Advertisement
TheInsidiousOne

Oct1

Oct 1st, 2020
156
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.33 KB | None | 0 0
  1. Pixel Shooter Varia Huntress
  2. Level 5 DARK Machine/Effect
  3. 2000/900
  4. You can target 1 Machine monster you control; equip this monster from your hand or field to that target, and if you do, place 1 counter on this card for each card in your Spell & Trap Zone. If a monster equipped with this card would be destroyed, destroy this card instead. When an opponent's monster declares an attack while this card is equipped to a monster: You can remove 1 counter from this card; negate the attack.
  5.  
  6. Pixel Shooter Titanium Police
  7. Level 5 DARK Machine/Effect
  8. 1800/1800
  9. You can target 1 Machine monster you control; equip this monster from your hand or field to that target. If a monster equipped with this card would be destroyed, destroy this card instead. Once per turn, while this card is equipped to a monster: You can banish cards from the top of your opponent's Deck, face-down, equal to the number of cards in your Spell & Trap Zone.
  10.  
  11. Pixel Shooter Serious Dude
  12. Level 4 DARK Machine/Effect
  13. 1700/1700
  14. You can target 1 Machine monster you control; equip this monster from your hand or field to that target. If a monster equipped with this card would be destroyed, destroy this card instead. When the equipped monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.
  15.  
  16. Pixel Shooter Star Kitsune
  17. Level 2 DARK Machine/Effect
  18. 800/800
  19. You can target 1 Machine monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster, your opponent's monsters cannot change their battle positions. If a monster equipped with this card would be destroyed, destroy this card instead.
  20.  
  21. Pixel Shooter Dinosaur Hunter
  22. Level 8 DARK Machine/Effect
  23. 2500/2500
  24. You can target 1 Machine monster you control; equip this monster from your hand or field to that target. If a monster equipped with this card would be destroyed, destroy this card instead. Once per turn, while this card is equipped to a monster: You can declare 1 card type (monster, Spell, or Trap); your opponent sends 1 card with the declared type from their Deck to the GY.
  25.  
  26. Reticle-Eyes Synchron
  27. Level 1 DARK Machine/Tuner/Effect
  28. 0/700
  29. If this card is Normal or Special Summoned: You can Special Summon 1 Level 7 "Reticle-Eyes" monster from your hand in Defense Position, but negate its effects. You can only use this effect of "Reticle-Eyes Synchron" once per turn.
  30.  
  31. Reticle-Eyes War Machine Dragon
  32. Level 8 DARK Machine/Synchro/Effect
  33. 3000/2500
  34. 1 Tuner + 1 non-Tuner "Reticle-Eyes" monster
  35. If this card is Synchro Summoned: You can equip 1 Machine monster from your GY to this card, and if you do, this card gains ATK equal to half the ATK of the monster equipped to it by its effect. Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are heads, and if you do, inflict damage to your opponent equal to its original ATK.
  36.  
  37. Targeting Tuning
  38. Quick-Play Spell
  39. During the Battle Phase: Immediately after this effect resolves, Synchro Summon 1 DARK Synchro Monster using monsters you control, and if you do, negate the effects of all face-up cards on the field, except the Synchro Summoned monster's until the end of this turn.
  40.  
  41. Pixel Cannon
  42. Normal Spell
  43. Send any number of "Pixel Shooter" monsters from your hand or face-up field to the GY; inflict 500 damage to your opponent for each of those cards.
  44.  
  45. Pixel Half Magazine
  46. Normal Spell
  47. Discard 1 card; add up to 2 "Pixel Shooter" monsters from your Deck to your hand. You can only activate 1 "Pixel Half Magazine" per turn.
  48.  
  49. Reticle-Eyes Medal
  50. Continuous Trap
  51. Your opponent cannot Special Summon monsters from the Extra Deck or GY. If you do not control a "Reticle-Eyes" monster, destroy this card.
  52.  
  53. Fire Fighting Force
  54. Quick-Play Spell
  55. Target 1 face-up monster on the field; it gains 1000 ATK until the end of your 2nd next Battle Phase.
  56.  
  57. Power Shot
  58. Normal Spell
  59. Discard 1 card, then target 1 face-up monster on the field; destroy that target.
  60.  
  61. Mega Weapon
  62. Normal Trap
  63. Activate 1 of the following effects.
  64. ● If your LP is less than your opponent's: Target 1 face-up monster you control; double its original ATK/DEF until the end of this turn.
  65. ● If your LP is higher than your opponent's: Target 1 face-up monster you control; halve its original ATK/DEF until the end of this turn.
  66.  
  67.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement