Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- {
- "3D Printer": "3D Printer: Large Gold Tool, Cooldown: 7s, Use an item At the start of each day, get a Small Dooley item",
- "Abacus": "Abacus: Small Gold Tool, Cooldown: 4s, Shield equal to the value of the adjacent items",
- "Acid Sprayer": "Acid Sprayer: Small Bronze , Cooldown: 4s, None,",
- "Agility Boots": "Agility Boots: Small Bronze , Adjacent items have +3% Crit chance When you sell this, give your items +1% Crit Chance",
- "Airplane Glue": "Airplane Glue: Small Silver Tool, Cooldown: 5s, Shield 5 At the start of each fight, your Shield items permanently gain 2.0 Shield",
- "Air-Pressure Rifle": "Air-Pressure Rifle: Medium Silver Weapon, Cooldown: 8s, ,",
- "Alembic": "Alembic: Medium Bronze Tool, Cooldown: 8s, Poison 3 When you buy this, get a Potion",
- "Alpha Ray": "Alpha Ray: Small Silver Weapon, Cooldown: 5s, Deal 5 damage When you use the Core or another Ray, your Weapons gain +3 Damage for the fight",
- "Altimeter": "Altimeter: Small Gold Tool, Cooldown: 8s, ",
- "Aludel": "Aludel: Medium Silver Tool, Cooldown: 7s, ,",
- "Amber": "Amber: Small Silver , Cooldown: 5s, Slow 1 items for 3.0 second(s) Your other Slow items have +1.0 Slow",
- "Ambergris": "Ambergris: Small Bronze Aquatic, Cooldown: 6s, Heal equal to this item\\'s value When you buy another Aquatic item, this gains 1 Value",
- "Anchor": "Anchor: Medium Gold Aquatic/Weapon, Cooldown: 12s, Deal damage equal to 20% of your enemy\\'s Max Health When you use an adjacent item, this gains Haste for 2.0 second(s)",
- "Anemometer": "Anemometer: Medium Bronze Tool, Cooldown: 10s, ,",
- "Angle Grinder Drone": "Angle Grinder Drone: Small Bronze Weapon/Tool, Cooldown: 7s, ,",
- "Angry Balloon Bot": "Angry Balloon Bot: Medium Silver Friend/Weapon, Cooldown: 3s, Deal 10 damage When you lose Shield, this gains damage equal to 10% of the Shield lost",
- "Antimatter Chamber": "Antimatter Chamber: Large Diamond , Cooldown: 10s, Destroy this and 3 small enemy items for the fight",
- "Apothecary": "Apothecary: Large Silver Property, Cooldown: 5s, Slow 1 item for 3.0 second(s)",
- "Apron": "Apron: Medium Bronze Tool, Cooldown: 7s, Gain 10 Shield When you buy Food, this gains 5.0 Joy",
- "Apropos Chapeau": "Apropos Chapeau: Medium Gold , Cooldown: 5s, Shield 30 When you Shield, adjacent weapons gain 10 damage for the fight",
- "Arbalest": "Arbalest: Medium Silver Weapon, Cooldown: 8s, Deal 100 damage When you Haste, this gains 25 damage for the fight",
- "Arc Blaster": "Arc Blaster: Small Bronze Weapon, Cooldown: 10s, Deal 15 damage When you use the Core, deal 15 damage",
- "Arken\\'s Ring": "Arken\\'s Ring: Small Diamond , When you sell this, recover 5.0 Prestige",
- "Armored Core": "Armored Core: Medium Bronze Core/Unsellable, Cooldown: 7s, Shield 15 Give Shield items to the right of this +5 Shield for the fight When you use any item to the left of this, Charge this 1.0 second(s)",
- "Artificial Heart": "Artificial Heart: Medium Legendary , , , The first time you would die each fight, Heal to full, remove all Burn and Poison, and permanently lose 10% Max Health ,",
- "Assembly Line": "Assembly Line: Large Silver , Your Friends\\' cooldowns are reduced by 10%",
- "Astrolabe": "Astrolabe: Medium Silver Tool, Cooldown: 4s, Shield 15 When you use another non-weapon item, this and it gains Haste 1.0 second(s)",
- "Athanor": "Athanor: Large Bronze Property, Cooldown: 5s, Burn 2 Poison 1 Reload your Potions",
- "Atlas": "Atlas: Medium Silver , Cooldown: 8s, Give the item to the left of this Haste for 2.0 second(s) If this item to the left of this is Diamond, this has +1 Multicast",
- "Atlas Stone": "Atlas Stone: Medium Diamond Weapon, Cooldown: 8s, Deal 1 damage Double this item\\'s damage for the fight",
- "Atlatl": "Atlatl: Medium Bronze Weapon, Cooldown: 10s, Deal 20 damage This item\\'s cooldown is reduced by 1% for every 2 damage it has",
- "ATM": "ATM: Medium Bronze Property, Cooldown: 3s, Gain Shield equal to your Income When you buy this, you gain 1 Income",
- "Atomic Clock": "Atomic Clock: Medium Silver Tool, Cooldown: 1s, Increase a random enemy item\\'s cooldown by 1.0 seconds for the fight",
- "Aurora Dome": "Aurora Dome: Medium Gold Property, Freeze item for 5.0 second(s) When you Freeze, Shield 30",
- "Aviators": "Aviators: Small Silver , Cooldown: 6s, Shield 10 When you Burn, charge this 1.0 second(s)",
- "Bag of Jewels": "Bag of Jewels: Small Bronze , Sells for gold,",
- "Baked Potato": "Baked Potato: Small Bronze Food, Cooldown: 5s, Gain 10 Joy",
- "Balcony": "Balcony: Medium Silver Property, The Property to the left of this has double value in combat and has its cooldown reduced by 10%",
- "Ballista": "Ballista: Large Gold Weapon, Cooldown: 10s, Deal 75 damage When you use an ammo item, this gains 1 Multicast for the fight",
- "Balloon Bot": "Balloon Bot: Medium Silver Friend, Cooldown: 3s, When you use the weapon to the right of this, this gains 10 Shield for the fight Shield 10",
- "Balloon Engine": "Balloon Engine: Medium Bronze Vehicle, Cooldown: 6s, ",
- "Bandages": "Bandages: Small Bronze , Cooldown: 4s, Heal 5 Shield 5",
- "Bar of Gold": "Bar of Gold: Small Bronze , Sells for gold,",
- "Barbed Wire": "Barbed Wire: Small Silver Weapon, Cooldown: 4s, Deal 10 damage When you Shield, this gains 5 Damage for the fight",
- "Barrel": "Barrel: Medium Silver , Cooldown: 4s, Shield 10 When you use a non-weapon item, this gains 10 Shield for the fight",
- "Basilisk Fang": "Basilisk Fang: Small Gold Weapon, Cooldown: 3s, Deal 10 damage When you Poison, this gains 10% Crit Chance for the fight",
- "Battery": "Battery: Small Bronze Tool, Cooldown: 4s, Charge the item to the left of this 1.0 second(s)",
- "Battle Balloon": "Battle Balloon: Medium Bronze Vehicle, Cooldown: 8s, ,",
- "Battle Drone": "Battle Drone: Medium Gold Weapon, Cooldown: 10s, ,",
- "Bayonet": "Bayonet: Small Bronze Weapon, When you use the Weapon to the left of this, deal 5 damage",
- "Beach Ball": "Beach Ball: Medium Bronze Aquatic, Cooldown: 4s, Haste 1 Aquatic item for 2.0 second(s)",
- "Beast of Burden": "Beast of Burden: Large Bronze Weapon/Friend, Cooldown: 10s, Deal 10 damage When you buy another item, this gains 10 damage",
- "Beehive": "Beehive: Medium Silver Property, When your enemy uses an item, use a Busy Bees When you buy a Property, get a Busy Bee and give your Busy Bees +5 damage",
- "Bellelista": "Bellelista: Medium Silver Friend/Weapon, Cooldown: 5s, Deal 20 damage When this gains Haste, this gains 10 damage for the fight",
- "Belt": "Belt: Medium Silver , You have +50% Max Health",
- "Beta Ray": "Beta Ray: Small Bronze , Cooldown: 6s, Freeze 1 small item for 1.0 second(s) When you use the Core or another Ray, give this Haste for 1.0 second(s)",
- "Bill Dozer": "Bill Dozer: Large Silver Friend/Vehicle/Weapon, Cooldown: 5s, Deal 20 damage When you use another Friend, this gains 10 damage for the fight Your other Friends\\' cooldowns are reduced by 10%",
- "Billboard": "Billboard: Large Gold Property, Your Properties have +25% Crit Chance Your other items have +1 value",
- "Binoculars": "Binoculars: Small Gold Tool, Cooldown: 7s, ,",
- "Bird Cage": "Bird Cage: Medium Bronze , Cooldown: 5s, Shield 5 Slow a Small item for 1.0 second(s)",
- "Birthday Cake": "Birthday Cake: Medium Bronze Food, Cooldown: 9s, Gain 20 Joy At the start of each hour, this gains 5.0 Joy",
- "Black Ice": "Black Ice: Medium Gold , Cooldown: 4s, Poison 2 When you Freeze, this gains 2.0 Poison for the fight",
- "Black Pepper": "Black Pepper: Small Bronze Food, Cooldown: 7s, Burn 1 Charge adjacent items 1.0 second(s)",
- "Black Rose": "Black Rose: Small Silver , Cooldown: 6s, Heal 15 When you Poison, charge this 1.0 second(s)",
- "Blast Doors": "Blast Doors: Medium Bronze , Cooldown: 14s, Shield 20 This has + Shield equal to your Shield",
- "Blender": "Blender: Medium Silver Tool, Cooldown: 5s, ",
- "Blow Torch": "Blow Torch: Small Bronze Tool, Cooldown: 6s, Burn 2",
- "Blowgun": "Blowgun: Small Diamond Weapon, Cooldown: 6s, Deal 2 damage Poison equal to this item\\'s damage",
- "Blue Gumball": "Blue Gumball: Small Bronze , When you sell this, give your items +1% Crit Chance",
- "Blue Piggles A": "Blue Piggles A: Small Bronze , Cooldown: 3s, Adjacent items gain 2% Crit Chance for the fight",
- "Blue Piggles L": "Blue Piggles L: Small Bronze , Cooldown: 3s, The item to the left of this gains 4% Crit Chance for the fight",
- "Blue Piggles R": "Blue Piggles R: Small Bronze , Cooldown: 3s, The item to the right of this gains 4% Crit Chance for the fight",
- "Blue Piggles X": "Blue Piggles X: Small Bronze , Cooldown: 3s, Give your items +1% Crit Chance for the fight",
- "Blueberry Pie": "Blueberry Pie: Medium Gold Food, Cooldown: 7s, Gain 100 Joy You have You have {aura.1.mod|%} Max Health. Max Health",
- "Bluenanas": "Bluenanas: Small Bronze Food, Cooldown: 9s, Heal 10 When you sell this, gain 20 Max Health",
- "Blueprints": "Blueprints: Medium Gold Tool, Cooldown: 10s, ",
- "Blunderbuss": "Blunderbuss: Medium Gold Weapon, Cooldown: 4s, Deal 50 damage When you Burn, charge this 1.0 second(s)",
- "Boiling Flask": "Boiling Flask: Medium Gold Tool, Cooldown: 10010ms, ,",
- "Bolas": "Bolas: Small Bronze Weapon, Cooldown: 4s, Deal 20 damage Slow 1 item for 2.0 second(s)",
- "Bomb Squad": "Bomb Squad: Small Bronze Friend, Cooldown: 7s, Burn 2 When you use an adjacent friend, this gains Haste for 2.0 second(s)",
- "Bomb Voyage": "Bomb Voyage: Medium Silver Weapon/Vehicle, Cooldown: 12s, ,",
- "Booby Trap": "Booby Trap: Medium Silver , When you use a Property, Freeze an item 1.0 second(s)",
- "Boomerang": "Boomerang: Medium Bronze Weapon, Cooldown: 4s, Deal 15 damage When you Heal, reload this 1 Ammo",
- "Bootstraps": "Bootstraps: Medium Silver , Every 50 you spend, upgrade a random item of a lower tier. ,",
- "Bottled Explosion": "Bottled Explosion: Medium Bronze Potion/Weapon, Cooldown: 6s, Deal 30 Damage, Permanently this gains 10 damage",
- "Bottled Lightning": "Bottled Lightning: Small Bronze Potion/Weapon, Cooldown: 5s, Deal 25 damage Burn 4",
- "Bottled Tornado": "Bottled Tornado: Small Silver Potion/Weapon, Cooldown: 6s, Deal 40 Damage, Slow 1 item for 4.0 second(s)",
- "Box Cutter": "Box Cutter: Small Bronze Weapon/Tool, Cooldown: 2s, Deal 10 damage Permanently decrease this item\\'s damage by 1 When you Level Up, this gains 10 damage",
- "Brass Knuckles": "Brass Knuckles: Small Bronze Weapon, Cooldown: 8s, Deal 5 damage This has double damage",
- "Bread": "Bread: Medium Bronze Food, Cooldown: 6s, Gain 20 Joy When you use a weapon, this gains 5 Joy for the fight",
- "Bread Knife": "Bread Knife: Small Bronze Weapon/Tool, Cooldown: 5s, Deal 5 damage adjacent Food gains Haste for 1.0 second(s)",
- "Brick Buddy": "Brick Buddy: Medium Bronze Vehicle/Friend, Cooldown: 5s, Shield 10 When you use an adjacent Friend, this gains 5 Shield for the fight",
- "Briefcase": "Briefcase: Medium Bronze Weapon, Cooldown: 4s, Deal 10 damage When you sell this, get 10 Spare Change",
- "Broken Shackles": "Broken Shackles: Small Silver , Cooldown: 6s, Your weapons gain 2 damage for the fight When you use a Weapon, charge this 1.0 second(s)",
- "Bulky Package": "Bulky Package: Medium Bronze Unsellable, Farai will return for this,",
- "Bunker": "Bunker: Large Silver Property, When you take damage, Shield equal to 30% of the damage dealt",
- "Burrito": "Burrito: Medium Bronze Food, Cooldown: 5s, Gain 15 Joy",
- "Bushel": "Bushel: Medium Bronze , Cooldown: 5s, Heal 10 When you Heal, Shield 10",
- "Business Card": "Business Card: Small Silver , When you visit a Merchant, this gains 1 value For every 5 Merchants you visit, upgrade this. ,",
- "Buster": "Buster: Medium Gold Weapon, Cooldown: 10s, ,",
- "Busy Bee": "Busy Bee: Small Silver Weapon/Friend, Cooldown: 8s, Deal 5 damage",
- "Butter": "Butter: Small Bronze Food, Cooldown: 6s, Adjacent Food and Tools gain Haste for 3.0 second(s)",
- "Butterfly Swords": "Butterfly Swords: Small Silver Weapon, Cooldown: 7s, Deal 5 damage",
- "Cake Batter": "Cake Batter: Medium Bronze Food, Cooldown: 7s, Gain 15 Joy When you use a tool, this item gives adjacent food +5.0 Joy for the fight",
- "Calcinator": "Calcinator: Medium Silver Tool, Cooldown: 9010ms, ,",
- "Caltrops": "Caltrops: Medium Diamond Weapon, When your enemy uses an item, deal 1 damage",
- "Candles": "Candles: Medium Bronze , Cooldown: 8s, Burn 2 When you use a small item, Charge this +1.0 second(s)",
- "Candy Mail": "Candy Mail: Medium Bronze Food, Cooldown: 4s, Adjacent Shield items permanently gain +1 Shield This permanently loses 1.0 Max Ammo",
- "Cannon": "Cannon: Medium Bronze Weapon, Cooldown: 4s, Deal 25 damage Burn 3",
- "Cannonade": "Cannonade: Large Gold Weapon, When you use a weapon, deal 50 damage",
- "Cannonball": "Cannonball: Small Bronze , Adjacent items have +1 Ammo",
- "Capacitor": "Capacitor: Small Bronze , Cooldown: 10s, Charge adjacent items 1.0 second(s)",
- "Captain\\'s Wheel": "Captain\\'s Wheel: Medium Silver Aquatic/Tool, Cooldown: 4s, Haste adjacent items for 1.0 second(s) When you use a large item, use this",
- "Caracara": "Caracara: Medium Bronze Weapon/Vehicle, Cooldown: 7s, ,",
- "Cargo Shorts": "Cargo Shorts: Medium Silver , When you buy, sell or upgrade this, get 1 Candy and 1 Spare Change",
- "Carving Fork": "Carving Fork: Small Silver Weapon/Tool, Cooldown: 4s, Deal 1 damage Gain +1.0 Strength for the fight,",
- "Cash Cannon": "Cash Cannon: Medium Silver Weapon, Cooldown: 6s, Deal 20 damage When you gain gold, permanently give this + damage equal to the amount of gold gained",
- "Cash Register": "Cash Register: Medium Bronze Tool, At the start of each day, get 3 Spare Change",
- "Catalyst": "Catalyst: Small Silver , When you use the item to the left of this, haste the item to the right of this for 1.0 second(s)",
- "Catfish": "Catfish: Small Bronze Aquatic/Friend, Cooldown: 6s, Poison 1 When this gains Haste, give it +1 Poison for the fight",
- "Cauldron": "Cauldron: Medium Silver Tool, Cooldown: 4s, Burn 2 Poison 1",
- "Caviar": "Caviar: Small Silver Food, Cooldown: 8s, Give your food +10.0 Joy for the fight At the start of each fight, use this",
- "Cellar": "Cellar: Medium Bronze , Cooldown: 8s, Reload a potion When you use a Potion, Shield 10",
- "Char Cole": "Char Cole: Small Silver Friend, Cooldown: 8s, Burn 1 When you use another friend, this gains 1 Burn for the fight",
- "Charging Station": "Charging Station: Medium Gold Tool, When you use the item to the left of this, charge the item to the right for 1.0 second(s) When you use the Core, give it +20 damage for the fight",
- "Cheese Wheel": "Cheese Wheel: Medium Silver Food, Cooldown: 12s, Gain 1 Joy Double this item\\'s joy for the fight",
- "Chef Hat": "Chef Hat: Small Gold , Cooldown: 5s, Gain 5 shield When you use a food, this gains 10.0 Shield for the fight",
- "Chemsnail": "Chemsnail: Medium Bronze Friend, Cooldown: 6s, Slow 1 item for 1.0 second(s) When you slow, Poison 1",
- "Chocolate Bar": "Chocolate Bar: Small Bronze Food, When you sell this, gain 10 Max Health",
- "Chocolate Coin": "Chocolate Coin: Small Silver Food, ",
- "Chopsticks": "Chopsticks: Small Bronze Weapon/Tool, Cooldown: 5s, Deal 3 damage",
- "Chris Army Knife": "Chris Army Knife: Small Bronze Friend/Weapon/Tool, Cooldown: 5s, Deal 5 damage Shield 5",
- "Chronobarrier": "Chronobarrier: Medium Gold , Cooldown: 6s, Shield 50 Enemy cooldowns are increased by 1 second(s)",
- "Chum": "Chum: Small Bronze Aquatic, Cooldown: 4s, Your Aquatic items gain 2% Crit Chance for the fight When you buy this, get a Piranha",
- "Chunk of Gold": "Chunk of Gold: Small Bronze , ",
- "Chunk of Lead": "Chunk of Lead: Small Bronze Weapon, At the start of each fight, deal 20 damage",
- "Cinders": "Cinders: Small Bronze , When you sell this, your leftmost Burn item gains +1 Burn",
- "Citrus": "Citrus: Small Bronze , When you sell this, gain 1 Regeneration",
- "Clamera": "Clamera: Small Bronze Aquatic/Tool, Cooldown: 9s, Slow 1 item for 1.0 second(s) At the start of each fight, use this",
- "Claw Arm": "Claw Arm: Medium Gold Weapon, Cooldown: 4s, Deal 10 damage When this gains Haste, this and the weapon to the left gains 5 damage for the fight",
- "Clawrence": "Clawrence: Medium Silver Friend/Weapon, Cooldown: 5s, Deal 10 damage When you use a Friend, this gains 10 damage for the fight",
- "Claws": "Claws: Small Bronze Weapon, Cooldown: 4s, Deal 8 Damage This deals double Crit damage",
- "Cleaver": "Cleaver: Small Bronze Weapon/Tool, Cooldown: 8s, Deal 5 damage At the start of each fight, this gains 5.0 damage",
- "Cloche Hat": "Cloche Hat: Medium Bronze , Cooldown: 9s, ,",
- "Clockwork Blades": "Clockwork Blades: Medium Bronze Weapon, Cooldown: 6s, Deal 10 damage When you sell this, reduce your items\\' cooldown by 1%",
- "Clockwork Disc": "Clockwork Disc: Small Bronze Weapon, Cooldown: 5s, ,",
- "Closed Sign": "Closed Sign: Medium Gold , You have Regeneration equal to adjacent properties\\' values. ],",
- "Coconut": "Coconut: Small Bronze , When you sell this, gain 10 Max Health",
- "Coffee": "Coffee: Small Silver Food, Cooldown: 5s, Haste the item to the left of this for 3.0 second(s)",
- "Cog": "Cog: Small Silver Tool, Cooldown: 4s, Haste an adjacent item for 1.0 second(s)",
- "Colander": "Colander: Medium Silver Tool, Cooldown: 6s, Shield 10 This has +1 Shield for each small item you have.",
- "Cold Room": "Cold Room: Medium Gold Property, Freeze item for 5.0 second(s) When you Freeze, Shield 30",
- "Colossal Popsicle": "Colossal Popsicle: Large Silver Weapon/Food, Cooldown: 8s, Deal 50 damage Freeze 2 items for 1.0 second(s) When you sell this, gain 1000 Icicles",
- "Combat Core": "Combat Core: Large Silver Core/Weapon/Vehicle, Cooldown: 4s, Deal 25 damage Shield 25 When you use any item to the left of this, this gains 10 Damage for the fight When you use any item to the right of this, this gains 10 Shield for the fight",
- "Companion Core": "Companion Core: Medium Bronze Core/Friend/Unsellable, Cooldown: 7s, Haste your other friends 1.0 second(s) When you use another Friend, Charge this 1.0 second(s)",
- "Compass": "Compass: Small Silver Tool, Cooldown: 8s, Charge adjacent items 3.0 second(s)",
- "Concealed Dagger": "Concealed Dagger: Small Silver Weapon, Cooldown: 8s, Deal 12 damage Gain 1 gold",
- "Cookbook": "Cookbook: Medium Silver , Cooldown: 6s, Charge a food 2.0 second(s) At the start of each day, upgrade a Food",
- "Cookie Cutters": "Cookie Cutters: Small Bronze Tool/Weapon, Cooldown: 5s, Deal 10 damage When you buy another weapon, get a Cookies",
- "Cookies": "Cookies: Small Bronze Food, Cooldown: 5s, When you sell this, you lose 10 Max Health When you sell this, gain 1 Regeneration",
- "Cooking Mallet": "Cooking Mallet: Small Bronze Weapon/Tool, Cooldown: 6s, Deal 5 damage When you buy Food, this gains 1.0 damage",
- "Cool LEDs": "Cool LEDs: Small Bronze , Cooldown: 4s, Slow 1 item for 1.0 second(s) When you use the Core, slow an item for 1.0 second(s)",
- "Coolant": "Coolant: Small Bronze , Cooldown: 6s, Freeze 1 item for 1.0 second(s) Cleanse half your Burn",
- "Cooling Fan": "Cooling Fan: Small Silver , Cooldown: 5s, Give the Core +5% Crit Chance for the fight While you have Burn, reduce this item\\'s cooldown by 50%",
- "Copper Ed": "Copper Ed: Small Bronze Friend, Cooldown: 6s, Poison 1 Gain 5 shield",
- "Coral": "Coral: Small Bronze Aquatic, Cooldown: 4s, Heal 10 When you buy an Aquatic item, this gains Heal 5",
- "Coral Armor": "Coral Armor: Medium Bronze Aquatic, Cooldown: 6s, Shield 10 When you buy an Aquatic item, this gains 10 Shield",
- "Corkscrew": "Corkscrew: Small Bronze Weapon/Tool, Cooldown: 4s, ,",
- "Cornucopia": "Cornucopia: Medium Gold Food, Cooldown: 5s, Your weapons gain 5.0 damage and Joy items +5.0 Joy for the fight",
- "Cosmic Amulet": "Cosmic Amulet: Small Gold , Cooldown: 8s, Shield 50 When this gains haste, give your items +3% crit chance for the fight",
- "Cosmic Plumage": "Cosmic Plumage: Medium Silver , Cooldown: 6s, Your Shield items gain 4 shield and your Weapons +4 damage for the fight When you crit, charge this 1.0 second(s)",
- "Cove": "Cove: Large Bronze Aquatic/Property, Cooldown: 3s, Shield equal to this item\\'s value When you sell an item, this gains 1 value",
- "Covetous Raven": "Covetous Raven: Medium Gold Friend/Weapon, ",
- "Crane": "Crane: Large Gold Vehicle/Weapon/Tool, Cooldown: 10s, Deal 100 damage When you use an adjacent Large item, this gains 30% damage for the fight When you use an adjacent Medium item, this gains 20% damage for the fight",
- "Critical Core": "Critical Core: Medium Bronze Core/Weapon/Unsellable, Cooldown: 7s, Deal 10 damage This and items to the right of this have +15% Crit Chance When you use any to the left of this, Charge this 1.0 1 second(s) When you Crit with any item, Charge this 1.0 second(s)",
- "Crook": "Crook: Medium Silver Tool/Weapon, Cooldown: 5s, Deal 10 damage Your Weapons have +10 Damage for each Medium item you have",
- "Crow\\'s Nest": "Crow\\'s Nest: Large Bronze Property/Aquatic, Your weapons have +25% Crit Chance If you have exactly one weapon, that Weapon has lifesteal",
- "Crusher Claw": "Crusher Claw: Medium Bronze Weapon/Aquatic, Cooldown: 8s, Your Shield items gain 2 Shield for the fight Deal damage equal to the highest shield value of items you have",
- "Cryosleeve": "Cryosleeve: Medium Bronze , Cooldown: 3s, Freeze this for 2.0 second(s) When ANY item gains Freeze, Shield 15",
- "Cryosphere": "Cryosphere: Medium Gold Tool, Cooldown: 10s, Freeze all items other than The Core for 2.0 second(s)",
- "Crypto": "Crypto: Small Bronze , At the start of each hour, set this item\\'s value to a number between 0 and 5",
- "Crystal Bonsai": "Crystal Bonsai: Small Bronze , Cooldown: 4s, Heal equal to this item\\'s value At the start of each fight with Crystal Bonsai, this gains 2 value When you lose a fight with Crystal Bonsai, this item loses all of its value",
- "Curry": "Curry: Small Silver Food, Cooldown: 8s, Burn 4 Charge another small item 3.0 second(s)",
- "Cutlass": "Cutlass: Medium Bronze Weapon, Cooldown: 5s, Deal 6 damage This deals double Crit damage",
- "Cybernetic Implants": "Cybernetic Implants: Large Bronze , Cooldown: 5s, None,",
- "Cybersecurity": "Cybersecurity: Medium Silver Friend/Weapon, Cooldown: 12s, Deal 20 damage for each Weapon you have This deals double damage if it is your only friend",
- "Cyclops Eye": "Cyclops Eye: Medium Bronze , Cooldown: 5s, None,",
- "Daggerwing": "Daggerwing: Large Silver Weapon/Vehicle, Cooldown: 6s, ,",
- "Dam": "Dam: Large Diamond Aquatic/Property, Cooldown: 20s, Destroy this, all enemy small items for the fight and slow all enemy medium items for 10.0 second(s) When you use another Aquatic item, charge this 1.0 second(s)",
- "Dam Test": "Dam Test: Large Gold Aquatic/Weapon, Cooldown: 4s, Freeze all enemy items for 5.0 second(s) , When you use another Aquatic item, charge this 1.0 second(s)",
- "Darkwater Anglerfish": "Darkwater Anglerfish: Medium Gold Friend/Aquatic, Slow item for 3.0 second(s) When you Slow, Burn 5",
- "Darts": "Darts: Small Silver Weapon, Cooldown: 6s, Deal 10 damage After the third time you use this each fight, triple its damage for the fight",
- "Death Caps": "Death Caps: Medium Gold , Cooldown: 5s, Poison 1 Increase the poison of your items by 1 for the fight",
- "Decanter": "Decanter: Small Bronze Tool, Cooldown: 4s, Charge a Food 1.0 second(s)",
- "Deed": "Deed: Medium Silver , When you sell a Large item, this gains 2 Sell Value Your items have double value in combat",
- "Delivery Drone": "Delivery Drone: Medium Bronze , Cooldown: 6s, ",
- "Diana-Saur": "Diana-Saur: Medium Silver Weapon/Friend, Cooldown: 8s, Deal 40 damage If your enemy has at least 6 items, destroy a small enemy item for the fight When you destroy an item during combat, your Dinosaurs permanently gain 10 damage",
- "Disguise": "Disguise: Medium Silver , When you buy this, get a non-Vanessa item Your items from other Heroes have +15% Crit Chance",
- "Dishwasher": "Dishwasher: Large Bronze Tool, Cooldown: 8s, Haste your tools for 1.0 second(s) Your weapons gain 10 damage for the fight",
- "Dive Weights": "Dive Weights: Small Bronze Aquatic/Tool, Cooldown: 5s, Deal 10 damage Gain Shield equal to this item\\'s damage",
- "Diving Helmet": "Diving Helmet: Medium Gold Aquatic/Tool, Deal 20 damage Gain Shield equal to this item\\'s damage",
- "DJ Rob0t": "DJ Rob0t: Medium Silver Friend, Cooldown: 10s, Haste your Friends for 1.0 second(s) When you buy this, get 1000 Nanobots",
- "Dock Lines": "Dock Lines: Medium Bronze Tool/Aquatic, Cooldown: 4s, Slow 1 item for 4.0 second(s)",
- "Dog": "Dog: Medium Bronze Weapon/Friend, Cooldown: 6s, Deal 10 Damage, When you sell a small item, this gains 3 damage",
- "Dooley\\'s Scarf": "Dooley\\'s Scarf: Medium Silver , Cooldown: 4s, Shield 20 When this or an adjacent item gains Freeze, Shield 20 and remove Freeze from it",
- "Double Barrel": "Double Barrel: Medium Bronze Weapon, Cooldown: 3s, Deal 15 damage",
- "Double Whammy": "Double Whammy: Large Silver Weapon, Cooldown: 12s, Deal damage equal to 10% of your Max Health",
- "Dragon Heart": "Dragon Heart: Medium Legendary , Cooldown: 10s, Double your Strength and Toughness for the fight ,",
- "Dragon Tooth": "Dragon Tooth: Small Gold Weapon, Cooldown: 9s, Deal 10 damage At the start of each fight with Dragon Tooth, spend 3 gold and your weapons permanently gain 5 damage",
- "Dragon Whelp": "Dragon Whelp: Small Silver Weapon/Friend, Cooldown: 9s, Deal 1 damage Burn equal to this item\\'s damage",
- "Dragon Wing": "Dragon Wing: Small Silver Property, Cooldown: 7s, Shield 10 When you Burn, charge this 1.0 second(s)",
- "Dragon\\'s Breath": "Dragon\\'s Breath: Medium Silver , Cooldown: 11s, ,",
- "Dragonmelon": "Dragonmelon: Medium Silver Food, Cooldown: 10s, You have You have {aura.0.mod|%} Max Health. Max Health",
- "Duct Tape": "Duct Tape: Small Bronze Tool, Cooldown: 6s, Slow 1 item for 1.0 second(s) When you use an adjacent item, Shield 5",
- "Durian": "Durian: Medium Silver Food, Cooldown: 5s, Gain 50 Joy When you use an adjacent food, Shield 5",
- "Eagle Talisman": "Eagle Talisman: Small Bronze , When you sell this, your leftmost item gains 5% Crit Chance",
- "Earrings": "Earrings: Small Silver , Cooldown: 5s, Slow 1 item for 1.0 second(s) When you slow, permanently gain 1 Max Health",
- "Ectoplasm": "Ectoplasm: Small Silver , Cooldown: 6s, Poison 1 Heal equal to your opponent\\'s Poison",
- "Egg Timer": "Egg Timer: Small Gold Tool, Cooldown: 11s, Charge all your food 5.0 second(s)",
- "Eggs": "Eggs: Small Bronze Food, Cooldown: 5s, Gain 5 Joy Gain 5 Shield",
- "Eject Button": "Eject Button: Small Silver Weapon, Cooldown: 10s, ",
- "Electric Eels": "Electric Eels: Large Silver Aquatic/Weapon/Friend, When your enemy uses a Weapon, deal 5 damage When your enemy uses a non-Weapon item, Slow it for 1.0 second(s)",
- "Emerald": "Emerald: Small Silver , Cooldown: 6s, Poison 1 Increase your other items\\' Poison by 1.0",
- "Energy Potion": "Energy Potion: Small Bronze Potion, Cooldown: 4s, Haste your items for 2.0 second(s)",
- "Epicurean Chocolate": "Epicurean Chocolate: Medium Bronze Food, Cooldown: 4s, Adjacent Weapons permanently gain +1 Damage This permanently loses 1.0 Max Ammo",
- "Excellent Vintage": "Excellent Vintage: Medium Bronze Food, Cooldown: 10s, Gain 20 Joy Slow 1 item for 6.0 second(s)",
- "Exoskeleton": "Exoskeleton: Medium Bronze , Adjacent Weapons have +5 damage When you sell this, your weapons gain 2 damage",
- "Extract": "Extract: Small Bronze , When you sell this, your leftmost Poison item gains +1 Poison",
- "Eye of the Colossus": "Eye of the Colossus: Large Legendary Tool, Cooldown: 30s, Destroy an enemy item for the fight When you use an adjacent item, charge this 1.0 second(s)",
- "Fang": "Fang: Small Bronze Weapon, Cooldown: 4s, Deal 3 damage",
- "Farmer\\'s Market": "Farmer\\'s Market: Large Gold Property, Cooldown: 4s, Gain 30 Joy When you sell a food, this gains 15.0 Joy Your food have +1.0 sell value",
- "Feast": "Feast: Large Bronze Food, Your Food have +5.0% Crit Chance Your Tools have +5.0% Crit Chance",
- "Feather": "Feather: Small Bronze , When you sell this, reduce your leftmost item\\'s cooldown by 4%",
- "Fiber Optics": "Fiber Optics: Small Gold , When you use your leftmost item, charge your rightmost item 1.0 second(s)",
- "Figurehead": "Figurehead: Medium Silver Aquatic, Aquatic items to the left of this have their cooldowns reduced by 10% Weapons to the right of this have +25 damage",
- "Fire Bomb": "Fire Bomb: Small Silver , Cooldown: 6s, ,",
- "Fire Claw": "Fire Claw: Medium Bronze , Cooldown: 6s, Burn 3 This has + Burn equal to the Burn of your other items. ],",
- "Fire Flies": "Fire Flies: Small Silver , Cooldown: 9s, ,",
- "Fire Hose": "Fire Hose: Medium Silver Tool, Cooldown: 8s, Slow 2 items for 2.0 second(s) When you Burn, slow an item for 2.0 second(s)",
- "Fire Potion": "Fire Potion: Small Bronze Potion, Cooldown: 5s, Burn 6",
- "Firecrackers": "Firecrackers: Small Bronze Weapon, Cooldown: 3s, Deal 5 damage Reduce this item\\'s cooldown by 2% for the fight",
- "First Aiden": "First Aiden: Small Silver Friend, Cooldown: 4s, Haste 1 item for 1.0 second(s) When you Haste, Heal 5",
- "Fishing Net": "Fishing Net: Medium Bronze Aquatic/Tool, Cooldown: 8s, Slow 1 item for 3.0 second(s) At the start of each day, get a Piranha",
- "Fishing Rod": "Fishing Rod: Medium Bronze Aquatic/Tool, Cooldown: 8s, Give another Aquatic item Haste for 2.0 second(s) At the start of each day, get a Small aquatic item",
- "Fixer Upper": "Fixer Upper: Large Bronze Property, Cooldown: 3s, Shield equal to this item\\'s value At the start of each day, upgrade this",
- "Flagship": "Flagship: Large Silver Aquatic/Vehicle/Weapon, Cooldown: 6s, Deal 25 damage If you have another Tool, Ammo, Property or Friend this has +1.0 Multicast for each",
- "Flail": "Flail: Medium Bronze Weapon, Cooldown: 6s, Deal 5 damage",
- "Flamberge": "Flamberge: Large Diamond Weapon, Cooldown: 8s, Deal 200 damage This deals quadruple crit damage",
- "Flamethrower": "Flamethrower: Medium Gold Weapon/Tool, Cooldown: 6s, Deal 2 damage Burn equal to double of this item\\'s damage",
- "Flare Gun": "Flare Gun: Small Bronze Tool, Cooldown: 9s, , ,",
- "Flashbang": "Flashbang: Small Silver , Cooldown: 6s, Slow all enemy items for 3.0 second(s)",
- "Floor Spike": "Floor Spike: Small Silver Weapon, Cooldown: 12s, ,",
- "Flycycle": "Flycycle: Small Bronze Vehicle, Cooldown: 6s, ",
- "Food Truck": "Food Truck: Large Bronze Vehicle, Cooldown: 6s, Adjacent items gain haste for 2.0 second(s) When you Haste a food, give it +5.0 Joy for the fight",
- "Foraged Mushrooms": "Foraged Mushrooms: Medium Bronze Food, Cooldown: 7s, Gain 5 Joy When you buy another Food, this gains 5.0 Joy",
- "Force Field": "Force Field: Large Bronze Weapon, Cooldown: 4s, Shield 10 Deal damage equal to your shield",
- "Fork Lift": "Fork Lift: Large Gold Vehicle/Tool/Weapon, Cooldown: 10s, Deal 2 damage for each item to the left of this.",
- "Fort": "Fort: Large Gold Property, When you use an item, Shield 10 Enemy item cooldowns are increased by 1.0",
- "Fortune Cookie": "Fortune Cookie: Small Bronze Food, Cooldown: 6s, Gain 4 Joy At the end of each fight, this gains 2.0 joy",
- "Fossilized Femur": "Fossilized Femur: Large Gold Weapon, Cooldown: 12s, Deal 200 damage When you Slow, charge this 1.0 second(s)",
- "Freefall Simulator": "Freefall Simulator: Medium Silver , Cooldown: 6s, ",
- "Frost Potion": "Frost Potion: Small Bronze Potion, Cooldown: 5s, Freeze 1 item for 2.0 second(s)",
- "Frostfinger": "Frostfinger: Medium Gold , Cooldown: 10s, ,",
- "Frozen Bludgeon": "Frozen Bludgeon: Medium Bronze Weapon, Cooldown: 12s, Deal 10 damage Freeze 1 item for 1.0 second(s) When you freeze an item, your weapons gain 4 damage for the fight",
- "Frozen Fire": "Frozen Fire: Large Gold , Cooldown: 8s, ,",
- "Fruit Press": "Fruit Press: Medium Silver Tool, Cooldown: 7s, ",
- "Fuel Rod": "Fuel Rod: Medium Bronze , Cooldown: 4s, Burn both players 2 When you Burn, Haste an item for 1.0 second(s)",
- "Gamma Ray": "Gamma Ray: Small Gold , Cooldown: 4s, Poison 3 When you use the Core or another Ray, this gains 3 Poison for the fight",
- "Ganjo": "Ganjo: Medium Bronze , Cooldown: 4s, Adjacent weapons gain 5 Damage for the fight Adjacent Heal items gain 5 Heal for the fight Adjacent Shield items gain 5 Shield for the fight",
- "Gatling Gun": "Gatling Gun: Medium Gold Weapon, Cooldown: 4s, Deal 10 damage Reduce this item\\'s cooldown by 10% for the fight",
- "Gavel": "Gavel: Small Gold Weapon, Cooldown: 8s, Deal 500 damage to the player with less health",
- "Gearnola Bar": "Gearnola Bar: Small Bronze , Cooldown: 4s, Shield 20 When you sell a Tool, this gains 1 Max Ammo",
- "Genie Lamp": "Genie Lamp: Small Diamond , When you sell this, gain access to the genie Rit",
- "Giant Ice Club": "Giant Ice Club: Large Gold Weapon, Cooldown: 9s, Deal 500 damage The first time you fall below half health each fight, Freeze 1 item for 100.0 second(s) When any item gains Freeze, charge this 1.0 second(s)",
- "Giant Lollipop": "Giant Lollipop: Large Silver Food, Cooldown: 3s, Gain 25 Joy This has Multicast equal to its current ammo ,",
- "Giant Sub": "Giant Sub: Large Gold Food, Cooldown: 20s, Gain 25 Joy When you use an adjacent tool, charge this 1.0 second(s) When you use another food, this gains 25 joy for the fight",
- "Gingerbread House": "Gingerbread House: Large Silver Food/Property, Cooldown: 6s, Gain 120 Joy When you buy another large food, get a Gingerbread Man When you use another small food, gain 5.0 shield",
- "Gingerbread Man": "Gingerbread Man: Small Silver Food/Friend, Cooldown: 8s, Gain Joy for each small food you have",
- "Gland": "Gland: Small Bronze , When you sell this, gain 2 Regeneration",
- "Globe": "Globe: Medium Silver Tool, At the start of each day, gain 100 Max Health",
- "Goggles": "Goggles: Small Bronze Tool, Cooldown: 7s, Shield 10 When this gains Haste, give your items +2% Crit chance for the fight",
- "Golf Clubs": "Golf Clubs: Medium Bronze Weapon, Cooldown: 7s, Deal 20 damage When you Heal, this gains 10 damage for the fight",
- "Goop Flail": "Goop Flail: Large Silver , Cooldown: 10s, , ,",
- "GPU": "GPU: Small Bronze , Cooldown: 4s, Haste the Core for 1.0 second(s)",
- "Grabinator": "Grabinator: Medium Gold Tool, Cooldown: 10s, ,",
- "Grapeshot": "Grapeshot: Small Silver Weapon, Cooldown: 3s, Deal 15 damage When you use another ammo item, this reloads 1 ammo",
- "Grappling Hook": "Grappling Hook: Small Silver Weapon/Tool, Cooldown: 7s, Deal 10 damage Slow 1 item for 3.0 second(s)",
- "Grater": "Grater: Small Silver Weapon/Tool, Cooldown: 6s, Deal 5 damage Give a food +5.0 joy for the fight",
- "Green Gumball": "Green Gumball: Small Bronze , When you sell this, gain 10 Max Health",
- "Grenade": "Grenade: Small Bronze Weapon, Cooldown: 4s, Deal 40 damage",
- "Grill": "Grill: Large Silver Tool, Cooldown: 6s, Burn 2 When you burn, adjacent Food gains Haste for 1.0 second(s)",
- "Grindstone": "Grindstone: Medium Silver Tool, Cooldown: 3s, Give the weapon to the left of this +10 damage for the fight",
- "Gumball Machine": "Gumball Machine: Medium Silver , Cooldown: 5s, Shield 10 At the start of each hour, spend 2 gold to get a Gumball",
- "Gunpowder": "Gunpowder: Small Silver , When you sell this, your leftmost Ammo item gains 1 Max Ammo",
- "Gyro Gunsight": "Gyro Gunsight: Small Bronze , Cooldown: 4s, adjacent weapons gain 3 damage for the fight",
- "Hacksaw": "Hacksaw: Medium Gold Weapon/Tool, Cooldown: 6s, Deal 25 damage The first time you use this each fight, destroy a small enemy item for the fight",
- "Hakurvian Launcher": "Hakurvian Launcher: Large Bronze , Cooldown: 8s, Deal 50 damage When this gains Haste, it also gains 5% Crit Chance for the fight",
- "Haladie": "Haladie: Small Bronze Weapon, Cooldown: 6s, Deal 3 damage",
- "Hammer": "Hammer: Small Silver Weapon/Tool, Cooldown: 9s, Deal 20 damage When you Level Up, if you have at least 3 tools, upgrade the item to the left of this",
- "Hammlet": "Hammlet: Small Silver Friend/Weapon/Tool, Cooldown: 9s, Deal 15 damage When you Slow, charge this 1.0 second(s)",
- "Hammock": "Hammock: Medium Gold , Cooldown: 12s, Heal 100 This item\\'s cooldown is reduced by 5 seconds for each adjacent large item",
- "Handaxe": "Handaxe: Small Bronze Weapon, Cooldown: 7s, Deal 5 damage Your weapons have +3 damage",
- "Hang Glider": "Hang Glider: Large Bronze Vehicle, Cooldown: 5s, ",
- "Hangar": "Hangar: Large Silver Property, Cooldown: 6s, ,",
- "Harmadillo": "Harmadillo: Medium Bronze Friend/Weapon, Cooldown: 8s, Shield 10 When you Shield, deal damage equal to this item\\'s Shield",
- "Harpoon": "Harpoon: Medium Bronze Aquatic, Cooldown: 8s, Destroy a small item",
- "Hatchet": "Hatchet: Small Bronze Weapon/Tool, Cooldown: 5s, Deal 5 damage When you buy this, get a Spare Change",
- "Headphones": "Headphones: Small Bronze , Cooldown: 6s, , ,",
- "Hemlock": "Hemlock: Small Bronze , Cooldown: 6s, Poison 2",
- "Herb Shears": "Herb Shears: Small Silver Weapon/Tool, Cooldown: 8s, Deal 10 Damage,",
- "Hogwash": "Hogwash: Large Silver Property, Cooldown: 4s, Heal equal to 4% of your Max Health When you Heal, gain 5 Max Health for the fight",
- "Holo-Disguise Generator": "Holo-Disguise Generator: Large Bronze , Cooldown: 4s, None,",
- "Hologram Projector": "Hologram Projector: Small Gold , ",
- "Holsters": "Holsters: Small Silver , At the start of each fight, your Small items gain Haste for 1.0 second(s)",
- "Honeycomb": "Honeycomb: Small Silver Food, Cooldown: 8s, Gain 10 Joy adjacent food gains 5.0 Joy",
- "Honing Steel": "Honing Steel: Small Bronze Tool, Cooldown: 4s, Give the weapon to the right of this +5 damage for the fight",
- "Hot Box": "Hot Box: Medium Silver Tool, Cooldown: 10s, Burn 5 When you burn, give your food +5.0 Joy for the fight",
- "Hot Sauce": "Hot Sauce: Small Gold Food, Cooldown: 10s, Burn 10 For each adjacent Food, this gains For each adjacent Food, this gains 1 Multicast. Multicast",
- "Hot Springs": "Hot Springs: Large Bronze , Cooldown: 5s, Heal 20 When you sell this, your Heal items gain 10 Heal",
- "Hot Stones": "Hot Stones: Small Bronze Property, Cooldown: 6s, Freeze 1 item for 4.0 second(s) When you Freeze, Shield 20",
- "Hourglass": "Hourglass: Small Bronze Tool, Cooldown: 8s, Freeze 1 item for 2.0 second(s) At the start of each hour, gain 1.0 Speed",
- "Hoverboard": "Hoverboard: Medium Bronze Vehicle, Cooldown: 7s, ,",
- "Hydraulic Press": "Hydraulic Press: Large Silver Tool, Cooldown: 6s, Give your core haste for +1.0 second(s) at the start of each fight, destroy the weapon to the left of this and increase your core\\'s damage by its damage",
- "Hydraulic Squeezer": "Hydraulic Squeezer: Medium Silver Tool/Weapon, Cooldown: 9s, Deal 26 damage When you use a Tool, your weapons gain 2 damage for the fight",
- "Ice 9000": "Ice 9000: Medium Silver Friend, Cooldown: 8s, Freeze 1 item for 1.0 second(s) When you Freeze, Poison 1",
- "Ice Bomb": "Ice Bomb: Small Silver , Cooldown: 8s, ,",
- "Ice Cream Truck": "Ice Cream Truck: Large Silver Vehicle, Cooldown: 6s, Freeze 1 item for 1.0 second(s) When you use another non-weapon item, charge this 1.0 second(s)",
- "Ice Cubes": "Ice Cubes: Small Gold Food, Cooldown: 9s, Freeze 3 small items for 1.0 second(s)",
- "Ice Luge": "Ice Luge: Small Gold Property, Freeze item for 5.0 second(s) When you Freeze, Shield 30",
- "Ice Pick": "Ice Pick: Small Silver Weapon, Cooldown: 7s, Deal 20 damage Freeze 1 item for 1.0 second(s) When you Freeze, this gains 5 damage for the fight",
- "Ice Swan": "Ice Swan: Medium Silver , Cooldown: 8s, Freeze 1 item for 2.0 second(s) When you freeze, give your food +5.0 Joy for the fight",
- "Ice Weaselpede": "Ice Weaselpede: Medium Bronze , Cooldown: 8s, ,",
- "Iceberg": "Iceberg: Large Diamond Aquatic/Property, When your enemy uses an item, Freeze it for 1.0 second(s)",
- "Icebreaker": "Icebreaker: Medium Silver Weapon/Tool, Cooldown: 6s, Deal 40 damage Remove Freeze from your items When any item gains freeze, charge this +1.0 second(s) When this item gains Freeze, remove Freeze from it",
- "Icicle": "Icicle: Small Bronze , At the start of each fight, freeze 1 item for 3.0 second(s)",
- "Igloo": "Igloo: Large Silver Property, Cooldown: 6s, Freeze 1 item for 2.0 second(s) When you Freeze, Shield 20",
- "Ignition Core": "Ignition Core: Medium Bronze Core/Unsellable, Cooldown: 7s, Burn 4 Burn items to the right of this gain 1 Burn for the fight When you use any item to the left of this, Charge this 1.0 second(s)",
- "IllusoRay": "IllusoRay: Small Bronze Aquatic/Friend, Cooldown: 7s, Slow 1 item for 1.0 second(s) For each adjacent Friend, this gains For each adjacent Friend, this gains 1 Multicast. Multicast",
- "Improvised Bludgeon": "Improvised Bludgeon: Medium Bronze Weapon, Cooldown: 7s, Deal 20 damage Slow 2 items for 3.0 second(s) When you sell this, your leftmost Slow item gains +1 Slow",
- "Incendiary Rounds": "Incendiary Rounds: Small Diamond , When you use an adjacent item, Burn 2 Adjacent items have +1 ammo",
- "Incense": "Incense: Small Silver , Cooldown: 10s, Slow 1 item for 4.0 second(s) When you Slow, Heal 16",
- "Induction Aegis": "Induction Aegis: Small Gold , Cooldown: 4s, Shield 40 Burn 4 Slow your adjacent items for 1.0 second(s)",
- "Infernal Greatsword": "Infernal Greatsword: Large Legendary Weapon, Cooldown: 8s, Deal 2 damage Burn equal to this item\\'s damage This item gains + Damage for the fight equal to your enemy\\'s Burn",
- "Infinite Potion": "Infinite Potion: Small Bronze Potion, Cooldown: 3s, , ,",
- "In-Flight Meal": "In-Flight Meal: Medium Silver , Cooldown: 8s, ,",
- "Insect Wing": "Insect Wing: Small Bronze , When you sell this, reduce your items\\' cooldowns by 3%",
- "Instant Noodles": "Instant Noodles: Small Bronze Food, Cooldown: 3s, Gain 4 Joy While you have no Joy, reduce this item\\'s cooldown by 50%",
- "Isochoric Freezer": "Isochoric Freezer: Small Silver , Cooldown: 7s, Freeze 1 item for 1.0 second(s)",
- "Jaballian Drum": "Jaballian Drum: Large Silver , When you use a weapon, your weapons gain 1 Damage for the fight When you use a Weapon, Haste it for 1.0 second(s)",
- "Jaballian Longbow": "Jaballian Longbow: Medium Bronze Weapon, Cooldown: 8s, Deal 20 damage This has +1 Multicast if you have more health than your enemy",
- "Jambalaya": "Jambalaya: Medium Bronze Food, Cooldown: 6s, Gain 15 Joy Burn both players 4 ,",
- "Javalin": "Javalin: Small Bronze , Cooldown: 3s, None,",
- "Javelin": "Javelin: Medium Silver Weapon, Cooldown: 5s, Deal 75 damage When you Haste, Reload this 1 Ammo",
- "Jellyfish": "Jellyfish: Small Bronze Aquatic/Friend, Cooldown: 8s, Poison 1 When you use another Aquatic item, this gains Haste for 1.0 second(s)",
- "Jetpack": "Jetpack: Small Silver Vehicle, Cooldown: 6s, ,",
- "Jewelry": "Jewelry: Small Bronze , Cooldown: 3s, Shield equal to this item\\'s value",
- "Jitte": "Jitte: Small Silver Weapon, Cooldown: 5s, Deal 10 damage Slow 1 item for 1.0 second(s) When you slow, this gains 5 damage for the fight",
- "Joystick": "Joystick: Small Gold Tool, Cooldown: 8s, ",
- "Jumbo Wok": "Jumbo Wok: Large Gold Food/Tool, Cooldown: 13s, Gain 150 Joy Burn 2 When you buy Food, this gains 5.0 Joy When you buy Food, this gains 1.0 Burn",
- "Junkyard Catapult": "Junkyard Catapult: Large Silver Weapon, Cooldown: 6s, Deal 25 damage Burn 6 Poison 4,",
- "Junkyard Club": "Junkyard Club: Medium Bronze Weapon, Cooldown: 10s, Deal 20 damage When you sell this, your weapons gain 4 damage",
- "Junkyard Lance": "Junkyard Lance: Large Bronze Weapon, Cooldown: 10s, Deal 1 damage for each Small item you have (including Stash).",
- "Junkyard Repairbot": "Junkyard Repairbot: Medium Bronze Friend, Cooldown: 7s, Heal 20 When you sell this, give your leftmost Heal item +5 Heal",
- "Katana": "Katana: Medium Bronze Weapon, Cooldown: 2s, Deal 4 damage",
- "Keychain": "Keychain: Small Gold , Cooldown: 12s, Use a property",
- "Kinetic Cannon": "Kinetic Cannon: Large Silver Weapon, Cooldown: 10s, Deal 100 damage When you use a Small item, give this 10 damage for the fight",
- "Kitchen Scale": "Kitchen Scale: Medium Silver Tool, Cooldown: 6s, Haste adjacent items for 2.0 second(s) If adjacent items are the same size, this item\\'s cooldown is reduced by 50% , ,",
- "Kite": "Kite: Medium Silver , Cooldown: 8s, ",
