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- cFirearmItem MercAssaultRifle
- {
- AchievementCategory = "2"
- ActionButton0 = "PLAYERBUTTON_WEAPON_ATTACK_RESERVED_FOR_SURVIVOR"
- ActionDesiredAnimState0 = "ANIMSTATE_SIDLEAIMGUN"
- AimIKLeftAngleLimit = "50"
- AimIKRightAngleLimit = "30"
- AnimationChooserValueForFirearms = "0"
- AnimationChooserValueForHand = "11"
- AnimationChooserValueForIdle = "1"
- AnimationChooserValueForPickup = "1"
- AnimationChooserValueForPutdown = "4"
- AnimationChooserValueForWalkRun = "1"
- AssetFilename = "data/models/weapons/merc_ar"
- AttachPropToBoneType = "0"
- AudioActionBits = "256"
- AudioCollisionProfile = "0"
- AudioFilename = "fx_mercenaryassaultrifle"
- AudioItemName = "MercAssaultRifle"
- BaseBulletDamage = "35"
- CollidableQuality = "0"
- CollisionAudioDissipationFactor = "0.01"
- CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP"
- CollisionType = "3"
- DisplayName = "50472"
- DR2 = "true"
- Durability = "300"
- EffectOnImpact = "2"
- EffectOnVictim = "0"
- FatalHitReaction = "51"
- FiringRate = "12"
- Friction = "25"
- HandlingStyle = "3"
- HitReaction = "52"
- HitReaction0 = "HITREACTION_WEAPON_MEDIUM"
- IconFilename = "w_akfortyseven"
- Impulse = "1"
- InteractDistance = "1.3"
- InventoryInteractionType = "0"
- IsAutomatic = "true"
- IsWeapon = "true"
- LoadDistance = "25"
- MaxBulletDistance = "40"
- MaxBulletsPerClip = "60"
- NumPelletsPerShot = "10"
- PropEffectLocator0 = "16"
- PropEffectLocator2 = "16"
- PropEffectLocatorIndex0 = "0"
- PropEffectsOnCondition0 = "7"
- PropEffectsOnCondition1 = "9"
- PropEffectsOnCondition2 = "12"
- PropToThrow = "Bazooka_Bike_Rocket"
- PyroEffect0 = "89"
- PyroEffect1 = "43"
- PyroEffect2 = "65"
- RequiresReload = "false"
- Restitution = "0.08"
- RestrictedByRegion = "false"
- Reticle_AccuracyDecreasePerShot = "0.225"
- Reticle_ActiveInRangeMode = "true"
- Reticle_BestAccuracy = "0.825"
- Reticle_MinMovementRateBeforeAccuracyDecrease = "1"
- Reticle_ReturnToNormalAccuracyRate = "0.0525"
- Reticle_Type = "0"
- Reticle_WorstAccuracy = "0.8"
- Reward = "true"
- SurvivorHandlingTwoHands = "true"
- SurvivorWeapon = "true"
- VertOffsetFromHandToMuzzle = "0.07"
- VibrationPattern = "10"
- WeaponType = "15"
- Weight = "15"
- cLimbDestroyInfoItem Merc_gore
- {
- Limb0 = "0"
- Limb1 = "1"
- Limb2 = "2"
- ProbabilityOfExploding0 = ".85"
- ProbabilityOfExploding1 = ".35"
- ProbabilityOfExploding2 = ".35"
- }
- }
- cFirearmItem SixShooter
- {
- AchievementCategory = "2"
- ActionButton0 = "PLAYERBUTTON_WEAPON_ATTACK_RESERVED_FOR_SURVIVOR"
- ActionDesiredAnimState0 = "ANIMSTATE_SIDLEAIMGUN"
- ActionTargetCrawlerOnly6 = "false"
- AimIKLeftAngleLimit = "30"
- AimIKRightAngleLimit = "30"
- AnimationAttackName0 = "male_6shooter_idle_to_1fan_to_idle"
- AnimationAttackName1 = "male_6shooter_1fan_loop"
