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voyqgo

TEST7

Jun 3rd, 2018
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  1. script.Name = "Banisher Gun V3 / 1"
  2. --//====================================================\\--
  3. -- EDITED BY VOYQGO
  4. --\\====================================================//--
  5.  
  6. script:ClearAllChildren()
  7. wait(0.2)
  8.  
  9. Player = game:GetService("Players").LocalPlayer
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29. local TIME = 0
  30. local sick = Instance.new("Sound",Torso)
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. --//=================================\\
  50. --|| USEFUL VALUES
  51. --\\=================================//
  52.  
  53. Animation_Speed = 3
  54. local FORCERESET = false
  55. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  56. local Speed = 16
  57. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  60. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  61. local DAMAGEMULTIPLIER = 1
  62. local ANIM = "Idle"
  63. local ATTACK = false
  64. local EQUIPPED = false
  65. local HOLD = false
  66. local COMBO = 1
  67. local Rooted = false
  68. local SINE = 0
  69. local KEYHOLD = false
  70. local CHANGE = 2 / Animation_Speed
  71. local WALKINGANIM = false
  72. local VALUE1 = false
  73. local VALUE2 = false
  74. local ROBLOXIDLEANIMATION = IT("Animation")
  75. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  76. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  77. --ROBLOXIDLEANIMATION.Parent = Humanoid
  78. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  79. WEAPONGUI.Name = "BanishV3Gui"
  80. local Weapon = IT("Model")
  81. Weapon.Name = "Adds"
  82. local Effects = IT("Folder", Weapon)
  83. Effects.Name = "Effects"
  84. local ANIMATOR = Humanoid.Animator
  85. local ANIMATE = Character:FindFirstChild("Animate")
  86. local UNANCHOR = true
  87. local TOBANISH = {}
  88. script.Parent = PlayerGui
  89.  
  90. --//=================================\\
  91. --\\=================================//
  92.  
  93.  
  94. --//=================================\\
  95. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  96. --\\=================================//
  97.  
  98. ArtificialHB = Instance.new("BindableEvent", script)
  99. ArtificialHB.Name = "ArtificialHB"
  100.  
  101. script:WaitForChild("ArtificialHB")
  102.  
  103. frame = Frame_Speed
  104. tf = 0
  105. allowframeloss = false
  106. tossremainder = false
  107. lastframe = tick()
  108. script.ArtificialHB:Fire()
  109.  
  110. game:GetService("RunService").Heartbeat:connect(function(s, p)
  111. tf = tf + s
  112. if tf >= frame then
  113. if allowframeloss then
  114. script.ArtificialHB:Fire()
  115. lastframe = tick()
  116. else
  117. for i = 1, math.floor(tf / frame) do
  118. script.ArtificialHB:Fire()
  119. end
  120. lastframe = tick()
  121. end
  122. if tossremainder then
  123. tf = 0
  124. else
  125. tf = tf - frame * math.floor(tf / frame)
  126. end
  127. end
  128. end)
  129.  
  130. --//=================================\\
  131. --\\=================================//
  132.  
  133. --//=================================\\
  134. --|| SOME FUNCTIONS
  135. --\\=================================//
  136.  
  137. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  138. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  139. end
  140.  
  141. function PositiveAngle(NUMBER)
  142. if NUMBER >= 0 then
  143. NUMBER = 0
  144. end
  145. return NUMBER
  146. end
  147.  
  148. function NegativeAngle(NUMBER)
  149. if NUMBER <= 0 then
  150. NUMBER = 0
  151. end
  152. return NUMBER
  153. end
  154.  
  155. function Swait(NUMBER)
  156. if NUMBER == 0 or NUMBER == nil then
  157. ArtificialHB.Event:wait()
  158. else
  159. for i = 1, NUMBER do
  160. ArtificialHB.Event:wait()
  161. end
  162. end
  163. end
  164.  
  165. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  166. local NEWMESH = IT(MESH)
  167. if MESH == "SpecialMesh" then
  168. NEWMESH.MeshType = MESHTYPE
  169. if MESHID ~= "nil" and MESHID ~= "" then
  170. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  171. end
  172. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  173. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  174. end
  175. end
  176. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  177. NEWMESH.Scale = SCALE
  178. NEWMESH.Parent = PARENT
  179. return NEWMESH
  180. end
  181.  
  182. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  183. local NEWPART = IT("Part")
  184. NEWPART.formFactor = FORMFACTOR
  185. NEWPART.Reflectance = REFLECTANCE
  186. NEWPART.Transparency = TRANSPARENCY
  187. NEWPART.CanCollide = false
  188. NEWPART.Locked = true
  189. NEWPART.Anchored = true
  190. if ANCHOR == false then
  191. NEWPART.Anchored = false
  192. end
  193. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  194. NEWPART.Name = NAME
  195. NEWPART.Size = SIZE
  196. NEWPART.Position = Torso.Position
  197. NEWPART.Material = MATERIAL
  198. NEWPART:BreakJoints()
  199. NEWPART.Parent = PARENT
  200. return NEWPART
  201. end
  202.  
  203. local function weldBetween(a, b)
  204. local weldd = Instance.new("ManualWeld")
  205. weldd.Part0 = a
  206. weldd.Part1 = b
  207. weldd.C0 = CFrame.new()
  208. weldd.C1 = b.CFrame:inverse() * a.CFrame
  209. weldd.Parent = a
  210. return weldd
  211. end
  212.  
  213.  
  214. function QuaternionFromCFrame(cf)
  215. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  216. local trace = m00 + m11 + m22
  217. if trace > 0 then
  218. local s = math.sqrt(1 + trace)
  219. local recip = 0.5 / s
  220. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  221. else
  222. local i = 0
  223. if m11 > m00 then
  224. i = 1
  225. end
  226. if m22 > (i == 0 and m00 or m11) then
  227. i = 2
  228. end
  229. if i == 0 then
  230. local s = math.sqrt(m00 - m11 - m22 + 1)
  231. local recip = 0.5 / s
  232. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  233. elseif i == 1 then
  234. local s = math.sqrt(m11 - m22 - m00 + 1)
  235. local recip = 0.5 / s
  236. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  237. elseif i == 2 then
  238. local s = math.sqrt(m22 - m00 - m11 + 1)
  239. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  240. end
  241. end
  242. end
  243.  
  244. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  245. local xs, ys, zs = x + x, y + y, z + z
  246. local wx, wy, wz = w * xs, w * ys, w * zs
  247. local xx = x * xs
  248. local xy = x * ys
  249. local xz = x * zs
  250. local yy = y * ys
  251. local yz = y * zs
  252. local zz = z * zs
  253. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  254. end
  255.  
  256. function QuaternionSlerp(a, b, t)
  257. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  258. local startInterp, finishInterp;
  259. if cosTheta >= 0.0001 then
  260. if (1 - cosTheta) > 0.0001 then
  261. local theta = ACOS(cosTheta)
  262. local invSinTheta = 1 / SIN(theta)
  263. startInterp = SIN((1 - t) * theta) * invSinTheta
  264. finishInterp = SIN(t * theta) * invSinTheta
  265. else
  266. startInterp = 1 - t
  267. finishInterp = t
  268. end
  269. else
  270. if (1 + cosTheta) > 0.0001 then
  271. local theta = ACOS(-cosTheta)
  272. local invSinTheta = 1 / SIN(theta)
  273. startInterp = SIN((t - 1) * theta) * invSinTheta
  274. finishInterp = SIN(t * theta) * invSinTheta
  275. else
  276. startInterp = t - 1
  277. finishInterp = t
  278. end
  279. end
  280. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  281. end
  282.  
  283. function Clerp(a, b, t)
  284. local qa = {QuaternionFromCFrame(a)}
  285. local qb = {QuaternionFromCFrame(b)}
  286. local ax, ay, az = a.x, a.y, a.z
  287. local bx, by, bz = b.x, b.y, b.z
  288. local _t = 1 - t
  289. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  290. end
  291.  