- "Knee Brace": "Knee Brace: Small Bronze , If this is on your board at the start of each day, gain 100 Max Health The cooldown of your items are increased by 1 second(s)",
- "Knife Set": "Knife Set: Medium Bronze Weapon/Tool, Cooldown: 6s, Deal 5 damage When you use a weapon, deal 5 damage",
- "Kukri": "Kukri: Small Silver Weapon, Cooldown: 8s, Deal 10 damage When you heal, this gains 10 damage for the fight",
- "Laboratory": "Laboratory: Large Gold , Cooldown: 8s, ",
- "Landscraper": "Landscraper: Large Silver Property, When you use an item, Shield equal to this item\\'s value At the start of each hour, this gains 1 value",
- "Langxian": "Langxian: Medium Bronze Weapon, Cooldown: 10s, Deal 25 damage When you win a fight with Langxian, this gains 25 damage",
- "Laser Pistol": "Laser Pistol: Small Bronze Weapon, Cooldown: 5s, Deal 10 damage",
- "Laser Security System": "Laser Security System: Small Bronze Weapon, Cooldown: 8s, Deal 10 damage When any Property is used, this gains 10 damage for the fight",
- "Launch Tower": "Launch Tower: Large Bronze Property/Weapon, Cooldown: 8ms, ",
- "Laurel\\'s Favorite": "Laurel\\'s Favorite: Medium Bronze Food, Cooldown: 6s, Gain 15 Joy If this is your only Food, it has double Joy",
- "Laurel\\'s Fortress": "Laurel\\'s Fortress: Large Gold Property, Cooldown: 6s, Charge your Shield items 2.0 second(s) When you shield, adjacent food gains 20.0 Joy for the fight",
- "LavaRoller": "LavaRoller: Medium Bronze Vehicle, Cooldown: 9s, ,",
- "Leeches": "Leeches: Medium Silver Friend/Weapon, Cooldown: 6s, Deal 10 Damage When you poison, this gains 5 damage for the fight",
- "Lemonade Stand": "Lemonade Stand: Large Silver Property, Cooldown: 5s, Heal equal to 5% of your Max Health When you sell a Small item, gain 10 Max Health",
- "Lens": "Lens: Small Gold , Cooldown: 6s, Give the core +5 damage for the fight When this gains haste, charge it 1.0 second(s)",
- "Letter Opener": "Letter Opener: Small Silver , Cooldown: 9s, ,",
- "Library": "Library: Large Silver , ",
- "Life Preserver": "Life Preserver: Medium Bronze Aquatic, Cooldown: 6s, Shield 10 The first time you would die each fight, Heal 200",
- "Lifting Gloves": "Lifting Gloves: Small Bronze Tool, Cooldown: 4s, Your weapons gain 1 damage for the fight When you sell this, your weapons gain 3 damage",
- "Lightbulb": "Lightbulb: Small Bronze , Cooldown: 3s, Adjacent items gain 2% Crit chance for the fight",
- "Lighter": "Lighter: Small Bronze Tool, Cooldown: 3s, Burn 1",
- "Lighthouse": "Lighthouse: Large Gold Property/Aquatic, When you Slow, Burn 3",
- "Lightning Butterfly": "Lightning Butterfly: Small Silver Weapon, Cooldown: 5s, , ,",
- "Lightning Rod": "Lightning Rod: Large Gold Weapon, Cooldown: 10s, Deal 10 damage Shield 10 When any player uses an item, this gains 10 damage and 10 shield for the fight",
- "Lion Cane": "Lion Cane: Medium Gold Weapon, Cooldown: 6s, Deal damage equal to 10% of your Max Health When you Level Up, gain 100 Max Health",
- "Lockbox": "Lockbox: Medium Silver , When you win a fight, this gains 1 value Your weapons have + damage equal to this item\\'s value. ,",
- "Loupe": "Loupe: Small Gold Tool, Your Small items have +1 sell value",
- "Lumboars": "Lumboars: Medium Silver Weapon, Cooldown: 8s, Deal 10 damage Your weapons gain 3 damage for the fight",
- "Lunch Box": "Lunch Box: Medium Silver , Cooldown: 6s, ,",
- "Luxury Kiuas": "Luxury Kiuas: Medium Bronze Tool, Cooldown: 6s, Freeze 1 item for 4.0 second(s) When you Freeze, Shield 20",
- "Luxury Tents": "Luxury Tents: Large Gold Property, The first time you would die each fight, Heal for 25% of your Max Health Your Heal items have +1 Multicast",
- "Magic Carpet": "Magic Carpet: Medium Bronze Weapon, Cooldown: 4s, Deal 4 When you Crit, this gains 4 damage for the fight",
- "Magician\\'s Top Hat": "Magician\\'s Top Hat: Medium Diamond , When you sell this, upgrade your leftmost item",
- "Magma Core": "Magma Core: Small Bronze , At the start of each fight, Burn 6",
- "Magnifying Glass": "Magnifying Glass: Small Bronze Weapon/Tool, Cooldown: 5s, Deal 5 damage When you sell this, give your leftmost weapon +5 damage",
- "MagShield": "MagShield: Large Bronze Property/Tool, Cooldown: 4s, ,",
- "Makeshift Barricade": "Makeshift Barricade: Medium Bronze , Cooldown: 6s, Slow 1 items for 1.0 second(s) When you sell this, your leftmost Slow item gains 1.0 second to Slow",
- "Mantis Shrimp": "Mantis Shrimp: Small Bronze Aquatic/Weapon/Friend, Cooldown: 5s, Deal 10 damage Gain Shield equal to this item\\'s damage",
- "Marble Scalemail": "Marble Scalemail: Medium Bronze , Cooldown: 8s, Shield 20 When you sell this, your Shield items gain 3 Shield",
- "Marbles": "Marbles: Small Bronze , When you use an adjacent Small item, slow 1.0 item for 1.0 second(s)",
- "Marshalling Lights": "Marshalling Lights: Small Gold Tool, Cooldown: 10s, ",
- "Masterpiece": "Masterpiece: Medium Silver , At the start of each hour, this gains 1 value",
- "Matchbox": "Matchbox: Small Silver , When you use a non-weapon item, Burn 1",
- "Meat Tenderizer": "Meat Tenderizer: Small Gold Weapon/Tool, Cooldown: 6s, Deal 10 damage Your weapons gain 10.0 damage for the fight",
- "Mech-Moles": "Mech-Moles: Medium Silver Friend/Weapon, Cooldown: 6s, Deal 25 damage When this gains Haste, your weapons gain 2 damage the fight When this gains Haste, your Shield items gain 2 shield the fight",
- "Medkit": "Medkit: Small Bronze , When you sell this, your leftmost Heal item gains 5 Heal",
- "Memory Card": "Memory Card: Small Bronze , Cooldown: 12s, This gains 1.0 Value When you sell this, give The Core + Damage equal to this item\\'s value. 1,",
- "Metronome": "Metronome: Small Silver , When you use an adjacent item, give the other adjacent item haste for 1.0 second(s)",
- "Micro Dave": "Micro Dave: Medium Bronze Friend, Cooldown: 6s, Burn 3 When you use a small item, charge this 1.0 second(s)",
- "Microwave": "Microwave: Medium Bronze Tool, Cooldown: 6s, Haste your Food for 2.0 second(s)",
- "Mini Fridge": "Mini Fridge: Medium Gold Tool, Cooldown: 7s, Freeze 1 item for 1.0 second(s) When your enemy uses a small item, Freeze it for 1.0 second(s)",
- "Mirror": "Mirror: Medium Gold , Cooldown: 4s, ",
- "Miss Isles": "Miss Isles: Medium Silver Weapon/Friend, Cooldown: 3s, Deal 10 damage When you use the Core, reload this",
- "Model Ship": "Model Ship: Medium Bronze , When you use an adjacent item, Shield 10",
- "Molten Ball Blaster": "Molten Ball Blaster: Medium Bronze Tool/Weapon, Cooldown: 10s, ,",
- "Momma-Saur": "Momma-Saur: Large Gold Friend/Weapon, Cooldown: 8s, Deal 120 damage If your enemy has at least 5 items, destroy a small or medium enemy item for the fight When you destroy an item during combat, your Dinosaurs permanently gain 40 damage",
- "Money Tree": "Money Tree: Large Bronze Property, Cooldown: 5s, Heal 10 When you Level Up, get a Spare Change When you sell a Spare Change, this gains 10 Heal",
- "Monitor Lizard": "Monitor Lizard: Medium Bronze Friend, Cooldown: 6s, Haste 1 item for 1.0 second(s) When you Haste, Poison 1",
- "Monocle": "Monocle: Small Silver Tool, Cooldown: 6s, Shield equal to your gold",
- "Mop": "Mop: Medium Bronze , When you win a fight against a player, gain 2.0 gold",
- "Mortal Coil": "Mortal Coil: Medium Gold Weapon/Tool, Cooldown: 8s, Deal 120 damage The weapon to the left of this has lifesteal",
- "Mortar & Pestle": "Mortar & Pestle: Medium Bronze Tool, Cooldown: 8s, Give your Lifesteal Weapons +5 damage for the fight The weapon on the right has Lifesteal",
- "Motherboard": "Motherboard: Medium Silver , Cooldown: 5s, Haste the Core for 2.0 second(s) When the Core gains Haste, give it +10 damage the fight",
- "Mothmeal": "Mothmeal: Small Bronze , Cooldown: 7s, Heal for each Potion you have",
- "Mouse Trap": "Mouse Trap: Small Silver Weapon, Cooldown: 2s, Deal 5 damage This has +1 Ammo for each small food you have.",
- "Multitool": "Multitool: Small Bronze Tool, Cooldown: 4s, Haste another item for 1.0 second(s) Slow an item for 1.0 second(s)",
- "Musket": "Musket: Medium Silver Weapon, Cooldown: 5s, Deal 60 damage When you Burn, reload this 1 ammo",
- "Myrrh": "Myrrh: Small Bronze , Cooldown: 5s, Heal 10",
- "Nanobots": "Nanobots: Small Bronze Friend/Weapon, Cooldown: 6s, Deal 1 damage for each Small Friend you have.",
- "Narwhal": "Narwhal: Small Bronze Aquatic/Weapon/Friend, Cooldown: 4s, Deal 4 damage",
- "Necronomicon": "Necronomicon: Medium Legendary , When ANY non-weapon item is used, Poison 1 and gain 1 Regen for the fight Your items have their cooldowns increased by 1 second(s)",
- "Nesting Doll": "Nesting Doll: Small Silver , Cooldown: 2s, Shield equal to this item\\'s Ammo At the start of each day, this gains 1 Max Ammo",
- "Neural Toxin": "Neural Toxin: Small Silver , When you use an adjacent weapon, slow 1 item for 1.0 second(s)",
- "Nightshade": "Nightshade: Medium Bronze , Cooldown: 4s, Poison 1 Heal 10",
- "Ni-Kola": "Ni-Kola: Small Bronze , Cooldown: 6s, ,",
- "Nitro": "Nitro: Small Silver , Cooldown: 4s, Burn both players 4 Charge an item 1.0 second(s)",
- "Nitrogen Hammer": "Nitrogen Hammer: Medium Gold Weapon, Cooldown: 8s, Deal 25 damage Freeze 1 item for 1.0 second(s) When you freeze an item, this gains 25 damage for the fight",
- "Noxious Potion": "Noxious Potion: Small Bronze Potion, Cooldown: 3s, Poison both players 4",
- "Observatory": "Observatory: Large Silver Property, ",
- "Octopus": "Octopus: Medium Legendary Aquatic/Weapon/Friend, Cooldown: 8s, Deal 8 damage",
- "Oil Lantern": "Oil Lantern: Medium Bronze , Cooldown: 10s, , ,",
- "Oinkment": "Oinkment: Small Silver , Cooldown: 5s, Heal equal to your gold",
- "Old Barrel": "Old Barrel: Medium Bronze , Cooldown: 8s, None, Shield 12",
- "Old Sword": "Old Sword: Small Bronze Weapon, Cooldown: 4s, Deal 5 damage When you sell this, give your leftmost weapon +4 Damage",
- "Omega Ray": "Omega Ray: Small Silver , Cooldown: 6s, Burn 2 When you use the Core or another Ray, your Burn items gain 1 Burn for the fight",
- "Open Sign": "Open Sign: Medium Gold , Weapon Properties adjacent to this have + Damage equal to the value of your highest value item. ], Shield Properties adjacent to this have + Shield equal to the value of your highest value item. ],",
- "Orbital Polisher": "Orbital Polisher: Small Gold Tool, Cooldown: 7s, Adjacent items gain 5 Damage for the fight Adjacent items gain 5 Shield for the fight",
- "Ornithopter": "Ornithopter: Small Bronze Vehicle, Cooldown: 5s, ,",
- "Ouroboros Statue": "Ouroboros Statue: Medium Gold , Cooldown: 9s, Poison 4 When you Poison, gain +1 Regeneration for the fight",
- "Oven": "Oven: Large Silver Tool, When you use a food, Burn 1",
- "Oven Mitts": "Oven Mitts: Medium Silver , When you burn, Shield 5 When you Burn, Haste an item for 1.0 second(s)",
- "Oxygen Mask": "Oxygen Mask: Medium Silver Tool, Cooldown: 8s, ,",
- "Oxygen Tank": "Oxygen Tank: Medium Bronze Tool, Cooldown: 12s, ,",
- "Palanquin": "Palanquin: Large Gold Vehicle, Your items have +20% Crit Chance When you Crit with an item, reduce their cooldown by 10% for the fight",
- "Pancakes": "Pancakes: Small Silver Food, Cooldown: 4s, Gain 5 Joy This gains 5.0 Joy for the fight",
- "Pantry": "Pantry: Large Silver , Cooldown: 6s, ",
- "Paper Airplane": "Paper Airplane: Small Silver , Cooldown: 5s, ,",
- "Parachute": "Parachute: Medium Gold Vehicle, Cooldown: 10s, ,",
- "Pasta": "Pasta: Small Bronze Food, Cooldown: 8s, Gain 10 Joy If you have a medium tool this charges 20.0% faster",
- "Pasta Maker": "Pasta Maker: Medium Silver Tool, ",
- "Pastry Cart": "Pastry Cart: Large Silver Vehicle, When you freeze an item, gain 15 Joy for the fight",
- "Pawn Shop": "Pawn Shop: Large Silver Property, When you sell an item, this gains 1 value You have increased max health equal to 10 times this item\\'s value. ,",
- "Pearl": "Pearl: Small Gold Aquatic, When you use an Aquatic item, Shield 10",
- "Pelt": "Pelt: Small Bronze , Sells for gold,",
- "Pendulum": "Pendulum: Medium Bronze Tool, Cooldown: 6s, Adjacent items have +15% Crit Chance When you Crit, Haste an item for 1.0 second(s)",
- "Pepper": "Pepper: Small Bronze Food, Cooldown: 7s, Gain 5 Joy Burn 2",
- "Pepper Spray": "Pepper Spray: Small Bronze Weapon, Cooldown: 5s, Deal 5 damage The first time you fall below half health each fight, slow all enemy items for 1.0 second(s)",
- "Pesky Pete": "Pesky Pete: Small Gold Friend, Cooldown: 6s, Burn 4 For each adjacent Friend or Property, this gains +For each adjacent Friend or Property, this gains +1 Burn. Burn",
- "Pet Rock": "Pet Rock: Small Bronze Weapon/Friend, Cooldown: 5s, Deal 5 damage If this is your only friend, your items have +5% Crit Chance",
- "Philosopher\\'s Stone": "Philosopher\\'s Stone: Small Silver , Cooldown: 12ms, ,",
- "Phonograph": "Phonograph: Medium Gold , The item to the left of this has its cooldown reduced by 25%",
- "Pickled Peppers": "Pickled Peppers: Medium Gold Food, Cooldown: 10s, Burn 5 When you Burn, this gains 5 Burn for the fight",
- "Pierre Conditioner": "Pierre Conditioner: Medium Diamond Friend, Cooldown: 5s, Freeze 1 item for 1.0 second(s) When you use the Core, Freeze an item for 1.0 second(s)",
- "Piggles": "Piggles: Small Bronze , Cooldown: 7s, Charge adjacent Small items 1.0 second(s) When you win a fight, get a Piggle",
- "Piggy Bank": "Piggy Bank: Small Bronze , When you sell this, get Spare Change equal to its value This has no base value. At the start of each hour, spend 2.0 gold to gain 1 value",
- "Pillbuggy": "Pillbuggy: Medium Silver Vehicle/Weapon, Cooldown: 10s, ,",
- "Pilot\\'s Wings": "Pilot\\'s Wings: Small Silver , Cooldown: 11s, ,",
- "Pinata": "Pinata: Medium Bronze , When you sell this, get 2 Chocolate Bars",
- "Pinwheel": "Pinwheel: Small Bronze , ",
- "Piranha": "Piranha: Small Bronze Aquatic/Weapon, Cooldown: 5s, Deal 5 damage This deals double Crit damage",
- "Pistol Sword": "Pistol Sword: Medium Gold Weapon, Cooldown: 3s, Deal 15 damage When you use an ammo item, deal 15 damage",
- "Pizza": "Pizza: Medium Gold Food, Cooldown: 8s, Gain 8 Joy",
- "Pizza Cutter": "Pizza Cutter: Small Silver Weapon/Tool, Cooldown: 4s, Deal 15 damage Charge the food to the right of this 2.0 second(s)",
- "Plague Glaive": "Plague Glaive: Large Silver Weapon, Cooldown: 5s, , ,",
- "Plasma Grenade": "Plasma Grenade: Small Silver , Cooldown: 4s, Burn both players 5 Slow enemy items for 1.0 second(s)",
- "Plasma Rifle": "Plasma Rifle: Medium Silver Weapon, Cooldown: 8s, Deal 50 damage When you Burn, this gains 25 damage for the fight",
- "Plasma Whip": "Plasma Whip: Small Bronze , Cooldown: 3s, None, None,",
- "Pogo Stick": "Pogo Stick: Medium Silver Vehicle, Cooldown: 4s, ",
- "Poison Blades": "Poison Blades: Small Bronze , Cooldown: 4s, None, None,",
- "Pop Snappers": "Pop Snappers: Small Bronze , Cooldown: 3s, Burn 4",
- "Poppy Field": "Poppy Field: Large Bronze Property, Cooldown: 6s, Poison 3 If you have no weapons, your items have their cooldowns reduced by 5%",
- "Port": "Port: Large Silver Property/Aquatic, Cooldown: 6s, Reload all your items 1 Ammo and charge them 1.0 second(s) Your items have +1 Max Ammo At the start of each day, get a small Ammo item from any Hero",
- "Portrait": "Portrait: Medium Silver , ",
- "Potion Distillery": "Potion Distillery: Large Silver , Cooldown: 6s, ,",
- "Potion Potion": "Potion Potion: Medium Bronze Potion, Cooldown: 2s, ",
- "Powder Flask": "Powder Flask: Small Bronze Tool, Cooldown: 4s, Reload the item to the right of this 1 Ammo",
- "Powder Keg": "Powder Keg: Medium Silver Weapon, Cooldown: 20s, Deal damage equal to 30% of your enemy\\'s Max Health and destroy this When you Burn, charge this 1.0 second(s)",
- "Power Drill": "Power Drill: Medium Bronze Weapon/Tool, Cooldown: 10s, Deal 20 damage When you Haste, Slow, Freeze, Burn or Poison, charge this 1.0 second(s)",
- "Power Sander": "Power Sander: Small Bronze Tool, Cooldown: 4s, adjacent weapons gain 3 damage for the fight adjacent Shield items gain 3 Shield for the fight",
- "Precision Calipers": "Precision Calipers: Small Silver Tool, Cooldown: 8s, ,",
- "Pressure Heater": "Pressure Heater: Medium Gold Tool, Cooldown: 8s, ,",
- "Primordial Depth Charge": "Primordial Depth Charge: Medium Gold Aquatic, Burn 3",
- "Private Hot Springs": "Private Hot Springs: Large Gold Property, Freeze item for 5.0 second(s) When you Freeze, Shield 30",
- "Private Runabout": "Private Runabout: Large Bronze Vehicle, Cooldown: 10s, ,",
- "Proboscis": "Proboscis: Small Bronze Weapon, When you slow, deal 3 damage",
- "Propane Tank": "Propane Tank: Medium Silver Tool, Cooldown: 9s, Haste your Vehicles for 2.0 second(s) When you use a Vehicle, Burn 2",
- "Propeller": "Propeller: Medium Bronze Vehicle, Cooldown: 4s, ",
- "Pufferfish": "Pufferfish: Medium Bronze Aquatic/Friend, When you Haste, Poison 1",
- "Pulse Rifle": "Pulse Rifle: Medium Bronze Weapon, Cooldown: 4s, Deal 10 damage This has +1.0 Multicast if it is adjacent to a Friend. Double this if it is your only Friend",
- "Pumpkin": "Pumpkin: Medium Silver Food, Gain 150 Joy When you use an adjacent food, Shield 10",
- "Pyg\\'s Gym": "Pyg\\'s Gym: Large Silver Property, Cooldown: 5s, Your weapons gain Damage equal to this item\\'s value for the fight When you buy a weapon, this gains 1 value and you gain 20 max health",
- "Pygmalien\\'s Dagger": "Pygmalien\\'s Dagger: Medium Gold Weapon, Cooldown: 4s, Deal damage equal to this item\\'s value When you sell an item, give this 1 value",
- "Pylon": "Pylon: Large Silver Property, Cooldown: 3s, Slow 1 item for 1.0 second(s) When you Slow, Haste an item for 1.0 second(s)",
- "Pyro Gauntlet": "Pyro Gauntlet: Small Bronze , Cooldown: 4s, None, None,",
- "Pyrocarbon": "Pyrocarbon: Medium Gold , Cooldown: 6s, Shield 75 When you gain Burn, this gains Haste for 2.0 second(s)",
- "Quicksilver": "Quicksilver: Small Silver , Cooldown: 5s, ",
- "Quill and Ink": "Quill and Ink: Small Silver , Cooldown: 10s, , ,",
- "Race Carl": "Race Carl: Medium Silver Friend/Weapon/Vehicle, Cooldown: 8s, Haste 1 item for 1.0 second(s) When you Haste, deal 10 damage",
- "Radar Dome": "Radar Dome: Large Silver , Cooldown: 7s, ,",
- "Railgun": "Railgun: Large Gold Weapon, Cooldown: 10s, Deal 100 damage When you use the Core, charge this 1.0 second(s)",
- "Rainbow Potion": "Rainbow Potion: Small Gold Potion, Cooldown: 7s, Burn 4 Poison 2 Freeze 1 item for 2.0 second(s) Slow 1 item for 4.0 second(s)",
- "Ramming Balloon": "Ramming Balloon: Medium Bronze Weapon/Vehicle, Cooldown: 6s, ,",
- "Ramrod": "Ramrod: Medium Silver Tool, Cooldown: 8s, Reload adjacent Ammo items 1 Ammo and Haste them 1.0 second(s)",
- "Recycling Bin": "Recycling Bin: Medium Silver , Cooldown: 9010ms, ,",
- "Red Button": "Red Button: Small Silver , Cooldown: 6s, Charge adjacent Large items 2.0 second(s)",
- "Red Gumball": "Red Gumball: Small Bronze , When you sell this, your weapons gain 1 damage",
- "Red Lantern": "Red Lantern: Small Gold , Cooldown: 6s, ,",
- "Red Piggles A": "Red Piggles A: Small Bronze , Cooldown: 3s, Give your adjacent weapons +3 damage for the fight",
- "Red Piggles L": "Red Piggles L: Small Bronze , Cooldown: 3s, Give your weapon to the left of this +4 damage for the fight",
- "Red Piggles R": "Red Piggles R: Small Bronze , Cooldown: 3s, Give your weapon to the right of this +4 damage for the fight",
- "Red Piggles X": "Red Piggles X: Small Bronze , Cooldown: 3s, Your weapons gain 1 damage for the fight",
- "Refractor": "Refractor: Medium Silver Weapon, Cooldown: 7s, Deal 20 damage When you Slow, Freeze, Burn or Poison, this gains 10 damage for the fight",
- "Refrigerator": "Refrigerator: Medium Gold Tool, Cooldown: 8s, ,",
- "Regal Blade": "Regal Blade: Medium Bronze Weapon, Cooldown: 6s, Deal 10 damage When you sell a Weapon, this gains 10 damage",
- "Regeneration Potion": "Regeneration Potion: Small Silver Potion, Cooldown: 3s, Gain 5 Regeneration for the fight",
- "Remote Control": "Remote Control: Small Silver Tool, Cooldown: 10s, Use the Core",
- "Repeater": "Repeater: Medium Silver Weapon, Cooldown: 6s, Deal 25 damage When you use another Ammo item, use this",
- "Retort": "Retort: Medium Gold , Cooldown: 8s, ,",
- "Revolver": "Revolver: Small Bronze Weapon, Cooldown: 4s, Deal 5 damage When you Crit, fully reload this",
- "Rewards Card": "Rewards Card: Small Bronze , When you visit a Merchant, this and the item to the left of this gains 1 value",
- "Rice": "Rice: Medium Bronze Food, Cooldown: 8s, Gain 15 Joy When this gains Haste, this gains 5.0 Joy for the fight",
- "Rice Cooker": "Rice Cooker: Medium Gold Tool, Cooldown: 5s, Give your medium items Haste for 4.0 second(s)",
- "Rifle": "Rifle: Medium Bronze Weapon, Cooldown: 2s, Deal 5 damage When you use this, reload this 1 Ammo if it is your only weapon",
- "Ritual Dagger": "Ritual Dagger: Small Bronze Weapon, Cooldown: 4s, Deal 14 damage",
- "Rivet Gun": "Rivet Gun: Small Silver Weapon/Tool, Cooldown: 9s, Deal 10 Damage When you use the item to the right of this, Charge the item to the left of this 1.0 second(s)",
- "Robe": "Robe: Medium Silver , Cooldown: 6s, Shield 5 When you Shield, your Shield items gain 1 Shield for the fight",
- "Robotic Factory": "Robotic Factory: Large Diamond Property, Your Friends have +1 Multicast",
- "Rocket Boots": "Rocket Boots: Medium Bronze Tool, Cooldown: 4s, Haste adjacent items for 1.0 second(s) When you sell this, give your leftmost Haste item +1.0 Haste",
- "Rocket Drone": "Rocket Drone: Small Bronze Weapon, Cooldown: 4s, ,",
- "Rocket Launcher": "Rocket Launcher: Medium Silver Weapon, Cooldown: 6s, Deal 10 damage Burn 2 While your enemy has Burn, this has double damage",
- "Rolling Pin": "Rolling Pin: Medium Bronze Weapon/Tool, Cooldown: 10s, Deal 15 Damage, When this gains haste, give it +5 damage for the fight",
- "Rowboat": "Rowboat: Medium Gold Aquatic/Vehicle, Cooldown: 10s, Haste your Small items for 1.0 second(s) When you use an adjacent Aquatic item, Haste this 1.0 second(s)",
- "Ruby": "Ruby: Small Silver , Cooldown: 10s, Burn 4 Increase your other items\\' Burn by 2.0",
- "Rune Axe": "Rune Axe: Small Bronze Weapon, Cooldown: 7s, Deal 10 damage When you sell this, your weapons gain 1 Damage",
