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eroare

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Aug 7th, 2018
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  1. YCMD:startwork(playerid, params[], help) {
  2.     new Float: Pos[3], Float: CarAngle, string[256];
  3.     if(PlayerInfo[playerid][pJob] == 0) return SCM(playerid, COLOR_GREY, "(Job):{ffffff}You don't have any job!");
  4.     if(JobWorking[playerid] == 1) return SCM(playerid, COLOR_WHITE, "(Job):{ffffff}You already work!");
  5.     GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
  6.     if(targetfind[playerid] != -1) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
  7.     if(GetPlayerVirtualWorld(playerid) != 0) return 1;
  8.     if(JobDeelay[playerid][PlayerInfo[playerid][pJob]] != 0 && PlayerInfo[playerid][pAdmin] < 6) return JobTimeDeelay(playerid);
  9.     switch(PlayerInfo[playerid][pJob]) {
  10.         case 1: {
  11.             if(PlayerToPoint(7.0, playerid, -372.6979, -1456.3641, 26.4046)) {
  12.                 if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
  13.                 JobSeconds[playerid] = 30;
  14.                 CarAngle = -184.0199;
  15.                 DisablePlayerCheckpointEx(playerid);
  16.             }
  17.             else {
  18.                 if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
  19.                 CP[playerid] = 53;
  20.                 SCM(playerid, COLOR_GREY, "(Job):{ffffff}Nu esti la locatia potrivita! Ti-a fost setat un checkpoint!");
  21.                 SetPlayerCheckpointEx(playerid, -372.6979, -1456.3641, 26.4046, 7.0);
  22.                 return 1;
  23.             }
  24.         }
  25.         case 2: {
  26.             if(PlayerToPoint(7.0, playerid, 2800.5913,2613.3784,10.8203)) {
  27.                 if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
  28.                 CarAngle = 74.1729;
  29.                 CP[playerid] = 52;
  30.                 DisablePlayerCheckpointEx(playerid);
  31.                 new szDialog2[1024];
  32.                 strcat(szDialog2, "Categorie\tTip\tSkill\n");
  33.                 strcat(szDialog2, "Haine\t{35DE1F}Legal\t1+\n");
  34.                 strcat(szDialog2, "Mancare\t{35DE1F}Legal\t1+\n");
  35.                 strcat(szDialog2, "Mobila\t{35DE1F}Legal\t1+\n");
  36.                 strcat(szDialog2, "Explozibil\t{35DE1F}Legal\t2+\n");
  37.                 strcat(szDialog2, "Arme\t{F21313}Illegal\t3+\n");
  38.                 strcat(szDialog2, "Masini Furate\t{F21313}Illegal\t3+\n");
  39.                 ShowPlayerDialog(playerid, DIALOG_TRUCKER, DIALOG_STYLE_TABLIST_HEADERS, "Choose destination", szDialog2, "Select", "Cancel");
  40.             }
  41.             else {
  42.                 if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
  43.                 CP[playerid] = 53;
  44.                 SCM(playerid, COLOR_GREY, "(Job):{ffffff}Nu esti la locatia potrivita! Ti-a fost setat un checkpoint!");
  45.                 SetPlayerCheckpointEx(playerid, 2800.5913,2613.3784,10.8203, 7.0);
  46.                 return 1;
  47.             }
  48.         }
  49.         case 3: {
  50.             if(PlayerToPoint(7.0, playerid, -1966.2852,-2442.2708,30.6250)) {
  51.                 if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
  52.                 format(string, sizeof(string), "Du-te la un copac din apropiere si foloseste tasta ~r~LALT~w~~h~ pentru a-l taia.");
  53.                 PlayerTextDrawSetString(playerid, InfosTD, string);
  54.                 SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid);
  55.                 PlayerTextDrawShow(playerid, InfosTD);
  56.                 CarAngle = 222.7997;            }
  57.             else {
  58.                 if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
  59.                 CP[playerid] = 53;
  60.                 SCM(playerid, COLOR_GREY, "(Job):{ffffff}Nu esti la locatia potrivita! Ti-a fost setat un checkpoint!");
  61.                 SetPlayerCheckpointEx(playerid, -1966.2852,-2442.2708,30.6250, 7.0);
  62.                 return 1;
  63.             }
  64.         }
  65.         case 4: {
  66.             if(GetPlayerSkill(playerid) == 1) PlayerTextDrawSetString(playerid, InfosTD, "~r~Car Jacker~w~~h~~n~Fura un vehicul public!");
  67.             else if(GetPlayerSkill(playerid) == 2) PlayerTextDrawSetString(playerid, InfosTD, "~r~Car Jacker~w~~h~~n~Fura un vehicul personal descuiat!");
  68.             else if(GetPlayerSkill(playerid) == 3) PlayerTextDrawSetString(playerid, InfosTD, "~r~Car Jacker~w~~h~~n~Fura un vehicul ce apartine unei mafii!");
  69.             else if(GetPlayerSkill(playerid) == 4) PlayerTextDrawSetString(playerid, InfosTD, "~r~Car Jacker~w~~h~~n~Fura un vehicul personal incuiat!");
  70.             else if(GetPlayerSkill(playerid) == 5) PlayerTextDrawSetString(playerid, InfosTD, "~r~Car Jacker~w~~h~~n~Fura un vehicul ce apartine unui departament de politie!");
  71.             PlayerTextDrawShow(playerid, InfosTD);
  72.             JobWorking[playerid] = 1;
  73.             SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid);
  74.             return 1;
  75.         }
  76.         case 5: {
  77.             if(PlayerInfo[playerid][pWantedLevel] != 0) return SCM(playerid, -1, "Nu poti munci la acest job deoarece ai wanted!");
  78.             if(!PlayerToPoint(10.0, playerid, 2770.2822,-1610.9043,11.0418)) {
  79.                 SCM(playerid, COLOR_GREY, "(Job):{ffffff}Nu esti la locatia potrivita! Ti-a fost setat un checkpoint!");
  80.                 SetPlayerCheckpointEx(playerid, 2770.2822,-1610.9043,11.0418, 10.0);
  81.                 CP[playerid] = 53;
  82.                 return 1;
  83.             }
  84.             if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
  85.             CP[playerid] = 156;
  86.             new rand = random(3);
  87.             switch(rand) {
  88.                 case 0: SetPlayerCheckpointEx(playerid, 2790.6213,-2523.6418,13.6704, 5.0);
  89.                 case 1: SetPlayerCheckpointEx(playerid, 2529.4214,-2009.4240,13.5798, 5.0);
  90.                 case 2: SetPlayerCheckpointEx(playerid, 2180.0774,-2317.1672,13.5703, 5.0);
  91.                 case 3: SetPlayerCheckpointEx(playerid, 681.2267,-442.6591,16.3633, 5.0);
  92.             }
  93.  
  94.             format(string, sizeof(string), "Du-te la checkpoint-ul de pe mapa pentru a livra materialele!");
  95.             PlayerTextDrawSetString(playerid, InfosTD, string);
  96.             SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid);
  97.             PlayerTextDrawShow(playerid, InfosTD);
  98.  
