ramin1992

Banker Loaner Items

Jun 30th, 2019
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  1. Banker Loan Item.xml
  2.  
  3. <!--Banker-->
  4.  
  5. <item name="Pen">
  6. <property name="CustomIcon" value="ammoDartSteel"/>
  7. <property name="CustomIconTint" value="255,255,0"/>
  8. <property name="Extends" value="ammoArrowIron" param1="HandMeshfile"/>
  9. <property name="Meshfile" value="Entities/Electrical/steel_dartPrefab"/>
  10. <property name="HoldType" value="45"/>
  11. <property name="HandMeshfile" value="Items/Misc/sackPrefab"/>
  12. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  13. <property name="Stacknumber" value="1"/>
  14. <property name="EconomicValue" value="100"/>
  15. </item>
  16.  
  17. <item name="get Pen">
  18. <property name="EconomicValue" value="100"/>
  19. <property name="Extends" value="challengeQuestMaster"/>
  20. <property class="Action0">
  21. <property name="QuestGiven" value="penner"/>
  22. </property>
  23. </item>
  24.  
  25. <item name="SmallMoneyLoan">
  26. <property name="EconomicValue" value="10"/>
  27. <property name="Extends" value="challengeQuestMaster"/>
  28. <property class="Action0">
  29. <property name="QuestGiven" value="quest_SmallMoneyLoan"/>
  30. </property>
  31. </item>
  32.  
  33. <item name="SmallMoneyLoanReady">
  34. <property name="EconomicValue" value="10"/>
  35. <property name="Extends" value="challengeQuestMaster"/>
  36. <property class="Action0">
  37. <property name="QuestGiven" value="quest_SmallMoneyLoanReady"/>
  38. </property>
  39. </item>
  40.  
  41. <item name="SmallMoneyLoanRepayer"> <!-- scrap material -->
  42. <property name="CustomIcon" value="resourcePaper"/>
  43. <property name="HoldType" value="45"/>
  44. <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  45. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  46. <property name="Material" value="MresourcePaper"/>
  47. <property name="Stacknumber" value="250"/> <!-- STK resource -->
  48. <property name="FuelValue" value="1"/>
  49. <property name="Weight" value="1"/>
  50. <property name="EconomicValue" value="15"/>
  51. <property name="EconomicBundleSize" value="5"/>
  52. <property name="Group" value="Resources"/>
  53. </item>
  54.  
  55.  
  56. <item name="BigMoneyLoan">
  57. <property name="EconomicValue" value="100"/>
  58. <property name="Extends" value="challengeQuestMaster"/>
  59. <property class="Action0">
  60. <property name="QuestGiven" value="challenge_silenceofthelambs"/>
  61. </property>
  62. </item>
  63.  
  64. <item name="BigMoneyLoanReady">
  65. <property name="EconomicValue" value="10"/>
  66. <property name="Extends" value="challengeQuestMaster"/>
  67. <property class="Action0">
  68. <property name="QuestGiven" value="quest_BigMoneyLoanReady"/>
  69. </property>
  70. </item>
  71.  
  72. <item name="BigMoneyLoanRepayer"> <!-- scrap material -->
  73. <property name="CustomIcon" value="resourcePaper"/>
  74. <property name="HoldType" value="45"/>
  75. <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  76. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  77. <property name="Material" value="MresourcePaper"/>
  78. <property name="Stacknumber" value="250"/> <!-- STK resource -->
  79. <property name="FuelValue" value="1"/>
  80. <property name="Weight" value="1"/>
  81. <property name="EconomicValue" value="15"/>
  82. <property name="EconomicBundleSize" value="5"/>
  83. <property name="Group" value="Resources"/>
  84. </item>
  85.  
  86. <item name="ConstructionLoan">
  87. <property name="EconomicValue" value="100"/>
  88. <property name="Extends" value="challengeQuestMaster"/>
  89. <property class="Action0">
  90. <property name="QuestGiven" value="quest_ConstructionLoan"/>
  91. </property>
  92. </item>
  93.  
  94. <item name="ConstructionLoanReady">
  95. <property name="EconomicValue" value="10"/>
  96. <property name="Extends" value="challengeQuestMaster"/>
  97. <property class="Action0">
  98. <property name="QuestGiven" value="quest_ConstructionLoanReady"/>
  99. </property>
  100. </item>
  101.  
