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  1. Stands with Multiple Entities
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  3. Some Stands are made up of multiple entities, while still being a single Stand. They might have just two or three, but some Stands can be made up of countless individual bodies, working together to act equivalently to a single Stand. Though this is a difficult skill to take advantage of, it opens up a lot of versatility.
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  5. When you have a Stand like this, you can act multiple times in a single turn. These Actions can take place at any point during a turn, but for every Action your Stand has performed in a turn, the rank that you roll with is reduced by one. If you had a Stand with a Precision of B and a Speed of C, your first Precision roll would be at B, but your second would be at C. If your second roll was a Speed roll instead, you’d have to roll it at a D-rank. If this Rank reduction would result in a Rank below E, the Action cannot be rolled for using that Stat.
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  7. When you make an Action with a portion of your Stand, you need to describe which body/bodies you’re using. Each portion of your Stand can only be used once, and you can only gain or lose Momentum from a Contest you initiate once in a turn. This has more of an effect on Stands with fewer entities than it does on Swarm Stands, but even Stands with thousands of entities can quickly become hard to win rolls with, giving your opponents lots of Momentum.
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  9. Example: Soul Love, a Stand with 7 entities and a Power Rank of B, wants to try and distract an opponent with an attack, then launch a projectile attack while they’re distracted. The first roll uses two of Soul Love’s bodies, and is at a rank of B, but for the second one, they need to roll at a C-rank.
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  11. The other advantage of having a Stand with multiple bodies is that, when they’re bound to your body, the shared damage you take is reduced significantly. A normal Stand usually shares all injuries exactly as it takes them, but Stands with multiple entities only share heavy wounds, meaning that light injuries only affect the part of the Stand that’s been damaged. Additionally, if a Stand has enough different parts that individual bodies aren’t being tracked, the light injuries are effectively ignored.
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