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- https://konamikode.itch.io/greenman
- Greenman 1.2 Changelog
- + Added 2 new levels to chapter 4
- o This means every area in the game now has 10 levels
- + Special surprise when killing the boss on 8/13
- + Added button to endscreen to go to main menu instead of hitting Z (supports mobile too)
- + You can now continue a game with the same player colour you had
- - Removed the level editor (Temporarily. I hope maybe someday I can get a version that isn't godawful)
- * Reduced particles on the mobile port to lessen lag
- * Updated C2 Start
- * Updated C2L5 to have an "exit platform"
- * Updated C2L6 to be a little less punishing
- * Fixed C3L9's invisible block
- * Updated C4L7 to have a higher ceiling on the platform; the ceiling will be lowered like normal in hard mode
- * Fixed bug where spikes wouldn't kill you in a certain level
- * Game will scale to your entire screen instead of keeping aspect ratio
- * Changed no death results screen text to have a bit more of a personality
- * Cutscene texts are now actually centered
- * Replaced a sound
- * End screen text changed.
- * Adjusted C1L7's "No jumping!" sign to be bigger
- * Adjusted C4L4 to be easier
- * Adjusted C2L2 to no longer have a cheap death
- o As a side note, the level in hard mode seems to be much harder (and more fun) too!
- * Music will continue playing on the "final level" in hard mode
- * When boss is defeated, lasers will be destroyed
- * Boss will fire spikes at a lower rate
- * Boss "double spike" attack will happen less
- * Boss min spike speed is now 3.5 (from 4)
- * Made some changes to credits screen
- * You can return to the main menu screen after beating the game
- * LIKELY fixed bug where boss will not attack
- * Fixed boss cutscene saying you can "press X to skip intro"
- * Fixed bug where incorrect sprites could display when loading save for boss in hard mode
- * Fixed bug where game would autosave in level editor
- * Fixed bug where completing the game on normal can erase your hard mode medal
- * Fixed bug where "select color" text would flash white for a frame
- * Fixed bug where "debris" particles would flash white for a frame
- * Fixed bug where save delete button would appear for a frame after deleting save
- * Updated...
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