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SS Idealist Fail 2

Velvetisis Oct 31st, 2018 88 Never
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  1. GameView Start
  2. Possible achievement: Base_CumulativeHeal, progress: 298.5
  3. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  4. Possible achievement: Base_WinGame
  5. Possible achievement: Base_LargeAttack
  6. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  7. Possible achievement: Base_WinFullHP
  8. Possible achievement: Base_LastHeroStanding
  9. Possible achievement: Base_NoPowers
  10. Possible achievement: Base_NoCards
  11. Possible achievement: Base_RedirectMany
  12. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  13. GameController puts Reactive Plating into play.
  14. GameController puts Sonic Mine into play.
  15. GameController puts Personal Cloaking Device into play.
  16. Ambuscade was flipped to its back side.
  17. GameController puts Reactive Plating into play.
  18. Ambuscade shuffles their the villain deck.
  19. Went to Ambuscade's Start phase.
  20. Went from Ambuscade's Start phase to PlayCard phase.
  21. GameController plays Automated Turret.
  22. Went from Ambuscade's PlayCard phase to End phase.
  23. Ambuscade initiates 4 Energy damage to The Idealist.
  24. Ambuscade deals The Idealist 4 Energy damage.
  25. The Idealist is now at 20 HP.
  26. Automated Turret initiates 2 Projectile damage to America's Greatest Legacy.
  27. Automated Turret deals America's Greatest Legacy 2 Projectile damage.
  28. America's Greatest Legacy is now at 28 HP.
  29. Went from Ambuscade's End phase to Legacy's Start phase.
  30. Went from Legacy's Start phase to PlayCard phase.
  31. GameController plays Motivational Charge.
  32. Went from Legacy's PlayCard phase to UsePower phase.
  33. Legacy uses the power on Motivational Charge.
  34. America's Greatest Legacy initiates 2 Melee damage to Automated Turret.
  35. America's Greatest Legacy deals Automated Turret 2 Melee damage.
  36. Automated Turret is now at 6 HP.
  37. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 29.
  38. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  39. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  40. Motivational Charge caused The Idealist to regain 1 HP. HP is now 21.
  41. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  42. Went from Legacy's UsePower phase to DrawCard phase.
  43. Legacy draws "Thokk!".
  44. Went from Legacy's DrawCard phase to End phase.
  45. Went from Legacy's End phase to Tachyon's Start phase.
  46. Went from Tachyon's Start phase to PlayCard phase.
  47. ***** LOADED UNDO FILE: undo-6-Legacy-UsePower *****
  48. Possible achievement: Base_CumulativeHeal, progress: 299.5
  49. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  50. Possible achievement: Base_WinGame
  51. Possible achievement: Base_LargeAttack
  52. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  53. Possible achievement: Base_WinFullHP
  54. Possible achievement: Base_LastHeroStanding
  55. Possible achievement: Base_NoPowers
  56. Possible achievement: Base_NoCards
  57. Possible achievement: Base_RedirectMany
  58. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  59. Legacy uses the power on America's Greatest Legacy.
  60. America's Greatest Legacy's Gung-Ho tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  61. Tachyon uses the power on Freedom Six Tachyon.
  62. Legacy draws "Thokk!".
  63. Tachyon draws Lightspeed Barrage.
  64. The Visionary draws Precognition.
  65. Void Guard The Idealist draws Flying Stabby Knives.
  66. Tempest draws Vicious Cyclone.
  67. Went from Legacy's UsePower phase to DrawCard phase.
  68. Legacy draws Heroic Interception.
  69. Went from Legacy's DrawCard phase to End phase.
  70. Went from Legacy's End phase to Tachyon's Start phase.
  71. Went from Tachyon's Start phase to PlayCard phase.
  72. GameController plays Hypersonic Assault.
  73. Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
  74. Freedom Six Tachyon deals Sonic Mine 1 Sonic damage.
  75. Sonic Mine is now at 0 HP.
  76. Applying ongoing effect: Sonic Mine cannot deal damage.
  77. Freedom Six Tachyon's Team Leader destroys Sonic Mine!
  78. GameController moved Sonic Mine to the villain trash.
  79. Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
  80. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  81. Damage amount was 0, so no damage was dealt.
  82. Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
  83. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  84. Damage amount was 0, so no damage was dealt.
  85. Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
  86. Freedom Six Tachyon deals Automated Turret 1 Sonic damage.
  87. Automated Turret is now at 7 HP.
  88. Applying ongoing effect: Automated Turret cannot deal damage.
  89. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  90. Ambuscade made Ambuscade immune to damage.
  91. Damage amount was 0, so no damage was dealt.
  92. Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
  93. Freedom Six Tachyon deals Personal Cloaking Device 1 Sonic damage.
  94. Personal Cloaking Device is now at 8 HP.
  95. Applying ongoing effect: Personal Cloaking Device cannot deal damage.
  96. GameController moved Hypersonic Assault to Tachyon's trash.
  97. Went from Tachyon's PlayCard phase to UsePower phase.
  98. Tachyon uses the power on Freedom Six Tachyon.
  99. Legacy draws Back-Fist Strike.
  100. Tachyon draws Fleet of Foot.
  101. The Visionary draws Psychic Maelstrom.
  102. Void Guard The Idealist draws Bright Idea.
  103. Tempest draws Elemental Subwave Inducer.
  104. Went from Tachyon's UsePower phase to DrawCard phase.
  105. Tachyon draws Nimble Strike.
  106. Went from Tachyon's DrawCard phase to End phase.
  107. Went from Tachyon's End phase to The Visionary's Start phase.
  108. Went from The Visionary's Start phase to PlayCard phase.
  109. GameController plays Psychic Maelstrom.
  110. The Visionary initiates 2 Psychic damage to Ambuscade.
  111. Ambuscade made Ambuscade immune to damage.
  112. Damage amount was 0, so no damage was dealt.
  113. The Visionary initiates 2 Psychic damage to Automated Turret.
  114. The Visionary deals Automated Turret 2 Psychic damage.
  115. Automated Turret is now at 5 HP.
  116. The Visionary initiates 2 Psychic damage to Personal Cloaking Device.
  117. The Visionary deals Personal Cloaking Device 2 Psychic damage.
  118. Personal Cloaking Device is now at 6 HP.
  119. The Visionary initiates 2 Psychic damage to Reactive Plating.
  120. Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary by 1.
  121. The Visionary deals Reactive Plating 1 Psychic damage.
  122. Reactive Plating is now at 9 HP.
  123. The Visionary initiates 2 Psychic damage to Reactive Plating.
  124. Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary by 1.
  125. The Visionary deals Reactive Plating 1 Psychic damage.
  126. Reactive Plating is now at 9 HP.
  127. GameController moved Psychic Maelstrom to The Visionary's trash.
  128. Went from The Visionary's PlayCard phase to UsePower phase.
  129. The Visionary uses the power on The Visionary.
  130. Legacy draws The Legacy Ring.
  131. Legacy draws Next Evolution.
  132. Legacy discards Heroic Interception.
  133. The Visionary moved Heroic Interception from Legacy's hand to Legacy's trash.
  134. Went from The Visionary's UsePower phase to DrawCard phase.
  135. The Visionary draws Cerebral Hemorrhage.
  136. Went from The Visionary's DrawCard phase to End phase.
  137. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  138. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  139. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  140. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  141. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  142. Void Guard The Idealist draws Conceptualize.
  143. Void Guard The Idealist draws Bored Now.
  144. Went from Void Guard The Idealist's DrawCard phase to End phase.
  145. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  146. Went from Tempest's Start phase to PlayCard phase.
  147. GameController plays Chain Lightning.
  148. Tempest initiates 4 Lightning damage to Automated Turret.
  149. Tempest deals Automated Turret 4 Lightning damage.
  150. Automated Turret is now at 1 HP.
  151. Tempest initiates 3 Lightning damage to Reactive Plating.
  152. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  153. Tempest deals Reactive Plating 2 Lightning damage.
  154. Reactive Plating is now at 7 HP.
  155. Tempest initiates 2 Lightning damage to Reactive Plating.
  156. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  157. Tempest deals Reactive Plating 1 Lightning damage.
  158. Reactive Plating is now at 8 HP.
  159. GameController moved Chain Lightning to Tempest's trash.
  160. Went from Tempest's PlayCard phase to UsePower phase.
  161. Went from Tempest's UsePower phase to DrawCard phase.
  162. Tempest draws Flash Flood.
  163. Went from Tempest's DrawCard phase to End phase.
  164. Went from Tempest's End phase to Insula Primalis's Start phase.
  165. Went from Insula Primalis's Start phase to PlayCard phase.
  166. ***** LOADED UNDO FILE: undo-26-Tempest-UsePower *****
  167. Possible achievement: Base_CumulativeHeal, progress: 299.5
  168. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  169. Possible achievement: Base_WinGame
  170. Possible achievement: Base_LargeAttack
  171. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  172. Possible achievement: Base_WinFullHP
  173. Possible achievement: Base_LastHeroStanding
  174. Possible achievement: Base_NoPowers
  175. Possible achievement: Base_NoCards
  176. Possible achievement: Base_RedirectMany
  177. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  178. Tempest uses the power on Tempest.
  179. Tempest initiates 1 Projectile damage to Ambuscade.
  180. Ambuscade made Ambuscade immune to damage.
  181. Damage amount was 0, so no damage was dealt.
  182. Tempest initiates 1 Projectile damage to Automated Turret.
  183. Tempest deals Automated Turret 1 Projectile damage.
  184. Automated Turret is now at 0 HP.
  185. Tempest's Squall destroys Automated Turret!
  186. GameController moved Automated Turret to the villain trash.
  187. Tempest initiates 1 Projectile damage to Personal Cloaking Device.
  188. Tempest deals Personal Cloaking Device 1 Projectile damage.
  189. Personal Cloaking Device is now at 5 HP.
  190. Tempest initiates 1 Projectile damage to Reactive Plating.
  191. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  192. Damage amount was 0, so no damage was dealt.
  193. Tempest initiates 1 Projectile damage to Reactive Plating.
  194. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  195. Damage amount was 0, so no damage was dealt.
  196. Went from Tempest's UsePower phase to DrawCard phase.
  197. Tempest draws Flash Flood.
  198. Went from Tempest's DrawCard phase to End phase.
  199. Went from Tempest's End phase to Insula Primalis's Start phase.
  200. Went from Insula Primalis's Start phase to PlayCard phase.
  201. GameController plays Obsidian Field.
  202. Went from Insula Primalis's PlayCard phase to End phase.
  203. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  204. Went from Ambuscade's Start phase to PlayCard phase.
  205. GameController plays Custom Hand-Cannon.
  206. Went from Ambuscade's PlayCard phase to End phase.
  207. Ambuscade initiates 4 Energy damage to The Idealist.
  208. Obsidian Field increases the damage dealt by Ambuscade by 1.
  209. Ambuscade deals The Idealist 5 Energy damage.
  210. The Idealist is now at 15 HP.
  211. Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
  212. Obsidian Field increases the damage dealt by Ambuscade by 1.
  213. Ambuscade deals America's Greatest Legacy 3 Projectile damage.
  214. America's Greatest Legacy is now at 25 HP.
  215. Went from Ambuscade's End phase to Legacy's Start phase.
  216. Went from Legacy's Start phase to PlayCard phase.
  217. GameController plays The Legacy Ring.
  218. The Legacy Ring increased the action count of UsePower by 1.
  219. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  220. Legacy uses the power on Motivational Charge.
  221. America's Greatest Legacy initiates 2 Melee damage to Custom Hand-Cannon.
  222. Obsidian Field increases the damage dealt by America's Greatest Legacy by 1.
  223. America's Greatest Legacy deals Custom Hand-Cannon 3 Melee damage.
  224. Custom Hand-Cannon is now at 2 HP.
  225. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 26.
  226. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  227. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  228. Motivational Charge caused The Idealist to regain 1 HP. HP is now 16.
  229. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  230. Legacy uses the power on America's Greatest Legacy.
  231. America's Greatest Legacy's Gung-Ho tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  232. Tachyon uses the power on Freedom Six Tachyon.
  233. Legacy draws Heroic Interception.
  234. Tachyon draws Blinding Speed.
  235. The Visionary draws Foresight.
  236. Void Guard The Idealist draws Bored Now.
  237. Tempest draws Lightning Slash.
  238. Went from Legacy's UsePower phase to DrawCard phase.
  239. Legacy draws Superhuman Durability.
  240. Went from Legacy's DrawCard phase to End phase.
  241. Went from Legacy's End phase to Tachyon's Start phase.
  242. Notice: an ongoing effect just expired: Personal Cloaking Device cannot deal damage.
  243. Went from Tachyon's Start phase to PlayCard phase.
  244. GameController plays Fleet of Foot.
  245. Legacy draws The Legacy Ring.
  246. Tachyon draws Blinding Speed.
  247. The Visionary draws Mental Divergence.
  248. Void Guard The Idealist draws Karate Robot.
  249. Tempest draws Lightning Slash.
  250. Fleet of Foot plays Nimble Strike.
  251. Freedom Six Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
  252. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  253. Freedom Six Tachyon deals Custom Hand-Cannon 2 Melee damage.
  254. Custom Hand-Cannon is now at 0 HP.
  255. Freedom Six Tachyon's Team Leader destroys Custom Hand-Cannon!
  256. GameController moved Custom Hand-Cannon to the villain trash.
  257. Tachyon draws Accelerated Assault.
  258. GameController moved Nimble Strike to Tachyon's trash.
  259. GameController moved Fleet of Foot to Tachyon's trash.
  260. Went from Tachyon's PlayCard phase to UsePower phase.
  261. Tachyon uses the power on Freedom Six Tachyon.
  262. Legacy draws Superhuman Durability.
  263. Tachyon draws HUD Goggles.
  264. The Visionary draws Mass Levitation.
  265. Void Guard The Idealist draws Conceptualize.
  266. Tempest draws Elemental Subwave Inducer.
  267. Went from Tachyon's UsePower phase to DrawCard phase.
  268. Tachyon draws Supersonic Response.
  269. Went from Tachyon's DrawCard phase to End phase.
  270. Went from Tachyon's End phase to The Visionary's Start phase.
  271. Went from The Visionary's Start phase to PlayCard phase.
  272. GameController plays Mass Levitation.
  273. Went from The Visionary's PlayCard phase to UsePower phase.
  274. The Visionary uses the power on Mass Levitation.
  275. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  276. Went from The Visionary's UsePower phase to DrawCard phase.
  277. The Visionary draws Twist the Ether.
  278. Went from The Visionary's DrawCard phase to End phase.
  279. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  280. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  281. GameController plays Karate Robot.
  282. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  283. Void Guard The Idealist uses the power on The Idealist.
  284. Void Guard The Idealist draws Giant Floaty Head.
  285. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
  286. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  287. Void Guard The Idealist draws Hedgy Hogs.
  288. Went from Void Guard The Idealist's DrawCard phase to End phase.
  289. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  290. Went from Tempest's Start phase to PlayCard phase.
  291. GameController plays Lightning Slash.
  292. Tempest initiates 5 Lightning damage to Reactive Plating.
  293. Obsidian Field increases the damage dealt by Tempest by 1.
  294. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  295. Tempest deals Reactive Plating 5 Lightning damage.
  296. Reactive Plating is now at 2 HP.
  297. GameController moved Lightning Slash to Tempest's trash.
  298. Went from Tempest's PlayCard phase to UsePower phase.
  299. Tempest uses the power on Tempest.
  300. Tempest initiates 1 Projectile damage to Ambuscade.
  301. Ambuscade made Ambuscade immune to damage.
  302. Damage amount was 0, so no damage was dealt.
  303. Tempest initiates 1 Projectile damage to Personal Cloaking Device.
  304. Obsidian Field increases the damage dealt by Tempest by 1.
  305. Tempest deals Personal Cloaking Device 2 Projectile damage.
  306. Personal Cloaking Device is now at 3 HP.
  307. Tempest initiates 1 Projectile damage to Reactive Plating.
  308. Obsidian Field increases the damage dealt by Tempest by 1.
  309. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  310. Tempest deals Reactive Plating 1 Projectile damage.
  311. Reactive Plating is now at 7 HP.
  312. Tempest initiates 1 Projectile damage to Reactive Plating.
  313. Obsidian Field increases the damage dealt by Tempest by 1.
  314. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  315. Tempest deals Reactive Plating 1 Projectile damage.
  316. Reactive Plating is now at 1 HP.
  317. Went from Tempest's UsePower phase to DrawCard phase.
  318. Tempest draws Localized Hurricane.
  319. Went from Tempest's DrawCard phase to End phase.
  320. Went from Tempest's End phase to Insula Primalis's Start phase.
  321. Went from Insula Primalis's Start phase to PlayCard phase.
  322. GameController plays Enraged T-Rex.
  323. Went from Insula Primalis's PlayCard phase to End phase.
  324. Enraged T-Rex initiates 5 Melee damage to Freedom Six Tachyon.
  325. Obsidian Field increases the damage dealt by Enraged T-Rex by 1.
  326. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Enraged T-Rex by 3.
  327. Enraged T-Rex deals Freedom Six Tachyon 3 Melee damage.
  328. Freedom Six Tachyon is now at 25 HP.
  329. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  330. Went from Ambuscade's Start phase to PlayCard phase.
  331. GameController plays Custom Hand-Cannon.
  332. Went from Ambuscade's PlayCard phase to End phase.
  333. Ambuscade initiates 4 Energy damage to The Idealist.
  334. Obsidian Field increases the damage dealt by Ambuscade by 1.
  335. Ambuscade deals The Idealist 5 Energy damage.
  336. The Idealist is now at 11 HP.
  337. Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
  338. Obsidian Field increases the damage dealt by Ambuscade by 1.
  339. Ambuscade deals America's Greatest Legacy 3 Projectile damage.
  340. America's Greatest Legacy is now at 23 HP.
  341. Went from Ambuscade's End phase to Legacy's Start phase.
  342. Went from Legacy's Start phase to PlayCard phase.
  343. GameController plays Next Evolution.
  344. The Legacy Ring increased the action count of UsePower by 1.
  345. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  346. Legacy uses the power on Next Evolution.
  347. Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
  348. Legacy uses the power on Motivational Charge.
  349. America's Greatest Legacy initiates 2 Melee damage to Custom Hand-Cannon.
  350. Obsidian Field increases the damage dealt by America's Greatest Legacy by 1.
  351. America's Greatest Legacy deals Custom Hand-Cannon 3 Melee damage.
  352. Custom Hand-Cannon is now at 2 HP.
  353. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 24.
  354. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 26.
  355. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  356. Motivational Charge caused The Idealist to regain 1 HP. HP is now 12.
  357. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  358. Went from Legacy's UsePower phase to DrawCard phase.
  359. Legacy draws Take Down.
  360. Went from Legacy's DrawCard phase to End phase.
  361. Went from Legacy's End phase to Tachyon's Start phase.
  362. Went from Tachyon's Start phase to PlayCard phase.
  363. ***** LOADED UNDO FILE: undo-68-Legacy-UsePower *****
  364. Possible achievement: Base_CumulativeHeal, progress: 302
  365. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  366. Possible achievement: Base_WinGame
  367. Possible achievement: Base_LargeAttack
  368. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  369. Possible achievement: Base_WinFullHP
  370. Possible achievement: Base_LastHeroStanding
  371. Possible achievement: Base_NoPowers
  372. Possible achievement: Base_NoCards
  373. Possible achievement: Base_RedirectMany
  374. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  375. Legacy uses the power on Next Evolution.
  376. Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
  377. Legacy uses the power on America's Greatest Legacy.
  378. America's Greatest Legacy's Gung-Ho caused Freedom Six Tachyon to regain 1 HP. HP is now 26.
  379. Tachyon uses the power on Freedom Six Tachyon.
  380. Legacy draws Take Down.
  381. Tachyon draws Sucker Punch.
  382. The Visionary draws Twist the Ether.
  383. Void Guard The Idealist draws Focusing Tiara.
  384. Tempest draws Ball Lightning.
  385. Went from Legacy's UsePower phase to DrawCard phase.
  386. Legacy draws Fortitude.
  387. Went from Legacy's DrawCard phase to End phase.
  388. Went from Legacy's End phase to Tachyon's Start phase.
  389. Went from Tachyon's Start phase to PlayCard phase.
  390. GameController plays HUD Goggles.
  391. HUD Goggles increased the action count of PlayCard by 1.
  392. GameController plays Lightning Reflexes.
  393. Lightning Reflexes plays Blinding Speed.
  394. Blinding Speed destroys Enraged T-Rex!
  395. GameController moved Enraged T-Rex to the environment trash.
  396. GameController moved Blinding Speed to Tachyon's trash.
  397. Lightning Reflexes plays Accelerated Assault.
  398. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  399. Ambuscade made Ambuscade immune to damage.
  400. Damage amount was 0, so no damage was dealt.
  401. Freedom Six Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
  402. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  403. Freedom Six Tachyon deals Custom Hand-Cannon 2 Melee damage.
  404. Custom Hand-Cannon is now at 3 HP.
  405. Freedom Six Tachyon initiates 1 Melee damage to Personal Cloaking Device.
  406. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  407. Freedom Six Tachyon deals Personal Cloaking Device 2 Melee damage.
  408. Personal Cloaking Device is now at 1 HP.
  409. Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
  410. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  411. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  412. Freedom Six Tachyon deals Reactive Plating 1 Melee damage.
  413. Reactive Plating is now at 6 HP.
  414. Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
  415. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  416. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  417. Freedom Six Tachyon deals Reactive Plating 1 Melee damage.
  418. Reactive Plating is now at 0 HP.
  419. Freedom Six Tachyon's Team Leader destroys Reactive Plating!
  420. GameController moved Reactive Plating to the villain trash.
  421. GameController moved Accelerated Assault to Tachyon's trash.
  422. GameController moved Lightning Reflexes to Tachyon's trash.
  423. Went from Tachyon's PlayCard phase to UsePower phase.
  424. Tachyon uses the power on Freedom Six Tachyon.
  425. Legacy draws Bolster Allies.
  426. Tachyon draws Sucker Punch.
  427. The Visionary draws Demoralization.
  428. Void Guard The Idealist draws Sound Beating.
  429. Tempest draws Otherworldly Resilience.
  430. Went from Tachyon's UsePower phase to DrawCard phase.
  431. Tachyon draws HUD Goggles.
  432. Went from Tachyon's DrawCard phase to End phase.
  433. Went from Tachyon's End phase to The Visionary's Start phase.
  434. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  435. Went from The Visionary's Start phase to PlayCard phase.
  436. GameController plays Twist the Ether.
  437. GameController moved Twist the Ether from The Visionary's hand next to Ambuscade.
  438. Went from The Visionary's PlayCard phase to UsePower phase.
  439. The Visionary uses the power on Mass Levitation.
  440. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  441. Went from The Visionary's UsePower phase to DrawCard phase.
  442. The Visionary draws Cerebral Hemorrhage.
  443. Went from The Visionary's DrawCard phase to End phase.
  444. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  445. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  446. GameController plays Giant Floaty Head.
  447. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  448. Void Guard The Idealist uses the power on The Idealist.
  449. Void Guard The Idealist draws Making Things Up.
  450. The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Giant Floaty Head.
  451. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  452. Void Guard The Idealist draws Hedgy Hogs.
  453. Went from Void Guard The Idealist's DrawCard phase to End phase.
  454. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  455. Went from Tempest's Start phase to PlayCard phase.
  456. GameController plays Otherworldly Resilience.
  457. Went from Tempest's PlayCard phase to UsePower phase.
  458. Tempest uses the power on Tempest.
  459. Tempest initiates 1 Projectile damage to Ambuscade.
  460. Ambuscade made Ambuscade immune to damage.
  461. Damage amount was 0, so no damage was dealt.
  462. Tempest initiates 1 Projectile damage to Custom Hand-Cannon.
  463. Obsidian Field increases the damage dealt by Tempest by 1.
  464. Tempest deals Custom Hand-Cannon 2 Projectile damage.
  465. Custom Hand-Cannon is now at 1 HP.
  466. Tempest initiates 1 Projectile damage to Personal Cloaking Device.
  467. Obsidian Field increases the damage dealt by Tempest by 1.
  468. Tempest deals Personal Cloaking Device 2 Projectile damage.
  469. Personal Cloaking Device is now at -1 HP.
  470. Tempest's Squall destroys Personal Cloaking Device!
  471. GameController moved Personal Cloaking Device to the villain trash.
  472. Tempest initiates 1 Projectile damage to Reactive Plating.
  473. Obsidian Field increases the damage dealt by Tempest by 1.
  474. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  475. Tempest deals Reactive Plating 1 Projectile damage.
  476. Reactive Plating is now at 5 HP.
  477. Went from Tempest's UsePower phase to DrawCard phase.
  478. Tempest draws Aquatic Correspondence.
  479. Went from Tempest's DrawCard phase to End phase.
  480. Went from Tempest's End phase to Insula Primalis's Start phase.
  481. Went from Insula Primalis's Start phase to PlayCard phase.
  482. GameController plays Pterodactyl Thief.
  483. Went from Insula Primalis's PlayCard phase to End phase.
  484. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  485. Ambuscade was flipped to its front side.
  486. Went from Ambuscade's Start phase to PlayCard phase.
  487. GameController plays Quick Stim-Patch.
  488. Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
  489. Quick Stim-Patch moves 5 cards to the top of Ambuscade's Deck.
  490. Ambuscade shuffles their the villain deck.
  491. Quick Stim-Patch plays Armed and Dangerous.
  492. Revealed card: Quick Stim-Patch
  493. Revealed matching card: Sonic Mine
  494. Armed and Dangerous puts Sonic Mine into play.
  495. Armed and Dangerous moves 1 cards to the top of Ambuscade's Deck.
  496. Ambuscade shuffles their the villain deck.
  497. Armed and Dangerous plays Vanish.
  498. Vanish puts Personal Cloaking Device into play.
  499. Ambuscade was flipped to its back side.
  500. Ambuscade shuffles their the villain deck.
  501. GameController moved Vanish to the villain trash.
  502. GameController moved Armed and Dangerous to the villain trash.
  503. GameController moved Quick Stim-Patch to the villain trash.
  504. Went from Ambuscade's PlayCard phase to End phase.
  505. Ambuscade initiates 4 Energy damage to The Idealist.
  506. Twist the Ether changes the damage type to Sonic.
  507. Obsidian Field increases the damage dealt by Ambuscade by 1.
  508. Twist the Ether reduces the damage dealt to The Idealist by Ambuscade by 1.
  509. Ambuscade deals The Idealist 4 Sonic damage.
  510. The Idealist is now at 7 HP.
  511. Ambuscade initiates 2 Projectile damage to The Idealist.
  512. Twist the Ether changes the damage type to Sonic.
  513. Obsidian Field increases the damage dealt by Ambuscade by 1.
  514. Twist the Ether reduces the damage dealt to The Idealist by Ambuscade by 1.
  515. Ambuscade deals The Idealist 2 Sonic damage.
  516. The Idealist is now at 5 HP.
  517. Went from Ambuscade's End phase to Legacy's Start phase.
  518. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
  519. Went from Legacy's Start phase to PlayCard phase.
  520. GameController plays Fortitude.
  521. The Legacy Ring increased the action count of UsePower by 1.
  522. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  523. Legacy uses the power on Next Evolution.
  524. Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
  525. Legacy uses the power on Motivational Charge.
  526. America's Greatest Legacy initiates 2 Melee damage to Personal Cloaking Device.
  527. Obsidian Field increases the damage dealt by America's Greatest Legacy by 1.
  528. America's Greatest Legacy deals Personal Cloaking Device 3 Melee damage.
  529. Personal Cloaking Device is now at 6 HP.
  530. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 24.
  531. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 27.
  532. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  533. Motivational Charge caused The Idealist to regain 1 HP. HP is now 6.
  534. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  535. Went from Legacy's UsePower phase to DrawCard phase.
  536. Legacy draws Bolster Allies.
  537. Went from Legacy's DrawCard phase to End phase.
  538. Went from Legacy's End phase to Tachyon's Start phase.
  539. HUD Goggles increased the action count of PlayCard by 1.
  540. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  541. GameController plays Blinding Speed.
  542. Blinding Speed destroys Pterodactyl Thief!
  543. GameController moved Pterodactyl Thief to the environment trash.
  544. GameController moved Blinding Speed to Tachyon's trash.
  545. GameController plays Accelerated Assault.
  546. ***** LOADED UNDO FILE: undo-103-Tachyon-PlayCard *****
  547. Possible achievement: Base_CumulativeHeal, progress: 304
  548. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  549. Possible achievement: Base_WinGame
  550. Possible achievement: Base_LargeAttack
  551. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  552. Possible achievement: Base_WinFullHP
  553. Possible achievement: Base_LastHeroStanding
  554. Possible achievement: Base_NoPowers
  555. Possible achievement: Base_NoCards
  556. Possible achievement: Base_RedirectMany
  557. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  558. GameController plays Blinding Speed.
  559. Blinding Speed destroys Pterodactyl Thief!
  560. GameController moved Pterodactyl Thief to the environment trash.
  561. GameController moved Blinding Speed to Tachyon's trash.
  562. GameController plays Blinding Speed.
  563. Blinding Speed destroys Obsidian Field!
  564. GameController moved Obsidian Field to the environment trash.
  565. GameController moved Blinding Speed to Tachyon's trash.
  566. Went from Tachyon's PlayCard phase to UsePower phase.
  567. Tachyon uses the power on Freedom Six Tachyon.
  568. Legacy draws Fortitude.
  569. Tachyon draws Pushing The Limits.
  570. The Visionary draws Mental Divergence.
  571. Void Guard The Idealist draws Better Punching!.
  572. Tempest draws Reclaim from the Deep.
  573. Went from Tachyon's UsePower phase to DrawCard phase.
  574. Tachyon draws Fleet of Foot.
  575. Went from Tachyon's DrawCard phase to End phase.
  576. Went from Tachyon's End phase to The Visionary's Start phase.
  577. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  578. Went from The Visionary's Start phase to PlayCard phase.
  579. GameController plays Mental Divergence.
  580. Went from The Visionary's PlayCard phase to UsePower phase.
  581. The Visionary uses the power on Mass Levitation.
  582. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  583. Went from The Visionary's UsePower phase to DrawCard phase.
  584. The Visionary draws Precognition.
  585. Went from The Visionary's DrawCard phase to End phase.
  586. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  587. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  588. GameController plays Flying Stabby Knives.
  589. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  590. Void Guard The Idealist uses the power on The Idealist.
  591. Void Guard The Idealist draws Strained Superego.
  592. The Idealist moved Better Punching! from Void Guard The Idealist's hand under Flying Stabby Knives.
  593. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  594. Void Guard The Idealist draws Making Things Up.
  595. Went from Void Guard The Idealist's DrawCard phase to End phase.
  596. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  597. Went from Tempest's Start phase to PlayCard phase.
  598. GameController plays Lightning Slash.
  599. Tempest initiates 5 Lightning damage to Personal Cloaking Device.
  600. Tempest deals Personal Cloaking Device 5 Lightning damage.
  601. Personal Cloaking Device is now at 1 HP.
  602. GameController moved Lightning Slash to Tempest's trash.
  603. Went from Tempest's PlayCard phase to UsePower phase.
  604. Tempest uses the power on Tempest.
  605. Tempest initiates 1 Projectile damage to Ambuscade.
  606. Ambuscade made Ambuscade immune to damage.
  607. Damage amount was 0, so no damage was dealt.
  608. Tempest initiates 1 Projectile damage to Custom Hand-Cannon.
  609. Tempest deals Custom Hand-Cannon 1 Projectile damage.
  610. Custom Hand-Cannon is now at 0 HP.
  611. Tempest's Squall destroys Custom Hand-Cannon!
  612. GameController moved Custom Hand-Cannon to the villain trash.
  613. Tempest initiates 1 Projectile damage to Personal Cloaking Device.
  614. Tempest deals Personal Cloaking Device 1 Projectile damage.
  615. Personal Cloaking Device is now at 0 HP.
  616. Tempest's Squall destroys Personal Cloaking Device!
  617. GameController moved Personal Cloaking Device to the villain trash.
  618. Tempest initiates 1 Projectile damage to Reactive Plating.
  619. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  620. Damage amount was 0, so no damage was dealt.
  621. Tempest initiates 1 Projectile damage to Sonic Mine.
  622. Tempest deals Sonic Mine 1 Projectile damage.
  623. Sonic Mine is now at 0 HP.
  624. Sonic Mine initiates 2 Sonic damage to America's Greatest Legacy.
  625. Next Evolution made America's Greatest Legacy immune to damage.
  626. Damage amount was 0, so no damage was dealt.
  627. Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
  628. Sonic Mine deals Freedom Six Tachyon 2 Sonic damage.
  629. Freedom Six Tachyon is now at 25 HP.
  630. Applying ongoing effect: Freedom Six Tachyon cannot deal damage.
  631. Sonic Mine initiates 2 Sonic damage to The Visionary.
  632. Sonic Mine deals The Visionary 2 Sonic damage.
  633. The Visionary is now at 24 HP.
  634. Applying ongoing effect: The Visionary cannot deal damage.
  635. Sonic Mine initiates 2 Sonic damage to The Idealist.
  636. Sonic Mine deals The Idealist 2 Sonic damage.
  637. The Idealist is now at 4 HP.
  638. Applying ongoing effect: The Idealist cannot deal damage.
  639. Sonic Mine initiates 2 Sonic damage to Tempest.
  640. Otherworldly Resilience reduces the damage dealt to Tempest by Sonic Mine by 1.
  641. Sonic Mine deals Tempest 1 Sonic damage.
  642. Tempest is now at 25 HP.
  643. Applying ongoing effect: Tempest cannot deal damage.
  644. Tempest's Squall destroys Sonic Mine!
  645. GameController moved Sonic Mine to the villain trash.
  646. Went from Tempest's UsePower phase to DrawCard phase.
  647. Tempest draws Into the Stratosphere.
  648. Went from Tempest's DrawCard phase to End phase.
  649. Went from Tempest's End phase to Insula Primalis's Start phase.
  650. Went from Insula Primalis's Start phase to PlayCard phase.
  651. GameController plays Primordial Plant Life.
  652. Primordial Plant Life initiates 4 Toxic damage to America's Greatest Legacy.
  653. Mass Levitation reduces the damage dealt to America's Greatest Legacy by Primordial Plant Life by 3.
  654. Fortitude reduces the damage dealt to America's Greatest Legacy by Primordial Plant Life by 1.
  655. Damage amount was 0, so no damage was dealt.
  656. Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
  657. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 3.
  658. Primordial Plant Life deals Freedom Six Tachyon 1 Toxic damage.
  659. Freedom Six Tachyon is now at 24 HP.
  660. Primordial Plant Life initiates 4 Toxic damage to The Visionary.
  661. Mass Levitation reduces the damage dealt to The Visionary by Primordial Plant Life by 3.
  662. Primordial Plant Life deals The Visionary 1 Toxic damage.
  663. The Visionary is now at 23 HP.
  664. Primordial Plant Life initiates 4 Toxic damage to The Idealist.
  665. Mass Levitation reduces the damage dealt to The Idealist by Primordial Plant Life by 3.
  666. Primordial Plant Life deals The Idealist 1 Toxic damage.
  667. The Idealist is now at 3 HP.
  668. Primordial Plant Life initiates 4 Toxic damage to Tempest.
  669. Mass Levitation reduces the damage dealt to Tempest by Primordial Plant Life by 3.
  670. Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
  671. Damage amount was 0, so no damage was dealt.
  672. Went from Insula Primalis's PlayCard phase to End phase.
  673. Primordial Plant Life destroys itself!
  674. GameController moved Primordial Plant Life to the environment trash.
  675. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  676. Notice: an ongoing effect just expired: Freedom Six Tachyon cannot deal damage.
  677. Notice: an ongoing effect just expired: The Visionary cannot deal damage.
  678. Notice: an ongoing effect just expired: The Idealist cannot deal damage.
  679. Notice: an ongoing effect just expired: Tempest cannot deal damage.
  680. Ambuscade was flipped to its front side.
  681. Went from Ambuscade's Start phase to PlayCard phase.
  682. GameController plays Unavoidable Explosive.
  683. Unavoidable Explosive was moved to the bottom of the villain deck.
  684. Ambuscade shuffles their the villain deck.
  685. Went from Ambuscade's PlayCard phase to End phase.
  686. Ambuscade initiates 4 Projectile damage to Tempest.
  687. Twist the Ether changes the damage type to Sonic.
  688. Twist the Ether reduces the damage dealt to Tempest by Ambuscade by 1.
  689. Otherworldly Resilience reduces the damage dealt to Tempest by Ambuscade by 1.
  690. Ambuscade deals Tempest 2 Sonic damage.
  691. Tempest is now at 23 HP.
  692. Went from Ambuscade's End phase to Legacy's Start phase.
  693. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
  694. Went from Legacy's Start phase to PlayCard phase.
  695. GameController plays Bolster Allies.
  696. Legacy draws Inspiring Presence.
  697. Tachyon draws Nimble Strike.
  698. The Visionary draws Brain Burn.
  699. Void Guard The Idealist draws Making Things Up.
  700. Tempest draws Cleansing Downpour.
  701. GameController moved Bolster Allies to Legacy's trash.
  702. The Legacy Ring increased the action count of UsePower by 1.
  703. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  704. Legacy uses the power on Next Evolution.
  705. Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
  706. Legacy uses the power on Motivational Charge.
  707. America's Greatest Legacy initiates 2 Melee damage to Reactive Plating.
  708. Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
  709. America's Greatest Legacy deals Reactive Plating 1 Melee damage.
  710. Reactive Plating is now at 4 HP.
  711. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 25.
  712. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 25.
  713. Motivational Charge caused The Visionary to regain 1 HP. HP is now 24.
  714. Motivational Charge caused The Idealist to regain 1 HP. HP is now 4.
  715. Motivational Charge caused Tempest to regain 1 HP. HP is now 24.
  716. Went from Legacy's UsePower phase to DrawCard phase.
  717. Legacy draws Danger Sense.
  718. Went from Legacy's DrawCard phase to End phase.
  719. Went from Legacy's End phase to Tachyon's Start phase.
  720. HUD Goggles increased the action count of PlayCard by 1.
  721. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  722. GameController plays Fleet of Foot.
  723. Legacy draws Next Evolution.
  724. Tachyon draws Lightning Reflexes.
  725. The Visionary draws Decoy Projection.
  726. Void Guard The Idealist draws Sound Beating.
  727. Tempest draws Into the Stratosphere.
  728. Fleet of Foot plays Pushing The Limits.
  729. Pushing The Limits increased the action count of PlayCard by 1.
  730. GameController moved Fleet of Foot to Tachyon's trash.
  731. GameController plays Nimble Strike.
  732. ***** LOADED UNDO FILE: undo-134-Tachyon-PlayCard *****
  733. Possible achievement: Base_CumulativeHeal, progress: 306.5
  734. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  735. Possible achievement: Base_WinGame
  736. Possible achievement: Base_LargeAttack
  737. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  738. Possible achievement: Base_WinFullHP
  739. Possible achievement: Base_LastHeroStanding
  740. Possible achievement: Base_NoPowers
  741. Possible achievement: Base_NoCards
  742. Possible achievement: Base_RedirectMany
  743. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  744. GameController plays Fleet of Foot.
  745. Legacy draws Next Evolution.
  746. Tachyon draws Lightning Reflexes.
  747. The Visionary draws Decoy Projection.
  748. Void Guard The Idealist draws Sound Beating.
  749. Tempest draws Into the Stratosphere.
  750. Fleet of Foot plays Pushing The Limits.
  751. Pushing The Limits increased the action count of PlayCard by 1.
  752. GameController moved Fleet of Foot to Tachyon's trash.
  753. GameController plays Lightspeed Barrage.
  754. Freedom Six Tachyon initiates 7 Melee damage to Reactive Plating.
  755. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  756. Freedom Six Tachyon deals Reactive Plating 6 Melee damage.
  757. Reactive Plating is now at -2 HP.
  758. Freedom Six Tachyon's Team Leader destroys Reactive Plating!
  759. GameController moved Reactive Plating to the villain trash.
  760. GameController moved Lightspeed Barrage to Tachyon's trash.
  761. GameController plays Nimble Strike.
  762. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  763. Freedom Six Tachyon deals Ambuscade 1 Melee damage.
  764. Ambuscade is now at 49 HP.
  765. Tachyon draws Research Grant.
  766. GameController moved Nimble Strike to Tachyon's trash.
  767. Went from Tachyon's PlayCard phase to UsePower phase.
  768. Tachyon uses the power on Freedom Six Tachyon.
  769. Legacy draws Back-Fist Strike.
  770. Tachyon draws Nimble Strike.
  771. The Visionary draws Mind Spike.
  772. Void Guard The Idealist draws Conceptualize.
  773. Tempest draws Cleansing Downpour.
  774. Pushing The Limits increased the action count of DrawCard by 1.
  775. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  776. Tachyon draws HUD Goggles.
  777. Tachyon draws Lightspeed Barrage.
  778. Went from Tachyon's DrawCard phase to End phase.
  779. Went from Tachyon's End phase to The Visionary's Start phase.
  780. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  781. Went from The Visionary's Start phase to PlayCard phase.
  782. GameController plays Decoy Projection.
  783. Went from The Visionary's PlayCard phase to UsePower phase.
  784. The Visionary uses the power on Mass Levitation.
  785. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  786. Went from The Visionary's UsePower phase to DrawCard phase.
  787. The Visionary draws Prophetic Vision.
  788. Went from The Visionary's DrawCard phase to End phase.
  789. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  790. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  791. GameController plays Hedgy Hogs.
  792. The Idealist initiates 2 Melee damage to Ambuscade.
  793. The Idealist deals Ambuscade 2 Melee damage.
  794. Ambuscade is now at 47 HP.
  795. Hedgy Hogs was moved under Karate Robot.
  796. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  797. Void Guard The Idealist uses the power on The Idealist.
  798. Void Guard The Idealist draws Spark of Inspiration.
  799. The Idealist moved Sound Beating from Void Guard The Idealist's hand under Giant Floaty Head.
  800. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  801. Void Guard The Idealist draws Vivid Thoughts.
  802. Went from Void Guard The Idealist's DrawCard phase to End phase.
  803. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  804. Went from Tempest's Start phase to PlayCard phase.
  805. GameController plays Cleansing Downpour.
  806. Went from Tempest's PlayCard phase to UsePower phase.
  807. Tempest uses the power on Cleansing Downpour.
  808. Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 27.
  809. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 27.
  810. Cleansing Downpour caused The Visionary to regain 2 HP, up to their maximum HP. HP is now 26.
  811. Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  812. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 6.
  813. Cleansing Downpour caused Tempest to regain 2 HP, up to their maximum HP. HP is now 26.
  814. Went from Tempest's UsePower phase to DrawCard phase.
  815. Tempest draws Grievous Hail Storm.
  816. Went from Tempest's DrawCard phase to End phase.
  817. Went from Tempest's End phase to Insula Primalis's Start phase.
  818. Went from Insula Primalis's Start phase to PlayCard phase.
  819. GameController plays River of Lava.
  820. Went from Insula Primalis's PlayCard phase to End phase.
  821. River of Lava initiates 5 Fire damage to America's Greatest Legacy.
  822. Mass Levitation reduces the damage dealt to America's Greatest Legacy by River of Lava by 3.
  823. Fortitude reduces the damage dealt to America's Greatest Legacy by River of Lava by 1.
  824. River of Lava deals America's Greatest Legacy 1 Fire damage.
  825. America's Greatest Legacy is now at 26 HP.
  826. River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
  827. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by River of Lava by 3.
  828. River of Lava deals Freedom Six Tachyon 2 Fire damage.
  829. Freedom Six Tachyon is now at 25 HP.
  830. River of Lava initiates 5 Fire damage to The Visionary.
  831. Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
  832. Mass Levitation reduces the damage dealt to Decoy Projection by River of Lava by 3.
  833. River of Lava deals Decoy Projection 2 Fire damage.
  834. Decoy Projection is now at 3 HP.
  835. River of Lava initiates 5 Fire damage to The Idealist.
  836. Mass Levitation reduces the damage dealt to The Idealist by River of Lava by 3.
  837. River of Lava deals The Idealist 2 Fire damage.
  838. The Idealist is now at 4 HP.
  839. River of Lava initiates 5 Fire damage to Tempest.
  840. Mass Levitation reduces the damage dealt to Tempest by River of Lava by 3.
  841. Otherworldly Resilience reduces the damage dealt to Tempest by River of Lava by 1.
  842. River of Lava deals Tempest 1 Fire damage.
  843. Tempest is now at 25 HP.
  844. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  845. Went from Ambuscade's Start phase to PlayCard phase.
  846. GameController plays Reactive Plating.
  847. Went from Ambuscade's PlayCard phase to End phase.
  848. While in preview mode, a decision made the result unknowable.
  849. Ambuscade initiates 4 Projectile damage to America's Greatest Legacy.
  850. Twist the Ether increases the damage dealt by Ambuscade by 1.
  851. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  852. Ambuscade deals America's Greatest Legacy 4 Projectile damage.
  853. America's Greatest Legacy is now at 22 HP.
  854. Went from Ambuscade's End phase to Legacy's Start phase.
  855. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
  856. Went from Legacy's Start phase to PlayCard phase.
  857. GameController plays Inspiring Presence.
  858. Inspiring Presence caused America's Greatest Legacy to regain 1 HP. HP is now 23.
  859. Inspiring Presence caused Freedom Six Tachyon to regain 1 HP. HP is now 26.
  860. Inspiring Presence tried to increase The Visionary's HP, but they are already at their maximum HP.
  861. Inspiring Presence caused Decoy Projection to regain 1 HP. HP is now 4.
  862. Inspiring Presence caused The Idealist to regain 1 HP. HP is now 5.
  863. Inspiring Presence caused Tempest to regain 1 HP, up to their maximum HP. HP is now 26.
  864. The Legacy Ring increased the action count of UsePower by 1.
  865. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  866. Legacy uses the power on Next Evolution.
  867. Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
  868. Legacy uses the power on America's Greatest Legacy.
  869. America's Greatest Legacy's Gung-Ho tried to increase Tempest's HP, but they are already at their maximum HP.
  870. Tempest uses the power on Cleansing Downpour.
  871. Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 25.
  872. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP, up to their maximum HP. HP is now 28.
  873. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  874. Cleansing Downpour caused Decoy Projection to regain 1 HP, up to their maximum HP. HP is now 5.
  875. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 7.
  876. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  877. Went from Legacy's UsePower phase to DrawCard phase.
  878. Legacy draws Motivational Charge.
  879. Went from Legacy's DrawCard phase to End phase.
  880. Went from Legacy's End phase to Tachyon's Start phase.
  881. Pushing The Limits destroys itself!
  882. GameController moved Pushing The Limits to Tachyon's trash.
  883. HUD Goggles increased the action count of PlayCard by 1.
  884. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  885. GameController plays Nimble Strike.
  886. Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
  887. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  888. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  889. Freedom Six Tachyon deals Reactive Plating 1 Melee damage.
  890. Reactive Plating is now at 9 HP.
  891. Tachyon draws Sonic Vortex.
  892. GameController moved Nimble Strike to Tachyon's trash.
  893. GameController plays Lightspeed Barrage.
  894. Freedom Six Tachyon initiates 9 Melee damage to Reactive Plating.
  895. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  896. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  897. Freedom Six Tachyon deals Reactive Plating 9 Melee damage.
  898. Reactive Plating is now at 0 HP.
  899. Freedom Six Tachyon's Team Leader destroys Reactive Plating!
  900. GameController moved Reactive Plating to the villain trash.
  901. GameController moved Lightspeed Barrage to Tachyon's trash.
  902. Went from Tachyon's PlayCard phase to UsePower phase.
  903. Tachyon uses the power on Freedom Six Tachyon.
  904. Legacy draws Surge of Strength.
  905. Tachyon draws Synaptic Interruption.
  906. The Visionary draws Psychic Maelstrom.
  907. Void Guard The Idealist draws Vivid Thoughts.
  908. Tempest draws Chain Lightning.
  909. Went from Tachyon's UsePower phase to DrawCard phase.
  910. Tachyon draws Accelerated Assault.
  911. Went from Tachyon's DrawCard phase to End phase.
  912. Went from Tachyon's End phase to The Visionary's Start phase.
  913. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  914. Went from The Visionary's Start phase to PlayCard phase.
  915. Went from The Visionary's PlayCard phase to UsePower phase.
  916. The Visionary uses the power on Mass Levitation.
  917. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  918. Went from The Visionary's UsePower phase to DrawCard phase.
  919. The Visionary draws Wrest the Mind.
  920. Went from The Visionary's DrawCard phase to End phase.
  921. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  922. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  923. GameController plays Conceptualize.
  924. Conceptualize puts Monster of Id into play.
  925. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  926. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  927. Conceptualize was moved under Flying Stabby Knives.
  928. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  929. Void Guard The Idealist uses the power on The Idealist.
  930. Void Guard The Idealist draws Focusing Tiara.
  931. The Idealist moved Sound Beating from Void Guard The Idealist's hand under Monster of Id.
  932. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  933. Void Guard The Idealist draws Focusing Tiara.
  934. Went from Void Guard The Idealist's DrawCard phase to End phase.
  935. Monster of Id moved Better Punching! from under Flying Stabby Knives under Monster of Id.
  936. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  937. Went from Tempest's Start phase to PlayCard phase.
  938. GameController plays Aquatic Correspondence.
  939. Tempest draws Electrical Storm.
  940. Tempest draws Electrical Storm.
  941. Tempest draws Ball Lightning.
  942. GameController moved Aquatic Correspondence to Tempest's trash.
  943. Went from Tempest's PlayCard phase to UsePower phase.
  944. Tempest uses the power on Cleansing Downpour.
  945. Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 27.
  946. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  947. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  948. Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  949. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 9.
  950. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  951. Went from Tempest's UsePower phase to DrawCard phase.
  952. Tempest draws Chain Lightning.
  953. Went from Tempest's DrawCard phase to End phase.
  954. Went from Tempest's End phase to Insula Primalis's Start phase.
  955. River of Lava moved Inspiring Presence from Legacy's deck to Legacy's trash.
  956. River of Lava moved Next Evolution from Legacy's deck to Legacy's trash.
  957. River of Lava moved Danger Sense from Legacy's deck to Legacy's trash.
  958. River of Lava moved Sucker Punch from Tachyon's deck to Tachyon's trash.
  959. River of Lava moved Synaptic Interruption from Tachyon's deck to Tachyon's trash.
  960. River of Lava moved Fleet of Foot from Tachyon's deck to Tachyon's trash.
  961. River of Lava moved Telekinetic Cocoon from The Visionary's deck to The Visionary's trash.
  962. River of Lava moved Precognition from The Visionary's deck to The Visionary's trash.
  963. River of Lava moved Cerebral Hemorrhage from The Visionary's deck to The Visionary's trash.
  964. River of Lava moved Sound Beating from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
  965. River of Lava moved Giant Floaty Head from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
  966. River of Lava moved Bright Idea from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
  967. River of Lava moved Flash Flood from Tempest's deck to Tempest's trash.
  968. River of Lava moved Localized Hurricane from Tempest's deck to Tempest's trash.
  969. River of Lava moved Gene-Bound Shackles from Tempest's deck to Tempest's trash.
  970. River of Lava destroys itself!
  971. GameController moved River of Lava to the environment trash.
  972. Went from Insula Primalis's Start phase to PlayCard phase.
  973. GameController plays Primordial Plant Life.
  974. Primordial Plant Life initiates 4 Toxic damage to America's Greatest Legacy.
  975. Mass Levitation reduces the damage dealt to America's Greatest Legacy by Primordial Plant Life by 3.
  976. Fortitude reduces the damage dealt to America's Greatest Legacy by Primordial Plant Life by 1.
  977. Damage amount was 0, so no damage was dealt.
  978. Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
  979. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 3.
  980. Primordial Plant Life deals Freedom Six Tachyon 1 Toxic damage.
  981. Freedom Six Tachyon is now at 27 HP.
  982. Primordial Plant Life initiates 4 Toxic damage to The Visionary.
  983. Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
  984. Mass Levitation reduces the damage dealt to Decoy Projection by Primordial Plant Life by 3.
  985. Primordial Plant Life deals Decoy Projection 1 Toxic damage.
  986. Decoy Projection is now at 4 HP.
  987. Primordial Plant Life initiates 4 Toxic damage to The Idealist.
  988. Mass Levitation reduces the damage dealt to The Idealist by Primordial Plant Life by 3.
  989. Primordial Plant Life deals The Idealist 1 Toxic damage.
  990. The Idealist is now at 8 HP.
  991. Primordial Plant Life initiates 4 Toxic damage to Tempest.
  992. Mass Levitation reduces the damage dealt to Tempest by Primordial Plant Life by 3.
  993. Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
  994. Damage amount was 0, so no damage was dealt.
  995. Went from Insula Primalis's PlayCard phase to End phase.
  996. Primordial Plant Life destroys itself!
  997. GameController moved Primordial Plant Life to the environment trash.
  998. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  999. Went from Ambuscade's Start phase to PlayCard phase.
  1000. GameController plays Unavoidable Explosive.
  1001. Unavoidable Explosive was moved to the bottom of the villain deck.
  1002. Ambuscade shuffles their the villain deck.
  1003. Went from Ambuscade's PlayCard phase to End phase.
  1004. While in preview mode, a decision made the result unknowable.
  1005. Ambuscade initiates 4 Projectile damage to America's Greatest Legacy.
  1006. Twist the Ether increases the damage dealt by Ambuscade by 1.
  1007. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1008. Ambuscade deals America's Greatest Legacy 4 Projectile damage.
  1009. America's Greatest Legacy is now at 23 HP.
  1010. Went from Ambuscade's End phase to Legacy's Start phase.
  1011. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
  1012. Went from Legacy's Start phase to PlayCard phase.
  1013. GameController plays "Thokk!".
  1014. America's Greatest Legacy initiates 3 Melee damage to Ambuscade.
  1015. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1016. America's Greatest Legacy deals Ambuscade 4 Melee damage.
  1017. Ambuscade is now at 43 HP.
  1018. Legacy draws Lead from the Front.
  1019. GameController moved "Thokk!" to Legacy's trash.
  1020. The Legacy Ring increased the action count of UsePower by 1.
  1021. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1022. Legacy uses the power on Next Evolution.
  1023. Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
  1024. Legacy uses the power on America's Greatest Legacy.
  1025. America's Greatest Legacy's Gung-Ho tried to increase Tempest's HP, but they are already at their maximum HP.
  1026. Tempest uses the power on Cleansing Downpour.
  1027. Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 25.
  1028. Cleansing Downpour caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
  1029. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  1030. Cleansing Downpour caused Decoy Projection to regain 1 HP, up to their maximum HP. HP is now 5.
  1031. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 10.
  1032. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1033. Went from Legacy's UsePower phase to DrawCard phase.
  1034. Legacy draws "Thokk!".
  1035. Went from Legacy's DrawCard phase to End phase.
  1036. Went from Legacy's End phase to Tachyon's Start phase.
  1037. HUD Goggles increased the action count of PlayCard by 1.
  1038. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1039. GameController plays Synaptic Interruption.
