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Jun 27th, 2016
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  1. Update v1.2:
  2.  
  3. ###################
  4. # Features
  5. ###################
  6.  
  7. # Important
  8. * Added Defensive Pact diplomatic action that allows you to form a defensive alliance with another empire.
  9. * Non-Aggression Pact, Migration Treaty, Support Independence and Guarantee Independence are now diplomatic actions instead of trade deals.
  10. * Removed embassies and replaced it with Trust. Trust builds over time from having active diplomatic treaties (such as a Non-Aggression Pact or Alliance) and increases opinion by up to +100.
  11. * Federations now vote on wars and new members.
  12. * Federation members now give 20% of their Navy Capacity to the Federation, which makes up the Federation Navy Capacity.
  13. * Federation fleets no longer cost maintenance, but cannot exceed the Federation Navy Capacity in size.
  14. * You can now kick alliance and federation members with a majority vote action.
  15. * Sending a favorable trade deal (such as a gift) will now increase the opinion of the other empire by up to +100
  16. * You can now set a War Philosophy policy. This policy determines what type of wargoals you can use
  17. * Removed War Economy policy
  18. * Colonzing Planets and building Frontier Outposts now costs Influence based on the distance to your closest owned system
  19. * Border are now Open to everyone by default, but can be Closed through a Diplomatic Action. Empires will Close Borders to Rivals by default and Fallen Empires will never Open Borders
  20. * Happiness is now a linear modifier, with levels above 50% giving bonuses and levels below 50% giving penalties
  21. * All Ship Weapons have had their range doubled
  22. * Added Diplomatic, Opinion, and AI Attitude Map Modes. Map Modes are easily moddable and more can be added through mods, but it will affect the checksum
  23. * Core Planets is now Core Systems instead. This means you can colonize multiple planets in the same system without it affecting the soft cap.
  24. * Pops receive a -10% happiness penalty while the empire is in an offensive war
  25.  
  26. # General
  27. * Ship Designs with excess power gain a small bonus to damage, speed and evasion
  28. * Grand Admiral achievement now requires a combined fleet power of 100.000 instead of having dealt 100.000 damage in a ship combat
  29. * Alliances and Federations can now vote to kick a member. For the vote to be successful, ( 50% of members + 1 ) need to vote yes (so 3 members in an alliance of 4, for example)
  30. * Ship Combat Computers behavior has been changed. Aggressive behavior is now called Swarm behavior and Defensive behavior is now called Bombardment behavior
  31. * Added Visitor Center building and associated technology that is available to Xenophile empires
  32. * Added Symbol of Unity building and associated technology that is available to Spiritualist empires
  33. * Fleet merging has been improved and should prioritize certain fleets better
  34. * Spaceports can now be dismantled
  35. * Natural Beauty planet modifier effect on habitability removed. Instead the modifier now affects planet migration attraction by +25%
  36. * Taking a Tributary now makes you guarantee their independence for 10 years without cost
  37. * Migration Time was changed into Migration Speed
  38. * Base Ethics Divergence has been changed and capital buildings have been adjusted accordingly. It is no longer possible to avoid Ethics Divergence by not working the Reassembled Ship Shelter
  39. * Added Regulated Slavery policy option
  40. * Added Regulated Xeno Slavery policy option
  41. * Only Collectivists can now enslave their own species
  42. * Civilian Ship designs are updated with shields and armor technologies
  43. * Frontier Outposts are destroyed if the last owned planet in a system changes owner through war
  44. * Strike Craft attack and movement pattern was charged to be more swarm-like
  45. * Strike Craft ship count increased from 4 to 8, and damage has been rescaled accordingly
  46. * Galactic Ambitions technology no longer provides Survey Data for empires you have contacted
  47.  
  48. #New - Traits
  49. * Added Fleeting trait that reduces leader lifespan by -15
  50. * Added Deviants trait that increases ethic divergence by +15%
  51.  
