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- Name: Adaephon, Delat
- |{ Description
- stuff
- |{ Details
- Alignment: CN
- Race: Human - Age: 23
- Height: X' Y" - Weight: lb.
- Appearance & Mannerism
- stuff
- }|
- }|
- |{ -Racial Traits-
- stuff
- Languages: Trade, Common
- }|
- Exp:
- Class(es) & Levels: Level 2 Psionic Warrior
- |{ -Stats-
- Modifier Attribute Base + Racial + Advance + Misc = Total | Temp/Temp.mod
- (+5) Strength (18) + (+2) + (+0) + (+0) = (20) | (--)/(+00)
- (+4) Dexterity (18) + (+0) + (+0) + (+0) = (18) | (--)/(+00)
- (+1) Constitution (12) + (+0) + (+0) + (+0) = (12) | (--)/(+00)
- (+0) Intelligence (10) + (+0) + (+0) + (+0) = (10) | (--)/(+00)
- (+0) Wisdom (10) + (+0) + (+0) + (+0) = (10) | (--)/(+00)
- (-2) Charisma (06) + (+0) + (+0) + (+0) = (06) | (--)/(+00)
- }|
- |{ -Workspace-
- Offences Full Attack Bonus = Base Attack Bonus + Stat.mod + Misc | Temp.Misc
- Melee [+07/+--/+--/+--] = [+01/+--/+--/+--] + Str(+5) + (+1) | (+00)*wpn focus great sword
- Ranged [+05/+--/+--/+--] = [+01/+--/+--/+--] + Dex(+4) + (+0) | (+00)
- CMB [+07/+--/+--/+--] = [+01/+--/+--/+--] + Str(+5) + (+0) | (+00)*wpn focus great sword
- Defences Total = Base + Armour + Dex.mod + Shield + Misc | Temp.misc | Speed | A.C.P
- A.C. (16) = 10 + (+00) + (+04) + (+0) + (+2)* | (+00) | (30) | (-00)
- Total = Base + H.B.A.B. + Dex.mod + Str.mod + Misc | Temp.misc
- C.M.D. (22) = 10 + (+01) + (+04) + (+05) + (+2)* | (+00)
- Saves Total = Base + Attribute.mod + Misc | Temp.misc
- Fortitude (+04) = (+3) + Con(+1) + (+0)* | (+00)
- Reflex (+04) = (+0) + Dex(+4) + (+0)* | (+00)
- Will (+00) = (+0) + Wis(+0) + (+0)* | (+00)
- PP = 4/4
- HP: 11+5 = 16/16
- Hero Points:
- Health per levels: 1d8 + 3 (human, fav class, +1con)
- }|
- |{ -Skills-
- Class Skills
- stuff
- Skill Ranks: [class.skills(+0) + Int.mod(+0) + Human(+1)] * class.level(2) = 10
- favoured.class(+0) | 0/??
- Skill Name Total = Ranks + Statmod + Favoured? + ACP* + Misc
- Autohypnos (Wis) (+04) = (+01) + (+00) + Yes(+3) + () + (+0)
- Acrobatics (Dex) (+09) = (+02) + (+04) + Yes(+3) + () + (+0)
- Appraise (Int) (+00) = (+00) + (+00) + No(+0) + () + (+0)
- Bluff (Cha) (-02) = (+00) + (-02) + No(+0) + () + (+0)
- Climb (Str) (+08) = (+00) + (+05) + Yes(+3) + (-) + (+0)
- Craft (Int)
- ( ) (+00) = (+00) + (+00) + Yes(+3) + () + (+0)
- Diplomacy (Cha) (+01) = (+00) + (-02) + Yes(+3) + () + (+0)
- Disable Device (Dex)$ (---) = (+00) + (+04) + No(+0) + () + (+0)
- Disguise (Cha) (-02) = (+00) + (-02) + No(+0) + () + (+0)
- Escape Artist (Dex) (+04) = (+00) + (+04) + No(+0) + (-) + (+0)
- Fly (Dex) (+04) = (+00) + (+04) + No(+0) + (-) + (+0)
- Handle Animal (Cha) (-02) = (+00) + (-02) + No(+0) + () + (+0)
- Heal (Wis) (+00) = (+00) + (+00) + No(+0) + () + (+0)
- Intimidate (Cha) (-02) = (+00) + (-02) + No(+0) + () + (+0)
- Knowledge (Int)$
- (arcana) (---) = (+00) + (+00) + No(+0) + () + (+0)
- (dungeoneering) (---) = (+00) + (+00) + No(+0) + () + (+0)
- (engineering) (---) = (+00) + (+00) + No(+0) + () + (+0)
- (geography) (---) = (+00) + (+00) + No(+0) + () + (+0)
- (history) (---) = (+00) + (+00) + No(+0) + () + (+0)
- (local) (---) = (+00) + (+00) + No(+0) + () + (+0)
- (nature) (---) = (+00) + (+00) + No(+0) + () + (+0)
- (nobility) (---) = (+00) + (+00) + No(+0) + () + (+0)
- (planes) (---) = (+00) + (+00) + No(+0) + () + (+0)
- (psionics) (+03) = (+00) + (+00) + Yes(+3) + () + (+0)
- (religion) (+00) = (+00) + (+00) + No(+0) + () + (+0)
- Linguistics (Int)$ (+01) = (+01) + (+00) + No(+0) + () + (+0) *Trade Tounge
- Perception (Wis) (+06) = (+03) + (+00) + Yes(+3) + () + (+0)
- Perform (Cha) (-02) = (+00) + (-02) + No(+0) + () + (+0)
- Profession (Wis)$
- (Bounty Hunter) (+05) = (+02) + (+00) + Yes(+3) + () + (+0)
- Ride (Dex) (+07) = (+00) + (+04) + Yes(+3) + (-) + (+0)
- Sense Motive (Wis) (+00) = (+00) + (+00) + No(+0) + () + (+0)
- Sleight of Hand (Dex)$ (---) = (+00) + (+00) + No(+0) + (-) + (+0)
- Spellcraft (Int)$ (+00) = (+00) + (+00) + No(+0) + () + (+0)
- Stealth (Dex) (+09) = (+02) + (+04) + Yes(+3) + (-) + (+0)
- Survival (Wis) (+00) = (+00) + (+00) + No(+0) + () + (+0)
- Swim (Str) (+08) = (+00) + (+00) + Yes(+3) + (-) + (+0)
- Use Magic Device (Cha)$ (---) = (+00) + (+00) + No(+0) + () + (+0)
- *str/dex skills penalized 0
- }|
- |{ -Feats-
- *Human. - Dodge
- *Wild Talent. - +2PP Psionic Shield
- lvl-01-bonus - Power Attack
- lvl-01. - Mobility
- lvl-02-bonus - Psionic Dodge (+1 delflection AC, spend 1 PP goes to +4)
- }|
- |{ -Languages Known-
- Automatic Languages:
- Bonus Languages: Trade Tounge
- }|
- |{ -Equipment-
- Weapon and Armor Proficiency: All simple, mind blade, light & med armor, shields (non tower)
- |{ -Currency-
- |{ Coin: Total (172gp)
- Copper Pieces -
- Silver Pieces -
- Golden Pieces -
- Plati. Pieces -
- }|
- |{ Rare Metals:
- Silver
- Gold
- Platinum
- Adamant
- Mithril
- }|
- |{ Gems:
- Amber
- Turquoise
- }|
- |{ Trade Goods:
- }|
- }|
- |{ Weight
- Total Weight = Base Weight ( lb) + carried ( lb) = lb
- Owned, but not carried = lb
- Carrying Capacity
- Light(0~ lbs) - Medium( ~ lbs) - Heavy( ~ lbs)
- }|
- |{ Weapon(s)
- }|
- |{ Armour(s)
- }|
- |{ Magic Items & Equipped Slots
- Belts: None:
- Body: None
- Chest: None
- Eyes: None
- Feet: None
- Hands: None
- Head: None
- Headband: None
- Neck: None
- Ring (up to two):
- 1. None
- 2. None
- }|
- |{ Shoulders: None
- }|
- |{ Wrist: None
- }|
- }|
- |{ Gear
- stuff
- Bounty Hunters Outfit - 1gp
- Backpack - 1gp
- Food & Water - 1gp
- }|
- }|
- |{ -Class Abilities-
- Class. Call WeaponryA: Create temporary weapon 1 min/level
- Class. Inertial ArmorA: Tangible field of force provides you with +4 armor bonus to AC. 1 hour/level (D)
- Wild Talent. Force Screen 1 min./level (D)
- lvl-1. Chameleon: Gain +10 enhancement bonus on Hide checks. 10 min./level (D)
- lvl-2. Wall Walker
- |{ -Spells Known-
- }|
- -Fin
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