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- **---Complementary Shaders r5.4 Development Version 1---**
- **Changes over r5.3:**
- - Added special light shaft behaviour for the new Pale Garden biome
- - Added Advanced Colored Lighting support to the new Creaking Heart and Open Eyeblossom
- - IntegratedPBR Changes:
- - Added extra glow to the new Open Eyeblossom, eyes of Creaking, and Creaking Heart
- - Added the usual PBR properties for the new pale garden blocks and foliage
- - Tweaked redstone torches to no longer look pink in newer Minecraft versions
- - Azalea bushes now use a moss-like material to mitigate some bad looking situations
- - Fixed some entities losing their IntegratedPBR properties when taking damage
- - Fixed torches having incorrect lighting on their wood bits in newer Minecraft versions
- - Improved the look of Colored Light Fog in situations that have bright light sources close to the camera
- - Improved the behaviour of Scene Aware Light Shafts near large glass structures
- - Improved blending of Reimagined cloud shadows when Double Reimagined Clouds option is enabled
- - Improved detection of custom skyboxes on Iris (⚠️ looking for testing)
- - Rain weather particles are now completely disabled if Detail Quality is set to Potato to gain performance (Iris only feature)
- - Light shaft multiplier settings no longer affect underwater light shafts
- - ACL Feature Connected Glass is now disabled in Iris 1.8-1.8.3 because of a bug that will hopefully be fixed in 1.8.4
- - Fixed clouds looking extra noisy when entities are behind them. This fix is enabled when Cloud Quality and Detail Quality are both set to High or above
- - Fixed some modded items having insanely bright handheld lighting (⚠️ looking for testing)
- - Fixed incorrect shadows inside boats in newer Minecraft versions or when RP Support is changed
- - "Improved Glass" feature is now disabled by default because it makes weather particles disappear
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