  52. # New - Wargoals
  53. * Make Tributary: You can now take tributaries in war. Tributaries are a type of subject that pays 20% of their Energy Credits and Mineral income to their overlord, but do not join their overlord's wars and are free to declare their own wars and colonize planets
  54. * Abandon Planet: If your policies allow Purging you can force an enemy to abandon a planet, killing all pops on that planet in the process
  55. * Humiliate: You can humiliate enemy empires, making them suffer a negative modifier for a time and giving you a chunk of influence
  56. * Open Borders: Forces the other Empire to open their borders to you for 10 years
  57. * Stop Atrocity: Forces the other Empire to ban slavery and purging
  58.  
  59. # New - Space Nomads
  60. * Nomads have been completely reworked and expanded for the mid-game
  61. * This non-player faction travels from one end of the galaxy to the other, encountering empires and triggering events
  62.  
  63. # New - Diplomatic Incidents
  64. * Certain actions and circumstances can now cause Diplomatic Incident events between Empires in the mid-game
  65.  
  66. # New - Slave Factions
  67. * Removed the old Slave faction
  68. * Added the Docile Slaves faction made up of relatively content slaves
  69. * Docile Slaves faction has fairly mild Support Effects
  70. * Docile Slaves faction demands Regulated Slavery policy
  71. * Added the Malcontent Slaves faction made up of unhappy slaves
  72. * Malcontent Slaves faction has fairly harsh Support Effects, indluding empire-wide rebellion
  73. * Malcontent Slaves faction demands freedom for all slaves
  74. * Added Emancipation faction for non-slave Pops
  75. * Emancipation faction strengthens the Malcontent Slaves
  76. * Pop ethos influences which faction Pops join when enslaved, and the decision "sticks" to them for a time
  77. * Enslaved Pops move between the two factions, with dissatisfied slaves gravitating toward the Malcontent Slaves
  78.  
  79. ###################
  80. # Balance
  81. ###################
  82.  
  83. # General
  84. * Base Happiness reduced from 60% to 50%
  85. * All Pops now have a base War Happiness of -10%
  86. * Emergency FTL cooldown increased from 12 to 30 days
  87. * Habitability of Planet Classes two steps removed from your species' primary type increased from 20% to 40%
  88. * Reduced chance of post-combat Admiral events firing by a factor of 5
  89. * Leaders will no longer gain any additional traits from leveling up if they already have 3 or more
  90. * Newly spawned pops are now more likely to take their ethics from pops of the same species
  91. * The Ruler Savior modifier duration from The Ransomeers event has been reduced from 100 years to 5 years
  92. * The Grand Design modifier from Void Unclouded event is no longer permanent and now gives +10% Happiness for 20 years
  93. * Propaganda edict can now be used by everyone. Fanatic Collectivists were previously prevented from using it
  94. * Mineral Deficit effect increased from -33% to -50% and now also affects research speed
  95. * Energy Credits Deficit effect increased from -33% to -50% and now also affects Robot output by -50%
  96. * Comet Sighted event effect on happiness reduced from +15%/-15% to +10%/-10%
  97. * Migration Treaties no longer affect Pop Happiness
  98. * Xenophilia effect on happiness reduced by 75
  99. * Frontier Outpost mineral cost increased from 100 to 200
  100. * Frontier Outpost maintenance cost increased from 2 to 3
  101.  
  102. # Ethics
  103. * In general, fanatic versions are now 3 times as stronger than non-fanatic ethics
  104.  
  105. Fanatic Individualist
  106. * Energy Credits output reduced from +20% to +15%
  107.  
  108. Individualist
  109. * Energy Credits output reduced from +10% to +5%
  110. * Slavery Tolerance reduced from -50% to -33%
  111.  
  112. Fanatic Collectivist
  113. * Food requirement increased from -10% to -15%
  114.  
  115. Collectivist
  116. * Slavery Tolerance increased from +50% to +100%
  117.  
  118. Fanatic Xenophobe
  119. * Xenophobia reduced from 20% to 15%
  120. * Rival Influence Gain increased from +50% to +75%
  121.  
  122. Xenophobe
  123. * Xenophobia reduced from 10% to 5%
  124. * Alien Slavery Tolerance increased from +50% to +100%
  125.  
  126. Fanatic Xenophile
  127. * Xenophobia reduced from -20% to -15%
  128. * Alliance Influence cost effect removed
  129. * Max Embassies effect removed
  130. * (NEW) Diplomatic Influence Cost reduced by 75%
  131. * (NEW) Rival Influence gain is reduced by 75%
  132.  
  133. Xenophile
  134. * Xenophobia reduced from -10% to -5%
  135. * Alliance Influence cost effect removed
  136. * Max Embassies effect removed
  137. * (NEW) Diplomatic Influence Cost reduced by 25%
  138. * (NEW) Rival Influence gain is reduced by 25%
  139.  
  140. Fanatic Militarist
  141. * Army Damage effect removed
  142. * (NEW) Max Rivalries increased by 3
  143. * (NEW) Ship Damage increased by 10%
  144. * (NEW) Trust growth reduced by 60%
  145.  
  146. Militarist
  147. * War Happiness increased from +5% to +10%
  148. * Army Damage effect removed
  149. * (NEW) Max Rivalries increased by 1
  150. * (NEW) Ship Damage increased by 3%
  151. * (NEW) Trust growth reduced by 20%
  152.  
  153. Fanatic Pacifist
  154. * Growth Requirement effect removed
  155. * Army Damage effect removed
  156. * War Happiness reduced from -20% to -15%
  157. * (NEW) Peace Happiness increased by +15%
  158. * (NEW) Max Rivalries reduced by 3 (cannot have rivals)
  159. * (NEW) Trust growth increased by 75%
  160.  
  161. Pacifist
  162. * Growth Requirement effect removed
  163. * Army Damage effect removed
  164. * War Happiness reduced from -10% to -5%
  165. * (NEW) Peace Happiness increased by +5%
  166. * (NEW) Max Rivalries reduced by 1
  167. * (NEW) Trust growth increased by 25%
  168.  
  169. Fanatic Spiritualist
  170. * Happiness effect removed
  171. * (NEW) Ethics Divergence reduced by -30%
  172. * (NEW) Growth Requirement reduced by -15%
  173.  
  174. Spiritualist
  175. * Happiness effect removed
  176. * (NEW) Ethics Divergence reduced by -10%
  177. * (NEW) Growth Requirement reduced by -5%
  178.  
  179. Fanatic Materialist
  180. * Physics, Society and Engineering output increased from +10% to +15%
  181.  
  182. # Traits
  183. * Nonadaptive trait Trait Points cost changed from -1 to -2
  184. * Very Strong trait Trait Point cost reduced from 4 to 3
  185. * Weak trait now also reduces mineral output by 5%
  186. * Venerable trait effect on leader lifespan reduced from 120 to 90
  187.  
  188. # Modifiers
  189. * Youthful Elite modifier effect on Leader Lifespan reduced from +25 to +10 years
  190. * Youthful People modifier effect on Happiness reduced from +5% to +3%
  191. * Natural Beauty planet modifier effect on happiness reduced from +15% to +5%
  192.  
  193. # Components
  194. * Increased the engagement range of strike craft from 80 to 120
  195. * Strike Craft rebuild speed improved from 1 per month to 4 per month
  196. * All Laser Weapons have had their armor penetration reduced from 50% to 33%
  197. * Plasma Weapons have had their armor penetration reduced from 100% to 75%
  198. * Most Projectile Weapons now deal +15% damage vs. Shields
  199. * Crystal-Forged Plating effect on Hull Points reduced by 25%
  200.  
  201. Small Red Laser
  202. * Accuracy increased from 82% to 90%
  203.  
  204. Medium Red Laser
  205. * Accuracy increased from 80% to 85%
  206.  
  207. Large Red Laser
  208. * Max damage increased from 41 to 43
  209. * Accuracy increased from 75% to 80%
  210.  
  211. Small Blue Laser
  212. * Max damage reduced from 12 to 11
  213. * Accuracy increased from 82% to 90%
  214.  
  215. Medium Blue Laser
  216. * Accuracy increased from 80% to 85%
  217.  
  218. Large Blue Laser
  219. * Max damage increased from 47 to 48
  220. * Accuracy increased from 75% to 80%
  221.  
  222. Small UV Laser
  223. * Max damage reduced from 13 to 12
  224. * Accuracy increased from 82% to 90%
  225.  
  226. Medium UV Laser
  227. * Max damage reduced from 27 to 26
  228. * Accuracy increased from 80% to 85%
  229.  
  230. Large UV Laser
  231. * Max damage increased from 57 to 56
  232. * Accuracy increased from 75% to 80%
  233.  
  234. Small XRAY Laser
  235. * Max damage reduced from 15 to 13
  236. * Accuracy increased from 82% to 90%
  237.  
  238. Medium XRAY Laser
  239. * Max damage reduced from 31 to 30
  240. * Accuracy increased from 80% to 85%
  241.  
  242. Large XRAY Laser
  243. * Max damage increased from 66 to 63
  244. * Accuracy increased from 75% to 80%
  245.  
  246. Small Gamma Laser
  247. * Max damage reduced from 16 to 14
  248. * Accuracy increased from 82% to 90%
  249.  
  250. Medium Gamma Laser
  251. * Max damage reduced from 36 to 33
  252. * Accuracy increased from 80% to 85%
  253.  
  254. Large Gamma Laser
  255. * Max damage increased from 76 to 71
  256. * Accuracy increased from 75% to 80%
  257.  
  258. Particle Lance
  259. * Armor penetration reduced from 100% to 75%
  260.  
  261. Tachyon Lance
  262. * Armor penetration reduced from 100% to 75%
  263.  
  264. Large Fusion Missiles
  265. * Max damage increased from 55 to 57
  266.  
  267. Medium Antimatter Missiles
  268. * Max damage increased from 33 to 34
  269.  
  270. Large Antimatter Missiles
  271. * Max damage increased from 62 to 65
  272.  
  273. Medium Quantum Missiles
  274. * Max damage increased from 37 to 39
  275.  
  276. Large Quantum Missiles
  277. * Max damage increased from 68 to 72
  278.  
  279. Medium Marauder Missiles
  280. * Min damage increased from 24 to 25
  281.  
  282. Large Marauder Missiles
  283. * Damage increased from [48 to 80] to [50 to 83]
  284.  
  285. Sentinel Point-Defense
  286. * Accuracy reduced from 40% to 20%
  287. * Range increased from 8 to 10
  288.  
  289. Barrier Point-Defense
  290. * Accuracy reduced from 40% to 30%
  291. * Range increased from 8 to 10
  292.  
  293. Guardian Point-Defense
  294. * Range increased from 8 to 10
  295.  
  296. # Resources
  297. * Doubled the spawn rate of Garanthium Ore, Lythuric Gas, Engos Vapor, Teldar Crystals, Pitharan Dust, Orillium Ore and Satramene Gas
  298.  
  299. # End Game Crisis
  300. * End-Game Crises fleets are now significantly tougher
  301. * End-Game Crises now occur later on average, with the earliest appearances of the Prethoryn Scourge and Unbidden being delayed by at least 50 years compared to 1.1
  302. * Extradimensional Invaders will now reinforce more aggressively
  303. * Extradimensional Invader Portal has had its base Hull Points tripled
  304.  
  305. # Governments
  306. * Democratic governments have had their election terms increased to 10 years
  307.  
  308. Military Republic
  309. * Ship Upkeep effect removed
  310. * War Happiness effect removed
  311. * Army Upkeep increased from -10% to -20%
  312. * (NEW) Army Damage increased by 10%
  313. * (NEW) Military Station build cost reduced by 15%
  314. * (NEW) Military Station damage increased by 10%
  315.  
  316. Martial Demarchy
  317. * Ship Upkeep effect removed
  318. * War Happiness effect removed
  319. * Army Upkeep increased from -20% to -40%
  320. * (NEW) Army Damage increased by 20%
  321. * (NEW) Military Station build cost reduced by 30%
  322. * (NEW) Military Station damage increased by 20%
  323.  
  324. Military Junta
  325. * Ship build cost effect removed
  326. * (NEW) Ship Upkeep reduced by 5%
  327. * (NEW) Admiral starting level increased by 1
  328.  
  329. Ordered Stratocracy
  330. * Ship build cost effect removed
  331. * (NEW) Ship Upkeep reduced by 10%
  332. * (NEW) Admiral starting level increased by 2
  333.  
  334. Military Dictatorship
  335. * Ship Upkeep effet removed
  336. * Naval Capacity effect reduced from +20% to +10%
  337. * (NEW) Ship build cost reduced by 10%
  338. * (NEW) Rivalry Influence Gain increased by 25%
  339.  
