Advertisement
Infinity-Soul

Mario match up notes

Jul 9th, 2017
295
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.57 KB | None | 0 0
  1. Both possible, favor Pit
  2.  
  3. ==============================Sum up===============================
  4. He is a grappler. Has good autocancel, punish if poorly spaced, whiff punish or outdisjoint. Stay at d-atk range.
  5. Be careful in avandvantage state, keep him at spaced distance.
  6. Nair his fireball, pivot grab aerial approaches.
  7.  
  8. ===============================Stages===============================
  9. Pick :
  10. DH : Mario's worst stage. Room to camp him.
  11. Lylat : Doesn't get much from it, but we do.
  12. Neutral :
  13. FD : Both will juggle.
  14. DL : Triplatform but wind messes things up, can be pinappeled.
  15. SV : Combos with platform.
  16. Ban :
  17. T&C : Combos with platforms and I get nothing grom them.
  18. BF (combos with the platforms).
  19.  
  20. =============================Information=============================
  21. Weight : 98 [22-24th]
  22. Fall Speed : 1.5 [32-35th]
  23. Air Speed : 1.15 [9-11th]
  24. Mid-weight, floaty
  25. Wall jump
  26.  
  27. ======================My Win condition/Gameplan======================
  28. It is all about using my range/whiff punish to win neutral consistantly.
  29. Space him out with retreating Fair/Nair
  30. Play anti grab : don't rely on it and avoid his grab. Mario gets more off of grab. He gets a lot from grabs at low percents. It then becomes less effective.
  31. abuse rang, stay grounded, I punish easily Usmash on shield.
  32. Don't appproach unless I need it. Stay right at Dash Attack's max range, and punish him doing anything laggy, or if he tries empty-jumping in place
  33. They are extremly safe. Do not just sit in shield because don't get baited to punish them if I am too far from him.Powershield them or outrange them.
  34.  
  35.  
  36. ======================His win condition/Gameplan======================
  37. He wants to get a grab.
  38. If he gets in he deals a lot of damage.
  39.  
  40.  
  41. ================================Neutral===============================
  42.  
  43.  
  44.  
  45. ==============================My options===============================
  46. Uair can go through Mario's falling fireballs, and your able to catch Mario's landing.
  47. Pivot grab if they advance with an aerial.
  48. If he plays grab heavy, cross up nair, or toss a 1-hit jab to deny him from grabbing you.
  49.  
  50. =====================His options and how to beat them=====================
  51. Make sure not to jump into mario because of his Usmash.
  52. Dair : Can AD out of his Dair unless he has 130% rage.
  53. Dair on shield : can punish with Usmash/Nair oos before the last hit.
  54.  
  55.  
  56. ==============================Advantage================================
  57. Combos
  58. Nair : combo breaker. use aerials at max range.
  59. He can up b out of rapid jab
  60.  
  61. Juggle
  62. I juggle him well, again be careful for his Nair and use the aerials at max range.
  63.  
  64. Ledge Offstage
  65.  
  66.  
  67. ==============================Disadvantage==============================
  68. Combos and kills
  69. Low % :
  70. UTilt combo : SDI up. Jump out of it. Mix up AD/Dj/Nair so he doesn't follow up with Uair.
  71. Uthrow > Dair > Fair : DI up. AD out of Dair. Or maybe use Nair during the Dair.
  72. Fthrow > RAR Dair : DI away.
  73.  
  74. Mid-High
  75. Uthrow > Uair > UpB. If there are platforms : DI away from the platforms (try to tech). Otherwise, mixup the DI.
  76.  
  77. Kill
  78. Back to the ledge : Bthrow : DI in
  79. Facing the ledge Dthrow > Fair : DI away.
  80. Can mixup with Fair, which can spyke me. (Di in)
  81. USmash killl percent without rage : 118% with 100% rage : 104%
  82.  
  83. DI away from platforms.
  84.  
  85. If get get grabbed DI away, never airdodge ! Can react to his Fair.
  86.  
  87. Juggle
  88.  
  89. Ledge
  90.  
  91. Offstage
  92. Recover low. He can cape our side B.
  93.  
  94. ==========================Character tendency============================
  95. Usmash
  96. Mario's b- throw at the ledge, they will roll behind you to get it
  97.  
  98. =================================Notes=================================
  99. Intangible head during the Usmash.
  100.  
  101. Run up grab : retreating Nair cover both grab and shield. Loses to approaching Bair.
  102. Stay out of SH Bair range. Being that range forces a 50/50 grab mixup since you can't react to either grab nor Bair
  103.  
  104. After 90% dont approach from the air because Usmash.
  105. Usmash safe on the last hit spaced.
  106.  
  107. Approaching with fireball > grab :
  108. -Perfect shield Fireballs and Jab/DSmash immediately.
  109. -Jab-Jab-Jab Or Nair maybe. The first hit will clank on the fb and the other hits
  110. -Roll.
  111.  
  112. Juggling :
  113. Careful of his Nair (frame 3). Stay at max range of my move.
  114. Landing with Nair : Utilt / Edge of Uair.
  115.  
  116.  
  117. Vs Fireballs, Powershield and buffer a fast attack like Jab or DSmash to stuff Dash Grab approaches
  118. He can read this though and DashShield instead, so him dashing is basically forcing RPS
  119. If you wanna get fancy, you could even be godlike and Powershield into a Buffered Perfect Pivot Jab
  120. So you can space a Jab outside shieldgrab range
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement