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ghostteen14

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Mar 16th, 2019
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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Joseph Deramus")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147. script.Name = "Burning Void"
  148. --//====================================================\\--
  149. --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER
  150. --\\====================================================//--
  151.  
  152. print("NOTHING XD")
  153.  
  154.  
  155. script:ClearAllChildren()
  156. wait(0.2)
  157.  
  158. Player = game:GetService("Players").LocalPlayer
  159. PlayerGui = Player.PlayerGui
  160. Cam = workspace.CurrentCamera
  161. Backpack = Player.Backpack
  162. Character = Player.Character
  163. Humanoid = Character.Humanoid
  164. Mouse = Player:GetMouse()
  165. RootPart = Character["HumanoidRootPart"]
  166. Torso = Character["Torso"]
  167. Head = Character["Head"]
  168. RightArm = Character["Right Arm"]
  169. LeftArm = Character["Left Arm"]
  170. RightLeg = Character["Right Leg"]
  171. LeftLeg = Character["Left Leg"]
  172. RootJoint = RootPart["RootJoint"]
  173. Neck = Torso["Neck"]
  174. RightShoulder = Torso["Right Shoulder"]
  175. LeftShoulder = Torso["Left Shoulder"]
  176. RightHip = Torso["Right Hip"]
  177. LeftHip = Torso["Left Hip"]
  178. local TIME = 0
  179. local sick = Instance.new("Sound",Torso)
  180.  
  181. IT = Instance.new
  182. CF = CFrame.new
  183. VT = Vector3.new
  184. RAD = math.rad
  185. C3 = Color3.new
  186. UD2 = UDim2.new
  187. BRICKC = BrickColor.new
  188. ANGLES = CFrame.Angles
  189. EULER = CFrame.fromEulerAnglesXYZ
  190. COS = math.cos
  191. ACOS = math.acos
  192. SIN = math.sin
  193. ASIN = math.asin
  194. ABS = math.abs
  195. MRANDOM = math.random
  196. FLOOR = math.floor
  197. local RWINGS = {}
  198. local LWINGS = {}
  199. local GunPoint
  200. Player_Size = 1
  201.  
  202. -- Thingy To Make Song Work
  203.  
  204. p = game.Players.LocalPlayer
  205. char = p.Character
  206.  
  207. local plr = game:service'Players'.LocalPlayer
  208. local char = plr.Character
  209. local hum = char.Humanoid
  210. local hed = char.Head
  211. local root = char.HumanoidRootPart
  212. local rootj = root.RootJoint
  213. local tors = char.Torso
  214. local ra = char["Right Arm"]
  215. local la = char["Left Arm"]
  216. local rl = char["Right Leg"]
  217. local ll = char["Left Leg"]
  218. local neck = tors["Neck"]
  219. local mouse = plr:GetMouse()
  220. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  221. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  222. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  223. local maincolor = BrickColor.new("Alder")
  224. exploitable = true
  225. local Player = game.Players.localPlayer
  226. local Character = Player.Character
  227. local Humanoid = Character.Humanoid
  228. local Mouse = Player:GetMouse()
  229. local LeftArm = Character["Left Arm"]
  230. local RightArm = Character["Right Arm"]
  231. local LeftLeg = Character["Left Leg"]
  232. local RightLeg = Character["Right Leg"]
  233. local Head = Character.Head
  234. local Torso = Character.Torso
  235. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  236. local s = Instance.new("Sound",char)
  237. s.Name = "BGMusic"
  238. s.SoundId = "rbxassetid://848439234"
  239. s.Pitch = 1
  240. s.Volume = 40
  241. s.Looped = true
  242. s.archivable = false
  243. s.Parent = char.Head
  244. wait(0.1)
  245. s:play()
  246.  
  247. -- Rest of Script
  248. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  249.  
  250. --//=================================\\
  251. --|| PARTICLES N STUFF
  252. --\\=================================//
  253.  
  254. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  255. particleemitter.VelocitySpread = 350
  256. particleemitter.Lifetime = NumberRange.new(1)
  257. particleemitter.Speed = NumberRange.new(0)
  258. cringememe= {}
  259. for i=0, 19 do
  260. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  261. end
  262. particleemitter.Size = NumberSequence.new(cringememe)
  263. particleemitter.Rate = 20
  264. particleemitter.LockedToPart = true
  265. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  266. particleemitter.LightEmission = 1
  267. particleemitter.Texture = "rbxassetid://332392312"
  268. particleemitter.Color = ColorSequence.new(BrickColor.new("Alder").Color)
  269.  
  270. local particleemitter = Instance.new('ParticleEmitter', Torso)
  271. particleemitter.VelocitySpread = 250
  272. particleemitter.Lifetime = NumberRange.new(3)
  273. particleemitter.Speed = NumberRange.new(1.5)
  274. youAreATHOT = {}
  275. for i=0, 19 do
  276. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  277. end
  278. particleemitter.Size = NumberSequence.new(youAreATHOT)
  279. particleemitter.Rate = 10
  280. particleemitter.LockedToPart = false
  281. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  282. particleemitter.LightEmission = 1
  283. particleemitter.Texture = "rbxassetid://332392312"
  284. particleemitter.Color = ColorSequence.new(BrickColor.new("Alder").Color)
  285.  
  286. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  287. particleemitter.VelocitySpread = 350
  288. particleemitter.Lifetime = NumberRange.new(1)
  289. particleemitter.Speed = NumberRange.new(0)
  290. cringememe2= {}
  291. for i=0, 19 do
  292. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  293. end
  294. particleemitter.Size = NumberSequence.new(cringememe2)
  295. particleemitter.Rate = 20
  296. particleemitter.LockedToPart = true
  297. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  298. particleemitter.LightEmission = 1
  299. particleemitter.Texture = "rbxassetid://332392312"
  300. particleemitter.Color = ColorSequence.new(BrickColor.new("Alder").Color)
  301.  
  302. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  303. particleemitter.VelocitySpread = 350
  304. particleemitter.Lifetime = NumberRange.new(1)
  305. particleemitter.Speed = NumberRange.new(0)
  306. cringememe3= {}
  307. for i=0, 19 do
  308. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  309. end
  310. particleemitter.Size = NumberSequence.new(cringememe3)
  311. particleemitter.Rate = 30
  312. particleemitter.LockedToPart = true
  313. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  314. particleemitter.LightEmission = 1
  315. particleemitter.Texture = "rbxassetid://332392312"
  316. particleemitter.Color = ColorSequence.new(BrickColor.new("Alder").Color)
  317.  
  318. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  319. particleemitter.VelocitySpread = 350
  320. particleemitter.Lifetime = NumberRange.new(1)
  321. particleemitter.Speed = NumberRange.new(0)
  322. cringememe4= {}
  323. for i=0, 19 do
  324. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  325. end
  326. particleemitter.Size = NumberSequence.new(cringememe4)
  327. particleemitter.Rate = 30
  328. particleemitter.LockedToPart = true
  329. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  330. particleemitter.LightEmission = 1
  331. particleemitter.Texture = "rbxassetid://332392312"
  332. particleemitter.Color = ColorSequence.new(BrickColor.new("Alder").Color)
  333.  
  334. --//=================================\\
  335. --|| USEFUL VALUES
  336. --\\=================================//
  337.  
  338. Animation_Speed = 1.5
  339. local FORCERESET = false
  340. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  341. local Speed = 16
  342. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  343. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  344. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  345. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  346. local DAMAGEMULTIPLIER = 1
  347. local ANIM = "Idle"
  348. local ATTACK = false
  349. local EQUIPPED = false
  350. local HOLD = false
  351. local COMBO = 1
  352. local Rooted = false
  353. local SINE = 0
  354. local KEYHOLD = false
  355. local CHANGE = 2 / Animation_Speed
  356. local WALKINGANIM = false
  357. local VALUE1 = false
  358. local VALUE2 = false
  359. local ROBLOXIDLEANIMATION = IT("Animation")
  360. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  361. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  362. --ROBLOXIDLEANIMATION.Parent = Humanoid
  363. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  364. WEAPONGUI.Name = "BanishV3Gui"
  365. local Weapon = IT("Model")
  366. Weapon.Name = "Adds"
  367. local Effects = IT("Folder", Weapon)
  368. Effects.Name = "Effects"
  369. local ANIMATOR = Humanoid.Animator
  370. local ANIMATE = Character:FindFirstChild("Animate")
  371. local UNANCHOR = true
  372. local TOBANISH = {}
  373. script.Parent = PlayerGui
  374.  
  375. function StatLabel(CFRAME, TEXT, COLOR)
  376. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  377. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  378. local BODYGYRO = IT("BodyGyro", STATPART)
  379. game:GetService("Debris"):AddItem(STATPART ,5)
  380. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  381. BILLBOARDGUI.Adornee = STATPART
  382. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  383. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  384. BILLBOARDGUI.AlwaysOnTop = false
  385. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  386. TEXTLABEL.BackgroundTransparency = 1
  387. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  388. TEXTLABEL.Text = TEXT
  389. TEXTLABEL.Font = SKILLFONT
  390. TEXTLABEL.FontSize="Size42"
  391. TEXTLABEL.TextColor3 = COLOR
  392. TEXTLABEL.TextStrokeTransparency = 0
  393. TEXTLABEL.TextScaled = true
  394. TEXTLABEL.TextWrapped = true
  395. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  396. for i = 1, 50 do
  397. Swait()
  398. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  399. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  400. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  401. end
  402. THEPART.Parent = nil
  403. end),STATPART, TEXTLABEL)
  404. end
  405.  
  406. --//=================================\\
  407. --\\=================================//
  408.  
  409.  
  410. --//=================================\\
  411. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  412. --\\=================================//
  413.  
  414. ArtificialHB = Instance.new("BindableEvent", script)
  415. ArtificialHB.Name = "ArtificialHB"
  416.  
  417. script:WaitForChild("ArtificialHB")
  418.  
  419. frame = Frame_Speed
  420. tf = 0
  421. allowframeloss = false
  422. tossremainder = false
  423. lastframe = tick()
  424. script.ArtificialHB:Fire()
  425.  
  426. game:GetService("RunService").Heartbeat:connect(function(s, p)
  427. tf = tf + s
  428. if tf >= frame then
  429. if allowframeloss then
  430. script.ArtificialHB:Fire()
  431. lastframe = tick()
  432. else
  433. for i = 1, math.floor(tf / frame) do
  434. script.ArtificialHB:Fire()
  435. end
  436. lastframe = tick()
  437. end
  438. if tossremainder then
  439. tf = 0
  440. else
  441. tf = tf - frame * math.floor(tf / frame)
  442. end
  443. end
  444. end)
  445.  
  446. --//=================================\\
  447. --\\=================================//
  448.  
  449. --//=================================\\
  450. --|| SOME TAG EDIT
  451. --\\=================================//
  452.  
  453. m = game.Players.LocalPlayer
  454. char = m.Character
  455. local txt = Instance.new("BillboardGui", char)
  456. txt.Adornee = char.Head
  457. txt.Name = "_status"
  458. txt.Size = UDim2.new(2, 0, 1.2, 0)
  459. txt.StudsOffset = Vector3.new(-9, 8, 0)
  460. local text = Instance.new("TextLabel", txt)
  461. text.Size = UDim2.new(10, 0, 7, 0)
  462. text.FontSize = "Size24"
  463. text.TextScaled = true
  464. text.TextTransparency = 0
  465. text.BackgroundTransparency = 1
  466. text.TextTransparency = 0
  467. text.TextStrokeTransparency = 0
  468. text.Font = "Bodoni"
  469. text.TextStrokeColor3 = Color3.new(0, 0, 1)
  470. v = Instance.new("Part")
  471. v.Name = "ColorBrick"
  472. v.Parent = m.Character
  473. v.FormFactor = "Symmetric"
  474. v.Anchored = true
  475. v.CanCollide = false
  476. v.BottomSurface = "Smooth"
  477. v.TopSurface = "Smooth"
  478. v.Size = Vector3.new(10, 5, 3)
  479. v.Transparency = 1
  480. v.CFrame = char.Torso.CFrame
  481. v.BrickColor = BrickColor.new("Alder")
  482. v.Transparency = 1
  483. v.Shape = "Block"
  484. spawn(function()
  485. local TweenService = game:GetService("TweenService")
  486. local Colours = {Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255)}
  487. local Int = 0
  488. while wait(0.5) do
  489. if Int == #Colours then Int = 0 end
  490. Int = Int+1
  491. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  492. end
  493. end)
  494. text.Text = "Am The Burning Void"
  495. wait(2)
  496. text.Text = "I Came Here For..."
