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NeverSink's Lootfilter - NeverSink's Personal Version

Jul 9th, 2015
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  1. #---------------------------------------------------------------------------------------------------------------
  2. # NeverSink's Indepth Loot Filter
  3. # VERSION 3.12 - NeverSink's cut
  4. #---------------------------------------------------------------------------------------------------------------
  5. #
  6. # You can always find the latest version here:
  7. # http://pastebin.com/Af00CbhA
  8. # Forum discussion thread. You can post question and feedback here:
  9. # http://www.pathofexile.com/forum/view-thread/1246208/page/1
  10. # Please use this thread for feedback, questions and suggestions
  11. #
  12. #---------------------------------------------------------------------------------------------------------------
  13. # INSTALLATION:
  14. #---------------------------------------------------------------------------------------------------------------
  15. #
  16. # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
  17. # 2) Paste the contents into a notepad/txt document anywhere on your PC
  18. # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
  19. # 3) Click File/Save As and select the following settings:
  20. # SAVE AS TYPE: Select "All Files"
  21. # FILE NAME: "NeverSink.filter" (Without the ")
  22. # SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
  23. # ENCODING (if available): ANSI
  24. # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
  25. #
  26. # IF YOU CAN'T SEE THE FILTER, YOU EITHER SAVED THE FILE IN THE WRONG FOLDER OR FAILED TO GIVE IT THE .filter FILE TYPE!
  27. # IF YOUR ITEMS DISAPPEAR AFTER A WHILE CLICK "Z"
  28. # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
  29. #
  30. #---------------------------------------------------------------------------------------------------------------
  31. # If you want to learn more about the syntax of item filters:
  32. # http://pathofexile.gamepedia.com/Item_filter_guide
  33. #---------------------------------------------------------------------------------------------------------------
  34. # DESIGN GOALS:
  35. #---------------------------------------------------------------------------------------------------------------
  36. # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
  37. # - Highlight and notify players when worthwhile items drop
  38. # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
  39. # - Provide light, scaling filtering during levelling
  40. # - Provide comprehensive and in-depth filtering during endgame play
  41. # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
  42. # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
  43. # - Easy to use setup
  44. #---------------------------------------------------------------------------------------------------------------
  45. #COLORS:
  46. #Most colors remain the same, I want the filter to be very intuitive
  47. #However, some improvements are implemented to improve your general efficiency
  48. #1) Grey background items are usually vendor recipe material, such as:
  49. #Chrom-Recipe, 6S, Chisel Recipe, Bauble Recipe.
  50. #2) Starting with ilvl 65 rares will be split into 4 categories:
  51. # Good (green BG), OK (regular BG), Bad (red BG) and excellent (green BG+green Border)
  52. # Good rares are high tier bases, less clunky and usually worth checking
  53. # Regular rares might end up being quite good, but usually are too clunky/average to be sellable
  54. # Bad rares are low level bases that are usually pretty horrible and are only displayed for alt/alch shard purposes
  55. # Excellent rares are rare rings/belts/amulets and jewels
  56. #3) In addition 75+ rares will have a darker textcolor in order to display their viability for the regal recipe
  57. #4) Orange border items are crafting materials - assorted 75+ items (mostly jewelry).
  58. #5) Strong large orange border items are assorted 83-84 items suitable for endgame crafting
  59. #6) Green border items are chancing bases.
  60. #7) Higher tier currency has a different appearance to improve drop detection/priorization.
  61. #8) Top tier items have a very distinctive appearance (opaqua white background with a strong color-border/text + large size)
  62. #You usually will find those items every 10++ hours of endgame gameplay. Don't worry it won't clutter your screen
  63. #9) Divination cards have a different appearance. (purple/pink themed)
  64. #10) Maps, currency, uniues and divination cards have tier lists - better items will be larger/brighter
  65. #---------------------------------------------------------------------------------------------------------------
  66. # LOOKUP AND QUICKJUMP TABLE
  67. #---------------------------------------------------------------------------------------------------------------
  68. # Select one of the strings below and use the search function
  69. # To jump to the section in the document
  70. # (also use Notepad++ as a edit tool if you're not using it already)
  71. #
  72. # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  73. # ALPHA-a # Talisman league!
  74. # 0000 # UTILITY AND JUST-IN-CASE
  75. # 0001 # LABYRINTH MATERIAL
  76. # 0100 # TOP TIER RARITY
  77. # 0200 # UNIQUES AND MAPS
  78. # 0201 # UNIQUE TIER LIST
  79. # 0202 # MAP TIER LIST
  80. # 0203 # MAP FRAGMENTS
  81. # 0300 # CURRENCY
  82. # 0301 # TOP TIER: DIVINE, EXALTED
  83. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  84. # 0303 # MEDIUM-LOW ORBS
  85. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  86. # 0305 # DIVINATION CARD TIER LIST
  87. # 0306 # REST
  88. # 0400 # SOCKET/LINK BASED stuff
  89. # 0500 # SKILL GEMS
  90. # 0600 # RARE ITEM HIGHLIGHTING
  91. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  92. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  93. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  94. # 0601 # RARE DAGGERS
  95. # 0602 # RARE CLAWS
  96. # 0603 # RARE WANDS
  97. # 0604 # RARE SWORDS
  98. # 0605 # RARE AXES&MACES (1H)
  99. # 0606 # RARE SCEPTRES
  100. # 0607 # RARE STAVES
  101. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  102. # 0609 # RARE BOWS
  103. # 0610 # RARE QUIVERS
  104. # 0611 # RARE GLOVES, HELMETS, BOOTS
  105. # 0612 # RARE SHIELDS
  106. # 0613 # RARE BODY ARMOR
  107. # 0614 # RARES - LEVELING SPECIFIC RULES
  108. # 0615 # RARES - REMAINING RULES
  109. # 0700 # NORMAL AND MAGIC ITEM RULES
  110. # 0701 # 83+ ITEM CRAFTING
  111. # 0702 # CHROMATIC ORB RECIPE ITEMS
  112. # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  113. # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  114. # 0705 # MAGIC RINGS, AMULETS, BELTS
  115. # 0706 # MAGIC JEWELS
  116. # 0707 # CHISEL RECIPE ITEMS
  117. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  118. # 0709 # TOP BASES FOR CRAFTING
  119. # 0710 # MARAKETH WEAPONS
  120. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  121. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  122. # 0800 # FLASKS
  123. # 0801 # HIDE OUTDATED FLASKS
  124. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  125. # 0803 # FLASKS - Hybrid Flasks (Normal)
  126. # 0804 # FLASKS - Hybrid Flasks (Magic)
  127. # 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  128. # 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  129. # 0807 # SHOW WHATEVER FLASKS REMAIN
  130. # 0900 # LEVELING
  131. # 0901 # LEVELING HIGHLIGHT JEWELRY
  132. # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
  133. # 0903 # HIGHLIGHT LEVELING LINKED GEAR
  134. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  135. # 0905 # LEVELING GENERAL RULES
  136. # 5000 # TEMP AND WIP ENTRIES
  137. # 5001 # WARBAND MODS - DEACTIVATED
  138. # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  139. # XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  140. #
  141. #---------------------------------------------------------------------------------------------------------------
  142. # STYLE DATA FOR EASY SEARCH AND REPLACE
  143. #---------------------------------------------------------------------------------------------------------------
  144. #
  145. ###GENERIC BORDER###
  146. # SetBorderColor 0 0 0
  147. #
  148. ###TALISMAN STYLE###
  149. # SetBorderColor 109 200 130 255
  150. #
  151. ###TOP RARITY STYLE###
  152. # SetBackgroundColor 255 255 255 255
  153. #
  154. ###MEDIUM RARITY UNIQUE BG###
  155. # SetBackgroundColor 175 96 37 255
  156. #
  157. ###HIGH CURRENCY STYLE###
  158. # SetBackgroundColor 213 159 15
  159. #
  160. ###MEDIUM CURRENCY STYLE###
  161. # SetTextColor 190 178 135 255
  162. #
  163. ###DIVINATION CARD TIERS###
  164. # T1: SetTextColor 255 0 175
  165. # T2: SetBackgroundColor 235 15 200
  166. # T3: SetBackgroundColor 220 35 225
  167. # T4: SetBackgroundColor 200 50 250
  168. # T5: SetBackgroundColor 190 65 255
  169. #
  170. ###83/84 CRAFTING BORDER###
  171. # SetBorderColor 255 255 0 255
  172. #
  173. ###REGAL RECIPE RARE INDICATOR###
  174. # SetTextColor 255 190 0
  175. #
  176. ###EXCEPTIONAL RARE INDICATOR###
  177. # SetBorderColor 25 180 25
  178. #
  179. ###GOOD RARE INDICATOR###
  180. # SetBorderColor 30 90 45 230
  181. #
  182. ###BAD RARE INDICATOR###
  183. # SetBackgroundColor 120 20 20 150
  184. #
  185. ###UTILITY/VENDOR INDICATOR###
  186. # SetBackgroundColor 75 75 75
  187. #
  188. ###ALCHEMY/LOWCRAFT INDICATOR###
  189. # SetBorderColor 255 190 0 150
  190. #
  191. ###LOW SIZE CHROM RECIPE INDICATOR###
  192. # SetBorderColor 100 100 100
  193. #
  194. ###MAGIC JEWEL BACKGROUND
  195. # SetBorderColor 0 150 200
  196. #
  197. ###CHANCE ORB ITEM INDICATOR###
  198. # SetBorderColor 0 150 0 150
  199. #
  200. ###ANIMATE WEAPON MODE###
  201. # SetTextColor 150 0 0
  202. # SetBorderColor 150 0 0
  203. #
  204. ###PRIORITY MAGIC ITEMS (leveling+flasks)###
  205. # SetTextColor 100 100 255
  206. #
  207. ###HIDDEN ITEMS: normal
  208. # SetBackgroundColor 0 0 0 100
  209. #
  210. ###HIDDEN ITEMS: rare
  211. # SetBackgroundColor 0 0 0 150
  212. #
  213. #---------------------------------------------------------------------------------------------------------------
  214. # SOUND DATA FOR EASY SEARCH AND REPLACE
  215. #---------------------------------------------------------------------------------------------------------------
  216. # Some new entries are not yet added to the list!
  217. #
  218. #The filter only uses 3 sounds:
  219. #
  220. #PlayAlertSound 6 300 high tier drops (all uniques, high orbs/cards/5-6links, high currency, fishing rods, 20% gems...)
  221. #PlayAlertSound 1 300 medium tier drops (divination cards, orbs from alch to gcps)
  222. #PlayAlertSound 4 300 map drops
  223. #
  224. #You'll quickly learn the 3 sounds while playing and will be able to recognize offscreen drops!
  225. #
  226. #
  227. #---------------------------------------------------------------------------------------------------------------
  228. # SCRIPT by NeverSink ( the-dude- in reddit)
  229. #---------------------------------------------------------------------------------------------------------------
  230. #
  231. #---------------------------------------------------------------------------------------------------------------
  232. # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  233. #---------------------------------------------------------------------------------------------------------------
  234. #
  235. #---------------------------------------------------------------------------------------------------------------
  236. # Section: ALPHA-a # Talisman league!
  237. #---------------------------------------------------------------------------------------------------------------
  238. # !!!FILTER CODE START!!!
  239.  
  240. Show
  241. BaseType "Talisman"
  242. SetBorderColor 0 255 150 255
  243. SetBackgroundColor 0 75 75 255
  244. SetFontSize 42
  245. PlayAlertSound 6 300
  246. Rarity Unique
  247. ItemLevel > 78
  248.  
  249. Show
  250. BaseType "Talisman"
  251. SetBorderColor 0 255 150 255
  252. SetBackgroundColor 0 75 75 255
  253. SetFontSize 40
  254. PlayAlertSound 1 300
  255. Rarity Rare
  256. ItemLevel > 78
  257.  
  258. Show
  259. BaseType "Talisman"
  260. SetBorderColor 0 255 150 255
  261. SetBackgroundColor 0 75 75 255
  262. SetFontSize 38
  263. Rarity Magic
  264. ItemLevel > 78
  265.  
  266. Show
  267. BaseType "Talisman"
  268. SetBorderColor 0 255 150 255
  269. SetBackgroundColor 0 75 75 255
  270. SetFontSize 36
  271. Rarity Normal
  272. ItemLevel > 78
  273.  
  274. Show
  275. BaseType "Talisman"
  276. SetBorderColor 109 200 130 255
  277. SetBackgroundColor 0 0 0 255
  278. SetFontSize 42
  279. PlayAlertSound 6 300
  280. Rarity Unique
  281.  
  282. Show
  283. BaseType "Talisman"
  284. SetBorderColor 109 200 130 255
  285. SetBackgroundColor 0 0 0 255
  286. SetFontSize 40
  287. PlayAlertSound 1 300
  288. Rarity Rare
  289.  
  290. Show
  291. BaseType "Talisman"
  292. SetBorderColor 109 200 130 255
  293. SetBackgroundColor 0 0 0 255
  294. SetFontSize 38
  295. Rarity Magic
  296.  
  297. Show
  298. BaseType "Talisman"
  299. SetBorderColor 109 200 130 255
  300. SetBackgroundColor 0 0 0 255
  301. SetFontSize 36
  302. Rarity Normal
  303.  
  304. #---------------------------------------------------------------------------------------------------------------
  305. # Section: 0000 # UTILITY AND JUST-IN-CASE
  306. #---------------------------------------------------------------------------------------------------------------
  307.  
  308. Show
  309. Class Microtransactions
  310.  
  311. #------------------------------------------------------------------------
  312. # Section: 0001 # LABYRINTH MATERIAL
  313. #------------------------------------------------------------------------
  314.  
  315. Show
  316. Class Quest Items
  317. SetFontSize 40
  318. SetBorderColor 74 230 58
  319.  
  320. Show
  321. BaseType "Treasure Key" "Golden Key" "Silver Key" "Bane of the Loyal" "Orb of Elemental Essence" "Portal Shredder" "Rod of Detonation" "Sand of Eternity" "Heart of the Gargoyle" "Cube Of Absorption" "Cogs of Disruption"
  322. SetFontSize 40
  323. SetBorderColor 74 230 58
  324. SetTextColor 74 230 58
  325.  
  326. #------------------------------------------------------------------------
  327. # Section: 0100 # TOP TIER RARITY
  328. #------------------------------------------------------------------------
  329.  
  330. Show
  331. Class "Fishing Rod"
  332. SetTextColor 255 0 0 255
  333. SetBorderColor 255 0 0 255
  334. SetBackgroundColor 255 255 255 255
  335. SetFontSize 45
  336. PlayAlertSound 6 300
  337.  
  338. #Exception for tabula
  339.  
  340. Show
  341. SocketGroup WWWWWW
  342. BaseType "Simple Robe"
  343. Rarity Unique
  344. PlayAlertSound 6 300
  345. SetBackgroundColor 175 96 37 255
  346. SetBorderColor 255 150 000 255
  347. SetTextColor 0 0 0 255
  348. SetFontSize 43
  349.  
  350. Show
  351. LinkedSockets 6
  352. SetTextColor 255 0 0
  353. SetBorderColor 255 0 0
  354. SetBackgroundColor 255 255 255 255
  355. SetFontSize 45
  356. PlayAlertSound 6 300
  357.  
  358. Show
  359. BaseType "Mirror of Kalandra"
  360. SetTextColor 255 0 0 255
  361. SetBorderColor 255 0 0 255
  362. SetBackgroundColor 255 255 255 255
  363. SetFontSize 45
  364. PlayAlertSound 6 300
  365.  
  366. #------------------------------------------------------------------------
  367. # Section: 0200 # UNIQUES AND MAPS
  368. #------------------------------------------------------------------------
  369.  
  370. #----------------------------------------------------
  371. # 0201 # UNIQUE TIER LIST
  372. #----------------------------------------------------
  373.  
  374. Show # T1 - These uniques are have a consistent price of ~0.5++ ex
  375. BaseType "Varnished Coat" "Gold Ring" "Ursine Pelt" "Champion Kite Shield" "Slaughter Knife" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Judgement Staff" "Siege Axe" "Spine Bow" "Prophecy Wand" "Sacrificial Garb" "Sorcerer Boots" "Topaz Flask" "Deicide Mask" "Imperial Skean" "Rawhide Boots" "Fiend Dagger"
  376. Rarity Unique
  377. PlayAlertSound 6 300
  378. SetBackgroundColor 255 255 255 255
  379. SetBorderColor 175 96 37 255
  380. SetTextColor 175 96 37 255
  381. SetFontSize 45
  382.  
  383. Show # T2 - These uniques usually are worth ~0.5-1 ex at the start of the league and drop to ~5c++ (sometimes ranging to an ex and up) over 1-2 month.
  384. BaseType "Golden Plate" "Nubuck Boots" "Serpentine Staff" "Vile Staff" "Terror Maul" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Opal Wand" "Reinforced Greaves" "Vaal Gauntlets" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets" "Amethyst Ring" "Crusader Plate" "Ezomyte Burgonet" "Nightmare Bascinet" "Sharkskin Boots" "Two-Stone" "Granite Flask" "Imperial Staff" "Penetrating" "Deerskin Gloves" "Sinner Tricorne" "Karui Sceptre" "Large Hybrid Flask" "Paua Ring" "Hubris"
  385. Rarity Unique
  386. PlayAlertSound 6 300
  387. SetBackgroundColor 200 96 37 255
  388. SetBorderColor 0 0 0 255
  389. SetTextColor 0 0 0 255
  390. SetFontSize 43
  391.  
  392. Show # T3 - Random uniques. In some cases, such as jewels some very valuable uniques may be still in here, but it's impossible to identify them.
  393. Rarity Unique
  394. PlayAlertSound 6 300
  395. SetBorderColor 175 96 37 254
  396. SetTextColor 175 96 37 254
  397. SetBackgroundColor 0 0 0 254
  398. SetFontSize 39
  399.  
  400. #----------------------------------------------------
  401. # 0202 # MAP TIER LIST
  402. #----------------------------------------------------
  403.  
  404. Show # League challenge rare maps
  405. BaseType "Channel" "Coves" "Mountain Ledge" "Museum" "Overgrown Shrine" "Pier" "Pit" "Promenade" "Reef" "Tropical Island"
  406. Class Maps
  407. Rarity Rare
  408. SetFontSize 40
  409. SetBackgroundColor 75 180 100
  410. PlayAlertSound 4 300
  411.  
  412. Show # Maps:Unique
  413. Class Maps
  414. Rarity Unique
  415. SetFontSize 40
  416. PlayAlertSound 6 300
  417.  
  418. Show # Maps:T1
  419. Class Maps
  420. BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
  421. SetFontSize 34
  422. PlayAlertSound 4 300
  423.  
  424. Show # Maps:T2
  425. Class Maps
  426. BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
  427. SetFontSize 35
  428. PlayAlertSound 4 300
  429.  
  430. Show # Maps:T3
  431. Class Maps
  432. BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
  433. SetFontSize 36
  434. PlayAlertSound 4 300
  435.  
  436. Show # Maps:T4
  437. Class Maps
  438. BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria"
  439. SetFontSize 37
  440. PlayAlertSound 4 300
  441.  
  442. Show # Maps:T5
  443. Class Maps
  444. BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
  445. SetFontSize 38
  446. PlayAlertSound 4 300
  447.  
  448. Show # Maps:T6
  449. Class Maps
  450. BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
  451. SetFontSize 39
  452. PlayAlertSound 4 300
  453.  
  454. Show # Maps:T7
  455. Class Maps
  456. BaseType "Jungle Valley" "Terrace" "Torture Chamber" "Waste Pool" "Abandoned Cavern"
  457. SetFontSize 40
  458. PlayAlertSound 4 300
  459. # SetBackgroundColor 100 100 0 255
  460. # SetBorderColor 200 200 0 255
  461.  
  462. Show # Maps:T8
  463. Class Maps
  464. BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
  465. SetFontSize 41
  466. PlayAlertSound 4 300
  467. # SetBackgroundColor 100 100 0 255
  468. # SetBorderColor 200 200 0 255
  469.  
  470. Show # Maps:T9
  471. Class Maps
  472. BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation"
  473. SetFontSize 41
  474. PlayAlertSound 4 300
  475. # SetBackgroundColor 100 100 0 255
  476. # SetBorderColor 200 200 0 255
  477.  
  478. Show # Maps:T10
  479. Class Maps
  480. BaseType "Bazaar" "Necropolis" "Plateau" "Volcano" "Chateau"
  481. SetFontSize 42
  482. PlayAlertSound 4 300
  483. # SetBackgroundColor 100 100 0 255
  484. # SetBorderColor 200 200 0 255
  485.  
  486. Show # Maps:T11
  487. Class Maps
  488. BaseType "Academy" "Crematorium" "Precinct" "Springs" "Vaal Temple"
  489. SetFontSize 42
  490. PlayAlertSound 4 300
  491. # SetBorderColor 0 0 0 255
  492. # SetBackgroundColor 255 255 255 255
  493.  
  494. Show # Maps:T12
  495. Class Maps
  496. BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
  497. SetFontSize 43
  498. PlayAlertSound 4 300
  499. SetTextColor 0 0 0 255
  500. SetBackgroundColor 200 200 200 255
  501. SetBorderColor 0 0 0 255
  502.  
  503.  
  504. Show # Maps:T13
  505. Class Maps
  506. BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
  507. SetFontSize 44
  508. PlayAlertSound 4 300
  509. SetTextColor 0 0 0 255
  510. SetBackgroundColor 200 200 200 255
  511. SetBorderColor 0 0 0 255
  512.  
  513. Show # Maps:T14
  514. Class Maps
  515. BaseType "Shrine" "Conservatory" "Palace"
  516. SetFontSize 45
  517. PlayAlertSound 4 300
  518. SetTextColor 0 0 0 255
  519. SetBackgroundColor 200 200 200 255
  520. SetBorderColor 0 0 0 255
  521.  
  522. Show # Maps:T15
  523. Class Maps
  524. BaseType "Abyss" "Colosseum" "Core"
  525. SetFontSize 45
  526. PlayAlertSound 6 300
  527. SetTextColor 0 0 0 255
  528. SetBorderColor 0 0 0 255
  529. SetBackgroundColor 255 255 255 255
  530.  
  531. # This shouldn't be happening, but just in case:
  532.  
  533. Show
  534. Class Maps
  535. PlayAlertSound 4 300
  536. SetFontSize 44
  537.  
  538. #----------------------------------------------------
  539. # 0203 # MAP FRAGMENTS
  540. #----------------------------------------------------
  541.  
  542. Show
  543. BaseType "Mortal Hope"
  544. Class "Map Fragments"
  545. PlayAlertSound 6 300
  546. SetFontSize 45
  547. SetTextColor 0 0 0 255
  548. SetBorderColor 0 0 0 255
  549. SetBackgroundColor 255 255 255 255
  550.  
  551. Show
  552. BaseType "Sacrifice at Midnight"
  553. Class "Map Fragments"
  554. PlayAlertSound 4 300
  555. SetFontSize 40
  556. SetBorderColor 255 255 255 255
  557. SetTextColor 255 255 255 255
  558. SetBackgroundColor 0 0 0 255
  559.  
  560. Show
  561. Class "Map Fragments"
  562. PlayAlertSound 4 300
  563. SetFontSize 38
  564.  
  565. #------------------------------------------------------------------------
  566. # Section: 0300 # CURRENCY
  567. #------------------------------------------------------------------------
  568.  
  569. #----------------------------------------------------
  570. # 0301 # TOP TIER: DIVINE, EXALTED (alos eternal, but meh)
  571. #----------------------------------------------------
  572.  
  573. Show
  574. BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  575. SetTextColor 255 0 0 255
  576. SetBorderColor 255 0 0 255
  577. SetBackgroundColor 255 255 255 255
  578. PlayAlertSound 6 300
  579. SetFontSize 45
  580.  
  581. #----------------------------------------------------
  582. # 0302 # HIGH TIER: FROM JEWELLER'S TO REGAL
  583. #----------------------------------------------------
  584.  
  585. Show
  586. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
  587. SetBackgroundColor 213 159 15
  588. SetTextColor 0 0 0
  589. SetBorderColor 0 0 0
  590. PlayAlertSound 1 300
  591. SetFontSize 40
  592.  
  593. # 200 158 130 this is the old background color, if you like it more use it instead
  594.  
  595. #----------------------------------------------------
  596. # 0303 # MEDIUM-LOW ORBS
  597. #----------------------------------------------------
  598.  
  599. Show
  600. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  601. SetTextColor 190 178 135 255
  602. SetBorderColor 190 178 135 135
  603. SetFontSize 38
  604.  
  605. Show
  606. Class Currency
  607. BaseType "Perandus"
  608. SetTextColor 255 178 135 255
  609. SetBorderColor 255 178 135 135
  610. SetFontSize 38
  611.  
  612. #----------------------------------------------------
  613. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  614. #----------------------------------------------------
  615.  
  616. Show
  617. BaseType "Portal Scroll" "Scroll of Wisdom"
  618. SetTextColor 170 158 130 220
  619. SetBorderColor 0 0 0 255
  620.  
  621. Show
  622. BaseType "Scroll Fragment"
  623. SetTextColor 170 158 130 165
  624. SetFontSize 29
  625.  
  626. # 170 158 130 default currency color
  627.  
  628. #----------------------------------------------------
  629. # 0305 # DIVINATION CARD TIER LIST
  630. #----------------------------------------------------
  631. # Old puple color: "SetTextColor 150 50 190"
  632.  
  633. #TIER 1: 15C+++
  634.  
  635. Show
  636. Class "Divination"
  637. BaseType "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The Queen" "The Artist" "The Last One Standing" "The Artist" "Bowyer's Dream" "Hunter's Reward" "The Thaumaturgist" "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy" "The Spoiled Prince" "Abandoned Wealth" "The Enlightened" "Last Hope"
  638. SetFontSize 45
  639. SetBorderColor 0 0 255 255
  640. SetBackgroundColor 255 255 255 255
  641. SetTextColor 0 0 255 255
  642. PlayAlertSound 6 300
  643.  
  644. #TIER 2: ~7C+
  645.  
  646. Show
  647. Class "Divination"
  648. BaseType "The Aesthete" "The Risk" "Chains that Bind" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher" "The Betrayal" "The Pack Leader" "Merciless Armament" "Pride Before the Fall" "The King's Heart" "The Surveyor" "Rats" "Tranquillity" "The Vast" "Vinia's Token" "Chaotic Disposition" "The Sigil"
  649. SetFontSize 44
  650. SetBorderColor 0 0 255 255
  651. SetBackgroundColor 0 210 255 255
  652. SetTextColor 0 0 0
  653. PlayAlertSound 1 300
  654.  
  655. #TIER 3: ~2C+
  656.  
  657. Show
  658. Class "Divination"
  659. BaseType "Glimmer" "The Demoness" "The Drunken Aristocrat" "The Fletcher" "Avenger" "Time-Lost Relic" "Earth Drinker" "The Arena Champion" "The Mercenary" "The Trial" "Grave Knowledge" "The Siren" "Encroaching Darkness" "Doedre's Madness" "Humility" "The Union" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Anarchy's Price" "Blind Venture" "The Cartographer" "Scholar of the Seas" "Volatile Power" "Lost Worlds" "The Body" "Birth of the Three"
  660. SetFontSize 40
  661. SetBorderColor 0 110 255 255
  662. SetBackgroundColor 110 215 230 235
  663. SetTextColor 0 0 0
  664. PlayAlertSound 1 300
  665.  
  666. #TIER 5: TRASH-tier. <1alt
  667.  
  668. Show
  669. Class "Divination"
  670. BaseType "Carrion Crow" "Other Cheek"
  671. SetBackgroundColor 175 215 230 200
  672. SetTextColor 0 0 0
  673. SetBorderColor 0 0 0
  674. SetFontSize 32
  675.  
  676. #TIER 4: Rest. <2c
  677.  
  678. Show
  679. Class "Divination"
  680. SetBackgroundColor 145 215 230 225
  681. SetBorderColor 0 100 215 255
  682. SetTextColor 0 0 0
  683. SetFontSize 38
  684. PlayAlertSound 1 300
  685.  
  686. #----------------------------------------------------
  687. # 0306 # REST
  688. #----------------------------------------------------
  689.  
  690. Show
  691. Class Currency
  692. SetBorderColor 0 0 0 255
  693.  
  694. Show
  695. Class Stackable Currency
  696. SetBorderColor 0 0 0 255
  697.  
  698. #------------------------------------------------------------------------
  699. # Section: 0400 # SOCKET/LINK BASED stuff
  700. #------------------------------------------------------------------------
  701. # 5-links (6 links are handled at the start)
  702. Show
  703. LinkedSockets 5
  704. SetBorderColor 0 255 255
  705. PlayAlertSound 1 300
  706. SetFontSize 39
  707.  
  708. # 6-Sockets
  709. Show
  710. Sockets 6
  711. Rarity Rare
  712. ItemLevel >= 75
  713. SetTextColor 255 190 0
  714. SetBackgroundColor 75 75 75
  715. SetBorderColor 250 250 250
  716. SetFontSize 40
  717. PlayAlertSound 1 300
  718.  
  719. Show
  720. Sockets 6
  721. SetBackgroundColor 75 75 75
  722. SetBorderColor 250 250 250
  723. SetFontSize 39
  724. PlayAlertSound 1 300
  725.  
  726. # Corrupted items with white sockets for offhand gem leveling.
  727. Show
  728. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  729. Sockets >= 3
  730. SocketGroup W
  731.  
  732. #------------------------------------------------------------------------
  733. # Section: 0500 # SKILL GEMS
  734. #------------------------------------------------------------------------
  735.  
  736. Show
  737. Class Gem
  738. BaseType "Empower" "Enlighten"
  739. Quality >= 15
  740. SetBorderColor 30 150 180 255
  741. SetTextColor 30 150 180 255
  742. SetBackgroundColor 255 255 255 255
  743. PlayAlertSound 6 300
  744. SetFontSize 45
  745.  
  746. Show
  747. Class Gem
  748. Quality = 20
  749. SetBorderColor 30 150 180 255
  750. SetTextColor 30 150 180 255
  751. SetBackgroundColor 255 255 255 255
  752. PlayAlertSound 6 300
  753. SetFontSize 45
  754.  
  755. Show # Drop only good gems
  756. Class Gem
  757. BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
  758. SetBorderColor 30 150 180
  759. PlayAlertSound 6 300
  760. SetFontSize 41
  761.  
  762. Show # Drop only meh gems
  763. Class Gem
  764. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal"
  765. SetBorderColor 30 150 180 150
  766. SetFontSize 38
  767.  
  768. Show
  769. Class "Gems"
  770. Quality >= 15
  771. SetBorderColor 30 150 180 255
  772. SetFontSize 41
  773. PlayAlertSound 1 300
  774.  
  775. Show
  776. Class "Gems"
  777. Quality > 0
  778. SetBorderColor 30 150 180 155
  779. SetFontSize 38
  780.  
  781. Show
  782. Class Gems
  783.  
  784. #------------------------------------------------------------------------
  785. # Section: 0600 # RARE ITEM HIGHLIGHTING
  786. #------------------------------------------------------------------------
  787.  
  788. #------------------------------------------------------------------------
  789. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  790. #------------------------------------------------------------------------
  791.  
  792. Show #$topcrafting, 84
  793. Rarity Rare
  794. ItemLevel >= 84
  795. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  796. SetTextColor 255 190 0
  797. SetBorderColor 255 255 0 255
  798. SetBackgroundColor 30 90 45 230
  799. SetFontSize 38
  800.  
  801. Show #$topcrafting, 84
  802. Rarity Rare
  803. Class Rings Amulet Belts
  804. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  805. ItemLevel >= 84
  806. SetTextColor 255 190 0
  807. SetBackgroundColor 30 90 45 230
  808. SetBorderColor 255 255 0 255
  809. SetFontSize 40
  810.  
  811. Show #$topcrafting, 83
  812. Rarity Rare
  813. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  814. ItemLevel >= 83
  815. SetBorderColor 255 255 0 255
  816. SetFontSize 38
  817. SetTextColor 255 190 0
  818. SetBackgroundColor 30 90 45 230
  819.  
  820. Show #$topcrafting, 83
  821. Rarity Rare
  822. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  823. ItemLevel >= 83
  824. SetBorderColor 255 255 0 255
  825. SetFontSize 38
  826. SetTextColor 255 190 0
  827. SetBackgroundColor 30 90 45 230
  828.  
  829. Show #$topcrafting, 83
  830. Rarity Rare
  831. BaseType "Sai"
  832. ItemLevel >= 83
  833. SetBorderColor 255 255 0 255
  834. SetTextColor 255 190 0
  835. SetBackgroundColor 30 90 45 230
  836. Class Daggers
  837. SetFontSize 38
  838.  
  839. #----------------------------------------------------
  840. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  841. #----------------------------------------------------
  842. #Amulets, rings and jewels don't care much about the droplevel
  843. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  844.  
  845. Show #$great
  846. ItemLevel >= 75
  847. SetTextColor 255 190 0
  848. SetBackgroundColor 30 90 45 230
  849. SetBorderColor 25 180 25
  850. SetFontSize 39
  851. Class Rings Amulets Belts Jewel
  852. Rarity Rare
  853.  
  854. Show #$great
  855. Class Rings Amulets Belts Jewel
  856. Rarity Rare
  857. SetBackgroundColor 30 90 45 230
  858. SetFontSize 39
  859. SetBorderColor 25 180 25
  860.  
  861. #----------------------------------------------------
  862. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  863. #----------------------------------------------------
  864.  
  865. Show #$good, ilvl69, small
  866. Rarity Rare
  867. DropLevel >= 69
  868. ItemLevel >= 75
  869. SetTextColor 255 190 0
  870. SetBackgroundColor 30 90 45 230
  871. SetFontSize 35
  872. SetBorderColor 150 150 150
  873. Height <= 2
  874. Width <= 2
  875.  
  876. Show #$good, ilvl69, small
  877. Rarity Rare
  878. DropLevel >= 69
  879. ItemLevel >= 75
  880. SetTextColor 255 190 0
  881. SetBackgroundColor 30 90 45 230
  882. SetFontSize 35
  883. SetBorderColor 150 150 150
  884. Height <= 3
  885. Width <= 1
  886.  
  887. Show #$good, ilvl69
  888. Rarity Rare
  889. DropLevel >= 69
  890. ItemLevel >= 75
  891. SetTextColor 255 190 0
  892. SetBackgroundColor 30 90 45 230
  893. SetFontSize 35
  894. SetBorderColor 0 0 0
  895.  
  896. Show #$good, ilvl69, small
  897. Rarity Rare
  898. DropLevel >= 69
  899. ItemLevel >= 65
  900. SetBackgroundColor 30 90 45 230
  901. SetFontSize 35
  902. SetBorderColor 150 150 150
  903. Height <= 3
  904. Width <= 1
  905.  
  906. Show #$good, ilvl69, small
  907. Rarity Rare
  908. DropLevel >= 69
  909. ItemLevel >= 65
  910. SetBackgroundColor 30 90 45 230
  911. SetFontSize 35
  912. SetBorderColor 150 150 150
  913. Height <= 2
  914. Width <= 2
  915.  
  916. Show #$good, ilvl69
  917. Rarity Rare
  918. DropLevel >= 69
  919. ItemLevel >= 65
  920. SetBackgroundColor 30 90 45 230
  921. SetFontSize 35
  922. SetBorderColor 0 0 0
  923.  
  924. #----------------------------------------------------
  925. # 0601 # RARE DAGGERS
  926. #----------------------------------------------------
  927. #GOOD DAGGERS
  928. #----------------------------------------------------
  929.  
  930. Show #$good, autosmall
  931. Class Daggers
  932. Rarity Rare
  933. DropLevel >= 60
  934. ItemLevel >= 75
  935. SetTextColor 255 190 0
  936. SetBackgroundColor 30 90 45 230
  937. SetFontSize 35
  938. SetBorderColor 150 150 150
  939.  
  940. Show #$good, autosmall
  941. Class Daggers
  942. Rarity Rare
  943. DropLevel >= 60
  944. ItemLevel >= 65
  945. SetBackgroundColor 30 90 45 230
  946. SetFontSize 35
  947. SetBorderColor 150 150 150
  948.  
  949. #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
  950. #----------------------------------------------------
  951.  
  952. Show #$good, autosmall
  953. Class Daggers
  954. BaseType "Skean"
  955. Rarity Rare
  956. ItemLevel >= 75
  957. SetBackgroundColor 30 90 45 230
  958. SetFontSize 35
  959. SetBorderColor 150 150 150
  960. SetTextColor 255 190 0
  961.  
  962. Show #$good, autosmall
  963. Class Daggers
  964. BaseType "Skean"
  965. Rarity Rare
  966. ItemLevel >= 65
  967. SetBackgroundColor 30 90 45 230
  968. SetFontSize 35
  969. SetBorderColor 150 150 150
  970.  
  971. #BAD DAGGERS
  972. #----------------------------------------------------
  973. #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
  974.  
  975. #----------------------------------------------------
  976. # 0602 # RARE CLAWS
  977. #----------------------------------------------------
  978. #GOOD CLAWS
  979. #----------------------------------------------------
  980. #At least earlier most claws were vendor trash
  981. #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
  982. #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
  983.  
  984. Show #$good, autosmall
  985. Class Claws
  986. Rarity Rare
  987. DropLevel >= 65
  988. ItemLevel >= 75
  989. SetTextColor 255 190 0
  990. SetBackgroundColor 30 90 45 230
  991. SetFontSize 35
  992. SetBorderColor 150 150 150
  993.  
  994. Show #$good, autosmall
  995. Class Claws
  996. Rarity Rare
  997. DropLevel >= 65
  998. ItemLevel >= 65
  999. SetBackgroundColor 30 90 45 230
  1000. SetFontSize 35
  1001. SetBorderColor 150 150 150
  1002.  
  1003. #BAD CLAWS
  1004. #----------------------------------------------------
  1005.  
  1006. Show #$bad, autosmall
  1007. Class Claws
  1008. Rarity Rare
  1009. DropLevel < 50
  1010. ItemLevel >= 75
  1011. SetBackgroundColor 120 20 20 150
  1012. SetBorderColor 150 150 150 150
  1013. SetFontSize 28
  1014. SetTextColor 255 190 0
  1015.  
  1016. Show #$bad, autosmall
  1017. Class Claws
  1018. Rarity Rare
  1019. DropLevel < 50
  1020. ItemLevel >= 65
  1021. SetBackgroundColor 120 20 20 150
  1022. SetBorderColor 150 150 150 150
  1023. SetFontSize 28
  1024.  
  1025. #----------------------------------------------------
  1026. # 0603 # RARE WANDS
  1027. #----------------------------------------------------
  1028.  
  1029. #As spellcaster weapons, wands are good pick-ups if they're rare
  1030. #High level wands get highlighted, because of their multi-purpose potential
  1031.  
  1032. #GOOD WANDS
  1033. #----------------------------------------------------
  1034.  
  1035. Show #$good, autosmall
  1036. Class Wands
  1037. Rarity Rare
  1038. DropLevel >= 59
  1039. ItemLevel >= 75
  1040. SetTextColor 255 190 0
  1041. SetBackgroundColor 30 90 45 230
  1042. SetFontSize 35
  1043. SetBorderColor 150 150 150
  1044.  
  1045. Show #$good, autosmall
  1046. Class Wands
  1047. Rarity Rare
  1048. DropLevel >= 59
  1049. ItemLevel >= 65
  1050. SetBackgroundColor 30 90 45 230
  1051. SetFontSize 35
  1052. SetBorderColor 150 150 150
  1053.  
  1054. #BAD WANDS
  1055. #----------------------------------------------------
  1056. #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
  1057.  
  1058. #----------------------------------------------------
  1059. # 0604 # RARE SWORDS
  1060. #----------------------------------------------------
  1061.  
  1062. #Worthwhile swords are physical or elemental weapons
  1063. #First one require a decent droplevel, second one the highest attack speed base types
  1064. #We can bad-highlight the rest, because they are way too clunky
  1065. #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
  1066.  
  1067. #GOOD SWORDS
  1068. #----------------------------------------------------
  1069.  
  1070. Show #$good, small
  1071. Class "One Hand Swords"
  1072. Rarity Rare
  1073. DropLevel >= 60
  1074. ItemLevel >= 75
  1075. SetTextColor 255 190 0
  1076. SetBackgroundColor 30 90 45 230
  1077. SetFontSize 35
  1078. SetBorderColor 150 150 150
  1079. Height <= 3
  1080. Width <= 1
  1081.  
  1082. Show #$good
  1083. Class "One Hand Swords"
  1084. Rarity Rare
  1085. DropLevel >= 60
  1086. ItemLevel >= 75
  1087. SetTextColor 255 190 0
  1088. SetBackgroundColor 30 90 45 230
  1089. SetFontSize 35
  1090. SetBorderColor 0 0 0
  1091.  
  1092. Show #$good, small
  1093. Class "One Hand Swords"
  1094. Rarity Rare
  1095. DropLevel >= 60
  1096. ItemLevel >= 65
  1097. SetBackgroundColor 30 90 45 230
  1098. SetFontSize 35
  1099. SetBorderColor 150 150 150
  1100. Height <= 3
  1101. Width <= 1
  1102.  
  1103. Show #$good
  1104. Class "One Hand Swords"
  1105. Rarity Rare
  1106. DropLevel >= 60
  1107. ItemLevel >= 65
  1108. SetBackgroundColor 30 90 45 230
  1109. SetFontSize 35
  1110. SetBorderColor 0 0 0
  1111.  
  1112. #HIGH ATTACK SPEED LOWER LEVEL BASES
  1113. #These are some of the best ele ST weapons bases.
  1114.  
  1115. Show #$good
  1116. Class "One Hand"
  1117. BaseType "Jewelled Foil" "Spiraled Foil"
  1118. Rarity Rare
  1119. ItemLevel >= 75
  1120. SetTextColor 255 190 0
  1121. SetBackgroundColor 30 90 45 230
  1122. SetFontSize 35
  1123. SetBorderColor 0 0 0
  1124.  
  1125. Show #$good
  1126. Class "One Hand"
  1127. BaseType "Jewelled Foil" "Spiraled Foil"
  1128. Rarity Rare
  1129. ItemLevel >= 65
  1130. SetBackgroundColor 30 90 45 230
  1131. SetFontSize 35
  1132. SetBorderColor 0 0 0
  1133.  
  1134. #BAD SWORDS
  1135. #One Hand swords with with such low base drop level are rarely anything interesting.
  1136. #High attack speed bases for viable ele weapons are filtered out above.
  1137.  
  1138. Show #$bad, small
  1139. Class "One Hand Swords"
  1140. Rarity Rare
  1141. DropLevel <= 54
  1142. ItemLevel >= 75
  1143. SetTextColor 255 190 0
  1144. SetBackgroundColor 120 20 20 150
  1145. SetBorderColor 150 150 150 150
  1146. Height <= 3
  1147. Width <= 1
  1148. SetFontSize 28
  1149.  
  1150. Show #$bad
  1151. Class "One Hand Swords"
  1152. Rarity Rare
  1153. DropLevel <= 54
  1154. ItemLevel >= 75
  1155. SetTextColor 255 190 0
  1156. SetBackgroundColor 120 20 20 150
  1157. SetBorderColor 0 0 0 220
  1158. SetFontSize 28
  1159.  
  1160. Show #$bad, small
  1161. Class "One Hand Swords"
  1162. Rarity Rare
  1163. DropLevel <= 54
  1164. ItemLevel >= 65
  1165. SetBackgroundColor 120 20 20 150
  1166. SetBorderColor 150 150 150 150
  1167. Height <= 3
  1168. Width <= 1
  1169. SetFontSize 28
  1170.  
  1171. Show #$bad
  1172. Class "One Hand Swords"
  1173. Rarity Rare
  1174. DropLevel <= 54
  1175. ItemLevel >= 65
  1176. SetBackgroundColor 120 20 20 150
  1177. SetBorderColor 0 0 0 220
  1178. SetFontSize 28
  1179.  
  1180. #----------------------------------------------------
  1181. # 0605 # RARE AXES&MACES (1H)
  1182. #----------------------------------------------------
  1183. #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
  1184. #GOOD 1H AXES&MACES
  1185.  
  1186. Show #$good
  1187. Class "One Hand Axes"
  1188. BaseType "Siege Axe" "Vaal Hatchet"
  1189. Rarity Rare
  1190. ItemLevel >= 75
  1191. SetTextColor 255 190 0
  1192. SetBackgroundColor 30 90 45 230
  1193. SetFontSize 35
  1194. SetBorderColor 0 0 0
  1195.  
  1196. Show #$good
  1197. Class "One Hand Axes"
  1198. BaseType "Siege Axe" "Vaal Hatchet"
  1199. Rarity Rare
  1200. ItemLevel >= 65
  1201. SetBackgroundColor 30 90 45 230
  1202. SetFontSize 35
  1203. SetBorderColor 0 0 0
  1204.  
  1205. Show #$good, small
  1206. Class "One Hand Maces"
  1207. Rarity Rare
  1208. DropLevel >= 66
  1209. ItemLevel >= 75
  1210. SetTextColor 255 190 0
  1211. SetBackgroundColor 30 90 45 230
  1212. SetFontSize 35
  1213. SetBorderColor 150 150 150
  1214. Height <= 3
  1215. Width <= 1
  1216.  
  1217. Show #$good
  1218. Class "One Hand Maces"
  1219. Rarity Rare
  1220. DropLevel >= 66
  1221. ItemLevel >= 75
  1222. SetTextColor 255 190 0
  1223. SetBackgroundColor 30 90 45 230
  1224. SetFontSize 35
  1225. SetBorderColor 0 0 0
  1226.  
  1227.  
  1228. Show #$good, small
  1229. Class "One Hand Maces"
  1230. Rarity Rare
  1231. DropLevel >= 66
  1232. ItemLevel >= 65
  1233. SetBackgroundColor 30 90 45 230
  1234. SetFontSize 35
  1235. SetBorderColor 150 150 150
  1236. Height <= 3
  1237. Width <= 1
  1238.  
  1239. Show #$good
  1240. Class "One Hand Maces"
  1241. Rarity Rare
  1242. DropLevel >= 66
  1243. ItemLevel >= 65
  1244. SetBackgroundColor 30 90 45 230
  1245. SetFontSize 35
  1246. SetBorderColor 0 0 0
  1247.  
  1248. #----------------------------------------------------
  1249. #BAD 1H MACES/AXES
  1250. #Anything with a <50lvl base won't be a priority pickup while maping.
  1251.  
  1252. Show #$bad, small
  1253. Class "One Hand Maces" "One Hand Axes"
  1254. Rarity Rare
  1255. DropLevel <= 54
  1256. ItemLevel >= 75
  1257. SetTextColor 255 190 0
  1258. SetBackgroundColor 120 20 20 150
  1259. SetBorderColor 150 150 150 150
  1260. Height <= 3
  1261. Width <= 1
  1262. SetFontSize 28
  1263.  
  1264. Show #$bad
  1265. Class "One Hand Maces" "One Hand Axes"
  1266. Rarity Rare
  1267. DropLevel <= 54
  1268. ItemLevel >= 75
  1269. SetTextColor 255 190 0
  1270. SetBackgroundColor 120 20 20 150
  1271. SetBorderColor 0 0 0 220
  1272. SetFontSize 28
  1273.  
  1274. Show #$bad, small
  1275. Class "One Hand Maces" "One Hand Axes"
  1276. Rarity Rare
  1277. DropLevel <= 54
  1278. ItemLevel >= 65
  1279. SetBackgroundColor 120 20 20 150
  1280. SetBorderColor 150 150 150 150
  1281. Height <= 3
  1282. Width <= 1
  1283. SetFontSize 28
  1284.  
  1285. Show #$bad
  1286. Class "One Hand Maces" "One Hand Axes"
  1287. Rarity Rare
  1288. DropLevel <= 54
  1289. ItemLevel >= 65
  1290. SetBackgroundColor 120 20 20 150
  1291. SetBorderColor 0 0 0 220
  1292. SetFontSize 28
  1293.  
  1294. #----------------------------------------------------
  1295. # 0606 # RARE SCEPTRES
  1296. #----------------------------------------------------
  1297. #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
  1298. #GOOD SCEPTRES
  1299.  
  1300. Show #$good
  1301. Class "Sceptres"
  1302. Rarity Rare
  1303. DropLevel >= 64
  1304. ItemLevel >= 75
  1305. SetTextColor 255 190 0
  1306. SetBackgroundColor 30 90 45 230
  1307. SetFontSize 35
  1308. SetBorderColor 0 0 0
  1309.  
  1310. Show #$good
  1311. Class "Sceptres"
  1312. Rarity Rare
  1313. DropLevel >= 64
  1314. ItemLevel >= 65
  1315. SetBackgroundColor 30 90 45 230
  1316. SetFontSize 35
  1317. SetBorderColor 0 0 0
  1318.  
  1319. #Lets's also highlight the high base spell damage sceptres
  1320.  
  1321. Show #$good, spelldamage
  1322. BaseType "Opal Sceptre" "Crystal Sceptre"
  1323. Class "Sceptres"
  1324. Rarity Rare
  1325. ItemLevel >= 75
  1326. SetTextColor 255 190 0
  1327. SetBackgroundColor 30 90 45 230
  1328. SetFontSize 35
  1329. SetBorderColor 0 0 0
  1330.  
  1331. Show #$good, spelldamage
  1332. BaseType "Opal Sceptre" "Crystal Sceptre"
  1333. Class "Sceptres"
  1334. Rarity Rare
  1335. ItemLevel >= 65
  1336. SetBackgroundColor 30 90 45 230
  1337. SetFontSize 35
  1338. SetBorderColor 0 0 0
  1339.  
  1340. #BAD SCEPTRES
  1341. #Noone here :O
  1342.  
  1343. #----------------------------------------------------
  1344. # 0607 # RARE STAVES
  1345. #----------------------------------------------------
  1346.  
  1347. #Now staves are a bit tricky.
  1348. #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
  1349. #They can also roll high base damage stats
  1350. #Still good staves are rare and all of them are clunky, I'll only highlight the very good base types
  1351.  
  1352. Show #$good, clunky
  1353. Class "Staves"
  1354. Rarity Rare
  1355. DropLevel >= 68
  1356. ItemLevel >= 75
  1357. SetTextColor 255 190 0
  1358. SetBackgroundColor 30 90 45 230
  1359. SetFontSize 35
  1360. SetBorderColor 0 0 0
  1361.  
  1362. Show #$good, clunky
  1363. Class "Staves"
  1364. Rarity Rare
  1365. DropLevel >= 68
  1366. ItemLevel >= 65
  1367. SetBackgroundColor 30 90 45 230
  1368. SetFontSize 35
  1369. SetBorderColor 0 0 0
  1370.  
  1371. Show #$good, clunky
  1372. Class "Staves"
  1373. BaseType "Lathi"
  1374. Rarity Rare
  1375. ItemLevel >= 75
  1376. SetTextColor 255 190 0
  1377. SetBackgroundColor 30 90 45 230
  1378. SetFontSize 35
  1379. SetBorderColor 0 0 0
  1380.  
  1381. Show #$good, clunky
  1382. BaseType "Lathi"
  1383. Class "Staves"
  1384. Rarity Rare
  1385. ItemLevel >= 65
  1386. SetBackgroundColor 30 90 45 230
  1387. SetFontSize 35
  1388. SetBorderColor 0 0 0
  1389.  
  1390. #BAD STAVES
  1391. #If you're playing a caster or think it's a good idea feel free to remove the following parts
  1392. #However, chances are you won't find anything amazing around here.
  1393.  
  1394. Show #$bad, clunky
  1395. Class "Staves"
  1396. Rarity Rare
  1397. DropLevel <= 56
  1398. ItemLevel >= 75
  1399. SetTextColor 255 190 0
  1400. SetBackgroundColor 120 20 20 150
  1401. SetBorderColor 0 0 0 220
  1402. SetFontSize 28
  1403.  
  1404. Show #$bad, clunky
  1405. Class "Staves"
  1406. Rarity Rare
  1407. DropLevel <= 56
  1408. ItemLevel >= 65
  1409. SetBackgroundColor 120 20 20 150
  1410. SetBorderColor 0 0 0 220
  1411. SetFontSize 28
  1412.  
  1413. #----------------------------------------------------
  1414. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  1415. #----------------------------------------------------
  1416. #These are usually pretty bad
  1417. #High drop level bases have a small chance to be decent
  1418. #Everything else is usually too clunky
  1419.  
  1420. Show #$good, clunky
  1421. Class "Two Hand"
  1422. Rarity Rare
  1423. DropLevel >= 64
  1424. ItemLevel >= 75
  1425. SetTextColor 255 190 0
  1426. SetBackgroundColor 30 90 45 230
  1427. SetFontSize 35
  1428. SetBorderColor 0 0 0
  1429.  
  1430. Show #$good, clunky
  1431. Class "Two Hand"
  1432. Rarity Rare
  1433. DropLevel >= 64
  1434. ItemLevel >= 65
  1435. SetBackgroundColor 30 90 45 230
  1436. SetFontSize 35
  1437. SetBorderColor 0 0 0
  1438.  
  1439. #BAD TWO HANDED WEAPONS
  1440. #Chances are you won't find anything amazing around here.
  1441.  
  1442. Show #$bad, clunky
  1443. Class "Two Hand"
  1444. Rarity Rare
  1445. DropLevel <= 56
  1446. ItemLevel >= 75
  1447. SetTextColor 255 190 0
  1448. SetBackgroundColor 120 20 20 150
  1449. SetBorderColor 0 0 0 220
  1450. SetFontSize 28
  1451.  
  1452. Show #$bad, clunky
  1453. Class "Two Hand"
  1454. Rarity Rare
  1455. DropLevel <= 56
  1456. ItemLevel >= 65
  1457. SetBackgroundColor 120 20 20 150
  1458. SetBorderColor 0 0 0 220
  1459. SetFontSize 28
  1460.  
  1461. #----------------------------------------------------
  1462. # 0609 # RARE BOWS
  1463. #----------------------------------------------------
  1464. #With the huge demand for good bows, it's worth checking out quite some of those
  1465.  
  1466. Show #$good, clunky
  1467. Class "Bows"
  1468. Rarity Rare
  1469. DropLevel >= 62
  1470. ItemLevel >= 75
  1471. SetTextColor 255 190 0
  1472. SetBackgroundColor 30 90 45 230
  1473. SetFontSize 35
  1474. SetBorderColor 0 0 0
  1475.  
  1476. Show #$good, clunky
  1477. Class "Bows"
  1478. Rarity Rare
  1479. DropLevel >= 62
  1480. ItemLevel >= 65
  1481. SetBackgroundColor 30 90 45 230
  1482. SetFontSize 35
  1483. SetBorderColor 0 0 0
  1484.  
  1485. #BAD BOWS!
  1486. #----------------------------------------------
  1487. #The low level one are usually just clunky
  1488.  
  1489. Show #$bad, clunky
  1490. Class "Bows"
  1491. Rarity Rare
  1492. DropLevel <= 50
  1493. ItemLevel >= 75
  1494. SetTextColor 255 190 0
  1495. SetBackgroundColor 120 20 20 150
  1496. SetBorderColor 0 0 0 220
  1497. SetFontSize 28
  1498.  
  1499. Show #$bad, clunky
  1500. Class "Bows"
  1501. Rarity Rare
  1502. DropLevel <= 50
  1503. ItemLevel >= 65
  1504. SetBackgroundColor 120 20 20 150
  1505. SetBorderColor 0 0 0 220
  1506. SetFontSize 28
  1507.  
  1508. #----------------------------------------------------
  1509. # 0610 # RARE QUIVERS
  1510. #----------------------------------------------------
  1511. #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
  1512.  
  1513. Show #$good
  1514. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1515. Class "Quivers"
  1516. Rarity Rare
  1517. ItemLevel >= 75
  1518. SetTextColor 255 190 0
  1519. SetBackgroundColor 30 90 45 230
  1520. SetFontSize 35
  1521. SetBorderColor 0 0 0
  1522.  
  1523. Show #$good
  1524. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1525. Class "Quivers"
  1526. Rarity Rare
  1527. ItemLevel >= 65
  1528. SetBackgroundColor 30 90 45 230
  1529. SetFontSize 35
  1530. SetBorderColor 0 0 0
  1531.  
  1532. #----------------------------------------------------
  1533. # 0611 # RARE GLOVES, HELMETS, BOOTS
  1534. #----------------------------------------------------
  1535. #Most bases are getting highlighted (around 75% of all drops)
  1536. #VERY low bases are getting negative highlighting (likely <1% of all drops)
  1537.  
  1538. Show #$good, autosmall
  1539. Class "Gloves" "Boots" "Helmets"
  1540. Rarity Rare
  1541. ItemLevel >= 75
  1542. DropLevel >= 44
  1543. SetTextColor 255 190 0
  1544. SetBackgroundColor 30 90 45 230
  1545. SetFontSize 35
  1546. SetBorderColor 150 150 150
  1547.  
  1548. Show #$good, autosmall
  1549. Class "Gloves" "Boots" "Helmets"
  1550. Rarity Rare
  1551. ItemLevel >= 65
  1552. DropLevel >= 44
  1553. SetBackgroundColor 30 90 45 230
  1554. SetFontSize 35
  1555. SetBorderColor 150 150 150
  1556.  
  1557. Show #$bad, autosmall
  1558. Class "Gloves" "Boots" "Helmets"
  1559. Rarity Rare
  1560. ItemLevel >= 75
  1561. DropLevel <= 15
  1562. SetTextColor 255 190 0
  1563. SetBackgroundColor 120 20 20 150
  1564. SetBorderColor 150 150 150 150
  1565. SetFontSize 28
  1566.  
  1567. Show #$bad, autosmall
  1568. Class "Gloves" "Boots" "Helmets"
  1569. Rarity Rare
  1570. ItemLevel >= 65
  1571. DropLevel <= 15
  1572. SetBackgroundColor 120 20 20 150
  1573. SetBorderColor 150 150 150 150
  1574. SetFontSize 28
  1575.  
  1576. #----------------------------------------------------
  1577. # 0612 # RARE SHIELDS
  1578. #----------------------------------------------------
  1579. #Shields are by far the hardest category to sort
  1580. #Here's my philosophy:
  1581.  
  1582. #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
  1583. #----------------------------------------------------
  1584.  
  1585. Show #$good, small
  1586. Class "Shields"
  1587. Rarity Rare
  1588. ItemLevel >= 75
  1589. DropLevel >= 66
  1590. SetTextColor 255 190 0
  1591. SetBackgroundColor 30 90 45 230
  1592. SetFontSize 35
  1593. SetBorderColor 150 150 150
  1594. Height <= 2
  1595. Width <= 2
  1596.  
  1597. Show #$good
  1598. Class "Shields"
  1599. Rarity Rare
  1600. ItemLevel >= 75
  1601. DropLevel >= 66
  1602. SetTextColor 255 190 0
  1603. SetBackgroundColor 30 90 45 230
  1604. SetFontSize 35
  1605. SetBorderColor 0 0 0
  1606.  
  1607. Show #$good, small
  1608. Class "Shields"
  1609. Rarity Rare
  1610. ItemLevel >= 65
  1611. DropLevel >= 66
  1612. SetBackgroundColor 30 90 45 230
  1613. SetFontSize 35
  1614. SetBorderColor 150 150 150
  1615. Height <= 2
  1616. Width <= 2
  1617.  
  1618. Show #$good
  1619. Class "Shields"
  1620. Rarity Rare
  1621. ItemLevel >= 65
  1622. DropLevel >= 66
  1623. SetBackgroundColor 30 90 45 230
  1624. SetFontSize 35
  1625. SetBorderColor 0 0 0
  1626.  
  1627. #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
  1628. #----------------------------------------------------
  1629.  
  1630. Show #$good, autosmall
  1631. BaseType "Spirit Shield"
  1632. Class "Shields"
  1633. Rarity Rare
  1634. ItemLevel >= 75
  1635. DropLevel >= 55
  1636. SetTextColor 255 190 0
  1637. SetBackgroundColor 30 90 45 230
  1638. SetFontSize 35
  1639. SetBorderColor 150 150 150
  1640.  
  1641. Show #$good, autosmall
  1642. BaseType "Spirit Shield"
  1643. Class "Shields"
  1644. Rarity Rare
  1645. ItemLevel >= 65
  1646. DropLevel >= 55
  1647. SetBackgroundColor 30 90 45 230
  1648. SetFontSize 35
  1649. SetBorderColor 150 150 150
  1650.  
  1651. #3) Still display the low level spirit shields as "neutral" they are small and nice
  1652. #-----------------------------------------------------
  1653.  
  1654. Show #$ok, autosmall
  1655. BaseType "Spirit Shield"
  1656. Class "Shields"
  1657. Rarity Rare
  1658. ItemLevel >= 75
  1659. SetTextColor 255 190 0
  1660. SetFontSize 31
  1661. SetBorderColor 150 150 150 200
  1662.  
  1663. Show #$ok, autosmall
  1664. BaseType "Spirit Shield"
  1665. Class "Shields"
  1666. Rarity Rare
  1667. ItemLevel >= 65
  1668. SetFontSize 31
  1669. SetBorderColor 150 150 150 200
  1670.  
  1671. #4) The Kite Shields can be quite decent too, let's highlight the good ones!
  1672. #-----------------------------------------------------
  1673.  
  1674. Show #$good
  1675. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1676. Class "Shields"
  1677. Rarity Rare
  1678. ItemLevel >= 75
  1679. SetTextColor 255 190 0
  1680. SetBackgroundColor 30 90 45 230
  1681. SetFontSize 35
  1682. SetBorderColor 0 0 0
  1683.  
  1684. Show #$good
  1685. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1686. Class "Shields"
  1687. Rarity Rare
  1688. ItemLevel >= 65
  1689. SetBackgroundColor 30 90 45 230
  1690. SetFontSize 35
  1691. SetBorderColor 0 0 0
  1692.  
  1693. #5) Bucklers and Spiked shields are OK-ish pickups due to their small size
  1694. #-----------------------------------------------------
  1695.  
  1696. Show #$good, autosmall
  1697. BaseType "Buckler" "Spiked Shield"
  1698. Class "Shields"
  1699. Rarity Rare
  1700. ItemLevel >= 75
  1701. DropLevel >= 60
  1702. SetTextColor 255 190 0
  1703. SetBackgroundColor 30 90 45 230
  1704. SetFontSize 35
  1705. SetBorderColor 150 150 150
  1706.  
  1707. Show #$good, autosmall
  1708. BaseType "Buckler" "Spiked Shield"
  1709. Class "Shields"
  1710. Rarity Rare
  1711. ItemLevel >= 65
  1712. DropLevel >= 60
  1713. SetBackgroundColor 30 90 45 230
  1714. SetFontSize 35
  1715. SetBorderColor 150 150 150
  1716.  
  1717. #6) Now lets mark some of the remaining low level shields as bad
  1718. #-----------------------------------------------------
  1719.  
  1720. Show #$bad, small
  1721. Class "Shields"
  1722. Rarity Rare
  1723. ItemLevel >= 75
  1724. DropLevel <= 50
  1725. SetTextColor 255 190 0
  1726. SetBackgroundColor 120 20 20 150
  1727. SetBorderColor 150 150 150 150
  1728. Height <= 2
  1729. Width <= 2
  1730. SetFontSize 28
  1731.  
  1732. Show #$bad
  1733. Class "Shields"
  1734. Rarity Rare
  1735. ItemLevel >= 75
  1736. DropLevel <= 50
  1737. SetTextColor 255 190 0
  1738. SetBackgroundColor 120 20 20 150
  1739. SetBorderColor 0 0 0 220
  1740. SetFontSize 28
  1741.  
  1742. Show #$bad, small
  1743. Class "Shields"
  1744. Rarity Rare
  1745. ItemLevel >= 65
  1746. DropLevel <= 50
  1747. SetBackgroundColor 120 20 20 150
  1748. SetBorderColor 150 150 150 150
  1749. Height <= 2
  1750. Width <= 2
  1751. SetFontSize 28
  1752.  
  1753. Show #$bad
  1754. Class "Shields"
  1755. Rarity Rare
  1756. ItemLevel >= 65
  1757. DropLevel <= 50
  1758. SetBackgroundColor 120 20 20 150
  1759. SetBorderColor 0 0 0 220
  1760. SetFontSize 28
  1761.  
  1762. #----------------------------------------------------
  1763. # 0613 # RARE BODY ARMOR
  1764. #----------------------------------------------------
  1765. #Highlight high level tiers
  1766. #Mark really low level ones. Easy enough.
  1767.  
  1768. Show #ok, hybrid
  1769. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1770. Class "Body Armour"
  1771. Rarity Rare
  1772. ItemLevel >= 75
  1773. DropLevel >= 60
  1774. SetTextColor 255 190 0
  1775. SetBorderColor 0 0 0
  1776.  
  1777. Show #ok, hybrid
  1778. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1779. Class "Body Armour"
  1780. Rarity Rare
  1781. ItemLevel >= 65
  1782. DropLevel >= 60
  1783. SetBorderColor 0 0 0
  1784.  
  1785. Show #$good
  1786. Class "Body Armour"
  1787. Rarity Rare
  1788. ItemLevel >= 75
  1789. DropLevel >= 60
  1790. SetTextColor 255 190 0
  1791. SetBackgroundColor 30 90 45 230
  1792. SetFontSize 35
  1793. SetBorderColor 0 0 0
  1794.  
  1795. Show #$good
  1796. Class "Body Armour"
  1797. Rarity Rare
  1798. ItemLevel >= 65
  1799. DropLevel >= 60
  1800. SetBackgroundColor 30 90 45 230
  1801. SetFontSize 35
  1802. SetBorderColor 0 0 0
  1803.  
  1804. Show #$bad
  1805. Class "Body Armour"
  1806. Rarity Rare
  1807. ItemLevel >= 75
  1808. DropLevel <= 47
  1809. SetTextColor 255 190 0
  1810. SetBackgroundColor 120 20 20 150
  1811. SetBorderColor 0 0 0 220
  1812. SetFontSize 28
  1813.  
  1814. Show #$bad
  1815. Class "Body Armour"
  1816. Rarity Rare
  1817. ItemLevel >= 65
  1818. DropLevel <= 47
  1819. SetBackgroundColor 120 20 20 150
  1820. SetBorderColor 0 0 0 220
  1821. SetFontSize 28
  1822.  
  1823. #------------------------------------------------------------------------
  1824. # 0614 # RARES - LEVELING SPECIFIC RULES
  1825. #------------------------------------------------------------------------
  1826.  
  1827.  
  1828. Show #$leveling, autosmall, bhg, great
  1829. Class "Boots"
  1830. ItemLevel < 30
  1831. Rarity Rare
  1832. SetBackgroundColor 30 90 45 230
  1833. SetFontSize 39
  1834. SetBorderColor 25 180 25
  1835.  
  1836. Show #$leveling, autosmall, bhg, great
  1837. Class "Boots" "Helmets" "Gloves"
  1838. ItemLevel < 65
  1839. Rarity Rare
  1840. SetBackgroundColor 30 90 45 230
  1841. SetFontSize 39
  1842. SetBorderColor 25 180 25
  1843.  
  1844. Show #$leveling, small, good
  1845. Rarity Rare
  1846. ItemLevel < 10
  1847. SetBackgroundColor 30 90 45 230
  1848. SetFontSize 37
  1849. ItemLevel < 65
  1850. SetBorderColor 150 150 150
  1851. Height <= 2
  1852. Width <= 2
  1853.  
  1854. Show #$leveling, small, good
  1855. Rarity Rare
  1856. ItemLevel < 10
  1857. SetBackgroundColor 30 90 45 230
  1858. SetFontSize 37
  1859. ItemLevel < 65
  1860. SetBorderColor 150 150 150
  1861. Height <= 3
  1862. Width <= 1
  1863.  
  1864. Show #$leveling, good
  1865. Rarity Rare
  1866. ItemLevel < 10
  1867. SetBackgroundColor 30 90 45 230
  1868. SetFontSize 37
  1869. ItemLevel < 65
  1870. SetBorderColor 0 0 0
  1871.  
  1872. Show #$leveling, small, good
  1873. Rarity Rare
  1874. ItemLevel < 15
  1875. DropLevel > 5
  1876. SetBackgroundColor 30 90 45 230
  1877. SetFontSize 37
  1878. ItemLevel < 65
  1879. SetBorderColor 150 150 150
  1880. Height <= 2
  1881. Width <= 2
  1882.  
  1883. Show #$leveling, small, good
  1884. Rarity Rare
  1885. ItemLevel < 15
  1886. DropLevel > 5
  1887. SetBackgroundColor 30 90 45 230
  1888. SetFontSize 37
  1889. ItemLevel < 65
  1890. SetBorderColor 150 150 150
  1891. Height <= 3
  1892. Width <= 1
  1893.  
  1894. Show #$leveling, good
  1895. Rarity Rare
  1896. ItemLevel < 15
  1897. DropLevel > 5
  1898. SetBackgroundColor 30 90 45 230
  1899. SetFontSize 37
  1900. ItemLevel < 65
  1901. SetBorderColor 0 0 0
  1902.  
  1903. Show #$leveling, small, good
  1904. Rarity Rare
  1905. ItemLevel < 20
  1906. DropLevel > 10
  1907. SetBackgroundColor 30 90 45 230
  1908. SetFontSize 37
  1909. ItemLevel < 65
  1910. SetBorderColor 150 150 150
  1911. Height <= 2
  1912. Width <= 2
  1913.  
  1914. Show #$leveling, small, good
  1915. Rarity Rare
  1916. ItemLevel < 20
  1917. DropLevel > 10
  1918. SetBackgroundColor 30 90 45 230
  1919. SetFontSize 37
  1920. ItemLevel < 65
  1921. SetBorderColor 150 150 150
  1922. Height <= 3
  1923. Width <= 1
  1924.  
  1925. Show #$leveling, good
  1926. Rarity Rare
  1927. ItemLevel < 20
  1928. DropLevel > 10
  1929. SetBackgroundColor 30 90 45 230
  1930. SetFontSize 37
  1931. ItemLevel < 65
  1932. SetBorderColor 0 0 0
  1933.  
  1934. Show #$leveling, small, good
  1935. Rarity Rare
  1936. ItemLevel < 25
  1937. DropLevel > 15
  1938. SetBackgroundColor 30 90 45 230
  1939. SetFontSize 37
  1940. ItemLevel < 65
  1941. SetBorderColor 150 150 150
  1942. Height <= 2
  1943. Width <= 2
  1944.  
  1945. Show #$leveling, small, good
  1946. Rarity Rare
  1947. ItemLevel < 25
  1948. DropLevel > 15
  1949. SetBackgroundColor 30 90 45 230
  1950. SetFontSize 37
  1951. ItemLevel < 65
  1952. SetBorderColor 150 150 150
  1953. Height <= 3
  1954. Width <= 1
  1955.  
  1956. Show #$leveling, good
  1957. Rarity Rare
  1958. ItemLevel < 25
  1959. DropLevel > 15
  1960. SetBackgroundColor 30 90 45 230
  1961. SetFontSize 37
  1962. ItemLevel < 65
  1963. SetBorderColor 0 0 0
  1964.  
  1965. Show #$leveling, small, good
  1966. Rarity Rare
  1967. ItemLevel < 30
  1968. DropLevel > 20
  1969. SetBackgroundColor 30 90 45 230
  1970. SetFontSize 37
  1971. ItemLevel < 65
  1972. SetBorderColor 150 150 150
  1973. Height <= 2
  1974. Width <= 2
  1975.  
  1976. Show #$leveling, small, good
  1977. Rarity Rare
  1978. ItemLevel < 30
  1979. DropLevel > 20
  1980. SetBackgroundColor 30 90 45 230
  1981. SetFontSize 37
  1982. ItemLevel < 65
  1983. SetBorderColor 150 150 150
  1984. Height <= 3
  1985. Width <= 1
  1986.  
  1987. Show #$leveling, good
  1988. Rarity Rare
  1989. ItemLevel < 30
  1990. DropLevel > 20
  1991. SetBackgroundColor 30 90 45 230
  1992. SetFontSize 37
  1993. ItemLevel < 65
  1994. SetBorderColor 0 0 0
  1995.  
  1996. Show #$leveling, small, good
  1997. Rarity Rare
  1998. ItemLevel < 35
  1999. DropLevel > 25
  2000. SetBackgroundColor 30 90 45 230
  2001. SetFontSize 37
  2002. ItemLevel < 65
  2003. SetBorderColor 150 150 150
  2004. Height <= 2
  2005. Width <= 2
  2006.  
  2007. Show #$leveling, small, good
  2008. Rarity Rare
  2009. ItemLevel < 35
  2010. DropLevel > 25
  2011. SetBackgroundColor 30 90 45 230
  2012. SetFontSize 37
  2013. ItemLevel < 65
  2014. SetBorderColor 150 150 150
  2015. Height <= 3
  2016. Width <= 1
  2017.  
  2018. Show #$leveling, good
  2019. Rarity Rare
  2020. ItemLevel < 35
  2021. DropLevel > 25
  2022. SetBackgroundColor 30 90 45 230
  2023. SetFontSize 37
  2024. ItemLevel < 65
  2025. SetBorderColor 0 0 0
  2026.  
  2027. Show #$leveling, small, good
  2028. Rarity Rare
  2029. ItemLevel < 40
  2030. DropLevel > 30
  2031. SetBackgroundColor 30 90 45 230
  2032. SetFontSize 37
  2033. ItemLevel < 65
  2034. SetBorderColor 150 150 150
  2035. Height <= 2
  2036. Width <= 2
  2037.  
  2038. Show #$leveling, small, good
  2039. Rarity Rare
  2040. ItemLevel < 40
  2041. DropLevel > 30
  2042. SetBackgroundColor 30 90 45 230
  2043. SetFontSize 37
  2044. ItemLevel < 65
  2045. SetBorderColor 150 150 150
  2046. Height <= 3
  2047. Width <= 1
  2048.  
  2049. Show #$leveling, good
  2050. Rarity Rare
  2051. ItemLevel < 40
  2052. DropLevel > 30
  2053. SetBackgroundColor 30 90 45 230
  2054. SetFontSize 37
  2055. ItemLevel < 65
  2056. SetBorderColor 0 0 0
  2057.  
  2058. Show #$leveling, small, good
  2059. Rarity Rare
  2060. ItemLevel < 45
  2061. DropLevel > 35
  2062. SetBackgroundColor 30 90 45 230
  2063. SetFontSize 37
  2064. ItemLevel < 65
  2065. SetBorderColor 150 150 150
  2066. Height <= 2
  2067. Width <= 2
  2068.  
  2069. Show #$leveling, small, good
  2070. Rarity Rare
  2071. ItemLevel < 45
  2072. DropLevel > 35
  2073. SetBackgroundColor 30 90 45 230
  2074. SetFontSize 37
  2075. ItemLevel < 65
  2076. SetBorderColor 150 150 150
  2077. Height <= 3
  2078. Width <= 1
  2079.  
  2080. Show #$leveling, good
  2081. Rarity Rare
  2082. ItemLevel < 45
  2083. DropLevel > 35
  2084. SetBackgroundColor 30 90 45 230
  2085. SetFontSize 37
  2086. ItemLevel < 65
  2087. SetBorderColor 0 0 0
  2088.  
  2089. Show #$leveling, small, good
  2090. Rarity Rare
  2091. ItemLevel < 50
  2092. DropLevel > 40
  2093. SetBackgroundColor 30 90 45 230
  2094. SetFontSize 37
  2095. ItemLevel < 65
  2096. SetBorderColor 150 150 150
  2097. Height <= 3
  2098. Width <= 1
  2099.  
  2100. Show #$leveling, small, good
  2101. Rarity Rare
  2102. ItemLevel < 50
  2103. DropLevel > 40
  2104. SetBackgroundColor 30 90 45 230
  2105. SetFontSize 37
  2106. ItemLevel < 65
  2107. SetBorderColor 150 150 150
  2108. Height <= 2
  2109. Width <= 2
  2110.  
  2111. Show #$leveling, good
  2112. Rarity Rare
  2113. ItemLevel < 50
  2114. DropLevel > 40
  2115. SetBackgroundColor 30 90 45 230
  2116. SetFontSize 37
  2117. ItemLevel < 65
  2118. SetBorderColor 0 0 0
  2119.  
  2120. Show #$leveling, small, good
  2121. Rarity Rare
  2122. ItemLevel < 55
  2123. DropLevel > 45
  2124. SetBackgroundColor 30 90 45 230
  2125. SetFontSize 37
  2126. ItemLevel < 65
  2127. SetBorderColor 150 150 150
  2128. Height <= 2
  2129. Width <= 2
  2130.  
  2131. Show #$leveling, small, good
  2132. Rarity Rare
  2133. ItemLevel < 55
  2134. DropLevel > 45
  2135. SetBackgroundColor 30 90 45 230
  2136. SetFontSize 37
  2137. ItemLevel < 65
  2138. SetBorderColor 150 150 150
  2139. Height <= 3
  2140. Width <= 1
  2141.  
  2142. Show #$leveling, good
  2143. Rarity Rare
  2144. ItemLevel < 55
  2145. DropLevel > 45
  2146. SetBackgroundColor 30 90 45 230
  2147. SetFontSize 37
  2148. ItemLevel < 65
  2149. SetBorderColor 0 0 0
  2150.  
  2151. Show #$leveling, small, good
  2152. Rarity Rare
  2153. ItemLevel < 60
  2154. DropLevel > 50
  2155. SetBackgroundColor 30 90 45 230
  2156. SetFontSize 37
  2157. ItemLevel < 65
  2158. SetBorderColor 150 150 150
  2159. Height <= 2
  2160. Width <= 2
  2161.  
  2162. Show #$leveling, small, good
  2163. Rarity Rare
  2164. ItemLevel < 60
  2165. DropLevel > 50
  2166. SetBackgroundColor 30 90 45 230
  2167. SetFontSize 37
  2168. ItemLevel < 65
  2169. SetBorderColor 150 150 150
  2170. Height <= 3
  2171. Width <= 1
  2172.  
  2173. Show #$leveling, good
  2174. Rarity Rare
  2175. ItemLevel < 60
  2176. DropLevel > 50
  2177. SetBackgroundColor 30 90 45 230
  2178. SetFontSize 37
  2179. ItemLevel < 65
  2180. SetBorderColor 0 0 0
  2181.  
  2182. Show #$leveling, small, good
  2183. Rarity Rare
  2184. ItemLevel < 65
  2185. DropLevel > 55
  2186. SetBackgroundColor 30 90 45 230
  2187. SetFontSize 37
  2188. ItemLevel < 65
  2189. SetBorderColor 150 150 150
  2190. Height <= 2
  2191. Width <= 2
  2192.  
  2193. Show #$leveling, small, good
  2194. Rarity Rare
  2195. ItemLevel < 65
  2196. DropLevel > 55
  2197. SetBackgroundColor 30 90 45 230
  2198. SetFontSize 37
  2199. ItemLevel < 65
  2200. SetBorderColor 150 150 150
  2201. Height <= 3
  2202. Width <= 1
  2203.  
  2204. Show #$leveling, good
  2205. Rarity Rare
  2206. ItemLevel < 65
  2207. DropLevel > 55
  2208. SetBackgroundColor 30 90 45 230
  2209. SetFontSize 37
  2210. ItemLevel < 65
  2211. SetBorderColor 0 0 0
  2212.  
  2213. Show #$leveling, small, good
  2214. Rarity Rare
  2215. SetBorderColor 150 150 150
  2216. Height <= 3
  2217. Width <= 1
  2218. SetBackgroundColor 0 0 0 225
  2219. SetFontSize 35
  2220. ItemLevel < 65
  2221.  
  2222. Show #$leveling, small, good
  2223. Rarity Rare
  2224. SetBorderColor 150 150 150
  2225. Height <= 2
  2226. Width <= 2
  2227. SetBackgroundColor 0 0 0 225
  2228. SetFontSize 35
  2229. ItemLevel < 65
  2230.  
  2231. Show #leveling, ok, small
  2232. Rarity Rare
  2233. SetBorderColor 150 150 150 200
  2234. SetBackgroundColor 0 0 0 225
  2235. SetFontSize 35
  2236. Height <= 2
  2237. Width <= 2
  2238. ItemLevel < 65
  2239.  
  2240. Show #leveling, ok, small
  2241. Rarity Rare
  2242. SetBorderColor 150 150 150 200
  2243. SetBackgroundColor 0 0 0 225
  2244. SetFontSize 35
  2245. Height <= 3
  2246. Width <= 1
  2247. ItemLevel < 65
  2248.  
  2249. Show #leveling, ok
  2250. Rarity Rare
  2251. SetBorderColor 0 0 0
  2252. SetBackgroundColor 0 0 0 225
  2253. SetFontSize 35
  2254. ItemLevel < 65
  2255.  
  2256. #------------------------------------------------------------------------
  2257. # 0615 # RARES - REMAINING RULES
  2258. #------------------------------------------------------------------------
  2259. #Whatever rares wern't highlighted as good or bad above, will still be displayed
  2260. #Just without any priority highlighting
  2261.  
  2262. Show #$small, ok
  2263. Rarity Rare
  2264. ItemLevel >= 75
  2265. SetTextColor 255 190 0
  2266. SetBorderColor 150 150 150 200
  2267. Height <= 2
  2268. Width <= 2
  2269. SetBackgroundColor 0 0 0 225
  2270. SetFontSize 31
  2271.  
  2272. Show #$small, ok
  2273. Rarity Rare
  2274. ItemLevel >= 75
  2275. SetTextColor 255 190 0
  2276. SetBorderColor 150 150 150 200
  2277. Height <= 3
  2278. Width <= 1
  2279. SetBackgroundColor 0 0 0 225
  2280. SetFontSize 31
  2281.  
  2282. Show #$ok
  2283. Rarity Rare
  2284. ItemLevel >= 75
  2285. SetTextColor 255 190 0
  2286. SetBorderColor 0 0 0
  2287. SetBackgroundColor 0 0 0 225
  2288. SetFontSize 31
  2289.  
  2290. Show #$small, ok
  2291. Rarity Rare
  2292. SetBorderColor 150 150 150 200
  2293. Height <= 2
  2294. Width <= 2
  2295. SetBackgroundColor 0 0 0 225
  2296. SetFontSize 31
  2297.  
  2298. Show #$small, ok
  2299. Rarity Rare
  2300. SetBorderColor 150 150 150 200
  2301. Height <= 3
  2302. Width <= 1
  2303. SetBackgroundColor 0 0 0 225
  2304. SetFontSize 31
  2305.  
  2306. Show #$ok
  2307. Rarity Rare
  2308. SetBorderColor 0 0 0
  2309. SetBackgroundColor 0 0 0 225
  2310. SetFontSize 31
  2311.  
  2312. #------------------------------------------------------------------------
  2313. # Section: 0700 # NORMAL AND MAGIC ITEM RULES
  2314. #------------------------------------------------------------------------
  2315.  
  2316. #------------------------------------------------------------------------
  2317. # 0701 # 83+ ITEM CRAFTING
  2318. #------------------------------------------------------------------------
  2319.  
  2320. Show
  2321. ItemLevel >= 84
  2322. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  2323. SetBorderColor 255 255 0 255
  2324. SetFontSize 38
  2325.  
  2326. Show # Endgame: Show normal ilvl 83+ rings/amulets
  2327. Class Rings Amulet Belts
  2328. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  2329. ItemLevel >= 84
  2330. SetBorderColor 255 255 0 255
  2331. SetFontSize 38
  2332.  
  2333. Show
  2334. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  2335. ItemLevel >= 83
  2336. SetBorderColor 255 255 0 255
  2337. SetFontSize 38
  2338.  
  2339. Show
  2340. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  2341. ItemLevel >= 83
  2342. SetBorderColor 255 255 0 255
  2343. SetFontSize 38
  2344.  
  2345. Show
  2346. BaseType "Sai"
  2347. ItemLevel >= 83
  2348. SetBorderColor 255 255 0 255
  2349. Class Daggers
  2350. SetFontSize 38
  2351.  
  2352. #------------------------------------------------------------------------
  2353. # 0702 # CHROMATIC ORB RECIPE ITEMS
  2354. #------------------------------------------------------------------------
  2355.  
  2356. Show
  2357. SocketGroup RGB
  2358. SetBackgroundColor 75 75 75
  2359. SetBorderColor 150 150 150
  2360. SetFontSize 36
  2361. Height <= 2
  2362. Width <= 2
  2363.  
  2364. Show
  2365. SocketGroup RGB
  2366. SetBackgroundColor 75 75 75
  2367. SetBorderColor 150 150 150
  2368. SetFontSize 36
  2369. Height <= 3
  2370. Width <= 1
  2371.  
  2372. Show
  2373. SocketGroup RGB
  2374. SetBackgroundColor 75 75 75
  2375. SetBorderColor 0 0 0
  2376.  
  2377. #------------------------------------------------------------------------
  2378. # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  2379. #-------------------------------------------------------------------------
  2380. # ADD ADDITIONAL STUFF HERE IF YOU WANT
  2381. # Enable this line for improved detection of chance bases (like sorcerer boots)
  2382.  
  2383. Show
  2384. BaseType "Gold Ring"
  2385. SetBorderColor 0 210 0 210
  2386. SetTextColor 255 255 255 255
  2387. ItemLevel >= 75
  2388. Rarity Normal
  2389. SetFontSize 38
  2390. PlayAlertSound 7 300
  2391.  
  2392. Show
  2393. BaseType "Sorcerer Boots"
  2394. SetBorderColor 0 210 0 210
  2395. SetTextColor 255 255 255 255
  2396. Rarity Normal
  2397. SetFontSize 38
  2398. PlayAlertSound 7 300
  2399.  
  2400. #Show
  2401. # BaseType "Occultist's Vestment" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Agate Amulet" "Lapis Amulet" "Amber Amulet" "Leather Belt" "Sorcerer Boots" "Desert Brigandine"
  2402. # SetBorderColor 0 150 0 150
  2403. # SetTextColor 255 255 255 255
  2404. # Rarity Normal
  2405.  
  2406. Show
  2407. BaseType "Sacrificial Garb"
  2408. SetTextColor 255 255 255 255
  2409. SetBorderColor 0 150 0 150
  2410. Rarity Normal
  2411.  
  2412.  
  2413. #------------------------------------------------------------------------
  2414. # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  2415. #-------------------------------------------------------------------------
  2416.  
  2417. #Show # Endgame: Show normal ilvl 75+ rings/amulets
  2418. # Class Rings Amulet Belts
  2419. # BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  2420. # ItemLevel >= 75
  2421. # SetBorderColor 255 190 0 150
  2422. # Rarity Normal
  2423. # SetFontSize 32
  2424.  
  2425. #Show # Endgame: Show normal ilvl 60+ rings/amulets
  2426. # Class Rings Amulet Belts
  2427. # BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  2428. # Rarity Normal
  2429. # SetBorderColor 0 0 0
  2430. # ItemLevel >= 62
  2431. # ItemLevel < 75
  2432. # SetFontSize 32
  2433.  
  2434. #------------------------------------------------------------------------
  2435. # 0705 # MAGIC RINGS, AMULETS, BELTS
  2436. #------------------------------------------------------------------------
  2437. #Once we reach mapping we only want to see the top tiers of magic items
  2438. #We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
  2439.  
  2440. #Show # Endgame: Show magic rings, amulets and belts. Reduce font size.
  2441. # Class Rings Amulets Belts
  2442. # Rarity Magic
  2443. # ItemLevel >= 62
  2444. # SetFontSize 30
  2445.  
  2446. #------------------------------------------------------------------------
  2447. # 0706 # MAGIC JEWELS
  2448. #------------------------------------------------------------------------
  2449.  
  2450. Show
  2451. Class Jewel
  2452. SetFontSize 36
  2453. SetBackgroundColor 75 75 75
  2454. SetBorderColor 0 150 200
  2455.  
  2456. #------------------------------------------------------------------------
  2457. # 0707 # CHISEL RECIPE ITEMS
  2458. #-------------------------------------------------------------------------
  2459.  
  2460. Show # Chisel Recipe: Magic Gavels with 20 qual
  2461. Quality = 20
  2462. Rarity Magic
  2463. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2464. SetBackgroundColor 75 75 75
  2465. SetBorderColor 250 250 250
  2466. SetTextColor 100 100 255 255
  2467. SetFontSize 38
  2468.  
  2469. Show # Chisel Recipe: White Gavels with 20 qual
  2470. Quality = 20
  2471. Rarity Normal
  2472. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2473. SetBackgroundColor 75 75 75
  2474. SetBorderColor 250 250 250 255
  2475. SetTextColor 255 255 255 255
  2476. SetFontSize 38
  2477.  
  2478. Show # Chisel Recipe: Magic Gavels with 18+ qual
  2479. Quality > 17
  2480. Rarity Magic
  2481. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2482. SetBackgroundColor 75 75 75
  2483. SetBorderColor 135 135 135
  2484. SetFontSize 36
  2485.  
  2486. Show # Chisel Recipe: White Gavels with 15+ qual
  2487. Quality > 14
  2488. Rarity Normal
  2489. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2490. SetBackgroundColor 75 75 75
  2491. SetBorderColor 135 135 135
  2492. SetFontSize 36
  2493.  
  2494. #Show # Chisel Recipe: Magic Gavels with 12+ qual
  2495. # Quality > 11
  2496. # Rarity Magic
  2497. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2498. # SetBackgroundColor 75 75 75
  2499. # SetBorderColor 0 0 0
  2500. # SetFontSize 32
  2501.  
  2502. #Show # Chisel Recipe: White Gavels
  2503. # Rarity Normal
  2504. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2505. # SetBackgroundColor 75 75 75
  2506. # SetBorderColor 0 0 0
  2507. # SetFontSize 32
  2508.  
  2509. #------------------------------------------------------------------------
  2510. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  2511. #-------------------------------------------------------------------------
  2512.  
  2513. #Show # Endgame: Show high level 4 linked items (64-71) in entry level maps/endgame
  2514. # Class "Boots" "Gloves" "Body Armour" "Helmets"
  2515. # DropLevel >= 64
  2516. # ItemLevel < 72
  2517. # LinkedSockets >= 4
  2518. # SetFontSize 32
  2519. # Rarity <= Magic
  2520.  
  2521. #------------------------------------------------------------------------
  2522. # 0709 # TOP BASES FOR CRAFTING
  2523. #-------------------------------------------------------------------------
  2524.  
  2525. #Show # Weapons: Show Ambusher CRAFTING
  2526. #BaseType "Ambusher"
  2527. #SetFontSize 32
  2528. #Rarity <= Magic
  2529.  
  2530. #Show # Weapons: Show Harbinger Bow CRAFTING
  2531. #BaseType "Harbinger Bow"
  2532. #SetFontSize 32
  2533. #Rarity <= Magic
  2534.  
  2535. #
  2536. #Show # Armour: Show Hubris Circlet ES CHANCING/CRAFTING
  2537. #BaseType "Hubris Circlet"
  2538. #SetFontSize 32
  2539. #Rarity <= Magic
  2540.  
  2541. #Hide # Weapons: Show Platinum Kris CRAFTING
  2542. #BaseType "Platinum Kris"
  2543. #SetFontSize 32
  2544. #Rarity <= Magic
  2545. #
  2546. #Hide # Weapons: Show Vaal Axe CRAFTING
  2547. #BaseType "Vaal Axe"
  2548. #SetFontSize 32
  2549. #Rarity <= Magic
  2550. #
  2551. #Hide # Weapons: Show Imperial Skean CRAFTING
  2552. #BaseType "Imperial Skean"
  2553. #SetFontSize 32
  2554. #Rarity <= Magic
  2555. #
  2556. #Hide # Weapons: Show Demon Dagger CRAFTING
  2557. #BaseType "Demon Dagger"
  2558. #SetFontSize 32
  2559. #Rarity <= Magic
  2560. #
  2561. #Hide # Weapons: Show Vaal Rapier CRAFTING
  2562. #BaseType "Vaal Rapier"
  2563. #SetFontSize 32
  2564. #Rarity <= Magic
  2565. #
  2566. #Hide # Weapons: Show Jewelled Foil CRAFTING
  2567. #BaseType "Jewelled Foil"
  2568. #SetFontSize 32
  2569. #Rarity <= Magic
  2570. #
  2571. #Hide # Weapons: Show Opal Sceptre CRAFTING
  2572. #BaseType "Opal Sceptre"
  2573. #SetFontSize 32
  2574. #Rarity <= Magic
  2575. #
  2576. #Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING
  2577. #BaseType "Imbued Wand"
  2578. #SetFontSize 32
  2579. #Rarity <= Magic
  2580. #
  2581. #Hide # Weapons: Show Prophecy Wand - CHANCE / CRAFTING
  2582. #BaseType "Prophecy Wand"
  2583. #SetFontSize 32
  2584. #Rarity <= Magic
  2585. #
  2586. #Hide # Armour: Show Carnal Armour ES/EV CRAFTING
  2587. #BaseType "Carnal Armour"
  2588. #SetFontSize 32
  2589. #Rarity <= Magic
  2590. #
  2591. #Hide # Armour: Show Saint's Hauberk ES/AR CRAFTING
  2592. #BaseType "Saint's Hauberk"
  2593. #SetFontSize 32
  2594. #Rarity <= Magic
  2595. #
  2596. #Hide # Armour: Show Saintly Chainmail AR/ES CRAFTING
  2597. #BaseType "Saintly Chainmail"
  2598. #SetFontSize 32
  2599. #Rarity <= Magic
  2600. #
  2601. #Hide # Armour: Show Triumphant Lamellar EV/AR CRAFTING
  2602. #BaseType "Triumphant Lamellar"
  2603. #SetFontSize 32
  2604. #Rarity <= Magic
  2605. #
  2606. #Hide # Armour: Show General's Brigandine AR=EV CRAFTING
  2607. #BaseType "General's Brigandine"
  2608. #SetFontSize 32
  2609. #Rarity <= Magic
  2610. #
  2611. #Hide # Armour: Show Full Dragonscale AR/EV CRAFTING
  2612. #BaseType "Full Dragonscale"
  2613. #SetFontSize 32
  2614. #Rarity <= Magic
  2615. #
  2616. #Hide # Armour: Show Assassin's Garb EV CRAFTING
  2617. #BaseType "Assassin's Garb"
  2618. #SetFontSize 32
  2619. #Rarity <= Magic
  2620. #
  2621. #Hide # Armour: Show Zodiac Leather EV CRAFTING
  2622. #BaseType "Zodiac Leather"
  2623. #SetFontSize 32
  2624. #Rarity <= Magic
  2625. #
  2626. #Hide # Armour: Show Astral Plate AR CRAFTING
  2627. #BaseType "Astral Plate"
  2628. #SetFontSize 32
  2629. #Rarity <= Magic
  2630. #
  2631. #Hide # Armour: Show Glorious Plate AR CHANCING/CRAFTING
  2632. #BaseType "Glorious Plate"
  2633. #SetFontSize 32
  2634. #Rarity <= Magic
  2635. #
  2636. #Hide # Armour: Show Vaal Regalia ES CRAFTING
  2637. #BaseType "Vaal Regalia"
  2638. #SetFontSize 32
  2639. #Rarity <= Magic
  2640. #
  2641. #Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING
  2642. #BaseType "Titanium Spirit Shield"
  2643. #SetFontSize 32
  2644. #Rarity <= Magic
  2645. #
  2646. #Hide # Armour: Show Sorcerer Gloves ES CRAFTING
  2647. #BaseType "Sorcerer Gloves"
  2648. #SetFontSize 32
  2649. #Rarity <= Magic
  2650. #
  2651. #------------------------------------------------------------------------
  2652. # 0710 # MARAKETH WEAPONS
  2653. #-------------------------------------------------------------------------
  2654. # All maraketh weapon bases are visible once their itemlevel is 83+
  2655. # Only gemini's and exquisities are visible earlier (until 77, you kinda dont care about those 78-82)
  2656. # Feel free to enable additional weapons
  2657.  
  2658. #Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit)
  2659. #BaseType "Gemini Claw"
  2660. #SetFontSize 32
  2661. #Rarity <= Magic
  2662. #ItemLevel < 78
  2663.  
  2664. #Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade)
  2665. #BaseType "Exquisite Blade"
  2666. #SetFontSize 32
  2667. #Rarity <= Magic
  2668. #ItemLevel < 78
  2669.  
  2670. #Show # Maraketh Weapons: Show Profane Wand (Cast Speed)
  2671. #BaseType "Profane Wand"
  2672. #SetFontSize 32
  2673. #Rarity <= Magic
  2674. #ItemLevel < 78
  2675.  
  2676. #Show # Maraketh Weapons: Show Behemoth Mace (1h IAS mace)
  2677. #BaseType "Behemoth Mace"
  2678. #SetFontSize 32
  2679. #Rarity <= Magic
  2680. #ItemLevel < 77
  2681.  
  2682. #Show # Maraketh Weapons: Show Sai (1h block dagger)
  2683. #BaseType "Sai"
  2684. #Class Daggers
  2685. #SetFontSize 32
  2686. #Rarity <= Magic
  2687. #ItemLevel < 78
  2688.  
  2689. #Show # Maraketh Weapons: Show Tiger Hook (1h dodge sword)
  2690. #BaseType "Tiger Hook"
  2691. #SetFontSize 32
  2692. #Rarity <= Magic
  2693. #ItemLevel < 77
  2694.  
  2695. #Show # Maraketh Weapons: Show Dragoon Sword (1h bleed foil)
  2696. #BaseType "Dragoon Sword"
  2697. #SetFontSize 32
  2698. #Rarity <= Magic
  2699. #ItemLevel < 77
  2700.  
  2701. #Show # Maraketh Weapons: Show Runic Hatchet (1h phys axe)
  2702. #BaseType "Runic Hatchet"
  2703. #SetFontSize 32
  2704. #Rarity <= Magic
  2705. #ItemLevel < 77
  2706.  
  2707. #Show # Maraketh Weapons: Show Maraketh Bow (2h MS bow)
  2708. #BaseType "Maraketh Bow"
  2709. #SetFontSize 32
  2710. #Rarity <= Magic
  2711. #ItemLevel < 77
  2712.  
  2713. #Show # Maraketh Weapons: Show Eclipse Staff (2h crit staff)
  2714. #BaseType "Eclipse Staff"
  2715. #SetFontSize 32
  2716. #Rarity <= Magic
  2717. #ItemLevel < 78
  2718.  
  2719. #Show # Maraketh Weapons: Show Fleshripper (2h crit axe)
  2720. #BaseType "Fleshripper"
  2721. #SetFontSize 32
  2722. #Rarity <= Magic
  2723. #ItemLevel < 77
  2724.  
  2725. #Show # Maraketh Weapons: Show Coronal Maul (2h AOE mace)
  2726. #BaseType "Coronal Maul"
  2727. #SetFontSize 32
  2728. #Rarity <= Magic
  2729. #ItemLevel < 77
  2730.  
  2731. #Show # Maraketh Weapons: Show Sambar Sceptre (1H ele pen sceptre)
  2732. #BaseType "Sambar Sceptre"
  2733. #SetFontSize 32
  2734. #Rarity <= Magic
  2735. #ItemLevel < 78
  2736.  
  2737. #------------------------------------------------------------------------
  2738. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  2739. #------------------------------------------------------------------------
  2740. #WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
  2741.  
  2742. # You can uncomment these lines to show quality items in maps.
  2743. #Show
  2744. # Quality = 20
  2745. # Rarity <= Magic
  2746. # SetBackgroundColor 75 75 75
  2747. # SetBorderColor 0 0 0
  2748.  
  2749. Show
  2750. Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  2751. Quality = 20
  2752. Rarity <= Magic
  2753. ItemLevel <= 60
  2754. SetBackgroundColor 75 75 75
  2755. SetBorderColor 0 0 0
  2756.  
  2757. #------------------------------------------------------------------------
  2758. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  2759. #------------------------------------------------------------------------
  2760. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  2761.  
