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- # Configuration file
- general {
- ##########################################################################################################
- # general
- #--------------------------------------------------------------------------------------------------------#
- # (server only)
- ##########################################################################################################
- general {
- # Do not use!
- B:debug=false
- # Disables all futuristic items (armors, seamoth).
- B:noFutureItems=false
- # Range in which a packet will be send to all players to spawn particles.
- # Min: 0
- # Max: 128
- I:particleSpawnRange=32
- # When 'divingMovement' module is enabled the movemet will be altered to be like in MC 1.13.
- B:vanillaDivingMovement=false
- }
- modules {
- # (server only)
- B:blockBreaking=true
- # (server only)
- B:divingMovement=true
- # (server only)
- B:oreGeneration=true
- # (server only)
- B:oxygenHandling=true
- # (server only)
- B:plantGeneration=true
- # (client only)
- B:visionUnderWater=true
- }
- ##########################################################################################################
- # ores
- #--------------------------------------------------------------------------------------------------------#
- # (server only)
- ##########################################################################################################
- ores {
- # Enable/Disable limestone outcrop generation. Drops Titanium or Copper.
- B:limestone=true
- # Amount of this plant/ore per chunk.
- # Min: 0
- # Max: 128
- I:limestoneAmount=1
- # Biomes in which this plant/ore should generate. For Mod-Biomes: modid:biome_name. Definitely supported mods: BiomesOPlenty.
- S:limestoneBiomes <
- ocean
- deep_ocean
- >
- # x in 1000 chance to generate every chunk.
- # Min: 0
- # Max: 1000
- I:limestoneChance=360
- # Enable/Disable sand layer generation.
- B:sand=true
- # Biomes in which this plant/ore should generate. For Mod-Biomes: modid:biome_name. Definitely supported mods: BiomesOPlenty.
- S:sandBiomes <
- ocean
- deep_ocean
- >
- # Enable/Disable sandstone outcrop generation. Drops Lead, Silver or Gold.
- B:sandstone=true
- # Amount of this plant/ore per chunk.
- # Min: 0
- # Max: 128
- I:sandstoneAmount=1
- # Biomes in which this plant/ore should generate. For Mod-Biomes: modid:biome_name. Definitely supported mods: BiomesOPlenty.
- S:sandstoneBiomes <
- ocean
- deep_ocean
- >
- # x in 1000 chance to generate every chunk.
- # Min: 0
- # Max: 1000
- I:sandstoneChance=180
- }
- ##########################################################################################################
- # plants
- #--------------------------------------------------------------------------------------------------------#
- # (server only)
- ##########################################################################################################
- plants {
- # Enable/Disable acid mushroom generation.
- B:acidMushroom=true
- # Amount of this plant/ore per chunk.
- # Min: 0
- # Max: 128
- I:acidMushroomAmount=8
- # Biomes in which this plant/ore should generate. For Mod-Biomes: modid:biome_name. Definitely supported mods: BiomesOPlenty.
- S:acidMushroomBiomes <
- ocean
- deep_ocean
- >
- # x in 1000 chance to generate every chunk.
- # Min: 0
- # Max: 1000
- I:acidMushroomChance=50
- # Enable/Disable creepvine generation.
- B:creepvine=true
- # Amount of this plant/ore per chunk.
- # Min: 0
- # Max: 128
- I:creepvineAmount=12
- # Biomes in which this plant/ore should generate. For Mod-Biomes: modid:biome_name. Definitely supported mods: BiomesOPlenty.
- S:creepvineBiomes <
- ocean
- deep_ocean
- >
- # x in 1000 chance to generate every chunk.
- # Min: 0
- # Max: 1000
- I:creepvineChance=100
- # Enable/Disable seagrass generation.
- B:seagrass=true
- # Amount of this plant/ore per chunk.
- # Min: 0
- # Max: 128
- I:seagrassAmount=14
- # Biomes in which this plant/ore should generate. For Mod-Biomes: modid:biome_name. Definitely supported mods: BiomesOPlenty.
- S:seagrassBiomes <
- ocean
- deep_ocean
- >
- # x in 1000 chance to generate every chunk.
