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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <root version="4.3" dataversion="20230221" release="8.1|CoreRPG:6">
  3. <character>
  4. <abilities>
  5. <charisma>
  6. <bonus type="number">3</bonus>
  7. <save type="number">6</save>
  8. <savemodifier type="number">0</savemodifier>
  9. <saveprof type="number">1</saveprof>
  10. <score type="number">16</score>
  11. </charisma>
  12. <constitution>
  13. <bonus type="number">2</bonus>
  14. <save type="number">2</save>
  15. <savemodifier type="number">0</savemodifier>
  16. <saveprof type="number">0</saveprof>
  17. <score type="number">15</score>
  18. </constitution>
  19. <dexterity>
  20. <bonus type="number">2</bonus>
  21. <save type="number">2</save>
  22. <savemodifier type="number">0</savemodifier>
  23. <saveprof type="number">0</saveprof>
  24. <score type="number">14</score>
  25. </dexterity>
  26. <intelligence>
  27. <bonus type="number">1</bonus>
  28. <save type="number">1</save>
  29. <savemodifier type="number">0</savemodifier>
  30. <saveprof type="number">0</saveprof>
  31. <score type="number">12</score>
  32. </intelligence>
  33. <strength>
  34. <bonus type="number">-1</bonus>
  35. <save type="number">-1</save>
  36. <savemodifier type="number">0</savemodifier>
  37. <saveprof type="number">0</saveprof>
  38. <score type="number">8</score>
  39. </strength>
  40. <wisdom>
  41. <bonus type="number">0</bonus>
  42. <save type="number">0</save>
  43. <savemodifier type="number">0</savemodifier>
  44. <saveprof type="number">0</saveprof>
  45. <score type="number">10</score>
  46. </wisdom>
  47. </abilities>
  48. <adventurelist />
  49. <alignment type="string">Chaotic Good</alignment>
  50. <appearance type="string">A gilded feminine warforged. Lithe and glittering with a visible amber gem at the heart of them. </appearance>
  51. <background type="string">Courtier</background>
  52. <backgroundlink type="windowreference">
  53. <class>reference_background</class>
  54. <recordname>reference.backgrounddata.courtier@DD Sword Coast Adventurer's Guide - Player's Guide</recordname>
  55. </backgroundlink>
  56. <bonds type="string">I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.</bonds>
  57. <classes>
  58. <id-00001>
  59. <casterlevelinvmult type="number">1</casterlevelinvmult>
  60. <hddie type="dice">1d8</hddie>
  61. <hdused type="number">0</hdused>
  62. <level type="number">4</level>
  63. <name type="string">Bard</name>
  64. <rolls>
  65. <lvl-001 type="number">8</lvl-001>
  66. <lvl-002 type="number">5</lvl-002>
  67. <lvl-003 type="number">5</lvl-003>
  68. <lvl-004 type="number">5</lvl-004>
  69. </rolls>
  70. <shortcut type="windowreference">
  71. <class>reference_class</class>
  72. <recordname>reference.classdata.bard@DD Tashas Cauldron of Everything - Players</recordname>
  73. </shortcut>
  74. <specialization type="string">College of Lore</specialization>
  75. <specializationlink type="windowreference">
  76. <class>reference_classability</class>
  77. <recordname>reference.classdata.bard.abilities.collegeoflore@DD PHB Deluxe</recordname>
  78. </specializationlink>
  79. </id-00001>
  80. <id-00003>
  81. <casterlevelinvmult type="number">1</casterlevelinvmult>
  82. <casterpactmagic type="number">1</casterpactmagic>
  83. <hddie type="dice">1d8</hddie>
  84. <hdused type="number">0</hdused>
  85. <level type="number">1</level>
  86. <name type="string">Warlock</name>
  87. <rolls>
  88. <lvl-001 type="number">5</lvl-001>
  89. </rolls>
  90. <shortcut type="windowreference">
  91. <class>reference_class</class>
  92. <recordname>reference.classdata.warlock@DD Tashas Cauldron of Everything - Players</recordname>
  93. </shortcut>
  94. <specialization type="string">Hexblade</specialization>
  95. <specializationlink type="windowreference">
  96. <class>reference_classability</class>
  97. <recordname>reference.classdata.warlock.abilities.hexblade@DD Xanathar's Guide to Everything Players</recordname>
  98. </specializationlink>
  99. </id-00003>
  100. </classes>
  101. <cohorts />
  102. <coins>
  103. <id-00001>
  104. <amount type="number">155</amount>
  105. <name type="string">GP</name>
  106. </id-00001>
  107. <id-00002>
  108. <amount type="number">562</amount>
  109. <name type="string">SL</name>
  110. </id-00002>
  111. </coins>
  112. <death_indicator_token type="token"></death_indicator_token>
  113. <defenses>
  114. <ac>
  115. <armor type="number">1</armor>
  116. <disstealth type="number">0</disstealth>
  117. <misc type="number">1</misc>
  118. <prof type="number">1</prof>
  119. <shield type="number">2</shield>
  120. <temporary type="number">0</temporary>
  121. <total type="number">16</total>
  122. </ac>
  123. </defenses>
  124. <deity type="string">Olladra</deity>
  125. <effectlist />
  126. <encumbrance>
  127. <encumbered type="number">40</encumbered>
  128. <encumberedheavy type="number">80</encumberedheavy>
  129. <liftpushdrag type="number">240</liftpushdrag>
  130. <load type="number">56</load>
  131. <max type="number">120</max>
  132. </encumbrance>
  133. <exp type="number">0</exp>
  134. <expneeded type="number">6</expneeded>
  135. <featlist />
  136. <featurelist>
  137. <id-00001>
  138. <locked type="number">1</locked>
  139. <name type="string">Court Functionary</name>
  140. <text type="formattedtext">
  141. <p>Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.</p>
  142. </text>
  143. </id-00001>
  144. <id-00002>
  145. <level type="number">1</level>
  146. <locked type="number">1</locked>
  147. <name type="string">Spellcasting</name>
  148. <text type="formattedtext">
  149. <p>You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations.</p>
  150. <linklist>
  151. <link class="reference_colindex" recordname="reference.spelllists.bard@*">Bard Spells</link>
  152. </linklist>
  153. <p>
  154. <b>Cantrips</b>
  155. </p>
  156. <p>You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.</p>
  157. <p>
  158. <b>Spell Slots</b>
  159. </p>
  160. <p>The Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You must finish along rest to regain any expended spell slots.</p>
  161. <p>For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.</p>
  162. <p>
  163. <b>Spells Known of 1st Level and Higher</b>
  164. </p>
  165. <p>You know four 1st-level spells of your choice from the bard spell list.</p>
  166. <p>The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.</p>
  167. <p>Additionally, when you gain a level in this class, you can choose one of the spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.</p>
  168. <p>
  169. <b>Spellcasting Ability</b>
  170. </p>
  171. <p>Charisma is your spellcasting ability for your bard spells, since the power of your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.</p>
  172. <p>
  173. <b>Spell Save DC </b>= 8 + your proficiency bonus + your Charisma modifier</p>
  174. <p>
  175. <b>Spell Attack modifier </b>= your your proficiency bonus + Charisma modifier</p>
  176. <p>
  177. <b>Ritual Casting</b>
  178. </p>
  179. <p>You can cast any bard spell you know as a ritual if that spell has the ritual tag.</p>
  180. <p>
  181. <b>Spellcasting Focus</b>
  182. </p>
  183. <p>You can use a musical instrument as a spellcasting focus for your bard spells.</p>
  184. </text>
  185. </id-00002>
  186. <id-00003>
  187. <level type="number">1</level>
  188. <locked type="number">1</locked>
  189. <name type="string">Additional Bard Spells (Option)</name>
  190. <text type="formattedtext">
  191. <p>
  192. <i>1st-level bard feature</i>
  193. </p>
  194. <p>The spells in the following list expand the bard spell list in the <i>Player's Handbook. </i>The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell's name. Each spell is in the <i>Player's Handbook, </i>unless it has an asterisk (a spell in chapter 3). <i>Xanathar's Guide to Everything </i>also offers more spells.</p>
  195. <linklist>
  196. <link class="reference_colindex" recordname="reference.spelllists.bard_optional_@DD Tashas Cauldron of Everything - Players">
  197. <b>Spells: </b>Optional Bard Spells</link>
  198. </linklist>
  199. </text>
  200. </id-00003>
  201. <id-00004>
  202. <level type="number">1</level>
  203. <locked type="number">1</locked>
  204. <name type="string">Bardic Inspiration</name>
  205. <text type="formattedtext">
  206. <p>You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.</p>
  207. <p>Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw that it just made. The creature can wait until after it rolls the d20,before deciding to use the Bardic Inspiration die but must must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.</p>
  208. <p>You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.</p>
  209. <p>Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.</p>
  210. </text>
  211. </id-00004>
  212. <id-00005>
  213. <hpadd type="number">0</hpadd>
  214. <level type="number">2</level>
  215. <locked type="number">1</locked>
  216. <name type="string">Magical Inspiration (Option)</name>
  217. <prepared type="number">0</prepared>
  218. <text type="formattedtext">
  219. <p>
  220. <i>2nd-level bard feature</i>
  221. </p>
  222. <p>If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.</p>
  223. </text>
  224. </id-00005>
  225. <id-00006>
  226. <level type="number">2</level>
  227. <locked type="number">1</locked>
  228. <name type="string">Jack of All Trades</name>
  229. <text type="formattedtext">
  230. <p>Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include that bonus.</p>
  231. </text>
  232. </id-00006>
  233. <id-00007>
  234. <hpadd type="number">0</hpadd>
  235. <level type="number">2</level>
  236. <locked type="number">1</locked>
  237. <name type="string">Song of Rest</name>
  238. <prepared type="number">0</prepared>
  239. <text type="formattedtext">
  240. <p>Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creature who can hear your performance regain any hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 extra hit points.</p>
  241. <p>The extra hit points increase when you reach certain levels in this class: 1d8 at 9th level, 1d10 at 13th level, and 1d12 at 17th level.</p>
  242. </text>
  243. </id-00007>
  244. <id-00008>
  245. <level type="number">1</level>
  246. <locked type="number">1</locked>
  247. <name type="string">Additional Warlock Spells (Option)</name>
  248. <text type="formattedtext">
  249. <p>
  250. <i>1st-level warlock feature</i>
  251. </p>
  252. <p>The spells in the following list expand the warlock spell list in the <i>Player's Handbook. </i>The list is organized by spell level, not character level. Each spell is in the <i>Player's Handbook, </i>unless it has an asterisk (a spell in chapter 3). <i>Xanathar's Guide to Everything </i>also offers more spells.</p>
  253. <linklist>
  254. <link class="reference_colindex" recordname="reference.spelllists.warlock_optional_@DD Tashas Cauldron of Everything - Players">
  255. <b>Spells: </b>Optional Warlock Spells</link>
  256. </linklist>
  257. </text>
  258. </id-00008>
  259. <id-00009>
  260. <level type="number">1</level>
  261. <locked type="number">1</locked>
  262. <name type="string">Otherworldly Patron</name>
  263. <specializationchoice type="number">1</specializationchoice>
  264. <text type="formattedtext">
  265. <p>At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.</p>
  266. </text>
  267. </id-00009>
  268. <id-00010>
  269. <level type="number">1</level>
  270. <locked type="number">1</locked>
  271. <name type="string">Pact Magic</name>
  272. <text type="formattedtext">
  273. <p>Your arcane research and the magic bestowed on you by your patron have given you facility with spells.</p>
  274. <linklist>
  275. <link class="reference_colindex" recordname="reference.spelllists.warlock@*">Warlock Spells</link>
  276. </linklist>
  277. <p>
  278. <b>Cantrips</b>
  279. </p>
  280. <p>You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.</p>
  281. <p>
  282. <b>Spell Slots</b>
  283. </p>
  284. <p>The Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.</p>
  285. <p>For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell <i>thunderwave </i>, you must spend one of those slots, and you cast it as a 3rd-level spell.</p>
  286. <p>
  287. <b>Spells Known of 1st Level and Higher</b>
  288. </p>
  289. <p>At 1st level, you know two 1st-level spells of your choice from the warlock spell list.</p>
  290. <p>The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.</p>
  291. <p>Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.</p>
  292. <p>
  293. <b>Spellcasting Ability</b>
  294. </p>
  295. <p>Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.</p>
  296. <p>
  297. <b>Spell save DC </b>= 8 + your proficiency bonus + your Charisma modifier</p>
  298. <p>
  299. <b>Spell attack modifier </b>= your proficiency bonus + your Charisma modifier</p>
  300. <p>
  301. <b>Spellcasting Focus</b>
  302. </p>
  303. <p>You can use an arcane focus as a spellcasting focus for your warlock spells.</p>
  304. </text>
  305. </id-00010>
  306. <id-00011>
  307. <level type="number">3</level>
  308. <locked type="number">1</locked>
  309. <name type="string">Bard College</name>
  310. <specializationchoice type="number">1</specializationchoice>
  311. <text type="formattedtext">
  312. <p>The way of a bard is inherently gregarious. Bards seek each other out to swap songs and stories, boast of their accomplishments, and share their knowledge. Bards form loose associations, which they call colleges, to facilitate their gatherings and preserve their particular traditions.</p>
  313. <p>At 3rd level, you delve into the advanced techniques of a bard college of your choice, such as the College of Lore. Your choice grants you features at 3rd level and then again at 6th and 14th level.</p>
  314. </text>
  315. </id-00011>
  316. <id-00012>
  317. <level type="number">3</level>
  318. <locked type="number">1</locked>
  319. <name type="string">Expertise</name>
  320. <text type="formattedtext">
  321. <p>At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that involves one of the chosen proficiencies.</p>
  322. <p>At 10th level, you can choose another two skill proficiencies to gain this benefit.</p>
  323. </text>
  324. </id-00012>
  325. <id-00013>
  326. <name type="string">Cutting Words</name>
  327. <text type="formattedtext">
  328. <p>Cutting Words</p>
  329. <p />
  330. <p>Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature&#8217;s roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can&#8217;t hear you or if it&#8217;s immune to being charmed.</p>
  331. </text>
  332. </id-00013>
  333. <id-00014>
  334. <level type="number">4</level>
  335. <locked type="number">1</locked>
  336. <name type="string">Bardic Versatility (Option)</name>
  337. <text type="formattedtext">
  338. <p>
  339. <i>4th-level bard feature</i>
  340. </p>
  341. <p>Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change in focus as you use your skills and magic:</p>
  342. <list>
  343. <li>Replace one of the skills you chose for the Expertise feature with one of your other skill proficiencies that isn't benefiting from Expertise.</li>
  344. <li>Replace one cantrip you learned from this class's Spellcasting feature with another cantrip from the bard spell list.</li>
  345. </list>
  346. <linklist>
  347. <link class="imagewindow" recordname="image.img_bard_jpg@DD Tashas Cauldron of Everything - Players">
  348. <b>Image: </b>A dragonborn bard of the College of Creation animates a statue to dance</link>
  349. </linklist>
  350. </text>
  351. </id-00014>
  352. </featurelist>
  353. <flaws type="string">I feel a unbridled rage at those who think i am not alive.</flaws>
  354. <hp>
  355. <adjust type="number">0</adjust>
  356. <base type="number">38</base>
  357. <deathsavefail type="number">0</deathsavefail>
  358. <deathsavesuccess type="number">0</deathsavesuccess>
  359. <temporary type="number">0</temporary>
  360. <total type="number">38</total>
  361. <wounds type="number">0</wounds>
  362. </hp>
  363. <ideals type="string">Aspiration. I work hard to be the best there is at my craft.</ideals>
  364. <initiative>
  365. <misc type="number">0</misc>
  366. <temporary type="number">0</temporary>
  367. <total type="number">2</total>
  368. </initiative>
  369. <inspiration type="number">3</inspiration>
  370. <inventorylist>
  371. <id-00001>
  372. <ac type="number">11</ac>
  373. <attune type="number">0</attune>
  374. <carried type="number">2</carried>
  375. <cost type="string">10 gp</cost>
  376. <count type="number">1</count>
  377. <description type="formattedtext">
  378. <p>Made from supple and thin materials, light armor favors agile adventurers since it offers some protection without sacrificing mobility. If you wear light armor, you add your Dexterity modifier to the base number from your armor type to determine your Armor Class.</p>
  379. <p>The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.</p>
  380. </description>
  381. <dexbonus type="string">Yes</dexbonus>
  382. <locked type="number">1</locked>
  383. <name type="string">Leather</name>
  384. <stealth type="string">-</stealth>
  385. <strength type="string">-</strength>
  386. <subtype type="string">Light Armor</subtype>
  387. <type type="string">Armor</type>
  388. <weight type="number">10</weight>
  389. </id-00001>
  390. <id-00002>
  391. <attune type="number">0</attune>
  392. <carried type="number">1</carried>
  393. <cost type="string">2 gp</cost>
  394. <count type="number">1</count>
  395. <damage type="string">1d4 piercing</damage>
  396. <locked type="number">1</locked>
  397. <name type="string">Dagger</name>
  398. <properties type="string">Finesse, light, thrown (range 20/60)</properties>
  399. <subtype type="string">Simple Melee Weapons</subtype>
  400. <type type="string">Weapon</type>
  401. <weight type="number">1</weight>
  402. </id-00002>
  403. <id-00003>
  404. <attune type="number">0</attune>
  405. <carried type="number">1</carried>
  406. <contentsvolume type="number">0</contentsvolume>
  407. <cost type="string">5 sp</cost>
  408. <count type="number">1</count>
  409. <description type="formattedtext">
  410. <p>A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section).</p>
  411. <p>A pouch holds 1/5 cubic foot/6 pounds of gear</p>
  412. </description>
  413. <extraplanarcontents type="number">0</extraplanarcontents>
  414. <locked type="number">1</locked>
  415. <name type="string">Pouch</name>
  416. <subtype type="string">Standard</subtype>
  417. <type type="string">Adventuring Gear</type>
  418. <weight type="number">1</weight>
  419. </id-00003>
  420. <id-00004>
  421. <attune type="number">0</attune>
  422. <bonus type="number">0</bonus>
  423. <carried type="number">2</carried>
  424. <cost type="string">25 gp</cost>
  425. <count type="number">1</count>
  426. <damage type="string">1d8 piercing</damage>
  427. <description type="formattedtext">
  428. <p />
  429. </description>
  430. <destroyon type="number">1</destroyon>
  431. <locked type="number">1</locked>
  432. <name type="string">Rapier</name>
  433. <powergroup type="string">Spells</powergroup>
  434. <properties type="string">Finesse</properties>
  435. <subtype type="string">Martial Weapons</subtype>
  436. <type type="string">Weapon</type>
  437. <weight type="number">2</weight>
  438. </id-00004>
  439. <id-00005>
  440. <attune type="number">0</attune>
  441. <carried type="number">1</carried>
  442. <cost type="string">30 gp</cost>
  443. <count type="number">1</count>
  444. <locked type="number">1</locked>
  445. <name type="string">Viol</name>
  446. <subtype type="string">Musical Instrument</subtype>
  447. <type type="string">Tools</type>
  448. <weight type="number">1</weight>
  449. </id-00005>
  450. <id-00006>
  451. <attune type="number">0</attune>
  452. <carried type="number">1</carried>
  453. <cost type="string">1 gp</cost>
  454. <count type="number">1</count>
  455. <isidentified type="number">1</isidentified>
  456. <locked type="number">1</locked>
  457. <name type="string">Bedroll</name>
  458. <subtype type="string">Standard</subtype>
  459. <type type="string">Adventuring Gear</type>
  460. <weight type="number">7</weight>
  461. </id-00006>
  462. <id-00007>
  463. <attune type="number">0</attune>
  464. <carried type="number">1</carried>
  465. <cost type="string">5 gp</cost>
  466. <count type="number">2</count>
  467. <isidentified type="number">1</isidentified>
  468. <locked type="number">1</locked>
  469. <name type="string">Clothes, Costume</name>
  470. <subtype type="string">Standard</subtype>
  471. <type type="string">Adventuring Gear</type>
  472. <weight type="number">4</weight>
  473. </id-00007>
  474. <id-00008>
  475. <attune type="number">0</attune>
  476. <carried type="number">0</carried>
  477. <cost type="string">5 sp</cost>
  478. <count type="number">29</count>
  479. <description type="formattedtext">
  480. <p>Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.</p>
  481. </description>
  482. <isidentified type="number">1</isidentified>
  483. <locked type="number">1</locked>
  484. <name type="string">Rations (1 Day)</name>
  485. <subtype type="string">Standard</subtype>
  486. <type type="string">Adventuring Gear</type>
  487. <weight type="number">2</weight>
  488. </id-00008>
  489. <id-00009>
  490. <attune type="number">0</attune>
  491. <carried type="number">1</carried>
  492. <cost type="string">2 sp</cost>
  493. <count type="number">1</count>
  494. <isidentified type="number">1</isidentified>
  495. <locked type="number">1</locked>
  496. <name type="string">Waterskin</name>
  497. <subtype type="string">Standard</subtype>
  498. <type type="string">Adventuring Gear</type>
  499. <weight type="number">5</weight>
  500. </id-00009>
  501. <id-00010>
  502. <attune type="number">0</attune>
  503. <carried type="number">1</carried>
  504. <cost type="string">25 gp</cost>
  505. <count type="number">1</count>
  506. <description type="formattedtext">
  507. <p>This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.</p>
  508. </description>
  509. <isidentified type="number">1</isidentified>
  510. <locked type="number">1</locked>
  511. <name type="string">Disguise Kit</name>
  512. <subtype type="string">Kits / Sets</subtype>
  513. <type type="string">Tools</type>
  514. <weight type="number">3</weight>
  515. </id-00010>
  516. <id-00011>
  517. <attune type="number">0</attune>
  518. <carried type="number">1</carried>
  519. <cost type="string">1 cp</cost>
  520. <count type="number">5</count>
  521. <description type="formattedtext">
  522. <p>For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.</p>
  523. </description>
  524. <isidentified type="number">1</isidentified>
  525. <locked type="number">1</locked>
  526. <name type="string">Candle</name>
  527. <subtype type="string">Standard</subtype>
  528. <type type="string">Adventuring Gear</type>
  529. <weight type="number">0.01</weight>
  530. </id-00011>
  531. <id-00012>
  532. <attune type="number">0</attune>
  533. <carried type="number">1</carried>
  534. <contentsvolume type="number">0</contentsvolume>
  535. <cost type="string">2 gp</cost>
  536. <count type="number">1</count>
  537. <description type="formattedtext">
  538. <p />
  539. </description>
  540. <effectlist />
  541. <extraplanarcontents type="number">0</extraplanarcontents>
  542. <isidentified type="number">1</isidentified>
  543. <locked type="number">1</locked>
  544. <name type="string">Backpack</name>
  545. <subtype type="string">Standard Adventuring Gear</subtype>
  546. <type type="string">Adventuring Gear</type>
  547. <weight type="number">5</weight>
  548. </id-00012>
  549. <id-00013>
  550. <attune type="number">0</attune>
  551. <carried type="number">1</carried>
  552. <cost type="string">201 gp</cost>
  553. <count type="number">1</count>
  554. <description type="formattedtext" />
  555. <locked type="number">1</locked>
  556. <name type="string">Silver Arrows (20)</name>
  557. <subtype type="string">Ammunition</subtype>
  558. <type type="string">Adventuring Gear</type>
  559. <weight type="number">1</weight>
  560. </id-00013>
  561. <id-00014>
  562. <attune type="number">0</attune>
  563. <carried type="number">2</carried>
  564. <cost type="string">25 gp</cost>
  565. <count type="number">1</count>
  566. <damage type="string">1d6 piercing</damage>
  567. <locked type="number">1</locked>
  568. <name type="string">Shortbow</name>
  569. <properties type="string">Ammunition (range 80/320), two-handed</properties>
  570. <subtype type="string">Simple Ranged Weapons</subtype>
  571. <type type="string">Weapon</type>
  572. <weight type="number">2</weight>
  573. </id-00014>
  574. <id-00015>
  575. <attune type="number">0</attune>
  576. <carried type="number">0</carried>
  577. <cost type="string">1 sp</cost>
  578. <count type="number">1</count>
  579. <damage type="string">1d4 bludgeoning</damage>
  580. <locked type="number">1</locked>
  581. <name type="string">Club</name>
  582. <properties type="string">Light</properties>
  583. <subtype type="string">Simple Melee Weapons</subtype>
  584. <type type="string">Weapon</type>
  585. <weight type="number">2</weight>
  586. </id-00015>
  587. <id-00016>
  588. <attune type="number">1</attune>
  589. <bonus type="number">0</bonus>
  590. <carried type="number">2</carried>
  591. <cost type="string">50 - 100 gp</cost>
  592. <count type="number">1</count>
  593. <damage type="string">1d8 slashing</damage>
  594. <description type="formattedtext">
  595. <p>An <i>armblade </i>is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period.</p>
  596. <p>As a bonus action, you can retract the <i>armblade </i>into your forearm or extend it from there. While itis extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.</p>
  597. </description>
  598. <effectlist />
  599. <locked type="number">1</locked>
  600. <name type="string">Armblade</name>
  601. <nonid_name type="string">Warforged Longsword</nonid_name>
  602. <nonidentified type="string">This armblade is used by a warforged and must be attuned.</nonidentified>
  603. <properties type="string">Versatile (1d10), magic</properties>
  604. <rarity type="string">common (requires attunement by a warforged)</rarity>
  605. <subtype type="string">Martial Weapons</subtype>
  606. <type type="string">Weapon</type>
  607. <weight type="number">3</weight>
  608. </id-00016>
  609. <id-00017>
  610. <ac type="number">2</ac>
  611. <carried type="number">2</carried>
  612. <cost type="string">10 gp</cost>
  613. <count type="number">1</count>
  614. <description type="formattedtext">
  615. <p>A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.</p>
  616. </description>
  617. <dexbonus type="string">-</dexbonus>
  618. <locked type="number">1</locked>
  619. <name type="string">Shield</name>
  620. <stealth type="string">-</stealth>
  621. <strength type="string">-</strength>
  622. <subtype type="string">Shield</subtype>
  623. <type type="string">Armor</type>
  624. <weight type="number">6</weight>
  625. </id-00017>
  626. <id-00018>
  627. <attune type="number">0</attune>
  628. <carried type="number">1</carried>
  629. <cost type="string">-</cost>
  630. <count type="number">1</count>
  631. <description type="formattedtext">
  632. <p>This is a scrap of parchment bearing the following numbers &#34;39238&#34;.</p>
  633. </description>
  634. <locked type="number">1</locked>
  635. <name type="string">Scrap of Parchment</name>
  636. <subtype type="string">Story Object</subtype>
  637. <type type="string">Treasure</type>
  638. <weight type="number">0</weight>
  639. </id-00018>
  640. <id-00019>
  641. <carried type="number">1</carried>
  642. <cost type="string">50 - 100 gp</cost>
  643. <count type="number">1</count>
  644. <description type="formattedtext">
  645. <p>You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.</p>
  646. <p>
  647. <b>Potion Notes</b>
  648. </p>
  649. <p>Drinking or administering a potion takes an action.</p>
  650. </description>
  651. <locked type="number">1</locked>
  652. <name type="string">Potion of Healing</name>
  653. <nonid_name type="string">Potion</nonid_name>
  654. <nonidentified type="string">A vial of red liquid that shimmers when agitated.</nonidentified>
  655. <properties type="string">Magic</properties>
  656. <rarity type="string">common</rarity>
  657. <type type="string">Potion</type>
  658. <weight type="number">0.5</weight>
  659. </id-00019>
  660. <id-00020>
  661. <carried type="number">1</carried>
  662. <cost type="string">100 gp</cost>
  663. <count type="number">1</count>
  664. <description type="formattedtext">
  665. <p>You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.</p>
  666. </description>
  667. <locked type="number">1</locked>
  668. <name type="string">Poison, Basic (Vial)</name>
  669. <subtype type="string">Standard</subtype>
  670. <type type="string">Adventuring Gear</type>
  671. <weight type="number">0.02</weight>
  672. </id-00020>
  673. <id-00021>
  674. <carried type="number">1</carried>
  675. <cost type="string">50 gp</cost>
  676. <count type="number">1</count>
  677. <description type="formattedtext">
  678. <p>A character who drinks the magical red fluid in this vial regains 2d4 + 2 hit points. Drinking or administering a potion takes an action.</p>
  679. </description>
  680. <isidentified type="number">1</isidentified>
  681. <locked type="number">1</locked>
  682. <name type="string">Potion of Healing</name>
  683. <subtype type="string">Standard</subtype>
  684. <type type="string">Adventuring Gear</type>
  685. <weight type="number">0.5</weight>
  686. </id-00021>
  687. <id-00022>
  688. <carried type="number">1</carried>
  689. <cost type="string">100 gp</cost>
  690. <count type="number">3</count>
  691. <description type="formattedtext">
  692. <p>You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.</p>
  693. </description>
  694. <isidentified type="number">1</isidentified>
  695. <locked type="number">1</locked>
  696. <name type="string">Poison, Basic (Vial)</name>
  697. <subtype type="string">Standard</subtype>
  698. <type type="string">Adventuring Gear</type>
  699. <weight type="number">0.02</weight>
  700. </id-00022>
  701. </inventorylist>
  702. <itemgroups>
  703. <id-00001>
  704. <name type="string">Rations (1 Day)</name>
  705. </id-00001>
  706. <id-00002>
  707. <name type="string">Candle</name>
  708. </id-00002>
  709. <id-00003>
  710. <name type="string">Bedroll</name>
  711. </id-00003>
  712. <id-00004>
  713. <name type="string">Pouch</name>
  714. </id-00004>
  715. <id-00005>
  716. <name type="string">Disguise Kit</name>
  717. </id-00005>
  718. <id-00006>
  719. <name type="string">Dagger</name>
  720. </id-00006>
  721. <id-00007>
  722. <name type="string">Leather</name>
  723. </id-00007>
  724. <id-00008>
  725. <name type="string">Viol</name>
  726. </id-00008>
  727. <id-00009>
  728. <name type="string">Backpack</name>
  729. </id-00009>
  730. <id-00010>
  731. <name type="string">Clothes, Costume</name>
  732. </id-00010>
  733. <id-00011>
  734. <name type="string">Waterskin</name>
  735. </id-00011>
  736. <id-00012>
  737. <name type="string">Rapier</name>
  738. </id-00012>
  739. <id-00013>
  740. <name type="string">&lt;&lt; Unnamed Items &gt;&gt;</name>
  741. </id-00013>
  742. <id-00014>
  743. <name type="string">Silver Arrows (20)</name>
  744. </id-00014>
  745. <id-00015>
  746. <name type="string">Shortbow</name>
  747. </id-00015>
  748. <id-00016>
  749. <name type="string">Club</name>
  750. </id-00016>
  751. <id-00017>
  752. <name type="string">Armblade</name>
  753. </id-00017>
  754. <id-00018>
  755. <name type="string">Broken Music Box</name>
  756. </id-00018>
  757. <id-00019>
  758. <name type="string">Shield</name>
  759. </id-00019>
  760. <id-00020>
  761. <name type="string">Bag of Holding</name>
  762. </id-00020>
  763. <id-00021>
  764. <name type="string">Scrap of Parchment</name>
  765. </id-00021>
  766. <id-00022>
  767. <name type="string">Potion of Healing</name>
  768. </id-00022>
  769. <id-00023>
  770. <name type="string">Poison, Basic (Vial)</name>
  771. </id-00023>
  772. </itemgroups>
  773. <languagelist>
  774. <id-00002>
  775. <name type="string">Draconic</name>
  776. </id-00002>
  777. <id-00003>
  778. <name type="string">Elvish</name>
  779. </id-00003>
  780. <id-00004>
  781. <name type="string">Goblin</name>
  782. </id-00004>
  783. <id-00006>
  784. <name type="string">Common </name>
  785. </id-00006>
  786. </languagelist>
  787. <level type="number">5</level>
  788. <name type="string">B.A.R.D. Unit 001 (Amberheart)</name>
  789. <notes type="string">Wields a hexblade that channels the force of her patron Titania the summer queen. </notes>
  790. <perception type="number">13</perception>
  791. <perceptionmodifier type="number">0</perceptionmodifier>
  792. <personalitytraits type="string">I feel the compulsive need to record all the events of my journey. Good and bad.</personalitytraits>
  793. <powerdisplaymode type="string">action</powerdisplaymode>
  794. <powergroup>
  795. <id-00001>
  796. <atkprof type="number">1</atkprof>
  797. <castertype type="string">memorization</castertype>
  798. <name type="string">Spells</name>
  799. <saveprof type="number">1</saveprof>
  800. <stat type="string">charisma</stat>
  801. </id-00001>
  802. <id-00002>
  803. <atkmod type="number">0</atkmod>
  804. <atkprof type="number">1</atkprof>
  805. <name type="string">Bard Actions/Effects</name>
  806. <prepared type="number">0</prepared>
  807. <savemod type="number">0</savemod>
  808. <saveprof type="number">1</saveprof>
  809. <uses type="number">3</uses>
  810. </id-00002>
  811. <id-00003>
  812. <name type="string">Traits</name>
  813. </id-00003>
  814. <id-00004>
