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- game:GetService("Players").LocalPlayer:WaitForChild("Info"):WaitForChild("Gamepasses"):WaitForChild("Auto").Value = true
- local player = game.Players.LocalPlayer
- for i,p in pairs(game.Workspace:GetChildren()) do
- if p.Name == "Crate" then
- p.CanCollide = false
- p.Position = player.Character.HumanoidRootPart.Position
- end
- end
- workspace.ChildAdded:Connect(function(child)
- if child.Name == "Crate" then
- child.CanCollide = false
- child.Position = player.Character.HumanoidRootPart.Position
- end
- end)
- spawn(function()
- while wait(15) do
- for i,p in pairs(game.Workspace:GetChildren()) do
- if p.Name == "Crate" then
- p.CanCollide = false
- p.Position = player.Character.HumanoidRootPart.Position
- end
- end
- end
- end)
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