Advertisement
Guest User

Untitled

a guest
Aug 19th, 2019
89
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.45 KB | None | 0 0
  1. toolname: "&b&lMulti Tool"
  2. lores: # Enchantments are automatically added! Also, if you change it, all the people that currently have the multitool, won't be able to use their version of it
  3. - "&b&nMulti Tool"
  4. - "" # leave space for enchantments
  5. permission_give: "multitool.give"
  6. permission_upgrade: "multitool.upgrade"
  7. no_permission_message: "&c&lYou don't have permission to run this command!"
  8. console_error_message: "&c&lThe console is unable to run this command!"
  9. invalid_arguments_message: "&c&lInvalid arguments were entered!"
  10. no_item_message: "&c&lYou need to have a Multi Tool equipped to run this command!"
  11. inventory_full_message: "&c&lThe player has a full inventory!"
  12. player_invalid_message: "&c&l'<player>' is not online!"
  13. give_message: "&a&lYou have given <player> a multitool!"
  14. harvesting_chance: 10 # / 100
  15.  
  16. gui:
  17. title: "&a&lUpgrade Menu"
  18. size: 27
  19. fortune:
  20. lores: # Variables (<level> = fortune level, <price> = the cost of the upgrade(Do not remove the variable!!) you can change the place of it if u want to)
  21. - "&7Left Click to add a fortune"
  22. - "&7level for your multitool!"
  23. - ""
  24. - "&7Price: &6&l<price>"
  25. - ""
  26. - "&7Current Level:"
  27. - "&b&l<level>"
  28. name: "&a&lAdd Fortune" # Do not have the same name for any item
  29. slot: 29
  30. cost: 70 # this will get multiplied by the number of levels of the item
  31. efficiency:
  32. lores: # Variables (<level> = efficiency level, <price> = the cost of the upgrade(Do not remove the variable!!) you can change the place of it if u want to)
  33. - "&7Left Click to add an efficiency"
  34. - "&7level for your multitool!"
  35. - ""
  36. - "&7Price: &6&l<price>"
  37. - ""
  38. - "&7Current Level:"
  39. - "&b&l<level>"
  40. name: "&a&lAdd Efficiency" # Do not have the same name for any item
  41. slot: 31
  42. cost: 50 # this will get multiplied by the number of levels of the item
  43. unbreaking:
  44. lores: # Variables (<level> = unbreaking level, <price> = the cost of the upgrade(Do not remove the variable!!) you can change the place of it if u want to)
  45. - "&7Left Click to add an unbreaking"
  46. - "&7level for your multitool!"
  47. - ""
  48. - "&7Price: &6&l<price>"
  49. - ""
  50. - "&7Current Level:"
  51. - "&b&l<level>"
  52. name: "&a&lAdd Unbreaking" # Do not have the same name for any item
  53. slot: 33
  54. cost: 60 # this will get multiplied by the number of levels of the item
  55. haste:
  56. lores: # Variables (<level> = efficiency level, <price> = the cost of the upgrade(Do not remove the variable!!) you can change the place of it if u want to)
  57. - "&7Left Click to add a haste"
  58. - "&7level for your multitool!"
  59. - ""
  60. - "&7Price: &6&l<price>"
  61. - ""
  62. - "&7Current Level:"
  63. - "&b&l<level>"
  64. name: "&a&lAdd Haste" # Do not have the same name for any item
  65. slot: 31
  66. cost: 50 # this will get multiplied by the number of levels of the item
  67. harvesting:
  68. lores: # Variables (<level> = efficiency level, <price> = the cost of the upgrade(Do not remove the variable!!) you can change the place of it if u want to)
  69. - "&7Left Click to add a harvesting"
  70. - "&7level for your multitool!"
  71. - ""
  72. - "&7Price: &6&l<price>"
  73. - ""
  74. - "&7Current Level:"
  75. - "&b&l<level>"
  76. name: "&a&lAdd Harvesting" # Do not have the same name for any item
  77. slot: 31
  78. cost: 50 # this will get multiplied by the number of levels of the item
  79. preview:
  80. slot: 13
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement