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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8. # Permissions: To use the action groups give them the permission
  9. # featherboard.group.<group>
  10. # Make sure to remove them from the other groups
  11. # when giving a new permission.
  12. # Variables: These variables can be used in the TEXT section
  13. # of both the header as the footer.
  14. #
  15. # {PLAYER} - Player name
  16. # {PLAYERNICK} - Player nickname
  17. # {SERVER} - Server name
  18. # {PLAYERCOUNT} - Server player count
  19. # {BUNGEECOUNT} - Bungee network player count
  20. # 5000+ more ... see spigot page
  21. # Formatting: These are formatting tags allowing you to format the animations
  22. # or placeholders.
  23. #
  24. # Substring: This allows you to split a word (even a placeholder) in parts
  25. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  26. # usage: This can be used to split placeholders when creating a typewriter
  27. # or to split the colors in a placeholder.
  28. #
  29. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  30. # two arguments (the length and space between scrolls).
  31. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  32. #
  33. # PLENTY MORE! See spigot page
  34. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  35. # GENERAL PLUGIN SETTINGS
  36. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  37. ## Config version (DO NOT EDIT)
  38. config: 3
  39. ## Language file
  40. lang: 'en'
  41. ## Debug mode
  42. debug: false
  43. ## Log to file
  44. log:
  45. enabled: true
  46. # Reset log on startup
  47. reset: false
  48. ## Update checking
  49. update:
  50. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  51. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  52. # PLUGIN SPECIFIC SETTINGS
  53. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  54. # Placeholder settings
  55. placeholder:
  56. # logs the memory usage of placeholders on startup
  57. log-memory: false
  58. # Clear unused placeholders that are not enabled.
  59. clear-unused: true
  60. # Config cache only
  61. # This will only use placeholders in the config
  62. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  63. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  64. config-cache: false
  65.  
  66. # Tweaks to increase performance (Use at own risk)
  67. tweaks:
  68. # This option does not send scoreboard remove packets
  69. # to the client on quit. This can increase performance on servers
  70. # where players quit a lot (hubs, ...)
  71. #
  72. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  73. # /data folder
  74. #
  75. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  76. keepScoreboardOnQuit: false
  77. # Some placeholders have a slow process behind them. Meaning they might contact a database
  78. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  79. # separate from the sending. But can slow down the animation because it has to wait
  80. # for the placeholder to be loaded. When having multiple lines like a text that shows
  81. # the information about the placeholders you put below it, this can cause problems.
  82. # Enabling this will output a message in the console and ingame to operators
  83. # saying when a placeholder is causing delays.
  84. detect-placeholderdelay: false
  85. # Putting this to true will SPAM your console with timings report per placeholder/animation
  86. # refresh. Used for debugging purposes.
  87. # This requires detect-placeholderdelay to true
  88. verbose-placeholder-timings: false
  89. # Ignore placeholder problems
  90. # When set to true, the placeholder will not be disabled
  91. # this also means that no ERRORS will be logged -> no troubleshooting
  92. ignore-placeholder-problems: false
  93.  
  94. # Toggling allows you to disable the scoreboard
  95. database:
  96. # If you want the toggle to stay even when your users
  97. # log off you can enable this. Keep in mind that this requires a
  98. # MySQL or SQLite database.
  99. # If you are configuring the plugin for the first time it is advised
  100. # to stay away from these settings until you managed the scoreboard
  101. # set up.
  102. persistent: false
  103. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  104. # with isolation, url, driver, ...
  105. # Database name
  106. database: "featherboard"
  107. # Database username
  108. username: bukkit
  109. # Database isolation type
  110. isolation: SERIALIZABLE
  111. # Database driver
  112. driver: org.sqlite.JDBC
  113. # Database password
  114. password: walrus
  115. # Database driver URL
  116. # {DIR} will be replaced with the plugin directory
  117. # {NAME} will be replaced wit the plugin name
  118. url: jdbc:sqlite:{DIR}{NAME}.db
  119. # Save interval in ticks
  120. save-interval: 6000
  121. # Disabled worlds. Add your world name in this list to
  122. # disable it.
  123. disabled-worlds:
  124. - 'example_world'
  125. - 'bedwars'
  126. - 'MGHUB'
  127. - 'Sw1'
  128. - 'Sw2'
  129. # Show delay on join. Usefull if you wish to let the user
  130. # enjoy a Title MOTD without having the scoreboard obstructing
  131. # the view.
  132. show-delay: 0
  133. # Anti Flicker will use a new engine that will allow you to use fast animations
  134. # without any flicker.
  135. # You can disable this feature if you do not have fast refresh rates.
  136. antiflicker: true
  137. # Scoreboard assigning. The boards can be assigned by various ways.
  138. # default the scoreboards will be assigned by permissions.
  139. # You can only have one way of assigning the scoreboards
  140. #
  141. # PERMISSION - Assign scoreboards based on permissions
  142. # This is the default setting (since 2014)
  143. # featherboard.group.<scoreboard>
  144. #
  145. # GROUP - Assign scoreboards based on Vault groups
  146. # this means the scoreboard name has to
  147. # have the name of your Vault group.
  148. #
  149. # WORLD - Assign scoreboards based on the world
  150. # the player is in.
  151. #
  152. # NONE - Do no assign scoreboards and just rely on
  153. # manual assigning (triggers, etc...)
  154. scoreboard-assigning: "PERMISSION"
  155. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  156. # The GUI will show all scoreboards you have permission to. It is not very
  157. # configurable in the way you can't control the location or order of the scoreboards
  158. # For a more configurable GUI I recommend DeluxeMenus
  159. gui:
  160. # This is the title of the GUI
  161. title: "Scoreboards"
  162. # Size of the GUI (leave to -1 to make it dynamic)
  163. # Sizes: 9,27,54
  164. size: -1
  165. # A list of different scoreboards
  166. boards:
  167. # Default FeatherBoard comes with a board called "default". All players have the permission
  168. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  169. # the permission is negated.
  170. #
  171. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  172. # names such as "vip-board", "mcmmo-levelup", ...
  173. default:
  174. # Every section here are different lines. The first section will be used as the title
  175. # the following sections will be used as the lines on the scoreboard (max 15)
  176. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  177. # things simple I will use logical names such as "title", "spacer", "header", ...
  178. title:
  179. # Every line has its own frames. The animation will loop through these frames on intervals
  180. # that you configure below.
  181. # Put all your frames under 'text:'. You can make as many lines as you want and use
  182. # placeholders and preset effects.
  183. # Keep in mind that there is a limit in line width!
  184. text:
  185. # To create cool looking animations you create yourself
  186. # you can use the graphical tool AnimationCreator
  187. # https://www.spigotmc.org/resources/animationcreator.6001/
  188. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  189. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  190. - ' <delay times="10">&f&lWizardCon </delay>' # <delay> will repeat the line X times
  191. - '<glow glowsize="5">WizardCon</glow> '
  192. # Interval is the animation interval in TICKS (17 ticks is one second).
  193. # Every X ticks the animation goes to the next frame (see above)
  194. # Once all frames are finished it will start over from the first one
  195. interval: 2
  196. # If you don't want a static order of the frames and want to show each frame at random
  197. # you can enable this option.
  198. random: false
  199. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  200. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  201. # These lines (usually a header or footer) are also good for decoration.
  202. header:
  203. text:
  204. - '<rainbow>&m+---------------------+</rainbow>'
  205. interval: 10
  206. random: true
  207. player-label:
  208. text:
  209. - ' '
  210. interval: 100
  211. random: false
  212. player-line1:
  213. text:
  214. - '&8&l> &e&lOnline: &f&l{onlineplayers}'
  215. interval: 2
  216. random: false
  217. player-label1:
  218. text:
  219. - ' '
  220. interval: 100
  221. random: false
  222. player-line2:
  223. text:
  224. - '&8&l> &a&lBalance: &f&l{money}'
  225. interval: 2
  226. random: false
  227. player-label2:
  228. text:
  229. - ' '
  230. interval: 2
  231. random: false
  232. player-line3:
  233. text:
  234. - '&8&l> &c&lKills: &f&l{stat_pkills}'
  235. interval: 100
  236. random: false
  237. player-label4:
  238. text:
  239. - ' '
  240. interval: 2
  241. random: false
  242. player-label3:
  243. text:
  244. - '&8&l> &9&lFaction: &f&lPlugin Gadzret'
  245. interval: 2
  246. random: false
  247. player-line5:
  248. text:
  249. - ' '
  250. interval: 2
  251. random: false
  252. footer:
  253. text:
  254. - '<rainbow>&m+---------------------+</rainbow>'
  255. interval: 10
  256. random: true
  257. # This is a combat scoreboard example showing
  258. # combat related information.
  259. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  260. # (Unless you want it to show all the time)
  261. # You still need to 'trigger' this scoreboard in the vanilla_combat
  262. combat-scoreboard-example:
  263. # Lets just use the title,header and footer from the example above
  264. # for in depth configuration look above.
  265. #
  266. # When designing a board that is used when triggered on an event. You have
  267. # to think (before looking at the placeholders) what is relevant.
  268. # For example: When I think of combat my first thoughts are:
  269. # - Health: To see how much you have left
  270. # - Possible cooldown timers
  271. # - With who am I in combat?
  272. # - Target health
  273. # - mcMMO attacking level?
  274. #
  275. # Next you have to think what is important during that event:
  276. # - Combat: not too much distraction (no animations, smaller scoreboard)
  277. #
  278. # Once you know those things start looking for placeholders. A lot of events such
  279. # as mcmmo have placeholders that can only be used in such events.
  280. title:
  281. text:
  282. # To create cool looking animations you create yourself
  283. # you can use the graphical tool AnimationCreator
  284. # https://www.spigotmc.org/resources/animationcreator.6001/
  285. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  286. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  287. - '<single><delay times="10">&l><</delay></single>'
  288. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  289. - '<single>&f&lherB</single>'
  290. - '<single>&f&lherBo</single>'
  291. - '<single>&f&latherBoa</single>'
  292. - '<single>&f&leatherBoar</single>'
  293. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  294. interval: 2
  295. random: false
  296. header:
  297. text:
  298. - '&a&m+-----------------+'
  299. interval: 10
  300. random: true
  301. combat-label:
  302. text:
  303. - '&8&l> &7&lCombat target:'
  304. interval: 100
  305. random: false
  306. combat-data:
  307. text:
  308. - '{vanilla-combat_opponent_name}'
  309. interval: 2
  310. random: false
  311. spacer1:
  312. text: []
  313. interval: 100
  314. health-label:
  315. text:
  316. - '&8&l> &7&lHealth stats:'
  317. interval: 100
  318. random: false
  319. health-data-1:
  320. text:
  321. - '&aYou: {healthbar}'
  322. interval: 1
  323. random: false
  324. health-data-2:
  325. text:
  326. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  327. interval: 1
  328. random: false
  329. footer:
  330. text:
  331. - '&a&m+-----------------+'
  332. interval: 10
  333. random: true
  334. # This is an example for mcMMO when you level up
  335. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  336. # (Unless you want it to show all the time)
  337. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  338. mcmmo-levelup:
  339. title:
  340. text:
  341. # To create cool looking animations you create yourself
  342. # you can use the graphical tool AnimationCreator
  343. # https://www.spigotmc.org/resources/animationcreator.6001/
  344. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  345. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  346. - '<single><delay times="10">&l><</delay></single>'
  347. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  348. - '<single>&f&lherB</single>'
  349. - '<single>&f&lherBo</single>'
  350. - '<single>&f&latherBoa</single>'
  351. - '<single>&f&leatherBoar</single>'
  352. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  353. interval: 2
  354. random: false
  355. header:
  356. text:
  357. - '&a&m+-----------------+'
  358. interval: 10
  359. random: true
  360. info-label:
  361. text:
  362. # mcMMO-levelup comes with several event specific placeholders
  363. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  364. interval: 10
  365. spacer1: # This is a spacer an empty line
  366. text:
  367. - ''
  368. interval: 10
  369. # Do you want to randomize the animation frames?
