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kazmadan

venombasics

Nov 24th, 2012
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  1. Midscreen:
  2. stuff > 5H > H dub > dash rising j.H > iad / land low
  3. stuff > 6H > H dub > above
  4. (throw) > 6P > 6H > see venom formation list
  5. anything > 6H > p ball > f.S > FB DHM - easy dmg / knockdown
  6. stuff > 2D > see venom formation list
  7. stuff > 5H > S stinger aim FRC > iad j.K > j.S > j.H > land anything
  8. stuff > 2D > S stinger aim FRC > dash 6P > 6H > enders (can carcus loop here if spaced right, for corner carry, hard to get ender though)
  9. c.S (3) > j.H > j.D ball > j.K > pressure - good for random c.S abare, leads to knockdown and repressure, works off antiair c.S (most important usage)
  10.  
  11. Corner:
  12. FB madstruggle > (dash) 6P > 6H > S carc > dash 6P > 6H > x dubious - basic carcus loop. can add an extra rep here depending on char and spacing, but hard. can warp loop off one rep too, but hard.
  13.  
  14. FB madstruggle > 6P > 6H > p ball > 6H > Warp > j.H / j.D / j.S > 6H > dash f.S > x dubious or FB DHM depending on distance. j.normal needs to be changed depending on char / height / distance. j.H is most consistent if you're close enough, then j.D. j.S char specific. better to delay if unsure
  15.  
  16. c.S (3) > delayed S dubious > [2S > S dubious] x n > x ball - builds lots of meter
  17.  
  18. stuff > 2D > S stinger aim FRC > dash 6P > 6H > warp loop or carcus loop or mixture
  19.  
  20. c.S (3) > fastest possible forward jump cancel > delayed j.S > j.H > j.D > land > 6P > 6H > warp or carcus loop
  21.  
  22. General notes:
  23. Corner is anything > 6P > 6H > carcus or warp loop
  24. c.S (3) hitconfirm is important, leads to dub loop, wall loop into 6P, or good knockdown
  25. 2D > stinger combo is very useful for extending, otherwise its no damage off 2D
  26. FB DHM always knocks down, and does GOOD damage, but costs meter. VERY USEFUL for ending rounds or getting life lead.
  27.  
  28. Recommended formations:
  29. midscreen 6P > 6H > P ball > 6H > H ball > 6H > dash S ball > 5P
  30. midscreen 2D > K ball
  31. midscreen 2D > H ball > dash S ball > 2D(2) > stinger
  32.  
  33. corner K dub > s ball > j.S > mixup
  34. corner H dub > k ball > j.S > mixup OR 2P > j.S or blockstring
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