  815. <name type="string">Features</name>
  816. </id-00004>
  817. <id-00005>
  818. <atkprof type="number">1</atkprof>
  819. <castertype type="string">memorization</castertype>
  820. <name type="string">Spells (Warlock)</name>
  821. <saveprof type="number">1</saveprof>
  822. <stat type="string">charisma</stat>
  823. </id-00005>
  824. </powergroup>
  825. <powermeta>
  826. <pactmagicslots1>
  827. <max type="number">1</max>
  828. <used type="number">0</used>
  829. </pactmagicslots1>
  830. <pactmagicslots2>
  831. <max type="number">0</max>
  832. <used type="number">0</used>
  833. </pactmagicslots2>
  834. <pactmagicslots3>
  835. <max type="number">0</max>
  836. <used type="number">0</used>
  837. </pactmagicslots3>
  838. <pactmagicslots4>
  839. <max type="number">0</max>
  840. <used type="number">0</used>
  841. </pactmagicslots4>
  842. <pactmagicslots5>
  843. <max type="number">0</max>
  844. <used type="number">0</used>
  845. </pactmagicslots5>
  846. <pactmagicslots6>
  847. <max type="number">0</max>
  848. <used type="number">0</used>
  849. </pactmagicslots6>
  850. <pactmagicslots7>
  851. <max type="number">0</max>
  852. <used type="number">0</used>
  853. </pactmagicslots7>
  854. <pactmagicslots8>
  855. <max type="number">0</max>
  856. <used type="number">0</used>
  857. </pactmagicslots8>
  858. <pactmagicslots9>
  859. <max type="number">0</max>
  860. <used type="number">0</used>
  861. </pactmagicslots9>
  862. <spellslots1>
  863. <max type="number">4</max>
  864. <used type="number">0</used>
  865. </spellslots1>
  866. <spellslots2>
  867. <max type="number">3</max>
  868. <used type="number">0</used>
  869. </spellslots2>
  870. <spellslots3>
  871. <max type="number">0</max>
  872. <used type="number">0</used>
  873. </spellslots3>
  874. <spellslots4>
  875. <max type="number">0</max>
  876. <used type="number">0</used>
  877. </spellslots4>
  878. <spellslots5>
  879. <max type="number">0</max>
  880. <used type="number">0</used>
  881. </spellslots5>
  882. <spellslots6>
  883. <max type="number">0</max>
  884. <used type="number">0</used>
  885. </spellslots6>
  886. <spellslots7>
  887. <max type="number">0</max>
  888. <used type="number">0</used>
  889. </spellslots7>
  890. <spellslots8>
  891. <max type="number">0</max>
  892. <used type="number">0</used>
  893. </spellslots8>
  894. <spellslots9>
  895. <max type="number">0</max>
  896. <used type="number">0</used>
  897. </spellslots9>
  898. </powermeta>
  899. <powermode type="string">standard</powermode>
  900. <powers>
  901. <id-00001>
  902. <actions>
  903. <id-00001>
  904. <damagelist>
  905. <id-00001>
  906. <dice type="dice">d8</dice>
  907. <type type="string">thunder</type>
  908. </id-00001>
  909. </damagelist>
  910. <order type="number">1</order>
  911. <type type="string">damage</type>
  912. </id-00001>
  913. <id-00002>
  914. <apply type="string">roll</apply>
  915. <durmod type="number">1</durmod>
  916. <label type="string">DMG: 1d8 thunder</label>
  917. <order type="number">2</order>
  918. <targeting type="string">self</targeting>
  919. <type type="string">effect</type>
  920. </id-00002>
  921. </actions>
  922. <cast type="number">0</cast>
  923. <castingtime type="string">1 action</castingtime>
  924. <components type="string">V, M (a melee weapon worth at least 1 sp)</components>
  925. <description type="formattedtext">
  926. <p>You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack's normal effects and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends.</p>
  927. <p>This spell's damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8).</p>
  928. </description>
  929. <duration type="string">1 round</duration>
  930. <group type="string">Spells (Warlock)</group>
  931. <level type="number">0</level>
  932. <locked type="number">1</locked>
  933. <name type="string">Booming Blade</name>
  934. <prepared type="number">0</prepared>
  935. <range type="string">Self (5-foot radius)</range>
  936. <ritual type="number">0</ritual>
  937. <school type="string">Evocation</school>
  938. <source type="string">Sorcerer, Warlock, Wizard</source>
  939. </id-00001>
  940. <id-00002>
  941. <actions />
  942. <cast type="number">0</cast>
  943. <castingtime type="string">1 action</castingtime>
  944. <components type="string">V, S</components>
  945. <description type="formattedtext">
  946. <p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p>
  947. <p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p>
  948. <p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>
  949. </description>
  950. <duration type="string">1 minute</duration>
  951. <group type="string">Spells</group>
  952. <level type="number">0</level>
  953. <locked type="number">1</locked>
  954. <name type="string">Mage Hand</name>
  955. <prepared type="number">0</prepared>
  956. <range type="string">30 feet</range>
  957. <school type="string">Conjuration</school>
  958. <source type="string">Bard, Eldritch Knight, Sorcerer, Warlock, Wizard, Arcane Trickster</source>
  959. </id-00002>
  960. <id-00003>
  961. <actions>
  962. <id-00001>
  963. <atktype type="string">ranged</atktype>
  964. <order type="number">1</order>
  965. <type type="string">cast</type>
  966. </id-00001>
  967. <id-00002>
  968. <damagelist>
  969. <id-00001>
  970. <dice type="dice">d10</dice>
  971. <type type="string">force</type>
  972. </id-00001>
  973. </damagelist>
  974. <order type="number">2</order>
  975. <type type="string">damage</type>
  976. </id-00002>
  977. </actions>
  978. <cast type="number">0</cast>
  979. <castingtime type="string">1 action</castingtime>
  980. <components type="string">V, S</components>
  981. <description type="formattedtext">
  982. <p>A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.</p>
  983. <p>The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.</p>
  984. </description>
  985. <duration type="string">Instantaneous</duration>
  986. <group type="string">Spells (Warlock)</group>
  987. <level type="number">0</level>
  988. <locked type="number">1</locked>
  989. <name type="string">Eldritch Blast</name>
  990. <prepared type="number">0</prepared>
  991. <range type="string">120 feet</range>
  992. <school type="string">Evocation</school>
  993. <source type="string">Warlock</source>
  994. </id-00003>
  995. <id-00004>
  996. <actions>
  997. <id-00001>
  998. <durmod type="number">1</durmod>
  999. <label type="string">$ Shield; AC: 5; 'Reaction; 'Immune to magic missile; TURNRS</label>
  1000. <order type="number">1</order>
  1001. <targeting type="string">self</targeting>
  1002. <type type="string">effect</type>
  1003. </id-00001>
  1004. </actions>
  1005. <cast type="number">0</cast>
  1006. <castingtime type="string">1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell</castingtime>
  1007. <components type="string">V, S</components>
  1008. <description type="formattedtext">
  1009. <linklist>
  1010. <link class="power" recordname="reference.spelldata.shield@DD PHB Deluxe">
  1011. <b>Spell: </b>Shield (PHB)</link>
  1012. </linklist>
  1013. </description>
  1014. <duration type="string">1 round</duration>
  1015. <group type="string">Spells (Warlock)</group>
  1016. <level type="number">1</level>
  1017. <locked type="number">1</locked>
  1018. <name type="string">Shield</name>
  1019. <prepared type="number">0</prepared>
  1020. <range type="string">Self</range>
  1021. <ritual type="number">0</ritual>
  1022. <school type="string">Abjuration</school>
  1023. <shortdescription type="string">r, s, vs, 1r, In reaction, the caster gains a +5 bonus to AC and take no damage from the magic missile spell.</shortdescription>
  1024. <source type="string">Eldritch Knight, Sorcerer, Wizard, Arcane Trickster</source>
  1025. </id-00004>
  1026. <id-00005>
  1027. <actions>
  1028. <id-00001>
  1029. <apply type="string">roll</apply>
  1030. <durmod type="number">0</durmod>
  1031. <label type="string"># Bardic Versatility: HEAL: 1d6</label>
  1032. <order type="number">1</order>
  1033. <type type="string">effect</type>
  1034. </id-00001>
  1035. <id-00002>
  1036. <apply type="string">roll</apply>
  1037. <durmod type="number">0</durmod>
  1038. <label type="string"># Bardic Versatility; DMG: 1d6</label>
  1039. <order type="number">2</order>
  1040. <type type="string">effect</type>
  1041. </id-00002>
  1042. <id-00003>
  1043. <apply type="string">roll</apply>
  1044. <durmod type="number">0</durmod>
  1045. <label type="string"># Bardic Versatility; CHECK: 1d6</label>
  1046. <order type="number">3</order>
  1047. <type type="string">effect</type>
  1048. </id-00003>
  1049. <id-00004>
  1050. <apply type="string">roll</apply>
  1051. <durmod type="number">0</durmod>
  1052. <label type="string"># Bardic Versatility; SAVE: 1d6</label>
  1053. <order type="number">4</order>
  1054. <type type="string">effect</type>
  1055. </id-00004>
  1056. <id-00005>
  1057. <apply type="string">roll</apply>
  1058. <durmod type="number">0</durmod>
  1059. <label type="string"># Bardic Versatility; ATTACK: 1d6</label>
  1060. <order type="number">5</order>
  1061. <type type="string">effect</type>
  1062. </id-00005>
  1063. </actions>
  1064. <cast type="number">0</cast>
  1065. <description type="formattedtext">
  1066. <linklist>
  1067. <link class="reference_classfeature" recordname="reference.classdata.bard.features.magicalinspiration_option_2@DD Tashas Cauldron of Everything - Players">
  1068. <b>Feature: </b>Magical Inspiration (Option) (TCoE Player)</link>
  1069. </linklist>
  1070. </description>
  1071. <group type="string">Bard Actions/Effects</group>
  1072. <level type="number">0</level>
  1073. <locked type="number">1</locked>
  1074. <name type="string">Magical Inspiration (Option)</name>
  1075. <prepared type="number">0</prepared>
  1076. <ritual type="number">0</ritual>
  1077. <shortdescription type="string">creatures can add your bardic inspiration to heal or dmg spells</shortdescription>
  1078. <source type="string">Bard '</source>
  1079. </id-00005>
  1080. <id-00006>
  1081. <actions>
  1082. <id-00001>
  1083. <label type="string">Jack of all Trades; INIT:[HPRF]</label>
  1084. <order type="number">1</order>
  1085. <type type="string">effect</type>
  1086. </id-00001>
  1087. <id-00002>
  1088. <apply type="string">roll</apply>
  1089. <label type="string">Jack of all Trades; CHECK:[HPRF], all</label>
  1090. <order type="number">2</order>
  1091. <type type="string">effect</type>
  1092. </id-00002>
  1093. </actions>
  1094. <cast type="number">0</cast>
  1095. <description type="formattedtext">
  1096. <p>Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include that bonus.</p>
  1097. </description>
  1098. <group type="string">Features</group>
  1099. <level type="number">0</level>
  1100. <locked type="number">1</locked>
  1101. <name type="string">Jack of All Trades</name>
  1102. <prepared type="number">0</prepared>
  1103. <ritual type="number">0</ritual>
  1104. </id-00006>
  1105. <id-00007>
  1106. <actions>
  1107. <id-00001>
  1108. <heallist>
  1109. <id-00001>
  1110. <bonus type="number">0</bonus>
  1111. <dice type="dice">d6</dice>
  1112. <statmult type="number">1</statmult>
  1113. </id-00001>
  1114. </heallist>
  1115. <order type="number">1</order>
  1116. <type type="string">heal</type>