  340. Martial Empire
  341. * Ship Upkeep effet removed
  342. * Naval Capacity effect reduced from +40% to +20%
  343. * (NEW) Ship build cost reduced by 20%
  344. * (NEW) Rivalry Influence Gain increased by 50%
  345.  
  346. Theocratic Republic
  347. * Ethics Divergence effect removed
  348. * Core Systems effect removed
  349. * (NEW) Happiness increased by 5%
  350. * (NEW) Food Requirement reduced by 10%
  351.  
  352. Transcendent Republic
  353. * Ethics Divergence effect removed
  354. * Core Systems effect removed
  355. * (NEW) Happiness increased by 10%
  356. * (NEW) Food Requirement reduced by 20%
  357.  
  358. Theocratic Oligarchy
  359. * Ethics Divergence effect removed
  360. * Leader Influence cost effect removed
  361. * (NEW) Leader Lifespan increased by 20 years
  362. * (NEW) Resettlement Cost reduced by 15%
  363.  
  364. Transcendent Oligarchy
  365. * Ethics Divergence effect removed
  366. * Leader Influence cost effect removed
  367. * (NEW) Leader Lifespan increased by 40 years
  368. * (NEW) Resettlement Cost reduced by 30%
  369.  
  370. Divine Mandate
  371. * Slavery Tolerance effect removed
  372. * Resettlement Cost effect removed
  373. * (NEW) Edict Influence cost reduced by 15%
  374. * (NEW) Edict duration increased by 15%
  375. * (NEW) Ethics Divergence reduced by 10%
  376.  
  377. Transcendent Empire
  378. * Slavery Tolerance effect removed
  379. * Resettlement Cost effect removed
  380. * (NEW) Edict Influence cost reduced by 30%
  381. * (NEW) Edict duration increased by 30%
  382. * (NEW) Ethics Divergence reduced by 20%
  383.  
  384. Direct Democracy
  385. * Core Systems effect removed
  386. * (NEW) Happiness increased by 5%
  387. * (NEW) Leader Experience Gain increased by 15%
  388.  
  389. Subconscious Consensus
  390. * Core Systems effect removed
  391. * (NEW) Happiness increased by 10%
  392. * (NEW) Leader Experience Gain increased by 30%
  393.  
  394. Despotic Hegemony
  395. * Survey Speed effect removed
  396. * (NEW) Research Station cost reduced by 25%
  397.  
  398. Neural Network Administration
  399. * Survey Speed effect removed
  400. * (NEW) Research Station cost reduced by 50%
  401.  
  402. Moral Democracy
  403. * Happiness effect removed
  404. * (NEW) Leader Pool increased by 1
  405. * (NEW) Empire Leader Cap increased by 1
  406. * (NEW) Core Systems increased by 2
  407.  
  408. Irenic Democracy
  409. * Happiness effect removed
  410. * (NEW) Leader Pool increased by 2
  411. * (NEW) Empire Leader Cap increased by 2
  412. * (NEW) Core Systems increased by 4
  413.  
  414. Peaceful Beaurocracy
  415. * Leader Pool effect removed
  416. * Leader Influence Cost effect removed
  417. * Empire Leader Cap effect removed
  418. * (NEW) Core Systems increased by 5
  419.  
  420. Irenic Protectorate
  421. * Leader Pool effect removed
  422. * Leader Influence Cost effect removed
  423. * Empire Leader Cap effect removed
  424. * (NEW) Core Systems increased by 10
  425.  
  426. Enlightened Monarchy
  427. * Edict duration reduced from +25% to +15%
  428. * Edict cost reduced from -25% to -15%
  429. * Core Systems increased from +1 to +2
  430.  
  431. Irenic Monarchy
  432. * Edict duration reduced from +50% to +30%
  433. * Edict cost reduced from -50% to -30%
  434. * Core Systems increased from +2 to +4
  435.  
  436. Indirect Democracy
  437. * Leader Influence cost reduced from -10% to -15%
  438.  
  439. Democratic Utopia
  440. * Leader Influence cost reduced from -10% to -30%
  441.  
  442. Plutocratic Oligarchy
  443. * (NEW) Mining Station build cost reduced by 25%
  444.  
