI vs AI boarding to be more fair to player ally ships
- • Initial favour for new nurgle campaigns corrected
- • Increased bonus damage for player when stamina is high (melee had be come a little too hard)
- • Nurgle's Rot crew damage increased to offset natural healing
- • Shoreforts at plagued ports are reduced in effectiveness
- • Chaos campaign initial navy patrols reduced in strength.
- • Added a message whenever any ally ship is destroyed
- • Can now sacrifice pennants as a chaos captain
- • Adjusted trader AI so that they are much less likely to be carrying 0 cargo
- • Added 1.1 translations for German, French and Hungarian
- • Allies which infect a ship will correctly stop boarding
- • Grey wizards paranoia reduced, they will no longer cast storm force in case of friendlies trying to board.
- • Grapeshot made more effective when firing on a full crewed ship.
- Update 1.1 Changelog:
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- Nurgle Campaign!
- Spread plague and destruction throughout the Old World as a Chosen of Nurgle.
- Infect ships with Nurgle's Rot and board them till it overcomes the ship, and watch it take the plague back to port.
- (Unlocked by completing the tutorial, playing the Khorne tutorial first is recommended)
- Chaos campaign changes
- For both Nurgle and Khorne campaigns, the requirements for petitions are now based on the number of ports you have destroyed - making it much easier to see your progression.
- You can also change which ship in your fleet you choose to captain - any same-faction ship can be commanded.
- Chaos challengers
- Recruit new allies for your chaos fleet - find the champions of the other chaos powers and defeat them to gain a powerful ship and the ability to petition for more.
- Melee updates
- We've smoothed out melee a little - no more tank controls for mouse and keyboard (you'll strafe instead). A subtle lock on (which you can disable in the options) helps keep combat flowing and a new stamina system adds a little bit more depth.
- Full list of changes:
- • Added nurgle campaign
- • (Chaos only, for now) Crew can now be transferred between non-hired allies of the same faction and you can switch to captaining any of your non-hired ally ships.
- • Added infection mechanic, which turns an enemy ship into a plague ship and transports plague to its nearest friendly port.
- • Plagued ports can be attacked and have much weakened defenders (watch out though: non-nurgle attackers in a plagued port will suffer too!)
- • Added Sickening trait for Champion of Nurgle
- • Chaos Shrine rewards now unlocked by port destruction instead of total favour gained
- • Chaos allied ship types from other factions are now unlocked by completing quests
- • Added Challenge quests to Chaos campaign for all chaos ship types
- • Melee no longer uses tank controls for mouse/keyboard, instead strafing
- • Melee using controller - camera will follow character.
- • Increased wind up time for heavy attacks
- • Added a light moving attack for 1h (forward + light attack)
- • Optimised ice weapon
- • Ice and Fire weapons now more powerful but don't always trigger.
- • Celestial Hammer will occasionally call lightning bolts on enemies if used in rain/storm
- • Skilled (and lazy) oarsmen/women now properly affect rowing efficiency
- • Fixed broken scroll handles on custom battle screen which could prevent buttons working
- • Custom battle factions are no longer locked if assigned to a removed team
- • Fixed some juddering issues with the camera
- • Blocking will lock onto nearby characters and allow you to strafe around them (can be disabled in options)
- • Attacking now locks on for a brief time until the attack chain completes (can be disabled in options)
- • Allied ships deal additional damage and take reduced damage
- • Ship race quests will only choose dockable ports
- • Fixed an issue with orc ports
- • Fixed a number of quests which broke if the cutscene was interrupted
- • Added a stamina bar to the player, enemy captains and elite enemies in ports.
- • Port attacks now give bonus xp
- • Fixed an issue with crew not turning up for fights in the chaos tutorial
- • Info for port attack options now shows up if using controller
- • Mouse is no longer unlocked when searching
- • Changed wind source icon
- • Fixed a bug with the player character flying into the air on galleons with archer regiments
- Patch 1.1.1:
- • 'Back' on custom battle end screen now works with gamepad
- • Prevent bugs on recentering causing the terrain load system to freeze
- • Anti-Flyer weapons will fire on flyers attacking its allies
- • Adjusted enemy target/health icons when outside of field of view.
- • Slaanesh-ensnared crew will return their weapons to the inventory on death
- Update v1.0.1 Changelog:
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- • Fixed a bug which could cause healthbars to disappear in port battles
- • Fixed a navigation issue that occasionally caused ships to spin around at a single point
- • Quest fixes for: Emperor's Gold, Ship of the Dead, Valour of Remas, Race to the Finish
- • Fixed normals on Deathgalley
- • Reduced brightness of Fog banks
- • Various optimisations
- • Fixed a bug with surrendered once-friendly (but angered) ally ships
- • Fixed an issue where allied ships would be treated as their original faction instead of the player faction in some cases
- • Improved crew hire screen UI when using a controller for wizards and flyers
- • Patched a collider hole in the Great Ship which could trap the player
- • Camera movement made much more sensitive when zoomed in with rifle.
- • Adjusted unarmed running animation
- • Character Weapons stat bars should now show their labels in all screen resolutions
- • Optimisations for particles on ships with upgraded cannons
- • Reflection optimisations
- • Fix for invisible orc ports in old save games
- • AI no longer attacks hostages (fix for Griffon's Nest quest)
- • Fixed bugs with time stopping and wind direction occasionally being locked
- • Fixed an issue with the camera controls freezing occasionally
- • Fixed a bug where the chaos warrior could be stuck in a hit reaction animation
- • Added a waypoint for Twilight quest for cases where the player was close to the destination but sailed away afterwards
- • Fixed a bug with UI button clicks being blocked by waypoint markers
- • Sacked ports now recover properly
- • Razed ports will recover much sooner after their attached region is made friendly
- • Escort quests will now start your escorted ship in the same port, rather than out at sea
- • Fixed some issues with flyer hunt quests
- • Adjusted Naval Defence missions so the fleets are less likely to be destroyed before you reach them
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