  1117. </id-00001>
  1118. </actions>
  1119. <cast type="number">0</cast>
  1120. <description type="formattedtext">
  1121. <p>Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creature who can hear your performance regain any hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 extra hit points.</p>
  1122. <p>The extra hit points increase when you reach certain levels in this class: 1d8 at 9th level, 1d10 at 13th level, and 1d12 at 17th level.</p>
  1123. </description>
  1124. <group type="string">Features</group>
  1125. <level type="number">0</level>
  1126. <locked type="number">1</locked>
  1127. <name type="string">Song of Rest</name>
  1128. <prepared type="number">0</prepared>
  1129. <ritual type="number">0</ritual>
  1130. </id-00007>
  1131. <id-00008>
  1132. <actions>
  1133. <id-00003>
  1134. <durmod type="number">0</durmod>
  1135. <label type="string">$ Integrated Protection; AC: 1; 'note'</label>
  1136. <order type="number">1</order>
  1137. <targeting type="string">self</targeting>
  1138. <type type="string">effect</type>
  1139. </id-00003>
  1140. </actions>
  1141. <cast type="number">0</cast>
  1142. <description type="formattedtext">
  1143. <linklist>
  1144. <link class="reference_racialtrait" recordname="reference.racedata.warforged.traits.integratedprotection@DD Eberron Rising From the Last War - Players">
  1145. <b>Trait: </b>Integrated Protection (ERftLW Player)</link>
  1146. </linklist>
  1147. <p>
  1148. <b>
  1149. <u>Effect note:</u>
  1150. </b>
  1151. </p>
  1152. <p>Imo, it is best to add the AC +1 directly to your armor on the Main tab. Because it is permanent.</p>
  1153. </description>
  1154. <group type="string">Traits</group>
  1155. <level type="number">0</level>
  1156. <locked type="number">1</locked>
  1157. <name type="string">Integrated Protection</name>
  1158. <prepared type="number">0</prepared>
  1159. <ritual type="number">0</ritual>
  1160. <shortdescription type="string">AC +1, incorporated armor, dof armor takes 1 hour. 'note' </shortdescription>
  1161. <source type="string">Warforged</source>
  1162. <type type="string">racial</type>
  1163. </id-00008>
  1164. <id-00009>
  1165. <actions />
  1166. <cast type="number">0</cast>
  1167. <description type="formattedtext">
  1168. <linklist>
  1169. <link class="reference_racialtrait" recordname="reference.racedata.warforged.traits.sentry_srest@DD Eberron Rising From the Last War - Players">
  1170. <b>Trait: </b>Sentry's Rest (ERftLW Player)</link>
  1171. </linklist>
  1172. </description>
  1173. <group type="string">Traits</group>
  1174. <level type="number">0</level>
  1175. <locked type="number">1</locked>
  1176. <name type="string">Sentry's Rest</name>
  1177. <prepared type="number">0</prepared>
  1178. <ritual type="number">0</ritual>
  1179. <shortdescription type="string">long rest equals 6 hours in a inactive, motionless state.</shortdescription>
  1180. <source type="string">Warforged</source>
  1181. <type type="string">racial</type>
  1182. </id-00009>
  1183. <id-00010>
  1184. <actions>
  1185. <id-00001>
  1186. <durmod type="number">0</durmod>
  1187. <label type="string">€ Constructed Resilience; RESIST: poison; IMMUNE: disease; 'magic can't put you to sleep; 'adv save vs being poisoned.</label>
  1188. <order type="number">1</order>
  1189. <targeting type="string">self</targeting>
  1190. <type type="string">effect</type>
  1191. </id-00001>
  1192. <id-00002>
  1193. <apply type="string">roll</apply>
  1194. <durmod type="number">0</durmod>
  1195. <label type="string">$ Constructed Resilience; ADVSAV; 'against being poisoned</label>
  1196. <order type="number">2</order>
  1197. <targeting type="string">self</targeting>
  1198. <type type="string">effect</type>
  1199. </id-00002>
  1200. </actions>
  1201. <cast type="number">0</cast>
  1202. <description type="formattedtext">
  1203. <linklist>
  1204. <link class="reference_racialtrait" recordname="reference.racedata.warforged.traits.constructedresilience@DD Eberron Rising From the Last War - Players">
  1205. <b>Trait: </b>Constructed Resilience (ERftLW Player)</link>
  1206. </linklist>
  1207. </description>
  1208. <group type="string">Traits</group>
  1209. <level type="number">0</level>
  1210. <locked type="number">1</locked>
  1211. <name type="string">Constructed Resilience</name>
  1212. <prepared type="number">0</prepared>
  1213. <ritual type="number">0</ritual>
  1214. <shortdescription type="string">adv save vs being poisoned, resist poison damage, immune to disease and magic can't put you to sleep.</shortdescription>
  1215. <source type="string">Warforged</source>
  1216. <type type="string">racial</type>
  1217. </id-00010>
  1218. <id-00011>
  1219. <actions>
  1220. <id-00001>
  1221. <durmod type="number">10</durmod>
  1222. <durunit type="string">minute</durunit>
  1223. <label type="string">BardicInspiration:1d6; 'use for check, attack, or save heal or dmg</label>
  1224. <order type="number">1</order>
  1225. <type type="string">effect</type>
  1226. </id-00001>
  1227. </actions>
  1228. <cast type="number">0</cast>
  1229. <description type="formattedtext">
  1230. <linklist>
  1231. <link class="reference_classfeature" recordname="reference.classdata.bard.features.bardicinspiration1@DD PHB Deluxe">
  1232. <b>Feature: </b>Bardic Inspiration (PHB)</link>
  1233. </linklist>
  1234. <p>
  1235. <b>
  1236. <u>Effect note:</u>
  1237. </b>
  1238. </p>
  1239. <p>This can't be automated.</p>
  1240. <p>Make a new power group for your bardic inspiration class features and set uses equal to your Charisma modifier. Add all bardic inspiration features to that group.</p>
  1241. <p>At level 5, you need to change the DAILY regain of uses to REST, due to Font of Inspiration</p>
  1242. </description>
  1243. <group type="string">Bard Actions/Effects</group>
  1244. <level type="number">0</level>
  1245. <locked type="number">1</locked>
  1246. <name type="string">Bardic Inspiration</name>
  1247. <prepared type="number">0</prepared>
  1248. <ritual type="number">0</ritual>
  1249. <shortdescription type="string">bonus to check, attack and save (after roll, before result)</shortdescription>
  1250. <source type="string">Bard '</source>
  1251. </id-00011>
  1252. <id-00012>
  1253. <actions>
  1254. <id-00001>
  1255. <apply type="string">action</apply>
  1256. <durmod type="number">1</durmod>
  1257. <durunit type="string">minute</durunit>
  1258. <label type="string">$ Wrathful Smite; DMG: 1d6 psychic, melee</label>
  1259. <order type="number">1</order>
  1260. <targeting type="string">self</targeting>
  1261. <type type="string">effect</type>
  1262. </id-00001>
  1263. <id-00002>
  1264. <atkmod type="number">0</atkmod>
  1265. <atkprof type="number">1</atkprof>
  1266. <order type="number">2</order>
  1267. <savedcmod type="number">0</savedcmod>
  1268. <savedcprof type="number">1</savedcprof>
  1269. <savedcstat type="string">base</savedcstat>
  1270. <savemagic type="number">1</savemagic>
  1271. <savetype type="string">wisdom</savetype>
  1272. <type type="string">cast</type>
  1273. </id-00002>
  1274. <id-00003>
  1275. <durmod type="number">1</durmod>
  1276. <durunit type="string">minute</durunit>
  1277. <label type="string"># Wrathful Smite; (C); Frightened; 'action save to end.</label>
  1278. <order type="number">3</order>
  1279. <type type="string">effect</type>
  1280. </id-00003>
  1281. </actions>
  1282. <cast type="number">0</cast>
  1283. <castingtime type="string">1 bonus action</castingtime>
  1284. <components type="string">V</components>
  1285. <description type="formattedtext">
  1286. <linklist>
  1287. <link class="power" recordname="reference.spelldata.wrathfulsmite@DD PHB Deluxe">
  1288. <b>Spell: </b>Wrathful Smite (PHB)</link>
  1289. </linklist>
  1290. </description>
  1291. <duration type="string">Concentration, up to 1 minute</duration>
  1292. <group type="string">Spells (Warlock)</group>
  1293. <level type="number">1</level>
  1294. <locked type="number">1</locked>
  1295. <name type="string">Wrathful Smite</name>
  1296. <prepared type="number">0</prepared>
  1297. <range type="string">Self</range>
  1298. <ritual type="number">0</ritual>
  1299. <school type="string">Evocation</school>
  1300. <shortdescription type="string">b, s, v, 1m(c), If the attack hits, deals an extra 1d6 psychic damage and the target must succeed on a Wis. save or be frightened.</shortdescription>
  1301. <source type="string">Paladin</source>
  1302. </id-00012>
  1303. <id-00013>
  1304. <actions>
  1305. <id-00001>
  1306. <atkmod type="number">0</atkmod>
  1307. <atkprof type="number">1</atkprof>
  1308. <order type="number">1</order>
  1309. <savedcmod type="number">0</savedcmod>
  1310. <savedcprof type="number">1</savedcprof>
  1311. <savedcstat type="string">base</savedcstat>
  1312. <savemagic type="number">1</savemagic>
  1313. <savetype type="string">wisdom</savetype>
  1314. <type type="string">cast</type>
  1315. </id-00001>
  1316. <id-00002>
  1317. <durmod type="number">60</durmod>
  1318. <durunit type="string">minute</durunit>
  1319. <label type="string"># Charm Person; Charmed; DMGRT: all; (E)</label>
  1320. <order type="number">2</order>
  1321. <type type="string">effect</type>
  1322. </id-00002>
  1323. <id-00003>
  1324. <apply type="string">roll</apply>
  1325. <durmod type="number">0</durmod>
  1326. <label type="string">While fighting; ADVSAV: wisdom</label>
  1327. <order type="number">3</order>
  1328. <type type="string">effect</type>
  1329. </id-00003>
  1330. </actions>
  1331. <cast type="number">0</cast>
  1332. <castingtime type="string">1 action</castingtime>
  1333. <components type="string">V, S</components>
  1334. <description type="formattedtext">
  1335. <linklist>
  1336. <link class="power" recordname="reference.spelldata.charmperson@DD PHB Deluxe">
  1337. <b>Spell: </b>Charm Person (PHB)</link>
  1338. </linklist>
  1339. </description>
  1340. <duration type="string">1 hour</duration>
  1341. <group type="string">Spells</group>
  1342. <level type="number">1</level>
  1343. <locked type="number">1</locked>
  1344. <name type="string">Charm Person</name>
  1345. <prepared type="number">0</prepared>
  1346. <range type="string">30 feet</range>
  1347. <ritual type="number">0</ritual>
  1348. <school type="string">Enchantment</school>
  1349. <shortdescription type="string">a, 30, vs, 1h, The humanoid target must succeed on a Wis. save or be charmed by the caster (+1 creature/lvl).</shortdescription>
  1350. <source type="string">Bard, Cleric Trickery Domain, Druid, Eldritch Knight, Sorcerer, Warlock, Wizard, Arcane Trickster</source>
  1351. </id-00013>
  1352. <id-00014>
  1353. <actions>
  1354. <id-00001>
  1355. <atkmod type="number">0</atkmod>
  1356. <atkprof type="number">1</atkprof>
  1357. <onmissdamage type="string">half</onmissdamage>
  1358. <order type="number">1</order>
  1359. <savedcmod type="number">0</savedcmod>
  1360. <savedcprof type="number">1</savedcprof>
  1361. <savedcstat type="string">base</savedcstat>
  1362. <savemagic type="number">1</savemagic>
  1363. <savetype type="string">wisdom</savetype>
  1364. <type type="string">cast</type>
  1365. </id-00001>
  1366. <id-00002>
  1367. <damagelist>
  1368. <id-00001>
  1369. <bonus type="number">0</bonus>