  1040. Went from Tachyon's PlayCard phase to UsePower phase.
  1041. Tachyon uses the power on Freedom Six Tachyon.
  1042. Legacy draws Heroic Interception.
  1043. Tachyon draws Lightspeed Barrage.
  1044. The Visionary draws Prophetic Vision.
  1045. Void Guard The Idealist draws Better Punching!.
  1046. Tempest draws Gene-Bound Shackles.
  1047. Went from Tachyon's UsePower phase to DrawCard phase.
  1048. Tachyon draws Hypersonic Assault.
  1049. Went from Tachyon's DrawCard phase to End phase.
  1050. Went from Tachyon's End phase to The Visionary's Start phase.
  1051. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1052. Went from The Visionary's Start phase to PlayCard phase.
  1053. Went from The Visionary's PlayCard phase to UsePower phase.
  1054. The Visionary uses the power on Mass Levitation.
  1055. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1056. Went from The Visionary's UsePower phase to DrawCard phase.
  1057. The Visionary draws Foresight.
  1058. Went from The Visionary's DrawCard phase to End phase.
  1059. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1060. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1061. GameController plays Vivid Thoughts.
  1062. Revealed card: Flying Stabby Knives
  1063. Revealed card: Spark of Inspiration
  1064. Revealed card: Better Punching!
  1065. ***** LOADED UNDO FILE: undo-206-VoidGuardTheIdealist-PlayCard *****
  1066. Possible achievement: Base_CumulativeHeal, progress: 322.5
  1067. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1068. Possible achievement: Base_WinGame
  1069. Possible achievement: Base_LargeAttack
  1070. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  1071. Possible achievement: Base_WinFullHP
  1072. Possible achievement: Base_LastHeroStanding
  1073. Possible achievement: Base_NoPowers
  1074. Possible achievement: Base_NoCards
  1075. Possible achievement: Base_RedirectMany
  1076. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1077. GameController plays Making Things Up.
  1078. Void Guard The Idealist draws Flying Stabby Knives.
  1079. Void Guard The Idealist draws Spark of Inspiration.
  1080. Void Guard The Idealist draws Better Punching!.
  1081. Void Guard The Idealist discards Focusing Tiara.
  1082. Making Things Up moved Focusing Tiara from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1083. Void Guard The Idealist discards Hedgy Hogs.
  1084. Making Things Up moved Hedgy Hogs from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1085. Making Things Up plays Spark of Inspiration.
  1086. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 11.
  1087. The Idealist initiates 1 Psychic damage to Ambuscade.
  1088. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1089. Monster of Id increases the damage dealt by The Idealist by 1.
  1090. The Idealist deals Ambuscade 3 Psychic damage.
  1091. Ambuscade is now at 40 HP.
  1092. Void Guard The Idealist draws Vivid Thoughts.
  1093. Spark of Inspiration was moved under Flying Stabby Knives.
  1094. GameController moved Making Things Up to Void Guard The Idealist's trash.
  1095. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1096. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1097. Void Guard The Idealist draws Bright Idea.
  1098. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1099. Monster of Id moved Spark of Inspiration from under Flying Stabby Knives under Monster of Id.
  1100. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  1101. Went from Tempest's Start phase to PlayCard phase.
  1102. Went from Tempest's PlayCard phase to UsePower phase.
  1103. Tempest uses the power on Cleansing Downpour.
  1104. Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 27.
  1105. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1106. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  1107. Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  1108. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 13.
  1109. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1110. Went from Tempest's UsePower phase to DrawCard phase.
  1111. Tempest draws Electrical Storm.
  1112. Went from Tempest's DrawCard phase to End phase.
  1113. Went from Tempest's End phase to Insula Primalis's Start phase.
  1114. Went from Insula Primalis's Start phase to PlayCard phase.
  1115. GameController plays Obsidian Field.
  1116. Went from Insula Primalis's PlayCard phase to End phase.
  1117. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1118. Went from Ambuscade's Start phase to PlayCard phase.
  1119. GameController plays Snatch and Grab.
  1120. Ambuscade initiates 3 Melee damage to Freedom Six Tachyon.
  1121. While in preview mode, a decision made the result unknowable.
  1122. While in preview mode, a decision made the result unknowable.
  1123. Twist the Ether changes the damage type to Sonic.
  1124. Obsidian Field increases the damage dealt by Ambuscade by 1.
  1125. Ambuscade deals Freedom Six Tachyon 4 Sonic damage.
  1126. Freedom Six Tachyon is now at 24 HP.
  1127. Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
  1128. While in preview mode, a decision made the result unknowable.
  1129. While in preview mode, a decision made the result unknowable.
  1130. Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Ambuscade.
  1131. Synaptic Interruption destroys itself!
  1132. GameController moved Synaptic Interruption to Tachyon's trash.
  1133. Twist the Ether changes the damage type to Sonic.
  1134. Obsidian Field increases the damage dealt by Ambuscade by 1.
  1135. Twist the Ether increases the damage dealt by Ambuscade by 1.
  1136. Ambuscade deals Ambuscade 6 Sonic damage.
  1137. Ambuscade is now at 34 HP.
  1138. GameController moved Snatch and Grab to the villain trash.
  1139. Went from Ambuscade's PlayCard phase to End phase.
  1140. Ambuscade initiates 4 Projectile damage to America's Greatest Legacy.
  1141. Twist the Ether changes the damage type to Sonic.
  1142. Next Evolution made America's Greatest Legacy immune to damage.
  1143. Damage amount was 0, so no damage was dealt.
  1144. Went from Ambuscade's End phase to Legacy's Start phase.
  1145. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
  1146. Went from Legacy's Start phase to PlayCard phase.
  1147. GameController plays Lead from the Front.
  1148. The Legacy Ring increased the action count of UsePower by 1.
  1149. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1150. Legacy uses the power on Next Evolution.
  1151. Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
  1152. Legacy uses the power on America's Greatest Legacy.
  1153. America's Greatest Legacy's Gung-Ho tried to increase Tempest's HP, but they are already at their maximum HP.
  1154. Tempest uses the power on Cleansing Downpour.
  1155. Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 29.
  1156. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 26.
  1157. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  1158. Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  1159. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 15.
  1160. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1161. Went from Legacy's UsePower phase to DrawCard phase.
  1162. Legacy draws Flying Smash.
  1163. Went from Legacy's DrawCard phase to End phase.
  1164. Went from Legacy's End phase to Tachyon's Start phase.
  1165. HUD Goggles increased the action count of PlayCard by 1.
  1166. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1167. Went from Tachyon's PlayCard phase to UsePower phase.
  1168. Tachyon uses the power on Freedom Six Tachyon.
  1169. Legacy draws Motivational Charge.
  1170. Tachyon draws Synaptic Interruption.
  1171. The Visionary draws Wrest the Mind.
  1172. Void Guard The Idealist draws Karate Robot.
  1173. Tempest draws Shielding Winds.
  1174. Went from Tachyon's UsePower phase to DrawCard phase.
  1175. Tachyon draws Research Grant.
  1176. Went from Tachyon's DrawCard phase to End phase.
  1177. Went from Tachyon's End phase to The Visionary's Start phase.
  1178. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1179. Went from The Visionary's Start phase to PlayCard phase.
  1180. Went from The Visionary's PlayCard phase to UsePower phase.
  1181. The Visionary uses the power on Mass Levitation.
  1182. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1183. Went from The Visionary's UsePower phase to DrawCard phase.
  1184. The Visionary draws Wrest the Mind.
  1185. Went from The Visionary's DrawCard phase to End phase.
  1186. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1187. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1188. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1189. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1190. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1191. Void Guard The Idealist draws Strained Superego.
  1192. GameController moves 6 cards to the top of Void Guard The Idealist's Deck.
  1193. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1194. Void Guard The Idealist draws Bright Idea.
  1195. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1196. Monster of Id moved Conceptualize from under Flying Stabby Knives under Monster of Id.
  1197. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  1198. Went from Tempest's Start phase to PlayCard phase.
  1199. Went from Tempest's PlayCard phase to UsePower phase.
  1200. Tempest uses the power on Cleansing Downpour.
  1201. Cleansing Downpour caused America's Greatest Legacy to regain 1 HP, up to their maximum HP. HP is now 30.
  1202. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP, up to their maximum HP. HP is now 28.
  1203. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  1204. Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  1205. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 17.
  1206. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1207. Went from Tempest's UsePower phase to DrawCard phase.
  1208. Tempest draws Vicious Cyclone.
  1209. Went from Tempest's DrawCard phase to End phase.
  1210. Went from Tempest's End phase to Insula Primalis's Start phase.
  1211. Went from Insula Primalis's Start phase to PlayCard phase.
  1212. GameController plays Velociraptor Pack.
  1213. Went from Insula Primalis's PlayCard phase to End phase.
  1214. Velociraptor Pack initiates 2 Melee damage to Decoy Projection.
  1215. Obsidian Field increases the damage dealt by Velociraptor Pack by 1.
  1216. Mass Levitation reduces the damage dealt to Decoy Projection by Velociraptor Pack by 3.
  1217. Damage amount was 0, so no damage was dealt.
  1218. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1219. Went from Ambuscade's Start phase to PlayCard phase.
  1220. GameController plays Rigged to Detonate.
  1221. Rigged to Detonate was moved to the bottom of the villain deck.
  1222. Ambuscade shuffles their the villain deck.
  1223. Went from Ambuscade's PlayCard phase to End phase.
  1224. Ambuscade initiates 4 Projectile damage to America's Greatest Legacy.
  1225. Twist the Ether changes the damage type to Sonic.
  1226. Next Evolution made America's Greatest Legacy immune to damage.
  1227. Damage amount was 0, so no damage was dealt.
  1228. Went from Ambuscade's End phase to Legacy's Start phase.
  1229. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
  1230. Went from Legacy's Start phase to PlayCard phase.
  1231. GameController plays Superhuman Durability.
  1232. The Legacy Ring increased the action count of UsePower by 1.
  1233. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1234. Legacy uses the power on Next Evolution.
  1235. Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
  1236. Legacy uses the power on America's Greatest Legacy.
  1237. America's Greatest Legacy's Gung-Ho tried to increase Tempest's HP, but they are already at their maximum HP.
  1238. Tempest uses the power on Cleansing Downpour.
  1239. Cleansing Downpour tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
  1240. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1241. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  1242. Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  1243. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 19.
  1244. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1245. Went from Legacy's UsePower phase to DrawCard phase.
  1246. Legacy draws Lead from the Front.
  1247. Went from Legacy's DrawCard phase to End phase.
  1248. Went from Legacy's End phase to Tachyon's Start phase.
  1249. HUD Goggles increased the action count of PlayCard by 1.
  1250. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1251. GameController plays Supersonic Response.
  1252. Freedom Six Tachyon initiates 2 Melee damage to Velociraptor Pack.
  1253. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1254. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  1255. Freedom Six Tachyon deals Velociraptor Pack 4 Melee damage.
  1256. Velociraptor Pack is now at 1 HP.
  1257. GameController moved Supersonic Response to Tachyon's trash.
  1258. GameController plays Sucker Punch.
  1259. Sucker Punch destroys Velociraptor Pack!
  1260. GameController moved Velociraptor Pack to the environment trash.
  1261. GameController moved Sucker Punch to Tachyon's trash.
  1262. Went from Tachyon's PlayCard phase to UsePower phase.
  1263. Went from Tachyon's UsePower phase to DrawCard phase.
  1264. Tachyon draws Quick Insight.
  1265. Went from Tachyon's DrawCard phase to End phase.
  1266. Went from Tachyon's End phase to The Visionary's Start phase.
  1267. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1268. Went from The Visionary's Start phase to PlayCard phase.
