kalimarii

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Sep 29th, 2019
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  1. # Configuration file
  2.  
  3. general {
  4.  
  5. ##########################################################################################################
  6. # general
  7. #--------------------------------------------------------------------------------------------------------#
  8. # (server only)
  9. ##########################################################################################################
  10.  
  11. general {
  12. # Do not use!
  13. B:debug=false
  14.  
  15. # Disables all futuristic items (armors, seamoth).
  16. B:noFutureItems=false
  17.  
  18. # Range in which a packet will be send to all players to spawn particles.
  19. # Min: 0
  20. # Max: 128
  21. I:particleSpawnRange=32
  22.  
  23. # When 'divingMovement' module is enabled the movemet will be altered to be like in MC 1.13.
  24. B:vanillaDivingMovement=false
  25. }
  26.  
  27. modules {
  28. # (server only)
  29. B:blockBreaking=true
  30.  
  31. # (server only)
  32. B:divingMovement=true
  33.  
  34. # (server only)
  35. B:oreGeneration=true
  36.  
  37. # (server only)
  38. B:oxygenHandling=true
  39.  
  40. # (server only)
  41. B:plantGeneration=true
  42.  
  43. # (client only)
  44. B:visionUnderWater=true
  45. }
  46.  
  47. ##########################################################################################################
  48. # ores
  49. #--------------------------------------------------------------------------------------------------------#
  50. # (server only)
  51. ##########################################################################################################
  52.  
  53. ores {
  54. # Enable/Disable limestone outcrop generation. Drops Titanium or Copper.
  55. B:limestone=true
  56.  
  57. # Amount of this plant/ore per chunk.
  58. # Min: 0
  59. # Max: 128
  60. I:limestoneAmount=1
  61.  
  62. # Biomes in which this plant/ore should generate. For Mod-Biomes: modid:biome_name. Definitely supported mods: BiomesOPlenty.
  63. S:limestoneBiomes <
  64. ocean
  65. deep_ocean
  66. >
  67.  
  68. # x in 1000 chance to generate every chunk.
  69. # Min: 0
  70. # Max: 1000
  71. I:limestoneChance=360
  72.  
  73. # Enable/Disable sand layer generation.
  74. B:sand=true
  75.  
  76. # Biomes in which this plant/ore should generate. For Mod-Biomes: modid:biome_name. Definitely supported mods: BiomesOPlenty.
  77. S:sandBiomes <
  78. ocean
  79. deep_ocean
  80. >
  81.  
  82. # Enable/Disable sandstone outcrop generation. Drops Lead, Silver or Gold.
  83. B:sandstone=true
  84.  
  85. # Amount of this plant/ore per chunk.
  86. # Min: 0
  87. # Max: 128
  88. I:sandstoneAmount=1
  89.  
  90. # Biomes in which this plant/ore should generate. For Mod-Biomes: modid:biome_name. Definitely supported mods: BiomesOPlenty.
  91. S:sandstoneBiomes <
  92. ocean
  93. deep_ocean
  94. >
  95.  
  96. # x in 1000 chance to generate every chunk.
  97. # Min: 0
  98. # Max: 1000
  99. I:sandstoneChance=180
  100. }
  101.  
  102. ##########################################################################################################
  103. # plants
  104. #--------------------------------------------------------------------------------------------------------#
  105. # (server only)
  106. ##########################################################################################################
  107.  
  108. plants {
  109. # Enable/Disable acid mushroom generation.
  110. B:acidMushroom=true
  111.  
  112. # Amount of this plant/ore per chunk.
  113. # Min: 0
  114. # Max: 128
  115. I:acidMushroomAmount=8
  116.  
  117. # Biomes in which this plant/ore should generate. For Mod-Biomes: modid:biome_name. Definitely supported mods: BiomesOPlenty.
  118. S:acidMushroomBiomes <
  119. ocean
  120. deep_ocean
  121. >
  122.  
  123. # x in 1000 chance to generate every chunk.
  124. # Min: 0
  125. # Max: 1000
  126. I:acidMushroomChance=50
  127.  