  102. <item name="ConstructionLoanRepayer"> <!-- scrap material -->
  103. <property name="CustomIcon" value="resourcePaper"/>
  104. <property name="HoldType" value="45"/>
  105. <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  106. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  107. <property name="Material" value="MresourcePaper"/>
  108. <property name="Stacknumber" value="250"/> <!-- STK resource -->
  109. <property name="FuelValue" value="1"/>
  110. <property name="Weight" value="1"/>
  111. <property name="EconomicValue" value="15"/>
  112. <property name="EconomicBundleSize" value="5"/>
  113. <property name="Group" value="Resources"/>
  114. </item>
  115.  
  116. <item name="WoodLoan">
  117. <property name="EconomicValue" value="100"/>
  118. <property name="Extends" value="challengeQuestMaster"/>
  119. <property class="Action0">
  120. <property name="QuestGiven" value="quest_WoodLoan"/>
  121. </property>
  122. </item>
  123.  
  124. <item name="WoodLoanReady">
  125. <property name="EconomicValue" value="10"/>
  126. <property name="Extends" value="challengeQuestMaster"/>
  127. <property class="Action0">
  128. <property name="QuestGiven" value="quest_WoodLoanReady"/>
  129. </property>
  130. </item>
  131.  
  132. <item name="WoodLoanRepayer"> <!-- scrap material -->
  133. <property name="CustomIcon" value="resourcePaper"/>
  134. <property name="HoldType" value="45"/>
  135. <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  136. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  137. <property name="Material" value="MresourcePaper"/>
  138. <property name="Stacknumber" value="250"/> <!-- STK resource -->
  139. <property name="FuelValue" value="1"/>
  140. <property name="Weight" value="1"/>
  141. <property name="EconomicValue" value="15"/>
  142. <property name="EconomicBundleSize" value="5"/>
  143. <property name="Group" value="Resources"/>
  144. </item>
  145.  
  146.  
  147. <item name="IronLoan">
  148. <property name="EconomicValue" value="100"/>
  149. <property name="Extends" value="challengeQuestMaster"/>
  150. <property class="Action0">
  151. <property name="QuestGiven" value="quest_IronLoan"/>
  152. </property>
  153. </item>
  154.  
  155. <item name="IronLoanReady">
  156. <property name="EconomicValue" value="10"/>
  157. <property name="Extends" value="challengeQuestMaster"/>
  158. <property class="Action0">
  159. <property name="QuestGiven" value="quest_IronLoanReady"/>
  160. </property>
  161. </item>
  162.  
  163. <item name="IronLoanRepayer"> <!-- scrap material -->
  164. <property name="CustomIcon" value="resourcePaper"/>
  165. <property name="HoldType" value="45"/>
  166. <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  167. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  168. <property name="Material" value="MresourcePaper"/>
  169. <property name="Stacknumber" value="250"/> <!-- STK resource -->
  170. <property name="FuelValue" value="1"/>
  171. <property name="Weight" value="1"/>
  172. <property name="EconomicValue" value="15"/>
  173. <property name="EconomicBundleSize" value="5"/>
  174. <property name="Group" value="Resources"/>
  175. </item>
  176.  
  177. <item name="StoneLoan">
  178. <property name="EconomicValue" value="100"/>
  179. <property name="Extends" value="challengeQuestMaster"/>
  180. <property class="Action0">
  181. <property name="QuestGiven" value="quest_StoneLoan"/>
  182. </property>
  183. </item>
  184.  
  185. <item name="StoneLoanReady">
  186. <property name="EconomicValue" value="10"/>
  187. <property name="Extends" value="challengeQuestMaster"/>
  188. <property class="Action0">
  189. <property name="QuestGiven" value="quest_StoneLoanReady"/>
  190. </property>
  191. </item>
  192.  
  193. <item name="StoneLoanRepayer"> <!-- scrap material -->
  194. <property name="CustomIcon" value="resourcePaper"/>
  195. <property name="HoldType" value="45"/>
  196. <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  197. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  198. <property name="Material" value="MresourcePaper"/>
  199. <property name="Stacknumber" value="250"/> <!-- STK resource -->
  200. <property name="FuelValue" value="1"/>
  201. <property name="Weight" value="1"/>
  202. <property name="EconomicValue" value="15"/>
  203. <property name="EconomicBundleSize" value="5"/>
  204. <property name="Group" value="Resources"/>
  205. </item>
  206.  