- # Min: 0
- # Max: 1000
- I:seagrassChance=1000
- }
- ##########################################################################################################
- # diving_values
- #--------------------------------------------------------------------------------------------------------#
- # (server only)
- ##########################################################################################################
- diving_values {
- # Oxygen capacity in ticks (20 ticks = 1 second)
- # Min: 0
- # Max: 10000
- I:airBase=900
- # Enable/Disable decreased oxygen efficiency while diving deeper
- B:airEfficiency=true
- # When 'airEfficiency' is true: diving every 'this value' blocks deep consumes 100% more air
- # Min: 1
- # Max: 256
- I:airEfficiencyLimit=30
- # Oxygen capacity in ticks (20 ticks = 1 second)
- # Min: 0
- # Max: 10000
- I:airPerRespirationLevel=300
- # Break speed underwater based on normal break speed
- # Min: 0.0
- # Max: 2.0
- D:breakSpeed=1.0
- # Break speed bonus underwater with the Aqua Affinity Enchantment
- # Min: 0.0
- # Max: 1.0
- D:breakSpeedAquaAffinity=0.1
- # Amount of energy the seamoth uses per second
- # Min: 0
- # Max: 100
- I:seamothEnergyUsage=10
- # Speed of the seamoth. (blocks per second = 'this value' / 8 * 100 * 20)
- # Min: 0.0
- # Max: 1.0
- D:seamothSpeed=0.052
- # Basic swim speed. (min = 'this value' / 3; max = 'this value' * 4 / 3; vanilla ~ 0.0196D) (blocks per second = 'this value' / 20 * 100 * 20)
- # Min: 0.0
- # Max: 0.1
- D:swimSpeed=0.036
- # Depth strider bonus swim speed in percent
- # Min: 0.0
- # Max: 1.0
- D:swimSpeedDepthStrider=0.1
- }
- ##########################################################################################################
- # diving_gear
- #--------------------------------------------------------------------------------------------------------#
- # (server only)
- ##########################################################################################################
- diving_gear {
- # Swim speed bonus in percent
- # Min: 0.0
- # Max: 1.0
- D:basicFinsMovespeed=0.16666667
- # Break speed bonus in percent
- # Min: 0.0
- # Max: 1.0
- D:basicLegsBreakspeed=0.1
- # Oxygen capacity in ticks (20 ticks = 1 second)
- # Min: 0
- # Max: 10000
- I:basicTankAirStorage=600
- # Swim speed bonus in percent
- # Min: -1.0
- # Max: 1.0
- D:basicTankMovespeed=-0.07105263
- # Swim speed bonus in percent
- # Min: 0.0
- # Max: 1.0
- D:improvedFinsMovespeed=0.33333333
- # Break speed bonus in percent
- # Min: 0.0
- # Max: 1.0
- D:improvedLegsBreakspeed=0.2
- # Oxygen capacity in ticks (20 ticks = 1 second)
- # Min: 0
- # Max: 10000
- I:improvedTankAirStorage=1800
- # Swim speed bonus in percent
- # Min: -1.0
- # Max: 1.0
- D:improvedTankMovespeed=-0.10614035
- # Swim speed bonus in percent
- # Min: 0.0
- # Max: 1.0
- D:reinforcedFinsMovespeed=0.16666667
- # Break speed bonus in percent
- # Min: 0.0
- # Max: 1.0
- D:reinforcedLegsBreakspeed=0.1
- # Oxygen capacity in ticks (20 ticks = 1 second)
- # Min: 0
- # Max: 10000
- I:reinforcedTankAirStorage=600
- # Swim speed bonus in percent
- # Min: -1.0
- # Max: 1.0
- D:reinforcedTankMovespeed=-0.07017544
- }
- ##########################################################################################################
- # client_settings
- #--------------------------------------------------------------------------------------------------------#
- # (client only)
- ##########################################################################################################
- client_settings {
- # 0: auto, 1: 1080p, 2: 1440p, 3: 2160p
- # Min: 0
- # Max: 3
- I:autoResolution=0
- # Enable/Disable fog color changes
- B:fogColor=false
- # Enable/Disable fog density changes
- B:fogDensity=true
- # 0: oxygen gui disabled, 1: oxygen gui enabled while under water, 2: oxygen gui enabled while in water, 3: oxygen gui always enabled
- # Min: 0
- # Max: 3
- I:guiOxygen=1
- # 0: top-left, 1: top-middle, 2: top-right, 3: bottom-right, 4: bottom-middle, 5: bottom-left
- # Min: 0
- # Max: 5
- I:guiOxygenAnchor=4
- # X-offset of the oxygen gui
- # Min: -1000
- # Max: 1000
- I:guiOxygenOffsetX=-116
- # Y-offset of the oxygen gui
- # Min: -1000
- # Max: 1000
- I:guiOxygenOffsetY=0
- # Enable/Disable seamoth gui
- B:guiSeamoth=true
- # 0: top-left, 1: top-middle, 2: top-right, 3: bottom-right, 4: bottom-middle, 5: bottom-left
- # Min: 0
- # Max: 5
- I:guiSeamothAnchor=3
- # X-offset of the seamoth gui
- # Min: -1000
- # Max: 1000
- I:guiSeamothOffsetX=-1
- # Y-offset of the seamoth gui
- # Min: -1000
- # Max: 1000
- I:guiSeamothOffsetY=-1
- # Hides the water overlay when wearing a diving gear helmet or when inside a vehicle.
- B:hideWaterOverlay=true
- # Enable/Disable underwater Ambience. (requires world restart)
- B:underWaterAmbience=true
- }
- }
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