- AnimationAttackName2 = "male_6shooter_idle_to_1fan_to_idle"
- AnimationAttackName3 = "male_attack_flamethrower_light"
- AnimationChooserValueForFirearms = "5"
- AnimationChooserValueForHand = "23"
- AnimationChooserValueForIdle = "0"
- AnimationChooserValueForPickup = "0"
- AnimationChooserValueForPutdown = "0"
- AnimationChooserValueForWalkRun = "0"
- AnimBankName = "6shooter"
- AssetFilename = "data/models/weapons/handgun6shooter"
- AttachPropToBoneType = "0"
- AudioActionBits = "264"
- AudioFilename = "fx_sixshooter"
- AudioItemName = "SixShooter"
- BaseBulletDamage = "150"
- CollidableQuality = "0"
- CollisionAudioDissipationFactor = "0.01"
- CollisionType = "3"
- ComboBlendDuration0 = "0"
- ComboBlendDuration1 = "0"
- ComboBlendXZToUse0 = "2"
- ComboBlendXZToUse1 = "2"
- ComboBlendYToUse0 = "2"
- ComboBlendYToUse1 = "2"
- DisplayName = "50360"
- DR2 = "true"
- Durability = "60"
- EffectOnImpact = "2"
- EffectOnVictim = "21"
- FatalHitReaction = "74"
- FiringRate = "4"
- Friction = "25"
- HandlingStyle = "3"
- HitReaction = "79"
- HitReaction0 = "HITREACTION_WEAPON_MEDIUM"
- IconFilename = "w_old6shooter"
- IgnoreAnyComboRequests2 = "true"
- Impulse = "1"
- InteractDistance = "1.2"
- InventoryInteractionType = "0"
- Is_Cliche = "true"
- Is_Humour = "false"
- IsAutomatic = "true"
- IsBurstGun = "true"
- IsWeapon = "true"
- LoadDistance = "25"
- MaxBulletDistance = "40"
- MaxBulletsPerClip = "6"
- MaxBurstBulletCount = "6"
- MergedFilename = "data/dynamicprops/handgun6shooter"
- NumPelletsPerShot = "1"
- PropEffectLocator0 = "15"
- PropEffectsOnCondition0 = "7"
- PropEffectsOnCondition1 = "9"
- PyroEffect0 = "60"
- PyroEffect1 = "153"
- RequiresReload = "false"
- ResetComboSeqCounter0 = "false"
- ResetComboSeqCounter1 = "false"
- ResetComboSeqCounter2 = "true"
- Restitution = "0.05"
- RestrictedByRegion = "false"
- Reticle_AccuracyDecreasePerShot = "0.5"
- Reticle_ActiveInRangeMode = "true"
- Reticle_BestAccuracy = "0.95"
- Reticle_MinMovementRateBeforeAccuracyDecrease = "0"
- Reticle_ReturnToNormalAccuracyRate = "0.035"
- Reticle_Type = "0"
- Reticle_WorstAccuracy = "0.7"
- Reward = "true"
- SkillRequired = "0"
- SupportsRapidFire = "false"
- SurvivorHandlingTwoHands = "false"
- SurvivorWeapon = "true"
- UniqueItem = "true"
- VibrationPattern = "5"
- WeaponType = "5"
- Weight = "6"
- cLimbDestroyInfoItem Sixshooter_gore
- {
- Limb0 = "0"
- Limb1 = "1"
- Limb2 = "2"
- Limb3 = "3"
- Limb4 = "4"
- ProbabilityOfExploding0 = "1"
- ProbabilityOfExploding1 = ".75"
- ProbabilityOfExploding2 = ".75"
- ProbabilityOfExploding3 = ".25"
- ProbabilityOfExploding4 = ".25"
- }
- cPrestigePointInfoItem SixShooter_prestige
- {
- PrestigePointsAwarded0 = "10"
- PrestigePointsAwarded1 = "10"
- RewardCondition0 = "14"
- RewardCondition1 = "13"
- }
- }
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