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  1. --[[Floaty thing by SezHu.
  2.  
  3. If you want a creation like this of your own, shoot me a friend request me on Discord! (Sezzie
  4. #1875) Prices start at 250 robux.]]--
  5.  
  6.  
  7. local songs = {
  8. 2740867613, --Last Train Home (Made in heaven was here)
  9. 450235885, --Roman Dupstep
  10. 2662612031, --Most epic music of my l i f e
  11. 2662612886, --JJBA part 5 main theme
  12. 2662616803, --Squadra
  13. 926992833, --SAINT PEPSI - ENJOY YOURSELF
  14. 2373780077, --A l t i t u d e - T r a i n s
  15. 823902093, --Mob Psycho 100
  16. } --Add your songs by replacing the IDs with your song ID.
  17.  
  18.  
  19. local quotes = {
  20. "Nothing better than music like this...",
  21. "Y a w n . . .",
  22. "Just Listenin'...",
  23. "Holy Diver~",
  24. "I like this song..",
  25. "Time to kick back..",
  26. ":)",
  27. } --Feel free to replace the quotes with stuff of your own.
  28.  
  29.  
  30. local function soundbork(obj)
  31. if obj:IsA("Sound") and obj.Name ~= "playlist" then
  32. --obj:Destroy() Remove the two dashes to silence all music but your own.
  33. return
  34. end
  35.  
  36.  
  37. local children = obj:GetChildren()
  38. for i = 1, #children do
  39. soundbork(children[i])
  40. end
  41.  
  42. return
  43. end
  44.  
  45. --//Constants\\--
  46.  
  47. Effects = { }
  48. local Player = game.Players.localPlayer
  49. local Mouse = Player:GetMouse()
  50. local Character = Player.Character
  51. local Humanoid = Character.Humanoid
  52. local Head = Character.Head
  53. local RootPart = Character.HumanoidRootPart
  54. local Torso = Character.Torso
  55. local LeftArm = Character["Left Arm"]
  56. local RightArm = Character["Right Arm"]
  57. local LeftLeg = Character["Left Leg"]
  58. local RightLeg = Character["Right Leg"]
  59. local Camera = game.Workspace.CurrentCamera
  60. local RootJoint = RootPart.RootJoint
  61. local Equipped = false
  62. local Attack = false
  63. local Anim = 'Idle'
  64. local Idle = 0
  65. local Combo = 1
  66. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  67. local Velocity = RootPart.Velocity.y
  68. local Sine = 0
  69. local Change = 1
  70. local aoeconstant = 10
  71. local maincol = "Pink"
  72. local maincol2 = "White"
  73. local randString = songs[math.random(#songs)]
  74. local circleinthesky = false
  75. Character.Humanoid.Name = "help"
  76. humanoid = Character.help
  77. Instance.new("ForceField",Character).Visible = false
  78.  
  79.  
  80.  
  81.  
  82.  
  83. local RbxUtility = LoadLibrary("RbxUtility")
  84. local Create = RbxUtility.Create
  85.  
  86. humanoid.WalkSpeed = 3
  87. humanoid.JumpPower = 0
  88. humanoid.Animator.Parent = nil
  89. Character.Animate.Parent = nil
  90.  
  91. local newMotor = function(part0, part1, c0, c1)
  92. local w = Create('Motor'){
  93. Parent = part0,
  94. Part0 = part0,
  95. Part1 = part1,
  96. C0 = c0,
  97. C1 = c1,
  98. }
  99. return w
  100. end
  101.  
  102.  
  103. skillcolorscheme = BrickColor.new(maincol).Color
  104.  
  105. local hue = 0
  106.  
  107. spawn(function()
  108. while true do
  109. hue = hue + .0005
  110. if hue >= 1 then hue = 0 end
  111. maincol2 = Color3.fromHSV(hue,1,1)
  112. game["Run Service"].RenderStepped:wait()
  113. end
  114. end)
  115.  
  116.  
  117.  
  118.  
  119.  
  120.  
  121. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  122. function makeframe(par, trans, pos, size, color)
  123. local frame = Instance.new('Frame', par)
  124. frame.BackgroundTransparency = trans
  125. frame.BorderSizePixel = 0
  126. frame.Position = pos
  127. frame.Size = size
  128. frame.BackgroundColor3 = color
  129. return frame
  130. end
  131.  
  132. --framesk1 = makeframe(scrn, .95, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  133.  
  134. function clerp(a, b, t)
  135. return a:lerp(b, t)
  136. end
  137.  
  138. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  139. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  140.  
  141. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  142. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  143. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  144. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  145. RootJoint.C1 = CFrame.new(0, 0, 0)
  146. RootJoint.C0 = CFrame.new(0, 0, 0)
  147. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  148. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  149.  
  150. local rarmc1 = RW.C1
  151. local larmc1 = LW.C1
  152. local rlegc1 = RH.C1
  153. local llegc1 = LH.C1
  154.  
  155. local resetc1 = false
  156.  
  157. function PlayAnimationFromTable(table, speed, bool)
  158. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  159. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  160. RW.C0 = clerp(RW.C0, table[3], speed)
  161. LW.C0 = clerp(LW.C0, table[4], speed)
  162. RH.C0 = clerp(RH.C0, table[5], speed)
  163. LH.C0 = clerp(LH.C0, table[6], speed)
  164. if bool == true then
  165. if resetc1 == false then
  166. resetc1 = true
  167. RootJoint.C1 = RootJoint.C1
  168. Torso.Neck.C1 = Torso.Neck.C1
  169. RW.C1 = rarmc1
  170. LW.C1 = larmc1
  171. RH.C1 = rlegc1
  172. LH.C1 = llegc1
  173. end
  174. end
  175. end
  176.  
  177. ArtificialHB = Create("BindableEvent"){
  178. Parent = script,
  179. Name = "Heartbeat",
  180. }
  181.  
  182. script:WaitForChild("Heartbeat")
  183.  
  184. frame = 1 / 35
  185. tf = 0
  186. allowframeloss = false
  187. tossremainder = false
  188. lastframe = tick()
  189. script.Heartbeat:Fire()
  190.  
  191. game:GetService("RunService").Heartbeat:connect(function(s, p)
  192. tf = tf + s
  193. if tf >= frame then
  194. if allowframeloss then
  195. script.Heartbeat:Fire()
  196. lastframe = tick()
  197. else
  198. for i = 1, math.floor(tf / frame) do
  199. script.Heartbeat:Fire()
  200. end
  201. lastframe = tick()
  202. end
  203. if tossremainder then
  204. tf = 0
  205. else
  206. tf = tf - frame * math.floor(tf / frame)
  207. end
  208. end
  209. end)
  210.  
  211. function swait(num)
  212. if num == 0 or num == nil then
  213. ArtificialHB.Event:wait()
  214. else
  215. for i = 0, num do
  216. ArtificialHB.Event:wait()
  217. end
  218. end
  219. end
  220.  
  221.  
  222.  
  223. local m = Create("Model"){
  224. Parent = Character,
  225. Name = "WeaponModel"
  226. }
  227.  
  228. function RemoveOutlines(part)
  229. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  230. end
  231.  
  232. CFuncs = {
  233. Part = {
  234. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  235. local Part = Create("Part"){
  236. Parent = Parent,
  237. Reflectance = Reflectance,
  238. Transparency = Transparency,
  239. CanCollide = false,
  240. Locked = true,
  241. BrickColor = BrickColor.new(tostring(BColor)),
  242. Name = Name,
  243. Size = Size,
  244. Material = Material,
  245. }
  246. RemoveOutlines(Part)
  247. if Size == Vector3.new() then
  248. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  249. else
  250. Part.Size = Size
  251. end
  252. return Part
  253. end;
  254. };
  255.  
  256. Mesh = {
  257. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  258. local Msh = Create(Mesh){
  259. Parent = Part,
  260. Offset = OffSet,
  261. Scale = Scale,
  262. }
  263. if Mesh == "SpecialMesh" then
  264. Msh.MeshType = MeshType
  265. Msh.MeshId = MeshId
  266. end
  267. return Msh
  268. end;
  269. };
  270.  
  271. Weld = {
  272. Create = function(Parent, Part0, Part1, C0, C1)
  273. local Weld = Create("Weld"){
  274. Parent = Parent,
  275. Part0 = Part0,
  276. Part1 = Part1,
  277. C0 = C0,
  278. C1 = C1,
  279. }
  280. return Weld
  281. end;
  282. };
  283.  
  284. Sound = {
  285. Create = function(id, par, vol, pit, looped)
  286. coroutine.resume(coroutine.create(function()
  287. local S = Create("Sound"){
  288. Volume = vol,
  289. Pitch = pit or 1,
  290. SoundId = "rbxassetid://" .. id,
  291. Parent = par or workspace,
  292. Looped = looped
  293. }
  294. wait()
  295. S:play()
  296. end))
  297. end;
  298. };
  299.  
  300. ParticleEmitter = {
  301. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  302. local Particle = Create("ParticleEmitter"){
  303. Parent = Parent,
  304. Color = ColorSequence.new(Color1, Color2),
  305. LightEmission = LightEmission,
  306. Size = Size,
  307. Texture = Texture,
  308. Transparency = Transparency,
  309. ZOffset = ZOffset,
  310. Acceleration = Accel,
  311. Drag = Drag,
  312. LockedToPart = LockedToPart,
  313. VelocityInheritance = VelocityInheritance,
  314. EmissionDirection = EmissionDirection,
  315. Enabled = Enabled,
  316. Lifetime = LifeTime,
  317. Rate = Rate,
  318. Rotation = Rotation,
  319. RotSpeed = RotSpeed,
  320. Speed = Speed,
  321. VelocitySpread = VelocitySpread,
  322. }
  323. return Particle
  324. end;
  325. };
  326.  
  327. CreateTemplate = {
  328.  
  329. };
  330. }
  331.  
  332. --/v/Don't touch this part. \v\--
  333.  
  334. playlist=Instance.new("Sound", Torso)
  335. playlist.SoundId = "rbxassetid://" ..randString
  336. playlist.Volume = 5
  337. playlist.Looped = false
  338. playlist.Name = "playlist"
  339. playlist:Play()
  340.  
  341. --/^/Don't touch this part. \^\--
  342.  
  343. function RayCast(Position, Direction, Range, Ignore)
  344. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  345. end
  346.  
  347. FindNearestTorso = function(pos)
  348. local list = (game.Workspace:children())
  349. local torso = nil
  350. local dist = 1000
  351. local temp, human, temp2 = nil, nil, nil
  352. for x = 1, #list do
  353. temp2 = list[x]
  354. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  355. temp = temp2:findFirstChild("Torso")
  356. human = temp2:findFirstChild("Humanoid")
  357. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  358. local dohit = true
  359. if dohit == true then
  360. torso = temp
  361. dist = (temp.Position - pos).magnitude
  362. end
  363. end
  364. end
  365. end
  366. return torso, dist
  367. end
  368.  
  369. RootPart.CFrame = RootPart.CFrame * CFrame.new(0,5,0)
  370.  
  371. Harness=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Harness",Vector3.new(0.420000285, 0.490000188, 0.399999768))
  372. HarnessWeld=CFuncs.Weld.Create(m,Character["Torso"],Harness,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500001907, -0.0350001119, -0.0871353149, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  373. FloatField2=CFuncs.Part.Create(m,Enum.Material.Neon,0,.5,"Lily white","FloatField2",Vector3.new(5, 8, 5))
  374. FloatField2Weld=CFuncs.Weld.Create(m,Harness,FloatField2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.58035278e-05, 3.50000337e-05, 6.10351563e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  375. flotemesh=CFuncs.Mesh.Create("SpecialMesh",FloatField2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  376. spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())
  377. spinny.Anchored=true
  378. spinny.CanCollide=false
  379.  
  380.  
  381. transp = .5
  382. spawn(function()
  383. while true do
  384. transp = transp + .001
  385. FloatField2.Transparency = transp
  386. swait()
  387. if transp >= 1 then
  388. transp = .5
  389. end
  390. end
  391. end)
  392.  
  393.  
  394.  