  292. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  293. local frame = IT("Frame")
  294. frame.BackgroundTransparency = TRANSPARENCY
  295. frame.BorderSizePixel = BORDERSIZEPIXEL
  296. frame.Position = POSITION
  297. frame.Size = SIZE
  298. frame.BackgroundColor3 = COLOR
  299. frame.BorderColor3 = BORDERCOLOR
  300. frame.Name = NAME
  301. frame.Parent = PARENT
  302. return frame
  303. end
  304.  
  305. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  306. local label = IT("TextLabel")
  307. label.BackgroundTransparency = 1
  308. label.Size = UD2(1, 0, 1, 0)
  309. label.Position = UD2(0, 0, 0, 0)
  310. label.TextColor3 = TEXTCOLOR
  311. label.TextStrokeTransparency = STROKETRANSPARENCY
  312. label.TextTransparency = TRANSPARENCY
  313. label.FontSize = TEXTFONTSIZE
  314. label.Font = TEXTFONT
  315. label.BorderSizePixel = BORDERSIZEPIXEL
  316. label.TextScaled = false
  317. label.Text = TEXT
  318. label.Name = NAME
  319. label.Parent = PARENT
  320. return label
  321. end
  322.  
  323. function NoOutlines(PART)
  324. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  325. end
  326.  
  327. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  328. local NEWWELD = IT(TYPE)
  329. NEWWELD.Part0 = PART0
  330. NEWWELD.Part1 = PART1
  331. NEWWELD.C0 = C0
  332. NEWWELD.C1 = C1
  333. NEWWELD.Parent = PARENT
  334. return NEWWELD
  335. end
  336.  
  337. local S = IT("Sound")
  338. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  339. local NEWSOUND = nil
  340. coroutine.resume(coroutine.create(function()
  341. NEWSOUND = S:Clone()
  342. NEWSOUND.Parent = PARENT
  343. NEWSOUND.Volume = VOLUME
  344. NEWSOUND.Pitch = PITCH
  345. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  346. NEWSOUND:play()
  347. if DOESLOOP == true then
  348. NEWSOUND.Looped = true
  349. else
  350. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  351. NEWSOUND:remove()
  352. end
  353. end))
  354. return NEWSOUND
  355. end
  356.  
  357. function CFrameFromTopBack(at, top, back)
  358. local right = top:Cross(back)
  359. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  360. end
  361.  
  362. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  363. function WACKYEFFECT(Table)
  364. local TYPE = (Table.EffectType or "Sphere")
  365. local SIZE = (Table.Size or VT(1,1,1))
  366. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  367. local TRANSPARENCY = (Table.Transparency or 0)
  368. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  369. local CFRAME = (Table.CFrame or Torso.CFrame)
  370. local MOVEDIRECTION = (Table.MoveToPos or nil)
  371. local ROTATION1 = (Table.RotationX or 0)
  372. local ROTATION2 = (Table.RotationY or 0)
  373. local ROTATION3 = (Table.RotationZ or 0)
  374. local MATERIAL = (Table.Material or "Neon")
  375. local COLOR = (Table.Color or C3(255, 0, 0))
  376. local TIME = (Table.Time or 45)
  377. local SOUNDID = (Table.SoundID or nil)
  378. local SOUNDPITCH = (Table.SoundPitch or nil)
  379. local SOUNDVOLUME = (Table.SoundVolume or nil)
  380. coroutine.resume(coroutine.create(function()
  381. local PLAYSSOUND = false
  382. local SOUND = nil
  383. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  384. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  385. PLAYSSOUND = true
  386. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  387. end
  388. EFFECT.Color = COLOR
  389. local MSH = nil
  390. if TYPE == "Sphere" then
  391. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  392. elseif TYPE == "Block" then
  393. MSH = IT("BlockMesh",EFFECT)
  394. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  395. elseif TYPE == "Wave" then
  396. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  397. elseif TYPE == "Ring" then
  398. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  399. elseif TYPE == "Slash" then
  400. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  401. elseif TYPE == "Round Slash" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  403. elseif TYPE == "Swirl" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  405. elseif TYPE == "Skull" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  407. elseif TYPE == "Crystal" then
  408. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  409. end
  410. if MSH ~= nil then
  411. local MOVESPEED = nil
  412. if MOVEDIRECTION ~= nil then
  413. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  414. end
  415. local GROWTH = SIZE - ENDSIZE
  416. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  417. if TYPE == "Block" then
  418. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  419. else
  420. EFFECT.CFrame = CFRAME
  421. end
  422. for LOOP = 1, TIME+1 do
  423. Swait()
  424. MSH.Scale = MSH.Scale - GROWTH/TIME
  425. if TYPE == "Wave" then
  426. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  427. end
  428. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  429. if TYPE == "Block" then
  430. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  431. else
  432. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  433. end
  434. if MOVEDIRECTION ~= nil then
  435. local ORI = EFFECT.Orientation
  436. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  437. EFFECT.Orientation = ORI
  438. end
  439. end
  440. if PLAYSSOUND == false then
  441. EFFECT:remove()
  442. else
  443. SOUND.Stopped:Connect(function()
  444. EFFECT:remove()
  445. end)
  446. end
  447. else
  448. if PLAYSSOUND == false then
  449. EFFECT:remove()
  450. else
  451. repeat Swait() until SOUND.Playing == false
  452. EFFECT:remove()
  453. end
  454. end
  455. end))
  456. end
  457.  
  458. function MakeForm(PART,TYPE)
  459. if TYPE == "Cyl" then
  460. local MSH = IT("CylinderMesh",PART)
  461. elseif TYPE == "Ball" then
  462. local MSH = IT("SpecialMesh",PART)
  463. MSH.MeshType = "Sphere"
  464. elseif TYPE == "Wedge" then
  465. local MSH = IT("SpecialMesh",PART)
  466. MSH.MeshType = "Wedge"
  467. end
  468. end
  469.  
  470. function SpawnTrail(FROM,TO,BIG)
  471. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  472. MakeForm(TRAIL,"Cyl")
  473. local DIST = (FROM - TO).Magnitude
  474. if BIG == true then
  475. TRAIL.Size = VT(0.5,DIST,0.5)
  476. else
  477. TRAIL.Size = VT(0.25,DIST,0.25)
  478. end
  479. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  480. coroutine.resume(coroutine.create(function()
  481. for i = 1, 5 do
  482. Swait()
  483. TRAIL.Transparency = TRAIL.Transparency + 0.1
  484. end
  485. TRAIL:remove()
  486. end))
  487. end
  488.  
  489. Debris = game:GetService("Debris")
  490.  
  491. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  492. local DIRECTION = CF(StartPos,EndPos).lookVector
  493. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  494. end
  495.  
  496. function turnto(position)
  497. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  498. end
  499. local asd = Instance.new("ParticleEmitter")
  500. asd.Color = ColorSequence.new(Color3.new(255, 0, 0), Color3.new(.255, 0, 0))
  501. asd.LightEmission = .1
  502. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  503. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  504. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  505. asd.Transparency = bbb
  506. asd.Size = aaa
  507. asd.ZOffset = .9
  508. asd.Acceleration = Vector3.new(0, -15, 0)
  509. asd.LockedToPart = false
  510. asd.EmissionDirection = "Back"
  511. asd.Lifetime = NumberRange.new(1, 2)
  512. asd.Rotation = NumberRange.new(-100, 100)
  513. asd.RotSpeed = NumberRange.new(-100, 100)
  514. asd.Speed = NumberRange.new(10)
  515. asd.Enabled = false
  516. asd.VelocitySpread = 999
  517.  
  518. function getbloody(victim,amount)
  519. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  520. PART.CFrame = victim.CFrame
  521. local HITPLAYERSOUNDS = {"356551938","264486467"}
  522. Debris:AddItem(PART,5)
  523. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  524. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  525. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  526. local prtcl = asd:Clone()
  527. prtcl.Parent = PART
  528. prtcl:Emit(amount*10)
  529. end
  530.  
  531. local Particle = IT("ParticleEmitter",nil)
  532. Particle.Enabled = false
  533. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  534. Particle.LightEmission = 0.5
  535. Particle.Rate = 150
  536. Particle.ZOffset = 1
  537. Particle.Rotation = NumberRange.new(-180, 180)
  538. Particle.RotSpeed = NumberRange.new(-180, 180)
  539. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  540. Particle.Color = ColorSequence.new(C3(255, 0, 0),C3(255, 0, 0))
  541.  
  542. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  543. function ParticleEmitter(Table)
  544. local PRTCL = Particle:Clone()
  545. local Speed = Table.Speed or 5
  546. local Drag = Table.Drag or 0
  547. local Size1 = Table.Size1 or 1
  548. local Size2 = Table.Size2 or 5
  549. local Lifetime1 = Table.Lifetime1 or 1
  550. local Lifetime2 = Table.Lifetime2 or 1.5
  551. local Parent = Table.Parent or Torso
  552. local Emit = Table.Emit or 100
  553. local Offset = Table.Offset or 360
  554. local Acel = Table.Acel or VT(0,0,0)
  555. local Enabled = Table.Enabled or false
  556. PRTCL.Parent = Parent
  557. PRTCL.Size = NumberSequence.new(Size1,Size2)
  558. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  559. PRTCL.Speed = NumberRange.new(Speed)
  560. PRTCL.VelocitySpread = Offset
  561. PRTCL.Drag = Drag
  562. PRTCL.Acceleration = Acel
  563. if Enabled == false then
  564. PRTCL:Emit(Emit)
  565. Debris:AddItem(PRTCL,Lifetime2)
  566. else
  567. PRTCL.Enabled = true
  568. end
  569. return PRTCL
  570. end
  571.  
  572.  
  573. --//=================================\\
  574. --|| WEAPON CREATION
  575. --\\=================================//
  576. local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
  577. txtfag.Adornee = suckadick
  578. txtfag.Name = "kys nigga"
  579. txtfag.Size = UDim2.new(2, 0, 1.2, 0)
  580. txtfag.StudsOffset = Vector3.new(-5, 3, 0)
  581. local textfag = Instance.new("TextLabel", txtfag)
  582. textfag.Size = UDim2.new(6, 0, 1, 0)
  583. textfag.FontSize = "Size8"
  584. textfag.TextScaled = true
  585. textfag.TextTransparency = 0
  586. textfag.BackgroundTransparency = 1
  587. textfag.TextTransparency = 0
  588. textfag.TextStrokeTransparency = 0
  589. textfag.Font = "Cartoon"
  590. textfag.TextStrokeColor3 = Color3.new(255, 0, 0)
  591. v = Instance.new("Part")
  592. v.Name = "ColorBrick"
  593. v.Parent = part
  594. v.FormFactor = "Symmetric"
  595. v.Anchored = true
  596. v.CanCollide = false
  597. v.BottomSurface = "Smooth"
  598. v.TopSurface = "Smooth"
  599. v.Size = Vector3.new(10, 5, 3)
  600. v.Transparency = 0.7
  601. v.BrickColor = game.Players.LocalPlayer.Character.Torso.BrickColor
  602. v.Transparency = 1
  603. textfag.TextColor3 = v.BrickColor.Color
  604. textfag.TextStrokeColor3 = Color3.new(255, 0, 0)
  605. v.Shape = "Block"
  606. textfag.Text = "Script Edit By Name voyqgo"
  607. wait(2)
  608. textfag.Text = "You will be in Hell"
  609. wait(0.3)
  610. textfag.Text = game.Players.LocalPlayer.Character.Name.." Demon of hell"
  611. function sandbox(var,func)
  612. local env = getfenv(func)
  613. local newenv = setmetatable({},{
  614. __index = function(self,k)
  615. if k=="script" then
  616. return var
  617. else
  618. return env[k]
  619. end
  620. end,
  621. })
  622. setfenv(func,newenv)
  623. return func
  624. end
  625. cors = {}
  626. mas = Instance.new("Model",game:GetService("Lighting"))
  627. Model0 = Instance.new("Model")
  628. Part1 = Instance.new("Part")
  629. Weld2 = Instance.new("Weld")
  630. Part3 = Instance.new("Part")
  631. Decal4 = Instance.new("Decal")
  632. Decal5 = Instance.new("Decal")
  633. Model0.Name = "Flagloldiefurshits"
  634. Model0.Parent = mas
  635. Part1.Name = "Stick"
  636. Part1.Parent = Model0
  637. Part1.Material = Enum.Material.Wood
  638. Part1.BrickColor = BrickColor.new("Really red")
  639. Part1.Rotation = Vector3.new(0, 0, 126)
  640. Part1.Shape = Enum.PartType.Cylinder
  641. Part1.Size = Vector3.new(5.71999931, 0.319999993, 0.839999914)
  642. Part1.CFrame = CFrame.new(-11.7340431, 3.40531874, -51.7842827, -0.58777535, -0.809025586, 0, 0.809025586, -0.58777535, 0, 0, 0, 1)
  643. Part1.BottomSurface = Enum.SurfaceType.Smooth
  644. Part1.TopSurface = Enum.SurfaceType.Smooth
  645. Part1.Color = Color3.new(255, 0, 0)
  646. Part1.Position = Vector3.new(-11.7340431, 3.40531874, -51.7842827)
  647. Part1.Orientation = Vector3.new(255, 0, 0)
  648. Part1.Color = Color3.new(255, 0, 0)
  649. Weld2.Parent = Part1
  650. Weld2.C0 = CFrame.new(1.73310661, 1.69616222, 0.00998687744, -2.56299973e-06, 1.00000119, 0, -1.00000119, -2.56299973e-06, 0, 0, 0, 1)
  651. Weld2.Part0 = Part1
  652. Weld2.Part1 = Part3
  653. Part3.Name = "Flag"
  654. Part3.Parent = Model0
  655. Part3.BrickColor = BrickColor.new("Really red")
  656. Part3.Rotation = Vector3.new(0, 0, 36)
  657. Part3.Size = Vector3.new(3.32999945, 2.10000038, 0.0700000003)
  658. Part3.CFrame = CFrame.new(-14.124959, 3.81048417, -51.7742958, 0.809026122, -0.587772548, 0, 0.587772548, 0.809026122, 0, 0, 0, 1)
  659. Part3.BottomSurface = Enum.SurfaceType.Smooth
  660. Part3.Color = Color3.new(255, 0, 0)
  661. Part3.Position = Vector3.new(-14.124959, 3.81048417, -51.7742958)
  662. Part3.Orientation = Vector3.new(0, 0, 36)
  663. Part3.Color = Color3.new(255, 0, 0)
  664. Decal4.Parent = Part3
  665. Decal4.Texture = "rbxassetid://1150731665"
  666. Decal5.Name = "Decal1"
  667. Decal5.Parent = Part3
  668. Decal5.Texture = "rbxassetid://1150731665"
  669. Decal5.Face = Enum.NormalId.Back
  670. for i,v in pairs(mas:GetChildren()) do
  671. v.Parent = game:GetService("Players").LocalPlayer.Character
  672. pcall(function() v:MakeJoints() end)
  673. end
  674. mas:Destroy()
  675. for i,v in pairs(cors) do
  676. spawn(function()
  677. pcall(v)
  678. end)
  679. end
  680.  
  681. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  682. MakeForm(LeftHole,"Cyl")
  683. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  684. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  685. MakeForm(Eye,"Ball")
  686. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  687. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  688. MakeForm(Eye,"Ball")
  689. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  690. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  691. MakeForm(Eye,"Ball")
  692. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  693. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  694. MakeForm(Eye,"Ball")
  695. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  696. local A = IT("Attachment",Torso)
  697. A.Position = VT(1,1.3,0)
  698. A.Orientation = VT(-0.098, -89.999, 0.227)
  699. local B = IT("Attachment",Torso)
  700. B.Position = VT(-1.3,-0.6,0)
  701. B.Orientation = VT(-88.911, -68.808, 158.782)
  702. local ChainLink = IT("Beam",Torso)
  703. ChainLink.Texture = "rbxassetid://73042633"
  704. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  705. ChainLink.TextureSpeed = 1
  706. ChainLink.FaceCamera = true
  707. ChainLink.Width0 = 1
  708. ChainLink.Width1 = 1
  709. ChainLink.TextureLength = 3
  710. ChainLink.Attachment0 = A
  711. ChainLink.Attachment1 = B
  712. ChainLink.CurveSize0 = 1.6
  713. ChainLink.CurveSize1 = 1.6
  714. ChainLink.FaceCamera = true
  715. ChainLink.Transparency = NumberSequence.new(0)
  716. local ChainLink = IT("Beam",Torso)
  717. ChainLink.Texture = "rbxassetid://73042633"
  718. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  719. ChainLink.TextureSpeed = 1
  720. ChainLink.FaceCamera = true
  721. ChainLink.Width0 = 1
  722. ChainLink.Width1 = 1
  723. ChainLink.TextureLength = 3
  724. ChainLink.Attachment0 = B
  725. ChainLink.Attachment1 = A
  726. ChainLink.CurveSize0 = 1.6
  727. ChainLink.CurveSize1 = 1.6
  728. ChainLink.FaceCamera = true
  729. ChainLink.Transparency = NumberSequence.new(0)
  730. local A = IT("Attachment",Torso)
  731. A.Position = VT(1.3,-0.85,0)
  732. A.Orientation = VT(-0.098, -89.999, 0.227)
  733. local B = IT("Attachment",Torso)
  734. B.Position = VT(-1,2,0)
  735. B.Orientation = VT(-88.911, -68.808, 158.782)
  736. local ChainLink = IT("Beam",Torso)
  737. ChainLink.Texture = "rbxassetid://73042633"
  738. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  739. ChainLink.TextureSpeed = 1
  740. ChainLink.FaceCamera = true
  741. ChainLink.Width0 = 1
  742. ChainLink.Width1 = 1
  743. ChainLink.TextureLength = 3
  744. ChainLink.Attachment0 = A
  745. ChainLink.Attachment1 = B
  746. ChainLink.CurveSize0 = 1.3
  747. ChainLink.CurveSize1 = 1.3
  748. ChainLink.FaceCamera = true
  749. ChainLink.Transparency = NumberSequence.new(0)
  750. local ChainLink = IT("Beam",Torso)
  751. ChainLink.Texture = "rbxassetid://73042633"
  752. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  753. ChainLink.TextureSpeed = 1
  754. ChainLink.FaceCamera = true
  755. ChainLink.Width0 = 1
  756. ChainLink.Width1 = 1
  757. ChainLink.TextureLength = 3
  758. ChainLink.Attachment0 = B
  759. ChainLink.Attachment1 = A
  760. ChainLink.CurveSize0 = 1.3
  761. ChainLink.CurveSize1 = 1.3
  762. ChainLink.FaceCamera = true
  763. ChainLink.Transparency = NumberSequence.new(0)
  764.  
  765. local A = IT("Attachment",RightBarrel)
  766. A.Position = VT(0,-2.5,0)
  767. local B = IT("Attachment",RightBarrel)
  768. B.Position = VT(0,2.5,0)
  769. local Trail = IT("Trail",RightBarrel)
  770. Trail.Attachment0 = A
  771. Trail.Attachment1 = B
  772. Trail.Lifetime = 0.2
  773. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  774. Trail.Transparency = NumberSequence.new(0, 1)
  775. Trail.Enabled = false
  776.  
  777. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  778. PRT.LockedToPart = true
  779. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  780. PRT.LockedToPart = true
  781. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  782. PRT.LockedToPart = true
  783. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  784. PRT.LockedToPart = true
  785. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  786. PRT.LockedToPart = true
  787. for _, c in pairs(Character:GetDescendants()) do
  788. if c and c.Parent then
  789. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  790. local ACCESSORY = c.Parent
  791. c.Parent = Character
  792. if c then
  793. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  794. weldBetween(Head,c)
  795. else
  796. weldBetween(Torso,c)
  797. end
  798. end
  799. end
  800. end
  801. end
  802. local BODY = {}
  803. for _, c in pairs(Character:GetDescendants()) do
  804. if c:IsA("BasePart") and c.Name ~= "Handle" then
  805. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  806. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  807. end
  808. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  809. elseif c:IsA("JointInstance") then
  810. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  811. end
  812. end
  813. function refit()
  814. Character.Parent = workspace
  815. for e = 1, #BODY do
  816. if BODY[e] ~= nil then
  817. local STUFF = BODY[e]
  818. local PART = STUFF[1]
  819. local PARENT = STUFF[2]
  820. local MATERIAL = STUFF[3]
  821. local COLOR = STUFF[4]
  822. local TRANSPARENCY = STUFF[5]
  823. --local SIZE = STUFF[6]
  824. local NAME = STUFF[7]
  825. if PART.ClassName == "Part" and PART ~= RootPart then
  826. PART.Material = MATERIAL
  827. PART.Transparency = TRANSPARENCY
  828. PART.Name = NAME
  829. end
  830. if PART.Parent ~= PARENT then
  831. Humanoid:remove()
  832. PART.Parent = PARENT
  833. Humanoid = IT("Humanoid",Character)
  834. end
  835. end
  836. end
  837. end
  838.  
  839.  
  840. --[[
  841. Thanks for using Build-To-Lua by jarredbcv.
  842. ]]--
  843.  
  844. New = function(Object, Parent, Name, Data)
  845. local Object = Instance.new(Object)
  846. for Index, Value in pairs(Data or {}) do
  847. Object[Index] = Value
  848. end
  849. Object.Parent = Parent
  850. Object.Name = Name
  851. return Object
  852. end
  853.  
  854.  
  855. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  856. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  857. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  858. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  859.  
  860. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  861. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  862. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  863. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  864. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  865. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  866. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  867. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  868. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  869. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  870. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  871. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  872. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  873. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  874. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  875. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  876.  
  877. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  878. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  879.  
  880.  
  881.  
  882. for i = 1, 35 do
  883. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  884. FACE.Color = C3(0,0,0)
  885. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  886. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  887. end
  888.  
  889. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  890. MakeForm(Eye,"Ball")
  891. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  892. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  893. MakeForm(Eye,"Ball")
  894. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  895. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  896. MakeForm(Eye,"Ball")
  897. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  898. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  899. MakeForm(Eye,"Ball")
  900. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  901.  
  902. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(1.01,0.3,1.01),false)
  903. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  904. for i = 1, 3 do
  905. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Royal purple", "BraceletPart", VT(0.2,1.02,0.2),false)
  906. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  907. MakeForm(Part,"Cyl")
  908. end
  909. for i = 1, 3 do
  910. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.2,1.02,0.2),false)
  911. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
  912. MakeForm(Part,"Cyl")
  913. end
  914. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.51,0.6,0.25),false)
  915. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  916. MakeForm(Part,"Wedge")
  917. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.51,0.6,0.25),false)
  918. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  919. MakeForm(Part,"Wedge")
  920. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Lime green", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  921. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  922. MakeForm(Part,"Wedge")
  923. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Lime green", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  924. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  925. MakeForm(Part,"Wedge")
  926.  
  927.  
  928.  
  929.  
  930.  
  931.  
  932.  
  933. for _, c in pairs(Weapon:GetChildren()) do
  934. if c.ClassName == "Part" then
  935. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  936. local AURA = c:Clone()
  937. AURA:BreakJoints()
  938. AURA.Parent = c
  939. AURA.CFrame = c.CFrame
  940. AURA.Size = AURA.Size*1.001
  941. AURA.Transparency = 0.8
  942. AURA.BrickColor = BRICKC"Really red"
  943. AURA.Material = "Neon"
  944. weldBetween(c,AURA)
  945. end
  946. end
  947.  
  948. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  949. local SKILLFONT = "Bodoni"
  950. local SKILLTEXTSIZE = 7
  951.  
  952. Humanoid.DisplayDistanceType = "None"
  953. local naeeym2 = IT("BillboardGui",Character)
  954. naeeym2.AlwaysOnTop = true
  955. naeeym2.Size = UDim2.new(5,35,2,15)
  956. naeeym2.StudsOffset = Vector3.new(0,2,0)
  957. naeeym2.MaxDistance = 75
  958. naeeym2.Adornee = Character.Head
  959. naeeym2.Name = "Name"
  960. local tecks2 = IT("TextLabel",naeeym2)
  961. tecks2.BackgroundTransparency = 1
  962. tecks2.TextScaled = true
  963. tecks2.BorderSizePixel = 0
  964. tecks2.Text = ""
  965. tecks2.Font = "Fantasy"
  966. tecks2.TextSize = 30
  967. tecks2.TextStrokeTransparency = 0
  968. tecks2.TextColor3 = C3(0,1,0)
  969. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  970. tecks2.Size = UDim2.new(1,0,0.5,0)
  971. tecks2.Parent = naeeym2
  972. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  973. MakeForm(LeftHole,"Cyl")
  974. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  975. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  976. MakeForm(Eye,"Ball")
  977. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  978. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  979. MakeForm(Eye,"Ball")
  980. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  981. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  982. MakeForm(Eye,"Ball")
  983. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  984. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  985. MakeForm(Eye,"Ball")
  986. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  987. local A = IT("Attachment",Torso)
  988. A.Position = VT(1,1.3,0)
  989. A.Orientation = VT(-0.098, -89.999, 0.227)
  990. local B = IT("Attachment",Torso)
  991. B.Position = VT(-1.3,-0.6,0)
  992. B.Orientation = VT(-88.911, -68.808, 158.782)
  993. local ChainLink = IT("Beam",Torso)
  994. ChainLink.Texture = "rbxassetid://73042633"
  995. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  996. ChainLink.TextureSpeed = 1
  997. ChainLink.FaceCamera = true
  998. ChainLink.Width0 = 1
  999. ChainLink.Width1 = 1
  1000. ChainLink.TextureLength = 3
  1001. ChainLink.Attachment0 = A
  1002. ChainLink.Attachment1 = B
  1003. ChainLink.CurveSize0 = 1.6
  1004. ChainLink.CurveSize1 = 1.6
  1005. ChainLink.FaceCamera = true
  1006. ChainLink.Transparency = NumberSequence.new(0)
  1007. local ChainLink = IT("Beam",Torso)
  1008. ChainLink.Texture = "rbxassetid://73042633"
  1009. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  1010. ChainLink.TextureSpeed = 1
  1011. ChainLink.FaceCamera = true
  1012. ChainLink.Width0 = 1
  1013. ChainLink.Width1 = 1
  1014. ChainLink.TextureLength = 3
  1015. ChainLink.Attachment0 = B
  1016. ChainLink.Attachment1 = A
  1017. ChainLink.CurveSize0 = 1.6
  1018. ChainLink.CurveSize1 = 1.6
  1019. ChainLink.FaceCamera = true
  1020. ChainLink.Transparency = NumberSequence.new(0)
  1021. local A = IT("Attachment",Torso)
  1022. A.Position = VT(1.3,-0.85,0)
  1023. A.Orientation = VT(-0.098, -89.999, 0.227)
  1024. local B = IT("Attachment",Torso)
  1025. B.Position = VT(-1,2,0)
  1026. B.Orientation = VT(-88.911, -68.808, 158.782)
  1027. local ChainLink = IT("Beam",Torso)
  1028. ChainLink.Texture = "rbxassetid://73042633"
  1029. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  1030. ChainLink.TextureSpeed = 1
  1031. ChainLink.FaceCamera = true
  1032. ChainLink.Width0 = 1
  1033. ChainLink.Width1 = 1
  1034. ChainLink.TextureLength = 3
  1035. ChainLink.Attachment0 = A
  1036. ChainLink.Attachment1 = B
  1037. ChainLink.CurveSize0 = 1.3
  1038. ChainLink.CurveSize1 = 1.3
  1039. ChainLink.FaceCamera = true
  1040. ChainLink.Transparency = NumberSequence.new(0)
  1041. local ChainLink = IT("Beam",Torso)
  1042. ChainLink.Texture = "rbxassetid://73042633"
  1043. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  1044. ChainLink.TextureSpeed = 1
  1045. ChainLink.FaceCamera = true
  1046. ChainLink.Width0 = 1
  1047. ChainLink.Width1 = 1
  1048. ChainLink.TextureLength = 3
  1049. ChainLink.Attachment0 = B
  1050. ChainLink.Attachment1 = A
  1051. ChainLink.CurveSize0 = 1.3
  1052. ChainLink.CurveSize1 = 1.3
  1053. ChainLink.FaceCamera = true
  1054. ChainLink.Transparency = NumberSequence.new(0)
  1055.  
  1056. local A = IT("Attachment",RightBarrel)
  1057. A.Position = VT(0,-2.5,0)
  1058. local B = IT("Attachment",RightBarrel)
  1059. B.Position = VT(0,2.5,0)
  1060. local Trail = IT("Trail",RightBarrel)
  1061. Trail.Attachment0 = A
  1062. Trail.Attachment1 = B
  1063. Trail.Lifetime = 0.2
  1064. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  1065. Trail.Transparency = NumberSequence.new(0, 1)
  1066. Trail.Enabled = false
  1067.  
  1068. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1069. PRT.LockedToPart = true
  1070. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1071. PRT.LockedToPart = true
  1072. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  1073. PRT.LockedToPart = true
  1074. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  1075. PRT.LockedToPart = true
  1076. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1077. PRT.LockedToPart = true
  1078. for _, c in pairs(Character:GetDescendants()) do
  1079. if c and c.Parent then
  1080. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1081. local ACCESSORY = c.Parent
  1082. c.Parent = Character
  1083. if c then
  1084. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1085. weldBetween(Head,c)
  1086. else
  1087. weldBetween(Torso,c)
  1088. end
  1089. end
  1090. end
  1091. end
  1092. end
  1093. local BODY = {}
  1094. for _, c in pairs(Character:GetDescendants()) do
  1095. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1096. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1097. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1098. end
  1099. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1100. elseif c:IsA("JointInstance") then
  1101. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1102. end
  1103. end
  1104. function refit()
  1105. Character.Parent = workspace
  1106. for e = 1, #BODY do
  1107. if BODY[e] ~= nil then
  1108. local STUFF = BODY[e]
  1109. local PART = STUFF[1]
  1110. local PARENT = STUFF[2]
  1111. local MATERIAL = STUFF[3]
  1112. local COLOR = STUFF[4]
  1113. local TRANSPARENCY = STUFF[5]
  1114. --local SIZE = STUFF[6]
  1115. local NAME = STUFF[7]
  1116. if PART.ClassName == "Part" and PART ~= RootPart then
  1117. PART.Material = MATERIAL
  1118. PART.Transparency = TRANSPARENCY
  1119. PART.Name = NAME
  1120. end
  1121. if PART.Parent ~= PARENT then
  1122. Humanoid:remove()
  1123. PART.Parent = PARENT
  1124. Humanoid = IT("Humanoid",Character)
  1125. end
  1126. end
  1127. end
  1128. end
  1129.  
  1130.  
  1131. local Particle = IT("ParticleEmitter",nil)
  1132. Particle.Enabled = false
  1133. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1134. Particle.LightEmission = 0.5
  1135. Particle.Rate = 150
  1136. Particle.ZOffset = 0.2
  1137. Particle.Rotation = NumberRange.new(-180, 180)
  1138. Particle.RotSpeed = NumberRange.new(-180, 180)
  1139. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1140. Particle.Color = ColorSequence.new(C3(255, 0, 0),C3(255, 0, 0))
  1141.  
  1142. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1143. function ParticleEmitter(Table)
  1144. local PRTCL = Particle:Clone()
  1145. local Speed = Table.Speed or 5
  1146. local Drag = Table.Drag or 0
  1147. local Size1 = Table.Size1 or 1
  1148. local Size2 = Table.Size2 or 5
  1149. local Lifetime1 = Table.Lifetime1 or 1
  1150. local Lifetime2 = Table.Lifetime2 or 1.5
  1151. local Parent = Table.Parent or Torso
  1152. local Emit = Table.Emit or 100
  1153. local Offset = Table.Offset or 360
  1154. local Acel = Table.Acel or VT(0,0,0)
  1155. local Enabled = Table.Enabled or false
  1156. PRTCL.Parent = Parent
  1157. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1158. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1159. PRTCL.Speed = NumberRange.new(Speed)
  1160. PRTCL.VelocitySpread = Offset
  1161. PRTCL.Drag = Drag
  1162. PRTCL.Acceleration = Acel
  1163. if Enabled == false then
  1164. PRTCL:Emit(Emit)
  1165. Debris:AddItem(PRTCL,Lifetime2)
  1166. else
  1167. PRTCL.Enabled = true
  1168. end
  1169. return PRTCL
  1170. end
  1171. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1172. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1173. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1174. MakeForm(Part,"Wedge")
  1175. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1176. local Part = CreatePart(3, Weapon, "Metal"255, 0, 0 "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1177. MakeForm(Part,"Wedge")
  1178. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1179. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1180. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1181. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1182. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1183. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1184. MakeForm(Part,"Cyl")
  1185. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1186. for i = 1, 8 do
  1187. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1188. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1189. end
  1190. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1191. MakeForm(Part,"Cyl")
  1192. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1193. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1194. MakeForm(Part,"Ball")
  1195. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1196. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1197. MakeForm(Part,"Wedge")
  1198. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1199. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1200. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1201. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1202. MakeForm(Part,"Cyl")
  1203. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1204. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1205. MakeForm(Part,"Cyl")
  1206. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1207. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1208. MakeForm(Part,"Cyl")
  1209. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1210. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1211. MakeForm(Part,"Wedge")
  1212. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1213. local LASTPART = Handle
  1214. for i = 1, 10 do
  1215. if LASTPART == Handle then
  1216. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1217. LASTPART = Part
  1218. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1219. else
  1220. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1221. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1222. LASTPART = Part
  1223. end
  1224. end
  1225.  
  1226. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1227. MakeForm(Barrel,"Cyl")
  1228. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1229. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1230. MakeForm(Part,"Cyl")
  1231. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1232. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1233. MakeForm(Part,"Wedge")
  1234. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1235. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1236. MakeForm(Hole,"Cyl")
  1237. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1238. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1239. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1240. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1241. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1242. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1243. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1244. coroutine.resume(coroutine.create(function()
  1245. while wait() do
  1246. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1247. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1248. end
  1249. end))
  1250.  
  1251. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1252. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1253.  
  1254. for _, c in pairs(Weapon:GetDescendants()) do
  1255. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1256. c.Material = "Glass"
  1257. c.Color = C3(0,0,0)
  1258. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1259. c.Color = C3(0,1,0)
  1260. c.Material = "Neon"
  1261. end
  1262. end
  1263.  
  1264. Weapon.Parent = Character
  1265. for _, c in pairs(Weapon:GetChildren()) do
  1266. if c.ClassName == "Part" then
  1267. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1268. end
  1269. end
  1270.  
  1271. local SKILLTEXTCOLOR = C3(255, 0, 0)
  1272. local SKILLFONT = "Antique"
  1273. local SKILLTEXTSIZE = 7
  1274.  
  1275. Humanoid.Died:connect(function()
  1276. ATTACK = true
  1277. end)
  1278.  
  1279. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(255, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  1280. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(255, 0, 0), C3(255, 0, 0), "Skill 2 Frame")
  1281. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(255, 0, 0), C3(255, 0, 0), "Skill 3 Frame")
  1282. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(255, 0, 0), C3(255, 0, 00), "Skill 4 Frame")
  1283. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(255, 0, 0), C3(255, 0, 0), "Skill 5 Frame")
  1284. ]]
  1285. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] LETS GO HELL", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1286. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1287. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1288. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1289. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1290. ]]
  1291. function printbye(Name)
  1292. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1293. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1294. end
  1295.  
  1296. workspace.ChildAdded:connect(function(instance)
  1297. for BANISH = 1, #TOBANISH do
  1298. if TOBANISH[BANISH] ~= nil then
  1299. if instance.Name == TOBANISH[BANISH] then
  1300. coroutine.resume(coroutine.create(function()
  1301. printbye(instance.Name)
  1302. instance:ClearAllChildren()
  1303. Debris:AddItem(instance,0.0005)
  1304. end))
  1305. end
  1306. end
  1307. end
  1308. end)
  1309.  
  1310. --//=================================\\
  1311. --|| DAMAGING
  1312. --\\=================================//
  1313.  
  1314. function Banish(Foe)
  1315. if Foe then
  1316. coroutine.resume(coroutine.create(function()
  1317. --if game.Players:FindFirstChild(Foe.Name) then
  1318. table.insert(TOBANISH,Foe.Name)
  1319. printbye(Foe.Name)
  1320. --end
  1321. Foe.Archivable = true
  1322. local CLONE = Foe:Clone()
  1323. Foe:Destroy()
  1324. CLONE.Parent = Effects
  1325. CLONE:BreakJoints()
  1326. local MATERIALS = {"Glass","Neon"}
  1327. for _, c in pairs(CLONE:GetDescendants()) do
  1328. if c:IsA("BasePart") then
  1329. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1330. CreateSound(340722848, c, 10, 1, false)
  1331. end
  1332. c.Anchored = true
  1333. c.Transparency = c.Transparency + 0.2
  1334. c.Material = MATERIALS[MRANDOM(1,2)]
  1335. c.Color = C3(0,1,0)
  1336. if c.ClassName == "MeshPart" then
  1337. c.TextureID = ""
  1338. end
  1339. if c:FindFirstChildOfClass("SpecialMesh") then
  1340. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1341. end
  1342. if c:FindFirstChildOfClass("Decal") then
  1343. c:FindFirstChildOfClass("Decal"):remove()
  1344. end
  1345. c.Name = "Banished"
  1346. c.CanCollide = false
  1347. else
  1348. c:remove()
  1349. end
  1350. end
  1351. local A = false
  1352. for i = 1, 35 do
  1353. if A == false then
  1354. A = true
  1355. elseif A == true then
  1356. A = false
  1357. end
  1358. for _, c in pairs(CLONE:GetDescendants()) do
  1359. if c:IsA("BasePart") then
  1360. c.Anchored = true
  1361. c.Material = MATERIALS[MRANDOM(1,2)]
  1362. c.Transparency = c.Transparency + 0.8/35
  1363. if A == false then
  1364. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1365. elseif A == true then
  1366. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1367. end
  1368. end
  1369. end
  1370. Swait()
  1371. end
  1372. CLONE:remove()
  1373. end))
  1374. end
  1375. end
  1376.  
  1377. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1378. local CHILDREN = workspace:GetDescendants()
  1379. for index, CHILD in pairs(CHILDREN) do
  1380. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1381. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1382. if HUM then
  1383. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1384. if TORSO then
  1385. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1386. if ISBANISH == true then
  1387. Banish(CHILD)
  1388. else
  1389. if ISBANISH == "Gravity" then
  1390. HUM.PlatformStand = true
  1391. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1392. local grav = Instance.new("BodyPosition",TORSO)
  1393. grav.D = 15
  1394. grav.P = 20000
  1395. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1396. grav.position = TORSO.Position
  1397. grav.Name = "V3BanishForce"..Player.Name
  1398. else
  1399. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1400. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1401. end
  1402. else
  1403. HUM.PlatformStand = false
  1404. end
  1405. end
  1406. elseif ISBANISH == "Gravity" then
  1407. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1408. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1409. HUM.PlatformStand = false
  1410. end
  1411. end
  1412. end
  1413. end
  1414. end
  1415. end
  1416. end
  1417.  
  1418. --//=================================\\
  1419. --|| ATTACK FUNCTIONS AND STUFF
  1420. --\\=================================//
  1421.  
  1422. function Debree(POS,SWAIT)
  1423. coroutine.resume(coroutine.create(function()
  1424. local HOLDER = IT("Model",Effects)
  1425. HOLDER.Name = "Debree"
  1426. local HITFLOOR = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1427. MagicSphere(VT(15,1,15),SWAIT,CF(POS),"Really red",VT(0,0,0))
  1428. MagicSphere(VT(13,1,13),SWAIT,CF(POS),"Really red",VT(0,0,0))
  1429. MagicSphere(VT(12,1,12),SWAIT,CF(POS),"Really red",VT(0,0,0))
  1430. repeat Swait() until HITFLOOR ~= nil
  1431. local O = 0
  1432. for i = 1, 18 do
  1433. local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Really red", VT(3,3,3))
  1434. Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1435. O = O - (45/4)/5+i/4
  1436. coroutine.resume(coroutine.create(function()
  1437. Swait(SWAIT)
  1438. for i = 1, 60 do
  1439. Swait()
  1440. local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace)
  1441. Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1442. end
  1443. for i = 1, 50 do
  1444. Swait()
  1445. Part.Size = Part.Size * 0.9
  1446. end
  1447. end))
  1448. end
  1449. local O = 0
  1450. for i = 1, 18 do
  1451. local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Really red", VT(3,3,3))
  1452. Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1453. O = O + (45/4)/5-i/4
  1454. coroutine.resume(coroutine.create(function()
  1455. Swait(SWAIT)
  1456. for i = 1, 60 do
  1457. Swait()
  1458. local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace)
  1459. Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1460. end
  1461. for i = 1, 50 do
  1462. Swait()
  1463. Part.Size = Part.Size * 0.9
  1464. end
  1465. end))
  1466. end
  1467. Swait(SWAIT+110)
  1468. HOLDER:remove()
  1469. end))
  1470. end
  1471.  
  1472.  
  1473.  
  1474.  
  1475. function WarpVector()
  1476. ATTACK = false
  1477. Rooted = true
  1478.  
  1479. Debree(CF(RootPart.Position)*CF(0,-2.8,0).p,75)
  1480. UNANCHOR = false
  1481.  
  1482. RootPart.Anchored = true
  1483. for i=0, 2, 0.1 / Animation_Speed do
  1484. Swait()
  1485. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1486. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1487. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1488. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1489. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1490. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1491. end
  1492.  
  1493. local POS = RootPart.Position
  1494. RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2.8,0).p,POS)
  1495. Debree(CF(RootPart.Position)*CF(0,-2.5,0).p,150)
  1496. for i=0, 2, 0.1 / Animation_Speed do
  1497. Swait()
  1498. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1499. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1500. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1501. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1502. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1503. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1504. end
  1505. UNANCHOR = true
  1506. ATTACK = false
  1507. Rooted = false
  1508. end
  1509.  
  1510. function Banisher_Bullet()
  1511. ATTACK = true
  1512. Rooted = false
  1513. for i=2, 2, 2 / Animation_Speed do
  1514. Swait()
  1515. turnto(Mouse.Hit.p)
  1516. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1517. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1518. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1519. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1520. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1522. end
  1523. repeat
  1524. for i=0, 0.2, 0.1 / Animation_Speed do
  1525. Swait()
  1526. turnto(Mouse.Hit.p)
  1527. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1528. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1529. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1530. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1531. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1532. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1533. end
  1534. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1535. SpawnTrail(Hole.Position,POS)
  1536. if HIT ~= nil then
  1537. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1538. Banish(HIT.Parent)
  1539. end
  1540. end
  1541. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1542. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1543. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1544. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1545. for i=0, 0.3, 0.1 / Animation_Speed do
  1546. Swait()
  1547. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1548. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1549. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1550. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1551. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1552. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1553. end
  1554. until KEYHOLD == false
  1555. ATTACK = false
  1556. Rooted = false
  1557. end
  1558.  
  1559. function AttackTemplate()
  1560. ATTACK = true
  1561. Rooted = false
  1562. for i=0, 1, 0.1 / Animation_Speed do
  1563. Swait()
  1564. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1565. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1566. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1567. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1568. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1569. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1570. end
  1571. ATTACK = false
  1572. Rooted = false
  1573. end
  1574.  
  1575. --//=================================\\
  1576. --|| ASSIGN THINGS TO KEYS
  1577. --\\=================================//
  1578.  
  1579. function MouseDown(Mouse)
  1580. if ATTACK == false then
  1581. end
  1582. end
  1583.  
  1584. function MouseUp(Mouse)
  1585. HOLD = false
  1586. end
  1587.  
  1588. function KeyDown(Key)
  1589. KEYHOLD = true
  1590. if Key == "z" and ATTACK == false then
  1591. Banisher_Bullet()
  1592. end
  1593.  
  1594. if Key == "b" and ATTACK == false then
  1595. end
  1596.  
  1597. if Key == "v" and ATTACK == false then
  1598. end
  1599.  
  1600. if Key == "t" and ATTACK == false then
  1601. Taunt()
  1602. end
  1603.  
  1604. if Key == "x" and ATTACK == false then
  1605. end
  1606.  
  1607. if Key == "c" and ATTACK == false then
  1608. WarpVector()
  1609. end
  1610. end
  1611.  
  1612. function KeyUp(Key)
  1613. KEYHOLD = false
  1614. end
  1615.  
  1616. Mouse.Button1Down:connect(function(NEWKEY)
  1617. MouseDown(NEWKEY)
  1618. end)
  1619. Mouse.Button1Up:connect(function(NEWKEY)
  1620. MouseUp(NEWKEY)
  1621. end)
  1622. Mouse.KeyDown:connect(function(NEWKEY)
  1623. KeyDown(NEWKEY)
  1624. end)
  1625. Mouse.KeyUp:connect(function(NEWKEY)
  1626. KeyUp(NEWKEY)
  1627. end)
  1628.  
  1629. --//=================================\\
  1630. --\\=================================//
  1631.  
  1632.  
  1633. function unanchor()
  1634. if UNANCHOR == true then
  1635. g = Character:GetChildren()
  1636. for i = 1, #g do
  1637. if g[i].ClassName == "Part" then
  1638. g[i].Anchored = false
  1639. end
  1640. end
  1641. end
  1642. end
  1643.  
  1644.  
  1645. --//=================================\\
  1646. --|| WRAP THE WHOLE SCRIPT UP
  1647. --\\=================================//
  1648.  
  1649. Humanoid.Changed:connect(function(Jump)
  1650. if Jump == "Jump" and (Disable_Jump == true) then
  1651. Humanoid.Jump = false
  1652. end
  1653. end)
  1654.  
  1655. local CONNECT = nil
  1656.  
  1657. while true do
  1658. Swait()
  1659. ANIMATE.Parent = nil
  1660. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1661. Humanoid = IT("Humanoid",Character)
  1662. end
  1663. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1664. v:Stop();
  1665. end
  1666. SINE = SINE + CHANGE
  1667. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1668. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1669. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1670. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1671. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1672. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1673. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1674. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1675. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1676. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1677. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1678. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1679. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1680. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1681. end
  1682. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1683. ANIM = "Jump"
  1684. if ATTACK == false then
  1685. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.16 / Animation_Speed)
  1688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1689. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  1691. end
  1692. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1693. ANIM = "Fall"
  1694. if ATTACK == false then
  1695. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.16 / Animation_Speed)
  1698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1699. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  1700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.3 / Animation_Speed)
  1701. end
  1702. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1703. ANIM = "Idle"
  1704. if ATTACK == false then
  1705. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.16 / Animation_Speed)
  1706. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.16 / Animation_Speed)
  1707. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.16 / Animation_Speed)
  1708. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.16 / Animation_Speed)
  1709. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.16 / Animation_Speed)
  1710. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.16 / Animation_Speed)
  1711. end
  1712. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1713. ANIM = "Walk"
  1714. if ATTACK == false then
  1715. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.16 / Animation_Speed)
  1716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.16 / Animation_Speed)
  1717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.16 / Animation_Speed)
  1718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1719. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1720. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1721. end
  1722. end
  1723. unanchor()
  1724. Humanoid.MaxHealth = "inf"
  1725. Humanoid.Health = "inf"
  1726. if Rooted == false then
  1727. Disable_Jump = false
  1728. Humanoid.WalkSpeed = Speed
  1729. elseif Rooted == true then
  1730. Disable_Jump = true
  1731. Humanoid.WalkSpeed = 0
  1732. end
  1733. sick.Parent = Torso
  1734. sick:resume()
  1735. sick.Volume = 3
  1736. sick.Pitch = 1
  1737. sick.SoundId = "rbxassetid://397952612" -- the music
  1738. sick.Name = "BanishV3Music"
  1739. end
  1740. if Head:FindFirstChild("face") then
  1741. Head.face.Texture = "rbxassetid://176217464"
  1742. end
  1743.  
  1744. Humanoid.Changed:connect(function(Jump)
  1745. if Jump == "Jump" and (Disable_Jump == true) then
  1746. Humanoid.Jump = false
  1747. end
  1748. end)
  1749.  
  1750. local BLINKLOOP = 0
  1751.  
  1752. while true do
  1753. Swait()
  1754. script.Parent = WEAPONGUI
  1755. ANIMATE.Parent = nil
  1756. Humanoid.Parent = Character
  1757. if Humanoid then
  1758. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1759. IDLEANIMATION:Play()
  1760. end
  1761. SINE = SINE + CHANGE
  1762. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1763. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1764. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1765. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1766. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1767. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1768. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1769. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1770. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1771. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1772. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1773. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1774. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1775. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1776. end
  1777. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1778. ANIM = "Jump"
  1779. if ATTACK == false then
  1780. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1781. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1782. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1783. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1784. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1785. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1786. end
  1787. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1788. ANIM = "Fall"
  1789. if ATTACK == false then
  1790. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1791. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1792. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1793. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1794. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1795. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1796. end
  1797. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1798. ANIM = "Idle"
  1799. if ATTACK == false then
  1800. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1801. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1802. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1803. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1804. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1805. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1806. end
  1807. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1808. ANIM = "Walk"
  1809. if ATTACK == false then
  1810. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1814. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1815. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1816. end
  1817. end
  1818. unanchor()
  1819. Humanoid.MaxHealth = "inf"
  1820. Humanoid.Health = "inf"
  1821. if Rooted == false then
  1822. Disable_Jump = false
  1823. Humanoid.WalkSpeed = Speed
  1824. elseif Rooted == true then
  1825. Disable_Jump = true
  1826. Humanoid.WalkSpeed = 0
  1827. end
  1828. sick.SoundId = "rbxassetid://397952612"
  1829. sick.Looped = true
  1830. sick.Pitch = 1
  1831. sick.Volume = 3.1
  1832. sick.Playing = true
  1833. sick.Parent = Torso
  1834. if Head:FindFirstChild("face") then
  1835. Head.face.Texture = "rbxassetid://404306534"
  1836. end
  1837. BLINKLOOP = BLINKLOOP + 1
  1838. if BLINKLOOP >=650 then
  1839. BLINKLOOP = 0
  1840. Blink()
  1841. end
  1842. if #GHOSTS>0 then
  1843. for e=1,#GHOSTS do
  1844. if GHOSTS[e]~=nil then
  1845. local Thing=GHOSTS[e]
  1846. if Thing~=nil then
  1847. if Thing:FindFirstChild("Head") then
  1848. if Thing:FindFirstChild("Head"):FindFirstChild("face") then
  1849. Thing:FindFirstChild("Head").face.Texture = "rbxassetid://479674570"
  1850. end
  1851. if Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound") then
  1852. Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound"):remove()
  1853. end
  1854. end
  1855. local TORSO = Thing:FindFirstChild("Torso")
  1856. if TORSO then
  1857. TORSO.Anchored = false
  1858. local ROOT = Thing.HumanoidRootPart
  1859. local RootJoint1 = ROOT:FindFirstChild("RootJoint")
  1860. local Neck1 = TORSO:FindFirstChild("Neck")
  1861. local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder")
  1862. local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder")
  1863. local RightHip1 = TORSO:FindFirstChild("Right Hip")
  1864. local LeftHip1 = TORSO:FindFirstChild("Left Hip")
  1865. if ROOT and RootJoint1 then
  1866. local VELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude
  1867. if VELOCITY < 1 then
  1868. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  1869. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  1870. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  1871. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  1872. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1873. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1874. elseif VELOCITY > 1 then
  1875. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  1876. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  1877. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  1878. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  1879. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1880. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1881. end
  1882. end
  1883. local Human = Thing.Humanoid
  1884. if Human then
  1885. Human.HipHeight = 0.3
  1886. for _, c in pairs(Thing:GetChildren()) do
  1887. if c.ClassName == "Part" and c.Transparency < 1 then
  1888. c.Color = C3(255, 0, 0)
  1889. c.Transparency = 0.65 + 0.15 * COS(SINE / 25)
  1890. elseif c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  1891. c:remove()
  1892. end
  1893. end
  1894. if Human then
  1895. local IDLEANIMATION = Human:LoadAnimation(ROBLOXIDLEANIMATION)
  1896. IDLEANIMATION:Play()
  1897. end
  1898. local list = game.Workspace:children()
  1899. local torso = nil
  1900. local dist = 50
  1901. local temp = nil
  1902. local human = nil
  1903. local temp2 = nil
  1904. local OwnerInDanger = false
  1905. for x = 1, #list do
  1906. temp2 = list[x]
  1907. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  1908. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1909. human = temp2:findFirstChildOfClass("Humanoid")
  1910. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1911. if (temp.Position - Torso.Position).magnitude < 15 then
  1912. OwnerInDanger = true
  1913. newdist = (temp.Position - TORSO.Position).magnitude
  1914. dist = (Torso.Position - temp.Position).magnitude
  1915. Human:MoveTo(temp.Position)
  1916. torso = temp
  1917. if newdist < 7 then
  1918. torso.CFrame = CF(torso.Position,TORSO.Position)*CF(0,0,5)
  1919. CreateSound(814168787, temp, 1, 2, false)
  1920. ApplyDamage(human,MRANDOM(15,35),temp)
  1921. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1922. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = torso.CFrame*CF(0,-4*torso.Size.Y/2,0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1923. end
  1924. end
  1925. end
  1926. end
  1927. end
  1928. if OwnerInDanger == false then
  1929. for x = 1, #list do
  1930. temp2 = list[x]
  1931. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  1932. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1933. human = temp2:findFirstChildOfClass("Humanoid")
  1934. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1935. if (temp.Position - Torso.Position).magnitude < dist then
  1936. newdist = (temp.Position - TORSO.Position).magnitude
  1937. Human:MoveTo(temp.Position)
  1938. torso = temp
  1939. if newdist < 15 then
  1940. if MRANDOM(1,35) == 1 then
  1941. CreateSound(438665935, temp, 1, 3, false)
  1942. ApplyDamage(human,MRANDOM(2,20),temp)
  1943. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1944. end
  1945. end
  1946. end
  1947. end
  1948. end
  1949. end
  1950. end
  1951. if torso == nil then
  1952. Human.WalkSpeed = Speed -0.2
  1953. if (Torso.Position - TORSO.Position).magnitude < 12 and (Torso.Position - TORSO.Position).magnitude >= 11 then
  1954. Human:MoveTo(TORSO.Position)
  1955. elseif (Torso.Position - TORSO.Position).magnitude > 15 then
  1956. Human:MoveTo(Torso.Position)
  1957. elseif (Torso.Position - TORSO.Position).magnitude < 11 then
  1958. Human:MoveTo(CF(Torso.Position,TORSO.Position)*CF(0,0,-5).p)
  1959. end
  1960. else
  1961. if OwnerInDanger == false then
  1962. Human.WalkSpeed = Speed*1.2
  1963. else
  1964. Human.WalkSpeed = Speed*5
  1965. end
  1966. end
  1967. if Human.Health == 0 then
  1968. Thing:remove()
  1969. table.remove(GHOSTS,e)
  1970. else
  1971. Human.Health = Human.Health + 0.5
  1972. end
  1973. else
  1974. Thing:remove()
  1975. table.remove(GHOSTS,e)
  1976. end
  1977. else
  1978. Thing:remove()
  1979. table.remove(GHOSTS,e)
  1980. end
  1981. end
  1982. end
  1983. end
  1984. end
  1985. refit()
  1986. end
  1987.  
  1988. --//=================================\\
  1989. --\\=================================//
  1990.  
  1991.  
  1992.  
  1993.  
  1994.  
  1995. --//====================================================\\--
  1996. --|| END OF SCRIPT
  1997. --\\====================================================//--
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