  2762. #Show
  2763. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  2764. # Rarity Normal
  2765. # SetBackgroundColor 0 0 0
  2766. # SetTextColor 150 0 0
  2767. # SetBorderColor 150 0 0
  2768. # SetFontSize 36
  2769.  
  2770. #------------------------------------------------------------------------
  2771. # Section: 0800 # FLASKS
  2772. #------------------------------------------------------------------------
  2773.  
  2774. Show
  2775. BaseType "Flask"
  2776. Rarity Normal
  2777. Quality = 20
  2778. SetBackgroundColor 75 75 75
  2779. SetBorderColor 250 250 250
  2780. SetTextColor 255 255 255 255
  2781. SetFontSize 38
  2782.  
  2783. Show
  2784. BaseType "Flask"
  2785. Rarity Magic
  2786. Quality = 20
  2787. SetBackgroundColor 75 75 75
  2788. SetBorderColor 250 250 250
  2789. SetTextColor 100 100 255 255
  2790. SetFontSize 38
  2791.  
  2792. Show
  2793. BaseType "Flask"
  2794. Quality >= 15
  2795. SetBackgroundColor 75 75 75
  2796. SetBorderColor 150 150 150
  2797. SetFontSize 36
  2798.  
  2799. Show #
  2800. BaseType "Quicksilver Flask" "Silver Flask"
  2801. Rarity <= Magic
  2802. ItemLevel >= 5
  2803. ItemLevel < 60
  2804. Quality >= 1
  2805. SetFontSize 40
  2806. SetBorderColor 250 250 250
  2807. SetBackgroundColor 75 75 75
  2808.  
  2809. Show #
  2810. BaseType "Quicksilver Flask" "Silver Flask"
  2811. Rarity <= Magic
  2812. ItemLevel < 60
  2813. SetFontSize 38
  2814. SetBorderColor 150 150 150
  2815. SetBackgroundColor 75 75 75
  2816.  
  2817. Show
  2818. BaseType "Flask"
  2819. Quality >= 1
  2820. SetBackgroundColor 75 75 75
  2821. SetBorderColor 0 0 0
  2822.  
  2823. Show
  2824. Class "Utility Flasks"
  2825. SetBackgroundColor 75 75 75
  2826. SetBorderColor 0 0 0
  2827. ItemLevel < 74
  2828.  
  2829. #------------------------------------------------------------------------
  2830. # 0801 # HIDE OUTDATED FLASKS
  2831. #------------------------------------------------------------------------
  2832.  
  2833. Hide
  2834. Class "Life Flask" "Mana Flask"
  2835. BaseType Flask
  2836. ItemLevel >= 35
  2837. BaseType Small Medium Large Greater Grand
  2838. SetFontSize 20
  2839.  
  2840. Hide
  2841. Class "Life Flask" "Mana Flask"
  2842. BaseType Flask
  2843. ItemLevel >= 53
  2844. BaseType Giant Colossal Sacred
  2845. SetFontSize 20
  2846.  
  2847. #----------------------------------------------------
  2848. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  2849. #----------------------------------------------------
  2850.  
  2851. Hide # Endgame: Hide non quality flasks in maps
  2852. BaseType Flask
  2853. ItemLevel >= 69
  2854. SetFontSize 20
  2855.  
  2856. #----------------------------------------------------
  2857. # 0803 # FLASKS - Hybrid Flasks (Normal)
  2858. #----------------------------------------------------
  2859.  
  2860. Show
  2861. Class "Hybrid Flask"
  2862. BaseType "Small"
  2863. Rarity Normal
  2864. ItemLevel <= 15
  2865. SetTextColor 255 255 255 255
  2866. SetBorderColor 100 100 100
  2867. SetFontSize 36
  2868.  
  2869. Show
  2870. Class "Hybrid Flask"
  2871. BaseType "Medium"
  2872. Rarity Normal
  2873. ItemLevel <= 25
  2874. SetTextColor 255 255 255 255
  2875. SetBorderColor 100 100 100
  2876. SetFontSize 36
  2877.  
  2878. Show
  2879. Class "Hybrid Flask"
  2880. BaseType "Large"
  2881. Rarity Normal
  2882. ItemLevel <= 35
  2883. SetTextColor 255 255 255 255
  2884. SetBorderColor 100 100 100
  2885. SetFontSize 36
  2886.  
  2887. Show
  2888. Class "Hybrid Flask"
  2889. BaseType "Colossal"
  2890. Rarity Normal
  2891. ItemLevel <= 45
  2892. SetTextColor 255 255 255 255
  2893. SetBorderColor 100 100 100
  2894. SetFontSize 36
  2895.  
  2896. Show
  2897. Class "Hybrid Flask"
  2898. BaseType "Sacred"
  2899. Rarity Normal
  2900. ItemLevel <= 55
  2901. SetTextColor 255 255 255 255
  2902. SetBorderColor 100 100 100
  2903. SetFontSize 36
  2904.  
  2905. Show
  2906. Class "Hybrid Flask"
  2907. BaseType "Hallowed"
  2908. Rarity Normal
  2909. ItemLevel <= 67
  2910. SetTextColor 255 255 255 255
  2911. SetBorderColor 100 100 100
  2912. SetFontSize 36
  2913.  
  2914. #----------------------------------------------------
  2915. # 0804 # FLASKS - Hybrid Flasks (Magic)
  2916. #----------------------------------------------------
  2917.  
  2918. Show
  2919. Class "Hybrid Flask"
  2920. BaseType "Small"
  2921. Rarity Magic
  2922. ItemLevel <= 15
  2923. SetTextColor 100 100 255 255
  2924. SetBorderColor 100 100 100
  2925. SetFontSize 36
  2926.  
  2927. Show
  2928. Class "Hybrid Flask"
  2929. BaseType "Medium"
  2930. Rarity Magic
  2931. ItemLevel <= 25
  2932. SetTextColor 100 100 255 255
  2933. SetBorderColor 100 100 100
  2934. SetFontSize 36
  2935.  
  2936. Show
  2937. Class "Hybrid Flask"
  2938. BaseType "Large"
  2939. Rarity Magic
  2940. ItemLevel <= 35
  2941. SetTextColor 100 100 255 255
  2942. SetBorderColor 100 100 100
  2943. SetFontSize 36
  2944.  
  2945. Show
  2946. Class "Hybrid Flask"
  2947. BaseType "Colossal"
  2948. Rarity Magic
  2949. ItemLevel <= 45
  2950. SetTextColor 100 100 255 255
  2951. SetBorderColor 100 100 100
  2952. SetFontSize 36
  2953.  
  2954. Show
  2955. Class "Hybrid Flask"
  2956. BaseType "Sacred"
  2957. Rarity Magic
  2958. ItemLevel <= 55
  2959. SetTextColor 100 100 255 255
  2960. SetBorderColor 100 100 100
  2961. SetFontSize 36
  2962.  
  2963. Show
  2964. Class "Hybrid Flask"
  2965. BaseType "Hallowed"
  2966. Rarity Magic
  2967. ItemLevel <= 66
  2968. SetTextColor 100 100 255 255
  2969. SetBorderColor 100 100 100
  2970. SetFontSize 36
  2971.  
  2972. #----------------------------------------------------
  2973. # 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  2974. #----------------------------------------------------
  2975.  
  2976. Show
  2977. Class Flask
  2978. Rarity Normal
  2979. ItemLevel <= 5
  2980. BaseType "Small"
  2981. SetTextColor 255 255 255 255
  2982. SetBorderColor 100 100 100
  2983. SetFontSize 36
  2984.  
  2985. Show
  2986. Class Flask
  2987. Rarity Normal
  2988. ItemLevel <= 8
  2989. ItemLevel >= 3
  2990. BaseType "Medium"
  2991. SetTextColor 255 255 255 255
  2992. SetBorderColor 100 100 100
  2993. SetFontSize 36
  2994.  
  2995. Show
  2996. Class Flask
  2997. Rarity Normal
  2998. ItemLevel <= 12
  2999. ItemLevel >= 5
  3000. BaseType "Large"
  3001. SetTextColor 255 255 255 255
  3002. SetBorderColor 100 100 100
  3003. SetFontSize 36
  3004.  
  3005. Show
  3006. Class Flask
  3007. Rarity Normal
  3008. ItemLevel <= 18
  3009. ItemLevel >= 12
  3010. BaseType "Greater"
  3011. SetTextColor 255 255 255 255
  3012. SetBorderColor 100 100 100
  3013. SetFontSize 36
  3014.  
  3015. Show
  3016. Class Flask
  3017. Rarity Normal
  3018. ItemLevel <= 24
  3019. ItemLevel >= 18
  3020. BaseType "Grand"
  3021. SetTextColor 255 255 255 255
  3022. SetBorderColor 100 100 100
  3023. SetFontSize 36
  3024.  
  3025. Show
  3026. Class Flask
  3027. Rarity Normal
  3028. ItemLevel <= 30
  3029. ItemLevel >= 24
  3030. BaseType "Giant"
  3031. SetTextColor 255 255 255 255
  3032. SetBorderColor 100 100 100
  3033. SetFontSize 36
  3034.  
  3035. Show
  3036. Class Flask
  3037. Rarity Normal
  3038. ItemLevel <= 37
  3039. ItemLevel >= 30
  3040. BaseType "Colossal"
  3041. SetTextColor 255 255 255 255
  3042. SetBorderColor 100 100 100
  3043. SetFontSize 36
  3044.  
  3045. Show
  3046. Class Flask
  3047. Rarity Normal
  3048. ItemLevel <= 42
  3049. ItemLevel >= 36
  3050. BaseType "Sacred"
  3051. SetTextColor 255 255 255 255
  3052. SetBorderColor 100 100 100
  3053. SetFontSize 36
  3054.  
  3055. Show
  3056. Class Flask
  3057. Rarity Normal
  3058. ItemLevel <= 48
  3059. ItemLevel >= 42
  3060. BaseType "Hallowed"
  3061. SetTextColor 255 255 255 255
  3062. SetBorderColor 100 100 100
  3063. SetFontSize 36
  3064.  
  3065. Show
  3066. Class Flask
  3067. Rarity Normal
  3068. ItemLevel <= 55
  3069. ItemLevel >= 48
  3070. BaseType "Sanctified"
  3071. SetTextColor 255 255 255 255
  3072. SetBorderColor 100 100 100
  3073. SetFontSize 36
  3074.  
  3075. Show
  3076. Class Flask
  3077. Rarity Normal
  3078. ItemLevel <= 66
  3079. ItemLevel >= 60
  3080. BaseType "Divine"
  3081. SetTextColor 255 255 255 255
  3082. SetBorderColor 100 100 100
  3083. SetFontSize 36
  3084.  
  3085. Show
  3086. Class Flask
  3087. Rarity Normal
  3088. ItemLevel <= 66
  3089. ItemLevel >= 65
  3090. BaseType "Eternal"
  3091. SetTextColor 255 255 255 255
  3092. SetBorderColor 100 100 100
  3093. SetFontSize 36
  3094.  
  3095. #----------------------------------------------------
  3096. # 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  3097. #----------------------------------------------------
  3098.  
  3099. Show
  3100. Class Flask
  3101. Rarity Magic
  3102. ItemLevel <= 5
  3103. BaseType "Small"
  3104. SetTextColor 100 100 255 255
  3105. SetBorderColor 100 100 100
  3106. SetFontSize 36
  3107.  
  3108. Show
  3109. Class Flask
  3110. Rarity Magic
  3111. ItemLevel <= 8
  3112. ItemLevel >= 3
  3113. BaseType "Medium"
  3114. SetTextColor 100 100 255 255
  3115. SetBorderColor 100 100 100
  3116. SetFontSize 36
  3117.  
  3118. Show
  3119. Class Flask
  3120. Rarity Magic
  3121. ItemLevel <= 12
  3122. ItemLevel >= 5
  3123. BaseType "Large"
  3124. SetTextColor 100 100 255 255
  3125. SetBorderColor 100 100 100
  3126. SetFontSize 36
  3127.  
  3128. Show
  3129. Class Flask
  3130. Rarity Magic
  3131. ItemLevel <= 18
  3132. ItemLevel >= 12
  3133. BaseType "Greater"
  3134. SetTextColor 100 100 255 255
  3135. SetBorderColor 100 100 100
  3136. SetFontSize 36
  3137.  
  3138. Show
  3139. Class Flask
  3140. Rarity Magic
  3141. ItemLevel <= 24
  3142. ItemLevel >= 18
  3143. BaseType "Grand"
  3144. SetTextColor 100 100 255 255
  3145. SetBorderColor 100 100 100
  3146. SetFontSize 36
  3147.  
  3148. Show
  3149. Class Flask
  3150. Rarity Magic
  3151. ItemLevel <= 30
  3152. ItemLevel >= 24
  3153. BaseType "Giant"
  3154. SetTextColor 100 100 255 255
  3155. SetBorderColor 100 100 100
  3156. SetFontSize 36
  3157.  
  3158. Show
  3159. Class Flask
  3160. Rarity Magic
  3161. ItemLevel <= 37
  3162. ItemLevel >= 30
  3163. BaseType "Colossal"
  3164. SetTextColor 100 100 255 255
  3165. SetBorderColor 100 100 100
  3166. SetFontSize 36
  3167.  
  3168. Show
  3169. Class Flask
  3170. Rarity Magic
  3171. ItemLevel <= 42
  3172. ItemLevel >= 36
  3173. BaseType "Sacred"
  3174. SetTextColor 100 100 255 255
  3175. SetBorderColor 100 100 100
  3176. SetFontSize 36
  3177.  
  3178. Show
  3179. Class Flask
  3180. Rarity Magic
  3181. ItemLevel <= 48
  3182. ItemLevel >= 42
  3183. BaseType "Hallowed"
  3184. SetTextColor 100 100 255 255
  3185. SetBorderColor 100 100 100
  3186. SetFontSize 36
  3187.  
  3188. Show
  3189. Class Flask
  3190. Rarity Magic
  3191. ItemLevel <= 55
  3192. ItemLevel >= 48
  3193. BaseType "Sanctified"
  3194. SetTextColor 100 100 255 255
  3195. SetBorderColor 100 100 100
  3196. SetFontSize 36
  3197.  
  3198. Show
  3199. Class Flask
  3200. Rarity Magic
  3201. ItemLevel <= 67
  3202. ItemLevel >= 60
  3203. BaseType "Divine"
  3204. SetTextColor 100 100 255 255
  3205. SetBorderColor 100 100 100
  3206. SetFontSize 36
  3207.  
  3208. Show
  3209. Class Flask
  3210. Rarity Magic
  3211. ItemLevel <= 66
  3212. ItemLevel >= 65
  3213. BaseType "Eternal"
  3214. SetTextColor 100 100 255 255
  3215. SetBorderColor 100 100 100
  3216. SetFontSize 36
  3217. #------------------------------------------------------------------------
  3218. # 0807 # SHOW WHATEVER FLASKS REMAIN
  3219. #------------------------------------------------------------------------
  3220.  
  3221. Show
  3222. BaseType Flask
  3223. SetFontSize 29
  3224. Rarity <= Magic
  3225.  
  3226. #------------------------------------------------------------------------
  3227. # Section: 0900 # LEVELING
  3228. #------------------------------------------------------------------------
  3229. #Until itemlevel 12 you will see everything
  3230. #Then NORMAL items under your level will SLOWLY start getting filtered out.
  3231. #We will still see all 3L's until level 30 and all 4L's until level 69
  3232. #All magic items will be visible without further filtering until level 67
  3233. #
  3234. #There's some additional highlight implemented for demanded rushing/leveling items, such as:
  3235. #Low level boots (can roll movementspeed)
  3236. #Low level sceptre+wands (if blue/3L)
  3237. #Low level jewelery
  3238. #Low level Quicksilver flasks (handled in a different section)
  3239.  
  3240. #------------------------------------------------------------------------
  3241. # 0901 # HIGHLIGHT LEVELING JEWELRY
  3242. #------------------------------------------------------------------------
  3243.  
  3244. Show
  3245. Rarity Normal
  3246. ItemLevel < 15
  3247. Class "Rings" "Amulets" "Belts"
  3248. SetBorderColor 100 100 100
  3249. SetTextColor 255 255 255 255
  3250. SetFontSize 36
  3251.  
  3252. Show
  3253. Rarity Magic
  3254. ItemLevel < 20
  3255. Class "Rings" "Amulets" "Belts"
  3256. SetTextColor 100 100 255 255
  3257. SetBorderColor 100 100 100
  3258. SetFontSize 36
  3259.  
  3260. Show
  3261. Rarity Normal
  3262. ItemLevel < 35
  3263. Class "Rings" "Amulets" "Belts"
  3264. SetTextColor 255 255 255 255
  3265.  
  3266. Show
  3267. Rarity Magic
  3268. ItemLevel < 45
  3269. Class "Rings" "Amulets" "Belts"
  3270. SetTextColor 100 100 255 255
  3271. SetBorderColor 100 100 100
  3272.  