  395. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  396. if hit.Parent == nil then
  397. return
  398. end
  399. local h = hit.Parent:FindFirstChild("Humanoid")
  400. for _, v in pairs(hit.Parent:children()) do
  401. if v:IsA("Humanoid") then
  402. h = v
  403. end
  404. end
  405. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  406. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  407. if hit.Parent.DebounceHit.Value == true then
  408. return
  409. end
  410. end
  411. local c = Create("ObjectValue"){
  412. Name = "creator",
  413. Value = game:service("Players").LocalPlayer,
  414. Parent = h,
  415. }
  416. game:GetService("Debris"):AddItem(c, .5)
  417. if HitSound ~= nil and HitPitch ~= nil then
  418. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  419. end
  420. local Damage = math.random(minim, maxim)
  421. local blocked = false
  422. local block = hit.Parent:findFirstChild("Block")
  423. if block ~= nil then
  424. if block.className == "IntValue" then
  425. if block.Value > 0 then
  426. blocked = true
  427. block.Value = block.Value - 1
  428. print(block.Value)
  429. end
  430. end
  431. end
  432. if blocked == false then
  433. h.Health = h.Health - Damage
  434. --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  435. else
  436. h.Health = h.Health - (Damage / 2)
  437. --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  438. end
  439. if Type == "Knockdown" then
  440. local hum = hit.Parent.Humanoid
  441. hum.PlatformStand = true
  442. coroutine.resume(coroutine.create(function(HHumanoid)
  443. swait(1)
  444. HHumanoid.PlatformStand = false
  445. end), hum)
  446. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  447. local bodvol = Create("BodyVelocity"){
  448. velocity = angle * knockback,
  449. P = 5000,
  450. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  451. Parent = hit,
  452. }
  453. local rl = Create("BodyAngularVelocity"){
  454. P = 3000,
  455. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  456. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  457. Parent = hit,
  458. }
  459. game:GetService("Debris"):AddItem(bodvol, .5)
  460. game:GetService("Debris"):AddItem(rl, .5)
  461. elseif Type == "Normal" then
  462. local vp = Create("BodyVelocity"){
  463. P = 10,
  464. maxForce = Vector3.new(math.huge, 0, math.huge),
  465. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  466. }
  467. print(hit.Parent)
  468. if knockback > 0 then
  469. vp.Parent = hit.Parent.Torso
  470. end
  471. local hum = hit.Parent.Humanoid
  472. hum.PlatformStand = true
  473. local TotalMass = 0
  474. for _, part in pairs(hit.Parent:GetChildren()) do
  475. if part:IsA("Part") then
  476. TotalMass = TotalMass + part:GetMass()
  477. end
  478. end
  479.  
  480.  
  481.  
  482. local ForceOfGravity = -197 * TotalMass
  483. local floatybits = Instance.new("BodyForce", hit.Parent.Torso)
  484. floatybits.force = Vector3.new(0, -ForceOfGravity, 0)
  485.  
  486.  
  487.  
  488.  
  489.  
  490.  
  491. spawn(function()
  492. local spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny2", Vector3.new())
  493. spinny2.Anchored=true
  494. spinny2.CanCollide=false
  495. for i = 0, 2, .001 do
  496. local alg = math.floor(playlist.PlaybackLoudness)/500
  497. local alg2 = math.floor(playlist.PlaybackLoudness)/80
  498. local efekt2=CFuncs.Part.Create(hit.Parent.Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3))
  499. efekt2.Anchored=true
  500. efekt2.CanCollide=false
  501. spinny2.CFrame = spinny2.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  502. spinny2.Position = hit.Parent.Torso.Position
  503. efekt2.CFrame=spinny2.CFrame*CFrame.new(aoeconstant-5,0,0)
  504. game:GetService("Debris"):AddItem(efekt2, .7)
  505. swait()
  506. end
  507. end)
  508.  
  509. local rl = Create("BodyAngularVelocity"){
  510. P = 500,
  511. maxTorque = Vector3.new(10, 10, 10),
  512. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  513. Parent = hit,
  514. }
  515. game:GetService("Debris"):AddItem(rl, 10)
  516. game:GetService("Debris"):AddItem(floatybits, 10)
  517. game:GetService("Debris"):AddItem(vp, .5)
  518.  
  519. elseif Type == "Up" then
  520. local bodyVelocity = Create("BodyVelocity"){
  521. velocity = Vector3.new(0, 20, 0),
  522. P = 5000,
  523. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  524. Parent = hit,
  525. }
  526. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  527. elseif Type == "DarkUp" then
  528. coroutine.resume(coroutine.create(function()
  529. for i = 0, 1, 0.1 do
  530. swait()
  531. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  532. end
  533. end))
  534. local bodyVelocity = Create("BodyVelocity"){
  535. velocity = Vector3.new(0, 20, 0),
  536. P = 5000,
  537. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  538. Parent = hit,
  539. }
  540. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  541. elseif Type == "Snare" then
  542. local bp = Create("BodyPosition"){
  543. P = 2000,
  544. D = 100,
  545. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  546. position = hit.Parent.Torso.Position,
  547. Parent = hit.Parent.Torso,
  548. }
  549. game:GetService("Debris"):AddItem(bp, 1)
  550. elseif Type == "Freeze" then
  551. local BodPos = Create("BodyPosition"){
  552. P = 50000,
  553. D = 1000,
  554. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  555. position = hit.Parent.Torso.Position,
  556. Parent = hit.Parent.Torso,
  557. }
  558. local BodGy = Create("BodyGyro") {
  559. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  560. P = 20e+003,
  561. Parent = hit.Parent.Torso,
  562. cf = hit.Parent.Torso.CFrame,
  563. }
  564. hit.Parent.Torso.Anchored = true
  565. coroutine.resume(coroutine.create(function(Part)
  566. swait(1.5)
  567. Part.Anchored = false
  568. end), hit.Parent.Torso)
  569. game:GetService("Debris"):AddItem(BodPos, 3)
  570. game:GetService("Debris"):AddItem(BodGy, 3)
  571. end
  572. local debounce = Create("BoolValue"){
  573. Name = "DebounceHit",
  574. Parent = hit.Parent,
  575. Value = true,
  576. }
  577. game:GetService("Debris"):AddItem(debounce, Delay)
  578. c = Create("ObjectValue"){
  579. Name = "creator",
  580. Value = Player,
  581. Parent = h,
  582. }
  583. game:GetService("Debris"):AddItem(c, .5)
  584. end
  585. end
  586.  
  587. function ShowDamage(Pos, Text, Time, Color)
  588. local Rate = (1 / 60)
  589. local Pos = (Pos or Vector3.new(0, 0, 0))
  590. local Text = (Text or "")
  591. local Time = (Time or 2)
  592. local Color = (Color or Color3.new(1, 0, 1))
  593. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  594. EffectPart.Anchored = true
  595. local BillboardGui = Create("BillboardGui"){
  596. Size = UDim2.new(3, 0, 3, 0),
  597. Adornee = EffectPart,
  598. Parent = EffectPart,
  599. }
  600. local TextLabel = Create("TextLabel"){
  601. BackgroundTransparency = 1,
  602. Size = UDim2.new(1, 0, 1, 0),
  603. Text = Text,
  604. Font = "SourceSansLight",
  605. TextColor3 = Color,
  606. TextScaled = true,
  607. Parent = BillboardGui,
  608. }
  609. game.Debris:AddItem(EffectPart, (Time))
  610. EffectPart.Parent = game:GetService("Workspace")
  611. delay(0, function()
  612. local Frames = (Time / Rate)
  613. for Frame = 1, Frames do
  614. wait(Rate)
  615. local Percent = (Frame / Frames)
  616. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  617. TextLabel.TextTransparency = Percent
  618. end
  619. if EffectPart and EffectPart.Parent then
  620. EffectPart:Destroy()
  621. end
  622. end)
  623. end
  624.  
  625. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  626. for _, c in pairs(workspace:children()) do
  627. local hum = c:findFirstChild("Humanoid")
  628. if hum ~= nil then
  629. local head = c:findFirstChild("Torso")
  630. if head ~= nil then
  631. local targ = head.Position - Part.Position
  632. local mag = targ.magnitude
  633. if mag <= Magnitude and c.Name ~= Player.Name then
  634. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 10, "rbxassetid://" .. HitSound, HitPitch)
  635. end
  636. end
  637. end
  638. end
  639. end
  640.  
  641. EffectModel = Create("Model"){
  642. Parent = Character,
  643. Name = "EffectModel",
  644. }
  645.  
  646. Effects = {
  647. Block = {
  648. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  649. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  650. prt.Anchored = true
  651. prt.CFrame = cframe
  652. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  653. game:GetService("Debris"):AddItem(prt, 10)
  654. if Type == 1 or Type == nil then
  655. table.insert(Effects, {
  656. prt,
  657. "Block1",
  658. delay,
  659. x3,
  660. y3,
  661. z3,
  662. msh
  663. })
  664. elseif Type == 2 then
  665. table.insert(Effects, {
  666. prt,
  667. "Block2",
  668. delay,
  669. x3,
  670. y3,
  671. z3,
  672. msh
  673. })
  674. elseif Type == 3 then
  675. table.insert(Effects, {
  676. prt,
  677. "Block3",
  678. delay,
  679. x3,
  680. y3,
  681. z3,
  682. msh,
  683. Part
  684. })
  685. elseif Type == 4 then
  686. table.insert(Effects, {
  687. prt,
  688. "Block2Fire",
  689. delay,
  690. x3,
  691. y3,
  692. z3,
  693. msh
  694. })
  695. end
  696. end
  697. };
  698.  
  699. Sphere = {
  700. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  701. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  702. prt.Anchored = true
  703. prt.CFrame = cframe
  704. if parent == nil then
  705. prt.Parent = workspace
  706. else
  707. prt.Parent = parent
  708. end
  709. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  710. game:GetService("Debris"):AddItem(prt, 10)
  711. table.insert(Effects, {
  712. prt,
  713. "Cylinder",
  714. delay,
  715. x3,
  716. y3,
  717. z3,
  718. msh
  719. })
  720. end
  721. };
  722.  
  723. Blood = {
  724. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  725. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  726. prt.Anchored = true
  727. prt.CFrame = cframe
  728. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  729. game:GetService("Debris"):AddItem(prt, 10)
  730. table.insert(Effects, {
  731. prt,
  732. "Blood",
  733. delay,
  734. x3,
  735. y3,
  736. z3,
  737. msh
  738. })
  739. end
  740. };
  741.  
  742. Blast = {
  743. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  744. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  745. prt.Anchored = true
  746. prt.CFrame = cframe
  747. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  748. game:GetService("Debris"):AddItem(prt, 10)
  749. table.insert(Effects, {
  750. prt,
  751. "Block4",
  752. delay,
  753. x3,
  754. y3,
  755. z3,
  756. msh,
  757. Part
  758. })
  759. end
  760. };
  761.  
  762. Ring = {
  763. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  764. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  765. prt.Anchored = true
  766. prt.CFrame = cframe
  767. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  768. game:GetService("Debris"):AddItem(prt, 10)
  769. table.insert(Effects, {
  770. prt,
  771. "Cylinder",
  772. delay,
  773. x3,
  774. y3,
  775. z3,
  776. msh
  777. })
  778. end
  779. };
  780.  
  781. Cylinder = {
  782. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  783. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  784. prt.Anchored = true
  785. prt.CFrame = cframe
  786. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  787. game:GetService("Debris"):AddItem(prt, 10)
  788. table.insert(Effects, {
  789. prt,
  790. "Cylinder",
  791. delay,
  792. x3,
  793. y3,
  794. z3,
  795. msh
  796. })
  797. end
  798. };
  799.  
  800. Head = {
  801. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  802. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  803. prt.Anchored = true
  804. prt.CFrame = cframe
  805. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  806. game:GetService("Debris"):AddItem(prt, 10)
  807. table.insert(Effects, {
  808. prt,
  809. "Cylinder",
  810. delay,
  811. x3,
  812. y3,
  813. z3,
  814. msh
  815. })
  816. end
  817. };
  818.  
  819. Wave = {
  820. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  821. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  822. prt.Anchored = true
  823. prt.CFrame = cframe
  824. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  825. game:GetService("Debris"):AddItem(prt, 10)
  826. table.insert(Effects, {
  827. prt,
  828. "Cylinder",
  829. delay,
  830. x3,
  831. y3,
  832. z3,
  833. msh
  834. })
  835. end
  836. };
  837.  
  838. Break = {
  839. Create = function(brickcolor, cframe, x1, y1, z1)
  840. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  841. prt.Anchored = true
  842. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  843. game:GetService("Debris"):AddItem(prt, 10)
  844. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  845. local num = math.random(10, 50) / 1000
  846. table.insert(Effects, {
  847. prt,
  848. "Shatter",
  849. num,
  850. prt.CFrame,
  851. math.random() - math.random(),
  852. 0,
  853. math.random(50, 100) / 100
  854. })
  855. end
  856. };
  857.  
  858. Elec = {
  859. Create = function(brickcolor, cff, x, y, z)
  860. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  861. prt.Anchored = true
  862. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  863. prt.CFrame = CFrame.new(prt.Position)
  864. game:GetService("Debris"):AddItem(prt, 10)
  865. xval = math.random() / 9
  866. yval = math.random() / 9
  867. zval = math.random() / 9
  868. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  869. eul1 = math.random(-50, 50)
  870. eul2 = math.random(-50, 50)
  871. eul3 = math.random(-50, 50)
  872. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  873. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  874. table.insert(Effects, {
  875. prt,
  876. "Elec",
  877. .05,
  878. x,
  879. y,
  880. z,
  881. xval,
  882. yval,
  883. zval,
  884. msh,
  885. euld,
  886. euld2
  887. })
  888. end
  889. };
  890.  