  99.             CarAngle = 277.2561;
  100.             StartingWork[playerid] = 0;
  101.             CurseFacute[playerid] = 0;
  102.             MoneyEarned[playerid] = 0;
  103.         }
  104.         case 6..8: return 1;
  105.         case 9: {
  106.             if(PlayerToPoint(7.0, playerid, 2631.0583,1851.3083,10.8203)) {
  107.                 if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
  108.                 CarAngle = 0;
  109.                 CP[playerid] = 155;
  110.                 new j = random(housess)+1;
  111.                 if(j == 0) j = 1;
  112.                 SetPlayerCheckpointEx(playerid, HouseInfo[j][hEntrancex],HouseInfo[j][hEntrancey],HouseInfo[j][hEntrancez], 7.0);
  113.                 format(string, sizeof(string), "Du-te la punctul ~r~rosu~w~~h~ de pe mapa pentru a livra pizza.~n~Distanta: ~r~%0.1fm.", GetPlayerDistanceFromPoint(playerid, HouseInfo[j][hEntrancex],HouseInfo[j][hEntrancey],HouseInfo[j][hEntrancez]));
  114.                 PlayerTextDrawSetString(playerid, InfosTD, string);
  115.                 SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid);
  116.                 PlayerTextDrawShow(playerid, InfosTD);
  117.             }
  118.             else {
  119.                 if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
  120.                 CP[playerid] = 53;
  121.                 SCM(playerid, COLOR_GREY, "(Job):{ffffff}Nu esti la locatia potrivita! Ti-a fost setat un checkpoint!");
  122.                 SetPlayerCheckpointEx(playerid,2631.0583,1851.3083,10.8203, 7.0);
  123.                 return 1;
  124.             }
  125.         }
  126.         case 10: {
  127.             if(!PlayerToPoint(6.0, playerid, 1641.7579,1040.2314,10.8203)) {
  128.                 SCM(playerid, COLOR_GREY, "(Job):{ffffff}Nu esti la locatia potrivita! Ti-a fost setat un checkpoint!");
  129.                 SetPlayerCheckpointEx(playerid, 1641.7579,1040.2314,10.8203, 6.0);
  130.                 CP[playerid] = 53;
  131.                 return 1;
  132.             }
  133.             if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
  134.             CarAngle = 0.7028;
  135.             CP[playerid] = 57;
  136.  
  137.             new rand = random(4);
  138.             if(rand == 1) SetPlayerCheckpointEx(playerid, 1625.5132,1022.7755,10.8203, 5.0);
  139.             else if(rand == 2) SetPlayerCheckpointEx(playerid, 1697.5829,915.9524,10.8203, 5.0);
  140.             else if(rand == 3) SetPlayerCheckpointEx(playerid, 1734.0846,1074.1647,10.8290, 5.0);
  141.             else if(rand == 4) SetPlayerCheckpointEx(playerid, 1706.5468,958.5114,10.8352, 5.0);
  142.             else SetPlayerCheckpointEx(playerid, 1625.5132,1022.7755,10.8203, 5.0);
  143.  
  144.             PlayerTextDrawSetString(playerid, InfosTD, "Du-te la punctul ~r~rosu~w~~h~ pentru a incarca coletele!");
  145.             SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid);
  146.             PlayerTextDrawShow(playerid, InfosTD);
  147.         }
  148.         case 11: {
  149.             SCM(playerid, COLOR_LGREEN, "Foloseste comanda [/fish] la fish place .");
  150.             return 1;
  151.         }
  152.         case 12: {
  153.             if(!PlayerToPoint(20.0, playerid, 1947.3197,-2387.1599,13.5469)) {
  154.                 SCM(playerid, COLOR_GREY, "(Job):{ffffff}Nu esti la locatia potrivita! Ti-a fost setat un checkpoint!");
  155.                 SetPlayerCheckpointEx(playerid, 1947.3197,-2387.1599,13.5469, 20.0);
  156.                 CP[playerid] = 53;
  157.                 return 1;
  158.             }
  159.             if(PlayerInfo[playerid][pFlyLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de zbor pentru a putea munci la acest job!");