  445. Mega Corporation
  446. * (NEW) Mining Station build cost reduced by 50%
  447.  
  448. Despotic Empire
  449. * Slavery Tolerance effect removed
  450. * (NEW) Building construction cost reduced by 15%
  451.  
  452. Star Empire
  453. * Slavery Tolerance effect removed
  454. * (NEW) Building construction cost reduced by 30%
  455.  
  456. # Technology
  457. * Databank Uplinks base cost reduced from 900 to 240
  458. * Improved Databank Uplinks base cost reduced from 1800 to 900
  459. * Specialized Combat Computers base cost reduced from 480 to 360
  460. * Extended Combat Algorithms base cost reduced from 1500 to 1200
  461. * AI-Controlled Colony Ships base cost reduced from 1200 to 900
  462. * Self-Aware Colony Ships base cost reduced from 1800 to 1500
  463. * Self-aware Logic base cost reduced from 1200 to 900
  464.  
  465. # Units
  466. * Colony Ship mineral cost now depends on components and is no longer static
  467. * Private Colony Ship now costs 50% of Colony Ship, but in Energy Credits
  468. * Private Colony Ship cost now depends on components and is no longer static
  469.  
  470. # War
  471.  
  472. ###################
  473. # AI
  474. ###################
  475.  
  476. # Misc
  477. * AI Empires will start outlawing AI Robotics over time during a certain Crisis
  478. * AI Empires no longer pick "dialogue-only" event options in diplomatic events
  479. * Fixed AI colonizing holy worlds despite not having the strength to tackle the Fallen Empire protecting them under some circumstances
  480. * Fixed a bug where the AI would not upgrade federation fleets
  481. * AI now creates auto-generated designs for federation ships
  482. * AI now builds federation fleets
  483. * AI will open borders during end-game crises
  484. * AI now dismantles non-sentient robots if they are unemployed
  485. * AI no longer build robots if unemployment exists or pop would be unemployed
  486. * AI and sectors now upgrade military stations
  487. * Fixed bug where the AI would not upgrades spaceports if there already existed a max-level spaceport in the empire
  488. * AI will now cancel follow fleet orders if target fleet's system has more hostiles than they can take on
  489. * Fixed a bug where AI didn't choose the species with highest damage when building a new army
  490.  
  491. # Sector
  492. * Sectors should now build and appropriately handle special buildings (such as +Happiness buildings)
  493. * Sector AI will now abort spaceport construction if hostiles are nearby
  494. * All sectors will now build military stations
  495. * Fixed a bug that could cause the sector AI to sometimes not build buildings
  496. * Fixed a bug where player could give resources to sectors and sectors could store resources over cap
  497. * Fixed a bug where sectors try to build stations by a planet that the empire already is building a station by
  498.  
  499. # Diplomacy
  500. * AI allies will now be upset if you vote down their proposals, and may leave the alliance or attempt to kick you
  501. * AI is now less selfish when selecting wargoals
  502.  
  503. #End Game Crises
  504. * Crises empires are more aggressive and computer-controller Empires respond more aggressively to the Prethoryn Scourge
  505.  
  506. ###################
  507. # User Interface
  508. ###################
  509.  
  510. * When colonizing a planet, the player is now propmpted to name the colony. A name is suggested by default.
  511. * Weapons that cannot be evaded are now properly labeled
  512. * Added ALT+B shortcut for opening the help browser in-game
  513. * Heir portrait in government view is no longer offset incorrectly
  514. * Attacking general portrait in planet view is no longer offset incorrectly
  515. * Portraits in resettlement view, multiplayer lobby and genetic modification are no longer offset incorrectly
  516. * "Construction queue completed" message now only triggers for space ports in directly controlled systems
  517. * Diplomacy view now shows the leader name, species and trait of the nation you're communicating with
  518. * Now possible to see information about the wars empires are having in diplomatic status
  519. * You are now able to see how much minerals you gain from your subjects, and how much you pay as a subject
  520. * No longer possible to dismiss an alliance vote message
  521. * Fixed so you get some descriptive text for alliance vote messages
  522. * Implemented a diplomacy status which lists everyone guaranteeing the country
  523. * Armies and fleet construction now automatically opens when entering the assocatied tabs in planet view
  524. * Fixed so that you get a context menu when right-clicking systems while the fleet is in FTL
  525. * Power in a ship design is now shown as green if you have excess power, and red if you have too little
  526. * Buildings that can be upgraded but you lack the resources to upgrade now show a grey upgrade arrow
  527. * Ship view is now drag-able by the header line
  528. * Galaxy view now goes all the way to the left when hiding
  529. * Galaxy view selected empire government type no longer overlaps the founder species ethics
  530. * Empire view now goes all the way to the left when hiding
  531. * Trust status in diplomacy view now has a background and is aligned like the other elements
  532. * Open and Close Borders diplomatic action is now shown even if not clickable due to access control
  533. * Diplomatic actions in diplomacy now sort based on possibility
  534.  