  3273. Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size
  3274. Class Rings Amulets Belts
  3275. Rarity Magic
  3276. ItemLevel <= 66
  3277.  
  3278. #------------------------------------------------------------------------
  3279. # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
  3280. #------------------------------------------------------------------------
  3281. Show
  3282. Class "Boots"
  3283. LinkedSockets = 4
  3284. Rarity = Magic
  3285. ItemLevel < 68
  3286. SetFontSize 38
  3287. SetTextColor 100 100 255 255
  3288. SetBorderColor 100 100 100 255
  3289.  
  3290. Show
  3291. Class "Boots"
  3292. Rarity = Magic
  3293. ItemLevel < 25
  3294. SetFontSize 38
  3295. SetTextColor 100 100 255 255
  3296. SetBorderColor 100 100 100 255
  3297.  
  3298. Show
  3299. Class "Sceptres" "Wands"
  3300. Rarity = Magic
  3301. LinkedSockets = 3
  3302. ItemLevel < 35
  3303. SetFontSize 38
  3304. SetBorderColor 100 100 100 255
  3305.  
  3306. Show
  3307. Class "Sceptres" "Wands"
  3308. Rarity = Magic
  3309. ItemLevel < 25
  3310. SetFontSize 38
  3311. SetBorderColor 100 100 100 255
  3312.  
  3313. #------------------------------------------------------------------------
  3314. # 0903 # HIGHLIGHT LEVELING LINKED GEAR
  3315. #------------------------------------------------------------------------
  3316.  
  3317. Show
  3318. LinkedSockets >= 4
  3319. ItemLevel <= 66
  3320. Rarity Normal
  3321. SetTextColor 255 255 255 255
  3322. SetBorderColor 100 100 100
  3323. SetFontSize 36
  3324.  
  3325. Show
  3326. LinkedSockets >= 4
  3327. ItemLevel <= 66
  3328. Rarity Magic
  3329. SetTextColor 100 100 255 255
  3330. SetBorderColor 100 100 100
  3331. SetFontSize 36
  3332.  
  3333. Show
  3334. Class "Gloves" "Boots" "Helmets" "Shields"
  3335. LinkedSockets >= 3
  3336. ItemLevel <= 25
  3337. Rarity Normal
  3338. SetTextColor 255 255 255 255
  3339. SetBorderColor 100 100 100
  3340. SetFontSize 36
  3341.  
  3342. Show
  3343. Class "Gloves" "Boots" "Helmets" "Shields"
  3344. LinkedSockets >= 3
  3345. ItemLevel <= 25
  3346. Rarity Magic
  3347. SetTextColor 100 100 255 255
  3348. SetBorderColor 100 100 100
  3349. SetFontSize 36
  3350.  
  3351. #------------------------------------------------------------------------
  3352. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  3353. #------------------------------------------------------------------------
  3354.  
  3355. Show
  3356. ItemLevel < 12
  3357. SetBorderColor 0 0 0
  3358.  
  3359. Show
  3360. Rarity Normal
  3361. ItemLevel < 13
  3362. DropLevel >= 8
  3363. SetBorderColor 0 0 0
  3364.  
  3365. Show
  3366. Rarity Normal
  3367. ItemLevel < 14
  3368. DropLevel >= 9
  3369. SetBorderColor 0 0 0
  3370.  
  3371. Show
  3372. Rarity Normal
  3373. ItemLevel < 16
  3374. DropLevel >= 11
  3375. SetBorderColor 0 0 0
  3376.  
  3377. Show
  3378. Rarity Normal
  3379. ItemLevel < 18
  3380. DropLevel >= 14
  3381. SetBorderColor 0 0 0
  3382.  
  3383. Show
  3384. Rarity Normal
  3385. ItemLevel < 20
  3386. DropLevel >= 17
  3387. SetBorderColor 0 0 0
  3388.  
  3389. Show
  3390. Rarity Normal
  3391. ItemLevel < 22
  3392. DropLevel >= 19
  3393. SetBorderColor 0 0 0
  3394.  
  3395. Show
  3396. Rarity Normal
  3397. ItemLevel < 24
  3398. DropLevel >= 21
  3399. SetBorderColor 0 0 0
  3400.  
  3401. Show
  3402. Rarity Normal
  3403. ItemLevel < 26
  3404. DropLevel >= 24
  3405. SetBorderColor 0 0 0
  3406.  
  3407. Show
  3408. Rarity Normal
  3409. ItemLevel < 28
  3410. DropLevel >= 26
  3411. SetBorderColor 0 0 0
  3412.  
  3413. Show
  3414. LinkedSockets >= 3
  3415. ItemLevel < 30
  3416. DropLevel >= 27
  3417. SetFontSize 32
  3418. Rarity <= Magic
  3419. SetBorderColor 75 75 75
  3420.  
  3421. Show
  3422. Rarity <= Magic
  3423. ItemLevel < 30
  3424. DropLevel >= 28
  3425. SetFontSize 32
  3426. SetBorderColor 0 0 0
  3427.  
  3428. Show
  3429. LinkedSockets >= 3
  3430. ItemLevel < 32
  3431. DropLevel >= 26
  3432. SetFontSize 32
  3433. Rarity <= Magic
  3434. SetBorderColor 75 75 75
  3435.  
  3436. Show
  3437. Rarity <= Magic
  3438. ItemLevel < 32
  3439. DropLevel >= 30
  3440. SetFontSize 32
  3441. SetBorderColor 0 0 0
  3442.  
  3443. Show
  3444. LinkedSockets >= 3
  3445. ItemLevel < 34
  3446. DropLevel >= 28
  3447. SetFontSize 32
  3448. Rarity <= Magic
  3449. SetBorderColor 75 75 75
  3450.  
  3451. Show
  3452. Rarity <= Magic
  3453. ItemLevel < 34
  3454. DropLevel >= 32
  3455. SetFontSize 32
  3456. SetBorderColor 0 0 0
  3457.  
  3458. Show
  3459. LinkedSockets >= 3
  3460. ItemLevel < 36
  3461. DropLevel >= 32
  3462. SetFontSize 32
  3463. Rarity <= Magic
  3464. SetBorderColor 75 75 75
  3465.  
  3466. Show
  3467. Rarity <= Magic
  3468. ItemLevel < 36
  3469. DropLevel >= 34
  3470. SetFontSize 32
  3471. SetBorderColor 0 0 0
  3472.  
  3473. Show
  3474. LinkedSockets >= 3
  3475. ItemLevel < 38
  3476. DropLevel >= 34
  3477. SetFontSize 32
  3478. Rarity <= Magic
  3479. SetBorderColor 75 75 75
  3480.  
  3481. Show
  3482. Rarity <= Magic
  3483. ItemLevel < 38
  3484. DropLevel >= 37
  3485. SetFontSize 32
  3486. SetBorderColor 0 0 0
  3487.  
  3488. Show
  3489. LinkedSockets >= 3
  3490. ItemLevel < 40
  3491. DropLevel >= 37
  3492. SetFontSize 32
  3493. Rarity <= Magic
  3494. SetBorderColor 75 75 75
  3495.  
  3496. Show
  3497. Rarity <= Magic
  3498. ItemLevel < 40
  3499. DropLevel >= 39
  3500. SetFontSize 32
  3501. SetBorderColor 0 0 0
  3502.  
  3503. Show
  3504. LinkedSockets >= 3
  3505. ItemLevel < 42
  3506. DropLevel >= 39
  3507. SetFontSize 32
  3508. Rarity <= Magic
  3509. SetBorderColor 75 75 75
  3510.  
  3511. Show
  3512. Rarity <= Magic
  3513. ItemLevel < 42
  3514. DropLevel >= 41
  3515. SetFontSize 32
  3516. SetBorderColor 0 0 0
  3517.  
  3518. Show
  3519. LinkedSockets >= 3
  3520. ItemLevel < 46
  3521. DropLevel >= 43
  3522. SetFontSize 32
  3523. Rarity <= Magic
  3524. SetBorderColor 75 75 75
  3525.  
  3526. Show
  3527. Rarity <= Magic
  3528. ItemLevel < 46
  3529. DropLevel >= 45
  3530. SetFontSize 32
  3531. SetBorderColor 0 0 0
  3532.  
  3533. Show
  3534. LinkedSockets >= 3
  3535. ItemLevel < 48
  3536. DropLevel >= 46
  3537. SetFontSize 32
  3538. Rarity <= Magic
  3539. SetBorderColor 75 75 75
  3540.  
  3541. Show
  3542. Rarity <= Magic
  3543. ItemLevel < 48
  3544. DropLevel >= 47
  3545. SetFontSize 32
  3546. SetBorderColor 0 0 0
  3547.  
  3548. Show
  3549. LinkedSockets >= 3
  3550. ItemLevel < 50
  3551. DropLevel >= 48
  3552. SetFontSize 32
  3553. Rarity <= Magic
  3554. SetBorderColor 75 75 75
  3555.  
  3556. Show
  3557. Rarity <= Magic
  3558. ItemLevel < 50
  3559. DropLevel >= 49
  3560. SetFontSize 32
  3561. SetBorderColor 0 0 0
  3562.  
  3563. Show
  3564. LinkedSockets >= 3
  3565. ItemLevel < 52
  3566. DropLevel >= 50
  3567. SetFontSize 32
  3568. Rarity <= Magic
  3569. SetBorderColor 75 75 75
  3570.  
  3571. Show
  3572. Rarity <= Magic
  3573. ItemLevel < 52
  3574. DropLevel >= 52
  3575. SetFontSize 32
  3576. SetBorderColor 0 0 0
  3577.  
  3578. Show
  3579. LinkedSockets >= 3
  3580. ItemLevel < 54
  3581. DropLevel >= 52
  3582. SetFontSize 32
  3583. Rarity <= Magic
  3584. SetBorderColor 75 75 75
  3585.  
  3586. Show
  3587. Rarity <= Magic
  3588. ItemLevel < 54
  3589. DropLevel >= 54
  3590. SetFontSize 32
  3591. SetBorderColor 0 0 0
  3592.  
  3593. Show
  3594. LinkedSockets >= 3
  3595. ItemLevel < 56
  3596. DropLevel >= 54
  3597. SetFontSize 32
  3598. Rarity <= Magic
  3599. SetBorderColor 75 75 75
  3600.  
  3601. Show
  3602. Rarity <= Magic
  3603. ItemLevel < 56
  3604. DropLevel >= 56
  3605. SetFontSize 32
  3606. SetBorderColor 0 0 0
  3607.  
  3608. Show
  3609. LinkedSockets >= 3
  3610. ItemLevel < 58
  3611. DropLevel >= 56
  3612. SetFontSize 32
  3613. Rarity <= Magic
  3614. SetBorderColor 75 75 75
  3615.  
  3616. Show
  3617. Rarity <= Magic
  3618. ItemLevel < 58
  3619. DropLevel >= 58
  3620. SetFontSize 32
  3621. SetBorderColor 0 0 0
  3622.  
  3623. Show
  3624. LinkedSockets >= 3
  3625. ItemLevel < 60
  3626. DropLevel >= 58
  3627. SetFontSize 32
  3628. Rarity <= Magic
  3629. SetBorderColor 75 75 75
  3630.  
  3631. Show
  3632. Rarity <= Magic
  3633. ItemLevel < 60
  3634. DropLevel >= 60
  3635. SetFontSize 32
  3636. SetBorderColor 0 0 0
  3637.  
  3638. Show
  3639. LinkedSockets >= 3
  3640. ItemLevel < 62
  3641. DropLevel >= 60
  3642. SetFontSize 32
  3643. Rarity <= Magic
  3644. SetBorderColor 75 75 75
  3645.  
  3646. Show
  3647. Rarity <= Magic
  3648. ItemLevel < 62
  3649. DropLevel >= 62
  3650. SetFontSize 32
  3651. SetBorderColor 0 0 0
  3652.  
  3653. Show
  3654. LinkedSockets >= 3
  3655. ItemLevel < 64
  3656. DropLevel >= 63
  3657. SetFontSize 32
  3658. Rarity <= Magic
  3659. SetBorderColor 75 75 75
  3660.  
  3661. Show
  3662. Rarity <= Magic
  3663. ItemLevel < 64
  3664. DropLevel >= 64
  3665. SetFontSize 32
  3666. SetBorderColor 0 0 0
  3667.  
  3668. Show
  3669. LinkedSockets >= 3
  3670. ItemLevel < 66
  3671. DropLevel >= 65
  3672. SetFontSize 32
  3673. Rarity <= Magic
  3674. SetBorderColor 75 75 75
  3675.  
  3676. Show
  3677. Rarity <= Magic
  3678. ItemLevel < 66
  3679. DropLevel >= 66
  3680. SetFontSize 32
  3681. SetBorderColor 0 0 0
  3682.  
  3683. Show
  3684. LinkedSockets >= 3
  3685. ItemLevel < 68
  3686. DropLevel >= 67
  3687. SetFontSize 32
  3688. Rarity <= Magic
  3689. SetBorderColor 75 75 75
  3690.  
  3691. #------------------------------------------------------------------------
  3692. # 0905 # LEVELING GENERAL RULES
  3693. #------------------------------------------------------------------------
  3694.  
  3695. Show
  3696. Class "Sceptres" "Wands" "Daggers"
  3697. Rarity = Magic
  3698. ItemLevel < 66
  3699.  
  3700. Show
  3701. ItemLevel < 30
  3702. Rarity Magic
  3703. SetBorderColor 0 0 0
  3704.  
  3705. Show
  3706. ItemLevel < 45
  3707. Rarity Magic
  3708. SetBorderColor 0 0 0
  3709. SetFontSize 25
  3710.  
  3711. #------------------------------------------------------------------------
  3712. # Section: 5000 # TEMP AND WIP ENTRIES
  3713. #------------------------------------------------------------------------
  3714. #Work-in-progress entries are added here
  3715.  
  3716. #------------------------------------------------------------------------
  3717. # 5001 # WARBAND MODS - DEACTIVATED
  3718. #------------------------------------------------------------------------
  3719.  
  3720. #Hide
  3721. #Rarity Magic
  3722. #Class "Helmets"
  3723. #SetBorderColor 175 30 30
  3724. #SetBackgroundColor 200 60 0 175
  3725. #SetFontSize 29
  3726.  
  3727. #Hide
  3728. #Rarity Magic
  3729. #Class "Gloves"
  3730. #SetBorderColor 30 0 175
  3731. #SetBackgroundColor 50 25 150 175
  3732. #SetFontSize 29
  3733.  
  3734. #Hide
  3735. #Rarity Magic
  3736. #Class "Boots"
  3737. #SetBorderColor 25 150 90
  3738. #SetBackgroundColor 50 125 125 175
  3739. #SetFontSize 29
  3740.  
  3741. #---------------------------------------------------------------------------------------------------------------
  3742. # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  3743. #---------------------------------------------------------------------------------------------------------------
  3744. #This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
  3745.  
  3746. #------------------------------------------------------------------------
  3747. # Section: XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  3748. #------------------------------------------------------------------------
  3749. #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
  3750.  
  3751. Hide # Minimize junk instead of hiding (if "Show")
  3752. Rarity Magic
  3753. SetFontSize 23
  3754. SetBackgroundColor 0 0 0 150
  3755. SetBorderColor 0 0 0 150
  3756.  
  3757. Hide # Minimize junk instead of hiding (if "Show")
  3758. Rarity Normal
  3759. SetFontSize 20
  3760. SetBackgroundColor 0 0 0 100
  3761. SetBorderColor 0 0 0 100
  3762.  
  3763. # This filter should classify every single item ingame. In case I somehow forgot an item (unlikely after monthes of testing) or something completely new gets added (such as a new rarity like "setitems" or a new itemslot, idk. "wings", this line will ensure, that you'll notice it). Though once again, highly unlikely.
  3764. # Still I doubt it'll ever happen. However, if it will, please inform me!
  3765. Show # SafetyLine!
  3766. SetFontSize 45
  3767. SetBorderColor 255 0 0 255
  3768.  
  3769. #---------------------------------------------------------------------------------------------------------------
  3770. # CREDITS
  3771. #---------------------------------------------------------------------------------------------------------------
  3772. # SCRIPT by NeverSink ( the-dude- on reddit )
  3773. #
  3774. # GGG - Thanks for the awesome game!
  3775. # "GGG_Bex" - Special thanks for providing information to keep the filter running well on league starts!
  3776. #
  3777. # My awesome stream/reddit audience and for their energy!
  3778. #
  3779. # "c4pture" - Special thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :P.
  3780. #
  3781. # "Helmannn" - for helping to test the filter during the Ascendancy Alpha!
  3782. # "Malchron" - for helping out with his advice. And stuff.
  3783. # "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  3784. # "Ghudda" - I took his script as a template. It made learning the syntax even easier.
  3785. # "StarRune" - Found several flaws and improvement possibilities. Thanks!
  3786. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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