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  1. EsoUI/Ingame/ActionBar/ActionButton.lua:604: attempt to index a nil value
  2. stack traceback:
  3. EsoUI/Ingame/ActionBar/ActionButton.lua:604: in function 'ActionButton:ResetBounceAnimation'
  4. <Locals> self = [table:1]{inCooldown = F, buttonType = 1, showingCooldown = F, hasAction = F} </Locals>
  5. EsoUI/Ingame/ActionBar/ActionButton.lua:522: in function 'ActionButton:ApplyStyle'
  6. <Locals> self = [table:1], template = "ZO_ActionButton_Keyboard_Templ...", isGamepad = F, slotnum = 12, slotType = 2, cooldownHeight = 1 </Locals>
  7. user:/AddOns/AUI/modules/actionbar/Actionbar.lua:425: in function 'AUI.Actionbar.UpdateUI'
  8. <Locals> actionBarWidth = 0, buttonTemplate = "ZO_ActionButton_Keyboard_Templ...", activeQuickSlotCount = 1, slotId = 1, buttonControl = [table:1], anchorTarget = ud, anchorOffsetX = 30 </Locals>
  9. user:/AddOns/AUI/modules/actionbar/Actionbar.lua:707: in function 'callback'
  10. <Locals> oldState = "hidden", newState = "showing" </Locals>
  11. EsoUI/Libraries/Utility/ZO_CallbackObject.lua:116: in function 'ZO_CallbackObject:FireCallbacks'
  12. <Locals> self = [table:2]{allowShowHideTimeUpdates = F, animationTemplate = "FadeSceneAnimation", duration = 200, fireCallbackDepth = 1, state = "showing"}, eventName = "StateChange", registry = [table:3]{}, callbackInfoIndex = 1, callbackInfo = [table:4]{3 = F}, callback = user:/AddOns/AUI/modules/actionbar/Actionbar.lua:702, deleted = F </Locals>
  13. EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
  14. <Locals> self = [table:2], newState = "showing", oldState = "hidden" </Locals>
  15. EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown'
  16. <Locals> self = [table:2] </Locals>
  17. EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
  18. <Locals> self = [table:2], asAResultOfSceneStateChange = T, refreshedForScene = [table:5]{restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F, disallowEvaluateTransitionCompleteCount = 1, wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F, name = "skills", state = "showing", fireCallbackDepth = 0}, oldState = "hidden" </Locals>
  19. EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:323: in function 'ZO_Scene:RefreshFragmentsHelper'
  20. <Locals> self = [table:5], asAResultOfSceneStateChange = T, i = 14, fragment = [table:2] </Locals>
  21. EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:331: in function 'ZO_Scene:RefreshFragments'
  22. <Locals> self = [table:5], asAResultOfSceneStateChange = T </Locals>
  23. EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:286: in function 'ZO_Scene:SetState'
  24. <Locals> self = [table:5], newState = "showing", oldState = "hidden", name = "skills", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>
  25. EsoUI/Ingame/Scenes/InteractScene.lua:75: in function 'ZO_InteractScene:SetState'
  26. <Locals> self = [table:5], newState = "showing" </Locals>
  27. EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:200: in function 'ZO_SceneManager_Base:ShowScene'
  28. <Locals> self = [table:6]{numRemoteTopLevelShown = 0, numTopLevelShown = 0, initialized = F, hudSceneName = "hud", remoteSceneSequenceNumber = 7, exitUIModeOnChatFocusLost = F, fireCallbackDepth = 0, hudUISceneHidesAutomatically = T, hudUISceneName = "hudui"}, scene = [table:5], sequenceNumber = 7 </Locals>
  29. EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:290: in function 'ZO_SceneManager_Leader:ShowScene'
  30. <Locals> self = [table:6], scene = [table:5] </Locals>
  31. EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:373: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
  32. <Locals> self = [table:6], scene = [table:7]{restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F, wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F, name = "hud", disallowEvaluateTransitionCompleteCount = 1, state = "hidden", fireCallbackDepth = 0}, currentNextScene = [table:5] </Locals>
  33. EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:274: in function 'ZO_SceneManager_Base:OnSceneStateChange'
  34. <Locals> self = [table:6], scene = [table:7], oldState = "hiding", newState = "hidden" </Locals>
  35. EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:320: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
  36. <Locals> self = [table:6], scene = [table:7], oldState = "hiding", newState = "hidden" </Locals>
  37. EsoUI/Ingame/Scenes/IngameSceneManager.lua:354: in function 'ZO_IngameSceneManager:OnSceneStateChange'
  38. <Locals> self = [table:6], scene = [table:7], oldState = "hiding", newState = "hidden" </Locals>
  39. EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:277: in function 'ZO_Scene:SetState'
  40. <Locals> self = [table:7], newState = "hidden", oldState = "hiding", name = "hud" </Locals>
  41. EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:426: in function 'ZO_Scene:OnTransitionComplete'
  42. <Locals> self = [table:7], nextState = "hidden" </Locals>
  43. EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:421: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
  44. <Locals> self = [table:7], nextState = "hidden" </Locals>
  45. EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:333: in function 'ZO_Scene:RefreshFragments'
  46. <Locals> self = [table:7], asAResultOfSceneStateChange = T </Locals>
  47. EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:286: in function 'ZO_Scene:SetState'
  48. <Locals> self = [table:7], newState = "hiding", oldState = "shown", name = "hud", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>
  49. EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:208: in function 'ZO_SceneManager_Base:HideScene'
  50. <Locals> self = [table:6], scene = [table:7], sequenceNumber = 6 </Locals>
  51. EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:294: in function 'ZO_SceneManager_Leader:HideScene'
  52. <Locals> self = [table:6], scene = [table:7] </Locals>
  53. EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:258: in function 'ZO_SceneManager_Leader:Show'
  54. <Locals> self = [table:6], sceneName = "skills", nextSceneClearsSceneStack = T, numScenesNextScenePops = 0, currentScene = [table:7], nextScene = [table:5] </Locals>
  55. EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:749: in function 'MainMenu_Keyboard:Update'
  56. <Locals> self = [table:8]{ignoreCallbacks = F, lastCategory = 5, fireCallbackDepth = 0}, category = 5, sceneName = "skills" </Locals>
  57. EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:757: in function 'MainMenu_Keyboard:ShowScene'
  58. <Locals> self = [table:8], sceneName = "skills", sceneInfo = [table:9]{category = 5, sceneName = "skills"} </Locals>
  59. EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:766: in function 'MainMenu_Keyboard:ToggleScene'
  60. <Locals> self = [table:8], sceneName = "skills" </Locals>
  61. EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:868: in function 'ZO_MainMenuManager_ToggleCategoryInternal'
  62. <Locals> self = [table:8], category = 5, categoryLayoutInfo = [table:10]{highlight = "EsoUI/Art/MainMenu/menuBar_ski...", pressed = "EsoUI/Art/MainMenu/menuBar_ski...", disabled = "EsoUI/Art/MainMenu/menuBar_ski...", descriptor = 5, normal = "EsoUI/Art/MainMenu/menuBar_ski...", binding = "TOGGLE_SKILLS", categoryName = 6337}, categoryState = 0, categoryInfo = [table:11]{lastSceneName = "skills"} </Locals>
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