  1370. <dice type="dice">3d6</dice>
  1371. <statmult type="number">1</statmult>
  1372. <type type="string">psychic</type>
  1373. </id-00001>
  1374. </damagelist>
  1375. <order type="number">2</order>
  1376. <type type="string">damage</type>
  1377. </id-00002>
  1378. <id-00003>
  1379. <durmod type="number">1</durmod>
  1380. <label type="string">Move away; 'Reaction; TURNRS</label>
  1381. <order type="number">3</order>
  1382. <type type="string">effect</type>
  1383. </id-00003>
  1384. </actions>
  1385. <cast type="number">0</cast>
  1386. <castingtime type="string">1 action</castingtime>
  1387. <components type="string">V</components>
  1388. <description type="formattedtext">
  1389. <linklist>
  1390. <link class="power" recordname="reference.spelldata.dissonantwhispers@DD PHB Deluxe">
  1391. <b>Spell: </b>Dissonant Whispers (PHB)</link>
  1392. </linklist>
  1393. </description>
  1394. <duration type="string">Instantaneous</duration>
  1395. <group type="string">Spells</group>
  1396. <level type="number">1</level>
  1397. <locked type="number">1</locked>
  1398. <name type="string">Dissonant Whispers</name>
  1399. <prepared type="number">0</prepared>
  1400. <range type="string">60 feet</range>
  1401. <ritual type="number">0</ritual>
  1402. <school type="string">Enchantment</school>
  1403. <shortdescription type="string">a, 60, v, i, The target must succeed on a Wis. save or take 3d6 psychic damage and move away (damage/lvl).</shortdescription>
  1404. <source type="string">Bard, Warlock (Great Old One)</source>
  1405. </id-00014>
  1406. <id-00015>
  1407. <actions>
  1408. <id-00001>
  1409. <atkmod type="number">0</atkmod>
  1410. <atkprof type="number">1</atkprof>
  1411. <order type="number">1</order>
  1412. <savedcmod type="number">0</savedcmod>
  1413. <savedcprof type="number">1</savedcprof>
  1414. <savedcstat type="string">base</savedcstat>
  1415. <savemagic type="number">1</savemagic>
  1416. <savetype type="string">dexterity</savetype>
  1417. <type type="string">cast</type>
  1418. </id-00001>
  1419. <id-00002>
  1420. <durmod type="number">10</durmod>
  1421. <label type="string"># Faerie Fire (Blue); GRANTADVATK; (C); LIGHT: 10 0000FF; 'npc'</label>
  1422. <order type="number">2</order>
  1423. <type type="string">effect</type>
  1424. </id-00002>
  1425. <id-00003>
  1426. <durmod type="number">10</durmod>
  1427. <label type="string"># Faerie Fire (Green); GRANTADVATK; (C); LIGHT: 10 00FF00; 'npc'</label>
  1428. <order type="number">3</order>
  1429. <type type="string">effect</type>
  1430. </id-00003>
  1431. <id-00004>
  1432. <durmod type="number">10</durmod>
  1433. <label type="string"># Faerie Fire (Violet); GRANTADVATK; (C); LIGHT: 10 EE82EE; 'npc'</label>
  1434. <order type="number">4</order>
  1435. <type type="string">effect</type>
  1436. </id-00004>
  1437. <id-00005>
  1438. <durmod type="number">0</durmod>
  1439. <label type="string">'If target is invisible, turn off invisibility.</label>
  1440. <order type="number">5</order>
  1441. <type type="string">effect</type>
  1442. </id-00005>
  1443. </actions>
  1444. <cast type="number">0</cast>
  1445. <castingtime type="string">1 action</castingtime>
  1446. <components type="string">V</components>
  1447. <description type="formattedtext">
  1448. <linklist>
  1449. <link class="power" recordname="reference.spelldata.faeriefire@DD Tashas Cauldron of Everything - Players">
  1450. <b>Spell: </b>Faerie Fire (TCoE Player)</link>
  1451. </linklist>
  1452. <p>
  1453. <b>
  1454. <u>Effect note:</u>
  1455. </b>
  1456. </p>
  1457. <p>Lighting effect is circle in stead of cube. The light radius 10 bright + 10 dim is simulating the 20-ft cube.&#13;You can target the 'Faerie Fire Object NPC' with your chosen light color.&#13;If target is invisible, turn off invisibility of that target.</p>
  1458. <linklist>
  1459. <link class="npc" recordname="reference.npcdata.id-00002@5E Automatic Effects .01: Player's Handbook">
  1460. <b>NPC: </b>Faerie Fire Object (Light Source) (5eAE PHB)</link>
  1461. </linklist>
  1462. </description>
  1463. <duration type="string">Concentration, up to 1 minute</duration>
  1464. <group type="string">Spells</group>
  1465. <level type="number">1</level>
  1466. <locked type="number">1</locked>
  1467. <name type="string">Faerie Fire</name>
  1468. <prepared type="number">0</prepared>
  1469. <range type="string">60 feet</range>
  1470. <ritual type="number">0</ritual>
  1471. <school type="string">Evocation</school>
  1472. <shortdescription type="string">a, 60, v, 1m(c), Creatures in a 20-ft cube must succeed on a Dex. save or grant advantage against them to attackers.</shortdescription>
  1473. <source type="string">Artificer</source>
  1474. </id-00015>
  1475. <id-00016>
  1476. <actions>
  1477. <id-00001>
  1478. <heallist>
  1479. <id-00001>
  1480. <bonus type="number">0</bonus>
  1481. <dice type="dice">d4</dice>
  1482. <stat type="string">base</stat>
  1483. <statmult type="number">1</statmult>
  1484. </id-00001>
  1485. </heallist>
  1486. <order type="number">1</order>
  1487. <type type="string">heal</type>
  1488. </id-00001>
  1489. </actions>
  1490. <cast type="number">0</cast>
  1491. <castingtime type="string">1 bonus action</castingtime>
  1492. <components type="string">V</components>
  1493. <description type="formattedtext">
  1494. <linklist>
  1495. <link class="power" recordname="reference.spelldata.healingword@DD PHB Deluxe">
  1496. <b>Spell: </b>Healing Word (PHB)</link>
  1497. </linklist>
  1498. </description>
  1499. <duration type="string">Instantaneous</duration>
  1500. <group type="string">Spells</group>
  1501. <level type="number">1</level>
  1502. <locked type="number">1</locked>
  1503. <name type="string">Healing Word</name>
  1504. <prepared type="number">0</prepared>
  1505. <range type="string">60 feet</range>
  1506. <ritual type="number">0</ritual>
  1507. <school type="string">Evocation</school>
  1508. <shortdescription type="string">b, 60, v, i, 1 creature regains 1d4+Ability.Mod (+1d4 hp/lvl).</shortdescription>
  1509. <source type="string">Bard, Cleric, Druid</source>
  1510. </id-00016>
  1511. <id-00017>
  1512. <actions>
  1513. <id-00001>
  1514. <atkbase type="string">ability</atkbase>
  1515. <atkmod type="number">0</atkmod>
  1516. <atkprof type="number">1</atkprof>
  1517. <order type="number">1</order>
  1518. <savedcmod type="number">0</savedcmod>
  1519. <savedcprof type="number">1</savedcprof>
  1520. <savedcstat type="string">base</savedcstat>
  1521. <savemagic type="number">1</savemagic>
  1522. <savetype type="string">wisdom</savetype>
  1523. <type type="string">cast</type>
  1524. </id-00001>
  1525. <id-00002>
  1526. <damagelist>
  1527. <id-00001>
  1528. <bonus type="number">0</bonus>
  1529. <dice type="dice">d4</dice>
  1530. <statmult type="number">1</statmult>
  1531. <type type="string">psychic</type>
  1532. </id-00001>
  1533. </damagelist>
  1534. <order type="number">2</order>
  1535. <type type="string">damage</type>
  1536. </id-00002>
  1537. <id-00003>
  1538. <apply type="string">roll</apply>
  1539. <durmod type="number">2</durmod>
  1540. <label type="string"># Vicious Mockery; DISATK; TURNRE</label>
  1541. <order type="number">3</order>
  1542. <type type="string">effect</type>
  1543. </id-00003>
  1544. </actions>
  1545. <cast type="number">0</cast>
  1546. <castingtime type="string">1 action</castingtime>
  1547. <components type="string">V</components>
  1548. <description type="formattedtext">
  1549. <linklist>
  1550. <link class="power" recordname="reference.spelldata.viciousmockery@DD PHB Deluxe">
  1551. <b>Spell: </b>Vicious Mockery (PHB)</link>
  1552. </linklist>
  1553. </description>
  1554. <duration type="string">Instantaneous</duration>
  1555. <group type="string">Spells</group>
  1556. <level type="number">0</level>
  1557. <locked type="number">1</locked>
  1558. <name type="string">Vicious Mockery</name>
  1559. <prepared type="number">0</prepared>
  1560. <range type="string">60 feet</range>
  1561. <ritual type="number">0</ritual>
  1562. <school type="string">Enchantment</school>
  1563. <shortdescription type="string">a, 60, v, i, The target must succeed on a Wis. save or take 1d4 psychic damage and have disadvantage on its attack roll (damage/lvl).</shortdescription>
  1564. <source type="string">Bard</source>
  1565. </id-00017>
  1566. <id-00018>
  1567. <actions>
  1568. <id-00001>
  1569. <durmod type="number">10</durmod>
  1570. <label type="string">$# Hexblade Curse; DMG: [PRF]; CRIT: 19</label>
  1571. <order type="number">1</order>
  1572. <targeting type="string">self</targeting>
  1573. <type type="string">effect</type>
  1574. </id-00001>
  1575. <id-00002>
  1576. <heallist>
  1577. <id-00001>
  1578. <bonus type="number">1</bonus>
  1579. <dice type="dice"></dice>
  1580. <stat type="string">charisma</stat>
  1581. <statmult type="number">1</statmult>
  1582. </id-00001>
  1583. </heallist>
  1584. <healtargeting type="string">self</healtargeting>
  1585. <order type="number">2</order>
  1586. <type type="string">heal</type>
  1587. </id-00002>
  1588. </actions>
  1589. <cast type="number">0</cast>
  1590. <description type="formattedtext">
  1591. <p />
  1592. </description>
  1593. <group type="string">Features</group>
  1594. <level type="number">0</level>
  1595. <name type="string">Hexblade Curse</name>
  1596. <prepared type="number">1</prepared>
  1597. <ritual type="number">0</ritual>
  1598. <usesperiod type="string">enc</usesperiod>
  1599. </id-00018>
  1600. <id-00019>
  1601. <actions>
  1602. <id-00001>
  1603. <durmod type="number">1</durmod>
  1604. <durunit type="string">hour</durunit>
  1605. <label type="string">Invisibility; Invisible; ; (C)</label>
  1606. <order type="number">1</order>
  1607. <type type="string">effect</type>
  1608. </id-00001>
  1609. </actions>
  1610. <cast type="number">0</cast>
  1611. <castingtime type="string">1 action</castingtime>
  1612. <components type="string">V, S, M (an eyelash encased in gum arabic)</components>
  1613. <description type="formattedtext">
  1614. <p>A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.</p>
  1615. <p>
  1616. <b>At Higher Levels. </b>When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.</p>
  1617. </description>
  1618. <duration type="string">Concentration, up to 1 hour</duration>
  1619. <group type="string">Spells</group>
  1620. <level type="number">2</level>
  1621. <locked type="number">1</locked>
  1622. <name type="string">Invisibility</name>
  1623. <prepared type="number">0</prepared>
  1624. <range type="string">Touch</range>
  1625. <school type="string">Illusion</school>
  1626. <source type="string">Bard, Druid Grassland Circle, Eldritch Knight, Sorcerer, Warlock, Wizard, Arcane Trickster</source>
  1627. </id-00019>
  1628. <id-00020>
  1629. <actions />
  1630. <cast type="number">0</cast>
  1631. <castingtime type="string">1 action</castingtime>
  1632. <components type="string">V</components>
  1633. <description type="formattedtext">
  1634. <p>Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.</p>
  1635. <p>A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.</p>
  1636. <p>If you choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally. When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.</p>
