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  1. cFirearmItem MercAssaultRifle
  2. {
  3.     AchievementCategory = "2"
  4.     ActionButton0 = "PLAYERBUTTON_WEAPON_ATTACK_RESERVED_FOR_SURVIVOR"
  5.     ActionDesiredAnimState0 = "ANIMSTATE_SIDLEAIMGUN"
  6.     AimIKLeftAngleLimit = "50"
  7.     AimIKRightAngleLimit = "30"
  8.     AnimationChooserValueForFirearms = "0"
  9.     AnimationChooserValueForHand = "11"
  10.     AnimationChooserValueForIdle = "1"
  11.     AnimationChooserValueForPickup = "1"
  12.     AnimationChooserValueForPutdown = "4"
  13.     AnimationChooserValueForWalkRun = "1"
  14.     AssetFilename = "data/models/weapons/merc_ar"
  15.     AttachPropToBoneType = "0"
  16.     AudioActionBits = "256"
  17.     AudioCollisionProfile = "0"
  18.     AudioFilename = "fx_mercenaryassaultrifle"
  19.     AudioItemName = "MercAssaultRifle"
  20.     BaseBulletDamage = "35"
  21.     CollidableQuality = "0"
  22.     CollisionAudioDissipationFactor = "0.01"
  23.     CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP"
  24.     CollisionType = "3"
  25.     DisplayName = "50472"
  26.     DR2 = "true"
  27.     Durability = "300"
  28.     EffectOnImpact = "2"
  29.     EffectOnVictim = "0"
  30.     FatalHitReaction = "51"
  31.     FiringRate = "12"
  32.     Friction = "25"
  33.     HandlingStyle = "3"
  34.     HitReaction = "52"
  35.     HitReaction0 = "HITREACTION_WEAPON_MEDIUM"
  36.     IconFilename = "w_akfortyseven"
  37.     Impulse = "1"
  38.     InteractDistance = "1.3"
  39.     InventoryInteractionType = "0"
  40.     IsAutomatic = "true"
  41.     IsWeapon = "true"
  42.     LoadDistance = "25"
  43.     MaxBulletDistance = "40"
  44.     MaxBulletsPerClip = "60"
  45.     NumPelletsPerShot = "10"
  46.     PropEffectLocator0 = "16"
  47.     PropEffectLocator2 = "16"
  48.     PropEffectLocatorIndex0 = "0"
  49.     PropEffectsOnCondition0 = "7"
  50.     PropEffectsOnCondition1 = "9"
  51.     PropEffectsOnCondition2 = "12"
  52.     PropToThrow = "Bazooka_Bike_Rocket"
  53.     PyroEffect0 = "89"
  54.     PyroEffect1 = "43"
  55.     PyroEffect2 = "65"
  56.     RequiresReload = "false"
  57.     Restitution = "0.08"
  58.     RestrictedByRegion = "false"
  59.     Reticle_AccuracyDecreasePerShot = "0.225"
  60.     Reticle_ActiveInRangeMode = "true"
  61.     Reticle_BestAccuracy = "0.825"
  62.     Reticle_MinMovementRateBeforeAccuracyDecrease = "1"
  63.     Reticle_ReturnToNormalAccuracyRate = "0.0525"
  64.     Reticle_Type = "0"
  65.     Reticle_WorstAccuracy = "0.8"
  66.     Reward = "true"
  67.     SurvivorHandlingTwoHands = "true"
  68.     SurvivorWeapon = "true"
  69.     VertOffsetFromHandToMuzzle = "0.07"
  70.     VibrationPattern = "10"
  71.     WeaponType = "15"
  72.     Weight = "15"
  73.     cLimbDestroyInfoItem Merc_gore
  74.     {
  75.         Limb0 = "0"
  76.         Limb1 = "1"
  77.         Limb2 = "2"
  78.         ProbabilityOfExploding0 = ".85"
  79.         ProbabilityOfExploding1 = ".35"
  80.         ProbabilityOfExploding2 = ".35"
  81.     }
  82.  
  83. }
  84.  
  85. cFirearmItem SixShooter
  86. {
  87.     AchievementCategory = "2"
  88.     ActionButton0 = "PLAYERBUTTON_WEAPON_ATTACK_RESERVED_FOR_SURVIVOR"
  89.     ActionDesiredAnimState0 = "ANIMSTATE_SIDLEAIMGUN"
  90.     ActionTargetCrawlerOnly6 = "false"
  91.     AimIKLeftAngleLimit = "30"
  92.     AimIKRightAngleLimit = "30"
  93.     AnimationAttackName0 = "male_6shooter_idle_to_1fan_to_idle"
  94.     AnimationAttackName1 = "male_6shooter_1fan_loop"
  95.     AnimationAttackName2 = "male_6shooter_idle_to_1fan_to_idle"
  96.     AnimationAttackName3 = "male_attack_flamethrower_light"
  97.     AnimationChooserValueForFirearms = "5"
  98.     AnimationChooserValueForHand = "23"
  99.     AnimationChooserValueForIdle = "0"
  100.     AnimationChooserValueForPickup = "0"
  101.     AnimationChooserValueForPutdown = "0"
  102.     AnimationChooserValueForWalkRun = "0"
  103.     AnimBankName = "6shooter"
  104.     AssetFilename = "data/models/weapons/handgun6shooter"
  105.     AttachPropToBoneType = "0"
  106.     AudioActionBits = "264"
  107.     AudioFilename = "fx_sixshooter"
  108.     AudioItemName = "SixShooter"
  109.     BaseBulletDamage = "150"
  110.     CollidableQuality = "0"
  111.     CollisionAudioDissipationFactor = "0.01"
  112.     CollisionType = "3"
  113.     ComboBlendDuration0 = "0"
  114.     ComboBlendDuration1 = "0"
  115.     ComboBlendXZToUse0 = "2"
  116.     ComboBlendXZToUse1 = "2"
  117.     ComboBlendYToUse0 = "2"
  118.     ComboBlendYToUse1 = "2"
  119.     DisplayName = "50360"
  120.     DR2 = "true"
  121.     Durability = "60"
  122.     EffectOnImpact = "2"
  123.     EffectOnVictim = "21"
  124.     FatalHitReaction = "74"
  125.     FiringRate = "4"
  126.     Friction = "25"
  127.     HandlingStyle = "3"
  128.     HitReaction = "79"
  129.     HitReaction0 = "HITREACTION_WEAPON_MEDIUM"
  130.     IconFilename = "w_old6shooter"
  131.     IgnoreAnyComboRequests2 = "true"
  132.     Impulse = "1"
  133.     InteractDistance = "1.2"
  134.     InventoryInteractionType = "0"
  135.     Is_Cliche = "true"
  136.     Is_Humour = "false"
  137.     IsAutomatic = "true"
  138.     IsBurstGun = "true"
  139.     IsWeapon = "true"
  140.     LoadDistance = "25"
  141.     MaxBulletDistance = "40"
  142.     MaxBulletsPerClip = "6"
  143.     MaxBurstBulletCount = "6"
  144.     MergedFilename = "data/dynamicprops/handgun6shooter"
  145.     NumPelletsPerShot = "1"
  146.     PropEffectLocator0 = "15"
  147.     PropEffectsOnCondition0 = "7"
  148.     PropEffectsOnCondition1 = "9"
  149.     PyroEffect0 = "60"
  150.     PyroEffect1 = "153"
  151.     RequiresReload = "false"
  152.     ResetComboSeqCounter0 = "false"
  153.     ResetComboSeqCounter1 = "false"
  154.     ResetComboSeqCounter2 = "true"
  155.     Restitution = "0.05"
  156.     RestrictedByRegion = "false"
  157.     Reticle_AccuracyDecreasePerShot = "0.5"
  158.     Reticle_ActiveInRangeMode = "true"
  159.     Reticle_BestAccuracy = "0.95"
  160.     Reticle_MinMovementRateBeforeAccuracyDecrease = "0"
  161.     Reticle_ReturnToNormalAccuracyRate = "0.035"
  162.     Reticle_Type = "0"
  163.     Reticle_WorstAccuracy = "0.7"
  164.     Reward = "true"
  165.     SkillRequired = "0"
  166.     SupportsRapidFire = "false"
  167.     SurvivorHandlingTwoHands = "false"
  168.     SurvivorWeapon = "true"
  169.     UniqueItem = "true"
  170.     VibrationPattern = "5"
  171.     WeaponType = "5"
  172.     Weight = "6"
  173.     cLimbDestroyInfoItem Sixshooter_gore
  174.     {
  175.         Limb0 = "0"
  176.         Limb1 = "1"
  177.         Limb2 = "2"
  178.         Limb3 = "3"
  179.         Limb4 = "4"
  180.         ProbabilityOfExploding0 = "1"
  181.         ProbabilityOfExploding1 = ".75"
  182.         ProbabilityOfExploding2 = ".75"
  183.         ProbabilityOfExploding3 = ".25"
  184.         ProbabilityOfExploding4 = ".25"
  185.     }
  186.  
  187.     cPrestigePointInfoItem SixShooter_prestige
  188.     {
  189.         PrestigePointsAwarded0 = "10"
  190.         PrestigePointsAwarded1 = "10"
  191.         RewardCondition0 = "14"
  192.         RewardCondition1 = "13"
  193.     }
  194.  
  195. }
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