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- YCMD:startwork(playerid, params[], help) {
- new Float: Pos[3], Float: CarAngle, string[256];
- if(PlayerInfo[playerid][pJob] == 0) return SCM(playerid, COLOR_GREY, "(Job):{ffffff}You don't have any job!");
- if(JobWorking[playerid] == 1) return SCM(playerid, COLOR_WHITE, "(Job):{ffffff}You already work!");
- GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
- if(targetfind[playerid] != -1) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
- if(GetPlayerVirtualWorld(playerid) != 0) return 1;
- if(JobDeelay[playerid][PlayerInfo[playerid][pJob]] != 0 && PlayerInfo[playerid][pAdmin] < 6) return JobTimeDeelay(playerid);
- switch(PlayerInfo[playerid][pJob]) {
- case 1: {
- if(PlayerToPoint(7.0, playerid, -372.6979, -1456.3641, 26.4046)) {
- if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
- JobSeconds[playerid] = 30;
- CarAngle = -184.0199;
- DisablePlayerCheckpointEx(playerid);
- }
- else {
- if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
- CP[playerid] = 53;
- SCM(playerid, COLOR_GREY, "(Job):{ffffff}Nu esti la locatia potrivita! Ti-a fost setat un checkpoint!");
- SetPlayerCheckpointEx(playerid, -372.6979, -1456.3641, 26.4046, 7.0);
- return 1;
- }
- }
- case 2: {
- if(PlayerToPoint(7.0, playerid, 2800.5913,2613.3784,10.8203)) {
- if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
- CarAngle = 74.1729;
- CP[playerid] = 52;
- DisablePlayerCheckpointEx(playerid);
- new szDialog2[1024];
- strcat(szDialog2, "Categorie\tTip\tSkill\n");
- strcat(szDialog2, "Haine\t{35DE1F}Legal\t1+\n");
- strcat(szDialog2, "Mancare\t{35DE1F}Legal\t1+\n");
- strcat(szDialog2, "Mobila\t{35DE1F}Legal\t1+\n");
- strcat(szDialog2, "Explozibil\t{35DE1F}Legal\t2+\n");
- strcat(szDialog2, "Arme\t{F21313}Illegal\t3+\n");
- strcat(szDialog2, "Masini Furate\t{F21313}Illegal\t3+\n");
- ShowPlayerDialog(playerid, DIALOG_TRUCKER, DIALOG_STYLE_TABLIST_HEADERS, "Choose destination", szDialog2, "Select", "Cancel");
- }
- else {
- if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
- CP[playerid] = 53;
- SCM(playerid, COLOR_GREY, "(Job):{ffffff}Nu esti la locatia potrivita! Ti-a fost setat un checkpoint!");
- SetPlayerCheckpointEx(playerid, 2800.5913,2613.3784,10.8203, 7.0);
- return 1;
- }
- }
- case 3: {
- if(PlayerToPoint(7.0, playerid, -1966.2852,-2442.2708,30.6250)) {
- if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
- format(string, sizeof(string), "Du-te la un copac din apropiere si foloseste tasta ~r~LALT~w~~h~ pentru a-l taia.");
- PlayerTextDrawSetString(playerid, InfosTD, string);
- SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid);
- PlayerTextDrawShow(playerid, InfosTD);
- CarAngle = 222.7997; }
- else {
- if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
- CP[playerid] = 53;
- SCM(playerid, COLOR_GREY, "(Job):{ffffff}Nu esti la locatia potrivita! Ti-a fost setat un checkpoint!");
- SetPlayerCheckpointEx(playerid, -1966.2852,-2442.2708,30.6250, 7.0);
- return 1;
- }
- }
- case 4: {
- if(GetPlayerSkill(playerid) == 1) PlayerTextDrawSetString(playerid, InfosTD, "~r~Car Jacker~w~~h~~n~Fura un vehicul public!");
- else if(GetPlayerSkill(playerid) == 2) PlayerTextDrawSetString(playerid, InfosTD, "~r~Car Jacker~w~~h~~n~Fura un vehicul personal descuiat!");
- else if(GetPlayerSkill(playerid) == 3) PlayerTextDrawSetString(playerid, InfosTD, "~r~Car Jacker~w~~h~~n~Fura un vehicul ce apartine unei mafii!");
- else if(GetPlayerSkill(playerid) == 4) PlayerTextDrawSetString(playerid, InfosTD, "~r~Car Jacker~w~~h~~n~Fura un vehicul personal incuiat!");
- else if(GetPlayerSkill(playerid) == 5) PlayerTextDrawSetString(playerid, InfosTD, "~r~Car Jacker~w~~h~~n~Fura un vehicul ce apartine unui departament de politie!");
- PlayerTextDrawShow(playerid, InfosTD);
- JobWorking[playerid] = 1;
- SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid);
- return 1;
- }
- case 5: {
- if(PlayerInfo[playerid][pWantedLevel] != 0) return SCM(playerid, -1, "Nu poti munci la acest job deoarece ai wanted!");
- if(!PlayerToPoint(10.0, playerid, 2770.2822,-1610.9043,11.0418)) {
- SCM(playerid, COLOR_GREY, "(Job):{ffffff}Nu esti la locatia potrivita! Ti-a fost setat un checkpoint!");
- SetPlayerCheckpointEx(playerid, 2770.2822,-1610.9043,11.0418, 10.0);
- CP[playerid] = 53;
- return 1;
- }
- if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
- CP[playerid] = 156;
- new rand = random(3);
- switch(rand) {
- case 0: SetPlayerCheckpointEx(playerid, 2790.6213,-2523.6418,13.6704, 5.0);
- case 1: SetPlayerCheckpointEx(playerid, 2529.4214,-2009.4240,13.5798, 5.0);
- case 2: SetPlayerCheckpointEx(playerid, 2180.0774,-2317.1672,13.5703, 5.0);
- case 3: SetPlayerCheckpointEx(playerid, 681.2267,-442.6591,16.3633, 5.0);
- }
- format(string, sizeof(string), "Du-te la checkpoint-ul de pe mapa pentru a livra materialele!");
- PlayerTextDrawSetString(playerid, InfosTD, string);
- SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid);
- PlayerTextDrawShow(playerid, InfosTD);
- CarAngle = 277.2561;
- StartingWork[playerid] = 0;
- CurseFacute[playerid] = 0;
- MoneyEarned[playerid] = 0;
- }
- case 6..8: return 1;
- case 9: {
- if(PlayerToPoint(7.0, playerid, 2631.0583,1851.3083,10.8203)) {
- if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
- CarAngle = 0;
- CP[playerid] = 155;
- new j = random(housess)+1;
- if(j == 0) j = 1;
- SetPlayerCheckpointEx(playerid, HouseInfo[j][hEntrancex],HouseInfo[j][hEntrancey],HouseInfo[j][hEntrancez], 7.0);
- format(string, sizeof(string), "Du-te la punctul ~r~rosu~w~~h~ de pe mapa pentru a livra pizza.~n~Distanta: ~r~%0.1fm.", GetPlayerDistanceFromPoint(playerid, HouseInfo[j][hEntrancex],HouseInfo[j][hEntrancey],HouseInfo[j][hEntrancez]));
- PlayerTextDrawSetString(playerid, InfosTD, string);
- SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid);
- PlayerTextDrawShow(playerid, InfosTD);
- }
- else {
- if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
- CP[playerid] = 53;
- SCM(playerid, COLOR_GREY, "(Job):{ffffff}Nu esti la locatia potrivita! Ti-a fost setat un checkpoint!");
- SetPlayerCheckpointEx(playerid,2631.0583,1851.3083,10.8203, 7.0);
- return 1;
- }
- }
- case 10: {
- if(!PlayerToPoint(6.0, playerid, 1641.7579,1040.2314,10.8203)) {
- SCM(playerid, COLOR_GREY, "(Job):{ffffff}Nu esti la locatia potrivita! Ti-a fost setat un checkpoint!");
- SetPlayerCheckpointEx(playerid, 1641.7579,1040.2314,10.8203, 6.0);
- CP[playerid] = 53;
- return 1;
- }
- if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
- CarAngle = 0.7028;
- CP[playerid] = 57;
- new rand = random(4);
- if(rand == 1) SetPlayerCheckpointEx(playerid, 1625.5132,1022.7755,10.8203, 5.0);
- else if(rand == 2) SetPlayerCheckpointEx(playerid, 1697.5829,915.9524,10.8203, 5.0);
- else if(rand == 3) SetPlayerCheckpointEx(playerid, 1734.0846,1074.1647,10.8290, 5.0);
- else if(rand == 4) SetPlayerCheckpointEx(playerid, 1706.5468,958.5114,10.8352, 5.0);
- else SetPlayerCheckpointEx(playerid, 1625.5132,1022.7755,10.8203, 5.0);
- PlayerTextDrawSetString(playerid, InfosTD, "Du-te la punctul ~r~rosu~w~~h~ pentru a incarca coletele!");
- SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid);
- PlayerTextDrawShow(playerid, InfosTD);
- }
- case 11: {
- SCM(playerid, COLOR_LGREEN, "Foloseste comanda [/fish] la fish place .");
- return 1;
- }
- case 12: {
- if(!PlayerToPoint(20.0, playerid, 1947.3197,-2387.1599,13.5469)) {
- SCM(playerid, COLOR_GREY, "(Job):{ffffff}Nu esti la locatia potrivita! Ti-a fost setat un checkpoint!");
- SetPlayerCheckpointEx(playerid, 1947.3197,-2387.1599,13.5469, 20.0);
- CP[playerid] = 53;
- return 1;
- }
- if(PlayerInfo[playerid][pFlyLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de zbor pentru a putea munci la acest job!");
- if(PlayerInfo[playerid][pWantedLevel] != 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu poti munci la acest job deoarece ai wanted!");
- CP[playerid] = 159;
- SetPlayerRaceCheckpointEx(playerid, 3, 1897.3568,-2493.9583,14.4609,1337.7225,-2458.1738,52.1955, 5.0);
- CarAngle = 90.6909;
- StartingWork[playerid] = 0;
- CurseFacute[playerid] = 0;
- MoneyEarned[playerid] = 0;
- DisableRemoteVehicleCollisions(playerid, true);
- }
- case 13: {
- if(!PlayerToPoint(7.0, playerid, 1426.6863,1084.4364,10.8203)) {
- SCM(playerid, COLOR_GREY, "(Job):{ffffff}Nu esti la locatia potrivita! Ti-a fost setat un checkpoint!");
- SetPlayerCheckpointEx(playerid,1426.6863,1084.4364,10.8203, 7.0);
- CP[playerid] = 53;
- return 1;
- }
- if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!");
- PlayerTextDrawSetString(playerid, InfosTD, "Du-te la ~r~checkpoint-ul~w~~h~ de pe mapa pentru a lua marfa!");
- SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid);
- PlayerTextDrawShow(playerid, InfosTD);
- new rand = random(2);
- DisablePlayerCheckpointEx(playerid);
- switch(rand) {
- case 0: {
- playerObject[playerid] = CreatePlayerObject(playerid, 1271, 1424.6307,969.4733,9.8502, 0.00000, 0.00000, 45.00000);
- SetPlayerCheckpointEx(playerid, 1424.6307,969.4733,9.8502, 2.0);
- }
- case 1: {
- playerObject[playerid] = CreatePlayerObject(playerid, 1271, 1461.7533,970.1382,9.9058, 0.00000, 0.00000, 45.00000);
- SetPlayerCheckpointEx(playerid, 1461.7533,970.1382,9.9058, 2.0);
- }
- case 2: {
- playerObject[playerid] = CreatePlayerObject(playerid, 1271, 1452.4957,970.4175,9.9291, 0.00000, 0.00000, 45.00000);
- SetPlayerCheckpointEx(playerid, 1452.4957,970.4175,9.9291, 2.0);
- }
- }
- CP[playerid] = 170;
- UpdateJobStats(playerid);
- }
- case 14: {
- if(PlayerInfo[playerid][pWantedLevel] != 0) return SCM(playerid, -1, "Nu poti munci la acest job deoarece ai wanted!");
- if(!PlayerToPoint(10.0, playerid, 2123.0195,-115.4302,-0.3286)) {
- SCM(playerid, COLOR_GREY, "(Job):{ffffff}Nu esti la locatia potrivita! Ti-a fost setat un checkpoint!");
- SetPlayerCheckpointEx(playerid, 2123.0195,-115.4302,-0.3286, 10.0);
- CP[playerid] = 53;
- return 1;
- }
- if(PlayerInfo[playerid][pBoatLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de navigatie pentru a putea munci la acest job!");
- CP[playerid] = 156;
- new rand = random(5);
- switch(rand) {
- case 0: SetPlayerCheckpointEx(playerid, -1664.1603,258.1186,-0.4521, 5.0);
- case 1: SetPlayerCheckpointEx(playerid, -2962.3601,489.1361,-0.3817, 5.0);
- case 2: SetPlayerCheckpointEx(playerid, -2216.4998,2401.8064,-0.4771, 5.0);
- case 3: SetPlayerCheckpointEx(playerid, -653.3322,868.1412,-0.5161, 5.0);
- case 4: SetPlayerCheckpointEx(playerid, 2585.0879,-2465.2290,-0.3391, 5.0 );
- case 5: SetPlayerCheckpointEx(playerid, 723.1256,-1502.5048,-0.5790, 5.0);
- }
- format(string, sizeof(string), "Du-te la checkpoint-ul de pe mapa pentru a livra obiectele!");
- PlayerTextDrawSetString(playerid, InfosTD, string);
- SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid);
- PlayerTextDrawShow(playerid, InfosTD);
- }
- }
- SetPVarInt(playerid, "Pressed", 0);
- SetPVarInt(playerid, "Trees", 0);
- SetPVarInt(playerid, "JobStep", 0);
- SetPVarInt(playerid, "InHand", 0);
- MoneyEarned[playerid] = 0;
- CurseFacute[playerid] = 0;
- if(PlayerInfo[playerid][pShowJob] == 0 && PlayerInfo[playerid][pJob] != 5 && PlayerInfo[playerid][pLevel] < 3) SCM(playerid, COLOR_YELLOW, "Daca doresti sa vezi mai multe informatii folositoare de la job, o poti face prin comanda (/hud > Informatii job).");
- new skill = GetPlayerSkill(playerid);
- if(PlayerInfo[playerid][pJob] == 11) {
- new rand = 1 + random(5);
- if(rand == 1) { Pos[0] = 877.5832; Pos[1] = -2126.4685; Pos[2] = 0.3231; CarAngle = -89.2800; }
- if(rand == 2) { Pos[0] = 877.3463; Pos[1] = -2113.4219; Pos[2] = 0.3231; CarAngle = -89.2800; }
- if(rand == 3) { Pos[0] = 796.3821; Pos[1] = -2114.0200; Pos[2] = -0.0049; CarAngle = 89.7000; }
- if(rand == 4) { Pos[0] = 796.9351; Pos[1] = -2127.4446; Pos[2] = -0.0049; CarAngle = 89.7000; }
- if(rand == 5) { Pos[0] = 796.1244; Pos[1] = -2100.6455; Pos[2] = -0.0049; CarAngle = 89.7000; }
- if(rand == 6) { Pos[0] = 797.0450; Pos[1] = -2139.8650; Pos[2] = -0.0049; CarAngle = 89.7000; }
- }
- if(PlayerInfo[playerid][pJob] == 12) {
- if(skill == 1) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill1Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1);
- else if(skill == 2) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill2Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1);
- else if(skill == 3) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill3Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1);
- else if(skill == 4) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill4Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1);
- else if(skill == 5) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill5Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1);
- }
- else {
- if(PlayerInfo[playerid][pJob] == 3) {
- if(skill == 1) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1);
- else if(skill == 2) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1);
- else if(skill == 3) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1);
- else if(skill == 4) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1);
- else if(skill == 5) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1);
- }
- else {
- if(skill == 1) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill1Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1);
- else if(skill == 2) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill2Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1);
- else if(skill == 3) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill3Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1);
- else if(skill == 4) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill4Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1);
- else if(skill == 5) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill5Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1);
- }
- }
- PutPlayerInVehicleEx(playerid, JobVehicle[playerid], 0);
- JobWorking[playerid] = 1;
- if(PlayerInfo[playerid][pJob] != 2) UpdateJobStats(playerid);
- Gas[JobVehicle[playerid]] = 100;
- WorkingTime[playerid] = 0;
- if(PlayerInfo[playerid][pJob] == 11) DisableRemoteVehicleCollisions(playerid, 1);
- SetPlayerVirtualWorld(playerid, 0);
- new engine,lights,alarm,doors,bonnet,boot,objective;
- vehEngine[JobVehicle[playerid]] = 1;
- GetVehicleParamsEx(JobVehicle[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(JobVehicle[playerid],VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
- return 1;
- }
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