  1637. </description>
  1638. <duration type="string">Instantaneous</duration>
  1639. <group type="string">Spells</group>
  1640. <level type="number">2</level>
  1641. <locked type="number">1</locked>
  1642. <name type="string">Knock</name>
  1643. <prepared type="number">0</prepared>
  1644. <range type="string">60 feet</range>
  1645. <school type="string">Transmutation</school>
  1646. <source type="string">Bard, Eldritch Knight, Sorcerer, Wizard, Arcane Trickster</source>
  1647. </id-00020>
  1648. <id-00021>
  1649. <actions>
  1650. <id-00001>
  1651. <durmod type="number">0</durmod>
  1652. <label type="string"># Cutting Words; 'Reaction</label>
  1653. <order type="number">1</order>
  1654. <type type="string">effect</type>
  1655. </id-00001>
  1656. </actions>
  1657. <cast type="number">0</cast>
  1658. <description type="formattedtext">
  1659. <linklist>
  1660. <link class="reference_classfeature" recordname="reference.classdata.bard.features.cuttingwords3@DD PHB Deluxe">
  1661. <b>Feature: </b>Cutting Words (PHB)</link>
  1662. </linklist>
  1663. <p>
  1664. <b>
  1665. <u>Effect note:</u>
  1666. </b>
  1667. </p>
  1668. <p>This can't be automated.</p>
  1669. <p>Add to the Bardic Inspiration Power Group.</p>
  1670. </description>
  1671. <group type="string">Features</group>
  1672. <level type="number">0</level>
  1673. <locked type="number">1</locked>
  1674. <name type="string">Cutting Words</name>
  1675. <prepared type="number">0</prepared>
  1676. <ritual type="number">0</ritual>
  1677. <shortdescription type="string">subtract bardic inspiration dice from creature's attack, check or damage roll (after roll, before result)</shortdescription>
  1678. <source type="string">Bard '</source>
  1679. <specialization type="string">College of Lore</specialization>
  1680. <specializationchoice type="number">0</specializationchoice>
  1681. </id-00021>
  1682. <id-00022>
  1683. <actions>
  1684. <id-00001>
  1685. <durmod type="number">10</durmod>
  1686. <label type="string">$# Hexblade Curse; DMG: [PRF]; CRIT: 19</label>
  1687. <order type="number">1</order>
  1688. <targeting type="string">self</targeting>
  1689. <type type="string">effect</type>
  1690. </id-00001>
  1691. <id-00002>
  1692. <heallist>
  1693. <id-00001>
  1694. <bonus type="number">1</bonus>
  1695. <dice type="dice"></dice>
  1696. <stat type="string">charisma</stat>
  1697. <statmult type="number">1</statmult>
  1698. </id-00001>
  1699. </heallist>
  1700. <healtargeting type="string">self</healtargeting>
  1701. <order type="number">2</order>
  1702. <type type="string">heal</type>
  1703. </id-00002>
  1704. </actions>
  1705. <cast type="number">0</cast>
  1706. <description type="formattedtext">
  1707. <p />
  1708. </description>
  1709. <group type="string">Features</group>
  1710. <level type="number">0</level>
  1711. <locked type="number">1</locked>
  1712. <name type="string">Hexblade Curse</name>
  1713. <prepared type="number">1</prepared>
  1714. <ritual type="number">0</ritual>
  1715. <usesperiod type="string">enc</usesperiod>
  1716. </id-00022>
  1717. <id-00023>
  1718. <actions>
  1719. <id-00001>
  1720. <durmod type="number">10</durmod>
  1721. <label type="string">$# Hexblade Curse; DMG: [PRF]; CRIT: 19</label>
  1722. <order type="number">1</order>
  1723. <targeting type="string">self</targeting>
  1724. <type type="string">effect</type>
  1725. </id-00001>
  1726. <id-00002>
  1727. <heallist>
  1728. <id-00001>
  1729. <bonus type="number">1</bonus>
  1730. <dice type="dice"></dice>
  1731. <stat type="string">charisma</stat>
  1732. <statmult type="number">1</statmult>
  1733. </id-00001>
  1734. </heallist>
  1735. <healtargeting type="string">self</healtargeting>
  1736. <order type="number">2</order>
  1737. <type type="string">heal</type>
  1738. </id-00002>
  1739. </actions>
  1740. <cast type="number">0</cast>
  1741. <description type="formattedtext">
  1742. <p />
  1743. </description>
  1744. <group type="string">Spells</group>
  1745. <level type="number">0</level>
  1746. <locked type="number">1</locked>
  1747. <name type="string">Hexblade Curse</name>
  1748. <prepared type="number">1</prepared>
  1749. <ritual type="number">0</ritual>
  1750. <usesperiod type="string">enc</usesperiod>
  1751. </id-00023>
  1752. <id-00024>
  1753. <actions />
  1754. <cast type="number">0</cast>
  1755. <castingtime type="string">1 action</castingtime>
  1756. <components type="string">V, S</components>
  1757. <description type="formattedtext">
  1758. <p>This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:</p>
  1759. <list>
  1760. <li>You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.</li>
  1761. <li>You instantaneously light or snuff out a candle, a torch, or a small campfire.</li>
  1762. <li>You instantaneously clean or soil an object no larger than 1 cubic foot.</li>
  1763. <li>You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.</li>
  1764. <li>You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.</li>
  1765. <li>You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.</li>
  1766. </list>
  1767. <p>If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>
  1768. </description>
  1769. <duration type="string">Up to 1 hour</duration>
  1770. <group type="string">Spells</group>
  1771. <level type="number">0</level>
  1772. <locked type="number">1</locked>
  1773. <name type="string">Prestidigitation</name>
  1774. <prepared type="number">0</prepared>
  1775. <range type="string">10 feet</range>
  1776. <ritual type="number">0</ritual>
  1777. <school type="string">Transmutation</school>
  1778. <source type="string">Bard, Eldritch Knight, Sorcerer, Warlock, Wizard, Arcane Trickster</source>
  1779. </id-00024>
  1780. <id-00025>
  1781. <actions>
  1782. <id-00001>
  1783. <heallist>
  1784. <id-00001>
  1785. <bonus type="number">5</bonus>
  1786. </id-00001>
  1787. </heallist>
  1788. <healtype type="string">temp</healtype>
  1789. <order type="number">1</order>
  1790. <type type="string">heal</type>
  1791. </id-00001>
  1792. </actions>
  1793. <cast type="number">0</cast>
  1794. <castingtime type="string">1 action</castingtime>
  1795. <components type="string">V, S, M (a tiny strip of white cloth)</components>
  1796. <description type="formattedtext">
  1797. <p>Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range.</p>
  1798. <p>Each target's hit point maximum and current hit points increase by 5 for the duration.</p>
  1799. <p>
  1800. <b>At Higher Levels. </b>When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.</p>
  1801. </description>
  1802. <duration type="string">8 hours</duration>
  1803. <group type="string">Spells</group>
  1804. <level type="number">2</level>
  1805. <locked type="number">1</locked>
  1806. <name type="string">Aid</name>
  1807. <prepared type="number">0</prepared>
  1808. <range type="string">30 feet</range>
  1809. <school type="string">Abjuration</school>
  1810. <source type="string">Artificer, Bard (optional), Ranger (optional)</source>
  1811. </id-00025>
  1812. <id-00026>
  1813. <actions>
  1814. <id-00001>
  1815. <order type="number">1</order>
  1816. <savemagic type="number">1</savemagic>
  1817. <savetype type="string">wisdom</savetype>
  1818. <type type="string">cast</type>
  1819. </id-00001>
  1820. <id-00002>
  1821. <durmod type="number">8</durmod>
  1822. <durunit type="string">hour</durunit>
  1823. <label type="string">Suggestion; (C)</label>
  1824. <order type="number">2</order>
  1825. <targeting type="string">self</targeting>
  1826. <type type="string">effect</type>
  1827. </id-00002>
  1828. </actions>
  1829. <cast type="number">0</cast>
  1830. <castingtime type="string">1 action</castingtime>
  1831. <components type="string">V, M (a snake's tongue and either a bit of honeycomb or a drop of sweet oil)</components>
  1832. <description type="formattedtext">
  1833. <p>You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.</p>
  1834. <p>Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable.</p>
  1835. <p>Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.</p>
  1836. <p>The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.</p>
  1837. <p>If you or any of your companions damage the target, the spell ends.</p>
  1838. </description>
  1839. <duration type="string">Concentration, up to 8 hours</duration>
  1840. <group type="string">Spells</group>
  1841. <level type="number">2</level>
  1842. <locked type="number">1</locked>
  1843. <name type="string">Suggestion</name>
  1844. <prepared type="number">0</prepared>
  1845. <range type="string">30 feet</range>
  1846. <school type="string">Enchantment</school>
  1847. <source type="string">Bard, Cleric Knowledge Domain, Eldritch Knight, Sorcerer, Warlock, Wizard, Arcane Trickster</source>
  1848. </id-00026>
  1849. </powers>
  1850. <profbonus type="number">3</profbonus>
  1851. <proficiencylist>
  1852. <id-00001>
  1853. <name type="string">Dulcimer</name>
  1854. </id-00001>
  1855. <id-00002>
  1856. <name type="string">Hand Crossbows</name>
  1857. </id-00002>
  1858. <id-00003>
  1859. <name type="string">Light Armor</name>
  1860. </id-00003>
  1861. <id-00004>
  1862. <name type="string">Longswords</name>
  1863. </id-00004>
  1864. <id-00005>
  1865. <name type="string">Lyre</name>
  1866. </id-00005>
  1867. <id-00006>
  1868. <name type="string">Rapiers</name>
  1869. </id-00006>
  1870. <id-00007>
  1871. <name type="string">Shortswords</name>
  1872. </id-00007>
  1873. <id-00009>
  1874. <name type="string">Viol</name>
  1875. </id-00009>
  1876. <id-00011>
  1877. <name type="string">Martial Weapons</name>
  1878. </id-00011>
  1879. <id-00012>
  1880. <name type="string">Medium Armor</name>
  1881. </id-00012>
  1882. <id-00013>
  1883. <name type="string">Shields</name>
  1884. </id-00013>
  1885. <id-00014>
  1886. <name type="string">Simple Weapons</name>
  1887. </id-00014>
  1888. </proficiencylist>
  1889. <race type="string">Warforged</race>
  1890. <racelink type="windowreference">
  1891. <class>reference_race</class>
  1892. <recordname>reference.racedata.warforged@DD Eberron Rising From the Last War - Players</recordname>
  1893. </racelink>
  1894. <senses type="string">Darkvision 60</senses>
  1895. <size type="string">Medium</size>
  1896. <skilllist>
  1897. <id-00001>
  1898. <misc type="number">0</misc>
  1899. <name type="string">Arcana</name>
  1900. <prof type="number">1</prof>
  1901. <stat type="string">intelligence</stat>
  1902. <total type="number">4</total>
  1903. </id-00001>
  1904. <id-00002>
  1905. <misc type="number">0</misc>
  1906. <name type="string">Insight</name>
  1907. <prof type="number">1</prof>
  1908. <stat type="string">wisdom</stat>
  1909. <total type="number">3</total>
  1910. </id-00002>
  1911. <id-00003>
  1912. <misc type="number">0</misc>
  1913. <name type="string">Intimidation</name>
  1914. <prof type="number">1</prof>
  1915. <stat type="string">charisma</stat>
  1916. <total type="number">6</total>
  1917. </id-00003>
  1918. <id-00004>
  1919. <misc type="number">0</misc>
  1920. <name type="string">Perception</name>
  1921. <prof type="number">1</prof>
  1922. <stat type="string">wisdom</stat>
  1923. <total type="number">3</total>
  1924. </id-00004>