  207. <item name="AmmoMakingLoan">
  208. <property name="EconomicValue" value="100"/>
  209. <property name="Extends" value="challengeQuestMaster"/>
  210. <property class="Action0">
  211. <property name="QuestGiven" value="quest_AmmoMakingLoan"/>
  212. </property>
  213. </item>
  214.  
  215. <item name="AmmoMakingLoanReady">
  216. <property name="EconomicValue" value="10"/>
  217. <property name="Extends" value="challengeQuestMaster"/>
  218. <property class="Action0">
  219. <property name="QuestGiven" value="quest_StoneLoanReady"/>
  220. </property>
  221. </item>
  222.  
  223. <item name="AmmoMakingLoanRepayer"> <!-- scrap material -->
  224. <property name="CustomIcon" value="resourcePaper"/>
  225. <property name="HoldType" value="45"/>
  226. <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  227. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  228. <property name="Material" value="MresourcePaper"/>
  229. <property name="Stacknumber" value="250"/> <!-- STK resource -->
  230. <property name="FuelValue" value="1"/>
  231. <property name="Weight" value="1"/>
  232. <property name="EconomicValue" value="15"/>
  233. <property name="EconomicBundleSize" value="5"/>
  234. <property name="Group" value="Resources"/>
  235. </item>
  236.  
  237. <item name="BicycleLoan">
  238. <property name="EconomicValue" value="100"/>
  239. <property name="Extends" value="challengeQuestMaster"/>
  240. <property class="Action0">
  241. <property name="QuestGiven" value="quest_BicycleLoan"/>
  242. </property>
  243. </item>
  244.  
  245. <item name="BicycleLoanReady">
  246. <property name="EconomicValue" value="10"/>
  247. <property name="Extends" value="challengeQuestMaster"/>
  248. <property class="Action0">
  249. <property name="QuestGiven" value="quest_BicycleLoanReady"/>
  250. </property>
  251. </item>
  252.  
  253. <item name="BicycleLoanRepayer"> <!-- scrap material -->
  254. <property name="CustomIcon" value="resourcePaper"/>
  255. <property name="HoldType" value="45"/>
  256. <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  257. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  258. <property name="Material" value="MresourcePaper"/>
  259. <property name="Stacknumber" value="250"/> <!-- STK resource -->
  260. <property name="FuelValue" value="1"/>
  261. <property name="Weight" value="1"/>
  262. <property name="EconomicValue" value="15"/>
  263. <property name="EconomicBundleSize" value="5"/>
  264. <property name="Group" value="Resources"/>
  265. </item>
  266.  
  267. <item name="MotorcycleLoan">
  268. <property name="EconomicValue" value="100"/>
  269. <property name="Extends" value="challengeQuestMaster"/>
  270. <property class="Action0">
  271. <property name="QuestGiven" value="quest_MotorcycleLoan"/>
  272. </property>
  273. </item>
  274.  
  275. <item name="MotorcycleLoanReady">
  276. <property name="EconomicValue" value="10"/>
  277. <property name="Extends" value="challengeQuestMaster"/>
  278. <property class="Action0">
  279. <property name="QuestGiven" value="quest_MotorcycleLoanReady"/>
  280. </property>
  281. </item>
  282.  
  283. <item name="MotorcycleLoanRepayer"> <!-- scrap material -->
  284. <property name="CustomIcon" value="resourcePaper"/>
  285. <property name="HoldType" value="45"/>
  286. <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  287. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  288. <property name="Material" value="MresourcePaper"/>
  289. <property name="Stacknumber" value="250"/> <!-- STK resource -->
  290. <property name="FuelValue" value="1"/>
  291. <property name="Weight" value="1"/>
  292. <property name="EconomicValue" value="15"/>
  293. <property name="EconomicBundleSize" value="5"/>
  294. <property name="Group" value="Resources"/>
  295. </item>
  296.  
  297.  
  298. <item name="SpecialChainsawLoan">
  299. <property name="EconomicValue" value="100"/>
  300. <property name="Extends" value="challengeQuestMaster"/>
  301. <property class="Action0">
  302. <property name="QuestGiven" value="quest_SpecialChainsawLoan"/>
  303. </property>
  304. </item>
  305.  
  306. <item name="SpecialChainsawLoanReady">
  307. <property name="EconomicValue" value="10"/>
  308. <property name="Extends" value="challengeQuestMaster"/>
  309. <property class="Action0">
  310. <property name="QuestGiven" value="quest_SpecialChainsawLoanReady"/>
  311. </property>
  312. </item>
  313.  
  314. <item name="SpecialChainsawLoanRepayer"> <!-- scrap material -->
  315. <property name="CustomIcon" value="resourcePaper"/>
  316. <property name="HoldType" value="45"/>
  317. <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  318. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  319. <property name="Material" value="MresourcePaper"/>
  320. <property name="Stacknumber" value="250"/> <!-- STK resource -->
  321. <property name="FuelValue" value="1"/>
  322. <property name="Weight" value="1"/>
  323. <property name="EconomicValue" value="15"/>
  324. <property name="EconomicBundleSize" value="5"/>
  325. <property name="Group" value="Resources"/>
  326. </item>
  327.  
  328. <item name="SpecialChainsaw">
  329. <property name="CustomIcon" value="meleeToolChainsaw"/>
  330. <property name="CustomIconTint" value="0,73,255"/>
  331. <property name="Tags" value="melee,heavy,tool,perkMotherLode,perkDeepCuts,chainsaw"/>
  332. <property name="DisplayType" value="motorTool"/>
  333. <property name="HoldType" value="19"/>
  334. <property name="Meshfile" value="Items/Weapons/Melee/Chainsaw/chainsaw"/>
  335. <property name="Material" value="MmechanicalParts"/> <property name="Weight" value="50"/>
  336. <property name="RepairTools" value="resourceRepairKit"/>
  337. <property name="SoundIdle" value="chainsaw_idle"/>
  338. <property name="Group" value="Tools/Traps"/>
  339. <property name="ActionSkillGroup" value="Mining Tools"/>
  340. <property name="CraftingSkillGroup" value="craftSkillScience"/>
  341. <property name="RepairExpMultiplier" value="10.8"/>
  342. <property name="EconomicValue" value="3000"/>
  343.  
  344. <property class="Action0">
  345. <property name="Class" value="Ranged"/>
  346. <property name="Hitmask_override" value="Melee"/> <!-- "Class" value="Ranged" is hardcoded to never collide with grass regardless -->
  347. <property name="UseMeleeCrosshair" value="true"/>
  348. <property name="Single_magazine_usage" value="false"/>
  349. <property name="Magazine_items" value="ammoGasCan"/>
  350. <property name="Bullet_material" value="metal"/>
  351. <property name="Reload_time" value="4.1"/>
  352. <property name="Sound_start" value="chainsaw_fire_start"/>
  353. <property name="Sound_empty" value="chainsaw_empty"/>
  354. <property name="Sound_repeat" value="Sounds/Weapons/Motorized/Chainsaw/chainsaw_fire_lp"/>
  355. <property name="Sound_end" value="Sounds/Weapons/Motorized/Chainsaw/chainsaw_fire_end"/>
  356. <property name="Sound_reload" value="chainsaw_reload"/>
  357. <property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>
  358. <!-- <property name="DamageBonus.wood" value="10"/>
  359. <property name="DamageBonus.head" value="5"/> -->
  360. <property name="SupportHarvesting" value="true"/>
  361. <property name="ToolCategory.harvestingTools" value="1" param1="1"/>
  362. </property>
  363.  
  364. <effect_group name="Base Effects"> <!-- meleeToolChainsaw -->
  365. <passive_effect name="MaxRange" operation="base_set" value="2.35"/>
  366. <passive_effect name="BlockRange" operation="base_set" value="4"/>
  367. <passive_effect name="SphereCastRadius" operation="base_set" value="0.1"/>
  368. <passive_effect name="DamageFalloffRange" operation="base_set" value="100"/>
  369. <passive_effect name="HarvestCount" operation="base_add" value="1.5" tags="oreWoodHarvest"/>
  370.  
  371. <passive_effect name="EntityDamage" operation="base_set" value="5"/><!-- meleeToolChainsaw -->
  372. <passive_effect name="BlockDamage" operation="base_set" value="50"/>
  373. <!-- <passive_effect name="DamageModifier" operation="perc_add" value="0" tags="wood"/> -->
  374. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  375. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  376. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  377.  
  378. <passive_effect name="RoundsPerMinute" operation="base_set" value="500"/>
  379. <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  380.  
  381. <passive_effect name="MagazineSize" operation="base_set" value="200"/>
  382. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/> <!-- 3.5s -->
  383. <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  384. <passive_effect name="ModPowerBonus" operation="perc_add" value=".15" tags="EntityDamage,BlockDamage"/>
  385. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  386.  
  387. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.5"/>
  388. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.5"/>
  389.  
  390. <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.25,0.25"/>
  391. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-0.45,0.45"/>
  392. <display_value name="dRecoil" value="1" />
  393. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1"/>
  394. <passive_effect name="WeaponHandling" operation="base_set" value="5"/>
  395.  
  396. <passive_effect name="DegradationMax" operation="base_set" value="3000,6000" tier="1,6"/>
  397. <passive_effect name="DegradationPerUse" operation="base_set" value="3"/>
  398. </effect_group>
  399. </item>
  400.  
  401. <item name="SpecialAugerLoan">
  402. <property name="EconomicValue" value="100"/>
  403. <property name="Extends" value="challengeQuestMaster"/>
  404. <property class="Action0">
  405. <property name="QuestGiven" value="quest_SpecialAugerLoan"/>
  406. </property>
  407. </item>
  408.  
  409. <item name="SpecialAugerLoanReady">
  410. <property name="EconomicValue" value="10"/>
  411. <property name="Extends" value="challengeQuestMaster"/>
  412. <property class="Action0">
  413. <property name="QuestGiven" value="quest_SpecialAugerLoanReady"/>
  414. </property>
  415. </item>
  416.  
  417. <item name="SpecialAugerLoanRepayer"> <!-- scrap material -->
  418. <property name="CustomIcon" value="resourcePaper"/>
  419. <property name="HoldType" value="45"/>
  420. <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  421. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  422. <property name="Material" value="MresourcePaper"/>
  423. <property name="Stacknumber" value="250"/> <!-- STK resource -->
  424. <property name="FuelValue" value="1"/>
  425. <property name="Weight" value="1"/>
  426. <property name="EconomicValue" value="15"/>
  427. <property name="EconomicBundleSize" value="5"/>
  428. <property name="Group" value="Resources"/>
  429. </item>
  430.  
  431. <item name="SpecialAuger">
  432. <property name="CustomIcon" value="meleeToolAuger"/>
  433. <property name="CustomIconTint" value="0,73,255"/>
  434. <property name="Tags" value="melee,heavy,tool,perkDeepCuts,perkMotherLode"/>
  435. <property name="DisplayType" value="motorTool"/>
  436. <property name="HoldType" value="20"/>
  437. <property name="Meshfile" value="Items/Tools/augerPrefab"/>
  438. <property name="Material" value="MmechanicalParts"/> <property name="Weight" value="50"/>
  439. <property name="RepairTools" value="resourceRepairKit"/>
  440. <property name="SoundIdle" value="Auger_Idle"/>
  441. <property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>
  442. <property name="Group" value="Tools/Traps"/>
  443. <property name="ActionSkillGroup" value="Mining Tools"/>
  444. <property name="CraftingSkillGroup" value="craftSkillScience"/>
  445. <property name="RepairExpMultiplier" value="10.8"/>
  446. <property name="EconomicValue" value="3000"/>
  447.  
  448. <property class="Action0">
  449. <property name="Class" value="Ranged"/>
  450. <property name="Hitmask_override" value="Melee"/>
  451. <property name="UseMeleeCrosshair" value="true"/>
  452. <property name="Single_magazine_usage" value="false"/>
  453. <property name="Magazine_items" value="ammoGasCan"/>
  454. <property name="Bullet_material" value="metal"/>
  455. <property name="Reload_time" value="4.1"/>
  456. <property name="Sound_start" value="Auger_Fire_Start"/>
  457. <property name="Sound_repeat" value="Weapons/Motorized/Auger/auger_fire_lp"/>
  458. <property name="Sound_end" value="Weapons/Motorized/Auger/auger_fire_end"/>
  459. <property name="Sound_empty" value="auger_empty"/>
  460. <property name="Sound_reload" value="Auger_Reload"/>
  461. <property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>
  462. <!-- <property name="DamageBonus.wood" value="0.25"/> -->
  463. <!-- <property name="DamageBonus.head" value="3"/> -->
  464. <property name="SupportHarvesting" value="true"/>
  465. <property name="ToolCategory.harvestingTools" value="1" param1="1"/>
  466. </property>
  467.  
