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- Known desyncs in RBY
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- Bide - If a Pokemon is using Bide, and the opponent faints due to burn or poison, this causes a desync. For more information, see this video by Crystal_: https://www.youtube.com/watch?v=IVxHGyNDW4g
- Counter - Using Counter against a paralyzed opponent who has selected or used a Normal- or Fighting-type move, but fully paralyzed, can cause a desync. For further details, see this post by Enigami: https://www.smogon.com/forums/threads/past-gens-research-thread.3506992/page-8#post-8342135
- Mirror Move - Using Mirror Move when the opposing has started a partial trapping sequence causes a desync.
- Psywave - 1 in 151 chance of causing a desync at level 100 in a link battle.
- Thawing - If a Pokemon is frozen, does not switch out, and is thawed out by a faster Pokemon, this causes a desync. Any move that burns and Haze can thaw a Pokemon, and only Ice Beam and Blizzard can freeze a Pokemon. For more information, see this video by Crystal_: https://www.youtube.com/watch?v=iSSf4XaqGAU
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- Dealing with Desyncs - Pros & Cons
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- Whenever link battles would desync, patch it in the simulator.
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- Pros:
- - It allows major game elements like Counter to stay (unlike the banning approach) and is a smooth experience for players unfamiliar with RBY's intricate mechanics (unlike the warning approach).
- - Largely the status quo. If this approach was taken, the only change that would be made to the standard ruleset is that Psywave would be allowed.
- Cons:
- - Not strictly adherent to what's possible on cartridge (with the exception of using viral ACE [arbitary code execution] patching).
- - "Slippery slope" argument - if we can patch the game to deal with desyncs, and to limit freezes, it gives more ammunition to people who want to patch out other aspects of the game.
- - When a desync occurs, there are by definition two different ways the game could go, as each player sees a different scenario playing out. In patching the game, we would have to decide which option we go with.
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- Any move that can in any way cause a desync should be banned, even if it is a competitively relevant move.
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- Pros:
- - Cartridge faithful
- Cons:
- - There would be a quite drastic competitive impact to prevent the thaw desync, thereby eliminating most Fire- or Ice-type moves from the game.
- - Would lead to a significant number of move bans.
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- If a move could cause a desync, that is the player's risk. They should be warned that they could cause a desync, but if they do cause a desync they lose the battle.
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- Pros:
- - Remains faithful to cartridge while leaving as many options available as possible.
- Cons:
- - Could easily be very confusing for newer players to get to grips with.
- - Lot of effort to implement on the simulators.
- - Creates alternative win conditions (i.e. if you cause your opponent to cause a desync, then they lose the battle).
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- If a single move is responsible for a desync, then it should be banned, but if multiple moves could cause a desync it should be patched.
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- Pros:
- - Depending on your interpretation, this is either the status quo, or the status quo with perhaps Counter or Mirror Move banned. This makes implementation easy.
- Cons:
- - Inconsistent. If you can patch in some instances, why not patch in all instances?
- - Not cartridge faithful
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