  891. Elec2 = {
  892. Create = function(brickcolor, cff, x, y, z)
  893. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  894. prt.Anchored = true
  895. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  896. prt.CFrame = CFrame.new(prt.Position)
  897. game:GetService("Debris"):AddItem(prt, 10)
  898. xval = math.random() / 7
  899. yval = math.random() / 7
  900. zval = math.random() / 7
  901. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  902. eul1 = math.random(-50, 50)
  903. eul2 = math.random(-50, 50)
  904. eul3 = math.random(-50, 50)
  905. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  906. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  907. table.insert(Effects, {
  908. prt,
  909. "Elec",
  910. .1,
  911. x,
  912. y,
  913. z,
  914. xval,
  915. yval,
  916. zval,
  917. msh,
  918. euld,
  919. euld2
  920. })
  921. end
  922. };
  923.  
  924. Clone = {
  925. Create = function()
  926. for _, v in pairs(Torso.Parent:children()) do
  927. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  928. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  929. c.Anchored = true
  930. c.CFrame = v.CFrame
  931. game:GetService("Debris"):AddItem(c, 5)
  932. local cmsh = nil
  933. if v.Name == "Head" then
  934. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  935. else
  936. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  937. end
  938. table.insert(Effects, {
  939. c,
  940. "Cylinder",
  941. 0.05,
  942. 0.1,
  943. 0.1,
  944. 0.1,
  945. cmsh
  946. })
  947. end
  948. end
  949. end
  950. };
  951.  
  952. EffectTemplate = {
  953.  
  954. };
  955. }
  956.  
  957.  
  958.  
  959.  
  960.  
  961.  
  962.  
  963. Mouse.Button1Down:connect(function()
  964. if Mouse ~= nil then
  965. if Mouse.Target ~= nil then
  966. part = Mouse.Target
  967. bp = Instance.new("BodyPosition",part)
  968. bp.MaxForce = Vector3.new(5000,5000,5000)
  969. bp.Position = part.Position
  970. dwn = true
  971. end
  972. while dwn == true do
  973. wait()
  974. bp.Position = Mouse.hit.p
  975. if part then
  976. if part.Parent:FindFirstChildOfClass("Humanoid") then
  977. part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
  978. end
  979. end
  980. end
  981. end
  982. end)
  983. Mouse.Button1Up:connect(function()
  984. dwn = false
  985. if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end
  986. if bp then bp:Destroy() end
  987. end)
  988.  
  989.  
  990. Mouse.KeyDown:connect(function(k)
  991. k = k:lower()
  992. if k == 'm' then
  993. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color)
  994. playlist:Destroy()
  995. playlist=Instance.new("Sound", Torso)
  996. playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)]
  997. playlist.Volume = 5
  998. playlist.Looped = false
  999. playlist.Name = "playlist"
  1000. playlist:Play()
  1001. elseif k == 'n' and circleinthesky == false then
  1002. circleinthesky = true
  1003. elseif k == 'n' and circleinthesky == true then
  1004. circleinthesky = false
  1005. end
  1006. end)
  1007.  
  1008.  
  1009.  
  1010. while true do
  1011. swait()
  1012. for i, v in pairs(Character:GetChildren()) do
  1013. if v:IsA("Part") then
  1014. v.Material = "SmoothPlastic"
  1015. elseif v:IsA("Accessory") then
  1016. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1017. end
  1018. end
  1019. for i, v in pairs(Character:GetChildren()) do
  1020. if v:IsA'Model' then
  1021. for _, c in pairs(v:GetChildren()) do
  1022. if c:IsA'Part' then
  1023. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1024. end
  1025. end
  1026. end
  1027. end
  1028. if playlist.IsPlaying == false then
  1029. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color)
  1030. playlist:Destroy()
  1031. playlist=Instance.new("Sound", Torso)
  1032. playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)]
  1033. playlist.Volume = 5
  1034. playlist.Looped = false
  1035. playlist.Name = "playlist"
  1036. playlist:Play()
  1037. end
  1038. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1039. Velocity = RootPart.Velocity.y
  1040. Sine = Sine + Change
  1041. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1042. if RootPart.Velocity.y > 1 and hit == nil then
  1043. Anim = "Jump"
  1044. if Attack == false then
  1045. Change = 1
  1046. PlayAnimationFromTable({
  1047. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1048. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1049. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1050. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1051. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1052. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1053. }, .3, false)
  1054. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1055. end
  1056. elseif RootPart.Velocity.y < -1 and hit == nil then
  1057. Anim = "Fall"
  1058. if Attack == false then
  1059. Change = 1
  1060. PlayAnimationFromTable({
  1061. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1062. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1063. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1064. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1065. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1066. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1067. }, .3, false)
  1068. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1069. end
  1070. elseif TorsoVelocity < 1 and hit ~= nil then
  1071. Anim = "Idle"
  1072. if Attack == false then
  1073. Change = 1
  1074. PlayAnimationFromTable({
  1075. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1076. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .1 * math.cos(Sine/35), 0, 0),
  1077. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1078. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1079. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1080. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1081. }, .3, false)
  1082. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1083. end
  1084. elseif TorsoVelocity > 2 and hit ~= nil then
  1085. Anim = "Walk"
  1086. if Attack == false then
  1087. PlayAnimationFromTable({
  1088. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1089. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1090. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1091. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1092. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1093. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1094. }, .3, false)
  1095. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1096. end
  1097. end
  1098. if #Effects > 0 then
  1099. for e = 1, #Effects do
  1100. if Effects[e] ~= nil then
  1101. local Thing = Effects[e]
  1102. if Thing ~= nil then
  1103. local Part = Thing[1]
  1104. local Mode = Thing[2]
  1105. local Delay = Thing[3]
  1106. local IncX = Thing[4]
  1107. local IncY = Thing[5]
  1108. if Thing[1].Transparency <= 1 then
  1109. if Thing[2] == "Block1" then
  1110. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1111. Mesh = Thing[7]
  1112. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1113. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1114. elseif Thing[2] == "Ice" then
  1115. if Thing[6] <= Thing[5] then
  1116. Thing[6] = Thing[6] + .05
  1117. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  1118. else
  1119. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1120. end
  1121. elseif Thing[2] == "Shatter" then
  1122. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1123. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1124. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1125. Thing[6] = Thing[6] + Thing[5]
  1126. elseif Thing[2] == "Block2" then
  1127. Thing[1].CFrame = Thing[1].CFrame
  1128. Mesh = Thing[7]
  1129. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1130. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1131. elseif Thing[2] == "Block3" then
  1132. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1133. Mesh = Thing[7]
  1134. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1135. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1136. elseif Thing[2] == "Block4" then
  1137. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1138. Mesh = Thing[7]
  1139. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1140. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1141. elseif Thing[2] == "Block2Fire" then
  1142. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1143. Mesh = Thing[7]
  1144. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1145. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1146. if Thing[1].Transparency >= .3 then
  1147. Thing[1].BrickColor = BrickColor.new("Bright red")
  1148. else
  1149. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  1150. end
  1151. elseif Thing[2] == "Cylinder" then
  1152. Mesh = Thing[7]
  1153. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1154. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1155. elseif Thing[2] == "Blood" then
  1156. Mesh = Thing[7]
  1157. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  1158. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1159. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1160. elseif Thing[2] == "Elec" then
  1161. Mesh = Thing[10]
  1162. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1163. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1164. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  1165. Thing[1].Rotation = Vector3.new(0, 0, 0)
  1166. elseif Thing[2] == "Disappear" then
  1167. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1168. end
  1169. else
  1170. Part.Parent = nil
  1171. table.remove(Effects, e)
  1172. end
  1173. end
  1174. end
  1175. end
  1176. end
  1177. local alg = math.floor(playlist.PlaybackLoudness)/500
  1178. local alg2 = math.floor(playlist.PlaybackLoudness)/80
  1179.  
  1180. if circleinthesky == false then
  1181. FloatField2.BrickColor = BrickColor.new(maincol2)
  1182. spinny.Position = Torso.Position
  1183. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  1184. efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3))
  1185. efekt.Anchored=true
  1186. efekt.CanCollide=false
  1187. game:GetService("Debris"):AddItem(efekt, .5)
  1188. --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color)
  1189. efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,0,0)
  1190.  
  1191. elseif circleinthesky == true then
  1192.  
  1193. FloatField2.BrickColor = BrickColor.new(maincol2)
  1194. spinny.Position = Torso.Position
  1195. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  1196. efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(1+alg2,.05,.3))
  1197. efekt.Anchored=true
  1198. efekt.CanCollide=false
  1199. efekt2=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(alg2,.05,.3))
  1200. efekt2.Anchored=true
  1201. efekt2.CanCollide=false
  1202. game:GetService("Debris"):AddItem(efekt, 2)
  1203. game:GetService("Debris"):AddItem(efekt2, 2)
  1204. --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color)
  1205. efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,20,0)
  1206. efekt2.CFrame=spinny.CFrame*CFrame.new(aoeconstant-4,10,0)
  1207. end
  1208. humanoid.Health = math.huge
  1209. soundbork(workspace)
  1210. end
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