ovagames

Untitled

May 5th, 2017
235
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.42 KB | None | 0 0
  1. Patch 1.1.2 Changelog:
  2. _____________________________________
  3.  
  4. • Boarding a rotting ship to infect it with plague made slightly easier
  5. • Added brief tutorial for infecting ships
  6. • Infected ships show green on map
  7. • Custom battle weather fixed so that stormy is more stormy than 'rain'
  8. • Lanterns no longer cause light pollution on map screen
  9. • Fixed issue with (invisible) dialogue capturing clicks on buttons (e.g. captain skills)
  10. • Custom battle sail picker no longer resets the sail design on editing a ship
  11. • Catapult projectiles travel slightly faster
  12. • Increased stamina cost for NPC captains to block heavy attacks
  13. • Firstmate no longer "Sir Lancelot"s trying to get to the enemy ship if he can't quite jump far enough
  14. • Adjusted AI vs AI boarding to be more fair to player ally ships
  15. • Initial favour for new nurgle campaigns corrected
  16. • Increased bonus damage for player when stamina is high (melee had be come a little too hard)
  17. • Nurgle's Rot crew damage increased to offset natural healing
  18. • Shoreforts at plagued ports are reduced in effectiveness
  19. • Chaos campaign initial navy patrols reduced in strength.
  20. • Added a message whenever any ally ship is destroyed
  21. • Can now sacrifice pennants as a chaos captain
  22. • Adjusted trader AI so that they are much less likely to be carrying 0 cargo
  23. • Added 1.1 translations for German, French and Hungarian
  24. • Allies which infect a ship will correctly stop boarding
  25. • Grey wizards paranoia reduced, they will no longer cast storm force in case of friendlies trying to board.
  26. • Grapeshot made more effective when firing on a full crewed ship.
  27.  
  28.  
  29. Update 1.1 Changelog:
  30. _____________________________________
  31.  
  32. Nurgle Campaign!
  33. Spread plague and destruction throughout the Old World as a Chosen of Nurgle.
  34. Infect ships with Nurgle's Rot and board them till it overcomes the ship, and watch it take the plague back to port.
  35. (Unlocked by completing the tutorial, playing the Khorne tutorial first is recommended)
  36.  
  37. Chaos campaign changes
  38. For both Nurgle and Khorne campaigns, the requirements for petitions are now based on the number of ports you have destroyed - making it much easier to see your progression.
  39. You can also change which ship in your fleet you choose to captain - any same-faction ship can be commanded.
  40.  
  41. Chaos challengers
  42. Recruit new allies for your chaos fleet - find the champions of the other chaos powers and defeat them to gain a powerful ship and the ability to petition for more.
  43.  
  44. Melee updates
  45. We've smoothed out melee a little - no more tank controls for mouse and keyboard (you'll strafe instead). A subtle lock on (which you can disable in the options) helps keep combat flowing and a new stamina system adds a little bit more depth.
  46.  
  47. Full list of changes:
  48. • Added nurgle campaign
  49. • (Chaos only, for now) Crew can now be transferred between non-hired allies of the same faction and you can switch to captaining any of your non-hired ally ships.
  50. • Added infection mechanic, which turns an enemy ship into a plague ship and transports plague to its nearest friendly port.
  51. • Plagued ports can be attacked and have much weakened defenders (watch out though: non-nurgle attackers in a plagued port will suffer too!)
  52. • Added Sickening trait for Champion of Nurgle
  53. • Chaos Shrine rewards now unlocked by port destruction instead of total favour gained
  54. • Chaos allied ship types from other factions are now unlocked by completing quests
  55. • Added Challenge quests to Chaos campaign for all chaos ship types
  56. • Melee no longer uses tank controls for mouse/keyboard, instead strafing
  57. • Melee using controller - camera will follow character.
  58. • Increased wind up time for heavy attacks
  59. • Added a light moving attack for 1h (forward + light attack)
  60. • Optimised ice weapon
  61. • Ice and Fire weapons now more powerful but don't always trigger.
  62. • Celestial Hammer will occasionally call lightning bolts on enemies if used in rain/storm
  63. • Skilled (and lazy) oarsmen/women now properly affect rowing efficiency
  64. • Fixed broken scroll handles on custom battle screen which could prevent buttons working
  65. • Custom battle factions are no longer locked if assigned to a removed team
  66. • Fixed some juddering issues with the camera
  67. • Blocking will lock onto nearby characters and allow you to strafe around them (can be disabled in options)
  68. • Attacking now locks on for a brief time until the attack chain completes (can be disabled in options)
  69. • Allied ships deal additional damage and take reduced damage
  70. • Ship race quests will only choose dockable ports
  71. • Fixed an issue with orc ports
  72. • Fixed a number of quests which broke if the cutscene was interrupted
  73. • Added a stamina bar to the player, enemy captains and elite enemies in ports.
  74. • Port attacks now give bonus xp
  75. • Fixed an issue with crew not turning up for fights in the chaos tutorial
  76. • Info for port attack options now shows up if using controller
  77. • Mouse is no longer unlocked when searching
  78. • Changed wind source icon
  79. • Fixed a bug with the player character flying into the air on galleons with archer regiments
  80.  
  81. Patch 1.1.1:
  82. • 'Back' on custom battle end screen now works with gamepad
  83. • Prevent bugs on recentering causing the terrain load system to freeze
  84. • Anti-Flyer weapons will fire on flyers attacking its allies
  85. • Adjusted enemy target/health icons when outside of field of view.
  86. • Slaanesh-ensnared crew will return their weapons to the inventory on death
  87.  
  88.  
  89. Update v1.0.1 Changelog:
  90. _____________________________________
  91.  
  92. • Fixed a bug which could cause healthbars to disappear in port battles
  93. • Fixed a navigation issue that occasionally caused ships to spin around at a single point
  94. • Quest fixes for: Emperor's Gold, Ship of the Dead, Valour of Remas, Race to the Finish
  95. • Fixed normals on Deathgalley
  96. • Reduced brightness of Fog banks
  97. • Various optimisations
  98. • Fixed a bug with surrendered once-friendly (but angered) ally ships
  99. • Fixed an issue where allied ships would be treated as their original faction instead of the player faction in some cases
  100. • Improved crew hire screen UI when using a controller for wizards and flyers
  101. • Patched a collider hole in the Great Ship which could trap the player
  102. • Camera movement made much more sensitive when zoomed in with rifle.
  103. • Adjusted unarmed running animation
  104. • Character Weapons stat bars should now show their labels in all screen resolutions
  105. • Optimisations for particles on ships with upgraded cannons
  106. • Reflection optimisations
  107. • Fix for invisible orc ports in old save games
  108. • AI no longer attacks hostages (fix for Griffon's Nest quest)
  109. • Fixed bugs with time stopping and wind direction occasionally being locked
  110. • Fixed an issue with the camera controls freezing occasionally
  111. • Fixed a bug where the chaos warrior could be stuck in a hit reaction animation
  112. • Added a waypoint for Twilight quest for cases where the player was close to the destination but sailed away afterwards
  113. • Fixed a bug with UI button clicks being blocked by waypoint markers
  114. • Sacked ports now recover properly
  115. • Razed ports will recover much sooner after their attached region is made friendly
  116. • Escort quests will now start your escorted ship in the same port, rather than out at sea
  117. • Fixed some issues with flyer hunt quests
  118. • Adjusted Naval Defence missions so the fleets are less likely to be destroyed before you reach them
Advertisement
Add Comment
Please, Sign In to add comment