  160.             if(PlayerInfo[playerid][pWantedLevel] != 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu poti munci la acest job deoarece ai wanted!");
  161.             CP[playerid] = 159;
  162.             SetPlayerRaceCheckpointEx(playerid, 3, 1897.3568,-2493.9583,14.4609,1337.7225,-2458.1738,52.1955, 5.0);
  163.             CarAngle = 90.6909;
  164.             StartingWork[playerid] = 0;
  165.             CurseFacute[playerid] = 0;
  166.             MoneyEarned[playerid] = 0;
  167.             DisableRemoteVehicleCollisions(playerid, true);
  168.         }
  169.         case 13: {
  170.             if(!PlayerToPoint(7.0, playerid, 1426.6863,1084.4364,10.8203)) {
  171.                 SCM(playerid, COLOR_GREY, "(Job):{ffffff}Nu esti la locatia potrivita! Ti-a fost setat un checkpoint!");
  172.                 SetPlayerCheckpointEx(playerid,1426.6863,1084.4364,10.8203, 7.0);
  173.                 CP[playerid] = 53;
  174.                 return 1;
  175.             }
  176.             if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
  177.             PlayerTextDrawSetString(playerid, InfosTD, "Du-te la ~r~checkpoint-ul~w~~h~ de pe mapa pentru a lua marfa!");
  178.             SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid);
  179.             PlayerTextDrawShow(playerid, InfosTD);
  180.             new rand = random(2);
  181.             DisablePlayerCheckpointEx(playerid);
  182.             switch(rand) {
  183.                 case 0: {
  184.                     playerObject[playerid] = CreatePlayerObject(playerid, 1271, 1424.6307,969.4733,9.8502,   0.00000, 0.00000, 45.00000);
  185.                     SetPlayerCheckpointEx(playerid, 1424.6307,969.4733,9.8502, 2.0);
  186.                 }
  187.                 case 1: {
  188.                     playerObject[playerid] = CreatePlayerObject(playerid, 1271, 1461.7533,970.1382,9.9058,   0.00000, 0.00000, 45.00000);
  189.                     SetPlayerCheckpointEx(playerid, 1461.7533,970.1382,9.9058, 2.0);
  190.                 }
  191.                 case 2: {
  192.                     playerObject[playerid] = CreatePlayerObject(playerid, 1271, 1452.4957,970.4175,9.9291,   0.00000, 0.00000, 45.00000);
  193.                     SetPlayerCheckpointEx(playerid, 1452.4957,970.4175,9.9291, 2.0);
  194.                 }
  195.             }
  196.             CP[playerid] = 170;
  197.             UpdateJobStats(playerid);
  198.         }
  199.         case 14: {
  200.             if(PlayerInfo[playerid][pWantedLevel] != 0) return SCM(playerid, -1, "Nu poti munci la acest job deoarece ai wanted!");
  201.             if(!PlayerToPoint(10.0, playerid, 2123.0195,-115.4302,-0.3286)) {
  202.                 SCM(playerid, COLOR_GREY, "(Job):{ffffff}Nu esti la locatia potrivita! Ti-a fost setat un checkpoint!");
  203.                 SetPlayerCheckpointEx(playerid, 2123.0195,-115.4302,-0.3286, 10.0);
  204.                 CP[playerid] = 53;
  205.                 return 1;
  206.             }
  207.             if(PlayerInfo[playerid][pBoatLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de navigatie pentru a putea munci la acest job!");
  208.             CP[playerid] = 156;
  209.             new rand = random(5);
  210.             switch(rand) {
  211.                 case 0: SetPlayerCheckpointEx(playerid, -1664.1603,258.1186,-0.4521, 5.0);
  212.                 case 1: SetPlayerCheckpointEx(playerid, -2962.3601,489.1361,-0.3817, 5.0);
  213.                 case 2: SetPlayerCheckpointEx(playerid, -2216.4998,2401.8064,-0.4771, 5.0);
  214.                 case 3: SetPlayerCheckpointEx(playerid, -653.3322,868.1412,-0.5161, 5.0);
  215.                 case 4: SetPlayerCheckpointEx(playerid, 2585.0879,-2465.2290,-0.3391, 5.0 );
  216.                 case 5: SetPlayerCheckpointEx(playerid, 723.1256,-1502.5048,-0.5790, 5.0);
  217.             }
  218.  
  219.             format(string, sizeof(string), "Du-te la checkpoint-ul de pe mapa pentru a livra obiectele!");
  220.             PlayerTextDrawSetString(playerid, InfosTD, string);
  221.             SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid);
  222.             PlayerTextDrawShow(playerid, InfosTD);
  223.         }
  224.     }
  225.     SetPVarInt(playerid, "Pressed", 0);
  226.     SetPVarInt(playerid, "Trees", 0);
  227.     SetPVarInt(playerid, "JobStep", 0);
  228.     SetPVarInt(playerid, "InHand", 0);
  229.  
  230.     MoneyEarned[playerid] = 0;
  231.     CurseFacute[playerid] = 0;
  232.     if(PlayerInfo[playerid][pShowJob] == 0 && PlayerInfo[playerid][pJob] != 5 && PlayerInfo[playerid][pLevel] < 3) SCM(playerid, COLOR_YELLOW, "Daca doresti sa vezi mai multe informatii folositoare de la job, o poti face prin comanda (/hud > Informatii job).");
  233.     new skill = GetPlayerSkill(playerid);
  234.     if(PlayerInfo[playerid][pJob] == 11) {
  235.         new rand = 1 + random(5);
  236.         if(rand == 1) { Pos[0] = 877.5832; Pos[1] = -2126.4685; Pos[2] = 0.3231; CarAngle = -89.2800; }
  237.         if(rand == 2) { Pos[0] = 877.3463; Pos[1] = -2113.4219; Pos[2] = 0.3231; CarAngle = -89.2800; }
  238.         if(rand == 3) { Pos[0] = 796.3821; Pos[1] = -2114.0200; Pos[2] = -0.0049; CarAngle = 89.7000; }
  239.         if(rand == 4) { Pos[0] = 796.9351; Pos[1] = -2127.4446; Pos[2] = -0.0049; CarAngle = 89.7000; }
  240.         if(rand == 5) { Pos[0] = 796.1244; Pos[1] = -2100.6455; Pos[2] = -0.0049; CarAngle = 89.7000; }
  241.         if(rand == 6) { Pos[0] = 797.0450; Pos[1] = -2139.8650; Pos[2] = -0.0049; CarAngle = 89.7000; }
  242.     }
  243.     if(PlayerInfo[playerid][pJob] == 12) {
  244.         if(skill == 1) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill1Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1);
  245.         else if(skill == 2) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill2Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1);
  246.         else if(skill == 3) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill3Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1);
  247.         else if(skill == 4) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill4Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1);
  248.         else if(skill == 5) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill5Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1);
  249.     }
  250.     else {
  251.         if(PlayerInfo[playerid][pJob] == 3) {
  252.             if(skill == 1) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1);
  253.             else if(skill == 2) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1);
  254.             else if(skill == 3) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1);
  255.             else if(skill == 4) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1);
  256.             else if(skill == 5) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1);
  257.         }
  258.         else {
  259.             if(skill == 1) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill1Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1);
  260.             else if(skill == 2) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill2Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1);
  261.             else if(skill == 3) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill3Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1);
  262.             else if(skill == 4) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill4Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1);
  263.             else if(skill == 5) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill5Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1);
  264.         }
  265.     }
  266.     PutPlayerInVehicleEx(playerid, JobVehicle[playerid], 0);
  267.     JobWorking[playerid] = 1;
  268.     if(PlayerInfo[playerid][pJob] != 2) UpdateJobStats(playerid);
  269.     Gas[JobVehicle[playerid]] = 100;
  270.     WorkingTime[playerid] = 0;
  271.     if(PlayerInfo[playerid][pJob] == 11) DisableRemoteVehicleCollisions(playerid, 1);
  272.     SetPlayerVirtualWorld(playerid, 0);
  273.  
  274.     new engine,lights,alarm,doors,bonnet,boot,objective;
  275.     vehEngine[JobVehicle[playerid]] = 1;
  276.     GetVehicleParamsEx(JobVehicle[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  277.     SetVehicleParamsEx(JobVehicle[playerid],VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  278.     return 1;
  279. }
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