  128. # Enable/Disable creepvine generation.
  129. B:creepvine=true
  130.  
  131. # Amount of this plant/ore per chunk.
  132. # Min: 0
  133. # Max: 128
  134. I:creepvineAmount=12
  135.  
  136. # Biomes in which this plant/ore should generate. For Mod-Biomes: modid:biome_name. Definitely supported mods: BiomesOPlenty.
  137. S:creepvineBiomes <
  138. ocean
  139. deep_ocean
  140. >
  141.  
  142. # x in 1000 chance to generate every chunk.
  143. # Min: 0
  144. # Max: 1000
  145. I:creepvineChance=100
  146.  
  147. # Enable/Disable seagrass generation.
  148. B:seagrass=true
  149.  
  150. # Amount of this plant/ore per chunk.
  151. # Min: 0
  152. # Max: 128
  153. I:seagrassAmount=14
  154.  
  155. # Biomes in which this plant/ore should generate. For Mod-Biomes: modid:biome_name. Definitely supported mods: BiomesOPlenty.
  156. S:seagrassBiomes <
  157. ocean
  158. deep_ocean
  159. >
  160.  
  161. # x in 1000 chance to generate every chunk.
  162. # Min: 0
  163. # Max: 1000
  164. I:seagrassChance=1000
  165. }
  166.  
  167. ##########################################################################################################
  168. # diving_values
  169. #--------------------------------------------------------------------------------------------------------#
  170. # (server only)
  171. ##########################################################################################################
  172.  
  173. diving_values {
  174. # Oxygen capacity in ticks (20 ticks = 1 second)
  175. # Min: 0
  176. # Max: 10000
  177. I:airBase=900
  178.  
  179. # Enable/Disable decreased oxygen efficiency while diving deeper
  180. B:airEfficiency=true
  181.  
  182. # When 'airEfficiency' is true: diving every 'this value' blocks deep consumes 100% more air
  183. # Min: 1
  184. # Max: 256
  185. I:airEfficiencyLimit=30
  186.  
  187. # Oxygen capacity in ticks (20 ticks = 1 second)
  188. # Min: 0
  189. # Max: 10000
  190. I:airPerRespirationLevel=300
  191.  
  192. # Break speed underwater based on normal break speed
  193. # Min: 0.0
  194. # Max: 2.0
  195. D:breakSpeed=1.0
  196.  
  197. # Break speed bonus underwater with the Aqua Affinity Enchantment
  198. # Min: 0.0
  199. # Max: 1.0
  200. D:breakSpeedAquaAffinity=0.1
  201.  
  202. # Amount of energy the seamoth uses per second
  203. # Min: 0
  204. # Max: 100
  205. I:seamothEnergyUsage=10
  206.  
  207. # Speed of the seamoth. (blocks per second = 'this value' / 8 * 100 * 20)
  208. # Min: 0.0
  209. # Max: 1.0
  210. D:seamothSpeed=0.052
  211.  
  212. # Basic swim speed. (min = 'this value' / 3; max = 'this value' * 4 / 3; vanilla ~ 0.0196D) (blocks per second = 'this value' / 20 * 100 * 20)
  213. # Min: 0.0
  214. # Max: 0.1
  215. D:swimSpeed=0.036
  216.  
  217. # Depth strider bonus swim speed in percent
  218. # Min: 0.0
  219. # Max: 1.0
  220. D:swimSpeedDepthStrider=0.1
  221. }
  222.  
  223. ##########################################################################################################
  224. # diving_gear
  225. #--------------------------------------------------------------------------------------------------------#
  226. # (server only)
  227. ##########################################################################################################
  228.  
  229. diving_gear {
  230. # Swim speed bonus in percent
  231. # Min: 0.0
  232. # Max: 1.0
  233. D:basicFinsMovespeed=0.16666667
  234.  
  235. # Break speed bonus in percent
  236. # Min: 0.0
  237. # Max: 1.0
  238. D:basicLegsBreakspeed=0.1
  239.  
  240. # Oxygen capacity in ticks (20 ticks = 1 second)
  241. # Min: 0
  242. # Max: 10000
  243. I:basicTankAirStorage=600
  244.  
  245. # Swim speed bonus in percent
  246. # Min: -1.0
  247. # Max: 1.0
  248. D:basicTankMovespeed=-0.07105263
  249.  
  250. # Swim speed bonus in percent
  251. # Min: 0.0
  252. # Max: 1.0
  253. D:improvedFinsMovespeed=0.33333333
  254.  
  255. # Break speed bonus in percent
  256. # Min: 0.0
  257. # Max: 1.0
  258. D:improvedLegsBreakspeed=0.2
  259.  
  260. # Oxygen capacity in ticks (20 ticks = 1 second)
  261. # Min: 0
  262. # Max: 10000
  263. I:improvedTankAirStorage=1800
  264.  
  265. # Swim speed bonus in percent
  266. # Min: -1.0
  267. # Max: 1.0
  268. D:improvedTankMovespeed=-0.10614035
  269.  
  270. # Swim speed bonus in percent
  271. # Min: 0.0
  272. # Max: 1.0
  273. D:reinforcedFinsMovespeed=0.16666667
  274.  
  275. # Break speed bonus in percent
  276. # Min: 0.0
  277. # Max: 1.0
  278. D:reinforcedLegsBreakspeed=0.1
  279.  
  280. # Oxygen capacity in ticks (20 ticks = 1 second)
  281. # Min: 0
  282. # Max: 10000
  283. I:reinforcedTankAirStorage=600
  284.  
  285. # Swim speed bonus in percent
  286. # Min: -1.0
  287. # Max: 1.0
  288. D:reinforcedTankMovespeed=-0.07017544
  289. }
  290.  
  291. ##########################################################################################################
  292. # client_settings
  293. #--------------------------------------------------------------------------------------------------------#
  294. # (client only)
  295. ##########################################################################################################
  296.  
  297. client_settings {
  298. # 0: auto, 1: 1080p, 2: 1440p, 3: 2160p
  299. # Min: 0
  300. # Max: 3
  301. I:autoResolution=0
  302.  
  303. # Enable/Disable fog color changes
  304. B:fogColor=false
  305.  
  306. # Enable/Disable fog density changes
  307. B:fogDensity=true
  308.  
  309. # 0: oxygen gui disabled, 1: oxygen gui enabled while under water, 2: oxygen gui enabled while in water, 3: oxygen gui always enabled
  310. # Min: 0
  311. # Max: 3
  312. I:guiOxygen=1
  313.  
  314. # 0: top-left, 1: top-middle, 2: top-right, 3: bottom-right, 4: bottom-middle, 5: bottom-left
  315. # Min: 0
  316. # Max: 5
  317. I:guiOxygenAnchor=4
  318.  
  319. # X-offset of the oxygen gui
  320. # Min: -1000
  321. # Max: 1000
  322. I:guiOxygenOffsetX=-116
  323.  
  324. # Y-offset of the oxygen gui
  325. # Min: -1000
  326. # Max: 1000
  327. I:guiOxygenOffsetY=0
  328.  
  329. # Enable/Disable seamoth gui
  330. B:guiSeamoth=true
  331.  
  332. # 0: top-left, 1: top-middle, 2: top-right, 3: bottom-right, 4: bottom-middle, 5: bottom-left
  333. # Min: 0
  334. # Max: 5
  335. I:guiSeamothAnchor=3
  336.  
  337. # X-offset of the seamoth gui
  338. # Min: -1000
  339. # Max: 1000
  340. I:guiSeamothOffsetX=-1
  341.  
  342. # Y-offset of the seamoth gui
  343. # Min: -1000
  344. # Max: 1000
  345. I:guiSeamothOffsetY=-1
  346.  
  347. # Hides the water overlay when wearing a diving gear helmet or when inside a vehicle.
  348. B:hideWaterOverlay=true
  349.  
  350. # Enable/Disable underwater Ambience. (requires world restart)
  351. B:underWaterAmbience=true
  352. }
  353.  
  354. }
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