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- __ General __
- Capture Team::1218KA:ZL:22141AK:
- Christoph VonFeasel::111814F:111B8L:211514C:
- Fatos:2JLO:2224F9:222A7J:122814D:
- Howl Bomb::122616M:1119R4:1126140:
- Jeremy Feasel::1225QC:ZL:12171BR:N:Strategy added by Evil\nTurn 1: Thunderbolt\nTurn 2: Decoy\nTurn 3+: Use Thunderbolt and Decoy on cooldown and otherwise Breath until both Judgment and Honky-Tonk die\nIf your Mechanical Pandaren Dragonling dies too early, bring in your Mechanical Axebeak and finish Honky-Tonk with Alpha Strike\nFezwick comes in\nTurn 1: Swap to your Level Pet\nTurn 2: Swap back to your Mechanical Axebeak\nTurn 3+4: Haywire\nTurn 5+: Alpha Strike until Fezwick is dead
- Level Team::ZL:211715L:22141AK:
- Speed Team 6::11281TP:12241TO:212415R:
- __ Elekk Teams __
- Ashlei:2L2K:12281Q:112716B:11161CI:
- Beegle Blastfuse:212B:122814D:222A11C:11161CI:
- Blingtron 4000:267T:1109R4:2127Q6:11161CI:
- Bloodknight Antari:20VT:2118GQ:1215G2:ZL:
- Bordin Steadyfist:217V:11275D:1009R4:11161CI:
- Brok:2183:1125QC:1116NA:11161CI:
- Burning Pandaren Spirit:22RF:1216143:11275D:ZL:
- Chen Stormstout:267N:12237U:112419I:11161CI:
- Chosen:215L:112415R:121B8L:ZL:
- Christoph VonFeasel:2JGF:2218GQ:121B17:11161CI:
- Courageous Yon:215I:221814F:1127AI:ZL:
- Cymre Brightblade:2HRT:1215G2:21151GT:11161CI:
- Dr. Ion Goldbloom:267U:211414Q:2115198:11161CI:
- Farmer Nishi:215E:ZL:1228BV:1127AI:
- Flowing Pandaren Spirit:22RE:1124GM:221814F:ZL:
- Gargra:2L2I:121473:211514C:11161CI:
- Goz Banefury:2186:11275D:1127AI:11161CI:
- Gutretch:212F:122780:122BML:11161CI:
- Hyuna of the Shrines:215A:221814F:21234C:ZL:
- Jeremy Feasel:21PA:1114149:1125QC:11161CI:
- Lorewalker Cho:267M:1113DU:1225QC:11161CI:
- Major Payne:213J:2213DR:22137U:11161CI:
- Mo’ruk:215D:122CAJ:1126140:ZL:
- Nearly Headless Jacob:212C:2219DP:2210DP:11161CI:
- Obalis:2188:1227AI:222814F:11161CI:
- Okrut Dragonwaste:212E:2219DP:2210DP:11161CI:
- Seeker Zusshi:21B6:11275D:21234C:ZL:
- Shademaster Kiryn:267Q:212957:11233L:11161CI:
- Sully "The Pickle" McLeary:267P:122C14U:2119MS:11161CI:
- Taralune:2L2L:122814D:122414D:11161CI:
- Taran Zhu:267R:2226E9:222A11C:11161CI:
- Thundering Pandaren Spirit:22RH:111691:122CAJ:ZL:
- Vesharr:2L2J:211A67:211814F:11161CI:
- Wastewalker Shu:215J:121810I:112C3K:ZL:
- Whispering Pandaren Spirit:22RG:2217HD:1126140:ZL:
- Wise Mari:267S:21234C:2118GQ:11174P:
- Wrathion:267K:111810I:1215G2:11161CI:
- __ Legion Teams __
- Amalia:38V1:122558:211514C:1228BV:
- Ancient Catacomb Eggs:36RB:211514C:2117A0:112716B:
- Andurs:36TB:211514C:1127AI:121B8L:
- Aulier:36P2:112816R:22148C:1127NC:
- Beguiling Orb:37VC:12181H6:22171A7:212816R:
- Bodhi Sunwayver:30SA:1127NC:2117A0:12181H6:
- Bredda Tenderhide:30O5:11251NI:1125QC:22141AK:
- Chromadon:37BI:22141AK:211514C:1127NC:
- Crysa:3GIM:ZL:11167V:2117A0:
- Durian Strongfruit:30MR:1228BV:122BNF:2117A0:
- Envoy of the Hunt:3718:11251NI:111A1MD:1215K4:
- Felsoul Seer:379J:22281O:22148C:21281B9:
- Fragment of Fire:36K5:1228BV:122CHM:21141D7:
- Grixis Tinypop:30QE:1127NC:111414E:121499:
- Heliosus:31CU:1228BV:1225Q4:122CHM:
- Hungry Icefang:36AE:1125QC:ZL:1127NC:
- Lil'idan:37BH:111916I:111419K:212C14M:
- Madam Viciosa:3J5U:22148C:111916I:111888:
- Master Tamer Flummox:2VDD:221616M:11181FS:111819N:
- Nameless Mystic:3J5V:121414D:21241GR:1228BV:
- Nightwatcher Merayl:381O:22148C:12151NI:212816R:
- Odrogg:3639:1114HS:111414E:2125G2:
- Ominitron Defense System:31H6:122414D:122814D:121499:
- Robert Craig:2VUU:122558:112716B:212414V:
- Rocko:308C:1213C4:1216NA:12191K1:
- Rydyr:36TA:211514C:1127AI:121B8L:
- Shipwrecked Captive:305P:1127NC:11251NI:111414E:
- Sir Galveston:30RE:12181H6:212816R:12153Q:
- Sissix:3J5E:1228BV:2215JM:12151NI:
- Splint Jr.:36OP:111414E:211715L:111818P:
- Stitches Jr. Jr.:37BG:122BNF:1228BV:1225Q4:
- Surging Mana Crystal:36S8:122414D:1124149:222A7J:
- The Maw:36H0:22148C:21141GR:2124F9:
- Thistleleaf Bully:36HH:2215CN:21151JS:111414E:
- Tiffany Nelson:2VGC:211514C:2117A0:1127AI:
- Trapper Jarrun:36VF:212BK1:22271G7:1228BV:
- Vinu:37TH:21071C8:1116143:11181TC:
- Wounded Azurewing Whelpling:381E:2117A0:111414E:2228CC:
- Xorvasc:36GA:21071C8:1116143:11181TC:
- __ Warlords __
- Ashlei::22148C:ZL:211514C:
- Blingtron 4999b:2JLI:111414E:1126NA:2225G2:
- Brutus:2JHP:12141BB:1127AI:111414V:
- Carroteye:2JKP:1228BV:122BNF:122814D:
- Carrotus Maximus:2JDC:1228BV:122BNF:122CHM:
- Challenge Post:2JJT:2126NA:122BNF:1228BV:
- Cymre Brightblade::111BM6:122814D:1116G7:
- Deebs:2DAC:2224F9:121616M:1119DN:
- Deebs, Tyri and Puzzle:2DAB:21141GR:02251FJ:ZL:N:Fast and very reliable.\nIf a crit throws your dragonkin racial off the sequence, just pass the round you'd have it wasted on killing Deebs.\n\nNyari: H/S Bronze Whelpling works, if you cast "Lift-Off" in the last round with Deebs, but the fight will take longer this way.\n\nTurns 1+: Tail Sweep until Deebs dies\nTyri comes in\nTurns 1+: Early Advantage – your Bronze Whelpling dies\nBring in your Widget the Departed\nTurns 1+: Spectral Strike – enemy Tyri is dead\nPuzzle comes in\nTurn 1: Swap to your Level Pet\nTurn 2: Swap back to Widget the Departed\nTurn 3: Prowl\nTurns 4+: Spectral Strike\n
- Deebs, Tyri and Puzzle::22256L:ZL:22231TB:N:Credit: Myzou from Wowhead.\n\nTurn 1: Sweep – Puzzle is forced in\nTurn 2: Swap to your Level Pet\nTurn 3: Swap to your Boneshard\nTurn 4: BONESTORM\nTurn 5: BONESTORM\nTurn 6: BONESTORM\nTurn 7: Pass – your Boneshard dies\nBring in your Enchanted Broom\nTurn 8-9: Wind-Up x2 – Puzzle dies\nDeebs comes in\nTurn 10: Batter – Deebs dies\nTyri comes in\nTurn 11: Batter – you win\n
- Draenor Power Team::21152N:1125QC:ZL:
- Eleanor::222C14U:222AMK:1129MC:
- Environeer Bert:3PM9:11137T:2228134:121499:
- Gargra::211514C:ZL:112CAJ:
- Gnawface:2JDB:111414E:2125G2:1127QJ:
- Gorefu:2JEN:1129NK:1127NC:1123NH:
- King Floret:2JKS:122BNF:2226NA:1228BV:
- Quintessence of Light:2JKI:1029R4:1126140:2223JQ:
- Stitches Jr.:2JLL:122BNF:1228BV:1225Q4:
- Tarr the Terrible:2L26:221616M:1126A1:ZL:
- Teralune::2226140:ZL:122414D:
- Vesharr::ZL:2226140:1225QC:
- __ Celestial Tournament __
- Blingtron 4000::112519L:111414E:1116G7:
- Chen Stormstout::1127AI:111414E:2226NA:
- Chi-Chi, Hatchling of Chi-Ji:26IT:1119HO:111CN7:1116GI:
- Dr. Ion Goldbloom::21191R:111414V:111814F:
- Lorewalker Cho::2114F9:1215G2:2128GQ:
- Sully "The Pickle" McLeary::1126NA:111414E:222A11C:
- Taran Zhu::2226E2:222A11C:1216E8:
- Wise Mari::2215JM:111814F:2224HS:
- Wrathion 2::2215BQ:112BG1:1216143:
- Xu-Fu, Cub of Xuen:26A9:211414Q:2115198:1127AI:
- Yu'la, Broodling of Yu'lon:26J3:121BAD:12153Q:1216143:
- Zao, Calfling of Niuzao:26J2:12231T5:211514C:221414Q:
- __ Breed Specific __
- Automated Chaos::222C1L3:122A1S0:ZR6:N:Strategy added by DragonAfterDark\nReworked. The second pet can really be any Magic pet with Elemental damage, so you have a lot of options. \n\nScript thanks to Prudentius\n\nPriority 1: Extra Plating\nPriority 2: Heat Up\nPriority 3: Burn all else, and when it looks like you'll only have 1 turn left\nBring in your Transmutant\nTurn 1+: Transmute: Enemy to On Fire until "Repaired" Portable Fire Starter dies\n"Fixed" Remote Control Rocket Chicken comes in\nTurn 1: Life Exchange\nTurn 2: Pass\n
- Automated Chaos (2)::21133N:21133O:22241A5:N:Strategy added by DragonAfterDark\nScript thanks to Prudentius\n\nPriority for all three pets:\nPriority 1: Ice Tomb on CD\nPriority 2: Call Blizzard on CD\nPriority 3: Ice Lance all else\n"Fixed" Remote Control Rocket Chicken comes in\nTurn 1+2: Pass\n
- Automated Chaos (3)::12171TN:211A1G9:ZR3:N:Strategy added by DragonAfterDark\nReworked\n\nKeep backline damage in mind, and choose something with decent health in case your Firewing dies to the Rocket Chicken's first attack. \n\nThank you, Prudentius, for the Healing Flame suggestion\n\nPriority 1: Ironskin on CD\nPriority 2: Predatory Strike when Shattered Defenses is up and on CD\nPriority 3: Falcosaur Swarm!\nBring in your Firewing\nTurn 1: Scorched Earth\nTurn 2+: Deep Burn until "Repaired" Portable Fire Starter dies\n"Fixed" Remote Control Rocket Chicken comes in\nTurn 1: Healing Flame\nTurn 2: Pass\n
- Automated Chaos (4)::22234G:22234E:22234H:N:Strategy added by DragonAfterDark\nYou can use any of the Dragons with this move-set. I ordered mine from least health in slot 1 to most health in slot 3, that way the backline damage doesn't leave you empty-handed. \n\nScript thanks to Prudentius\n\nFor all pets:\nPriority 1: Conflagrate on CD and when Flamethrower buff is up\nPriority 2: Quills when your Dragonkin buff is up (Or you can just Flamethrower and ignore Quills)\nPriority 3: Flamethrower all else\n"Fixed" Remote Control Rocket Chicken comes in\nTurn 1+2: Pass\n
- Automated Chaos (5)::12281MO:1209CV:1209DD:N:Strategy added by DragonAfterDark\nScript thanks to Prudentius\n\nTurn 1: Crouch\nTurn 2: Flamethrower\nTurn 3+4: Burn\nTurn 5: Flamethrower\nTurn 6: Crouch\nTurn 7+: Burn until "Upgraded" Nightmare Weaver dies\n"Repaired" Portable Fire Starter comes in\nTurn 1: Flamethrower\nTurn 2: Burn\nBring in your Fire Beetle\nPriority 1: Cauterize when you get to around 1k hp\nPriority 2: Burn all else\n"Fixed" Remote Control Rocket Chicken comes in\nTurn 1+2: Pass\n
- Automated Chaos (6)::112417I:21141JU:21261M7:N:Strategy added by Quarkzter\nIt's winnable even if Spirit Claws miss.\n\nTurn 1: Prowl\nTurn 2: Feed\nTurn 3+: Spirit Claws until dead\nBring in your Cinder Pup\nIf "Upgraded" Nightmare Weaver is alive, spam Flame Breath until dead\n"Repaired" Portable Fire Starter comes in\nPriority 1: Flame Breath if no Flame Breath debuff\nPriority 2: Volcano\nPriority 3: Immolation\nBring in your Terror Larva\nPriority 1: Acidic Goo\nPriority 2: Consume\n"Fixed" Remote Control Rocket Chicken comes in\nTurn 1: Burrow\n
- Automated Chaos (7)::122A15H:21142AE:ZR9:N:Strategy added by DragonAfterDark\nThe new Skittering Eel is another great option for this fight. \n\nTurn 1: Lightning Shield\nTurn 2: Paralyzing Shock\nTurn 3+: Swallow You Whole\n"Repaired" Portable Fire Starter comes in\nBecause "Upgraded" Nightmare Weaver doesn't use the same turn order every time, sometimes Lightning Shield and Paralyzing Shock come off CD. Use this priority system:\nPriority : 1: Lightning Shield > 2: Paralyzing Shock > 3: Swallow You Whole all else\nBring in your Inland Croaker\nIf : "Upgraded" Nightmare Weaver is still alive: Call Blizzard > Ice Lance until it dies\nTurn 1: Ice Tomb (If you managed to use Paralyzing Shock on "Repaired" Portable Fire Starter, skip this turn)\nTurn 2: Call Blizzard and then on CD\nTurn 3+: Ice Lance until "Repaired" Portable Fire Starter dies\n"Fixed" Remote Control Rocket Chicken comes in\nTurn 1+2: Pass\n
- Captured Evil::1219R4:1025215:2217G7:N:Strategy added by sirjbags\nTD Script courtesy of Prudentius\n\nTurn 1: Whirlpool\nTurn 2: Water Jet until Lesser Charged Gale dies\nLesser Twisted Current comes in\nTurn 3: Whirlpool\nTurn 4: Dive\nTurn 5: Water Jet until Pandaren Water Spirit dies\nBring in your Drafty\nTurn 1: Sandstorm\nMind Warper comes in\nBring in your Fel Flame\nTurn 1: Scorched Earth\nTurn 2: Conflagrate\nTurn 3: Flame Breath\nIf Fel Flame isn't enough, Sandstorm then Wild Winds until you win\n
- Captured Evil (2)::111691:1025115:1219CV:N:Strategy added by DragonAfterDark\nScript provided by Prudentius\n\nTurn 1: Acidic Goo\nTurn 2+3: Dive\nTurn 4: Ooze Touch\nIf Lesser Charged Gale didn't use Rain Dance on Turn 4, then Ooze Touch until dead. If he did, Acidic Goo > Ooze Touch until dead\nLesser Twisted Current comes in\nTurn 1: Acidic Goo\nTurn 2+3: Dive\nTurn 4+: Ooze Touch until Scooter the Snail dies\nBring in your Darkmoon Hatchling\nTurn 1: Predatory Strike, unless 1 Peck will kill Lesser Twisted Current, then Peck\nTurn 2+: Peck if needed\nMind Warper comes in\nTurn 1+: Peck until dead, Predatory Strike if you can. \nBring in your Fire Beetle\nTurn 1: Scorched Earth\nTurn 2: Cauterize (Skip this if 1 Burn will kill Mind Warper)\nTurn 3+: Burn\n
- Captured Evil (3)::122414D:122814D:12281LP:N:Strategy added by Oona\nThanks to Hamadryad for the TD script!\n\nTurn 1: Arcane Storm\nTurn 2-4: Mana Surge\nTurn 5: Arcane Storm\nTurn 6: Basic Attack\nUse Arcane Storm when available, otherwise use Mana Surge or Basic attack if neither are available.\n
- Captured Evil (4)::11181FS:12171TN:22271C8:N:Strategy added by DragonAfterDark\nThis fight is going to depend heavily on how much backline damage happens with Void Cyclone. \n\nScript thanks to Schlumpf\n\nTurn 1: Black Claw\nTurn 2+3: Flock\nLesser Twisted Current comes in\nTurn 1: Flock continues\nTurn 2+3: Savage Talon\nBring in your Direbeak Hatchling\nTurn 1: Ironskin\nTurn 2+3: Falcosaur Swarm!\nTurn 4: Predatory Strike\nTurn 5+: Falcosaur Swarm!\nBring in your Teroclaw Hatchling\nAny standard attack will finish the fight\n
- Captured Evil (5)::2215Q3:002519H:222414E:N:Strategy added by Cali#2727\nI took the liberty to add Sanayrin strategy (from the first comments) as I missed 1 pet from other strategies and it worked for me ! It was close, but it did the job !\nThank you Sanayrin !\n\nTurn 1: Backflip\nTurn 2: Poison Lash\nTurn 3: Tongue Lash\nTurn 4: Tongue Lash\nTurn 5: Backflip\nTurn 6: Tongue Lash till Lesser Charged Gale dies\nLesser Twisted Current comes in\nPriority :: Poison Lash > Backflip> Tongue Lash till your pet dies. \nBring in your Dandelion Frolicker\nTurn 1: Dazzling Dance (do it again if stun)\nTurn 2: Bite/Scratch till your pet dies - Mind Warper should be in by this point. \nBring in your Kun-Lai Runt\nTurn 1: Frost Shock\nTurn 2: Deep Freeze\nTurn 3: Takedown till Mind Warper dead.\n
- Captured Evil (6)::21239K:111B1L5:12238B:N:Strategy added by DragonAfterDark\nI imagine most of these fights will be RNG, at the very least because of the backline damage\n\nTurn 1: Whirlpool\nTurn 2+3: Pump\nLesser Twisted Current comes in\nTurn 1: Pump\nTurn 2: Whirlpool\nTurn 3: Surge of Power\nBring in your Enchanted Pen\nTurn 1: Quills\nMind Warper comes in\nTurn 1: Pass\nTurn 2: Forboding Curse\nTurn 3: Evanescence\nTurn 4: Quills\nTurn 5: Forboding Curse\nTurn 6+: Quills until dead\nBring in your Enchanted Lantern\nTurn 1: Flash\nTurn 2: Light\nTurn 3: Beam+\n
- Mech V Critter::11151GT:2126EO:121514C:
- Sea Creatures Are Weird :49MA:12161D2:11161UI:21189M:N:Strategy added by AllauraRayne\nGhastly Kid and Naxxy will likely solo this battle. Voodoo Figurine is a good back up but any standard attack from an Undead pet should do it. If Dead Deckhand Leonard sweeps before the undead round, either change back to Ghastly Kid or restart the battle.\n\nStep 1: Hoof until Dead Deckhand Leonard has 500 HP or less\nStep 2: Ghostly Bite\nStep 3: Pass Dead Deckhand Leonard's Undead round\nIf Dead Deckhand Leonard sweeps, skip to "Bring in your Naxxy"\nCorrupted Slime comes in\nStep 1: Use Hoof until Ghastly Kid dies\nStep 2: Ghostly Bite on Ghastly Kid's Undead round if you can or Hoof\nBring in your Naxxy\nStep 1: Plague Breath until Corrupted Slime dies\nReanimated Kraken Tentacle comes in\nStep 1: Plague Breath until Naxxy or Reanimated Kraken Tentacle dies\nStep 2: If Naxxy dies first, use Voodoo Figurine's Flame Breath until Reanimated Kraken Tentacle dies\n
- Sea Creatures Are Weird ::2126GI:22241IO:ZR6:N:Strategy added by Ragnfredr\nMy Oily Slimeling was H/H, I'm not sure how others breeds will do.\n\nTD Script added. This is my first attempt with a script so hopefully it's not horrible. I tested it a dozen or so times and won every time. I only needed the third pet once.\n\n\n\nRepeat until Dead Deckhand Leonard is eliminated.\nAcidic Goo\nCorrosion\nAbsorb\nAbsorb\nCorrupted Slime comes in.\nAcidic Goo\nCorrosion\nAbsorb until Oily Slimeling dies.\nBring in Abyssius.\nIf needed, finish off Corrupted Slime with Crush.\nPriority 1: Scorched Earth - even if it's already active.\nPriority 2: Meteor Strike\nPriority 3: Crush\nYou may need your 3rd pet for clean up on Reanimated Kraken Tentacle.\n
- Sea Creatures Are Weird (2)::22241A5:21133N:21233O:N:Strategy added by DragonAfterDark\nIf your Rotten Little Helper survives the Corrupted Slime, just continue on with the moves indicated for the other pets. \n\nTurn 1: Ice Tomb\nTurn 2: Call Blizzard\nTurn 3: Ice Lance\nTurn 4: Ice Lance as Corrupted Slime is swapped in\nTurn 5: Ice Lance\nTurn 6: Call Blizzard\nTurn 7+: Ice Lance until Rotten Little Helper dies\nBring in your Father Winter's Helper\nTurn 1+: Ice Lance to kill Corrupted Slime\nDead Deckhand Leonard comes in\nTurn 1+: Ice Lance/Call Blizzard until Dead Deckhand Leonard dies. \nUndead: Ice Tomb\nReanimated Kraken Tentacle comes in\nTurn 1+: Ice Lance/Call Blizzard until Father Winter's Helper dies\nBring in your Winter's Little Helper\nTurn 1: Gift of Winter's Veil\nTurn 2: Call Blizzard\nTurn 3+: Ice Lance\n
- Sea Creatures Are Weird (3)::01181FS:12241KT:210A1G9:N:Strategy added by DragonAfterDark\nScript thanks to Schlumpf\n\nI can't guarantee a win if Dead Deckhand Leonard uses Sweep, so if he does it's best to restart\nTurn 1: Black Claw\nTurn 2-4: Flock\nUndead: Pass\nCorrupted Slime comes in\nTurn 1+: Flock until Ikky dies\nBring in your Blazing Firehawk\nTurn 1: Scorched Earth\nTurn 2: Predatory Strike\nTurn 3: Deep Burn\nReanimated Kraken Tentacle comes in\nTurn 1+: Deep Burn until Scorched Earth comes of CD\nTurn 2: Scorched Earth if you can\nTurn 3+: Deep Burn until Blazing Firehawk dies\nBring in your Firewing\nTurn 1: Scorched Earth\nTurn 2: Deep Burn\n
- Sea Creatures Are Weird (4)::11277K:121819N:2216G7:N:Strategy added by DragonAfterDark\nThank you to Thordros for helping me streamline the strat!\n\nTurn 1: Howl\nTurn 2+: Scratch until Dead Deckhand Leonard dies\nUndead: Burrow\nCorrupted Slime comes in\nTurn 1: Burrow finishes\nTurn 2+: Scratch until Core Hound Pup dies\nBring in your Unstable Tendril\nTurn 1: Scorched Earth\nTurn 2: Elementium Bolt\nTurn 3: Deep Burn\nReanimated Kraken Tentacle comes in\nTurn 1+: Deep Burn and Scorched Earth until Unstable Tendril or Reanimated Kraken Tentacle dies\nBring in your Fel Flame or if it gets swapped in\nTurn 1: Scorched Earth and then on CD\nTurn 2: Conflagrate and then on CD\nTurn 3+: Flame Breath\n
- Sea Creatures Are Weird (5)::211320O:112A211:1126140:N:Strategy added by DragonAfterDark\nThis looks complicated, but it's not, I promise. \n\nReworked 4/23/2019 to counter Sweep\n\nTurn 1: Time Stop\nTurn 2: Swap to your Twilight Clutch-Sister & Corrupted Slime comes in\nTurn 3: Twilight Meteorite\nTurn 4: Slower? Tail Sweep /// Faster? Phase Shift\nTurn 5: Tail Sweep or Phase Shift, depending on what you did in Turn 4\nTurn 6+: Tail Sweep until Corrupted Slime dies\n\nDead Deckhand Leonard comes in\nPriority 1: Twilight Meteorite when it's up\nPriority 2: Tail Sweep all else\n\nBring in your Chrominius or he's Swept in\nTurn 1: Howl\nTurn 2+: Bite until Dead Deckhand Leonard dies\nReanimated Kraken Tentacle comes in\nTurn 1+: Bite until Surge of Power will kill Reanimated Kraken Tentacle\n~~: Surge of Power\n\nBring in your Ageless Bronze Drake or he's Swept in\nPriority 1: Time Stop to get rid of Leonard again, if you prefer\nPriority 2: Devastate & Breath to clean up Reanimated Kraken Tentacle & Dead Deckhand Leonard as needed\n
- Sea Creatures Are Weird (6)::112BBM:1219CV:1219DD:N:Strategy added by DragonAfterDark\nScript thanks to Fr0z3night\n\nTurn 1-3: Stampede\nTurn 4: Comeback\nUndead: Pass\nCorrupted Slime comes in\nTurn 1+: Stampede until Black Lamb dies\nBring in your Fire Beetle\nTurn 1: Scorched Earth\nTurn 2+: Burn until Corrupted Slime dies\nReanimated Kraken Tentacle comes in\nTurn 1: Cauterize\nTurn 2: Burn\nTurn 3: Scorched Earth\nTurn 4+: Burn until Fire Beetle dies\nBring in your Lava Beetle\nTurn 1: Scorched Earth\nTurn 2: Cauterize\nTurn 3+: Burn until Reanimated Kraken Tentacle dies\n
- Sea Creatures Are Weird (7)::12241SL:11151VV:122417I:N:Strategy added by jtrezzo#1973\nTurn 1: Ice Tomb\nTurn 2: Frost Shock\nTurn 3: Flurry\nCorrupted Slime comes in\nTurn 1: Flurry until Snowfang dies.\nBring in your Ban-Fu, Cub of Ban-Lu\nTurn 1: Moon Tears\nTurn 2+: Spirit Claws until Corrupted Slime dies.\nDead Deckhand Leonard comes in\nTurn 1: Spirit Claws until Dead Deckhand Leonard undead round.\nTurn 2: Prowl during undead round.\nNote: He may use Sweep and swap in your Xu-Fu but since they have the same moveset nothing should change.\nFrom here just keep Moonlight weather active and use Spirit Claws until Reanimated Kraken Tentacle dies.\n
- Sea Creatures Are Weird (8)::211C2AI:21142AE:0219GO:N:Strategy added by DragonAfterDark\nScript thanks to Hamadryad\n\nTurn 1: Bubble\nTurn 2-4: Stampede\nTurn 5+6: Frost Spit\nUndead: Stampede\nCorrupted Slime comes in\nTurn 1+2: Stampede continues\nTurn 3: Bubble\nTurn 4: Frost Spit\nTurn 5+: Stampede until Coastal Scuttler dies\nBring in your Inland Croaker\nTurn 1+: Ice Lance until Corrupted Slime dies\nReanimated Kraken Tentacle comes in\nTurn 1: Ice Tomb\nTurn 2: Call Blizzard\nTurn 3+: Ice Lance until Inland Croaker or Reanimated Kraken Tentacle dies\nBring in your Tundra Penguin\nTurn 1+: Ice Lance until Reanimated Kraken Tentacle dies\n
- __ Wailing Caverns __
- Deviate Chomper:3I1K:12171BR:ZL:212644:N:Strategy added by Kurasu#2861\nThis team can take on all three of the teams quickly and efficiently, with only a short 'stopoff' for the healing. \n\nI recommend keeping the pets in this order if you have a leveling pet as any Deviate Smallclaw roars that are blocked by the decoy will block the first two hits, saving a hit on the lowest HP pet.\n\nEDITED February 04, 2019, to officially bring in Crawdad for healing.\n\nTurn 1: Decoy\nBring in your Level Pet. Decoy blocks any attack.\nBring in your Mechanical Axebeak\nTurn 2+: Alpha Strike until dead.\nAn enemy pet comes in\nTurn 1+: If backup is Razorclaw, or faster than Mechanical Axebeak, use Haywire on CD, then Alpha Strike.\nIf backup is Chomper, or slower than Mechanical Axebeak, use Alpha Strike only.\nContinue until second enemy is dead.\nAn enemy pet comes in\nTurn 1: Swap to your Magical Crawdad\nTurn 2: Renewing Mists\nTurn 3: Wish\nTurn 4: Swap to your Mechanical Axebeak\nDecoy on CD.\nRepeat above steps with next enemy until dead.\n
- Deviate Flapper:3I1J:12171BR:ZL:212644:N:Strategy added by Kurasu#2861\nNot as effective as Emerald Proto-whelp against the Flapper, but can fairly effectively solo(ish) all three opening Deviate creatures, plus can guarantee XP to a leveling pet. \n\nIn addition, this is a team that can handle all three of the opening teams, making it efficient to have around for the opening area. \n\nEDITED February 04, 2019, to officially bring in Crawdad for healing.\n\nTurn 1: Decoy\nBring in your Level Pet. Decoy blocks attack.\nBring in your Mechanical Axebeak\nTurn 1+: If faster than opponent, Alpha Strike until dead. If slower, Haywire, then Alpha Strike to finish.\nAn enemy pet comes in\nIf backup is Deviate Smallclaw or faster than Mechanical Axebeak, use Alpha Strike.\nIf backup is Deviate Chomper or slower than Mechanical Axebeak, Alpha Strike every turn.\nDecoy on CD.\nIf Mechanical Axebeak dies, use Magical Crawdad for cleanup (enemy health should be low enough almost any pet can finish the job).\n
- Deviate Smallclaw:3I1I:12171BR:ZL:012644:N:Strategy added by Kurasu#2861\nThe axebeak 99 times out of 100 for me can solo the entire team, and 100/100 soloes the first enemy. The backup pet is really only being used to heal your pet and help it take out the other two (if RNG goes well, this is a party that can fairly quickly take out all three). Completely possible to fill the third slot with anything, and have the Axebeak solo the team.\n\nMake sure your pets are in the order listed if using a leveling pet, as if a raptor roars, two hits will be blocked by the decoy, while the third will go through (and hit the last in the list, I.E. the back line 25).\n\n(EDITED: Filled final spot with the crawdad for healing; steps changed slightly to show).\n\nTurn 1: Decoy\nIf enemy did not use Primal Cry, bring in leveling pet here and swap back to Mechanical Axebeak..\nIf enemy used Primal Cry (and decoy is gone), leave leveling pet back unless it can take one hit.\nTurn 2: Haywire\nTurn 3: Haywire continues, Smallclaw dies.\nAn enemy pet comes in\nTurn 1+: Alpha Strike until dead.\nAn enemy pet comes in\nTurn 1: Swap to your Magical Crawdad\nTurn 2: Renewing Mists\nTurn 3: Wish\nTurn 4: Swap to your Mechanical Axebeak\nDecoy on CD. If leveling pet has not been brought in, bring in first round of Decoy, then swap back. Otherwise...\nIf enemy is slower than Mechanical Axebeak or is Deviate Chomper, Alpha Strike only until dead.\nIf second enemy is faster than Mechanical Axebeak, or is Deviate Smallclaw, Haywire on CD, then Alpha Strike until dead if needed.\n
- Dreadcoil:3I1N:2215198:22271C8:ZR0:N:Strategy added by NostrA#2338\nprops to Aranesh for his/her strategy, i just changed the TD Script and Strategy to make Teroclaw viable again\n\nTurn 1: use Extra Plating\nTurn 2: use Make it Rain\nTurn 3+: use Inflation until Dreadcoil is dead\nan enemy comes in\nTurn 1+: use Inflation until Lil' Bling dies\nBring in your Teroclaw Hatchling\nenemy HP < 618: use Ravage\nif the target enemy is a Flying enemy, you want to use Ravage when the enemy HP is under 406\nwhen not active: use Nature's Ward\nelse: use Alpha Strike\n
- Everliving Spore:3I1R:22171E6:ZR9:ZR9:N:Strategy added by Liax\nTurn 1: Whirlpool on cooldown\nTurn 2: Healing Stream on cooldown\nTurn 3: Tidal Wave\n
- Everliving Spore 2::11181FS:222814F:211715L:
- Growing Ectoplasm 1:3I1Q:221414S:212415R:1127NC:N:Strategy added by Aranesh\nTurn 1: Decoy\nTurns 2+: Breath until Growing Ectoplasm is dead\nIf your Mechanical Pandaren Dragonling dies too early, bring in your random level 25 pet and use standard spells to kill Growing Ectoplasm\nAn enemy pet comes in\nTurns 1+: Breath and Decoy with your Mechanical Pandaren Dragonling and your random pet until they are both dead\nBring in your Emerald Proto-Whelp\nTurn 1: Emerald Presence\nTurns 2+: Keep Emerald Presence active, use Emerald Dream when you drop below 1000 health and use Emerald Bite to finish the enemy pets.\n\nDon't forget to jump! ;-)\n
- Growing Ectoplasm 2::212415R:222814F:ZR0:
- Hiss:3I1P:212A1G5:121B8L:222814F:N:Strategy added by Aranesh\nStrategy created by ShadowJK, thanks!\n\nTurn 1: Whirlpool\nTurn 2: Call Lightning\nTurn 3: Swap to your Clockwork Gnome\nTurn 4: Build Turret\nTurn 5: Metal Fist\nTurn 6: Metal Fist - Hiss dies\nAn enemy pet comes in\nTurns 1+: Keep Build Turret on cooldown and use Metal Fist otherwise until your Clockwork Gnome dies\nBring back your Hydraling\nTurn 1: Call Lightning\nTurns 2+: Tail Slap until Hydraling dies\nBring in your Emerald Proto-Whelp\nTurn 1: Emerald Presence\nTurn 2-4: Emerald Dream\nTurn 5+: Emerald Bite\n
- Phyxia:3I1O:12141BB:22271C8:ZR0:N:Strategy added by NostrA#2338\nprops to Aranesh for his/her strategy, i just changed the TD Script and Strategy to make Teroclaw viable again\n\nTurn 1: use Wind-Up\nTurn 2: use Supercharge\nTurn 3: use Wind-Up\nTurn 4+: use Toxic Smoke until Phyxia dies\nan enemy comes in\nTurn 1+: use Toxic Smoke until your Iron Starlette dies\nbring in your Teroclaw Hatchling\nenemy HP < 618: use Ravage\nif the target enemy is a Flying enemy, you want to use Ravage when the enemy HP is under 406\nwhen not active: use Nature's Ward\nelse: use Alpha Strike\n
- Son of Skum:3I1L:112CAJ:1127AI:ZR0:N:Strategy added by Aranesh\nTurn 1: Bombing Run\nTurn 2: Decoy\nTurns 3+: Keep Bombing Run on cooldown and use Missile otherwise until your Darkmoon Zeppelin is dead.\nBring in your Darkmoon Tonk\nTurn 1: Shock and Awe\nTurns 2+: Missile until Son of Skum is dead\nOne of the deviate pets comes in\nTurns 1+: Continue with Missile and Shock and Awe until your Darkmoon Tonk drops low on health.\nThen:: Ion Cannon - your Darkmoon Tonk dies afterwards.\n\nIf necessary, clean up with your remaining pet.\n
- Vilefang:3I1M:211514C:1125FN:1129MS:N:Strategy added by CrazyFluffy#21258\nWailing Critters - Moth team\n\nYou can use last moth that was\nused against Dreadcoil.\n\nNext: Moth team vs. Hiss (https://www.wow-petguide.com/index.php?Strategy=2730)\n\nTurn 1: Exposed Wounds\nTurns 2+: Batter until Vilefang dies\nSecond enemy pet comes in\nTurns 1+: Batter until Cogblade Raptor dies\nBring in your Silky Moth - Repeat strategy below until the fight is done\nTurn 1: Moth Dust\nTurn 2: Cocoon Strike\nTurn 3: Slicing Wind\nTurn 4: Slicing Wind\n
- __ Deadmines __
- "Captain" Klutz:3KJG:221616M:11181FS:ZR0:N:Strategy added by Aranesh\nTurn 1: Pass\nTurn 2: Pass\nTurn 3: Haunt\nTurn 4: Bring in Ikky\nTurn 5: Black Claw\nTurns 6+: Flock\n
- Angry Geode:3KHE:2226NA:22271C8:ZR0:N:Strategy added by NostrA#2338\nprops to Aranesh for his/her strategy, i just changed the TD Script and Strategy to make Teroclaw viable again\n\nTurn 1: use Whirlpool\nTurn 2: use Surge\nTurn 3: Pass\nTurn 4: use Surge\nTurn 5: use Whirlpool\nTurn 6: use Healing Wave\nTurn 7+: use Surge until Angry Geode dies\nan enemy pet comes in\nTurn 1+: Keep Whirlpool and Healing Wave on cooldown, otherwise use Surge until your Emperor Crab dies\nBring in your Teroclaw Hatchling\nenemy HP < 618: use Ravage\nif the enemy is a Flying Type, you want to use Ravage when the enemy HP is under 406 \nwhen not active: use Nature's Ward\nelse: use Alpha Strike\n
- Cookie's Leftovers:3KJF:1225QC:21071C8:ZR0:N:Strategy added by Aranesh\nTurn 1: Decoy\nTurn 2: Thunderbolt\nTurns 3+: Now keep Thunderbolt and Decoy on cooldown and otherwise use Breath\nYour Mechanical Pandaren Dragonling will usually solo the fight.\nIf you are unlucky, bring in your Teroclaw Hatchling and use Dodge + Alpha Strike\n\nCongrats!\n
- Foe Reaper 50:3KJH:1229R4:ZR0:ZR0:N:Strategy added by Aranesh\nTurn 1: Geyser\nTurn 2+3: Dive\nTurn 4: Water Jet\nTurn 5+: Keep Geyser and Dive on cooldown, otherwise use Water Jet\nIf your Pandaren Water Spirit dies too early, bring in your level 25 pet and use any damaging spell. The incoming Geyser will finish the fight anyway.\n
- Klutz's Battle Bird:3KHG:122814D:222814F:ZR0:N:Strategy added by Aranesh\nTurn 1: Arcane Storm\nTurns 2-4: Mana Surge - Klutz's Battle Bird dies\nAn enemy pet comes in\nTurns 1+: Continue using Arcane Storm and Mana Surge when available, otherwise Tail Sweep until your Nexus Whelpling dies\n\nIf you need your Emerald Proto-Whelp, keep Emerald Presence active, use Emerald Dream if you drop low on health and otherwise use Emerald Bite\n
- Klutz's Battle Monkey:3KHH:12171TN:ZR0:ZR0:N:Strategy added by Eekwibble\nTurns 1&2: Falcosaur Swarm!\nTurn 3: Ironskin\nTurn 4: Predatory Strike\nTurns 5&6: Falcosaur Swarm! - Krutz's Battle Monkey dies\nClean up with preferred pet/s\n
- Klutz's Battle Rat:3KHF:111414E:22271C8:ZR0:N:Strategy added by NostrA#2338\nProps to Aranesh for his/her strategy, I just changed the TD Script and Strategy to make Teroclaw viable again\n\n\n\nTurn 1-3: use Rampage\nTurn 4+: use Thrash until Klutz's Battle Rat dies\nan enemy Pet comes in\nTurn 1+: use Rampage on cooldown otherwise use Thrash until your Kun-Lai Runt dies\nBring in your Teroclaw Hatchling\nenemy HP < 618: use Ravage\nif the enemy is a Flying Type, you want to use Ravage when the enemy HP is under 406 \nwhen not active: use Nature's Ward\nelse: use Alpha Strike\n
- Mining Monkey:3KHD:12271BR:22271C8:ZR0:N:Strategy added by NostrA#2338\nprops to Aranesh for his/her strategy, i just changed the TD Script and Strategy to make Teroclaw viable again\n\nTurn 1+2: use Haywire\nTurn 3+4: use Lift-Off\nTurn 5: use Alpha Strike\nTurn 6+7: use Haywire, Mining Monkey dies\nan enemy pet comes in\nTurn 1+: Alpha Strike until Mechanical Axebeak dies\nBring in your Teroclaw Hatchling\nenemy HP < 618: use Ravage\nif the enemy is a Flying Type, you want to use Ravage when the enemy HP is under 406 \nwhen not active: use Nature's Ward\nelse: use Alpha Strike\n
- Unfortunate Defias:3KHI:2225BQ:22271C8:ZR0:N:Strategy added by NostrA#2338\nprops to Aranesh for his/her strategy, i just changed the TD Script and Strategy to make Teroclaw viable again\n\nTurn 1: use Dodge\nTurn 2-4: use Stampede\nTurn 5+: use Flurry until Unfortunate Defias resurrects\nThen: use Stampede\nAn enemy pet comes in\nTurn 1+: use Flurry until your Rabbit dies\nBring in your Teroclaw Hatchling\nenemy HP < 618 : use Ravage\nif the enemy is a Flying Type, you want to use Ravage when the enemy HP is under 406 \nwhen not active: use Nature's Ward\nelse: use Alpha Strike\n
- __ Argus __
- Ruinhoof - Undead:3T07:121616M:2217JJ:12181H6:
- __ BfA __
- Aqir Sandcrawler:4UL1:111414E:2225G2:211715L:
- Baruk Stone Defender 1:4UL6:221616M:222414S:ZR0:N:1. Curse of Doom\n2. Haunt\n3. Black Claw\n4. Hunting Party
- Bloodtusk:4A8K:121B8L:1127AI:211514C:
- Blotto 1:4UL2:221616M:222414S:ZR0:N:1. Curse of Doom\n2. Haunt\n3. Black Claw\n4. Hunting Party
- Bristlespine:48MJ:12141BB:211514C:2215198:
- Captain Hermes:4871:222A11C:2215JM:11241DU:
- Chitara:49SV:121B8L:2215198:12141BB:
- Chomp:4N8V:122616M:11181FS:22152AL:
- CK-9 Micro-Oppression Unit:4N9E:11231TB:11181FS:121B8L:
- Creakclank:4N9D:122616M:11181FS:21151DB:
- Delia Hanako:49VC:222A11C:2215JM:21241DU:
- Dilbert McClint:495D:211514C:2215198:122558:
- Eddie Fixit:490R:111421D:121499:2214216:
- Elderspawn of Nalaada:4N93:122616M:11181FS:22152AL:
- Ellie Vern::12251NI:22148C:2214141:
- Fizzie Sparkwhistle:49GD:2124HS:1228BV:212419J:
- Frenzied Knifefang:4N98:11181FS:222414S:112A211:
- Giant Opaline Conch:4N99:12241BB:1215QC:2126140:
- Gnomefeaster:4N9A:11181FS:122814F:21151DB:
- Goldenbot XD:4N9C:222616M:22251NI:22152AL:
- Grady Prett:4AF7:211514C:12251NI:2215198:
- Jammer:4AQ7:12141BB:211514C:22231T5:
- K'tiny the Mad 1:4UL4:221616M:222414S:ZR0:N:1. Shadow Shock\n2. Shadow Shock\n3. Curse of Doom\n4. Haunt\n5. Black Claw\n6. Hunting Party
- Karaga:4AOG:12141BB:2126140:2117A0:
- Keeyo:4AHN:212916I:211514C:111414E:
- Kelpstone:4N96:11152AH:222414S:112A211:
- Korval Darkbeard:4AFM:2126140:2224MA:212916I:
- Kusa:4AN6:111414E:1126140:211817S:
- Kwint:49OL:211514C:2215JM:111414V:
- Leana Darkwind:49NM:1228BV:2215JM:22148C:
- Lozu:4A6P:222A11C:212916I:22141AK:
- Michael Skarn:49IG:22141AK:111817S:2226140:
- Mindshackle:4N95:122616M:11181FS:112A211:
- Pearlhusk Crawler:4N92:121329G:21181TP:21151DB:
- Prince Wiggletail:4N8U:12241BB:122CAJ:1126140:
- Ravenous Scalespawn:4N94:122616M:11181FS:22152AL:
- Retinus the Seeker:4UKQ:11231TB:11181FS:21151DB:
- Shadowspike Lurker:4N91:122616M:222414S:112A211:
- Silence:4N90:222616M:2217HD:22152AL:
- Sizzik:4AJP:111414E:212916I:211715L:
- Spineleaf:4AKH:121519L:1228BV:11181MP:
- Sputtertube:4N9B:11181FS:21151DB:121499:
- Strange Looking Dogs:4A57:12251NI:2225BQ:1215MP:N:Strategy added by schlumpf#2707\nDepending on how your RNG lines up you may want to pass in the Undead round of the enemies to not waste a good ability.\nCelestial Dragon:\nPriority 1: Moonfire (even if it already is up, it does damage)\nPriority 2: Ancient Blessing if you are below 80% health\nPriority 3: Flamethrower\nNexus Whelpling:\nPriority 1: Arcane Storm if not up\nPriority 2: Mana Surge\nAny standard attack will finish the fight\n
- Talia Sparkbrow:4AP2:111414E:211514C:12241I1:
- Tormentius 1:4UL5:221616M:222414S:ZR0:N:1. Curse of Doom\n2. Haunt\n3. Black Claw\n4. Hunting Party
- Unit 17:4N9H:222616M:11181FS:22152AL:
- Unit 35:4N9F:122616M:11181FS:22152AL:
- Unit 6:4N9G:11181FS:2117G7:121499:
- Vil'thik Hatchling 1:4UL7:221616M:222414S:ZR0:N:1. Shadow Shock\n2, Curse of Doom\n3. Haunt\n4. Black Claw\n5. Hunting Party
- Voltgorger:4N97:2215198:222414S:112A211:
- Whispers:4UKT:221616M:222414S:ZR0:
- Zujai:4ASQ:12141LQ:ZL:12171TN:
- __ Gnomeregan __
- Bloated Leper Rat:4EIL:011319Q:12052AL:ZR0:N:Strategy added by DragonAfterDark\nTurn 1-3: Swarm\nTurn 4: Mudslide\nTurn 5+: Swarm until dead\nBring in your Elusive Skimmer\nTurn 1: Scratch\nTurn 2-4: Stampede\nTurn 5+: Scratch until Bloated Leper Rat dies\nUndead:: Pass\n
- Cockroach:4EHJ:1227FT:121513P:11182AF:N:Strategy added by DragonAfterDark\nTurn 1-3: Rampage\nTurn 4+: Leap until Cockroach dies\n\nRandom Enemy Pet Comes In\n\nNote 1: : There are a few different pets that will come in with Cockroach, so the turn orders won't be exact.\n\nNote 2: : Keep in mind, if you can't see the enemy attacks with an addon, Automated Drilling Machine's ability, Smoke Cloud, is on a 4 round CD, so you may need to adjust your pet's attacks\n\nNote 3: : Pass during any Undead/Dodge Rounds\n\nTurn 1: Crush\nTurn 2+: Rampage until dead\n\nBring in your Mr. Bigglesworth\nIf:: Mech pet is up: Ice Tomb > Frost Nova > Claw +\nIf the second pet is a Mech, chances are you only need to Frost Nova > Claw to finish it off\nIf:: Undead pet is up: Ice Tomb > Claw +\nIf:: Critter is up: Claw +\n\nBring in your Giant Woodworm\nTurn 1: Unstable Shield\nTurn 2: Skitter\nTurn 3: Skitter\nTurn 4+5: Burrow\nRepeat 1-5 as needed (if a critter is up, you can skip the Unstable Shield and sub for another Skitter)\n
- Door Control Console:4FFK:111CN7:1117FD:11171NG:N:Strategy added by DragonAfterDark\nI don't know if the random lever means the enemies will be different each week, but if that's the case then this strat is for the Elemental team in particular. \n\nTurn 1: Acidic Goo\nTurn 2+3: Dive\nTurn 4+: Ooze Touch until Ultra Safe Napalm Carrier dies, or Rapana Whelk does\nIf:: Rapana Whelk dies before Napalm, bring in your Shimmershell Snail and Ooze Touch\nIf:: Rapana Whelk survives to fight Freeze Ray, then: Acidic Goo > Ooze Touch until dead\nBring in your Shimmershell Snail / Mudshell Conch \nPriority 1: : Dive to avoid Ice Tomb / Sewer Eruption\nPriority 2: : Apply Acidic Goo once\nPriority 3:: Ooze Touch all else\n
- Gnomeregan Guard Mechanostrider:4EIK:2119EC:1226Q5:1227Q6:N:Strategy added by DragonAfterDark\nPriority 1: Keep Thorns up, refresh with 1 round left\nPriority 2: Keep Photosynthesis up, refresh with 1 round left\nPriority 3: Ironbark all else\n\nRandom Enemy Pet Comes In\n\nNote 1:: Keep in mind, if you can't see the enemy attacks with an addon, Automated Drilling Machine's ability, Smoke Cloud, is on a 4 round CD, so you may need to adjust your pet's attacks\n\nNote 2:: There are a few different pets that will come in with this fight, so the turn orders won't be exact.\n\nNote 3:: Pass during any Undead rounds\n\nBring in a Shale Hatchling\nPriority 1: Keep Stoneskin up\nIf: Pets are Undead/Mech: Burn +\nIf: Pets are Critter: Poison Spit +\n
