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- Name: Pixis Adris
- Gender: Female
- Age: 25
- Race: Elf
- Class: 2 Wizard, 2 Rogue
- Alignment: NG
- Background: Haunted One
- Size: Medium
- Speed: 30
- Language: Common, Elvish, Undercommon
- Level: 4
- Appearance:
- —Stats:
- Hp: 38(4d8+2d6)
- Ac: Base 14, armored 15
- Prof: +2
- Str: 8(-1)
- Dex: 19(+4)
- Cons: 12(+1)
- Int: 13(+1)
- Wis: 15(+2)
- Cha: 11(+0)
- Spell Save: 12
- Spell Attack: 9
- Sneak: 2d6
- —Proficencies
- Armor: Light
- Weapons: Simple, hand crossbows, long swords, rapiers, short swords
- Tools: Thieves
- Saves: Dex, Int
- Skills: Insight, stealth, perception, deception, investigation, (expertise)Arcana, (expertise)Religion
- —Inventory
- Rapier, shortbow+quiver, leather armor, 2 daggers, thieves tools, explorer’s pack, common clothes, monster hunter pack, A necklace formed of the interlinked holy symbols of a dozen deities, component pouch
- —Race: Elf(Eladrin)
- Darkvision- 60 feet
- Keen senses- perception skill
- Fey Ancestry: Advantage to not be charmed+cannot magically be put to sleep
- Trance: 4 hour long rests
- Fey Step: Bonus Action 30 foot teleport in line of sight. Once per rest. Has a seasonal effect with a save of 10(8+cha mod+prof). Effect varies upon season
- Personality stuff also varies upon season.
- -Autumn
- Trait: Stock up on fine food and drink, hate going without such comforts
- Flaw: Excessive spending on creature comforts
- After Fae Stepping, 2 creatures within 10 feet make a wis save and are charmed for a minute upon failure or until they get attacked by companions
- -Winter
- Trait: Worst Case Scenario is most likely to occur
- Flaws: my needs come first
- When I Fae step I select a creature in five feet. They make a wis save or are frightened of me until the end of my next turn
- -Spring
- Trait: You can’t stand still
- Flaw: Anything worth doing is worth doing over and over again,
- When I Fae Step I touch a creature and teleport them to a location I choose and can see within 30 feet. I don’t teleport myself.
- -Summer
- Trait: Overwhelming force can accomplish almost anything. The tougher the problem, the more force you apply
- Flaw. the best option is the one that’s swift, unexpected, and overwhelming
- AfterI Fae step, every creature I can see within 5 feet takes fire damage= to cha mod(min 1)
- Feat: Alert
- Always on the lookout for danger, you gain the following benefits:
- You can’t be surprised while you are conscious.
- You gain a +5 bonus to initiative.
- Other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you.
- —Background: Haunted One
- Skill Prof: Arcana and Religion
- Language: Underdark
- Personality Trait: I expect danger around every corner+I don't talk about the thing that torments me. I'd rather not burden others with my curse.
- Flaws: I assume the worst in people.
- Ideals: I like to know my enemy's capabilities and weaknesses before rushing into battle
- Bond: I keep my thoughts and discoveries in a journal. My journal is my legacy.
- Harrowing Event: You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche.(An alteration of it for it to be a diviner’s tome predicting tragedy or something along those lines. Apocalyptic even)
- Feat: Heart of Darkness: Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
- —Class: Rogue
- Expertise: Arcana/Religion
- Sneak Attack: 1d6 extra damage die if I have advantage/Foe has an enemy within 5 feet
- 2d6 at 3rd level rogue
- Thieves Cant
- Cunning Action
- Eye for Deceit: Automaatically roll a base 8 on insight checks. If it’s less then an 8 it becomes an 8. Also can do bonus actions perception and investigation checks to spot hidden things and figure out clues.
- Insightful Fighting: Insight a non incapacitated creature. It makes a deception check. If I beat it’s check I can use sneak attack on it even when I shouldn’t be able to. Won’t work if I had disadvan. Lasts a minute.
- —Class: Wizard
- Spellcasting
- Arcane Recovery(Short rest lets me recover some slots)
- Diviniation Savant
- Portent
- —Spells:
- 3 Cantrips
- 3 1st slots
- —Cantrips:
- True Strike: Gives Advan
- Minor Illusion: Self Explanatory
- Firebolt: Fire damage
- —Spells lvl 1:
- Chromatic Orb
- Disguise Self
- Grease
- Backstory: Pixis didn’t go outside much growing up. Her parents had fled, abusing magic to tell them if the location they were fleeing to would be invaded. Her life was generally one of ‘don’t go outside and die’ and ‘pack your bags, we’re moving’. And so Pixis grew up reading and daydreaming, doing whatever she could to amuse herself.
- Eventually, she started learning magic. Her parents taught her. She took to it wholeheartedly to stave away the boredom. The introduction of magic only made her daydreams far more interesting, while simultaneously making her more restless, giving her a false sense of strength.
- Eventually, Pixis gave in to her restlessness. It expressed itself in a desire for knowledge, and so she began rooting through her parents things, looking for spell books and spell scrolls and magic items and so on and so forth. And she got what she was looking for, in a way. There’s a reason a wizard can’t just jump from 1st level material to 9th level material, which Pixis quickly learned as visions of a chaotic, twisted, nonsensical but almost understandable future. What she saw haunted her, and she began to struggle to comprehend it all, pulling from what she knew best, daydreams. And so a conspiracy theorist was born.
- Pixis decided to stop pursuing magic after this incident, instead becoming interested in uncovering truths and lies and secrets and understand...
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