- "Runic Blade": "Runic Blade: Medium Gold Weapon, Cooldown: 8s, Deal 10 damage When you use another non-weapon, deal 10 damage",
- "Runic Daggers": "Runic Daggers: Medium Silver Weapon, Cooldown: 4s, Deal 3 damage Haste 1 item for 1.0 second(s)",
- "Runic Double Bow": "Runic Double Bow: Medium Bronze Weapon, Cooldown: 6s, Deal 10 Damage This deals double Crit damage",
- "Runic Great Axe": "Runic Great Axe: Large Bronze Weapon, Cooldown: 10s, Deal 10 damage Your Weapons with lifesteal gain +10 damage for the fight",
- "Runic Potion": "Runic Potion: Small Bronze Potion, Cooldown: 4s, Poison both players 1",
- "Safe": "Safe: Medium Bronze , When you sell this, get 0 Spare Change",
- "Saffron": "Saffron: Small Gold Food, Cooldown: 8s, ",
- "Salamander Pup": "Salamander Pup: Medium Bronze Friend, Cooldown: 8s, Burn 4 When you sell this, your leftmost Burn item gains +3 Burn",
- "Salt": "Salt: Small Silver Food, Cooldown: 2s, Give adjacent items 1 crit chance for the fight",
- "Sandbags": "Sandbags: Medium Bronze Weapon, Cooldown: 6s, ,",
- "Sapphire": "Sapphire: Small Silver , Cooldown: 8s, Freeze 1 item for 3.0 second(s) Increase your other items\\' Freeze by 1.0 second(s)",
- "Satchel": "Satchel: Medium Bronze Tool, Cooldown: 8s, Reload a potion You have 4 Regeneration When you buy a Potion, increase the Regeneration this item gives by 1",
- "Sauna": "Sauna: Medium Silver Property, Cooldown: 6s, Freeze 1 item for 4.0 second(s) When you Freeze, Shield 20",
- "Scales": "Scales: Medium Silver , Cooldown: 12s, ",
- "Schematics": "Schematics: Medium Bronze , When you upgrade an item, this gains 1 value When you sell this, give the Core + Crit Chance equal to this item\\'s value Your items have + Crit Chance equal to this item\\'s value",
- "Scrap": "Scrap: Small Bronze , When you sell this, give your leftmost Shield item +4 Shield",
- "Scrap Metal": "Scrap Metal: Medium Gold , When you sell this, upgrade The Core",
- "Scythe": "Scythe: Medium Legendary Weapon, Cooldown: 10s, Deal damage equal to a third of your enemy\\'s max health",
- "Sea Shell": "Sea Shell: Small Bronze Aquatic, Cooldown: 5s, Shield 5 for each aquatic item you have",
- "Seafood Cracker": "Seafood Cracker: Small Bronze Weapon/Tool, Cooldown: 5s, Deal 5 damage If your enemy has Shield, this deals triple damage",
- "Seaweed": "Seaweed: Small Silver Aquatic, Cooldown: 6s, Heal 10 When you use an Aquatic item, this gains 10 Heal for the fight",
- "Secret Formula": "Secret Formula: Medium Gold , Cooldown: 12s, ,",
- "Security Camera": "Security Camera: Medium Bronze , Cooldown: 8s, Shield 20 Your Shield items have +20% Crit Chance",
- "Security Drone": "Security Drone: Medium Bronze Weapon, ",
- "Serving Platter": "Serving Platter: Medium Gold Tool, Cooldown: 15s, ",
- "Sextant": "Sextant: Medium Silver Aquatic/Tool, When you Crit, Haste an item for 1.0 second(s) Adjacent items have +15% Crit Chance",
- "Shadowed Cloak": "Shadowed Cloak: Medium Bronze , When you use the item to the right of this, Haste it for 1.0 second(s). If it is a weapon, it also gains +3 damage for the fight",
- "Sharkclaws": "Sharkclaws: Medium Bronze Aquatic/Weapon, Cooldown: 4s, Deal 5 damage Your weapons gain 3 damage for the fight",
- "Sharkray": "Sharkray: Medium Gold Aquatic/Weapon/Friend, Cooldown: 7s, Deal 25 damage When you Haste, this gains 25 damage for the fight",
- "Sharpening Stone": "Sharpening Stone: Small Bronze , When you sell this, your leftmost Weapon gains 3 Damage",
- "Shield Potion": "Shield Potion: Small Bronze Potion, Cooldown: 4s, Shield 40",
- "Shipment": "Shipment: Large Silver , When you sell this, get 0 Small items from any hero This item has no base Value",
- "Shipwreck": "Shipwreck: Large Diamond Aquatic/Vehicle, Your Aquatic items have +1 Multicast",
- "Shoe Blade": "Shoe Blade: Small Bronze Weapon, Cooldown: 6s, Deal 10 damage",
- "Shovel": "Shovel: Medium Bronze Weapon/Tool, Cooldown: 10s, Deal 10 damage At the start of each day, get a small item from any hero",
- "Show Globe": "Show Globe: Medium Silver , Cooldown: 8s, , ,",
- "Shrinking Potion": "Shrinking Potion: Small Silver Potion, Cooldown: 3s, ",
- "Sifting Pan": "Sifting Pan: Medium Bronze , Cooldown: 9s, ,",
- "Signet Ring": "Signet Ring: Small Gold , At the start of each hour, gain 20 Max Health You have +2 Income",
- "Silencer": "Silencer: Small Bronze , The weapon to the left of this has +10 damage If you have exactly one weapon, reduce its cooldown by 10%",
- "Silk": "Silk: Medium Bronze , Cooldown: 7s, Shield 10 When you sell another non-weapon item, this gains Shield 5",
- "Singularity": "Singularity: Small Legendary , Cooldown: 15s, Destroy a small enemy item for the fight",
- "Sirens": "Sirens: Medium Silver , Cooldown: 7s, Slow 1 item for 2.0 second(s) When you slow, Haste a Vehicle for 2.0 second(s)",
- "Skewer": "Skewer: Small Bronze Food/Weapon, Cooldown: 8s, Deal 15 damage Gain 5 Joy",
- "Skillet": "Skillet: Medium Silver Tool, Cooldown: 5s, Burn 4 If both adjacent items are food, this gains 1.0 Multicast",
- "Sky Anchor": "Sky Anchor: Medium Silver Weapon, Cooldown: 12s, ,",
- "Skyliner": "Skyliner: Large Gold Vehicle/Weapon, Cooldown: 10s, ,",
- "Skyscraper": "Skyscraper: Large Diamond Property/Weapon, Cooldown: 6s, Deal damage equal to 3 times the value of your items This has double value in combat If you have 4 or fewer items in-play, this has +1 Multicast",
- "Sleeping Potion": "Sleeping Potion: Small Bronze Potion, Cooldown: 5s, Slow 2 items for 4.0 second(s)",
- "Slingshot": "Slingshot: Small Bronze Weapon, Cooldown: 3s, Deal 10 damage This has +1 Max Ammo for each small item you have.",
- "Slumbering Primordial": "Slumbering Primordial: Large Gold Friend/Aquatic, Slow item for 3.0 second(s) When you Slow, Burn 5",
- "Slushee": "Slushee: Small Silver Food, Cooldown: 10s, Gain 5 Joy Freeze 1 item for 2.0 second(s) When any item gains Freeze, this gains 5.0 Joy for the fight",
- "Smelling Salts": "Smelling Salts: Small Silver , Cooldown: 8s, ,",
- "Smoke Detector": "Smoke Detector: Small Silver , ",
- "Sniper Rifle": "Sniper Rifle: Medium Silver Weapon, Cooldown: 10s, Deal 100 damage This deals 3 times more damage if it is your only weapon",
- "Snow Globe": "Snow Globe: Medium Silver Property, Cooldown: 6s, Freeze 1 item for 1.0 second(s) This has +1.0 Multicast for each adjacent to a Property",
- "Snowflake": "Snowflake: Small Diamond , When you sell this, your leftmost Freeze item gains 1.0 second to Freeze",
- "Snowmobile": "Snowmobile: Medium Silver Vehicle, Cooldown: 6s, Freeze 1 item for 4.0 second(s) When you Freeze, Shield 20",
- "Solar Drone": "Solar Drone: Small Silver Vehicle, Cooldown: 9s, ,",
- "Solar Farm": "Solar Farm: Large Silver Property, Cooldown: 8s, Give your other items Haste for 2.0 second(s) While you or your enemy have Burn, reduce this item\\'s cooldown by 50%",
- "Soldering Gun": "Soldering Gun: Small Silver Tool, Cooldown: 5s, Burn 1 This has +1.0 Multicast if it is adjacent to a Friend This has +1.0 Multicast if it is adjacent to a Tool",
- "Sonic Cannon": "Sonic Cannon: Medium Bronze , Cooldown: 8s, None,",
- "Sorbet": "Sorbet: Small Bronze Food, Cooldown: 8s, Gain 10 Joy Freeze 1 item for 1.0 second(s)",
- "Soul of the District": "Soul of the District: Medium Legendary Weapon, Cooldown: 12s, Shield equal to your current Health Deal damage equal to your shield",
- "Soul Ring": "Soul Ring: Small Silver , Cooldown: 8s, Poison equal to your Regeneration You have +1 Regeneration",
- "Space Laser": "Space Laser: Large Gold Weapon, Cooldown: 60s, ,",
- "Spacescraper": "Spacescraper: Large Gold Property, Cooldown: 6s, Shield equal to 2 times the value of your items This has triple value in combat",
- "Spare Change": "Spare Change: Small Bronze , Sells for gold,",
- "Spatula": "Spatula: Small Silver Weapon/Tool, Cooldown: 7s, Deal 25 damage When you use a food, this gains 5.0 damage for the fight",
- "Spice Rack": "Spice Rack: Medium Bronze Tool, Cooldown: 3s, Give a food +5 joy for the fight Adjacent food have +4 Crit Chance",
- "Spices": "Spices: Small Diamond , Cooldown: 8s, Your weapons gain damage equal to your weakest weapon\\'s damage for the fight. ,",
- "Spider Mace": "Spider Mace: Small Silver Weapon, Cooldown: 9s, ,",
- "Spiked Buckler": "Spiked Buckler: Medium Bronze Weapon/Tool, Cooldown: 8s, Deal 10 damage Shield 10 When you sell this, your leftmost item gains +4 Damage if it is a Weapon and +4 Shield if it is a Shield item",
- "Spiky Shield": "Spiky Shield: Medium Bronze Weapon, Cooldown: 8s, Shield 5 Deal damage equal to your shield",
- "Spotlight": "Spotlight: Medium Gold , Cooldown: 9s, , ,",
- "Spyglass": "Spyglass: Medium Gold Tool, Adjacent items have +25% Crit Chance At the start of each fight, a random enemy item has its cooldown increased by 3.0 second(s)",
- "Squirrel Suit": "Squirrel Suit: Medium Silver Vehicle, Cooldown: 5s, , ,",
- "Staff of the Moose": "Staff of the Moose: Large Bronze Weapon, Cooldown: 13s, , ,",
- "Stained Glass Window": "Stained Glass Window: Medium Gold Property, When you win a fight with Stained Glass Window, your Properties gain 4 value When you lose a fight with Stained Glass Window, your Properties lose 2.0 value The Property to the right of this has double value in combat If you have 4 or fewer items in-play, their cooldowns are reduced 10%",
- "Star Chart": "Star Chart: Medium Bronze Tool, Adjacent items have +10% Crit Chance Adjacent items have their cooldown reduced by 10%",
- "Steam Hose": "Steam Hose: Medium Bronze Weapon, Cooldown: 4s, , ,",
- "Steam Ladle": "Steam Ladle: Small Silver Tool, Cooldown: 6s, Freeze 1 item for 4.0 second(s) When you Freeze, Shield 20",
- "Steam Washer": "Steam Washer: Medium Bronze Vehicle/Tool, Cooldown: 6s, ,",
- "Stellar Swallowtail": "Stellar Swallowtail: Large Silver Weapon/Vehicle, Cooldown: 4s, ",
- "Stelle\\'s Workshop": "Stelle\\'s Workshop: Large Silver Property, Cooldown: 8s, ,",
- "Stew": "Stew: Medium Silver Food, Cooldown: 13s, ",
- "Stinger": "Stinger: Small Bronze Weapon, Cooldown: 9s, Deal 5 damage Slow 1 item for 1.0 second(s)",
- "Stopwatch": "Stopwatch: Small Gold Tool, Cooldown: 10s, Freeze both players\\' items for 1.0 second(s)",
- "Strawberries": "Strawberries: Small Gold Food, Cooldown: 10s, ",
- "Strength Potion": "Strength Potion: Small Bronze Potion, Cooldown: 3s, Gain 4.0 Strength for the fight,",
- "Submarine": "Submarine: Large Silver Aquatic/Weapon/Vehicle, Cooldown: 3s, Deal 30 damage Gain Shield equal to this item\\'s damage",
- "Submersible": "Submersible: Medium Silver Aquatic/Weapon/Vehicle, Cooldown: 5s, Deal 10 damage Gain Shield equal to this item\\'s damage",
- "Subscraper": "Subscraper: Large Gold Property, Cooldown: 4s, Heal equal to 4 times the value of your items Your other items gain +value equal to this item\\'s value in combat",
- "Succulents": "Succulents: Small Bronze , Cooldown: 4s, Heal 1 This permanently gains 1 Heal",
- "Sunderer": "Sunderer: Small Bronze Weapon, Cooldown: 4s, Deal 5 damage Your enemy\\'s Shield items lose 2 Shield for the fight",
- "Sunlight Spear": "Sunlight Spear: Medium Silver , Cooldown: 6s, Heal 30 Burn 1 When you Heal, this gains 2 Burn for the fight",
- "Super Syrup": "Super Syrup: Medium Bronze Food, Cooldown: 4s, Adjacent items permanently gain 1% Crit chance This permanently loses 1.0 Max Ammo",
- "Sushi Boat": "Sushi Boat: Large Bronze Aquatic/Vehicle, Cooldown: 12s, Your leftmost Food gains +15.0 Joy for the fight When you use a tool, charge this 1.0 second(s)",
- "Swash Buckle": "Swash Buckle: Medium Gold , Adjacent items have +25% Crit Chance Adjacent items have bonus damage, heal, or shield equal to their Crit Chance",
- "Switchblade": "Switchblade: Small Bronze Weapon, Cooldown: 8s, Deal 10 damage When you use an adjacent Weapon, give it +2 damage for the fight",
- "Sword Cane": "Sword Cane: Medium Bronze Weapon, Cooldown: 6s, ,",
- "Tazidian Dagger": "Tazidian Dagger: Small Bronze Weapon, Cooldown: 4s, Deal 5 damage Adjacent Potions have +1.0 Ammo",
- "Tea Set": "Tea Set: Medium Gold , Cooldown: 6s, Heal equal to 4% of your Max Health When you use a non-weapon item, permanently gain +2 Max Health",
- "Tea Siphon": "Tea Siphon: Medium Bronze Tool, Cooldown: 5s, Burn 1 When you use another tool, this gains 1.0 Burn for the fight",
- "Teddy": "Teddy: Medium Legendary Weapon/Friend, Cooldown: 10s, Deal 100 damage When you use an adjacent Friend or Ammo item, charge this 1.0 second(s) When you take damage, this gains 5.0% Crit Chance for the fight",
- "Temporary Shelter": "Temporary Shelter: Large Bronze Property, Cooldown: 6s, Shield 30 When you sell a Small item, this gains 5 Shield",
- "Tesla Coil": "Tesla Coil: Medium Silver Weapon, Cooldown: 5s, Deal 10 damage When you use an adjacent item, deal 10 damage",
- "Tethers": "Tethers: Medium Bronze , Cooldown: 6s, ",
- "Textiles": "Textiles: Medium Bronze , Cooldown: 5s, Shield 10 Heal equal to your Shield",
- "The Boulder": "The Boulder: Large Diamond Weapon, Cooldown: 24s, Deal damage equal to your enemy\\'s max health",
- "The Core": "The Core: Medium Bronze Core/Weapon/Unsellable, Cooldown: 7s, Deal 10 damage Charge all items to the right of this 1.0 second(s) When you use any item to the left of this, Charge this 1.0 second(s)",
- "The Eclipse": "The Eclipse: Large Legendary Weapon/Vehicle, Cooldown: 15s, Use all your other items When you use an item, deal 40 damage",
- "The Tome of Yyahan": "The Tome of Yyahan: Medium Gold , ",
- "Thermal Lance": "Thermal Lance: Medium Gold , Cooldown: 7s, Burn 7 When this gains Haste, this gains 1 Burn for the fight",
- "Thieves Guild Medallion": "Thieves Guild Medallion: Small Diamond , When you sell this, gain access to the Thieves Guild",
- "Throwing Knives": "Throwing Knives: Small Bronze Weapon, Cooldown: 3s, Deal 15 damage When you Crit with another item, use this",
- "Thrown Net": "Thrown Net: Medium Silver Weapon, Cooldown: 5s, Deal 5 damage Your Weapons gain 2 damage for the fight and your opponent\\'s Weapons lose 2 damage for the fight",
- "Thrusters": "Thrusters: Small Bronze , Cooldown: 6s, Burn both players 2 Adjacent items have their cooldowns reduced by 6%",
- "Thurible": "Thurible: Small Silver Tool, Cooldown: 8s, Gain 2 Regeneration for the fight When you gain Regeneration, Burn 2",
- "Tiny Cutlass": "Tiny Cutlass: Small Bronze Weapon, Cooldown: 5s, Deal 10 damage This deals double Crit damage",
- "Toaster": "Toaster: Medium Bronze Weapon/Tool, Cooldown: 7s, Deal 5 damage Burn 2",
- "Tommoo Gun": "Tommoo Gun: Small Diamond Weapon, Cooldown: 2s, Deal damage equal to this item\\'s ammo",
- "Toolbox": "Toolbox: Medium Bronze Tool, Cooldown: 6s, Shield 10 Your other tools have their cooldowns reduced by 5%",
- "Torpedo": "Torpedo: Medium Silver Aquatic/Weapon, Cooldown: 10s, Deal 60 damage When you use another Aquatic or Ammo item, this gains 30 damage for the fight If the item is Large, Reload 1 Ammo",
- "Tourist Chariot": "Tourist Chariot: Large Bronze Vehicle, Cooldown: 4s, Shield 20 When you sell this, give your items +1 value",
- "Trail Mix": "Trail Mix: Small Silver Food, Cooldown: 7s, ",
- "Trained Spider": "Trained Spider: Small Bronze Friend, Cooldown: 5s, Poison 1 When you sell this, your leftmost Poison item gains +1 Poison",
- "Trebuchet": "Trebuchet: Large Bronze Weapon, Cooldown: 8s, Burn 8 Deal 10 damage When you Burn, haste an item for 1.0 second(s)",
- "Tripwire": "Tripwire: Medium Diamond , When your enemy uses an item, Slow it for 1.0 second(s)",
- "Tropical Island": "Tropical Island: Large Gold Property/Aquatic, When you Slow, gain 2 Regeneration for the fight At the start of each hour, get a Coconut or Citrus",
- "Truffles": "Truffles: Small Silver Food, Cooldown: 4s, Heal equal to the value of your highest value item When you sell this, your leftmost item gains value equal to this item\\'s value",
- "Turret": "Turret: Medium Gold Weapon, Cooldown: 12s, Deal 20 damage The first time this is used each fight, this charges 500.0% faster for the fight",
- "Turtle Shell": "Turtle Shell: Medium Silver Aquatic, Cooldown: 5s, Give your items +3 Shield for the fight When you use another non-weapon, Shield 10",
- "Tusked Helm": "Tusked Helm: Small Bronze Weapon, Cooldown: 10s, Deal 5 damage Shield 5",
- "Ulu Knife": "Ulu Knife: Small Bronze Weapon/Tool, Cooldown: 3s, Deal 3 damage",
- "Universal Sauce": "Universal Sauce: Small Gold Food, Cooldown: 3s, Give a food +15.0 joy for the fight Adjacent food have +4.0 Crit Chance",
- "Upgrade Hammer": "Upgrade Hammer: Small Diamond , When you sell this, upgrade your leftmost item",
- "Uwashiwali Bird": "Uwashiwali Bird: Small Bronze Friend, Cooldown: 4s, Heal 10 This has +1 Multicast for each Property you have.",
- "Uzi": "Uzi: Small Bronze Weapon, Cooldown: 2s, Deal 2 damage",
- "Vanessa\\'s Amulet": "Vanessa\\'s Amulet: Small Bronze , Your items have +10% Crit Chance",
- "Vat of Acid": "Vat of Acid: Large Silver , Cooldown: 13s, Burn 2 Poison 2 The first time you fall below half health each fight, use this",
- "Vending Machine": "Vending Machine: Medium Silver Property, At the start of each day, get 3 Chocolate Bars or Spare Changes",
- "Venom": "Venom: Small Silver , When you use an adjacent weapon, poison 1",
- "Venomander": "Venomander: Small Gold Friend, Cooldown: 8s, Poison 1 When you use the item to the left of this, gain 1 Regeneration for the fight",
- "Vial Launcher": "Vial Launcher: Medium Silver Weapon, ",
- "Vial of Blood": "Vial of Blood: Small Bronze , When you sell this, gain 1 XP",
- "Vineyard": "Vineyard: Large Silver Property, When you use an item, Heal equal to this item\\'s value At the start of each hour, this gains 1 value",
- "VIP Pass": "VIP Pass: Small Silver , Cooldown: 6s, Freeze 1 item for 4.0 second(s) When you Freeze, Shield 20",
- "Viper Cane": "Viper Cane: Medium Silver , Cooldown: 6s, , ,",
- "Virus": "Virus: Small Silver , Cooldown: 12s, Poison 1 Destroy another small item on each player\\'s board for the fight When you destroy an item, this gains 5 Poison for the fight",
- "Vitality Potion": "Vitality Potion: Small Gold Potion, Cooldown: 15s, ,",
- "Void Ray": "Void Ray: Medium Gold , Cooldown: 6s, Burn 4 When you Shield, this gains 1 Burn for the fight",
- "Void Shield": "Void Shield: Medium Diamond , Cooldown: 7s, Gain Shield equal to your enemy\\'s burn When your enemy uses an item, Burn 1",
- "Volcanic Vents": "Volcanic Vents: Medium Bronze Aquatic, Cooldown: 3s, Burn 1",
- "Vortex Cannon": "Vortex Cannon: Large Gold Weapon, Cooldown: 12s, ,",
- "Walk-In Freezer": "Walk-In Freezer: Large Gold Tool, When you use a food, freeze an item for 2.0 second(s)",
- "Wallace": "Wallace: Small Bronze Friend, Cooldown: 6s, Shield 5 This gains 5 Shield for the fight",
- "Walter Cooler": "Walter Cooler: Small Bronze Friend, Cooldown: 10s, Permanently gain 5 Max Health When you use an adjacent friend, charge this 1.0 second(s)",
- "Wand": "Wand: Small Gold , Cooldown: 5s, Charge your other non-weapon items 1.0 second(s)",
- "Wanted Poster": "Wanted Poster: Medium Silver , When you win a fight against a player, gain 1 XP. If you had Wanted Poster on your board, gain 1 additional XP Your items have 10% Crit Chance",
- "Waterwheel": "Waterwheel: Large Silver Aquatic/Property, Cooldown: 6s, Haste your other items 1.0 second(s) When you use another Aquatic item, Haste this 1.0 second(s)",
- "Weakpoint Detector": "Weakpoint Detector: Medium Bronze Tool, Cooldown: 6s, Your weapons gain 3 damage for the fight When you slow, charge this 1.0 second(s)",
- "Weaponized Core": "Weaponized Core: Medium Bronze Core/Weapon/Unsellable, Cooldown: 7s, Deal 10 damage Give Weapons to the right of this +5 damage for the fight When you use any item to the left of this, Charge this 1.0 second(s)",
- "Weather Glass": "Weather Glass: Medium Silver Tool, Cooldown: 6s, Burn 4 Poison 2 If you have another item with Burn, Poison, Slow, or Freeze, this has +1.0 Multicast for each",
- "Weather Machine": "Weather Machine: Large Gold Vehicle/Property/Tool, Cooldown: 3s, Burn 2 Freeze 1 item for 2.0 second(s) Slow 1 item for 1.0 second(s)",
- "Weights": "Weights: Medium Bronze Tool, Cooldown: 5s, Your weapons gain 5 Damage and your Heal gain 5 Heal for the fight When you heal while at max health, charge this 1.0 second(s)",
- "Welding Helmet": "Welding Helmet: Medium Bronze , Cooldown: 3s, Shield 5 Burn 1",
- "Welding Torch": "Welding Torch: Medium Silver Tool, Cooldown: 5s, Burn 4 When you Shield, this gains Haste for 1.0 second(s)",
- "Whale Steak": "Whale Steak: Medium Silver Food/Aquatic, Cooldown: 8s, Gain 15 Joy This has +1 Joy for each Weapon you have.",
- "Whisk": "Whisk: Small Silver Weapon/Tool, Cooldown: 3s, Gain 4 Joy Reduce this item\\'s cooldown by 10% for the fight",
- "Windbreaker": "Windbreaker: Medium Silver , Cooldown: 5s, ,",
- "Windmill": "Windmill: Large Diamond Property, When you use an item, charge another item +1.0 second(s)",
- "Wrecking Ball": "Wrecking Ball: Medium Gold Weapon, Cooldown: 11s, ,",
- "Wrench": "Wrench: Small Silver Weapon/Tool, Cooldown: 3s, Deal 5 damage At the start of each day, upgrade a tool",
- "Yellow Gumball": "Yellow Gumball: Small Bronze , When you sell this, your Shield items gain 1 Shield",
- "Yellow Piggles A": "Yellow Piggles A: Small Bronze , Cooldown: 3s, Give your adjacent Shield items +2 Shield for the fight",
- "Yellow Piggles L": "Yellow Piggles L: Small Bronze , Cooldown: 3s, Give your Shield item to the left of this +4 Shield for the fight",
- "Yellow Piggles R": "Yellow Piggles R: Small Bronze , Cooldown: 3s, Give your Shield item to the right of this +4 Shield for the fight",
- "Yellow Piggles X": "Yellow Piggles X: Small Bronze , Cooldown: 3s, Your Shield items gain 1 Shield for the fight",
- "Yeti Claw": "Yeti Claw: Small Bronze , Cooldown: 5s, None,",
- "Yeti Crab": "Yeti Crab: Small Silver Aquatic/Weapon/Friend, Cooldown: 5s, Deal 10 damage Gain Shield equal to this item\\'s damage",
- "Yo-Yo": "Yo-Yo: Small Bronze Weapon, Cooldown: 8s, Deal 1 damage When you use an adjacent item, use this",
- "Zarlic": "Zarlic: Small Silver Food, Cooldown: 7s, ",
- "Zoarcid": "Zoarcid: Small Bronze Aquatic/Weapon/Friend, Cooldown: 5s, Deal 10 damage Gain Shield equal to this item\\'s damage"
- }
Add Comment
Please, Sign In to add comment