- Gnomeregan Guard Tiger:4EIJ:22136C:1227HA:1223F0:N:Strategy added by DragonAfterDark\nTurn 1: Photosynthesis\nTurn 2: Poisoned Branch\nTurn 3: Ironbark\nTurn 4: Poisoned Branch\nTurn 5: Ironbark\nRandom Pet Comes in When Guard Tiger Feigns Death\nTurn 1: Photosynthesis\nTurn 2: Poisoned Branch\nTurn 3: Ironbark\nAfter that:\nPriority 1: Keep Photosynthesis up, refreshing with 1 round left\nPriority 2: Ironbark to kill the Guard Tiger\nPriority 3: Keep Poisoned Branch applied\nPriority 4: Ironbark as filler\n\nIf you have all mechs as enemy pets, you can usually solo with the Sproutling, if not, bring in one of your Shale Hatchlings:\nPriority 1: Keep Stoneskin up, refreshing with 1 round left\nIf: Mech/Undead pets are up: Burn +\nIf: Critter pets are up: Poison Spit +\n
- Gnomeregan Guard Wolf:4EII:111A1L4:10241P:1204216:N:Strategy added by DragonAfterDark\nTurn 1: Heat Up\nTurn 2: Immolation\nTurn 3+: Burn until the Guard Wolf dies\nRandom Enemy Pet Comes In\n\nNote:: Pass whenever there's an Undead round or Dodge\n\nTurn 1: Burn\nTurn 2: Heat Up\nTurn 3+: Burn until the Torch dies\nBring in your Azure Whelpling\nTurn 1+: Claw to finish off enemy #2\nEnemy Pet #3 Comes In\nTurn 1: Ice Tomb\nTurn 2+: Claw until the Azure Whelpling or the enemy dies\nBring in your Blazehound\nTurn 1: Frenzy\nTurn 2+: Bark to finish them off\n
- Leper Rat:4EHG:111C2AI:12234H:12234F:N:Strategy added by DragonAfterDark\nTurn 1: Bubble\nTurn 2-4: Stampede\nTurn 5+: Pinch until Undead Round\nUndead: Pass\n\nRandom Enemy Pet Comes In\n\nNote 1:: There are a few different pets that will come in with Leper Rat, so the turn orders won't be exact.\n\nNote 2:: Keep in mind, if you can't see the enemy attacks with an addon, Automated Drilling Machine's ability, Smoke Cloud, is on a 4 round CD, so you may need to adjust your pet's attacks\n\nNote 3:: Pass during any Undead/Dodge rounds\n\nTurn 1+: Stampede until you die, or you can use Pinch while Shattered Defenses is up\n\nFor the Dragonhawk Hatchlings:\nIf:: Mech pets are up: Flamethrower > Conflagrate > Use Conflagrate on CD and Flamethrower Between\nIf:: Critter/Undead pets are up: Flamethrower > Conflagrate > Claw +\n
- Living Napalm:4EO7:111691:12198E:222C1OA:N:Strategy added by DragonAfterDark\nTurn 1: Acidic Goo\nTurn 2+3: Dive\nTurn 4+: Ooze Touch until Napalm dies\n\nRandom Enemy Pet Comes In\n\nNote 1:: There are a few different pets that will come in with Living Napalm, so the turn orders won't be exact.\n\nNote 2:: Keep in mind, if you can't see the enemy attacks with an addon, Automated Drilling Machine's ability, Smoke Cloud, is on a 4 round CD, so you may need to adjust the Dark Phoenix's attacks\n\nNote 3:: Pass during any Undead Rounds\n\nTurn 1+: Use Acidic Goo until applied on enemy\nTurn 2+: Ooze Touch until Scooter the Snail dies\n\nBring in your Dark Phoenix Hatchling\nTurn 1: Immolate\nTurn 2: Conflagrate\nTurn 3+: Burn until enemy #2 dies\nEnemy #3 Comes In\nTurn 1+: Immolate until applied\nTurn 2+: Burn until Conflagrate comes off CD\nTurn 3: Conflagrate\n\nIf needed, bring in your Fetid Waveling:\nIf: Critter/Undead are up: Creeping Ooze > Corrosion > Poison Spit +\nIf: Mech pet is up: Creeping Ooze > Poison Spit +\n
- Living Permafrost:4EO5:110A2AR:12234E:ZR0:N:Strategy added by DragonAfterDark\nPriority 1: Keep Toxic Skin active\nPriority 2: Scratch all else\n\nBring in your Golden Dragonhawk Hatchling\n\nPass during any Undead rounds\n\nIf a Roach is up: Claw until they die\n\nIf a Mech/Undead is up: Flamethrower > Conflagrate > Flamethrower until they die\n
- Living Sludge:4EO6:12152AV:12271CL:11241FD:N:Strategy added by DragonAfterDark\nTurn 1+2: Dive\nTurn 3: Bubble\nTurn 4+: Pinch until Living Sludge is dead\n\nRandom Enemy Pet Comes In\n\nNote 1:: There are a few different pets that will come in with Living Sludge, so the turn orders won't be exact.\n\nNote 2:: Keep in mind, if you can't see the enemy attacks with an addon, Automated Drilling Machine's ability, Smoke Cloud, is on a 4 round CD, so you may need to adjust your pet's attacks\n\nNote 3:: Pass during the Undead Round is you get Leper Rat\n\nTurn 1: Pinch (skip this turn if Sewege Eruption has 1 round left)\nTurn 2+3: Dive\nTurn 4+: Pinch until dead\nBring in your Autumnal Sproutling\nPriority 1: Use Leech Seed on CD\nPriority 2: Use Fist of the Forest on CD\nPriority 3: Lash as filler\nBring in your Blazing Cindercrawler\nPriority 1: Cauterize as needed\nIf: Mech/Undead pet is up: Burn+\nIf : Critter is up: Brittle Webbing +\n
- Prototype Annoy-O-Tron:4EIH:22241A5:21133N:ZR0:N:Strategy added by DragonAfterDark\nWhatever pet you have in the third slot should only need to be there to soak backline damage, so make sure it's one you won't be using later on. \n\nTurn 1: Ice Tomb\nTurn 2: Pass\nTurn 3: Call Blizzard\nTurn 4: Ice Lance\nTurn 5: Ice Lance\nTurn 6: Pass\nTurn 7: Ice Tomb\nTurn 8: Pass\nBring in your Father Winter's Helper\nTurn 1: Call Blizzard\nTurn 2: Ice Lance\nTurn 3: Pass\nTurn 4: Ice Tomb\nTurn 5: Call Blizzard\nTurn 6+: Ice Lance until Annoy-O-Tron dies\n
- Pulverizer Bot Mk 6001:4FV0:2225BQ:12141RT:ZR0:N:Strategy added by Bauwagast\nAll credit to "Gnome Aldin" on Wowhead for this incredible strat.\n\nIt's very simple: Get a Stampede pet that is faster than the boss and then a second pet with Lightning Shield, that has lower health than the third pet, so it gets swapped in when the boss does his first attack.\n\nTurn 1: Stampede\nStormstruck Beaver gets swapped in.\nTurn 2: Lightning Shield\nTurn 3+4: The boss punches himself to death on Lightning Shield\n
- __ PvP __
- Dragonkin::2117HD:11067V:02281LO:N:Strategy added by Shenk\nThe team was created by the Youtuber Kovok's Gaming (https://www.youtube.com/channel/UCcM4UUkevzJnP2z4KrePVGg/featured), who kindly allowed me to add this to our collection.\nIf you want to see these pets in action watch his video (https://youtu.be/XH-9oLnX1RM?t=741).\n\nThis team is based on a Moonfire build. It comprises not few magic damage but also throws in a little bit of other types to cover more fronts.\nNone of those dragons relies on another one.\n\nNFD: The Nether Faerie Dragon can really dominate if it is faster than it's opponents (hence the S/S breed). While it is protected by Evanescence the dragon can build up the damage of Arcane Blast.\nJust don't forget to change the weather to moonlight with Moonfire to increase the damage of Arcane Blast even more.\nC Dragon: This pet plays the role of a tank in your team. It has a high healthpool and also a heal with Ancient Blessing, which will heal even more during moonlight.\nOn the 3rd slot ability you can choose between more damage or a little bit of team healing, though I'd recommend Moonfire.\nEmmigosa: Emmigosa is here to bring some diversity to your attack types. Pick either Claw or Breath depending on the opponents you are facing.\nTry to maintain Wild Magic on the enemy pet to maximise your damage output. Watch out to not use Ice Tomb when the enemy presumably would die anyway after 3 rounds.
- Human PvP::212A1QV:211A1EN:122413R:
- __ Stratholme __
- Belchling:4JCB:10191TD:002A211:ZR0:N:Strategy added by Shenk\nAny pet with a cleave attack in the 2nd slot should fine. Sometimes Blightbreath will solo the fight.\n\nTurn 1: Acid Rain\nTurn 2+: Dreadful Breath until either the fight is won or Blightbreath is dead\nTurn 3: If necessary bring in Twilight Clutch-Sister and finish with Twilight Meteorite\n
- Blackmane:4JAA:12171TN:11141TO:ZR0:N:Strategy added by DragonAfterDark\nTurn 1: Ironskin\nTurn 2+3: Falcosaur Swarm!\nTurn 4: Predatory Strike\nTurn 5: Pass\nTurn 6: Ironskin\nTurn 7-10: Falcosaur Swarm! \nTurn 11: Ironskin\nTurn 12: Predatory Strike\nTurn 13+: Falcosaur Swarm!\nIf needed:\nBring in your Sharptalon Hatchling\nPriority 1: Predatory Strike on Shattered Defenses\nPriority 2: Wild Winds on Shattered Defenses\nPriority 3: Falcosaur Swarm! as filler\n
- Crypt Fiend:4JBV:112620U:1225QC:ZR0:N:Strategy added by Kirandji\nIt depends on the backliners if its a onepetstrat or not. Against magics this setup strat is a onepetter, the mech pandaren will punch the undead and the magics. Thanks & credits to Shaka 4 the script\n\n\nTurn 1: Lightning Shield on CD\nTurn 2: Fire Shield on cd\nTurn 3: Arcane Blast as spammer\nTurn 4: it depends on the back, if no magics tron wont make it alone. Bring in the dragonling.\nTurn 5: Decoy\nTurn 6: Thunderbolt\nTurn 7: Breath\n
- Fras Siabi:4NOM:221616M:11171A7:211C2AI:N:Strategy added by DragonAfterDark\nA special thank you to Macstallion for his moves with a B/B UBV. I've officially put them into the strat. :)\n\n**Note**: The whole idea for the UBV hitting with the Shadow Shocks, is to get her as low on HP as possible before using Haunt, because she needs to die on the first hit with the last enemy pet.\n\n**~~**: Macstallion's moves for the B/B Unborn Val'kyr\nTurn 1: Curse of Doom\nTurn 2: Shadow Shock\nTurn 3: Haunt\nBring in your Macabre Marionette\nTurn 1: Death and Decay\nTurn 2+3: Dead Man's Party \nPyro comes in\nTurn 1: Dead Man's Party finishes\nTurn 2+: Macabre Maraca until Macabre Marionette or Pyro dies\nBring in your Unborn Val'kyr\nTurn 1: Shadow Shock to finish off Pyro\n~~: Jump down to Infectus moves from here.\n\n**~~**: H/H Unborn Val'kyr\nTurn 1: Shadow Shock\nTurn 2: Curse of Doom\nTurn 3: Shadow Shock\nTurn 4: Haunt\nBring in your Macabre Marionette\nTurn 1+2: Dead Man's Party\nPyro comes in\nTurn 1: Dead Man's Party continues\nTurn 2+: Macabre Maraca until Pyro dies\n\nInfectus comes in\nTurn 1: Pass from stun if Macabre Marionette is still up\nBring in your Unborn Val'kyr\nTurn 1: Curse of Doom\nUndead: Shadow Shock\nBring in your Coastal Scuttler\nTurn 1-3: Stampede\nTurn 4: Bubble\nTurn 5+: Frost Spit until Infectus dies\n
- Huncher:4JC5:22251NI:ZR5:ZR0:N:Strategy added by DragonAfterDark\nTurn 1: Dodge\nTurn 2-4: Stampede\nTurn 5: Flurry\nTurn 6: Dodge\nTurn 7+: Flurry until Huncher dies\nIf needed:\nBring in your Critter pet\nAny standard attack will finish the fight\n
- Liz the Tormentor:4JCD:212415R:221414S:ZR0:N:Strategy added by DragonAfterDark\nRotation for both Zandalari:\nTurn 1: Black Claw\nTurn 2+3: Hunting Party\nTurn 4+: Leap until dead\n
- Nefarious Terry:4JCH:12152AL:11052AH:ZR0:N:Strategy added by DragonAfterDark\nTurn 1: Whirlpool\nTurn 2-4: Stampede\nTurn 5+6: Scratch\nAfter that:\n~~: Scratch on Shattered Defenses\n~~: Stampede as filler\nIf needed\nBring in your Barrier Hermit\nTurn 1: Mudslide\nTurn 2+: Scratch\n
- Plagued Critters:4NG9:211A9V:ZR0:ZR0:N:Strategy added by Zookeeper\nFeline Familiar soloed all of them. Other pets can be used as backup.\n\nTurn 1: Keep Stoneskin active.\nTurn 2: Pounce for filler and to finish off undead creatures. (Refresh Stoneskin during undead round.)\nTurn 3: Use Devour to kill critter pets.\n
- Postmaster Malown:4NOL:222415R:222414S:211415S:N:Strategy added by Mally.Bear\nThis worked on the first try for me, so hopefully it's good. It doesn't let me heal my pets up so I won't be able to try this again and fine tune it until next week or whenever he shows up again. 2 of my pets ended up surviving, so it's promising. I'm guessing a lot of variations of this strategy work as well.\n\nTurn 1: Black Claw\nTurn 2 - 3: Hunting Party\nTurn 4: Primal Cry -- Anklerender will probably die after this\nTurn 5: Black Claw\nTurn 6-7: Hunting Party\nTurn 8: Bloodfang - this will probably kill the 2nd boss giving health back\nTurn 9: Black Claw - Get black claw on the 3rd pet before/if Kneebiter dies\nTurn 10-11: Hunting Party\nTurn 12: Bloodfang then Leap Leap Leap until Hunting Party is back, but the boss should be dead by then\n
- Postmaster Malown::22282IO:211723J:2223DR:N:Strategy added by Lazey\nTested with P/S and S/B Chitterspine Skitterling. I'm using one in my Stratholme Challenge Walkthrough so I have to use a different one here. Due to Snail Mail's charge round, Skitterlings were always capable of debuffing the Mailemental with Black Claw + Shattered Defenses.\n\nBe sure to use a fully healed Rabbit while doing this in the Challenge, sometimes it needs to Stampede and not only watch Soul Collector die ;-)\n\nTurn 1: Black Claw\nTurn 2-4: Swarm (Lefty dies)\nPlagued Mailemental comes in\nTurn 1: Black Claw\nTurn 2+: Swarm until your Chitterspine Skitterling dies\nBring in your Silithid Mini-Tank\nTurn 1+: Swarm.until Plagued Mailemental dies\nSoul Collector comes in\nPrio 1:: Exposed Wounds if not active\nPrio 2:: Swarm\nIf your Silithid Mini-Tank dies, bring in your Rabbit\nPrio 1:: Dodge in Soul Collectors Undead extra round\nPrio 2:: Stampede\n
- Risen Guard:4NK3:211524E:1225QC:ZR0:N:Strategy added by Shenk\nReads hard, but it's actually simple. Just using the abilities as you'd usually always do.\nGuardian Cobra Hatchling can solo it when there is no magic enemy pet. \n\nTurn 1: Blinding Poison\nTurn 2: Flurry until Risen Guard enters undead phase\n*: Risen Guard enters undead phase. Is the next pet a Lost Soul or Tormented Spirit?\nTurn 4: Yes - Swap to your Mechanical Pandaren Dragonling, then skip to the "Magic enemy" at the bottom\nTurn 4: No - Pass\nAn enemy pet comes in\nTurn 1: Blinding Poison\nTurn 2: Flurry until the enemy enters undead phase\n The second pet enters undead phase. Is the next pet a Lost Soul or Tormented Spirit?\nTurn 3: Yes - Swap to your Mechanical Pandaren Dragonling, then skip to the "Magic enemy" at the bottom\nTurn 4: No - Pass\n\nMagic enemy\nTurn 1: Thunderbolt\nTurn 2: Decoy\nTurn 3: Breath until enemy pet dies\n