  535. ###################
  536. # User modding
  537. ###################
  538.  
  539. # Misc.
  540. * Browser base URL is now set in defines instead hard-coded
  541. * Fixed so that boolean effects print to the error log when receiving bad values
  542. * Fixed so fallen_empire_initializers.txt script uses effect instead of referencing last_created_fleet
  543. * Added a check for set_graphical_culture to make sure the graphical culture exists
  544. * Fixed so that create_ship effect reports errors when writing unsupported variables
  545. * Added an error for when set_owner fails to evaluate a country
  546. * Fixed so that variables not read in create_fleet and set_location effects are reported as unexpected
  547. * Added new localization promotions
  548. * Added new localization functions in SpeciesScope; GetNamePlural, GetClass, GetClassPlural, GetNameInsult, GetNamePluralInsult, GetNameCompliment, GetNamePluralCompliment, GetSpawnName, GetSpawnNamePlural, GetOrganName, GetMouthName, GetRandomSpeciesSound
  549. * Added new localization function in LeaderScope: GetRulerTitle
  550. * Fixed an issue with random_owned_fleet effect
  551. * Added every_owned_fleet effect to complement random_owned_fleet
  552. * Implemented a guarantee_country effect
  553. * Improved the begin_event_chain to print more errors when failing and load order independence
  554. * Fixed so that create_species effect attempts to randomize a namelist from the uplifted version of the species class
  555. * has_established_communications = { who = from } was changed to has_established_communications = from for consistency
  556. * Fixed so that the create_pop effect uses a proper event target for specifying ethos
  557. * Implemented set_closed_borders effect to set if a country has borders opened/closed towards another country
  558. * Added every_subject, random_subject effects
  559. * Description for can_control_access_for now shows reasons why
  560. * Added an effect variable to create_country effects, which should be used instead of referencing last_created_country
  561. * Implemented an effect variable for create_fleet, which should be used instead of referencing the fleet immediately after using last_created_fleet
  562. * Added support for effectButtonType in container windows
  563. * Implemented a "on_planet_surveyed" onaction
  564. * Unified so that owned pops trigger is generated in the same way as the effect
  565. * Added clear_resources effect
  566. * Added set_species_homeworld effect
  567. * Fixed so that boolean effects print to the error log when receiving bad values
  568. * Added support to be able to use weights to decide how the AI builds buildings
  569. * Purge effect now actually purges all pops, previously it only purged pops of the same species as the first pop in the planet
  570. * Improved how ship data can be scripted in country types
  571.  
  572. # Triggers
  573. * Adding heir = yes to a kill_leader = { type = ruler } effect will now kill heir instead of ruler
  574. * Added scripted trigger "is_robot" checking if a pop is a non-sentient robot
  575. * Added calc_true_if trigger
  576. * Added trigger has_spaceport_construction
  577. * Added trigger is_researching_technology
  578. * Added is_subject and is_overlord triggers
  579. * Added any_subject trigger
  580. * is_same_species now compares the identity of the two species
  581. * Added is_exact_same_species that works like is_same_species used to work
  582. * Fixed an issue with the potential trigger in country edicts not always hiding the edicts
  583. * Added minerals ><= trigger
  584. * Updated some trigger_docs documentation
  585.  
  586. ###################
  587. # Performance
  588. ###################
  589.  
  590. * Fixed a stall that could happen with large sectors
  591. * Improved performance in factions view
  592. * Improved performance in fleet view
  593. * Improved performance in Sector AI's monthly updates
  594. * Minor improvements in AI calculations
  595.  