  370. random: false
  371. skill-label: # You can add elements to the group and name them like you want
  372. # Lets make a static label
  373. text:
  374. - '&9&l> &e&lSkill:'
  375. interval: 10 # The interval is not important since its just 1 static text.
  376. # Do you want to randomize the animation frames?
  377. random: false
  378. skill:
  379. # Lets make a static label
  380. text:
  381. - '{mcmmo-levelup_skill_name}'
  382. interval: 10 # The interval is not important since its just 1 static text.
  383. # Do you want to randomize the animation frames?
  384. random: false
  385. spacer2: # This is a spacer an empty line
  386. text:
  387. - ''
  388. interval: 100
  389. # Do you want to randomize the animation frames?
  390. random: false
  391. skilllevel-label: # You can add elements to the group and name them like you want
  392. # Lets make a static label
  393. text:
  394. - '&b&l> &e&lCurrent level:'
  395. interval: 10 # The interval is not important since its just 1 static text.
  396. # Do you want to randomize the animation frames?
  397. random: false
  398. skilllevel:
  399. # Lets make a static label
  400. text:
  401. - '{mcmmo-levelup_skilllevel}'
  402. interval: 10 # The interval is not important since its just 1 static text.
  403. # Do you want to randomize the animation frames?
  404. random: false
  405. footer:
  406. text:
  407. - '&a&m+-----------------+'
  408. interval: 10
  409. random: true
  410. # This is an example for Towny when you enter a town
  411. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  412. # (Unless you want it to show all the time)
  413. # You still need to 'trigger' this scoreboard in the 'towny-town'
  414. towny-town-example:
  415. # Lets just use the title,header and footer from the example above
  416. # for in depth configuration look above.
  417. title:
  418. text:
  419. # To create cool looking animations you create yourself
  420. # you can use the graphical tool AnimationCreator
  421. # https://www.spigotmc.org/resources/animationcreator.6001/
  422. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  423. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  424. - '<single><delay times="10">&l><</delay></single>'
  425. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  426. - '<single>&f&lherB</single>'
  427. - '<single>&f&lherBo</single>'
  428. - '<single>&f&latherBoa</single>'
  429. - '<single>&f&leatherBoar</single>'
  430. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  431. interval: 2
  432. random: false
  433. header:
  434. text:
  435. - '&a&m+-------------------+'
  436. interval: 10
  437. random: true
  438. town-label:
  439. text:
  440. - '&bYou are in town:'
  441. interval: 100
  442. town-data:
  443. text:
  444. - '{towny_currenttown_name}'
  445. interval: 100
  446. spacer1:
  447. text: []
  448. interval: 100
  449. townboard-label:
  450. text:
  451. - '&bTown board:'
  452. interval: 100
  453. townboard:
  454. text:
  455. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  456. interval: 3
  457. spacer2:
  458. text: []
  459. interval: 100
  460. population-label:
  461. text:
  462. - '&bPopulation:'
  463. interval: 100
  464. poplulation-data:
  465. text:
  466. - '{towny_currenttown_residents}'
  467. interval: 100
  468. footer:
  469. text:
  470. - '&a&m+-------------------+'
  471. interval: 10
  472. random: true
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