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SneakyStumpy

Roberts pathfinder

Mar 4th, 2013
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  1. =========================================================================================================
  2. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  3. =========================================================================================================
  4. Name: Tarieth Monglorth
  5. Gender: Male
  6. Race: Human
  7. Age: 23
  8. Height: 5'10"
  9. Weight: 180 Pounds
  10. XP: 0
  11. Alingment: True Neutral
  12. Class: Fighter
  13. Favored Class: Fighter
  14. Deity: Atheist
  15. Init +0; Senses Normal Perception +0
  16. =========================================================================================================
  17. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  18. =========================================================================================================
  19. STATISTICS
  20. STR 17(+0), DEX 10(+0), CON 15(+0), INT 11(+0), WIS 10(+0), CHR 10(+0)
  21. Base Attack 0 CMB 0; CMD 0
  22. =========================================================================================================
  23. DEFENSES
  24. AC 14, Touch 10, flat footed 14 [Armor, Shield,Natural]
  25. (+0 Dex, +0 armour, +0 feats)
  26. hp 15 (hitdie)
  27. Fort +2, Ref +0, Will +0
  28. =========================================================================================================
  29. OFFENSE
  30. Speed 30
  31. Melee
  32. Single Attack
  33. [Greatsword, +3 (2d6+3)]
  34. Full Attack
  35. [Weapon +0/0 (damage)]
  36. Ranged
  37. Single Attack
  38. [Weapon, +0 (damage)]
  39. Full Attack
  40. [Weapon +0/0 (damage)]
  41. Special Attacks
  42. =========================================================================================================
  43. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  44. =========================================================================================================
  45. Class/racial traits
  46.  
  47. Ability Score Racial Traits:
  48. Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
  49.  
  50. Size:
  51. Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
  52.  
  53. Base Speed:
  54. Humans have a base speed of 30 feet.
  55.  
  56. Languages:
  57. Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
  58. Feat and Skill Racial Traits
  59.  
  60. Bonus Feat:
  61. Humans select one extra feat at 1st level.
  62. Skills: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
  63.  
  64. Weapon and Armor Proficiency
  65. A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).
  66.  
  67. Bonus Feats
  68. At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.”
  69.  
  70. Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.
  71. =========================================================================================================
  72. Iron Liver
  73. Due to a lucky constitution or frequent exposure, your body is resistant to poison, including alcohol and drugs.
  74. Benefit: You gain a +2 trait bonus on Fortitude saves against poison and drugs, and a +4 trait bonus on Fortitude saves to avoid the effects of alcohol.
  75. =========================================================================================================
  76. Dirty Fighter
  77. You wouldn’t have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long enough to do a little bit more damage than normal. That companion may be another PC or an NPC (who may even be recently departed from your side).
  78. Benefit: When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.
  79. =========================================================================================================
  80. Class Features/Extraordinary Abilities (Ex)
  81.  
  82. =========================================================================================================
  83. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  84. =========================================================================================================
  85. Feats
  86. Toughness
  87. You have enhanced physical stamina.
  88. Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).
  89. =========================================================================================================
  90. Death from Above (Combat)
  91. You allow gravity to add extra force to your charges.
  92. Benefit: Whenever you charge an opponent from higher ground, or from above while flying, you gain a +5 bonus on attack rolls in place of the bonuses from charging and being on higher ground.
  93. =========================================================================================================
  94. Additional Traits
  95. You have more traits than normal.
  96. Benefit: You gain two character traits of your choice. These traits must be chosen from different lists, and cannot be chosen from lists from which you have already selected a character trait. You must meet any additional qualifications for the character traits you choose — this feat cannot enable you to select a dwarf character trait if you are an elf, for example.
  97. =========================================================================================================
  98. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  99. =========================================================================================================
  100. Skills
  101.  
  102. Acrobatics------------------------------------------------------Dex|+0|
  103. Appraise--------------------------------------------------------Int|+0|
  104. Bluff-----------------------------------------------------------Cha|+0|
  105. Climb------------------------(1 Rank+1)(Class Skill+3)(Abimod+3)Str|+7|
  106. Craft-----------------------------------------------------------Int|+0|
  107. Diplomacy-------------------------------------------------------Cha|+0|
  108. Disable Device--------------------------------------------------Dex|+0|
  109. Disguise--------------------------------------------------------Cha|+0|
  110. Escape Artist---------------------------------------------------Dex|+0|
  111. Fly-------------------------------------------------------------Dex|+0|
  112. Handle Animal----------------(1 rank+1)(Class Skill+3)(Abimod+0)Cha|+0|
  113. Heal------------------------------------------------------------Wis|+0|
  114. Intimidate------------------------------------------------------Cha|+0|
  115. Knowledge (arcana)----------------------------------------------Int|+0|
  116. Knowledge (dungeoneering)---------------------------------------Int|+0|
  117. Knowledge (engineering)-----------------------------------------Int|+0|
  118. Knowledge (geography)-------------------------------------------Int|+0|
  119. Knowledge (history)---------------------------------------------Int|+0|
  120. Knowledge (local)-----------------------------------------------Int|+0|
  121. Knowledge (nature)----------------------------------------------Int|+0|
  122. Knowledge (nobility)--------------------------------------------Int|+0|
  123. Knowledge (planes)----------------------------------------------Int|+0|
  124. Knowledge (religion)--------------------------------------------Int|+0|
  125. Linguistics-----------------------------------------------------Int|+0|
  126. Perception------------------------------------------------------Wis|+0|
  127. Perform---------------------------------------------------------Cha|+0|
  128. Profession------------------------------------------------------Wis|+0|
  129. Ride------------------------------------------------------------Dex|+0|
  130. Sense Motive----------------------------------------------------Wis|+0|
  131. Sleight of Hand-------------------------------------------------Dex|+0|
  132. Spellcraft------------------------------------------------------Int|+0|
  133. Stealth---------------------------------------------------------Dex|+0|
  134. Survival--------------------------------------------------------Wis|+0|
  135. Swim-------------------------(1 Rank+1)(Class Skill+3)(Abimod+3)Str|+7|
  136. Use Magic Device------------------------------------------------Cha|+0|
  137. =========================================================================================================
  138. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  139. =========================================================================================================
  140. Spells
  141. =========================================================================================================
  142. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  143. =========================================================================================================
  144. Inventory
  145. Explorer's outfit
  146. Armored Coat (+4 ac, +3 max dex bonus, -2 armor check, 20ft, 20 lbs)
  147. Tower Shield (+4 ac, +2 max dex bonus, –10 armor check, 45 lbs
  148. Locking Gauntlet (5 lbs.)
  149. Greatsword (2d6 damage, 19-20/x2 crit,8 lbs, Slashing)
  150. Trail Rations (20, 20lbs)
  151. Torch (10, 10lbs)
  152. =========================================================================================================
  153. Money: 1144gp
  154. =========================================================================================================
  155. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  156. =========================================================================================================
  157. Description:
  158. -black hair, green eyes, cocasion
  159. -trench coat is black with a blue skull on back and steel colored plates
  160. -shield is steel colored with same blue skull in the center
  161. -sword is steel colored with same blue skull on base of hilt
  162. -sturdy boots, leather breeches, a belt, white shirt, gloves (no fingers), long red scarf (singed ends), and black wide-brimmed hat with singed edges
  163.  
  164. Backstory:
  165. Tharieth at the age of one was abandoned by his mother at a orphanage deep in the mountains, at the age of five was adopted by a noble family and was trained to become a scholar but decided to secretly train to fight and get a dog. on his sixteenth birthday he ran with scruffy -his dog- away to join the army, after two years of service he discovers that the military are corrupt, so he kills everyone on the base with his COs sword sadly during the chaos scruffy dies, on that day he swore that even if it killed him he would end the corruption in the military. for five years he looks for the people and supplies to do the job but to no avail, now he has the supplies but still needs time, a base, and the people he needs.
  166.  
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