  596. ###################
  597. # Bugfixes
  598. ###################
  599.  
  600. * Leader death chance tooltip now displays correctly for leaders with non-standard Lifespan
  601. * Fixed some cases where technology research would end up before special projects in the tech queue, causing some weird issues
  602. * Fixed so that the progress rate of special projects in the situation log entry tooltip shows the correct value
  603. * Fixed so you get mouseover effects for "track on map/"stop tracking" button in situation log
  604. * Fixed bug where sector outliner members icons would flicker when list is rebuilt
  605. * Fixed bug where where outliner integration would be constantly created/deleted
  606. * Save games will now be saved in the same folder as they where loaded from
  607. * Fixed a bug where random_planet_within_border effect would scope to invalid planets
  608. * Fixed a crash when canceling construction for inexistent spaceports
  609. * Fixed so you can't build military stations within someone elses borders unless you're allied or at war
  610. * Fixed multitudes of Sentinel nations spawning during the Prethoryn Scourge crisis
  611. * "Change of Heart" colony event and Xeno Integration tech weights no longer count non-sentient robots as alien pops
  612. * "Grimacing" anomaly will no longer result in too-large habitable planets
  613. * "Mothballed Fleet" event will no longer spawn a fleet that is permanently missing in action
  614. * Fixed so the edict "Master's Teachings: Warring States" correctly grants 10% larger naval capacity
  615. * Can no longer play galactic abolitionist and emancipate pops on planets you do not own
  616. * Purge tooltips now give the correct information for robots
  617. * Species list during game setup no longer animates at start
  618. * Fixed an edge case where a Nationalist faction would seek to be repatriated to the empire it already belongs to
  619. * Fixed issues with bad deposits ending up on tiles, also made a savegame fix to repair previously broken savegames
  620. * Fixed so you cannot build Frontier Outposts within the territory of others
  621. * Fixed so that vassals cannot give you borders if their overlord has closed borders against you
  622. * Fixed Fleet command buttons and leader be off screen with large enough fleet and high UI scaling
  623. * Planet view now scales correctly with UI scaling
  624. * Fixed a bug where colonzation and tile blocker technologies were incorrectly weighted after repeatable techs instead of their own tech groups
  625. * Randomly generated species will no longer have a negative sum of traits
  626. * You now get notifications when other countries leave your alliance or federation
  627. * Changing government from one monarchy to another no longer kills your heir
  628. * Crisis countries and Fallen Empires now count towards Conquest victory, and have to be destroyed before it can be achieved (if they exist on the map)
  629. * Right-clicking on a country shield now actually goes to homeworld rather than home system
  630. * Can now properly see health of fleets of uncontacted empires if they are within sensor range
  631. * Fallen Empires should no longer attempt to re-contact empires they already have communications with
  632. * Fixed robot pops joining the AI Uprising when not yet fully grown
  633. * Fixed CTD related to strike craft of killed carrier
  634. * Pops will no longer be xenophobic against gene-manipulated version of their species
  635. * Fixed so that fleets stuck in FTL will go MIA if they have no path back to their empire
  636. * Fixed a bug where the resettlement screen didn't show all planets
  637. * Fixed a bug where player couldn't surrender in war
  638. * Empire-unique buildings are now destroyed when changing owner if the owner already has a building of that type
  639. * Reassembled Ship Shelters are now properly removed from planets without owners
  640. * Fixed a bug where the ship designer didn't add armor and shields to some ship sizes
  641. * Fixed a bug where ships could get stuck between two stations in combat
  642. * Fixed a bug where ending a war ended non-war-related occupation
  643. * Fixed a bug where the message after losing an invasion was sent to the owner instead of controller
  644.  
  645. ###################
  646. # Graphics
  647. ###################
  648.  
  649. * The galaxy background used in solar systems now change depending on type of star and star's position in the galaxy
  650. * Aura effects should now be slightly smaller and less intrusive
  651. * Fixed an issue where a gun would float next to the Arthropoid Hope Breaker Destroyer section
  652. * Fixed an issue where a mammalian portrait would have black squares as eyes
  653. * Fixed an issue where an avian portrait didn't have eyes
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