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- Both possible, favor Pit
- ==============================Sum up===============================
- He is a grappler. Has good autocancel, punish if poorly spaced, whiff punish or outdisjoint. Stay at d-atk range.
- Be careful in avandvantage state, keep him at spaced distance.
- Nair his fireball, pivot grab aerial approaches.
- ===============================Stages===============================
- Pick :
- DH : Mario's worst stage. Room to camp him.
- Lylat : Doesn't get much from it, but we do.
- Neutral :
- FD : Both will juggle.
- DL : Triplatform but wind messes things up, can be pinappeled.
- SV : Combos with platform.
- Ban :
- T&C : Combos with platforms and I get nothing grom them.
- BF (combos with the platforms).
- =============================Information=============================
- Weight : 98 [22-24th]
- Fall Speed : 1.5 [32-35th]
- Air Speed : 1.15 [9-11th]
- Mid-weight, floaty
- Wall jump
- ======================My Win condition/Gameplan======================
- It is all about using my range/whiff punish to win neutral consistantly.
- Space him out with retreating Fair/Nair
- Play anti grab : don't rely on it and avoid his grab. Mario gets more off of grab. He gets a lot from grabs at low percents. It then becomes less effective.
- abuse rang, stay grounded, I punish easily Usmash on shield.
- Don't appproach unless I need it. Stay right at Dash Attack's max range, and punish him doing anything laggy, or if he tries empty-jumping in place
- They are extremly safe. Do not just sit in shield because don't get baited to punish them if I am too far from him.Powershield them or outrange them.
- ======================His win condition/Gameplan======================
- He wants to get a grab.
- If he gets in he deals a lot of damage.
- ================================Neutral===============================
- ==============================My options===============================
- Uair can go through Mario's falling fireballs, and your able to catch Mario's landing.
- Pivot grab if they advance with an aerial.
- If he plays grab heavy, cross up nair, or toss a 1-hit jab to deny him from grabbing you.
- =====================His options and how to beat them=====================
- Make sure not to jump into mario because of his Usmash.
- Dair : Can AD out of his Dair unless he has 130% rage.
- Dair on shield : can punish with Usmash/Nair oos before the last hit.
- ==============================Advantage================================
- Combos
- Nair : combo breaker. use aerials at max range.
- He can up b out of rapid jab
- Juggle
- I juggle him well, again be careful for his Nair and use the aerials at max range.
- Ledge Offstage
- ==============================Disadvantage==============================
- Combos and kills
- Low % :
- UTilt combo : SDI up. Jump out of it. Mix up AD/Dj/Nair so he doesn't follow up with Uair.
- Uthrow > Dair > Fair : DI up. AD out of Dair. Or maybe use Nair during the Dair.
- Fthrow > RAR Dair : DI away.
- Mid-High
- Uthrow > Uair > UpB. If there are platforms : DI away from the platforms (try to tech). Otherwise, mixup the DI.
- Kill
- Back to the ledge : Bthrow : DI in
- Facing the ledge Dthrow > Fair : DI away.
- Can mixup with Fair, which can spyke me. (Di in)
- USmash killl percent without rage : 118% with 100% rage : 104%
- DI away from platforms.
- If get get grabbed DI away, never airdodge ! Can react to his Fair.
- Juggle
- Ledge
- Offstage
- Recover low. He can cape our side B.
- ==========================Character tendency============================
- Usmash
- Mario's b- throw at the ledge, they will roll behind you to get it
- =================================Notes=================================
- Intangible head during the Usmash.
- Run up grab : retreating Nair cover both grab and shield. Loses to approaching Bair.
- Stay out of SH Bair range. Being that range forces a 50/50 grab mixup since you can't react to either grab nor Bair
- After 90% dont approach from the air because Usmash.
- Usmash safe on the last hit spaced.
- Approaching with fireball > grab :
- -Perfect shield Fireballs and Jab/DSmash immediately.
- -Jab-Jab-Jab Or Nair maybe. The first hit will clank on the fb and the other hits
- -Roll.
- Juggling :
- Careful of his Nair (frame 3). Stay at max range of my move.
- Landing with Nair : Utilt / Edge of Uair.
- Vs Fireballs, Powershield and buffer a fast attack like Jab or DSmash to stuff Dash Grab approaches
- He can read this though and DashShield instead, so him dashing is basically forcing RPS
- If you wanna get fancy, you could even be godlike and Powershield into a Buffered Perfect Pivot Jab
- So you can space a Jab outside shieldgrab range
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