- Sludge Belcher :4JCA:2016C9:20161CJ:ZR0:N:Strategy added by Sorigir\nAny lvl23 critter pets with stampede, swarm ... should work.\n3rd pet should have more life - or simply use another stampede critter.\n\nTurn 1: Swarm - your next pet will be swapped in\nTurn 2: Flurry\nTurn 3: Flurry\nTurn 4: Stampede - your next pet will be swapped in\nTurn 5: Flank\nTurn 6: Flank\nTurn 7: Swarm - your next pet will be swapped in\nTurn 8: Flurry\nTurn 9: Flurry\n
- Tommy the Cruel:4JC6:111319Q:10152AO:ZR0:N:Strategy added by DragonAfterDark\nAnother good alternative is using the Silithid Mini-Tank (2,1,1) \n\nExposed Wounds > Swarm > Scratch +\n\nstandby [enemy.aura(Undead:242).exists]\nability(Exposed Wounds:305) [round=1]\nability(Swarm:706)\nability(#1)\nchange(next)\n\nTurn 1-3: Swarm\nTurn 4: Mudslide\nTurn 5: Water Jet\nAfter that:\nPriority 1: Mudslide & Water Jet on Shattered Defenses\nPriority 2: Swarm as filler\nIf needed:\nBring in your Young Sand Sifter\nTurn 1: Rain Dance\nTurn 2+: Scratch\n
- Wandering Phantasm:4JC2:11261D2:12261RF:1214F9:N:Strategy added by Threewolves\nTurn 1: Hoof\nTurn 2: Consume Magic\nTurns 3+: Hoof til enemy #2 enters.\nTurn 4: Haunt\n\nBring in Zoom if enemy #2 is Undead or Dragonkin:\nBring in Spawn of Onyxia if enemy #2 is Magic:\n\nIf Zoom:: Keep Shell Shield active. Keep Slow and Steady on Cooldown. Otherwise, Charge til dead or done.\nIf Onyxia:: Keep Lift-Off and Scorched Earth on Cooldown. Otherwise, Breath til dead or done.\n
- __ BFA Families __
- Accidental Dread::12231SF:201414E:21233O:N:Strategy added by DragonsAfterDark\nRNG Because Feathers doesn't always follow a specific pattern of attacks, and it can throw off Bubble eating his Lift-Off. \n\nTurn 1: Bubble\nTurn 2-4: Stampede\nTurn 5+6: Punch\nTurn 7: Stampede\nSplat comes in\nTurn 1+: Stampede until Squirky dies\nBring in your Kun-Lai Runt\nTurn 1-3: Rampage\nBrite comes in\nTurn 1: Rampage might continue here\nTurn 2+: Takedown until Kun-Lai Runt dies\nBring in your Winter's Little Helper\nTurn 1: Gift of Winter's Veil\nTurn 2: Call Blizzard\nTurn 3: Ice Lance\n
- Accidental Dread (2)::122814D:ZR2:0126140:N:Strategy added by FuxieDK\nTurn 1: Arcane Storm\nTurn 2: Mana Surge\n- Splat comes in, both Splat and Nexus Whelp dies\n- Brite comes in\nBring in Chrominius\nTurn 1: Howl\nTurn 2: Surge of Power\n
- Accidental Dread (3)::22181GV:212A1DN:212A1DS:N:Strategy added by DragonsAfterDark\nTurn 1: Moonfire\nTurn 2+: Dark Talon until Soulrush will kill Feathers\nTurn 3: Soulrush\nSplat comes in\nTurn 1+: Dark Talon\nBring in your Wood Wasp\nTurn 1: Focus\nTurn 2+3: Ravage\nTurn 4: Bite\nBrite comes in\nTurn 1+: Bite until Wood Wasp dies\nBring in your Bloodbeak\nTurn 1: Rain Dance\nTurn 2: Nocturnal Strike\nTurn 3: Peck\n
- Accidental Dread (4)::111691:10274P:111CN7:N:Strategy added by DragonsAfterDark\nTurn 1+: Acidic Goo until applied\nTurn 2+: Ooze Touch until Feathers dies\nSplat comes in\nTurn 1+2: Dive\n~~: 553 hp or less: Pass\n~~: More than 553 hp: Acidic Goo > Pass\nBring in your Wolpertinger\nTurn 1: Rampage\nBrite comes in\nTurn 1: Rampage continues\nTurn 2+: Scratch until dead\nBring in your Rapana Whelk\nTurn 1: Acidic Goo\nTurn 2+: Ooze Touch until Brite dies\n
- Accidental Dread (5)::1116GI:12231T6:1228148:N:Strategy added by DragonsAfterDark\nSo Feathers doesn't have any particular order it does its attacks in, so use your best judgement. *Usually* it does Lift-Off in the first two rounds, but not always. \nPriority 1: Expunge after Feathers does Lift-Off, and on CD\nPriority 2: Keep Corrosion applied\nPriority 3: Ooze Touch as filler\nFollow the above priority until Oily Slimeling dies\nBring in your Sanctum Cub\nFollow the below rotation until Sanctum Cub dies:\nTurn 1: Black Claw\nTurn 2: Leap\nTurn 3+4: Pounce\nRepeat 1-4 above, or start over when Brite comes in \nBring in your Arcane Eye\nTurn 1: Drain Power\nTurn 2-4: Mana Surge\nTurn 5: Focused Beams\n
- Accidental Dread (6)::112A9V:10298M:122417I:N:Strategy added by Xymarra#1808\nThis is the first strategy I have published, so please forgive my ineptness with the tools.\n\nThe strategy was fairly robust. I tried it several times, never lost, and generally ended with high health.\n\n\nTurn 1: Stoneskin\nTurn 2: Prowl\nTurn 3+: Onyx Bite until Feline Familiar is dead\nBring in your Fox Kit\nTurn 1: Dazzling Dance\nTurn 2+: Bite until Fox Kit is dead\nBring in your Xu-Fu, Cub of Xuen\nTurn 1: Spirit Claws to finish Splat if necessary\nBrite comes in\nTurn 2: Prowl\nTurn 3: Moonfire\nAny standard attack will finish the fight\n
- Accidental Dread (7)::21281MV:112415R:112A9V:N:Strategy added by Serre#1135\nI haven't tested with other breeds of Anklerender, but likely any would work just as well.\n\nTurn 1: Ooze Touch\nTurn 2: Arcane Dash\nTurn 3: Ooze Touch\n Feathers dies,Splat comes in\nTurn 4: Ooze Touch\nTurn 5: Ooze Touch, Piglet dies Bring in Zandalari Anklerender\nTurn 6: Black Claw\nTurn 7: Leap\nTurn 8: Leap \nSplat dies, Brite comes in\nTurn 9: Black Claw\nTurn 10: Bite\nBring in your Feline Familiar\nTurn 12: Onyx Bite\nTurn 13: Prowl\nTurn 14: Onyx Bite\n\n\n\n
- Accidental Dread (8)::11235E:112853:11141D7:N:Strategy added by schlumpf#2707\nHas RNG, sorry. That first enemy is unpredictable.\n\nFor crocodiles:\nPriority 1: Rip if target is not bleeding and you still have 30%-ish HP to do the Rip+Blood in the Water combo or you're on your first crocodile\nPriority 2: Blood in the Water if the enemy is bleeding\nPriority 3: Surge\nFor Moonshell Crab:\nIf only Brite is left, you can probably not worry about maintaining defenses and just rush him with Arcane Slash. But better safe than sorry.\nPriority 1: Maintain Shell Shield\nPriority 2: Maintain Renewing Mists\nPriority 3: Arcane Slash\n
- Captured Evil (7)::212415R:221415S:221414S:N:Strategy added by bxsnAke#2814\nI did with my 3 Zandalaris which i have with S.S breed.\nI did not try, but i think you can go with 3 Zandalari Kneebiter or Anklerender until they are S.S breed\nStill it's RNG because of cyclone\n\nTurn 1: Zandalari Anklerender Black Claw\nTurn 2: Hunting Party\nTurn 3: Hunting Party continue and kill the 1st opponent\nTurn 4: Black Claw\nChange to Zandalari Footslasher\nTurn 5: Hunting Party\nTurn 6: Hunting Party continue and kill the 2nd opponent\nPrimal Cry if your Footslasher is alive, if he's dead just keep going with next step\nChange to Zandalari Kneebiter\nTurn 7: Black Claw\nTurn 8: Hunting Party\n
- Captured Evil (8)::121415T:121415S:121415R:N:Strategy added by matarsaed#2362\nThis strategy can fail when Lesser Charged Gale crit few times\nRefresh Primal Cry when 1 turn left to drop\nUse Bite as filler\nUse Bloodfang or Devour when enemy has <400 hp left\n
- Captured Evil (9)::11281MP:11275D:112354:N:Strategy added by DragonsAfterDark\nScript thanks to Schlumpf\n\nTurn 1: Rain Dance\nTurn 2: Squeeze\nTurn 3+: Tentacle Slap until Lesser Charged Gale dies\nLesser Twisted Current comes in\nTurn 1+: Tentacle Slap until Rain Dance comes off CD\nTurn 2: Rain Dance\nTurn 3: Squeeze\nTurn 4+: Tentacle Slap until Lesser Twisted Current is dead\nMind Warper comes in\nTurn 1: Pass\nTurn 2+: Tentacle Slap until Bleakwater Jelly dies\nPriority for Snarly and Muckbreath:\nPriority 1: Surge if Counterspell is up\nPriority 2: Blood in the Water on CD and when Rip is on Mind Warper\nPriority 3: Rip when it falls off\nPriority 4: Surge all else\n
- Desert Survivors::2225G2:20171B8:ZR1:N:Strategy added by DragonsAfterDark\nScript thanks to Prudentius\n\nTurn 1: Deflection\nTurn 2-4: Rampage\nTurn 5: Triple Snap\nRawly comes in\nTurn 1: Pass (If your Flayer is faster, use Triple Snap)\nTurn 2: Deflection\nTurn 3: Triple Snap\nTurn 4-6: Rampage\nStinger comes in\nTurn 1+: Triple Snap until Rampage is up\nTurn 2: Rampage\nBring in your Hogs\nTurn 1: Headbutt\nTurn 2+: Bite\n
- Desert Survivors (2)::21152N:1116140:ZR2:N:Strategy added by DragonsAfterDark\nReworked to reflect changes to Beets' moveset\n\nReworked 9/14/19 -- Many of you have pointed out that the SDH can practically solo this, so I've adjusted the moves accordingly. Thank you all for your feedback. :)\n\nTurn 1: Evanescence\nTurn 2: Moonfire\nTurn 3+: Arcane Blast until Beets dies\nRawly comes in\nTurn 1: Arcane Blast\nTurn 2: Evanescence\nTurn 3+: Arcane Blast until Rawly dies\nStinger comes in\nTurn 1: Moonfire\nTurn 2+: Arcane Blast until Sprite Darter Hatchling dies\n\nBring in your Chrominius\nAny standard attack will finish the fight\n\n**NOTE**: If Stinger still has more than 50% HP, use Howl > Bite or Ravage\n
- Desert Survivors (3)::11271C8:ZR3:ZR3:N:Strategy added by EvilOverlord\nCurrent strat isn't critproof, but I've managed to either solo it with Teroclaw Hatchling or have Kusa down to 1 pet, leaving the 2 random Flyers to mop up.\n\nTurn 1: Dodge\nTurn 2+3: Ravage\nTurn 4: Claw\nTurn 5: Ravage, Beets dies\nRawly comes in\nTurn 1: Ravage\nTurn 2: Dodge to avoid Burrow\nTurn 3: Claw\nTurn 4+5: Ravage, Rawly dies\nStinger comes in\nTurn 1: Claw\nTurn 2: Claw\nTurn 3+4: Ravage, Stinger dies\n
- Desert Survivors (4)::101AM4:ZR5:ZR5:N:Strategy added by Reilly\nYour first pet needs to be faster than 288 for this strat to work. \n\nTiming Survival for the intended turns is crucial, if a pet dies too early then restart.\n\nYour second and third pets don't have any significant requirements, just your hardest hitting critter pets will work (any with Bite will work well).\n\nTurn 1: Bite\nTurn 2: Bite\nTurn 3: Bite\nTurn 4: Survival\nTurn 5: Bite unless it would kill Beets, in that case Pass\nTurn 6: Bite\nRawly comes in\nTurn 1: Bite\nTurn 2: Survival\nTurn 3: Bite until Bandicoon dies\nBring in any Critter pet\nStandard attacks will finish the fight\n
- Desert Survivors (5)::12281NE:12238B:ZR6:N:Strategy added by Ruta\nVery easy and straightforward fight.\n\nTurn 1: Soulrush\nTurn 2: Arcane Blast\nTurn 3: Arcane Blast\nTurn 4: Surge of Power\nRawly comes in\nTurn 1: Soulrush\nBring in your Enchanted Lantern\nTurn 1: Flash (on cooldown)\nTurn 2: Light (on cooldown)\nTurn 3: Beam\nStinger comes in\nTurn 1: Beam\nTurn 2: Flash\nTurn 3: Light\nTurn 4: Beam (until Latern dies)\nBring in your Magic pet\nAny standard attack (or two) will finish the fight\n
- Desert Survivors (6)::211A9V:20081S7:ZR8:N:Strategy added by Persephone25\nThis is actually the strategy of Shadeol (https://www.wow-petguide.com/index.php?Strategy=2156) that could be used for leveling (doesn't work for leveling as it is anymore due to changes) so all credit to him/her. \nI put Ash'ana just in case. Didn't actually need it. \n\nTurn 1: Stoneskin - keep it up at all times\nTurn 2: Pounce until Devour will kill the enemy - then use Devour\nJust keep on doing the same for all enemies\n\nFeline Familiar should not have any problem soloing the entire team. However, use Pounce with your second pet if it happens to die at some point\n
- Desert Survivors (7)::21041HD:22041HB:22041HE:N:Strategy added by DragonsAfterDark\nMy first pet of this type is a Power breed, and the other two are Health. I'm not sure of the difference in turns for using a Health breed in slot 1, but just keep Shell Shield up and Claw them all down.\n\nScript runs for a crab in slot #1 that is slower than Rawly\n\nTurn 1: Spiny Carapace\nTurn 2+: Claw until Beets dies\nRawly comes in\nTurn 1: Pass\nTurn 2+: Claw until Fen Crab dies\nBring in your Ironclaw Scuttler\nTurn 1: Shell Shield\nTurn 2+: Claw until Rawly dies\nStinger comes in\nTurn 1: Shell Shield\nTurn 2+: Claw until Ironclaw Scuttler dies\nBring in your Zangar Crawler\nTurn 1+: Claw until Stinger dies\n
- Keeyo’s Champions of Vol’dun::1117FD:121A1FC:11271NG:N:Strategy added by DragonsAfterDark\nTurn 1+2: Dive\nTurn 3: Acidic Goo\nTurn 4+5: Ooze Touch\nTikka comes in\nTurn 1: Acidic Goo\nTurn 2: Pass\nTurn 3+4: Dive (This may or may not connect, doesn't matter either way)\nBring in your Bush Chicken\nTurn 1: Headbutt\nTurn 2: Rake\nMilo comes in\nRake if it's up\nTurn 1+: Flock until Bush Chicken dies\nBring in your Mudshell Conch\nTurn 1: Headbutt\nTurn 2+: Ooze Touch until Milo dies\nIf Tikka was stunned and comes back in\nTurn 1+: Ooze Touch until Tikka dies\n
- Night Horrors::21141A5:21233N:ZR1:N:Strategy added by DragonsAfterDark\nReworked now that Atherton's abilities are fixed, and at Servv's suggestion for the RLH in slot 1. \n\nTurn 1: Booby-Trapped Presents\nTurn 2+: Ice Lance until Atherton uses Blinding Poison and Burrow\nPass while Blinded\nIf: Atherton is going to come off Burrow and you're not Blinded, use Greench's Gift on that turn\nTurn 3: Greench's Gift\nTurn 4+: Ice Lance until Atherton dies\nBybee comes in\nPriority 1: Booby-Trapped Presents on CD\n~~: Ice Lance until Bybee dies\nJennings comes in\nTurn 1+: Ice Lance until Greench's Gift comes off CD\nTurn 2: Greench's Gift\nTurn 3+: Ice Lance until dead\nBring in your Father Winter's Helper\nTurn 1: Gift of Winter's Veil\nTurn 2: Call Blizzard\nTurn 3+: Ice Lance\n
- Night Horrors (2)::2226140:ZR2:ZR2:N:Strategy added by Pla2pus#1287\nGot this idea from thordros#1784 's strat for Beasts on this fight.\n\nhttps://www.wow-petguide.com/index.php?Strategy=2832\n\nBasically you use Arcane Explosion to damage the entire team while intermittently healing to keep Chrominius in the fight. Not exciting but effective. Never needed the other two pets. \n\nTurn 1: Chrominius starts with Arcane Explosion (might miss the spider going undergound, but that's ok because the back line pets will take damage)\nTurn 2: Arcane Explosion\nTurn 3: Ancient Blessing\nTurn 4+: From now on, spam Arcane Explosion for the first two pets, healing with Ancient Blessing as needed.\n*When the last pet comes in, he should be low enough to use Surge of Power (<740 HP)\nI never needed the other two dragons but remember for the Dragons Make Everything Better achievement (Family Battler meta), they need to be all level 25.\nIf your Chromius doesn't wind up soloing the fight you should just need to clean up with your second pet. Good luck!\n
- Night Horrors (3)::12171TN:21181TP:ZR3:N:Strategy added by DragonsAfterDark\nPriority 1: Ironskin on CD, and when you are Blinded & Atherton is Underground\nPriority 2: Pass on Blind and when Atherton is Underground\nPriority 3: Predatory Strike & Savage Talon when Shattered Defenses is up\nPriority 4: Falcosaur Swarm! all else\n
- Night Horrors (4)::2219DP:221BK1:221B49:N:Strategy added by Allialara#1494\nThe boring but frequently effective 3 rabbit strategy strikes yet again to stomp spiders in Drustvar.\n\nFirst rabbit needs to be >325 speed to beat Atherton but the others can probably be any breed.\n\nTD script courtesy of Drago (https://www.wow-petguide.com/index.php?user=7532).\n\nRepeat the following the entire fight with all three rabbits until all of his pets are dead:\nPriority 1: Dodge on cooldown\nPriority 2: Burrow whenever Dodge is on CD and you don't have the Dodge buff.\nPriority 3: Flurry to fill\nWhenever one of your rabbits dies, just bring in the next one.\n
- Night Horrors (5)::20256L:101B1L5:ZR6:N:Strategy added by DragonsAfterDark\nSo, Atherton can be a little weird with the Broom. I had one time where he never attacked me. A couple times where he spammed Mangle. Another time where he used Burrow. It's incredibly random. \n\nTurn 1: Wind-Up\nTurn 2+: Batter until Atherton dies\nBybee comes in\nTurn 1: Wind-Up\nTurn 2+: Batter until Bybee dies\nJennings comes in\nTurn 1+2: Wind-Up (Unless it looks like you won't be able to get the second Wind-Up off)\nTurn 3+: Batter until Enchanted Broom dies\nBring in your Enchanted Pen\nMore than half health left on Jennings: Forboding Curse > Quills +\nLess than half health: Quills +\n
- Night Horrors (6)::212415R:221414S:212415S:N:Strategy added by DragonsAfterDark\nScript thanks to Prudentius\n\nPriority 1: Leap when: Blinded, Atherton is Underground, or Shattered Defenses is up\nPriority 2: Black Claw\nPriority 3: Hunting Party\n
- Night Horrors (7)::121A1G5:111A15H:ZR9:N:Strategy added by DragonsAfterDark\nPriority 1: Shell Armor on CD\nPriority 2: Deep Bite until less than 350hp, then Swallow You Whole, or just Deep Bite until Atherton is dead\nBybee comes in\nTurn 1+: Deep Bite until Hydraling dies\nBring in your Spawn of G'nathus\nTurn 1: Swallow You Whole\nJennings comes in\nTurn 1: Thunderbolt\nTurn 2: Dive\nTurn 3+: Swallow You Whole until Spawn of G'nathus dies\nBring in your Aquatic pet\nAny standard attack will finish the fight\n
- Not So Bad Down Here::1119248:20241LT:00141A5:N:Strategy added by DragonsAfterDark\nTurn 1: Flash Freeze\nTurn 2: Snowball\nTurn 3: Snowball\nTurn 4: Deep Freeze\nTurn 5: Flash Freeze\nTurn 6-8: Snowball (One of these rounds might be a stun. Pass, and use Snowball until Deep Freeze comes off CD)\nTurn 9: Deep Freeze\nTurn 10: Flash Freeze\nTurn 11+: Snowball until Chum & Bruce are dead\nMaws Jr. comes in\nTurn 1: Flash Freeze (You might die here, if so, just skip Whomper's remaining turns and go to next pet)\nTurn 2: Deep Freeze\nTurn 3+: Snowball until Whomper dies\nBring in your Grumpling\nTurn 1: Deep Freeze\nTurn 2+: Snowball until Grumpling dies\nBring in your Rotten Little Helper\nTurn 1: Greench's Gift\n
- Not So Bad Down Here (2)::11241P:112516J:1126140:N:Strategy added by DragonsAfterDark\nLet me know if your Phoenix Hawk Hatchling breed doesn't work, mine is H/B, so it can stand up to the hits a little better. \n\nTurn 1: Ice Tomb\nTurn 2+3: Claw\nTurn 4: Arcane Storm\nTurn 5+: Claw until Azure Whelpling dies\nBring in your Phoenix Hawk Hatchling\nTurn 1+: Claw until Bruce dies\nChum comes in\nTurn 1+: Claw until Chum dies\nMaws Jr. comes in\nTurn 1+2: Lift-Off\nThe point after this is to make sure Maws Jr. gets under 1480 hp so that Chrominius can kill him with Howl & Surge of Power\nTurn 3: Rake\nTurn 4+: Claw until Phoenix Hawk Hatchling dies\nBring in your Chrominius\nTurn 1: Howl\nTurn 2: Surge of Power\n
- Not So Bad Down Here (3)::012A1GA:12171TN:11141TO:N:Strategy added by DragonsAfterDark\nTurn 1: Call Lightning\nTurn 2+: Flock until Chum is dead\nBruce comes in\nTurn 1: Flock (Sometimes you can use this, sometimes not)\nBring in your Direbeak Hatchling\nTurn 1: Ironskin\nTurn 2+3: Falcosaur Swarm!\nTurn 4: Predatory Strike\nMaws Jr. comes in\nTurn 1+: Falcosaur Swarm! until dead\nBring in your Sharptalon Hatchling\nTurn 1: Predatory Strike\nTurn 2: Wild Winds\nTurn 3+: Falcosaur Swarm!\n
- Not So Bad Down Here (4)::22161CJ:111A1FC:12251RP:N:Strategy added by Brommy\nPlease notice there is some RNG involved.\n\nCredit goes to Jaheesh and Neodiun\n\nBring in your Frostfur Rat\nTurn 1: Flurry\nTurn 2: Refuge\nTurn 3-5: Stampede\nTurn 6+: Flurry untill Frostfur Rat is dead\nBring in your Bush Chicken\nTurn 7: Headbutt, Chum dies\nBruce comes in\nTurn 8: Squawk If Chum didn't die or if Frostfur Rat did not get a flurry off on Bruce\nTurn 9-11: Flock\nTurn 12: Headbutt, Bruce Dies\nMaws Jr. comes in\nTurn 13: Flock untill Bush Chicken is dead\nBring in your Gleamhoof Fawn\nTurn 14: Headbutt\nTurn 15: Hoof, Maws Jr. Dies\n
- Not So Bad Down Here (5)::22161CJ:222BK1:102CDV:N:Strategy added by Tarelgeth#1834\nTurn 1: Refuge\nTurn 2-4: Stampede\nTurn 5: Flurry\nFrostfur Rat dies, bring in Arctic Hare\nTurn 6: Flurry\nIf either the Rat's final Flurry or the Hare's initial Flurry are a 3-hit attack, Chum dies and Bruce comes in. If both are only 2-hits, Chum lives, restart the fight.\nTurn 7: Flurry\nContinue to Flurry until Bruce uses Bash. Your critters are immune, so you don't want to waste a Dodge round on it. Sometimes you can wear him down pretty low just doing this.\nTurn 8: Dodge\nTurn 9-11: Stampede\nTurn 12: Flurry\nIf you're lucky, that Flurry just killed Bruce. If not\nTurn 13: Flurry\nBruce dies, Maws Jr. comes in. This is the RNG part - not dying to Maws's Ravage. If your Hare dies to Huge, Sharp Teeth, or the associated bleed, you're golden - if he dies to Ravage, Maws Jr. heals and you need the Headbutt stun to win.\nTurn 14: Dodge\nTurn 15: Flurry\nTurn 16: Stampede\nHare dies, Fawn comes in.\nTurn 17: Headbutt. If you're exceptionally lucky it'll get the stun in, but it's not necessary unless Maws Jr. healed.\nTurn 18: Hoof\nTurn 19: Hoof\n
- Not So Bad Down Here (6)::20256L:111B1L5:112A2BK:N:Strategy added by DragonsAfterDark\nTurn 1: Wind-Up\nTurn 2+: Batter until Chum is dead\nBruce comes in\nTurn 1: Wind-Up\nTurn 2+: Batter until dead\nBring in your Enchanted Pen\nTurn 1: Evanescence\nTurn 2: Forboding Curse\nTurn 3+: Quills until Bruce is dead\nMaws Jr. comes in\nTurn 1: Forboding Curse\nTurn 2: Evanescence\nTurn 3+: Quills until dead\nBring in your Accursed Hexxer\nTurn 1+: Chaos Beam until Maws Jr. dies\nUse Phase Shift if you'd like, to avoid some damage. \n
- Not So Bad Down Here (7)::1114225:222714P:1214216:N:Strategy added by etherpotion\nOther tactics weren't working for me. Living Sandling does well enough for me, as it has a couple of turns where it is faster than Bruce, which I found made things easier. This somewhat limits the AoE damage, as well as the healing the sharks can have when killing off your pets.\n\nLiving Sandling having Sandstorm helps mitigate some damage and by being ahead of Bruce it generally makes it somewhat more reliable.\n\nSand Bolt helps against Maws Jr. as well as it means Living Sandling is faster and is able to dish out some extra damage.\n\nThere's still RNG involved here, it seems that Bruce seems to go through patterns where he uses his attacks in a certain order for a couple of fights before he switches it.\n\nBlazehound shouldn't have too much difficulty against Maws Jr. Most successful runs Maws Jr. was already down to 3/4th if not half of his health.\n\nI am going somewhat by memory here, I'll try to check if there's any major issues when he's next up.\n\nTurn 1: Stun Seed\nTurn 2: Toxic Smoke\nTurn 3: Toxic Smoke Fel Lasher needs to die here. Restart if not.\nBring in your Living Sandling\nTurn 1: Quicksand\nBruce comes in\nTurn 1: Sandstorm\nTurn 2-4: Keep using Sand Bolt until Quicksand comes off CD\nTurn 5: Quicksand If Bruce stuns you on this turn, restart\nTurn 6: Sand Bolt Bruce has a chance of dying here if he didn't stun you.\nTurn 7: Sandstorm Bruce should die here (if he isn't already), you might need to restart if he does not\nIf your Living Sandling dies before Chum is defeated, you will need to restart.\nChum comes in\nTurn 1-2: Sand Bolt until Chum dies\nMaws Jr. comes in\nTurn 1: Use Quicksand and Sandstorm on CD and Sand Bolt as a filler until Living Sandling dies. If Living Sandling does not take out some health from Maws Jr., it is likely that Blazehound won't be able to take out Maws Jr\nBring in your Blazehound\nTurn 1: Frenzy\nTurn 2-4: Puppies of the Flame Do not use this if Sandstorm is still up, as it will not do damage.\nTurn 5: Frenzy\nTurn 6: Bark until Maws Jr. dies.\n
- Not So Bad Down Here (8)::212415R:22181S2:212415S:N:Strategy added by etherpotion\nBruce is of course capable of creating some problems, but I've found that this seems to have the most consistent results for myself.\n\nI have not tested this with any other breeds other than what I have, so results might be slightly different.\n\nAnklerender and Footlasher: P/P\n\nI feel the Lurking Owl Kitten works well against Bruce due to being able to be faster and exploit his weakness.\n\n\nTurn 1: Black Claw\nTurn 2-3: Hunting Party\nTurn 4: Leap\nBruce comes in\nTurn 5: Leap\nTurn 6: Black Claw if your Anklerender is still alive. Bruce can stun it and take it down.\nBring in your Lurking Owl Kitten\nTurn 7: Screech\nTurn 8: Feathered Frenzy\nTurn 9: Quills\nMaws Jr. comes in\nTurn 10-11: Quills\nBring in your Zandalari Footslasher\nTurn 12: Exposed Wounds\nTurn 13-14: Hunting Party\n
- Not So Bad Down Here (9)::122A15H:22252AV:211A1G5:N:Strategy added by Setione\nUpdated: Now uses a Hydraling instead of a frog, it just works better. Call out to Toosonami, thanks. Have also added a script for those users. Note, script will drop you out of battle if any known fail conditions arise\n\nFor non script users. Versus Bruce; if Gnathus does not get in at least one hit, or Hermit Crab dies its a loss, restart.\n\nThis is RNG and TRICKY, but I've had reasonable success when repeating it. Bruce's stun is on a 5 round cooldown do your best to have bubble up for it.\n\nGood Luck.\n\nTurn 1: Lightning Shield\nTurn 2: Paralyzing Shock\nTurn 3+4: Swallow You Whole\nBruce comes in\nTurn 1+: Swallow You Whole, till G'nathus dies\nBring in your Hermit Crab\n\nScenario 1: - if Bruce used stun on Gnathus and Gnathus got in at least one hit\nTurn 1: Whirlpool\nTurn 2+3: Fish Slap\nTurn 4: Bubble\nTurn 5+6: Fish Slap, till Bruce dies\n\nScenario 2: - if Bruce did not use stun and Gnathus got some hits in\nTurn 1: Bubble\nTurn 2: Whirlpool\nTurn 3: Fish Slap, till Bruce dies\n\nMaws Jr. comes in\nTurn 1: Whirlpool, Hermit crab will die. If not fish slap till dead\n\nBring in your Hydraling\nTurn 1: Shell Armor\nTurn 2: Call Lightning\nTurn 3+: Tail Slap till Maws dead\n
- Pack Leader::21133O:22141A5:200813T:N:Strategy added by roeevv\nTurn 1: Call Blizzard\nTurn 2: Ice Tomb\nTurn 3: Ice Lance\nTurn 4: Pass\nHelper dies, Bring in your Rotten Little Helper\nTurn 1: Ice Tomb (Scars comes in)\nTurn 2: Ice Lance\nTurn 3: Ice Lance\nTurn 4: Ice Lance (will hit Delta and kill it)\nLittle Blue comes in\nTurn 1: Greench's Gift\nTurn 2: Ice Lance (if it hits - battle is over). \nBring in your Corefire Imp\nTurn 1: Rush\nTurn 2: Rush\n
- Pack Leader (2)::222C20V:21091R:1126140:N:Strategy added by DragonsAfterDark\nIf you don't have an Emerald Whelp, try a Nether Faerie Dragon/Celestial Dragon/Sprite Darter Hatchling. The point is to have the Moonlight buff for Surge of Power for Chrominius. If you don't have any of these pets, pick a Dragonkin pet with a decent attack to finish off Scars, but one that isn't a Dragonkin ability. Undead take weak Damage from Dragonkin. Then, adjust Surge of Power hp amount, or just Howl > SoP\n\nTurn 1: Slime\nTurn 2: Flash Freeze\nTurn 3: Slime\nTurn 4: Draconic Remedy\nTurn 5: Slime\nScars comes in\nTurn 1: Flash Freeze\nTurn 2: Slime\nBring in your Emerald Whelpling\nTurn 1: Moonfire\nUndead: Pass\nLittle Blue comes in\nTurn 1+: Emerald Bite until dead, Moonfire if possible\nBring in your Chrominius\n814 hp or less: Surge of Power\nOver 814 hp: Howl > Surge of Power\n
- Pack Leader (3)::12171TN:ZR3:ZR3:N:Strategy added by DragonsAfterDark\nReworked 1/27 after multiple comments indicating the Direbeak can pretty much solo it. Thank you all for your feedback. :)\n\nTurn 1: Ironskin\nTurn 2+3: Falcosaur Swarm!\nTurn 4: Predatory Strike\nScars comes in\nTurn 1: Pass\nTurn 2: Ironskin\nTurn 3+4: Falcosaur Swarm!\nTurn 5: Predatory Strike\nUndead: Pass\nLittle Blue comes in\nTurn 1: Ironskin\nTurn 2+3: Falcosaur Swarm!\nTurn 4: Predatory Strike (if you can)\nBring in your Flying pet\nAny standard attack will finish the fight\n
- Pack Leader (4)::0026C9:22151SN:221BEV:N:Strategy added by DragonsAfterDark\n**NOTE** Your Rabbits/Hares need to have more than 330 speed, and for best results 240 power or more.\n \nAs per Setione's suggestion, I reworked with a cockroach in slot 1, and it worked very well. \n\nThank you for the suggestion!\n\n\nTurn 1: Apocalypse\nTurn 2: Swap to your Noblegarden Bunny\nTurn 3: Dodge\nTurn 4: Flurry\nTurn 5+6: Burrow\nTurn 7: Flurry\nTurn 8: Dodge\nTurn 9+: Flurry until Delta dies\nScars comes in\nTurn 1+: Flurry until Noblegarden Bunny dies\nBring in your Elfin Rabbit\nTurn 1: Dodge\nTurn 2+: Flurry until Scars dies\nUndead: Pass\nLittle Blue comes in\nTurn 1+2: Burrow\nTurn 3+: Flurry until Elfin Rabbit and Little Blue die\n
- Pack Leader (5)::111B1L5:2229151:20256L:N:Strategy added by DragonsAfterDark\nReworked\n\nTurn 1: Forboding Curse\nTurn 2: Evanescence\nTurn 3+: Quills until Delta dies\nScars comes in\nTurn 1: Forboding Curse\nTurn 2: Evanescence\nTurn 3+: Quills until Enchanted Pen dies\nBring in your Spectral Porcupette\nTurn 1+: Powerball until Scars dies\nUndead: Powerball\nLittle Blue comes in\nTurn 1: Spirit Spikes\nTurn 2: Spectral Spine\nTurn 3+: Powerball until dead\nBring in your Enchanted Broom\nTurn 1+2: Wind-Up (If Batter will kill Little Blue, skip the Wind-Ups)\nTurn 3: Batter\n
- Pack Leader (6)::2128HE:22131MG:22271HQ:N:Strategy added by kevSTAR#1567\nThere is some RNG here depending on how well Flurry does and what moves Delta uses but it doesn't matter too much.\n\nI take Leap on the second fox so I can Leap -> Howl against Little Blue because once Primal Cry is on you he will be faster even with Dazzling Dance up.\n\nThe third pet can really be anything with a high damage attack. The calves seem to work well using Headbutt and it also has a chance to stun.\n\nTurn 1: Dazzling Dance\nTurn 2: Crouch\nTurn 3: Flurry until Delta dies.\n*note: Sometimes your first fox may die to Delta due to unlucky RNG. If that happens just finish him off with the second one and continue.\nScars comes in\nTurn 1: Flurry until Scars dies. Bring in your second fox whenever the first dies.\nLittle Blue comes in\n*note: At this point you will probably need to tweak the strategy based on how much HP your fox has. At the very least you want to get a Howl on Little Blue right before the fox dies and use Headbutt when your calf comes in. \nBring in your Mudback Calf\nTurn 8: Headbutt\nIf necessary use Stoneskin and Water Jet to finish him off.\n
- Pack Leader (7)::11275D:211C2AI:210A1G5:N:Strategy added by DragonsAfterDark\nTurn 1: Rip\nTurn 2: Blood in the Water\nTurn 3+: Surge until Delta dies\nScars comes in\nTurn 1+: Surge until Snarly dies\nBring in your Coastal Scuttler\nTurn 1-3: Stampede\nTurn 4: Frost Spit if needed\nUndead: Bubble\nIf you don't get to Bubble in the Undead round because of Stampede, Bubble in round 1 with Little Blue\nLittle Blue comes in\nTurn 1+: Stampede until Coastal Scuttler dies\nBring in your Hydraling\nTurn 1: Call Lightning\n
- Rogue Azerite::22231SF:12233N:11233O:N:Strategy added by DragonsAfterDark\nScript thanks to Prudentius\n\nTurn 1: Bubble\nTurn 2-4: Stampede\nTurn 5: Fish Slap\nAzerite Geode comes in\nTurn 1+: Fish Slap until Squirky dies\nBring in your Father Winter's Helper\nTurn 1: Eggnog\nTurn 2+: Snowball until Azerite Geode dies\nAzerite Elemental comes in\nTurn 1: Gift of Winter's Veil\nTurn 2: Eggnog\nTurn 3+: Snowball until Father Winter's Helper dies\nBring in your Winter's Little Helper\nTurn 1: Gift of Winter's Veil\nTurn 2: Call Blizzard\nTurn 3+: Snowball\n
- Rogue Azerite (2)::21152N:122414D:212814F:N:Strategy added by Ruta\nAn S/S Nether Faerie Dragon would work, I used P/S Nexus Whelpling myself, Emerald Proto-whelp was P/P but apart from the speed of the opener I think Any breeds are viable .\n\nTurn 1: Evanescence\nTurn 2: Moonfire\nTurn 3 - 5: Arcane Blast\nAzerite Geode comes in\nTurn 1: Evanescence\nTurn 2: Moonfire\nTurn 3: Arcane Blast (until Sprite Darter Hatchling dies.)\nBring in your Nexus Whelpling\nTurn 1: Arcane Storm\nTurn 2: Mana Surge\nTurn 3: Tail Sweep (until Nexus Whelpling dies.)\nTurn 4: Ancient Blessing\nTurn 5: Emerald Bite\nTurn 6: Emerald Bite\nIf Emerald Proto-Whelp drops below 800 health cast Emerald Dream, Ancient Blessing then Emerald Bite. You may only be able to cast one Emerald Bite before healing up, but the Azerite Elemental will die.\nEventually.\n
- Rogue Azerite (3)::21171C8:21181FS:12171TN:N:Strategy added by Allialara#1494\nTweaked version of Jaguar's strategy (https://www.wow-petguide.com/index.php?Strategy=3159) using Ikky instead of a second falcosaur to make it a little more reliable.\n\nStill a bit RNG heavy though as it depends on you hitting more often than not with Alpha Strike while under darkness. That being said, it should be smooth sailing if you get past the Teroclaw Hatchling vs Azerite Slime phase.\n\nBased on feedback, you should be able to do this with other falcosaurs in the last slot as well as most pets with Flock. You may be able to substitute in Foulfeather for Ikky as well but this has not been tested.\n\nTD script courtesy of Tiggles (https://www.wow-petguide.com/index.php?user=7115).\n\nTurn 1: Dodge\nTurn 2: Hawk Eye\nTurn 3+: Alpha Strike until Teroclaw Hatchling dies; there is a small chance Teroclaw Hatchling will live long enough to get one off on Azerite Geode but this is not necessary.\nBring in your Ikky\nTurn 1: If Azerite Slime is still alive, use Quills if it will kill it. If it won't, restart the fight. If you got lucky and your Teroclaw Hatchling managed to kill the Azerite Slime on its own, skip this step.\nAzerite Geode comes in\nTurn 1: Black Claw\nTurns 2-4: Flock\nAzerite Elemental comes in\nTurn 1: Black Claw -- Ikky dies\nBring in your Direbeak Hatchling\nTurn 1-3: Falcosaur Swarm!\nTurn 4: Predatory Strike\n
- Rogue Azerite (4)::111691:11171NG:1119HO:N:Strategy added by DragonsAfterDark\nScript thanks to Thordros\n\nTurn 1: Acidic Goo\nTurn 2+3: Dive\nTurn 4+: Ooze Touch until Azerite Slime dies\nAzerite Geode comes in\nTurn 1: Acidic Goo\nTurn 2+: Ooze Touch until Scooter the Snail dies\nIf rock Barrage misses enough, Dive when it comes up\nBring in your Mudshell Conch\nTurn 1+2: Dive\nTurn 3+: Ooze Touch until Azerite Geode dies\nAzerite Elemental comes in\nTurn 1: Acidic Goo, and keep active on enemy\nTurn 2: Ooze Touch until Dive comes off CD\nTurn 3+4: Dive\n
- Rogue Azerite (5)::11171E6:21239K:1216GI:N:Strategy added by DragonsAfterDark\nTurn 1: Bubble\nTurn 2: Whirlpool\nTurn 3+: Water Jet until Azerite Slime dies\nAzerite Geode comes in\nTurn 1: Whirlpool\nTurn 2+: Water Jet until Syd the Squid dies\nBring in your Legs\nTurn 1+2: Pump\nAzerite Elemental comes in\nTurn 1: Whirlpool\nTurn 2: Surge of Power\nBring in your Oily Slimeling\nTurn 1: Creeping Ooze\nTurn 2: Expunge\nTurn 3+: Ooze Touch\n
- Rogue Azerite (6)::1219R4:121314R:1213GN:N:Strategy added by Nucama\nTurn 1: Whirlpool\nTurn 2: Dive\nTurn 3: Water Jet\nAzerite Geode comes in\nTurn 1: Whirlpool\nTurn 2+: Water Jet until Pandaren Water Spirit dies\nBring in your Electrified Razortooth\nTurn 1: Rip\nTurn 2: Blood in the Water\nAzerite Elemental comes in\nTurn 1: Rip\nTurn 2: Devour\nBring in your Water Waveling\nTurn 1: Geyser\nTurn 2: Frost Shock\nTurn 3+: Water Jet\n
- Rogue Azerite (7)::11261ML:221B1M3:212415R:N:Strategy added by Shenk\nIt shouldn't be a problem if you don't have a Felspider, finishing the Azerite Geode doesn't take a lot. I still recommend to use some spider that has Brittle Webbing and a Dot so you can get more use out of Black Claw.\n\nTurn 1: Blinding Poison\nTurn 2: Poison Fang\nTurn 3: Puncture Wound In case you miss, restart the fight.\nTurn 4+: Poison Fang until Azerite Slime dies.\nAzerite Geode comes in.\nTurn 1: Blinding Poison\nTurn 2: Poison Fang\nTurn 3: Puncture Wound. Rose Taipan dies.\nSend in Felspider .\nTurn 1: Puncture Wound\nTurn 2: Brittle Webbing. Azerite Geode dies.\nAzerite Elemental comes in.\nTurn 1: Poison Fang. Felspider dies.\nZandalari Anklerender comes in.\nTurn 2: Black Claw\nTurn 3+4: Hunting Party\n
- Strange Looking Dogs::2015Q3:202C11H:201BPL:N:Strategy added by Nevada#1436\nTurn 1: Backflip\nTurn 2+: Tongue Lash until Timbo dies\nBackflip during undead round\nPokey comes in\nTurn 1+: Tongue Lash until Hopling dies\nHopling dies\nBring in your Terky\nTurn 1+: Flank untill Pokey dies\nBurly Jr. comes in\nTurns 1-3: Stampede\nTurn 4+: Flank until Burly Jr. dies\nFeral Vermling incase of bad RNG. Always Backflip during undead round.\n
- Strange Looking Dogs (2)::11167V:022414D:ZR2:N:Strategy added by schlumpf#2707\nDepending on how your RNG lines up you may want to pass in the Undead round of the enemies to not waste a good ability.\nCelestial Dragon:\nPriority 1: Moonfire (even if it already is up, it does damage)\nPriority 2: Ancient Blessing if you are below 80% health\nPriority 3: Flamethrower\nNexus Whelpling:\nPriority 1: Arcane Storm if not up\nPriority 2: Mana Surge\nAny standard attack will finish the fight\n
- Strange Looking Dogs (3)::101AMI:21181TP:12171TN:N:Strategy added by DragonsAfterDark\nScript thanks to Prudentius\n\nTurn 1-3: Swarm\nTurn 4: Scratch\nUndead: Pass\nPokey comes in\nTurn 1+: Swarm until dead\nBring in your Bloodgazer Hatchling\nTurn 1+2: Falcosaur Swarm! (If your Mei Li Sparkler dies before Swarming on Pokey)\nTurn 3: Predatory Strike\nUndead: Pass\nBurly Jr. comes in\nTurn 1+2: Falcosaur Swarm!\nTurn 3: Savage Talon (If you can)\nBring in your Direbeak Hatchling\nTurn 1: Ironskin\nTurn 2: Predatory Strike\nTurn 3+: Falcosaur Swarm! to victory\n
- Strange Looking Dogs (4)::112C3I:1123DU:1126GI:N:Strategy added by DragonsAfterDark\nScript thanks to Thordros\n\nPriority 1: Keep Acidic Goo up\nPriority 2: Keep Corrosion up\nPriority 3: Ooze Touch all else\nPass during Undead Phases\n
- Strange Looking Dogs (5)::22231NH:ZR7:ZR7:N:Strategy added by Genoce#2957\nSlow but safe. Like, really slow.\n\n2nd and 3rd pets can probably be any random elemental pet, my Broot died only during the last enemy.\n\nUsing both Broot + Blossoming Ancient 2/2/2 is the safest possible way to do this, but should not be required.\n\nPriority 1: Keep Photosynthesis up (refresh after it runs out)\nPriority 2: Keep up Sunny Day with Sunlight (refresh after it runs out)\nPriority 3: Ironbark\n\nIf your first pet dies at some point, you should be far enough to finish off the battle with any random elementals.\n
- Strange Looking Dogs (6)::1126GB:112822A:112722B:N:Strategy added by DragonsAfterDark\nAny beast pet with Chomp/Acidic Goo/Burrow will do. \n\nScript thanks to Thordros\n\nPriority for all pets:\nPriority 1: Keep Acidic Goo up\nPriority 2: Burrow on CD and with at least 2 rounds of Acidic Goo up\nPriority 3: Chomp all else\nPass during Undead Phases\n
- Strange Looking Dogs (7)::11271SE:ZR9:ZR9:N:Strategy added by Allialara#1494\nBenax is very strong here and will probably defeat both of the first two dogs on its own, leaving your remaining two pets to leisurely clean up. I used Gulp Froglet for this, but nearly any Aquatic pet should work. You probably won't even bring the third pet out.\n\nTD script courtesy of Thordros#1784 (https://www.wow-petguide.com/index.php?user=686).\n\nNote:\nBased on the comments below, Mud Jumper (suggested alternative to Benax) may sometimes work but may require some improvisation and more careful selection of your second and third pet. Your results may vary. Benax is guaranteed-- Mud Jumper is not.\n\nTurn 1: Mudslide\nTurn 2: Pump\nTurn 3: Water Jet\nTurn 4: Pump -- Timbo enters undead round\nTurn 5: Pump -- Timbo dies\nTurn 6: Mudslide\nTurn 7: Pump -- Pokey enters undead round\nTurn 8: Pump -- Pokey dies\nTurn 9: Pump\nTurn 10: Pass -- Benax dies\nBring in your Aquatic pet\nAny standard attack will finish the fight\n
- That’s a Big Carcass::212C145:121BG1:ZR1:N:Strategy added by DragonsAfterDark\nScript thanks to Prudentius\n\nTurn 1+2: Lift-Off\nTurn 3: Flyby\nTurn 4+: Slicing Wind until Fungus dies\nMurray comes in\nTurn 1: Flyby\nTurn 2+3: Lift-Off\nTurn 4+: Slicing Wind until Harpy Youngling dies\nBring in your Qiraji Guardling\nUnder 439 hp: Reckless Strike\nOver 439 hp: Crush > Reckless Strike\nOld Blue comes in\nTurn 1: Sandstorm\nTurn 2: Reckless Strike\nTurn 3: Crush\nTurn 4: Reckless Strike\nTurn 5: Crush\n
- That’s a Big Carcass (2)::222516J:11252N:ZR2:N:Strategy added by DragonsAfterDark\nTurn 1+2: Lift-Off\nTurn 3+: Quills until Fungus dies\nMurray comes in\nTurn 1: Flyby\nTurn 2+: Quills until Lift-Off comes off CD. Sometimes Murray is unkind with his attack order, and he'll still have more than 1/2 health when he kills your Phoenix Hawk Hatchling\nTurn 3+4: Lift-Off if you can\nBring in your Sprite Darter Hatchling\nTurn 1: Cyclone\nTurn 2+: Slicing Wind until Murray dies\nOld Blue comes in\nPriority 1: Use Evanescence when Whirlpool has 1 round left\nPriority 2: Slicing Wind all else\nBring in your Dragonkin pet\nAny standard attack will finish the fight\n
- That’s a Big Carcass (3)::101A1FC:1015115:10251F7:N:Strategy added by DragonsAfterDark\nTurn 1-3: Flock\nTurn 4: Headbutt\nMurray comes in\nTurn 1: Flock (If you can, you might get lucky and he'll use Cleansing Rain first)\nBring in your Darkmoon Hatchling\nTurn 1-3: Flock\nTurn 4: Peck\nOld Blue comes in\nTurn 1+: Flock\nBring in your Lovebird Hatchling\nTurn 1: Predatory Strike\nTurn 2: Peck\n
- That’s a Big Carcass (4)::111B1L5:101AQD:ZR6:N:Strategy added by DragonsAfterDark\nTurn 1: Evanescence\nTurn 2: Forboding Curse\nTurn 3+: Quills until Fungus dies\nFor Murray and Old Blue:\nTurn 1: Forboding Curse\nTurn 2: Evanescence\nTurn 3+: Quills until Enchanted Pen dies\nBring in your Jade Owl\nTurn 1+2: Lift-Off (Skip this if Slicing Wind will kill Murray)\nTurn 3: Slicing Wind\nOld Blue comes in\nPriority 1: Lift-Off to avoid Whirlpool\nPriority 2: Slicing Wind all else\nBring in your Magic pet\nAny standard attack will finish the fight\n
- That’s a Big Carcass (5)::211818P:122417I:222414S:N:Strategy added by Ggodess\nTurn 1 & 2: Niuzao's Charge\nTurn 2: Horn Gore\nTurn 3: Headbutt\nTurn 4: Horn Gore untill Zao, Calfling of Niuzao dies.\nTurn 1: Bring in Xu-Fu, Cub of Xuen\nTurn 2: - Is Fungus still alive? YES: Spirit Claws\nTurn 3: Murray comes in\nTurn 4: Prowl\nTurn 5: Moonfire\nTurn 6: Spirit Claws until Murray dies.\nOld Blue comes in\nTurn 1: Spirit Claws until Xu-Fu, Cub of Xuen dies.\nBring in Zandalari Kneebiter\nTurn 1: Black Claw\nTurn 2: Hunting Party\nTurn 3: Bloodfang\nOld Blue dies.\n
- That’s a Big Carcass (6)::1209GO:22142AE:12252AU:N:Strategy added by Jagûar\nThough Tundra Penguin can easily be substituted for 2 other pets, I chose to use that pet, based on which of the 3 is most easy to aquire.\n\nTurn 1: Slippery Ice\nTurn 2-5: Peck - Fungus dies\nMurray comes in\nTurn 6: Slippery Ice - If Tundra Penguin dies before this turn I recommend that you restart fight, but it can be done without restarting.\nTurn 7: Tundra Penguin dies\nBring in Inland Croaker\nTurn 8: Ice Tomb\nTurn 9: Frost Nova\nT. 10+11: Ice Lance - Murray dies\nOld Blue comes in\nTurn 12: Ice Lance\nTurn 13: Any ability - Inland Croaker dies\nBring in Boghopper\nTurn 14: Croak\nT. 15+16: Pump - if Old Blue has around 360-365hp left, proceed to Turn 17\nTurn 17: Steam Vent\nOld Blue dies\n
- What’s the Buzz?::0216143:ZR1:ZR1:N:Strategy added by DragonsAfterDark\nScript provided by Schlumpf\n\nPriority 1: Keep Stoneskin up\nPriority 2: Deflection on the first Sting (Turn 11)\nPriority 3: Pass all else\n
- What’s the Buzz? (2)::01161T4:ZR2:ZR2:N:Strategy added by DragonsAfterDark\nTurn 1: Ironskin\nTurn 2-5: Pass\nTurn 6: Ancient Blessing\nTurn 7: Ironskin\nTurn 8+9: Pass\nTurn 10: Ancient Blessing\nTurn 11: Pass through all the Stings\n
- What’s the Buzz? (3)::011818N:ZR3:ZR3:N:Strategy added by DragonsAfterDark\nScript thanks to Schlumpf\n\nTurn 1: Tranquility\nTurn 2: Ethereal\nTurn 3: Tranquility\nTurn 4: Pass\nRepeat steps 1-4\n
- What’s the Buzz? (4)::221CN7:ZR5:ZR5:N:Strategy added by Thordros#1784\nTurn 1: Shell Shield\nTurn 2-3: Dive\nTurn 4: Absorb\nTurn 5: Shell Shield\nTurn 6-8: Absorb x3\nTurn 9: Shell Shield\nTurn 10-11: Dive\nFris B. comes in\nTurn 12: Pass\nBusy B. comes in\nTurn 13: Pass\n
- What’s the Buzz? (5)::00061CI:ZR6:ZR6:N:Strategy added by Persephone25\nGood use of the adorable little Elekk Plushie :)\n\nTurn 1: Just pass with Elekk Plushie till it dies or press random spells if you want to feel like you are doing something. \nTurn 2: Bring in any of the others. You will survive anyway.\n
- What’s the Buzz? (6)::01231N3:ZR8:ZR8:N:Strategy added by DragonsAfterDark\nTurn 1: Beaver Dam\nTurn 2+3: Pass\nTurn 4: Buried Treasure\nTurn 5+6: Pass\nTurn 7: Beaver Dam\nTurn 8: Buried Treasure\nTurn 9-11: Pass\nTurn 12: Buried Treasure\nTurn 13: Pass\nIf Spiketail Beaver doesn't make it through the first 2 stings, bring in your next Any Beast to eat the last sting. Script reflects pet change\n
- What’s the Buzz? (7)::0116NA:ZR9:ZR9:N:Strategy added by DragonsAfterDark\nScript thanks to Schlumpf & Moonie\n\nTurn 1: Shell Shield\nTurn 2: Renewing Mists\nTurn 3+4: Pass\nTurn 5: Renewing Mists\nTurn 6: Shell Shield\nTurn 7: Pass\nTurn 8: Renewing Mists\nTurn 9: Pass\nTurn 10: Shell Shield\nTurn 11: Renewing Mists\nTurn 12+13: Pass through last 2 Stings\n
- __ Blackrock __
- Alran Heartshade::1229DD:222414S:1225209:N:Strategy added by Shenk\nFor the Zandalari Kneebiter every breed works, though the P/P breed can mess up the turns (just forces some readjusting).\n\nTurn 1: Apocalypse\nTurn 2: Swap to your Tricorne\nTurn 3: Sniff Out\nRuddy comes in\nTurn 1: Poison Fang\nTurn 2: Swap to your Zandalari Kneebiter\nTurn 3: Black Claw\nTurn 4+5: Hunting Party\nTurn 6: Bloodfang. Ruddy dies\nThere is a chance your Zandalari Kneebiter dies before it can use Bloodfang. In that case bring in Tricorne and finish Ruddy with Scratch.\nFrill comes in\nTurn 1: Swap to your Tricorne\nTurn 2: Poison Fang\nTurn 3: Sniff Out\nWanderer comes in\nTurn 1+: Pass until Tricorne dies (Should be twice)\nBring in your Lava Beetle\nTurn 1: Cauterize\nTurn 2: Pass. Apocalypse comes down. Wanderer dies\nShould your Zandalari Kneebiter still be alive bring it in and use Black Claw+Hunting Party. Otherwise procede with the following priority list:\nPrio 1: Cauterize below 1000 health\nPrio 2: Burn\n
- Char::212BL7:1123DL:ZR0:N:Strategy added by DragonsAfterDark\nTurn 1: Chew\nTurn 2+: Stampede until Summit Kid is dead\nBring in your Little Black Ram\nTurn 1+: Hoof until Char dies\nUndead: Pass\n
- Horu Cloudwatcher::10171A7:20292L:0127AI:N:Strategy added by DragonsAfterDark\nBe careful when using alternatives in slot #2. The Bombling works well here because of his HP, both for taking more hits and the % on Explode. \n\nTurn 1-3: Dead Man's Party\nTurn 4+5: Macabre Maraca\nBeta comes in\nTurn 1+: Dead Man's Party until dead\nBring in your Pet Bombling\nTurn 1: Batter\nTurn 2: Batter\nAlpha comes in\nTurn 1: Batter\nTurn 2: Batter\nTurn 3: Explode\nBring in your Darkmoon Tonk\nTurn 1: Ion Cannon\n
- Liz::11031TB:102B1K:012716B:N:Strategy added by DragonsAfterDark\nThe opponent's pets are random in this phase. This team will work no matter which enemy pet comes in. \n\nRampage (https://www.wow-petguide.com/index.php?Strategy=7073)\n\nRalf (https://www.wow-petguide.com/index.php?Strategy=7072)\n\nPriority 1: Blistering Cold on CD\nPriority 2: Chop as filler\nBring in your Ancona Chicken\nPriority 1: Flock for Shattered Defenses\nPriority 2: Peck\nBring in your Menagerie Custodian\nTurn 1: Shock and Awe\nTurn 2: Ion Cannon\n
- Ninn Jah::22152C6:00241LK:ZR3:N:Strategy added by DragonsAfterDark\nTurn 1: Black Claw\nTurn 2-4: Flock\nTurn 5+: Peck until Foulfeather dies\nBring in your Fledgling Warden Owl\nTurn 1: Predatory Strike\n
- Pixy Whizzle::121A2BK:ZR7:ZR7:N:Strategy added by Shenk\nThe more health your elementals have the better (it's not a strict requirement). \n\n\nFollow this priority list:\nPrio 1: Weakness\nPrio 2: Drain Blood\nPrio 3: Chaos Beam\n
- Ralf::11031TB:102B1K:012716B:N:Strategy added by DragonsAfterDark\nThe opponent's pets are random in this phase. This team will work no matter which enemy pet comes in. \n\nLiz (https://www.wow-petguide.com/index.php?Strategy=7071)\n\nRampage (https://www.wow-petguide.com/index.php?Strategy=7073)\n\nPriority 1: Blistering Cold on CD\nPriority 2: Chop as filler\nBring in your Ancona Chicken\nPriority 1: Flock for Shattered Defenses\nPriority 2: Peck \nBring in your Menagerie Custodian\nTurn 1: Ion Cannon\n
- Rampage::11031TB:102B1K:012716B:N:Strategy added by DragonsAfterDark\nThe opponent's pets are random in this phase. This team will work no matter which enemy pet comes in. \n\nLiz (https://www.wow-petguide.com/index.php?Strategy=7071)\n\nRalf (https://www.wow-petguide.com/index.php?Strategy=7072)\n\nPriority 1: All pets: Pass on Stun\n\nBoneshard\nPriority 1: Blistering Cold on CD\nPriority 2: Chop as filler\nBring in your Ancona Chicken\nPriority 1: Flock for Shattered Defenses\nPriority 2: Peck \nBring in your Menagerie Custodian\nTurn 1: Shock and Awe\nTurn 2: Ion Cannon\n
- Shred::02242GK:12151TM:11042D2:N:Strategy added by DragonsAfterDark\nTurn 1: Curse of Doom\nTurn 2: Fade\nYour Snowfeather Hatchling is brought in\nTurn 1: Crouch\nTurn 2+3: Falcosaur Swarm!\nTurn 4: Predatory Strike\nTurn 5+: Falcosaur Swarm! until dead\nBring in your Giggling Flame\nTurn 1+: Burn until Shred's Mech round\nMech: Flame Jet\n
- Splint::021616M:2207JJ:ZR0:N:Strategy added by Shenk\nYou can use pretty much any pet with Stampede-like abilities instead of the Infected Squirrel.\n\nTurn 1: Pass\nTurn 2: Curse of Doom\nTurn 3: Haunt\nBring in your Infected Squirrel\nTurn 1: Creeping Fungus\nTurn 2-3: Stampede\n
- Tasha Riley::02252IO:2215198:02272KT:N:Strategy added by Shenk\nTurn 1: Black Claw\nTurn 2-4: Swarm\nTurn 4/5: Pass during the undead round (Depending on the breed you are using this happens either in the 4th or 5th round.)\nFury comes in\nTurn 1: Black Claw (Your Chitterspine Skitterling might be dead already depending on the breed or bad luck. That's not a problem, just go on.)\nBring in your Lil' Bling\nAgainst Fury follow this priority list:\nPrio 1: Extra Plating\nPrio 2: Make it Rain\nPrio 3: Inflation\nGlitzy comes in\nTurn 1+: Inflation until Lil' Bling dies\nBring in your Microbot XD\nTurn 1: Supercharge\nTurn 2: Ion Cannon\n
- Tempton::21171B8:ZR0:ZR0:N:Strategy added by Shenk\nTurn 1-3: Stampede\nTurn 4: Headbutt\nTurn 5: Bite\n
- Therin Skysong::122A2GU:212C93:222BEV:N:Strategy added by DragonsAfterDark\nTurn 1: Disruption\nTurn 2: Seethe\nTurn 3: Life Exchange\nTurn 4+: Seethe until dead\nBring in your Singing Sunflower\nTurn 1: Sunlight\nTurn 2: Photosynthesis\nTurn 3: Solar Beam\n\nIf Logic isn't dead: Photosynthesis > Sunlight > Photosynthesis > Solar Beam\n\nMath comes in\nTurn 1: Recovering\nTurn 2: Pass\nYour Elfin Rabbit is brought in\nTurn 1: Dodge\nTurn 2+: Stampede until Singing Sunflower is brought in\nYour Singing Sunflower is brought in\nTurn 1: Sunlight\nTurn 2: Solar Beam\n
- Wilbur::222415R:222414S:ZRA:N:Strategy added by DragonsAfterDark\nAn Anklerender in slot #1 that's slower than Wilbur (324) will usually end the fight one round sooner overall. \n\nTurn 1: Black Claw\nTurn 2+3: Hunting Party\nTurn 4: Primal Cry\nTurn 5: Black Claw\nBring in your Zandalari Kneebiter\nTurn 1+2: Hunting Party\nTurn 3: Bloodfang\n
- Zuna Skullcrush::122816L:22152AL:122A2BD:N:Strategy added by Setione\nTurn 1: Geyser\nBring in your Elusive Skimmer\nTurn 1: Whirlpool\nTurn 2: Stampede\nTurn 3: Water Jet * repeat if fozzling not dead\nCrushface comes back in\nTurn 1: Stampede\nBring in your Gahz'rooki\nTurn 1: Swallow You Whole\nTurn 2: Swallow You Whole\nTremors comes in\nTurn 1: Geyser\nTurn 2: Swallow You Whole\nBring in your Zandalari Shinchomper\nTurn 1: Aura of Gonk\nTurn 2: Hunting Party\nTurn 3: Claw\nTurn 4: Claw\n
- __ Argus Beasts __
- Foulclaw - Birds:3T08:11181FS:ZR3:ZR3:N:Strategy added by solidstate77#1969\nTurn 1: Black Claw\nTurns 2+: Flock\nIf you are very unlucky you might have to restart the fight. Most of the time it works though.\n
- Foulclaw - Undead::222616M:2207JJ:2008E7:N:Strategy added by Lazey\nTurn 1: Shadow Shock\nTurn 2: Shadow Shock\nTurn 3: Curse of Doom\nTurn 4: Pass until your Unborn Val'kyr resurrects\nThen:: Unholy Ascension\nBring in your Infected Squirrel\nTurn 1: Creeping Fungus\nTurns 2+: Stampede until Infected Squirrel dies\nBring in your Blighted Squirrel\nTurn 1+: Woodchipper\n
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