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Jun 19th, 2017
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  1. cFirearmItem MercAssaultRifle
  2. {
  3. AchievementCategory = "2"
  4. ActionButton0 = "PLAYERBUTTON_WEAPON_ATTACK_RESERVED_FOR_SURVIVOR"
  5. ActionDesiredAnimState0 = "ANIMSTATE_SIDLEAIMGUN"
  6. AimIKLeftAngleLimit = "50"
  7. AimIKRightAngleLimit = "30"
  8. AnimationChooserValueForFirearms = "0"
  9. AnimationChooserValueForHand = "11"
  10. AnimationChooserValueForIdle = "1"
  11. AnimationChooserValueForPickup = "1"
  12. AnimationChooserValueForPutdown = "4"
  13. AnimationChooserValueForWalkRun = "1"
  14. AssetFilename = "data/models/weapons/merc_ar"
  15. AttachPropToBoneType = "0"
  16. AudioActionBits = "256"
  17. AudioCollisionProfile = "0"
  18. AudioFilename = "fx_mercenaryassaultrifle"
  19. AudioItemName = "MercAssaultRifle"
  20. BaseBulletDamage = "35"
  21. CollidableQuality = "0"
  22. CollisionAudioDissipationFactor = "0.01"
  23. CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP"
  24. CollisionType = "3"
  25. DisplayName = "50472"
  26. DR2 = "true"
  27. Durability = "300"
  28. EffectOnImpact = "2"
  29. EffectOnVictim = "0"
  30. FatalHitReaction = "51"
  31. FiringRate = "12"
  32. Friction = "25"
  33. HandlingStyle = "3"
  34. HitReaction = "52"
  35. HitReaction0 = "HITREACTION_WEAPON_MEDIUM"
  36. IconFilename = "w_akfortyseven"
  37. Impulse = "1"
  38. InteractDistance = "1.3"
  39. InventoryInteractionType = "0"
  40. IsAutomatic = "true"
  41. IsWeapon = "true"
  42. LoadDistance = "25"
  43. MaxBulletDistance = "40"
  44. MaxBulletsPerClip = "60"
  45. NumPelletsPerShot = "10"
  46. PropEffectLocator0 = "16"
  47. PropEffectLocator2 = "16"
  48. PropEffectLocatorIndex0 = "0"
  49. PropEffectsOnCondition0 = "7"
  50. PropEffectsOnCondition1 = "9"
  51. PropEffectsOnCondition2 = "12"
  52. PropToThrow = "Bazooka_Bike_Rocket"
  53. PyroEffect0 = "89"
  54. PyroEffect1 = "43"
  55. PyroEffect2 = "65"
  56. RequiresReload = "false"
  57. Restitution = "0.08"
  58. RestrictedByRegion = "false"
  59. Reticle_AccuracyDecreasePerShot = "0.225"
  60. Reticle_ActiveInRangeMode = "true"
  61. Reticle_BestAccuracy = "0.825"
  62. Reticle_MinMovementRateBeforeAccuracyDecrease = "1"
  63. Reticle_ReturnToNormalAccuracyRate = "0.0525"
  64. Reticle_Type = "0"
  65. Reticle_WorstAccuracy = "0.8"
  66. Reward = "true"
  67. SurvivorHandlingTwoHands = "true"
  68. SurvivorWeapon = "true"
  69. VertOffsetFromHandToMuzzle = "0.07"
  70. VibrationPattern = "10"
  71. WeaponType = "15"
  72. Weight = "15"
  73. cLimbDestroyInfoItem Merc_gore
  74. {
  75. Limb0 = "0"
  76. Limb1 = "1"
  77. Limb2 = "2"
  78. ProbabilityOfExploding0 = ".85"
  79. ProbabilityOfExploding1 = ".35"
  80. ProbabilityOfExploding2 = ".35"
  81. }
  82.  
  83. }
  84.  
  85. cFirearmItem SixShooter
  86. {
  87. AchievementCategory = "2"
  88. ActionButton0 = "PLAYERBUTTON_WEAPON_ATTACK_RESERVED_FOR_SURVIVOR"
  89. ActionDesiredAnimState0 = "ANIMSTATE_SIDLEAIMGUN"
  90. ActionTargetCrawlerOnly6 = "false"
  91. AimIKLeftAngleLimit = "30"
  92. AimIKRightAngleLimit = "30"
  93. AnimationAttackName0 = "male_6shooter_idle_to_1fan_to_idle"
  94. AnimationAttackName1 = "male_6shooter_1fan_loop"
  95. AnimationAttackName2 = "male_6shooter_idle_to_1fan_to_idle"
  96. AnimationAttackName3 = "male_attack_flamethrower_light"
  97. AnimationChooserValueForFirearms = "5"
  98. AnimationChooserValueForHand = "23"
  99. AnimationChooserValueForIdle = "0"
  100. AnimationChooserValueForPickup = "0"
  101. AnimationChooserValueForPutdown = "0"
  102. AnimationChooserValueForWalkRun = "0"
  103. AnimBankName = "6shooter"
  104. AssetFilename = "data/models/weapons/handgun6shooter"
  105. AttachPropToBoneType = "0"
  106. AudioActionBits = "264"
  107. AudioFilename = "fx_sixshooter"
  108. AudioItemName = "SixShooter"
  109. BaseBulletDamage = "150"
  110. CollidableQuality = "0"
  111. CollisionAudioDissipationFactor = "0.01"
  112. CollisionType = "3"
  113. ComboBlendDuration0 = "0"
  114. ComboBlendDuration1 = "0"
  115. ComboBlendXZToUse0 = "2"
  116. ComboBlendXZToUse1 = "2"
  117. ComboBlendYToUse0 = "2"
  118. ComboBlendYToUse1 = "2"
  119. DisplayName = "50360"
  120. DR2 = "true"
  121. Durability = "60"
  122. EffectOnImpact = "2"
  123. EffectOnVictim = "21"
  124. FatalHitReaction = "74"
  125. FiringRate = "4"
  126. Friction = "25"
  127. HandlingStyle = "3"
  128. HitReaction = "79"
  129. HitReaction0 = "HITREACTION_WEAPON_MEDIUM"
  130. IconFilename = "w_old6shooter"
  131. IgnoreAnyComboRequests2 = "true"
  132. Impulse = "1"
  133. InteractDistance = "1.2"
  134. InventoryInteractionType = "0"
  135. Is_Cliche = "true"
  136. Is_Humour = "false"
  137. IsAutomatic = "true"
  138. IsBurstGun = "true"
  139. IsWeapon = "true"
  140. LoadDistance = "25"
  141. MaxBulletDistance = "40"
  142. MaxBulletsPerClip = "6"
  143. MaxBurstBulletCount = "6"
  144. MergedFilename = "data/dynamicprops/handgun6shooter"
  145. NumPelletsPerShot = "1"
  146. PropEffectLocator0 = "15"
  147. PropEffectsOnCondition0 = "7"
  148. PropEffectsOnCondition1 = "9"
  149. PyroEffect0 = "60"
  150. PyroEffect1 = "153"
  151. RequiresReload = "false"
  152. ResetComboSeqCounter0 = "false"
  153. ResetComboSeqCounter1 = "false"
  154. ResetComboSeqCounter2 = "true"
  155. Restitution = "0.05"
  156. RestrictedByRegion = "false"
  157. Reticle_AccuracyDecreasePerShot = "0.5"
  158. Reticle_ActiveInRangeMode = "true"
  159. Reticle_BestAccuracy = "0.95"
  160. Reticle_MinMovementRateBeforeAccuracyDecrease = "0"
  161. Reticle_ReturnToNormalAccuracyRate = "0.035"
  162. Reticle_Type = "0"
  163. Reticle_WorstAccuracy = "0.7"
  164. Reward = "true"
  165. SkillRequired = "0"
  166. SupportsRapidFire = "false"
  167. SurvivorHandlingTwoHands = "false"
  168. SurvivorWeapon = "true"
  169. UniqueItem = "true"
  170. VibrationPattern = "5"
  171. WeaponType = "5"
  172. Weight = "6"
  173. cLimbDestroyInfoItem Sixshooter_gore
  174. {
  175. Limb0 = "0"
  176. Limb1 = "1"
  177. Limb2 = "2"
  178. Limb3 = "3"
  179. Limb4 = "4"
  180. ProbabilityOfExploding0 = "1"
  181. ProbabilityOfExploding1 = ".75"
  182. ProbabilityOfExploding2 = ".75"
  183. ProbabilityOfExploding3 = ".25"
  184. ProbabilityOfExploding4 = ".25"
  185. }
  186.  
  187. cPrestigePointInfoItem SixShooter_prestige
  188. {
  189. PrestigePointsAwarded0 = "10"
  190. PrestigePointsAwarded1 = "10"
  191. RewardCondition0 = "14"
  192. RewardCondition1 = "13"
  193. }
  194.  
  195. }
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