  497. wait(3)
  498. text.Text = "DESTROY ALL WORLD"
  499. wait(2)
  500. text.Text = "Burning Void"
  501.  
  502. --//=================================\\
  503. --\\=================================//
  504.  
  505. --//=================================\\
  506. --|| SOME FUNCTIONS
  507. --\\=================================//
  508.  
  509. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  510. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  511. end
  512.  
  513. function PositiveAngle(NUMBER)
  514. if NUMBER >= 0 then
  515. NUMBER = 0
  516. end
  517. return NUMBER
  518. end
  519.  
  520. function NegativeAngle(NUMBER)
  521. if NUMBER <= 0 then
  522. NUMBER = 0
  523. end
  524. return NUMBER
  525. end
  526.  
  527. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  528. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  529. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  530. wave.CFrame = CFRAME
  531. coroutine.resume(coroutine.create(function(PART)
  532. for i = 1, WAIT do
  533. Swait()
  534. mesh.Scale = mesh.Scale + GROW
  535. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  536. if DOESROT == true then
  537. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  538. end
  539. wave.Transparency = wave.Transparency + 0.5 / WAIT
  540. if wave.Transparency > 0.99 then
  541. wave:remove()
  542. end
  543. end
  544. end))
  545. end
  546.  
  547. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  548. for _, c in pairs(PARENT:GetChildren()) do
  549. if c.ClassName == "Model" then
  550. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  551. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  552. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  553. if DIST > (TORSO.Position - FROM).Magnitude then
  554. table.insert(TABLE, c)
  555. end
  556. AddChildrenToTable(FROM, c, DIST, TABLE)
  557. elseif c.ClassName == "Folder" then
  558. AddChildrenToTable(FROM, c, DIST, TABLE)
  559. end
  560. end
  561. end
  562. end
  563.  
  564. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  565. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  566. local mesh
  567. if KIND == "Base" then
  568. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  569. elseif KIND == "Thin" then
  570. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  571. elseif KIND == "Round" then
  572. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  573. end
  574. wave.CFrame = CFRAME
  575. coroutine.resume(coroutine.create(function(PART)
  576. for i = 1, WAIT do
  577. Swait()
  578. mesh.Scale = mesh.Scale + GROW / 10
  579. wave.Transparency = wave.Transparency + 0.5 / WAIT
  580. if wave.Transparency > 0.99 then
  581. wave:remove()
  582. end
  583. end
  584. end))
  585. end
  586.  
  587. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  588. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  589. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  590. wave.CFrame = CFRAME
  591. coroutine.resume(coroutine.create(function(PART)
  592. for i = 1, WAIT do
  593. Swait()
  594. mesh.Scale = mesh.Scale + GROW
  595. wave.Transparency = wave.Transparency + 1 / WAIT
  596. if wave.Transparency > 0.99 then
  597. wave:remove()
  598. end
  599. end
  600. end))
  601. end
  602.  
  603. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  604. local TORSO = Torso
  605. local HUM = Humanoid
  606. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  607. coroutine.wrap(function()
  608. VT = Vector3.new
  609. MRANDOM = math.random
  610. local A = TIME
  611. local B = INTENSITY
  612. local C = true
  613. local HUMANOID = Humanoid
  614. local TIMER = A or 35
  615. local SHAKE = B or 5
  616. local FADE = C or true
  617. if HUMANOID then
  618. local FADER = SHAKE / TIMER
  619. for i = 1, TIMER do
  620. wait()
  621. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  622. end
  623. HUMANOID.CameraOffset = VT(0, 0, 0)
  624. end
  625.  
  626. end)()
  627. end
  628. end
  629.  
  630. function Effect(data)
  631. local FX = data.Effect or 'ResizeAndFade'
  632. local Parent = data.Parent or Effects
  633. local Color = data.Color or C3.N(0,0,255)
  634. local Size = data.Size or V3.N(1,1,1)
  635. local MoveDir = data.MoveDirection or nil
  636. local MeshData = data.Mesh or nil
  637. local SndData = data.Sound or nil
  638. local Frames = data.Frames or 45
  639. local Manual = data.Manual or nil
  640. local Material = data.Material or nil
  641. local CFra = data.CFrame or Torso.CFrame
  642. local Settings = data.FXSettings or {}
  643. local Snd,Prt,Msh;
  644. local Shape = data.Shape or Enum.PartType.Block
  645. coroutine.resume(coroutine.create(function()
  646. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  647. Prt = Manual
  648. else
  649. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  650. Prt.Shape = Shape
  651. end
  652. if(typeof(MeshData) == 'table')then
  653. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  654. elseif(typeof(MeshData) == 'Instance')then
  655. Msh = MeshData:Clone()
  656. Msh.Parent = Prt
  657. elseif(Shape == Enum.PartType.Block)then
  658. Msh = Mesh(Prt,Enum.MeshType.Brick)
  659. end
  660. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  661. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  662. end
  663. if(Snd)then
  664. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  665. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  666. end
  667. local MoveSpeed = nil;
  668. if(MoveDir)then
  669. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  670. end
  671. local Inc = M.RNG()-M.RNG()
  672. local Thingie = 0
  673. local Thingie2 = M.RNG(50,100)/100
  674. if(FX ~= 'Arc')then
  675. for i = 1, Frames do
  676. if(swait and typeof(swait) == 'function')then
  677. swait()
  678. else
  679. wait()
  680. end
  681. if(FX == 'ResizeAndFade')then
  682. if(not Settings.EndSize)then
  683. Settings.EndSize = V3.N(0,0,0)
  684. end
  685. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  686. if(Settings.EndIsIncrement)then
  687. Prt.Size = Prt.Size + Settings.EndSize
  688. else
  689. Prt.Size = Prt.Size - grow/Frames
  690. end
  691. Prt.Transparency = (i/Frames)
  692. elseif(FX == 'Fade')then
  693. Prt.Transparency = (i/Frames)
  694. end
  695.  
  696. if(Settings.RandomizeCFrame)then
  697. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  698. end
  699. if(MoveDir and MoveSpeed)then
  700. local Orientation = Prt.Orientation
  701. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  702. Prt.Orientation = Orientation
  703. end
  704. end
  705. Prt:destroy()
  706. else
  707. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  708. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  709. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  710. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  711. assert(start ~= nil,"You need to specify a start point!")
  712. assert(endP ~= nil,"You need to specify an end point!")
  713. for i = 0, 1, Settings.Speed or 0.01 do
  714. if(swait and typeof(swait) == 'function')then
  715. swait()
  716. else
  717. wait()
  718. end
  719. if(Settings.Home)then
  720. endP = Settings.Home.CFrame
  721. end
  722. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  723. end
  724. if(Settings.RemoveOnGoal)then
  725. Prt:destroy()
  726. end
  727. end
  728. end))
  729. return Prt,Msh,Snd
  730. end
  731.  
  732. function RightWing()
  733. for i = 1, 2 do
  734. local PART
  735. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.5, 0.5, 0.5), false)
  736. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  737. table.insert(RWINGS, WingWeld)
  738. PART = Wing
  739. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "LargeWing", VT(1, 1.7, 1), false)
  740. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  741. PART = Wing
  742. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.5, 0.5, 0.5), false)
  743. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  744. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Alder", "WingPart", VT(1, 0.2, 0.51), false)
  745. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  746. PART = Wing
  747. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.2, 0.5, 0.2), false)
  748. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  749. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.8, 0.15, 0.15), false)
  750. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  751. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Alder", "WingPart", VT(0.25, 0.2, 0.25), false)
  752. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  753. PART = Wing
  754. table.insert(RWINGS, WingWeld)
  755. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.4, 0.5, 0.4), false)
  756. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  757. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Alder", "WingPart", VT(0.45, 0.2, 0.45), false)
  758. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  759. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.15, 0.15), false)
  760. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  761. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.1, 0.1), false)
  762. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  763. PART = Wing
  764. table.insert(RWINGS, WingWeld)
  765. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.2, 0.5, 0.2), false)
  766. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  767. PART = Wing
  768. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.5, 0.5, 0.5), false)
  769. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  770. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.3, 0.3), false)
  771. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  772. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.2, 0.2), false)
  773. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  774. PART = Wing
  775. table.insert(RWINGS, WingWeld)
  776. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 1, 1), false)
  777. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  778. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.3, 0.3, 0.3), false)
  779. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  780. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.7, 0.7, 0.7), false)
  781. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  782. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "WingPart", VT(0.45, 0.45, 0.45), false)
  783. table.insert(EYES, Wing1)
  784. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  785. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.1, 0.1), false)
  786. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  787. PART = Wing
  788. table.insert(RWINGS, WingWeld)
  789. end
  790. BODY = {}
  791. for _, c in pairs(Character:GetDescendants()) do
  792. if c:IsA("BasePart") then
  793. table.insert(BODY, {
  794. c,
  795. c.Parent,
  796. c.Material,
  797. c.Color
  798. })
  799. elseif c:IsA("JointInstance") then
  800. table.insert(BODY, {
  801. c,
  802. c.Parent,
  803. nil,
  804. nil
  805. })
  806. end
  807. end
  808. end
  809. function LeftWing()
  810. for i = 1, 2 do
  811. local PART
  812. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.5, 0.5, 0.5), false)
  813. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  814. table.insert(LWINGS, WingWeld)
  815. PART = Wing
  816. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "LargeWing", VT(1, 1.7, 1), false)
  817. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  818. PART = Wing
  819. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.5, 0.5, 0.5), false)
  820. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  821. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Alder", "WingPart", VT(1, 0.2, 0.51), false)
  822. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  823. PART = Wing
  824. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.2, 0.5, 0.2), false)
  825. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  826. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.8, 0.15, 0.15), false)
  827. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  828. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Alder", "WingPart", VT(0.25, 0.2, 0.25), false)
  829. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  830. PART = Wing
  831. table.insert(LWINGS, WingWeld)
  832. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.4, 0.5, 0.4), false)
  833. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  834. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Alder", "WingPart", VT(0.45, 0.2, 0.45), false)
  835. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  836. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.15, 0.15), false)
  837. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  838. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.1, 0.1), false)
  839. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  840. PART = Wing
  841. table.insert(LWINGS, WingWeld)
  842. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.2, 0.5, 0.2), false)
  843. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  844. PART = Wing
  845. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.5, 0.5, 0.5), false)
  846. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  847. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.3, 0.3), false)
  848. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  849. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.2, 0.2), false)
  850. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  851. PART = Wing
  852. table.insert(LWINGS, WingWeld)
  853. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 1, 1), false)
  854. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  855. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.3, 0.3, 0.3), false)
  856. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  857. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.7, 0.7, 0.7), false)
  858. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  859. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "WingPart", VT(0.45, 0.45, 0.45), false)
  860. table.insert(EYES, Wing1)
  861. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  862. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.1, 0.1), false)
  863. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  864. PART = Wing
  865. table.insert(LWINGS, WingWeld)
  866. end
  867. BODY = {}
  868. for _, c in pairs(Character:GetDescendants()) do
  869. if c:IsA("BasePart") then
  870. table.insert(BODY, {
  871. c,
  872. c.Parent,
  873. c.Material,
  874. c.Color
  875. })
  876. elseif c:IsA("JointInstance") then
  877. table.insert(BODY, {
  878. c,
  879. c.Parent,
  880. nil,
  881. nil
  882. })
  883. end
  884. end
  885. end
  886.  
  887. function Swait(NUMBER)
  888. if NUMBER == 0 or NUMBER == nil then
  889. ArtificialHB.Event:wait()
  890. else
  891. for i = 1, NUMBER do
  892. ArtificialHB.Event:wait()
  893. end
  894. end
  895. end
  896.  
  897. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  898. local NEWMESH = IT(MESH)
  899. if MESH == "SpecialMesh" then
  900. NEWMESH.MeshType = MESHTYPE
  901. if MESHID ~= "nil" and MESHID ~= "" then
  902. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  903. end
  904. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  905. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  906. end
  907. end
  908. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  909. NEWMESH.Scale = SCALE
  910. NEWMESH.Parent = PARENT
  911. return NEWMESH
  912. end
  913.  
  914. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  915. local NEWPART = IT("Part")
  916. NEWPART.formFactor = FORMFACTOR
  917. NEWPART.Reflectance = REFLECTANCE
  918. NEWPART.Transparency = TRANSPARENCY
  919. NEWPART.CanCollide = false
  920. NEWPART.Locked = true
  921. NEWPART.Anchored = true
  922. if ANCHOR == false then
  923. NEWPART.Anchored = false
  924. end
  925. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  926. NEWPART.Name = NAME
  927. NEWPART.Size = SIZE
  928. NEWPART.Position = Torso.Position
  929. NEWPART.Material = MATERIAL
  930. NEWPART:BreakJoints()
  931. NEWPART.Parent = PARENT
  932. return NEWPART
  933. end
  934.  
  935. local function weldBetween(a, b)
  936. local weldd = Instance.new("ManualWeld")
  937. weldd.Part0 = a
  938. weldd.Part1 = b
  939. weldd.C0 = CFrame.new()
  940. weldd.C1 = b.CFrame:inverse() * a.CFrame
  941. weldd.Parent = a
  942. return weldd
  943. end
  944.  
  945.  
  946. function QuaternionFromCFrame(cf)
  947. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  948. local trace = m00 + m11 + m22
  949. if trace > 0 then
  950. local s = math.sqrt(1 + trace)
  951. local recip = 0.5 / s
  952. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  953. else
  954. local i = 0
  955. if m11 > m00 then
  956. i = 1
  957. end
  958. if m22 > (i == 0 and m00 or m11) then
  959. i = 2
  960. end
  961. if i == 0 then
  962. local s = math.sqrt(m00 - m11 - m22 + 1)
  963. local recip = 0.5 / s
  964. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  965. elseif i == 1 then
  966. local s = math.sqrt(m11 - m22 - m00 + 1)
  967. local recip = 0.5 / s
  968. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  969. elseif i == 2 then
  970. local s = math.sqrt(m22 - m00 - m11 + 1)
  971. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  972. end
  973. end
  974. end
  975.  
  976. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  977. local xs, ys, zs = x + x, y + y, z + z
  978. local wx, wy, wz = w * xs, w * ys, w * zs
  979. local xx = x * xs
  980. local xy = x * ys
  981. local xz = x * zs
  982. local yy = y * ys
  983. local yz = y * zs
  984. local zz = z * zs
  985. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  986. end
  987.  
  988. function QuaternionSlerp(a, b, t)
  989. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  990. local startInterp, finishInterp;
  991. if cosTheta >= 0.0001 then
  992. if (1 - cosTheta) > 0.0001 then
  993. local theta = ACOS(cosTheta)
  994. local invSinTheta = 1 / SIN(theta)
  995. startInterp = SIN((1 - t) * theta) * invSinTheta
  996. finishInterp = SIN(t * theta) * invSinTheta
  997. else
  998. startInterp = 1 - t
  999. finishInterp = t
  1000. end
  1001. else
  1002. if (1 + cosTheta) > 0.0001 then
  1003. local theta = ACOS(-cosTheta)
  1004. local invSinTheta = 1 / SIN(theta)
  1005. startInterp = SIN((t - 1) * theta) * invSinTheta
  1006. finishInterp = SIN(t * theta) * invSinTheta
  1007. else
  1008. startInterp = t - 1
  1009. finishInterp = t
  1010. end
  1011. end
  1012. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1013. end
  1014.  
  1015. function Clerp(a, b, t)
  1016. local qa = {QuaternionFromCFrame(a)}
  1017. local qb = {QuaternionFromCFrame(b)}
  1018. local ax, ay, az = a.x, a.y, a.z
  1019. local bx, by, bz = b.x, b.y, b.z
  1020. local _t = 1 - t
  1021. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1022. end
  1023.  
  1024. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1025. local frame = IT("Frame")
  1026. frame.BackgroundTransparency = TRANSPARENCY
  1027. frame.BorderSizePixel = BORDERSIZEPIXEL
  1028. frame.Position = POSITION
  1029. frame.Size = SIZE
  1030. frame.BackgroundColor3 = COLOR
  1031. frame.BorderColor3 = BORDERCOLOR
  1032. frame.Name = NAME
  1033. frame.Parent = PARENT
  1034. return frame
  1035. end
  1036.  
  1037. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1038. local type = type
  1039. local rng = Instance.new("Part", char)
  1040. rng.Anchored = true
  1041. rng.BrickColor = color
  1042. rng.CanCollide = false
  1043. rng.FormFactor = 3
  1044. rng.Name = "Ring"
  1045. rng.Material = "Neon"
  1046. rng.Size = Vector3.new(1, 1, 1)
  1047. rng.Transparency = 0
  1048. rng.TopSurface = 0
  1049. rng.BottomSurface = 0
  1050. rng.CFrame = pos
  1051. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1052. local rngm = Instance.new("SpecialMesh", rng)
  1053. rngm.MeshType = "Brick"
  1054. rngm.Scale = VT(x1,y1,z1)
  1055. if rainbowmode == true then
  1056. rng.Color = Color3.new(r/255,g/255,b/255)
  1057. end
  1058. local scaler2 = 1
  1059. local speeder = FastSpeed/10
  1060. if type == "Add" then
  1061. scaler2 = 1*value
  1062. elseif type == "Divide" then
  1063. scaler2 = 1/value
  1064. end
  1065. coroutine.resume(coroutine.create(function()
  1066. for i = 0,10/bonuspeed,0.1 do
  1067. swait()
  1068. if type == "Add" then
  1069. scaler2 = scaler2 - 0.01*value/bonuspeed
  1070. elseif type == "Divide" then
  1071. scaler2 = scaler2 - 0.01/value*bonuspeed
  1072. end
  1073. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1074. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1075. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1076. end
  1077. rng:Destroy()
  1078. end))
  1079. end
  1080.  
  1081. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1082. local label = IT("TextLabel")
  1083. label.BackgroundTransparency = 1
  1084. label.Size = UD2(1, 0, 1, 0)
  1085. label.Position = UD2(0, 0, 0, 0)
  1086. label.TextColor3 = TEXTCOLOR
  1087. label.TextStrokeTransparency = STROKETRANSPARENCY
  1088. label.TextTransparency = TRANSPARENCY
  1089. label.FontSize = TEXTFONTSIZE
  1090. label.Font = TEXTFONT
  1091. label.BorderSizePixel = BORDERSIZEPIXEL
  1092. label.TextScaled = false
  1093. label.Text = TEXT
  1094. label.Name = NAME
  1095. label.Parent = PARENT
  1096. return label
  1097. end
  1098.  
  1099. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1100. local type = type
  1101. local rng = Instance.new("Part", char)
  1102. rng.Anchored = true
  1103. rng.BrickColor = color
  1104. rng.CanCollide = false
  1105. rng.FormFactor = 3
  1106. rng.Name = "Ring"
  1107. rng.Material = "Neon"
  1108. rng.Size = Vector3.new(1, 1, 1)
  1109. rng.Transparency = 0
  1110. rng.TopSurface = 0
  1111. rng.BottomSurface = 0
  1112. rng.CFrame = pos
  1113. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1114. local rngm = Instance.new("SpecialMesh", rng)
  1115. rngm.MeshType = MType
  1116. rngm.Scale = Vector3.new(x1, y1, z1)
  1117. local scaler2 = 1
  1118. local speeder = FastSpeed
  1119. if type == "Add" then
  1120. scaler2 = 1 * value
  1121. elseif type == "Divide" then
  1122. scaler2 = 1 / value
  1123. end
  1124. coroutine.resume(coroutine.create(function()
  1125. for i = 0, 10 / bonuspeed, 0.1 do
  1126. swait()
  1127. if type == "Add" then
  1128. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1129. elseif type == "Divide" then
  1130. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1131. end
  1132. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1133. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1134. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1135. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1136. end
  1137. rng:Destroy()
  1138. end))
  1139. end
  1140.  
  1141. function NoOutlines(PART)
  1142. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1143. end
  1144.  
  1145. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1146. local NEWWELD = IT(TYPE)
  1147. NEWWELD.Part0 = PART0
  1148. NEWWELD.Part1 = PART1
  1149. NEWWELD.C0 = C0
  1150. NEWWELD.C1 = C1
  1151. NEWWELD.Parent = PARENT
  1152. return NEWWELD
  1153. end
  1154.  
  1155. local S = IT("Sound")
  1156. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1157. local NEWSOUND = nil
  1158. coroutine.resume(coroutine.create(function()
  1159. NEWSOUND = S:Clone()
  1160. NEWSOUND.Parent = PARENT
  1161. NEWSOUND.Volume = VOLUME
  1162. NEWSOUND.Pitch = PITCH
  1163. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1164. NEWSOUND:play()
  1165. if DOESLOOP == true then
  1166. NEWSOUND.Looped = true
  1167. else
  1168. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1169. NEWSOUND:remove()
  1170. end
  1171. end))
  1172. return NEWSOUND
  1173. end
  1174.  
  1175. function CFrameFromTopBack(at, top, back)
  1176. local right = top:Cross(back)
  1177. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1178. end
  1179.  
  1180. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1181. function Lightning(Table)
  1182. local Color = Table.Color or C3(0,0,255)
  1183. local StartPos = Table.Start or Torso.Position
  1184. local EndPos = Table.End or Mouse.Hit.p
  1185. local SegmentLength = Table.SegmentL or 2
  1186. local Thickness = Table.Thickness or 0.1
  1187. local Dissapear = Table.DoesFade or false
  1188. local Parent = Table.Ignore or Character
  1189. local MaxDist = Table.MaxDist or 400
  1190. local Branches = Table.Branches or false
  1191. local Thicken = Table.Thicken or false
  1192. local FadeTime = Table.FadeTime or 15
  1193. local FadeIn = Table.FadeIn or false
  1194. local Material = Table.Material or "Neon"
  1195. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1196. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1197. local LIGHTNINGMODEL = IT("Model",Effects)
  1198. LIGHTNINGMODEL.Name = "Lightning"
  1199. local LastBolt = nil
  1200. for E = 1, DISTANCE do
  1201. local ExtraSize = 0
  1202. if Thicken == true then
  1203. ExtraSize = (DISTANCE-E)/15
  1204. end
  1205. local TRANSPARENCY = 0
  1206. if FadeIn == true then
  1207. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1208. if TRANSPARENCY < 0 then
  1209. TRANSPARENCY = 0
  1210. end
  1211. end
  1212. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1213. PART.Color = Color
  1214. MakeForm(PART,"Cyl")
  1215. if LastBolt == nil then
  1216. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1217. else
  1218. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1219. end
  1220. LastBolt = PART
  1221. if Branches == true and E < (DISTANCE-5) then
  1222. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1223. if CHOICE == 1 then
  1224. local LASTBRANCH = nil
  1225. for i = 1, MRANDOM(2,5) do
  1226. local ExtraSize2 = 0
  1227. if Thicken == true then
  1228. ExtraSize = ((DISTANCE-E)/25)/i
  1229. end
  1230. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1231. PART.Color = Color
  1232. MakeForm(PART,"Cyl")
  1233. if LASTBRANCH == nil then
  1234. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1235. else
  1236. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1237. end
  1238. LASTBRANCH = PART
  1239. end
  1240. end
  1241. end
  1242. end
  1243. if Dissapear == true then
  1244. coroutine.resume(coroutine.create(function()
  1245. for i = 1, FadeTime do
  1246. Swait()
  1247. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1248. if c.ClassName == "Part" then
  1249. c.Transparency = c.Transparency + (i/FadeTime)/10
  1250. end
  1251. end
  1252. end
  1253. LIGHTNINGMODEL:remove()
  1254. end))
  1255. elseif Dissapear == false then
  1256. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1257. end
  1258. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1259. end
  1260.  
  1261. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1262. function WACKYEFFECT(Table)
  1263. local TYPE = (Table.EffectType or "Sphere")
  1264. local SIZE = (Table.Size or VT(6,6,6))
  1265. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1266. local TRANSPARENCY = (Table.Transparency or 0)
  1267. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1268. local CFRAME = (Table.CFrame or Torso.CFrame)
  1269. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1270. local ROTATION1 = (Table.RotationX or 0)
  1271. local ROTATION2 = (Table.RotationY or 0)
  1272. local ROTATION3 = (Table.RotationZ or 0)
  1273. local MATERIAL = "Neon"
  1274. local COLOR = color
  1275. local TIME = (Table.Time or 45)
  1276. local SOUNDID = (Table.SoundID or nil)
  1277. local SOUNDPITCH = (Table.SoundPitch or nil)
  1278. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1279. coroutine.resume(coroutine.create(function()
  1280. local PLAYSSOUND = false
  1281. local SOUND = nil
  1282. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1283. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1284. PLAYSSOUND = true
  1285. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1286. end
  1287. EFFECT.Color = color
  1288. local MSH = nil
  1289. if TYPE == "Sphere" then
  1290. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1291. elseif TYPE == "Block" then
  1292. MSH = IT("BlockMesh",EFFECT)
  1293. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1294. elseif TYPE == "Wave" then
  1295. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1296. elseif TYPE == "Ring" then
  1297. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1298. elseif TYPE == "Slash" then
  1299. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1300. elseif TYPE == "Round Slash" then
  1301. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1302. elseif TYPE == "Swirl" then
  1303. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1304. elseif TYPE == "Skull" then
  1305. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1306. elseif TYPE == "Crystal" then
  1307. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1308. end
  1309. if MSH ~= nil then
  1310. local MOVESPEED = nil
  1311. if MOVEDIRECTION ~= nil then
  1312. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1313. end
  1314. local GROWTH = SIZE - ENDSIZE
  1315. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1316. if TYPE == "Block" then
  1317. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1318. else
  1319. EFFECT.CFrame = CFRAME
  1320. end
  1321. for LOOP = 1, TIME+1 do
  1322. Swait()
  1323. MSH.Scale = MSH.Scale - GROWTH/TIME
  1324. if TYPE == "Wave" then
  1325. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1326. end
  1327. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1328. if TYPE == "Block" then
  1329. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1330. else
  1331. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1332. end
  1333. if MOVEDIRECTION ~= nil then
  1334. local ORI = EFFECT.Orientation
  1335. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1336. EFFECT.Orientation = ORI
  1337. end
  1338. end
  1339. if PLAYSSOUND == false then
  1340. EFFECT:remove()
  1341. else
  1342. SOUND.Stopped:Connect(function()
  1343. EFFECT:remove()
  1344. end)
  1345. end
  1346. else
  1347. if PLAYSSOUND == false then
  1348. EFFECT:remove()
  1349. else
  1350. repeat Swait() until SOUND.Playing == false
  1351. EFFECT:remove()
  1352. end
  1353. end
  1354. end))
  1355. end
  1356. function MakeForm(PART,TYPE)
  1357. if TYPE == "Cyl" then
  1358. local MSH = IT("CylinderMesh",PART)
  1359. elseif TYPE == "Ball" then
  1360. local MSH = IT("SpecialMesh",PART)
  1361. MSH.MeshType = "Sphere"
  1362. elseif TYPE == "Wedge" then
  1363. local MSH = IT("SpecialMesh",PART)
  1364. MSH.MeshType = "Wedge"
  1365. end
  1366. end
  1367. function SpawnTrail(FROM,TO,BIG)
  1368. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright yellow", "Trail", VT(0,0,0))
  1369. MakeForm(TRAIL,"Cyl")
  1370. local DIST = (FROM - TO).Magnitude
  1371. if BIG == true then
  1372. TRAIL.Size = VT(0.5,DIST,0.5)
  1373. else
  1374. TRAIL.Size = VT(0.25,DIST,0.25)
  1375. end
  1376. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1377. coroutine.resume(coroutine.create(function()
  1378. for i = 1, 5 do
  1379. Swait()
  1380. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1381. end
  1382. TRAIL:remove()
  1383. end))
  1384. end
  1385.  
  1386. Debris = game:GetService("Debris")
  1387.  
  1388. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1389. local DIRECTION = CF(StartPos,EndPos).lookVector
  1390. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1391. end
  1392.  
  1393. function turnto(position)
  1394. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1395. end
  1396. Circle = nil
  1397. CircleParts = {}
  1398. Equipped = false
  1399.  
  1400. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1401. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1402. end
  1403.  
  1404. Equipped = true
  1405. Circle = Instance.new("Model")
  1406. Circle.Name = "Circle"
  1407. Angle = 0
  1408. for i = 1, 1 do
  1409. local CirclePart = Instance.new("Part")
  1410. CirclePart.Name = "CirclePart"
  1411. CirclePart.Transparency = 1
  1412. CirclePart.BrickColor = BrickColor.new("Deep orange")
  1413. CirclePart.Material = Enum.Material.Plastic
  1414. CirclePart.Shape = Enum.PartType.Block
  1415. CirclePart.FormFactor = Enum.FormFactor.Custom
  1416. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1417. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1418. CirclePart.Anchored = true
  1419. CirclePart.CanCollide = false
  1420. CirclePart.Locked = true
  1421. CirclePart.Size = Vector3.new(10, 0.2, 10)
  1422. local Aura = Instance.new('ParticleEmitter')
  1423. Aura.Name = "Aura"
  1424. Aura.Texture = "rbxassetid://332392312"
  1425. Aura.Parent = CirclePart
  1426. Aura.LightEmission = 0
  1427. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1428. Aura.Color = ColorSequence.new(Color3.new(0,0,255),Color3.new(0,0,255))
  1429. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1430. Aura.LockedToPart = false
  1431. Aura.Lifetime = NumberRange.new(1)
  1432. Aura.Rate = 50
  1433. Aura.Speed = NumberRange.new(2.5)
  1434. Aura.SpreadAngle = Vector2.new(80,80)
  1435. local BlockMesh = Instance.new("BlockMesh")
  1436. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1437. BlockMesh.Parent = CirclePart
  1438. CirclePart.Parent = Circle
  1439. local Star = Instance.new("Decal", CirclePart)
  1440. Star.Texture = "http://www.roblox.com/asset/?id=332392312"
  1441. Star.Face = "Top"
  1442. local Light = Instance.new("PointLight", CirclePart)
  1443. Light.Color = Color3.new(0,0,255)
  1444. Light.Brightness = 100
  1445. Light.Range = 15
  1446. table.insert(CircleParts, CirclePart)
  1447. end
  1448. Spawn(function()
  1449. while Equipped and Humanoid.Parent and Torso.Parent do
  1450. if Angle == 360 then
  1451. Angle = 0
  1452. end
  1453. Angle = Angle + 0.05
  1454. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1455. if Hit then
  1456. if not Circle.Parent then
  1457. Circle.Parent = Character
  1458. end
  1459. for i, v in pairs(CircleParts) do
  1460. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1461. end
  1462. else
  1463. Circle.Parent = nil
  1464. end
  1465. wait()
  1466. end
  1467. end)
  1468. --//=================================\\
  1469. --|| WEAPON CREATION
  1470. --\\=================================//
  1471. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  1472. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.5, -0.5, 0.45) * ANGLES(RAD(110), RAD(0), RAD(-15)), CF(0, 0, 0))
  1473. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.4,1.4,0.4),false)
  1474. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1475. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "Light", VT(0.35,1.4,0.35),false)
  1476. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1477. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  1478. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1479.  
  1480. local DECAL = IT("Decal",Part)
  1481. DECAL.Texture = "http://www.roblox.com/asset/?id=332392312"
  1482. DECAL.Face = "Top"
  1483.  
  1484. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  1485. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1486. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1487. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  1488. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1489. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  1490. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  1491. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1492. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "Eon", VT(0.5,0.5,1.25),false)
  1493. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1494. --------------------------------------------------------------------------
  1495. ---------------------------------------
  1496. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1497.  
  1498. for i = 1, 35 do
  1499. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1500. FACE.Color = C3(0,0,255)
  1501. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1502. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1503. end
  1504. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Alder", "Eye", VT(0.6,0.1,1)/2,false)
  1505. MakeForm(Eye,"Ball")
  1506. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1507. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Alder", "Eye", VT(0.6,0.1,1)/2,false)
  1508. MakeForm(Eye,"Ball")
  1509. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1510. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Alder", "Eye", VT(0.1,1,1)/2,false)
  1511. MakeForm(Eye,"Ball")
  1512. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1513. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Alder", "Eye", VT(0.1,1,1)/2,false)
  1514. MakeForm(Eye,"Ball")
  1515. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1516.  
  1517. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "Eon", VT(0.5,0.5,1.25),false)
  1518. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1519.  
  1520. local Particle = IT("ParticleEmitter",nil)
  1521. Particle.Enabled = false
  1522. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1523. Particle.LightEmission = 0.5
  1524. Particle.Rate = 150
  1525. Particle.ZOffset = 0.2
  1526. Particle.Rotation = NumberRange.new(-180, 180)
  1527. Particle.RotSpeed = NumberRange.new(-180, 180)
  1528. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1529. Particle.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255),C3(0,0,255),C3(0,0,255),C3(0,0,255),C3(0,0,255),C3(0,0,255),C3(0,0,255))
  1530.  
  1531. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1532. function ParticleEmitter(Table)
  1533. local PRTCL = Particle:Clone()
  1534. local Speed = Table.Speed or 5
  1535. local Drag = Table.Drag or 0
  1536. local Size1 = Table.Size1 or 1
  1537. local Size2 = Table.Size2 or 5
  1538. local Lifetime1 = Table.Lifetime1 or 1
  1539. local Lifetime2 = Table.Lifetime2 or 1.5
  1540. local Parent = Table.Parent or Torso
  1541. local Emit = Table.Emit or 100
  1542. local Offset = Table.Offset or 360
  1543. local Acel = Table.Acel or VT(0,0,0)
  1544. local Enabled = Table.Enabled or false
  1545. PRTCL.Parent = Parent
  1546. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1547. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1548. PRTCL.Speed = NumberRange.new(Speed)
  1549. PRTCL.VelocitySpread = Offset
  1550. PRTCL.Drag = Drag
  1551. PRTCL.Acceleration = Acel
  1552. if Enabled == false then
  1553. PRTCL:Emit(Emit)
  1554. Debris:AddItem(PRTCL,Lifetime2)
  1555. else
  1556. PRTCL.Enabled = true
  1557. end
  1558. return PRTCL
  1559. end
  1560.  
  1561. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.2,0.6,0.2),false)
  1562. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1563. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.2,0.5,0.2),false)
  1564. MakeForm(Part,"Wedge")
  1565. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1566. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.2,0.3,0.2),false)
  1567. MakeForm(Part,"Wedge")
  1568. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1569. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.3,0.3,0.3),false)
  1570. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1571. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.3,0.5,0.5),false)
  1572. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1573. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.4,0.4,0.4),false)
  1574. MakeForm(Part,"Cyl")
  1575. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1576. for i = 1, 8 do
  1577. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Eye", VT(0,0.35,0.41),false)
  1578. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1579. end
  1580. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Eye", VT(0.38,0.41,0.38),false)
  1581. MakeForm(Part,"Cyl")
  1582. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1583. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.37,0.5,0.37),false)
  1584. MakeForm(Part,"Ball")
  1585. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1586. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.2,0.7,0.4),false)
  1587. MakeForm(Part,"Wedge")
  1588. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1589. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.3,0.4,0.2),false)
  1590. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1591. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.35,0.35,0.35),false)
  1592. MakeForm(Part,"Cyl")
  1593. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1594. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.5,0.1,0.5),false)
  1595. MakeForm(Part,"Cyl")
  1596. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1597. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.5,0.1,0.45),false)
  1598. MakeForm(Part,"Cyl")
  1599. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1600. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.2,0.5,0.2),false)
  1601. MakeForm(Part,"Wedge")
  1602. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1603. local LASTPART = Handle
  1604. for i = 1, 10 do
  1605. if LASTPART == Handle then
  1606. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.1,0.2,0),false)
  1607. LASTPART = Part
  1608. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1609. else
  1610. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.1,0.05,0),false)
  1611. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1612. LASTPART = Part
  1613. end
  1614. end
  1615.  
  1616. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.15,2,0.15),false)
  1617. MakeForm(Barrel,"Cyl")
  1618. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1619. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.25,1,0.25),false)
  1620. MakeForm(Part,"Cyl")
  1621. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1622. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0,0.1,0.2),false)
  1623. MakeForm(Part,"Wedge")
  1624. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1625. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Eye", VT(0.125,0,0.125),false)
  1626. MakeForm(Hole,"Cyl")
  1627. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1628. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0,0,0),false)
  1629. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1630. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1631. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Alder", "Eye", VT(0,0,0),false)
  1632. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1633. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1634. coroutine.resume(coroutine.create(function()
  1635. while wait() do
  1636. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1637. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1638. end
  1639. end))
  1640.  
  1641. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1642. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1643.  
  1644.  
  1645. Weapon.Parent = Character
  1646. for _, c in pairs(Weapon:GetChildren()) do
  1647. if c.ClassName == "Part" then
  1648. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1649. end
  1650. end
  1651.  
  1652. function swait(num)
  1653. if num == 0 or num == nil then
  1654. ArtificialHB.Event:wait()
  1655. else
  1656. for i = 0, num do
  1657. ArtificialHB.Event:wait()
  1658. end
  1659. end
  1660. end
  1661.  
  1662. function chatfunc(text)
  1663. local chat = coroutine.wrap(function()
  1664. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1665. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1666. end
  1667. local Bill = Instance.new("BillboardGui",Character)
  1668. Bill.Size = UDim2.new(0,100,0,40)
  1669. Bill.StudsOffset = Vector3.new(0,3,0)
  1670. Bill.Adornee = Character.Head
  1671. Bill.Name = "TalkingBillBoard"
  1672. local Hehe = Instance.new("TextLabel",Bill)
  1673. Hehe.BackgroundTransparency = 1
  1674. Hehe.BorderSizePixel = 0
  1675. Hehe.Text = ""
  1676. Hehe.Font = "Bodoni"
  1677. Hehe.TextSize = 40
  1678. Hehe.TextStrokeTransparency = 0
  1679. Hehe.Size = UDim2.new(1,0,0.5,0)
  1680. coroutine.resume(coroutine.create(function()
  1681. while Hehe ~= nil do
  1682. swait()
  1683. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1684. Hehe.Rotation = math.random(-5,5)
  1685. Hehe.TextColor3 = Color3.new(0,0,255)
  1686. Hehe.TextStrokeColor3 = Color3.new(0,0,255)
  1687. end
  1688. end))
  1689. for i = 1,string.len(text),1 do
  1690. swait()
  1691. Hehe.Text = string.sub(text,1,i)
  1692. end
  1693. swait(90)--Re[math.random(1, 93)]
  1694. for i = 0, 1, .025 do
  1695. swait()
  1696. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1697. Hehe.TextStrokeTransparency = i
  1698. Hehe.TextTransparency = i
  1699. end
  1700. Bill:Destroy()
  1701. end)
  1702. chat()
  1703. end
  1704.  
  1705. function onChatted(msg)
  1706. chatfunc(msg)
  1707. end
  1708.  
  1709. Player.Chatted:connect(onChatted)
  1710.  
  1711. local BODY = {}
  1712. for _, c in pairs(Character:GetDescendants()) do
  1713. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1714. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1715. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1716. end
  1717. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1718. elseif c:IsA("JointInstance") then
  1719. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1720. end
  1721. end
  1722.  
  1723. function refit()
  1724. Character.Parent = workspace
  1725. for e = 1, #BODY do
  1726. if BODY[e] ~= nil then
  1727. local STUFF = BODY[e]
  1728. local PART = STUFF[1]
  1729. local PARENT = STUFF[2]
  1730. local MATERIAL = STUFF[3]
  1731. local COLOR = STUFF[4]
  1732. local TRANSPARENCY = STUFF[5]
  1733. --local SIZE = STUFF[6]
  1734. local NAME = STUFF[7]
  1735. if PART.ClassName == "Part" and PART ~= RootPart then
  1736. PART.Material = MATERIAL
  1737. PART.Transparency = TRANSPARENCY
  1738. PART.Name = NAME
  1739. end
  1740. if PART.Parent ~= PARENT then
  1741. Humanoid:remove()
  1742. PART.Parent = PARENT
  1743. Humanoid = IT("Humanoid",Character)
  1744. end
  1745. end
  1746. end
  1747. end
  1748.  
  1749. local SKILLTEXTCOLOR = C3(0,0,255)
  1750. local SKILLFONT = "Code"
  1751. local SKILLTEXTSIZE = 7
  1752.  
  1753. Humanoid.Died:connect(function()
  1754. refit()
  1755. end)
  1756.  
  1757. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1758. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1759. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1760. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1761. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1762. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1763. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1764. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1765. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1766. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1767. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1768. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1769.  
  1770. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1771. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1772. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1773. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1774. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1775. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1776. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1777. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1778. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1779. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1780. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1781. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1782.  
  1783. function printbye(Name)
  1784. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1785. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1786. end
  1787.  
  1788. workspace.ChildAdded:connect(function(instance)
  1789. for BANISH = 1, #TOBANISH do
  1790. if TOBANISH[BANISH] ~= nil then
  1791. if instance.Name == TOBANISH[BANISH] then
  1792. coroutine.resume(coroutine.create(function()
  1793. printbye(instance.Name)
  1794. instance:ClearAllChildren()
  1795. Debris:AddItem(instance,0.0005)
  1796. end))
  1797. end
  1798. end
  1799. end
  1800. end)
  1801.  
  1802. --//=================================\\
  1803. --|| DAMAGING
  1804. --\\=================================//
  1805.  
  1806. function Banish(Foe)
  1807. if Foe then
  1808. coroutine.resume(coroutine.create(function()
  1809. --if game.Players:FindFirstChild(Foe.Name) then
  1810. table.insert(TOBANISH,Foe.Name)
  1811. printbye(Foe.Name)
  1812. --end
  1813. Foe.Archivable = true
  1814. local CLONE = Foe:Clone()
  1815. Foe:Destroy()
  1816. CLONE.Parent = Effects
  1817. CLONE:BreakJoints()
  1818. local MATERIALS = {"Glass","Neon"}
  1819. for _, c in pairs(CLONE:GetDescendants()) do
  1820. if c:IsA("BasePart") then
  1821. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1822. CreateSound(340722848, c, 10, 1, false)
  1823. end
  1824. c.Anchored = true
  1825. c.Transparency = c.Transparency + 0.2
  1826. c.Material = MATERIALS[MRANDOM(1,2)]
  1827. c.Color = C3(0,0,255)
  1828. if c.ClassName == "MeshPart" then
  1829. c.TextureID = ""
  1830. end
  1831. if c:FindFirstChildOfClass("SpecialMesh") then
  1832. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1833. end
  1834. if c:FindFirstChildOfClass("Decal") then
  1835. c:FindFirstChildOfClass("Decal"):remove()
  1836. end
  1837. c.Name = "Banished"
  1838. c.CanCollide = false
  1839. else
  1840. c:remove()
  1841. end
  1842. end
  1843. local A = false
  1844. for i = 1, 35 do
  1845. if A == false then
  1846. A = true
  1847. elseif A == true then
  1848. A = false
  1849. end
  1850. for _, c in pairs(CLONE:GetDescendants()) do
  1851. if c:IsA("BasePart") then
  1852. c.Anchored = true
  1853. c.Material = MATERIALS[MRANDOM(1,2)]
  1854. c.Transparency = c.Transparency + 0.8/35
  1855. if A == false then
  1856. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1857. elseif A == true then
  1858. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1859. end
  1860. end
  1861. end
  1862. Swait()
  1863. end
  1864. CLONE:remove()
  1865. end))
  1866. end
  1867. end
  1868.  
  1869.  
  1870.  
  1871.  
  1872. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1873. local CHILDREN = workspace:GetDescendants()
  1874. for index, CHILD in pairs(CHILDREN) do
  1875. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1876. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1877. if HUM then
  1878. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1879. if TORSO then
  1880. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1881. if ISBANISH == true then
  1882. Banish(CHILD)
  1883. else
  1884. if ISBANISH == "Gravity" then
  1885. HUM.PlatformStand = true
  1886. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1887. local grav = Instance.new("BodyPosition",TORSO)
  1888. grav.D = 15
  1889. grav.P = 20000
  1890. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1891. grav.position = TORSO.Position
  1892. grav.Name = "V3BanishForce"..Player.Name
  1893. else
  1894. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1895. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1896. end
  1897. else
  1898. HUM.PlatformStand = false
  1899. end
  1900. end
  1901. elseif ISBANISH == "Gravity" then
  1902. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1903. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1904. HUM.PlatformStand = false
  1905. end
  1906. end
  1907. end
  1908. end
  1909. end
  1910. end
  1911. end
  1912.  
  1913. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1914.  
  1915. --//=================================\\
  1916. --|| ATTACK FUNCTIONS AND STUFF
  1917. --\\=================================//
  1918. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1919.  
  1920. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1921. MakeForm(RightHole,"Cyl")
  1922. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1923. MakeForm(LeftHole,"Cyl")
  1924.  
  1925. function getbloody(victim,amount)
  1926. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1927. PART.CFrame = victim.CFrame
  1928. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1929. Debris:AddItem(PART,5)
  1930. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1931. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1932. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1933. local prtcl = asd:Clone()
  1934. prtcl.Parent = PART
  1935. prtcl:Emit(amount*10)
  1936. end
  1937.  
  1938. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Alder", "Point blank", VT(0, 0, 0), false)
  1939.  
  1940. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1941. if DoesCourontine == false then
  1942. local Direction = CF(Part.Position, ToLocation)
  1943. local Distance = (Part.Position - ToLocation).magnitude
  1944. for i = 1, AmountOfTime do
  1945. Swait()
  1946. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1947. Direction = Part.CFrame
  1948. end
  1949. Part:remove()
  1950. elseif DoesCourontine == true then
  1951. coroutine.resume(coroutine.create(function()
  1952. local Direction = CF(Part.Position, ToLocation)
  1953. local Distance = (Part.Position - ToLocation).magnitude
  1954. for i = 1, AmountOfTime do
  1955. Swait()
  1956. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1957. Direction = Part.CFrame
  1958. end
  1959. Part:remove()
  1960. end))
  1961. end
  1962. end
  1963.  
  1964. function Absoluteum()
  1965. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1966. if HITFLOOR ~= nil then
  1967. do
  1968. local HITBODIES = {}
  1969. ATTACK = true
  1970. Rooted = true
  1971. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1972. MakeForm(ABSOLUTE, "Ball")
  1973. CreateSound("416200578", RootPart, 10, 1)
  1974. for i = 0, 8, 0.1 / Animation_Speed do
  1975. Swait()
  1976. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1977. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1978. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1979. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1980. MakeForm(CHARGE, "Ball")
  1981. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1982. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1983. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1987. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1989. end
  1990. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1991. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1992. for i = 1, 45 do
  1993. Swait()
  1994. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1998. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2000. end
  2001. coroutine.resume(coroutine.create(function()
  2002. local IMPACT = false
  2003. local BULLET = ABSOLUTE
  2004. MakeForm(BULLET, "Ball")
  2005. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  2006. for i = 1, 500 do
  2007. Swait()
  2008. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  2009. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  2010. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  2011. if HIT ~= nil then
  2012. IMPACT = true
  2013. break
  2014. end
  2015. end
  2016. if IMPACT == false then
  2017. for i = 1, 40 do
  2018. Swait()
  2019. BULLET.Size = BULLET.Size * 0.9
  2020. end
  2021. BULLET:remove()
  2022. else
  2023. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  2024. for i = 1, 175 do
  2025. Swait()
  2026. BULLET.Size = BULLET.Size * 0.99
  2027. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  2028. end
  2029. CreateSound("438666001", BULLET, 10, 3)
  2030. Swait(35)
  2031. BULLET.Transparency = 1
  2032. for i = 1, 20 do
  2033. for e = 1, 5 do
  2034. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  2035. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  2036. end
  2037. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  2038. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  2039. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  2040. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  2041. Swait(5)
  2042. for e = 1, #HITBODIES do
  2043. if HITBODIES[e] ~= nil then
  2044. local BOD = HITBODIES[e]
  2045. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2046. if TORS then
  2047. BOD:BreakJoints()
  2048. for _, c in pairs(BOD:GetChildren()) do
  2049. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2050. local bv = Instance.new("BodyVelocity")
  2051. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2052. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  2053. bv.Parent = c
  2054. Debris:AddItem(bv, 0.2)
  2055. end
  2056. end
  2057. end
  2058. end
  2059. end
  2060. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  2061. end
  2062. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  2063. Debris:AddItem(BULLET, 10)
  2064. end
  2065. end))
  2066. ATTACK = false
  2067. Rooted = false
  2068. end
  2069. end
  2070. end
  2071.  
  2072. function Nuke()
  2073. ATTACK = true
  2074. Rooted = true
  2075. local CHARGE = false
  2076. local BLASTS = {468991944, 468991990}
  2077. coroutine.resume(coroutine.create(function()
  2078. repeat
  2079. Swait()
  2080. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  2081. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  2082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2083. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2084. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2085. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2086. until CHARGE == true
  2087. for i = 0, 0.4, 0.1 / Animation_Speed do
  2088. Swait()
  2089. WACKYEFFECT({
  2090. Time = 15,
  2091. EffectType = "Sphere",
  2092. Size = VT(60, 60, 60),
  2093. Size2 = VT(0, 0, 0),
  2094. Transparency = 1,
  2095. Transparency2 = 0.7,
  2096. CFrame = CF(RootPart.Position),
  2097. MoveToPos = nil,
  2098. RotationX = 0,
  2099. RotationY = 0,
  2100. RotationZ = 0,
  2101. Material = "Neon",
  2102. Color = C3(0, 0, 1),
  2103. SoundID = nil,
  2104. SoundPitch = nil,
  2105. SoundVolume = nil
  2106. })
  2107. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2111. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2113. end
  2114. coroutine.resume(coroutine.create(function()
  2115. local POS = RootPart.Position
  2116. wait(0.2)
  2117. for i = 1, 5 do
  2118. WACKYEFFECT({
  2119. Time = 65,
  2120. EffectType = "Sphere",
  2121. Size = VT(2, 2, 2),
  2122. Size2 = VT(0, 0, 500),
  2123. Transparency = 1,
  2124. Transparency2 = 0,
  2125. CFrame = CF(POS),
  2126. MoveToPos = nil,
  2127. RotationX = MRANDOM(-2, 2),
  2128. RotationY = MRANDOM(-12, 12),
  2129. RotationZ = MRANDOM(-2, 2),
  2130. Material = "Neon",
  2131. Color = C3(0, 0, 1),
  2132. SoundID = nil,
  2133. SoundPitch = nil,
  2134. SoundVolume = nil
  2135. })
  2136. end
  2137. wait(1)
  2138. SHAKECAM(POS, 9999999999, 25, 25)
  2139. ApplyAoE(POS, 450)
  2140. WACKYEFFECT({
  2141. Time = 85,
  2142. EffectType = "Sphere",
  2143. Size = VT(120, 120, 120),
  2144. Size2 = VT(350, 350, 350),
  2145. Transparency = 0,
  2146. Transparency2 = 1,
  2147. CFrame = CF(POS),
  2148. MoveToPos = nil,
  2149. RotationX = 0,
  2150. RotationY = 0,
  2151. RotationZ = 0,
  2152. Material = "Neon",
  2153. Color = C3(0, 0, 1),
  2154. SoundID = nil,
  2155. SoundPitch = 1,
  2156. SoundVolume = 10
  2157. })
  2158. for i = 1, 20 do
  2159. WACKYEFFECT({
  2160. Time = 85,
  2161. EffectType = "Sphere",
  2162. Size = VT(120, 120, 120),
  2163. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2164. Transparency = 0.8,
  2165. Transparency2 = 1,
  2166. CFrame = CF(POS),
  2167. MoveToPos = nil,
  2168. RotationX = 0,
  2169. RotationY = 0,
  2170. RotationZ = 0,
  2171. Material = "Neon",
  2172. Color = C3(0, 0, 1),
  2173. SoundID = nil,
  2174. SoundPitch = 1,
  2175. SoundVolume = 10
  2176. })
  2177. WACKYEFFECT({
  2178. Time = 100,
  2179. EffectType = "Wave",
  2180. Size = VT(25, 2, 25),
  2181. Size2 = VT(400, 0, 400) * 1.2,
  2182. Transparency = 0,
  2183. Transparency2 = 1,
  2184. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2185. MoveToPos = nil,
  2186. RotationX = 0,
  2187. RotationY = 0,
  2188. RotationZ = 0,
  2189. Material = "Neon",
  2190. Color = C3(0, 0, 1),
  2191. SoundID = nil,
  2192. SoundPitch = nil,
  2193. SoundVolume = nil
  2194. })
  2195. end
  2196. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2197. for i = 1, 5 do
  2198. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2199. WACKYEFFECT({
  2200. Time = 120,
  2201. EffectType = "Wave",
  2202. Size = VT(150, 2, 150),
  2203. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2204. Transparency = 0,
  2205. Transparency2 = 1,
  2206. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2207. MoveToPos = nil,
  2208. RotationX = 0,
  2209. RotationY = 0,
  2210. RotationZ = 0,
  2211. Material = "Neon",
  2212. Color = C3(0, 0, 1),
  2213. SoundID = nil,
  2214. SoundPitch = nil,
  2215. SoundVolume = nil
  2216. })
  2217. end
  2218. end))
  2219. for i = 0, 1, 0.1 / Animation_Speed do
  2220. Swait()
  2221. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2225. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2227. end
  2228. ATTACK = false
  2229. Rooted = false
  2230. end))
  2231. for i = 1, 30 do
  2232. wait(0.01)
  2233. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2234. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2235. if HITFLOOR then
  2236. ApplyAoE(HITPOS, 65, true)
  2237. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2238. WACKYEFFECT({
  2239. Time = 25,
  2240. EffectType = "Sphere",
  2241. Size = VT(22, 22, 22),
  2242. Size2 = VT(85, 85, 85),
  2243. Transparency = 0,
  2244. Transparency2 = 1,
  2245. CFrame = CF(HITPOS),
  2246. MoveToPos = nil,
  2247. RotationX = 0,
  2248. RotationY = 0,
  2249. RotationZ = 0,
  2250. Material = "Neon",
  2251. Color = C3(0, 0, 1),
  2252. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2253. SoundPitch = MRANDOM(9, 12) / 10,
  2254. SoundVolume = 10
  2255. })
  2256. for e = 1, 3 do
  2257. WACKYEFFECT({
  2258. EffectType = "Wave",
  2259. Size = VT(25, 0, 25),
  2260. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2261. Transparency = 0,
  2262. Transparency2 = 1,
  2263. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2264. MoveToPos = nil,
  2265. RotationX = 0,
  2266. RotationY = 3,
  2267. RotationZ = 0,
  2268. Material = "Neon",
  2269. Color = C3(0, 0, 1),
  2270. SoundID = nil,
  2271. SoundPitch = nil,
  2272. SoundVolume = nil
  2273. })
  2274. WACKYEFFECT({
  2275. Time = 35,
  2276. EffectType = "Sphere",
  2277. Size = VT(22, 45, 22),
  2278. Size2 = VT(25, 45 + e * 75, 25),
  2279. Transparency = 0,
  2280. Transparency2 = 1,
  2281. CFrame = CF(HITPOS) * TURN,
  2282. MoveToPos = nil,
  2283. RotationX = 0,
  2284. RotationY = 0,
  2285. RotationZ = 0,
  2286. Material = "Neon",
  2287. Color = C3(0, 0, 1),
  2288. SoundID = nil,
  2289. SoundPitch = MRANDOM(9, 12) / 10,
  2290. SoundVolume = 10
  2291. })
  2292. end
  2293. end
  2294. end
  2295. CHARGE = true
  2296. end
  2297.  
  2298. function SpectralBanishing()
  2299. ATTACK = true
  2300. Rooted = false
  2301. chatfunc("If you desire to be a ghost...", 20)
  2302. for i = 0, 5, 0.1 / Animation_Speed do
  2303. Swait()
  2304. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2305. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2306. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2307. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2308. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2309. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2310. end
  2311. chatfunc("Then move on to the afterlife!", 6)
  2312. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2313. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2314. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2315. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2316. local distance = (GunPoint.Position - Way).magnitude
  2317. for i = 1, 5 do
  2318. local laser = Instance.new("Part", Effects)
  2319. laser.Transparency = 0
  2320. laser.CanCollide = false
  2321. laser.Anchored = true
  2322. laser.Color = C3(0, 0, 1)
  2323. laser.Material = "Neon"
  2324. laser.formFactor = Enum.FormFactor.Custom
  2325. laser.Size = Vector3.new(0.15, 0.15, distance)
  2326. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2327. table.insert(Effects2, {
  2328. laser,
  2329. "Disappear",
  2330. 0.1,
  2331. 1,
  2332. 1,
  2333. 1,
  2334. 2
  2335. })
  2336. end
  2337. coroutine.resume(coroutine.create(function()
  2338. Swait(15)
  2339. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2340. for i = 1, 25 do
  2341. Swait()
  2342. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2343. end
  2344. local GAME = game.Players:GetChildren()
  2345. for PLAYER = 1, #GAME do
  2346. do
  2347. local PLAY = GAME[PLAYER]
  2348. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2349. PLAY.Character.Parent = nil
  2350. coroutine.resume(coroutine.create(function()
  2351. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2352. PLAY.Character.Parent = workspace
  2353. local Value = IT("BoolValue", Delete)
  2354. Value.Name = PLAY.Name
  2355. end
  2356. end))
  2357. end
  2358. end
  2359. end
  2360. for i = 1, 25 do
  2361. Swait()
  2362. FILTER.TintColor = C3(0, 0, 1)
  2363. end
  2364. end))
  2365. for i = 0, 2, 0.1 / Animation_Speed do
  2366. Swait()
  2367. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2373. end
  2374. ATTACK = false
  2375. Rooted = false
  2376. end
  2377.  
  2378. function Madness()
  2379. ATTACK = true
  2380. Rooted = false
  2381. local GYRO = IT("BodyGyro",RootPart)
  2382. GYRO.D = 750
  2383. GYRO.P = 20000
  2384. GYRO.MaxTorque = VT(0,40000000,0)
  2385. local LOCKED = true
  2386. local SHOT = false
  2387. coroutine.resume(coroutine.create(function()
  2388. for i=0, 1, 0.1 / Animation_Speed do
  2389. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2390. Swait()
  2391. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2392. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2393. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2394. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2395. end
  2396. LOCKED = false
  2397. SHOT = true
  2398. repeat
  2399. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2400. Swait()
  2401. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2402. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2403. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2404. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2405. until HOLD == false and SHOT == false
  2406. for i=0, 0.3, 0.1 / Animation_Speed do
  2407. Swait()
  2408. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2412. end
  2413. GYRO:remove()
  2414. ATTACK = false
  2415. Rooted = false
  2416. end))
  2417. repeat wait() until LOCKED == false
  2418. repeat
  2419. SHOT = true
  2420. wait(0.2)
  2421. SHOT = false
  2422. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,255), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2423. local HIT = BULLET.Hit
  2424. local HITPOS = BULLET.End
  2425. if HIT then
  2426. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2427. Banish(HIT.Parent)
  2428. end
  2429. end
  2430. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(0,0,255), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2431. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2432. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2433. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2434. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2435. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2436. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2437. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2438. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2439. until HOLD == false
  2440. end
  2441.  
  2442. function EMOTE()
  2443. ATTACK = true
  2444. Rooted = false
  2445. local LOOP = 0
  2446. for i=0, 0.1, 0.1 / Animation_Speed do
  2447. Swait()
  2448. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2449. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2450. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2451. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2452. end
  2453. for i=0, 3, 0.1 / Animation_Speed do
  2454. Swait()
  2455. LOOP = LOOP + 1
  2456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2460. end
  2461. for i=0, 0.1, 0.1 / Animation_Speed do
  2462. Swait()
  2463. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2464. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2465. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2466. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2467. end
  2468. ATTACK = false
  2469. Rooted = false
  2470. end
  2471.  
  2472. function Kill(Char)
  2473. local NewCharacter = IT("Model",Effects)
  2474. NewCharacter.Name = "Ow im ded ;-;"
  2475. for _, c in pairs(Char:GetDescendants()) do
  2476. if c:IsA("BasePart") and c.Transparency == 0 then
  2477. if c.Parent == Char then
  2478. getbloody(c,5)
  2479. end
  2480. c:BreakJoints()
  2481. c.Material = "Glass"
  2482. c.Color = C3(0,0,255)
  2483. c.CanCollide = true
  2484. c.Transparency = 0.3
  2485. if c:FindFirstChildOfClass("SpecialMesh") then
  2486. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2487. end
  2488. if c.Name == "Head" then
  2489. c:ClearAllChildren()
  2490. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2491. end
  2492. if c.ClassName == "MeshPart" then
  2493. c.TextureID = ""
  2494. end
  2495. if c:FindFirstChildOfClass("BodyPosition") then
  2496. c:FindFirstChildOfClass("BodyPosition"):remove()
  2497. end
  2498. if c:FindFirstChildOfClass("ParticleEmitter") then
  2499. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2500. end
  2501. c.Parent = NewCharacter
  2502. c.Name = "DeadPart"
  2503. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2504. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2505. end
  2506. end
  2507. Char:remove()
  2508. Debris:AddItem(NewCharacter,5)
  2509. end
  2510.  
  2511. function Taunt()
  2512. ATTACK = true
  2513. Rooted = true
  2514. local TAUNT = CreateSound(580806904, Torso, 7, 1, false)
  2515. repeat
  2516. Swait()
  2517. TAUNT.Parent = Torso
  2518. TAUNT.Playing = true
  2519. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2520. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2521. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2522. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2523. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2524. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2525. until TAUNT.TimePosition >= 1.25
  2526. for i=0, 1.6, 0.1 / Animation_Speed do
  2527. Swait()
  2528. TAUNT.Parent = Torso
  2529. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2530. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2531. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2532. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2533. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2534. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2535. end
  2536. ATTACK = false
  2537. Rooted = false
  2538. end
  2539.  
  2540. function oofBeam()
  2541. ATTACK = true
  2542. Rooted = false
  2543. VALUE2 = true
  2544. local GYRO = IT("BodyGyro", RootPart)
  2545. GYRO.D = 20
  2546. GYRO.P = 4000
  2547. GYRO.MaxTorque = VT(0, 40000, 0)
  2548. local POS = RootPart.Position + VT(0, 25, 0)
  2549. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2550. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2554. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2556. coroutine.resume(coroutine.create(function()
  2557. local E = 0
  2558. repeat
  2559. E = E + 5
  2560. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2561. Swait()
  2562. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2566. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2568. until ATTACK == false
  2569. GYRO:remove()
  2570. end))
  2571. for i = 1, 50 do
  2572. Swait()
  2573. end
  2574. for i = 1, 25 do
  2575. Swait()
  2576. WACKYEFFECT({
  2577. Time = 15,
  2578. EffectType = "Skull",
  2579. Size = VT(4, 4, 4),
  2580. Size2 = VT(0, 0, 0),
  2581. Transparency = 1,
  2582. Transparency2 = 0,
  2583. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2584. MoveToPos = Eon.Position,
  2585. RotationX = 0,
  2586. RotationY = 0,
  2587. RotationZ = 0,
  2588. Material = "Neon",
  2589. Color = C3(0, 0, 1),
  2590. SoundID = nil,
  2591. SoundPitch = nil,
  2592. SoundVolume = nil
  2593. })
  2594. end
  2595. local LOOP = 0
  2596. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Beamo", VT(0,0,0))
  2597. MakeForm(BEAMO, "Ball")
  2598. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Beam", VT(0, 0, 0), true)
  2599. MakeForm(BEAM, "Cyl")
  2600. repeat
  2601. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2602. if DISTANCE < 2000 then
  2603. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2604. BEAMO.CFrame = CF(Eon.Position)
  2605. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2606. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2607. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2608. WACKYEFFECT({
  2609. Time = 35,
  2610. EffectType = "Sphere",
  2611. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2612. Size2 = VT(5, 75, 5),
  2613. Transparency = 0,
  2614. Transparency2 = 1,
  2615. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2616. MoveToPos = nil,
  2617. RotationX = 0,
  2618. RotationY = 0,
  2619. RotationZ = 0,
  2620. Material = "Neon",
  2621. Color = C3(0, 0, 1),
  2622. SoundID = nil,
  2623. SoundPitch = MRANDOM(9, 12) / 10,
  2624. SoundVolume = 10
  2625. })
  2626. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2627. Swait()
  2628. LOOP = LOOP + 1
  2629. end
  2630. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2631. coroutine.resume(coroutine.create(function()
  2632. for i = 1, 15 do
  2633. Swait()
  2634. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2635. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2636. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2637. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2638. end
  2639. BEAM:remove()
  2640. BEAMO:remove()
  2641. end))
  2642. ATTACK = false
  2643. Rooted = false
  2644. VALUE2 = false
  2645. end
  2646.  
  2647. function TakeOnMe()
  2648. Speed = 5
  2649. local MEME = CreateSound(0, Effects, 2, 1, false)
  2650. ATTACK = true
  2651. Rooted = false
  2652. local DANCE = true
  2653. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2654. if NEWKEY == "p" then
  2655. DANCE = false
  2656. end
  2657. end)
  2658. PLAYSONG = false
  2659. while true do
  2660. for i = 1, 15 do
  2661. Swait()
  2662. MEME.Parent = Effects
  2663. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2664. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2667. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2669. end
  2670. if DANCE == false then
  2671. break
  2672. end
  2673. for i = 1, 15 do
  2674. Swait()
  2675. MEME.Parent = Effects
  2676. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2677. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2680. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2682. end
  2683. end
  2684. PLAYSONG = true
  2685. KEY:Disconnect()
  2686. MEME:remove()
  2687. Speed = 25
  2688. ATTACK = false
  2689. Rooted = false
  2690. end
  2691.  
  2692. function Banisher_Bullet()
  2693. ATTACK = true
  2694. Rooted = false
  2695. for i=0, 0.05, 0.1 / Animation_Speed do
  2696. Swait()
  2697. turnto(Mouse.Hit.p)
  2698. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2699. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2700. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2701. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2702. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2703. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2704. end
  2705. repeat
  2706. for i=0, 0.05, 0.1 / Animation_Speed do
  2707. Swait()
  2708. turnto(Mouse.Hit.p)
  2709. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2710. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2711. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2712. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2713. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2714. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2715. end
  2716. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2717. SpawnTrail(Hole.Position,POS)
  2718. if HIT ~= nil then
  2719. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2720. Banish(HIT.Parent)
  2721. end
  2722. end
  2723. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2724. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2725. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2726. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2727. for i=0, 0.05, 0.1 / Animation_Speed do
  2728. Swait()
  2729. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2730. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2731. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2732. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2733. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2734. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2735. end
  2736. until KEYHOLD == false
  2737. ATTACK = false
  2738. Rooted = false
  2739. end
  2740. function Execute()
  2741. ATTACK = true
  2742. Rooted = false
  2743. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2744. Part.Color = C3(0,0,1)
  2745. MakeForm(Part,"Wedge")
  2746. Part.CanCollide = true
  2747. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2748. for i=0, 1, 0.1 / Animation_Speed do
  2749. Swait()
  2750. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2751. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2752. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2753. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2754. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2755. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2756. end
  2757. CreateSound(541909867, RightBarrel, 7, 1, false)
  2758. local TOCH = Part.Touched:Connect(function(hit)
  2759. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2760. Banish(hit.Parent)
  2761. end
  2762. end)
  2763. for i=0, 0.35, 0.1 / Animation_Speed do
  2764. Swait()
  2765. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2769. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2770. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2771. end
  2772. TOCH:disconnect()
  2773. for i=0, 0.35, 0.1 / Animation_Speed do
  2774. Swait()
  2775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2779. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2781. end
  2782. Part:remove()
  2783. ATTACK = false
  2784. Rooted = false
  2785. end
  2786. function Banisher_Burn()
  2787. ATTACK = true
  2788. Rooted = true
  2789. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2790. for i=0, 1, 0.1 / Animation_Speed do
  2791. Swait()
  2792. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2793. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2796. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2797. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2798. end
  2799. coroutine.resume(coroutine.create(function()
  2800. local POS = Mouse.Hit.p
  2801. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Strike", VT(0,2000,0))
  2802. MakeForm(RAY,"Cyl")
  2803. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Strike", VT(0,0,0))
  2804. MakeForm(SPHERE,"Ball")
  2805. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Strike", VT(0,0,0))
  2806. MakeForm(SHIELD,"Ball")
  2807. SHIELD.CFrame = CF(POS)
  2808. RAY.CFrame = CF(POS)
  2809. SPHERE.CFrame = CF(POS)
  2810. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2811. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2812. for i = 1, 200 do
  2813. Swait()
  2814. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2815. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2816. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2817. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2818. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2819. end
  2820. for i = 1, 45 do
  2821. Swait()
  2822. RAY.Transparency = RAY.Transparency + 1/45
  2823. SPHERE.Transparency = RAY.Transparency
  2824. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2825. end
  2826. RAY:remove()
  2827. SHIELD:remove()
  2828. SPHERE:remove()
  2829. end))
  2830. for i=0, 1, 0.1 / Animation_Speed do
  2831. Swait()
  2832. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2836. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2838. end
  2839. ATTACK = false
  2840. Rooted = false
  2841. end
  2842. function Teleport()
  2843. ATTACK = true
  2844. Rooted = false
  2845. for i=0, 0.5, 0.1 / Animation_Speed do
  2846. Swait()
  2847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2849. end
  2850. for e = 1, #BODY do
  2851. if BODY[e] ~= nil then
  2852. local STUFF = BODY[e]
  2853. local PART = STUFF[1]
  2854. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2855. local PRT = PART:Clone()
  2856. PRT.Anchored = true
  2857. PRT.CanCollide = false
  2858. PRT.Material = "Neon"
  2859. PRT.Color = C3(0,0,255)
  2860. PRT.Name = "WarpEffect"
  2861. PRT.Parent = Effects
  2862. PRT.CFrame = PART.CFrame
  2863. PRT:BreakJoints()
  2864. if PRT:FindFirstChildOfClass("Sound") then
  2865. PRT:FindFirstChildOfClass("Sound"):remove()
  2866. end
  2867. if PRT:FindFirstChildOfClass("Decal") then
  2868. PRT:FindFirstChildOfClass("Decal"):remove()
  2869. end
  2870. coroutine.resume(coroutine.create(function()
  2871. for i = 1, 100 do
  2872. Swait()
  2873. PRT.Transparency = PRT.Transparency + 1/100
  2874. end
  2875. PRT:remove()
  2876. end))
  2877. end
  2878. end
  2879. end
  2880. CreateSound(217767125, Torso, 10, 1)
  2881. local POS = RootPart.Orientation
  2882. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2883. RootPart.Orientation = POS
  2884. RootJoint.Parent = RootPart
  2885. for i=0, 0.5, 0.1 / Animation_Speed do
  2886. Swait()
  2887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2889. end
  2890. for i=0, 0.1, 0.1 / Animation_Speed do
  2891. Swait()
  2892. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2893. end
  2894. ATTACK = false
  2895. Rooted = false
  2896. end
  2897. function BanishmentBeam()
  2898. ATTACK = true
  2899. Rooted = false
  2900. local GYRO = IT("BodyGyro",RootPart)
  2901. GYRO.D = 100
  2902. GYRO.P = 2000
  2903. GYRO.MaxTorque = VT(0,4000000,0)
  2904. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2905. CreateSound("93724183", RightArm, 5, 1, false)
  2906. for i=1, 35 do
  2907. Swait()
  2908. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2909. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2910. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2911. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2912. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2913. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2914. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2915. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2916. end
  2917. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Lazer", VT(0,0,0))
  2918. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2919. local TOCH = BEAM.Touched:Connect(function(hit)
  2920. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2921. Kill(hit)
  2922. end
  2923. end)
  2924. local I = 0
  2925. repeat
  2926. Swait()
  2927. I = I + 1
  2928. if I <= 10 then
  2929. BEAM.Transparency = BEAM.Transparency - 0.1
  2930. end
  2931. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2932. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2933. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2934. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2935. BEAM.Size = VT(2,2,DISTANCE)
  2936. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2937. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2938. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2939. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2944. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2946. if ENDHIT ~= nil then
  2947. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2948. Banish(ENDHIT)
  2949. end
  2950. end
  2951. until LOOP.Playing == false
  2952. GYRO:remove()
  2953. BEAM:remove()
  2954. ATTACK = false
  2955. Rooted = false
  2956. end
  2957. function Deathbound()
  2958. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2959. ATTACK = true
  2960. Rooted = true
  2961. for i=0, 1, 0.1 / Animation_Speed do
  2962. Swait()
  2963. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2967. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2969. end
  2970. local DONE = false
  2971. local GATE = nil
  2972. local GATESPIN = true
  2973. coroutine.resume(coroutine.create(function()
  2974. repeat
  2975. Swait()
  2976. if GATE ~= nil then
  2977. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2978. end
  2979. until GATESPIN == false
  2980. end))
  2981. coroutine.resume(coroutine.create(function()
  2982. repeat
  2983. Swait()
  2984. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2990. until DONE == true
  2991. Swait(50)
  2992. for i = 1, 35 do
  2993. Swait(4)
  2994. local FIRED = false
  2995. local CHILDREN = workspace:GetDescendants()
  2996. for index, CHILD in pairs(CHILDREN) do
  2997. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2998. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2999. if HUM then
  3000. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3001. if TORSO then
  3002. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  3003. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  3004. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  3005. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  3006. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3007. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  3008. Banish(CHILD)
  3009. FIRED = true
  3010. break
  3011. end
  3012. end
  3013. end
  3014. end
  3015. end
  3016. if FIRED == false then
  3017. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  3018. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  3019. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3020. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  3021. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  3022. if HITBOD ~= nil then
  3023. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  3024. Kill(HITBOD.Parent)
  3025. end
  3026. end
  3027. end
  3028. end
  3029. for i = 1, 45 do
  3030. Swait()
  3031. GATE.Size = GATE.Size - VT(3,0,3)
  3032. end
  3033. GATESPIN = false
  3034. GATE:remove()
  3035. end))
  3036. Swait(15)
  3037. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  3038. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  3039. local DECAL = IT("Decal",GATE)
  3040. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  3041. DECAL.Face = "Top"
  3042. GATE.CFrame = CF(HITPOS)
  3043. CreateSound(160772554, GATE, 7, 1.3, false)
  3044. for i = 1, 45 do
  3045. Swait()
  3046. GATE.Size = GATE.Size + VT(3,0,3)
  3047. end
  3048. CreateSound(213603013, RightHole, 7, 1, false)
  3049. CreateSound(213603013, LeftHole, 7, 1, false)
  3050. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3051. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3052. ATTACK = false
  3053. Rooted = false
  3054. DONE = true
  3055. end
  3056.  
  3057.  
  3058. --//=================================\\
  3059. --|| ASSIGN THINGS TO KEYS
  3060. --\\=================================//
  3061.  
  3062. function MouseDown(Mouse)
  3063. if ATTACK == false then
  3064. EMOTE()
  3065. end
  3066. end
  3067.  
  3068. function MouseUp(Mouse)
  3069. HOLD = false
  3070. end
  3071.  
  3072. function KeyDown(Key)
  3073. KEYHOLD = true
  3074. if Key == "z" and ATTACK == false then
  3075. Banisher_Bullet()
  3076. end
  3077.  
  3078. if Key == "b" and ATTACK == false then
  3079. Banisher_Burn()
  3080. end
  3081.  
  3082. if Key == "c" and ATTACK == false then
  3083. BanishmentBeam()
  3084. end
  3085.  
  3086. if Key == "v" and ATTACK == false then
  3087. Teleport()
  3088. end
  3089.  
  3090. if Key == "t" and ATTACK == false then
  3091. Taunt()
  3092. end
  3093.  
  3094. if Key == "e" and ATTACK == false then
  3095. Madness()
  3096. end
  3097.  
  3098. if Key == "j" and ATTACK == false then
  3099. Nuke()
  3100. end
  3101.  
  3102. if Key == "y" and ATTACK == false then
  3103. oofBeam()
  3104. end
  3105.  
  3106. if Key == "u" and ATTACK == false then
  3107. Absoluteum()
  3108. end
  3109.  
  3110. if Key == "g" and ATTACK == false then
  3111. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  3112. TOBANISH = {}
  3113. end
  3114.  
  3115. if Key == "p" and ATTACK == false then
  3116. TakeOnMe()
  3117. end
  3118.  
  3119. if Key == "x" and ATTACK == false then
  3120. Deathbound()
  3121. end
  3122. end
  3123.  
  3124. function KeyUp(Key)
  3125. KEYHOLD = false
  3126. end
  3127.  
  3128. Mouse.Button1Down:connect(function(NEWKEY)
  3129. MouseDown(NEWKEY)
  3130. end)
  3131. Mouse.Button1Up:connect(function(NEWKEY)
  3132. MouseUp(NEWKEY)
  3133. end)
  3134. Mouse.KeyDown:connect(function(NEWKEY)
  3135. KeyDown(NEWKEY)
  3136. end)
  3137. Mouse.KeyUp:connect(function(NEWKEY)
  3138. KeyUp(NEWKEY)
  3139. end)
  3140.  
  3141. --//=================================\\
  3142. --\\=================================//
  3143.  
  3144.  
  3145. function unanchor()
  3146. if UNANCHOR == true then
  3147. g = Character:GetChildren()
  3148. for i = 1, #g do
  3149. if g[i].ClassName == "Part" then
  3150. g[i].Anchored = false
  3151. end
  3152. end
  3153. end
  3154. end
  3155.  
  3156.  
  3157. --//=================================\\
  3158. --|| WRAP THE WHOLE SCRIPT UP
  3159. --\\=================================//
  3160.  
  3161. Humanoid.Changed:connect(function(Jump)
  3162. if Jump == "Jump" and (Disable_Jump == true) then
  3163. Humanoid.Jump = false
  3164. end
  3165. end)
  3166.  
  3167. local CONNECT = nil
  3168.  
  3169. while true do
  3170. Swait()
  3171. ANIMATE.Parent = nil
  3172. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3173. Humanoid = IT("Humanoid",Character)
  3174. end
  3175. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3176. v:Stop();
  3177. end
  3178. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3179. SINE = SINE + CHANGE
  3180. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3181. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3182. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3183. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  3184. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3185. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3186. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3187. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  3188. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  3189. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3190. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3191. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3192. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3193. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3194. end
  3195. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3196. ANIM = "Jump"
  3197. if ATTACK == false then
  3198. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  3199. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3202. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3203. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3204. end
  3205. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3206. ANIM = "Fall"
  3207. if ATTACK == false then
  3208. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3210. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3211. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3212. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3213. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3214. end
  3215. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3216. ANIM = "Idle"
  3217. if ATTACK == false then
  3218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  3219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  3220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3222. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3224. end
  3225. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3226. ANIM = "Walk"
  3227. if ATTACK == false then
  3228. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  3229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  3230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3232. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3234. end
  3235. end
  3236. unanchor()
  3237. Humanoid.MaxHealth = "inf"
  3238. Humanoid.Health = "inf"
  3239. if Rooted == false then
  3240. Disable_Jump = false
  3241. Humanoid.WalkSpeed = Speed
  3242. elseif Rooted == true then
  3243. Disable_Jump = true
  3244. Humanoid.WalkSpeed = 0
  3245. end
  3246. refit()
  3247. sick.Parent = Torso
  3248. sick:resume()
  3249. sick.Volume = 5
  3250. sick.Pitch = 1
  3251. sick.SoundId = "rbxassetid://0"
  3252. sick.Name = "BanishV3Music"
  3253. end
  3254.  
  3255. --//=================================\\
  3256. --\\=================================//
  3257.  
  3258.  
  3259.  
  3260.  
  3261.  
  3262. --//====================================================\\--
  3263. --|| END OF SCRIPT
  3264. --\\====================================================//--
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