  1925. <id-00005>
  1926. <misc type="number">0</misc>
  1927. <name type="string">Persuasion</name>
  1928. <prof type="number">1</prof>
  1929. <stat type="string">charisma</stat>
  1930. <total type="number">6</total>
  1931. </id-00005>
  1932. <id-00006>
  1933. <misc type="number">0</misc>
  1934. <name type="string">Nature</name>
  1935. <prof type="number">0</prof>
  1936. <stat type="string">intelligence</stat>
  1937. <total type="number">1</total>
  1938. </id-00006>
  1939. <id-00007>
  1940. <misc type="number">0</misc>
  1941. <name type="string">Medicine</name>
  1942. <prof type="number">0</prof>
  1943. <stat type="string">wisdom</stat>
  1944. <total type="number">0</total>
  1945. </id-00007>
  1946. <id-00008>
  1947. <misc type="number">0</misc>
  1948. <name type="string">Survival</name>
  1949. <prof type="number">0</prof>
  1950. <stat type="string">wisdom</stat>
  1951. <total type="number">0</total>
  1952. </id-00008>
  1953. <id-00009>
  1954. <misc type="number">0</misc>
  1955. <name type="string">Performance</name>
  1956. <prof type="number">0</prof>
  1957. <stat type="string">charisma</stat>
  1958. <total type="number">3</total>
  1959. </id-00009>
  1960. <id-00010>
  1961. <misc type="number">0</misc>
  1962. <name type="string">Acrobatics</name>
  1963. <prof type="number">0</prof>
  1964. <stat type="string">dexterity</stat>
  1965. <total type="number">2</total>
  1966. </id-00010>
  1967. <id-00011>
  1968. <misc type="number">0</misc>
  1969. <name type="string">Religion</name>
  1970. <prof type="number">0</prof>
  1971. <stat type="string">intelligence</stat>
  1972. <total type="number">1</total>
  1973. </id-00011>
  1974. <id-00012>
  1975. <misc type="number">0</misc>
  1976. <name type="string">Athletics</name>
  1977. <prof type="number">0</prof>
  1978. <stat type="string">strength</stat>
  1979. <total type="number">-1</total>
  1980. </id-00012>
  1981. <id-00013>
  1982. <misc type="number">0</misc>
  1983. <name type="string">Sleight of Hand</name>
  1984. <prof type="number">0</prof>
  1985. <stat type="string">dexterity</stat>
  1986. <total type="number">2</total>
  1987. </id-00013>
  1988. <id-00014>
  1989. <misc type="number">0</misc>
  1990. <name type="string">Deception</name>
  1991. <prof type="number">0</prof>
  1992. <stat type="string">charisma</stat>
  1993. <total type="number">3</total>
  1994. </id-00014>
  1995. <id-00015>
  1996. <misc type="number">0</misc>
  1997. <name type="string">Investigation</name>
  1998. <prof type="number">1</prof>
  1999. <stat type="string">intelligence</stat>
  2000. <total type="number">4</total>
  2001. </id-00015>
  2002. <id-00016>
  2003. <misc type="number">0</misc>
  2004. <name type="string">Stealth</name>
  2005. <prof type="number">0</prof>
  2006. <stat type="string">dexterity</stat>
  2007. <total type="number">2</total>
  2008. </id-00016>
  2009. <id-00017>
  2010. <misc type="number">0</misc>
  2011. <name type="string">History</name>
  2012. <prof type="number">0</prof>
  2013. <stat type="string">intelligence</stat>
  2014. <total type="number">1</total>
  2015. </id-00017>
  2016. <id-00018>
  2017. <misc type="number">0</misc>
  2018. <name type="string">Animal Handling</name>
  2019. <prof type="number">0</prof>
  2020. <stat type="string">wisdom</stat>
  2021. <total type="number">0</total>
  2022. </id-00018>
  2023. <id-00019>
  2024. <misc type="number">0</misc>
  2025. <name type="string">Deception</name>
  2026. <prof type="number">1</prof>
  2027. <stat type="string">charisma</stat>
  2028. <total type="number">6</total>
  2029. </id-00019>
  2030. <id-00020>
  2031. <misc type="number">0</misc>
  2032. <name type="string">History</name>
  2033. <prof type="number">2</prof>
  2034. <stat type="string">intelligence</stat>
  2035. <total type="number">7</total>
  2036. </id-00020>
  2037. <id-00021>
  2038. <misc type="number">0</misc>
  2039. <name type="string">Stealth</name>
  2040. <prof type="number">1</prof>
  2041. <stat type="string">dexterity</stat>
  2042. <total type="number">5</total>
  2043. </id-00021>
  2044. </skilllist>
  2045. <speed>
  2046. <armor type="number">0</armor>
  2047. <base type="number">30</base>
  2048. <misc type="number">0</misc>
  2049. <temporary type="number">0</temporary>
  2050. <total type="number">30</total>
  2051. </speed>
  2052. <subracelink type="windowreference">
  2053. <class />
  2054. <recordname />
  2055. </subracelink>
  2056. <temp />
  2057. <token type="token">portrait_id-00006_token</token>
  2058. <traitlist>
  2059. <id-00001>
  2060. <locked type="number">1</locked>
  2061. <name type="string">Integrated Protection</name>
  2062. <text type="formattedtext">
  2063. <p>Your body has built-in defensive layers, which can be enhanced with armor:</p>
  2064. <list>
  2065. <li>You gain a +1 bonus to Armor Class.</li>
  2066. <li>You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.</li>
  2067. <li>While you live, the armor incorporated into your body can't be removed against your will.</li>
  2068. </list>
  2069. </text>
  2070. <type type="string">racial</type>
  2071. </id-00001>
  2072. <id-00002>
  2073. <locked type="number">1</locked>
  2074. <name type="string">Speed</name>
  2075. <text type="formattedtext">
  2076. <p>Your base walking speed is 30 feet.</p>
  2077. </text>
  2078. <type type="string">racial</type>
  2079. </id-00002>
  2080. <id-00003>
  2081. <locked type="number">1</locked>
  2082. <name type="string">Sentry's Rest</name>
  2083. <text type="formattedtext">
  2084. <p>When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.</p>
  2085. </text>
  2086. <type type="string">racial</type>
  2087. </id-00003>
  2088. <id-00004>
  2089. <hpadd type="number">0</hpadd>
  2090. <locked type="number">1</locked>
  2091. <name type="string">Constructed Resilience</name>
  2092. <prepared type="number">0</prepared>
  2093. <text type="formattedtext">
  2094. <p>You were created to have remarkable fortitude, represented by the following benefits:</p>
  2095. <list>
  2096. <li>You have advantage on saving throws against being poisoned, and you have resistance to poison damage.</li>
  2097. <li>You don't need to eat, drink, or breathe.</li>
  2098. <li>You are immune to disease.</li>
  2099. <li>You don't need to sleep, and magic can't put you to sleep.</li>
  2100. </list>
  2101. </text>
  2102. <type type="string">racial</type>
  2103. </id-00004>
  2104. <id-00006>
  2105. <locked type="number">1</locked>
  2106. <name type="string">Specialized Design</name>
  2107. <text type="formattedtext">
  2108. <p>You gain proficiency in one skill of your choice and one tool proficiency of your choice.</p>
  2109. </text>
  2110. <type type="string">racial</type>
  2111. </id-00006>
  2112. </traitlist>
  2113. <units />
  2114. <vehicles />
  2115. <weapon>
  2116. <critdicebonus>
  2117. <melee type="number">0</melee>
  2118. <ranged type="number">0</ranged>
  2119. </critdicebonus>
  2120. <critrange>
  2121. <melee type="number">20</melee>
  2122. <ranged type="number">20</ranged>
  2123. </critrange>
  2124. <twoweaponfighting type="number">0</twoweaponfighting>
  2125. </weapon>
  2126. <weaponlist>
  2127. <id-00001>
  2128. <carried type="number">1</carried>
  2129. <damagelist>
  2130. <id-00001>
  2131. <dice type="dice">d4</dice>
  2132. <stat type="string">base</stat>
  2133. <type type="string">piercing</type>
  2134. </id-00001>
  2135. </damagelist>
  2136. <handling type="number">0</handling>
  2137. <isidentified type="number">1</isidentified>
  2138. <maxammo type="number">0</maxammo>
  2139. <name type="string">Dagger</name>
  2140. <prof type="number">1</prof>
  2141. <properties type="string">Finesse, light, thrown (range 20/60)</properties>
  2142. <shortcut type="windowreference">
  2143. <class>item</class>
  2144. <recordname>....inventorylist.id-00002</recordname>
  2145. </shortcut>
  2146. <type type="number">0</type>
  2147. </id-00001>
  2148. <id-00002>
  2149. <carried type="number">1</carried>
  2150. <damagelist>
  2151. <id-00001>
  2152. <dice type="dice">d4</dice>
  2153. <stat type="string">base</stat>
  2154. <type type="string">piercing</type>
  2155. </id-00001>
  2156. </damagelist>
  2157. <handling type="number">0</handling>
  2158. <isidentified type="number">1</isidentified>
  2159. <maxammo type="number">1</maxammo>
  2160. <name type="string">Dagger</name>
  2161. <prof type="number">1</prof>
  2162. <properties type="string">Finesse, light, thrown (range 20/60)</properties>
  2163. <shortcut type="windowreference">
  2164. <class>item</class>
  2165. <recordname>....inventorylist.id-00002</recordname>
  2166. </shortcut>
  2167. <type type="number">2</type>
  2168. </id-00002>
  2169. <id-00003>
  2170. <carried type="number">2</carried>
  2171. <damagelist>
  2172. <id-00001>
  2173. <dice type="dice">d8</dice>
  2174. <stat type="string">base</stat>
  2175. <type type="string">piercing</type>
  2176. </id-00001>
  2177. </damagelist>
  2178. <handling type="number">0</handling>
  2179. <isidentified type="number">1</isidentified>
  2180. <maxammo type="number">0</maxammo>
  2181. <name type="string">Rapier</name>
  2182. <prof type="number">1</prof>
  2183. <properties type="string">Finesse</properties>
  2184. <shortcut type="windowreference">
  2185. <class>item</class>
  2186. <recordname>....inventorylist.id-00004</recordname>
  2187. </shortcut>
  2188. <type type="number">0</type>
  2189. </id-00003>
  2190. <id-00004>
  2191. <carried type="number">2</carried>
  2192. <damagelist>
  2193. <id-00001>
  2194. <dice type="dice">d6</dice>
  2195. <stat type="string">base</stat>
  2196. <type type="string">piercing</type>
  2197. </id-00001>
  2198. </damagelist>
  2199. <handling type="number">0</handling>
  2200. <isidentified type="number">1</isidentified>
  2201. <maxammo type="number">0</maxammo>
  2202. <name type="string">Shortbow</name>
  2203. <prof type="number">1</prof>
  2204. <properties type="string">Ammunition (range 80/320), two-handed</properties>
  2205. <shortcut type="windowreference">
  2206. <class>item</class>
  2207. <recordname>....inventorylist.id-00014</recordname>
  2208. </shortcut>
  2209. <type type="number">1</type>
  2210. </id-00004>
  2211. <id-00006>
  2212. <attackbonus type="number">0</attackbonus>
  2213. <attackstat type="string">charisma</attackstat>
  2214. <carried type="number">2</carried>
  2215. <damagelist>
  2216. <id-00001>
  2217. <bonus type="number">0</bonus>
  2218. <dice type="dice">d8</dice>
  2219. <stat type="string">charisma</stat>
  2220. <statmult type="number">1</statmult>
  2221. <type type="string">slashing,magic</type>
  2222. </id-00001>
  2223. </damagelist>
  2224. <handling type="number">0</handling>
  2225. <isidentified type="number">1</isidentified>
  2226. <maxammo type="number">0</maxammo>
  2227. <name type="string">Armblade</name>
  2228. <prof type="number">1</prof>
  2229. <properties type="string">Versatile (1d10), magic</properties>
  2230. <shortcut type="windowreference">
  2231. <class>item</class>
  2232. <recordname>....inventorylist.id-00016</recordname>
  2233. </shortcut>
  2234. <type type="number">0</type>
  2235. </id-00006>
  2236. </weaponlist>
  2237. </character>
  2238. </root>
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