  468. <effect_group name="Base Effects"> <!-- meleeToolAuger -->
  469. <passive_effect name="MaxRange" operation="base_set" value="2.35"/>
  470. <passive_effect name="BlockRange" operation="base_set" value="4"/>
  471. <passive_effect name="SphereCastRadius" operation="base_set" value="0.1"/>
  472. <passive_effect name="DamageFalloffRange" operation="base_set" value="100"/>
  473. <passive_effect name="HarvestCount" operation="base_add" value="1.5" tags="oreWoodHarvest"/>
  474.  
  475. <passive_effect name="EntityDamage" operation="base_set" value="5"/>
  476. <passive_effect name="BlockDamage" operation="base_set" value="50"/>
  477. <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood"/>
  478.  
  479. <passive_effect name="RoundsPerMinute" operation="base_set" value="500"/>
  480. <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  481.  
  482. <passive_effect name="MagazineSize" operation="base_set" value="500"/>
  483. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/> <!-- 3.5s -->
  484. <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  485. <passive_effect name="ModPowerBonus" operation="perc_add" value=".15" tags="EntityDamage,BlockDamage"/>
  486. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  487.  
  488. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.5"/>
  489. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.5"/>
  490.  
  491. <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.35,0.35"/>
  492. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-0.35,0.35"/>
  493. <display_value name="dRecoil" value="1" />
  494. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1"/>
  495. <passive_effect name="WeaponHandling" operation="base_set" value="5"/>
  496.  
  497. <passive_effect name="DegradationMax" operation="base_set" value="3000,6000" tier="1,6"/>
  498. <passive_effect name="DegradationPerUse" operation="base_set" value="3"/>
  499. </effect_group>
  500. </item>
  501.  
  502. <item name="LoanJuice">
  503. <property name="CustomIcon" value="drinkJarBoiledWater"/>
  504. <property name="CustomIconTint" value="230,19,169"/>
  505. <property name="HoldType" value="3"/>
  506. <property name="DisplayType" value="water"/>
  507. <property name="Meshfile" value="Items/Food/bottled_waterPrefab"/>
  508. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  509. <property name="Material" value="Mglass"/>
  510. <property name="Stacknumber" value="15"/> <!-- STK drink -->
  511. <property name="Weight" value="10"/>
  512. <property name="EconomicValue" value="40"/>
  513. <property name="CraftingIngredientTime" value="15"/>
  514. <property class="Action0">
  515. <property name="Class" value="Eat"/>
  516. <property name="Delay" value="1"/>
  517. <property name="Use_time" value="..."/>
  518. <property name="Sound_start" value="player_drinking"/>
  519. <property name="Create_item" value="drinkJarEmpty"/>
  520. </property>
  521.  
  522. <effect_group tiered="false">
  523. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" target="self" cvar="LoanTimer" operation="set" value="86400"/>
  524. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="LoanChecker"/>
  525. </effect_group>
  526. </item>
  527.  
  528. <item name="AmountRepaid">
  529. <property name="CustomIcon" value="drinkJarBoiledWater"/>
  530. <property name="CustomIconTint" value="19,230,211"/>
  531. <property name="HoldType" value="3"/>
  532. <property name="DisplayType" value="water"/>
  533. <property name="Meshfile" value="Items/Food/bottled_waterPrefab"/>
  534. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  535. <property name="Material" value="Mglass"/>
  536. <property name="Stacknumber" value="15"/> <!-- STK drink -->
  537. <property name="Weight" value="10"/>
  538. <property name="EconomicValue" value="40"/>
  539. <property name="CraftingIngredientTime" value="15"/>
  540. <property class="Action0">
  541. <property name="Class" value="Eat"/>
  542. <property name="Delay" value="1"/>
  543. <property name="Use_time" value="..."/>
  544. <property name="Sound_start" value="player_drinking"/>
  545. <property name="Create_item" value="drinkJarEmpty"/>
  546. </property>
  547.  
  548. <effect_group tiered="false">
  549. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="Reapyedbuff"/>
  550. </effect_group>
  551. </item>
  552.  
  553. <item name="LoanedToken">
  554. <property name="CustomIcon" value="casinoCoin"/>
  555. <property name="CustomIconTint" value="0,73,255"/>
  556. <property name="HoldType" value="45"/>
  557. <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  558. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  559. <property name="Material" value="McasinoCoin"/>
  560. <property name="Stacknumber" value="20000"/>
  561. <property name="EconomicValue" value="200"/>
  562. <property name="SellableToTrader" value="true"/>
  563. </item>
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