  1269. Went from The Visionary's PlayCard phase to UsePower phase.
  1270. The Visionary uses the power on Mass Levitation.
  1271. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1272. Went from The Visionary's UsePower phase to DrawCard phase.
  1273. The Visionary draws Mental Divergence.
  1274. Went from The Visionary's DrawCard phase to End phase.
  1275. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1276. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1277. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1278. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1279. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1280. Void Guard The Idealist draws Focusing Tiara.
  1281. Void Guard The Idealist draws Sound Beating.
  1282. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1283. Monster of Id moved Sound Beating from under Giant Floaty Head under Monster of Id.
  1284. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  1285. Went from Tempest's Start phase to PlayCard phase.
  1286. Went from Tempest's PlayCard phase to UsePower phase.
  1287. Tempest uses the power on Cleansing Downpour.
  1288. Cleansing Downpour tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
  1289. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1290. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  1291. Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  1292. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 21.
  1293. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1294. Went from Tempest's UsePower phase to DrawCard phase.
  1295. Tempest draws Shielding Winds.
  1296. Went from Tempest's DrawCard phase to End phase.
  1297. Went from Tempest's End phase to Insula Primalis's Start phase.
  1298. Went from Insula Primalis's Start phase to PlayCard phase.
  1299. GameController plays Volcanic Eruption.
  1300. Went from Insula Primalis's PlayCard phase to End phase.
  1301. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1302. Went from Ambuscade's Start phase to PlayCard phase.
  1303. GameController plays Run and Gun.
  1304. Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
  1305. Twist the Ether changes the damage type to Sonic.
  1306. Next Evolution made America's Greatest Legacy immune to damage.
  1307. Damage amount was 0, so no damage was dealt.
  1308. Run and Gun moves 9 cards to the top of Ambuscade's Deck.
  1309. Ambuscade shuffles their the villain deck.
  1310. Run and Gun plays Automated Turret.
  1311. GameController moved Run and Gun to the villain trash.
  1312. Went from Ambuscade's PlayCard phase to End phase.
  1313. Ambuscade initiates 4 Projectile damage to America's Greatest Legacy.
  1314. Twist the Ether changes the damage type to Sonic.
  1315. Next Evolution made America's Greatest Legacy immune to damage.
  1316. Damage amount was 0, so no damage was dealt.
  1317. Automated Turret initiates 2 Projectile damage to America's Greatest Legacy.
  1318. Obsidian Field increases the damage dealt by Automated Turret by 1.
  1319. Fortitude reduces the damage dealt to America's Greatest Legacy by Automated Turret by 1.
  1320. Automated Turret deals America's Greatest Legacy 2 Projectile damage.
  1321. America's Greatest Legacy is now at 28 HP.
  1322. Went from Ambuscade's End phase to Legacy's Start phase.
  1323. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
  1324. Went from Legacy's Start phase to PlayCard phase.
  1325. GameController plays Danger Sense.
  1326. The Legacy Ring increased the action count of UsePower by 1.
  1327. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1328. Legacy uses the power on Next Evolution.
  1329. Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
  1330. Legacy uses the power on America's Greatest Legacy.
  1331. America's Greatest Legacy's Gung-Ho tried to increase Tempest's HP, but they are already at their maximum HP.
  1332. Tempest uses the power on Cleansing Downpour.
  1333. Cleansing Downpour caused America's Greatest Legacy to regain 2 HP, up to their maximum HP. HP is now 30.
  1334. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1335. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  1336. Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  1337. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 23.
  1338. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1339. Went from Legacy's UsePower phase to DrawCard phase.
  1340. Legacy draws Take Down.
  1341. Went from Legacy's DrawCard phase to End phase.
  1342. Went from Legacy's End phase to Tachyon's Start phase.
  1343. Volcanic Eruption puts Obsidian Field into play.
  1344. Volcanic Eruption destroys itself!
  1345. GameController moved Volcanic Eruption to the environment trash.
  1346. Went from Tachyon's Start phase to The Visionary's Start phase.
  1347. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1348. Went from The Visionary's Start phase to PlayCard phase.
  1349. Went from The Visionary's PlayCard phase to UsePower phase.
  1350. The Visionary uses the power on Mass Levitation.
  1351. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1352. Went from The Visionary's UsePower phase to DrawCard phase.
  1353. The Visionary draws Suggestion.
  1354. Went from The Visionary's DrawCard phase to End phase.
  1355. The Visionary discards Brain Burn.
  1356. Obsidian Field moved Brain Burn from The Visionary's hand to The Visionary's trash.
  1357. The Visionary discards Demoralization.
  1358. Obsidian Field moved Demoralization from The Visionary's hand to The Visionary's trash.
  1359. Obsidian Field destroys itself!
  1360. GameController moved Obsidian Field to the environment trash.
  1361. The Visionary discards Precognition.
  1362. Obsidian Field moved Precognition from The Visionary's hand to The Visionary's trash.
  1363. The Visionary discards Cerebral Hemorrhage.
  1364. Obsidian Field moved Cerebral Hemorrhage from The Visionary's hand to The Visionary's trash.
  1365. Obsidian Field destroys itself!
  1366. GameController moved Obsidian Field to the environment trash.
  1367. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1368. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1369. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1370. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1371. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1372. Void Guard The Idealist draws Giant Floaty Head.
  1373. Void Guard The Idealist draws Hedgy Hogs.
  1374. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1375. Monster of Id moved Hedgy Hogs from under Karate Robot under Monster of Id.
  1376. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  1377. Went from Tempest's Start phase to PlayCard phase.
  1378. GameController plays Shielding Winds.
  1379. Went from Tempest's PlayCard phase to UsePower phase.
  1380. Tempest uses the power on Cleansing Downpour.
  1381. Cleansing Downpour tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
  1382. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1383. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  1384. Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  1385. Cleansing Downpour caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
  1386. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1387. Went from Tempest's UsePower phase to DrawCard phase.
  1388. Tempest draws Lightning Slash.
  1389. Went from Tempest's DrawCard phase to End phase.
  1390. Went from Tempest's End phase to Insula Primalis's Start phase.
  1391. Went from Insula Primalis's Start phase to PlayCard phase.
  1392. GameController plays Velociraptor Pack.
  1393. Went from Insula Primalis's PlayCard phase to End phase.
  1394. Velociraptor Pack initiates 2 Melee damage to Decoy Projection.
  1395. Mass Levitation reduces the damage dealt to Decoy Projection by Velociraptor Pack by 3.
  1396. Damage amount was 0, so no damage was dealt.
  1397. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1398. Went from Ambuscade's Start phase to PlayCard phase.
  1399. GameController plays Custom Hand-Cannon.
  1400. Went from Ambuscade's PlayCard phase to End phase.
  1401. Ambuscade initiates 4 Projectile damage to America's Greatest Legacy.
  1402. Twist the Ether changes the damage type to Sonic.
  1403. Next Evolution made America's Greatest Legacy immune to damage.
  1404. Damage amount was 0, so no damage was dealt.
  1405. Automated Turret initiates 2 Projectile damage to America's Greatest Legacy.
  1406. Fortitude reduces the damage dealt to America's Greatest Legacy by Automated Turret by 1.
  1407. Automated Turret deals America's Greatest Legacy 1 Projectile damage.
  1408. America's Greatest Legacy is now at 29 HP.
  1409. Ambuscade initiates 2 Projectile damage to The Idealist.
  1410. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  1411. Twist the Ether changes the damage type to Sonic.
  1412. Next Evolution made America's Greatest Legacy immune to damage.
  1413. Damage amount was 0, so no damage was dealt.
  1414. Went from Ambuscade's End phase to Legacy's Start phase.
  1415. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
  1416. Went from Legacy's Start phase to PlayCard phase.
  1417. GameController plays Flying Smash.
  1418. America's Greatest Legacy initiates 3 Melee damage to Custom Hand-Cannon.
  1419. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1420. America's Greatest Legacy deals Custom Hand-Cannon 4 Melee damage.
  1421. Custom Hand-Cannon is now at 1 HP.
  1422. America's Greatest Legacy initiates 3 Melee damage to Automated Turret.
  1423. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1424. America's Greatest Legacy deals Automated Turret 4 Melee damage.
  1425. Automated Turret is now at 4 HP.
  1426. America's Greatest Legacy initiates 3 Melee damage to Velociraptor Pack.
  1427. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1428. America's Greatest Legacy deals Velociraptor Pack 4 Melee damage.
  1429. Velociraptor Pack is now at 1 HP.
  1430. GameController moved Flying Smash to Legacy's trash.
  1431. The Legacy Ring increased the action count of UsePower by 1.
  1432. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1433. Legacy uses the power on Next Evolution.
  1434. Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
  1435. Went from Legacy's UsePower phase to DrawCard phase.
  1436. Legacy draws Lead from the Front.
  1437. Went from Legacy's DrawCard phase to End phase.
  1438. Went from Legacy's End phase to Tachyon's Start phase.
  1439. HUD Goggles increased the action count of PlayCard by 1.
  1440. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1441. GameController plays Sucker Punch.
  1442. Sucker Punch destroys Custom Hand-Cannon!
  1443. GameController moved Custom Hand-Cannon to the villain trash.
  1444. GameController moved Sucker Punch to Tachyon's trash.
  1445. GameController plays Sonic Vortex.
  1446. Tachyon may select up to 16 targets.
  1447. Freedom Six Tachyon initiates 3 Sonic damage to Velociraptor Pack.
  1448. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1449. Freedom Six Tachyon deals Velociraptor Pack 4 Sonic damage.
  1450. Velociraptor Pack is now at -3 HP.
  1451. Freedom Six Tachyon's Team Leader destroys Velociraptor Pack!
  1452. GameController moved Velociraptor Pack to the environment trash.
  1453. Freedom Six Tachyon initiates 3 Sonic damage to Automated Turret.
  1454. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1455. Freedom Six Tachyon deals Automated Turret 4 Sonic damage.
  1456. Automated Turret is now at 0 HP.
  1457. Freedom Six Tachyon's Team Leader destroys Automated Turret!
  1458. GameController moved Automated Turret to the villain trash.
  1459. GameController moved Sonic Vortex to Tachyon's trash.
  1460. Went from Tachyon's PlayCard phase to UsePower phase.
  1461. Tachyon uses the power on Freedom Six Tachyon.
  1462. Legacy draws Fortitude.
  1463. Tachyon draws Hypersonic Assault.
  1464. The Visionary draws Prophetic Vision.
  1465. Void Guard The Idealist draws Making Things Up.
  1466. Tempest draws Grievous Hail Storm.
  1467. Went from Tachyon's UsePower phase to DrawCard phase.
  1468. Tachyon draws Pushing The Limits.
  1469. Went from Tachyon's DrawCard phase to End phase.
  1470. Went from Tachyon's End phase to The Visionary's Start phase.
  1471. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1472. Went from The Visionary's Start phase to PlayCard phase.
  1473. Went from The Visionary's PlayCard phase to UsePower phase.
  1474. The Visionary uses the power on Mass Levitation.
  1475. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1476. Went from The Visionary's UsePower phase to DrawCard phase.
  1477. The Visionary draws Psychic Maelstrom.
  1478. Went from The Visionary's DrawCard phase to End phase.
  1479. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1480. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1481. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1482. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1483. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1484. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1485. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1486. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1487. Monster of Id moved Hedgy Hogs from under Giant Floaty Head under Monster of Id.
  1488. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  1489. Went from Tempest's Start phase to PlayCard phase.
  1490. Went from Tempest's PlayCard phase to UsePower phase.
  1491. Tempest uses the power on Cleansing Downpour.
  1492. Cleansing Downpour caused America's Greatest Legacy to regain 1 HP, up to their maximum HP. HP is now 30.
  1493. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1494. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  1495. Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  1496. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  1497. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1498. Went from Tempest's UsePower phase to DrawCard phase.
  1499. Tempest draws Otherworldly Resilience.
  1500. Went from Tempest's DrawCard phase to End phase.
  1501. Went from Tempest's End phase to Insula Primalis's Start phase.
  1502. Went from Insula Primalis's Start phase to PlayCard phase.
  1503. GameController plays Velociraptor Pack.
  1504. Went from Insula Primalis's PlayCard phase to End phase.
  1505. Velociraptor Pack initiates 2 Melee damage to Decoy Projection.
  1506. Mass Levitation reduces the damage dealt to Decoy Projection by Velociraptor Pack by 3.
  1507. Damage amount was 0, so no damage was dealt.
  1508. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1509. Went from Ambuscade's Start phase to PlayCard phase.
  1510. GameController plays Reactive Plating.
  1511. Went from Ambuscade's PlayCard phase to End phase.
  1512. Ambuscade initiates 4 Projectile damage to America's Greatest Legacy.
  1513. Twist the Ether changes the damage type to Sonic.
  1514. Next Evolution made America's Greatest Legacy immune to damage.
  1515. Damage amount was 0, so no damage was dealt.
  1516. Went from Ambuscade's End phase to Legacy's Start phase.
  1517. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
  1518. Went from Legacy's Start phase to PlayCard phase.
  1519. GameController plays Back-Fist Strike.
  1520. America's Greatest Legacy initiates 4 Melee damage to Reactive Plating.
  1521. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1522. Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
  1523. America's Greatest Legacy deals Reactive Plating 4 Melee damage.
  1524. Reactive Plating is now at 6 HP.
  1525. GameController moved Back-Fist Strike to Legacy's trash.
  1526. The Legacy Ring increased the action count of UsePower by 1.
  1527. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1528. Legacy uses the power on Next Evolution.
  1529. Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
  1530. Went from Legacy's UsePower phase to DrawCard phase.
  1531. Legacy draws Inspiring Presence.
  1532. Went from Legacy's DrawCard phase to End phase.
  1533. Went from Legacy's End phase to Tachyon's Start phase.
  1534. HUD Goggles increased the action count of PlayCard by 1.
  1535. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1536. GameController plays Synaptic Interruption.
  1537. Went from Tachyon's PlayCard phase to UsePower phase.
  1538. Went from Tachyon's UsePower phase to DrawCard phase.
  1539. Tachyon draws Pushing The Limits.
  1540. Went from Tachyon's DrawCard phase to End phase.
  1541. Went from Tachyon's End phase to The Visionary's Start phase.
  1542. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1543. Went from The Visionary's Start phase to PlayCard phase.
  1544. Went from The Visionary's PlayCard phase to UsePower phase.
  1545. The Visionary uses the power on Mass Levitation.
  1546. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1547. Went from The Visionary's UsePower phase to DrawCard phase.
  1548. The Visionary draws Demoralization.
  1549. Went from The Visionary's DrawCard phase to End phase.
  1550. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1551. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1552. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1553. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1554. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1555. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1556. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1557. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1558. Monster of Id moved Bright Idea from under Karate Robot under Monster of Id.
  1559. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  1560. Went from Tempest's Start phase to PlayCard phase.
  1561. Went from Tempest's PlayCard phase to UsePower phase.
  1562. Tempest did not play a card or use a power this turn. Increasing draw count by 1.
  1563. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
  1564. Tempest draws Shielding Winds.
  1565. Tempest draws Into the Stratosphere.
  1566. Went from Tempest's DrawCard phase to End phase.
  1567. Went from Tempest's End phase to Insula Primalis's Start phase.
  1568. Went from Insula Primalis's Start phase to PlayCard phase.
  1569. GameController plays River of Lava.
  1570. Went from Insula Primalis's PlayCard phase to End phase.
  1571. Velociraptor Pack initiates 2 Melee damage to Decoy Projection.
  1572. Mass Levitation reduces the damage dealt to Decoy Projection by Velociraptor Pack by 3.
  1573. Damage amount was 0, so no damage was dealt.
  1574. River of Lava initiates 5 Fire damage to America's Greatest Legacy.
  1575. Danger Sense made America's Greatest Legacy immune to damage.
  1576. Damage amount was 0, so no damage was dealt.
  1577. River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
  1578. Shielding Winds reduces the damage dealt to Freedom Six Tachyon by River of Lava by 2.
  1579. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by River of Lava by 3.
  1580. Damage amount was 0, so no damage was dealt.
  1581. River of Lava initiates 5 Fire damage to The Visionary.
  1582. Shielding Winds reduces the damage dealt to The Visionary by River of Lava by 2.
  1583. Mass Levitation reduces the damage dealt to The Visionary by River of Lava by 3.
  1584. Damage amount was 0, so no damage was dealt.
  1585. River of Lava initiates 5 Fire damage to The Idealist.
  1586. Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
  1587. Mass Levitation reduces the damage dealt to The Idealist by River of Lava by 3.
  1588. Damage amount was 0, so no damage was dealt.
  1589. River of Lava initiates 5 Fire damage to Tempest.
  1590. Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
  1591. Mass Levitation reduces the damage dealt to Tempest by River of Lava by 3.
  1592. Otherworldly Resilience reduces the damage dealt to Tempest by River of Lava by 1.
  1593. Damage amount was 0, so no damage was dealt.
  1594. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1595. Went from Ambuscade's Start phase to PlayCard phase.
  1596. GameController plays Personal Cloaking Device.
  1597. Ambuscade was flipped to its back side.
  1598. Went from Ambuscade's PlayCard phase to End phase.
  1599. Ambuscade initiates 4 Energy damage to Decoy Projection.
  1600. Lead from the Front redirects the damage dealt from Decoy Projection to America's Greatest Legacy.
  1601. Twist the Ether changes the damage type to Sonic.
  1602. Next Evolution made America's Greatest Legacy immune to damage.
  1603. Damage amount was 0, so no damage was dealt.
  1604. Went from Ambuscade's End phase to Legacy's Start phase.
  1605. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
  1606. Went from Legacy's Start phase to PlayCard phase.
  1607. GameController plays Back-Fist Strike.
  1608. America's Greatest Legacy initiates 4 Melee damage to Personal Cloaking Device.
  1609. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1610. America's Greatest Legacy deals Personal Cloaking Device 5 Melee damage.
  1611. Personal Cloaking Device is now at 4 HP.
  1612. GameController moved Back-Fist Strike to Legacy's trash.
  1613. The Legacy Ring increased the action count of UsePower by 1.
  1614. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1615. Legacy uses the power on Next Evolution.
  1616. Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
  1617. Legacy uses the power on Motivational Charge.
  1618. America's Greatest Legacy initiates 2 Melee damage to Personal Cloaking Device.
  1619. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1620. America's Greatest Legacy deals Personal Cloaking Device 3 Melee damage.
  1621. Personal Cloaking Device is now at 1 HP.
  1622. Motivational Charge tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
  1623. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1624. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  1625. Motivational Charge tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  1626. Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
  1627. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  1628. Went from Legacy's UsePower phase to DrawCard phase.
  1629. Legacy draws Flying Smash.
  1630. Went from Legacy's DrawCard phase to End phase.
  1631. Went from Legacy's End phase to Tachyon's Start phase.
  1632. HUD Goggles increased the action count of PlayCard by 1.
  1633. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1634. GameController plays Accelerated Assault.
  1635. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  1636. Ambuscade made Ambuscade immune to damage.
  1637. Damage amount was 0, so no damage was dealt.
  1638. Freedom Six Tachyon initiates 1 Melee damage to Personal Cloaking Device.
  1639. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1640. Freedom Six Tachyon deals Personal Cloaking Device 2 Melee damage.
  1641. Personal Cloaking Device is now at -1 HP.
  1642. Freedom Six Tachyon's Team Leader destroys Personal Cloaking Device!
  1643. GameController moved Personal Cloaking Device to the villain trash.
  1644. Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
  1645. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1646. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  1647. Freedom Six Tachyon deals Reactive Plating 1 Melee damage.
  1648. Reactive Plating is now at 5 HP.
  1649. Freedom Six Tachyon initiates 1 Melee damage to Velociraptor Pack.
  1650. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1651. Freedom Six Tachyon deals Velociraptor Pack 2 Melee damage.
  1652. Velociraptor Pack is now at 3 HP.
  1653. GameController moved Accelerated Assault to Tachyon's trash.
  1654. GameController plays Accelerated Assault.
  1655. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  1656. Ambuscade made Ambuscade immune to damage.
  1657. Damage amount was 0, so no damage was dealt.
  1658. Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
  1659. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1660. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  1661. Freedom Six Tachyon deals Reactive Plating 1 Melee damage.
  1662. Reactive Plating is now at 4 HP.
  1663. Freedom Six Tachyon initiates 1 Melee damage to Velociraptor Pack.
  1664. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1665. Freedom Six Tachyon deals Velociraptor Pack 2 Melee damage.
  1666. Velociraptor Pack is now at 1 HP.
  1667. GameController moved Accelerated Assault to Tachyon's trash.
  1668. Went from Tachyon's PlayCard phase to UsePower phase.
  1669. Went from Tachyon's UsePower phase to DrawCard phase.
  1670. Tachyon draws Supersonic Response.
  1671. Went from Tachyon's DrawCard phase to End phase.
  1672. Went from Tachyon's End phase to The Visionary's Start phase.
  1673. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1674. Went from The Visionary's Start phase to PlayCard phase.
  1675. Went from The Visionary's PlayCard phase to UsePower phase.
  1676. The Visionary uses the power on Mass Levitation.
  1677. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1678. Went from The Visionary's UsePower phase to DrawCard phase.
  1679. The Visionary draws Decoy Projection.
  1680. Went from The Visionary's DrawCard phase to End phase.
  1681. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1682. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1683. GameController plays Bored Now.
  1684. Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
  1685. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  1686. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1687. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  1688. Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
  1689. Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
  1690. Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
  1691. Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
  1692. Bored Now moved Monster of Id to Void Guard The Idealist's deck.
  1693. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1694. The Idealist initiates 9 Psychic damage to Reactive Plating.
  1695. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1696. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  1697. The Idealist deals Reactive Plating 9 Psychic damage.
  1698. Reactive Plating is now at -5 HP.
  1699. The Idealist's Wild Imagination destroys Reactive Plating!
  1700. GameController moved Reactive Plating to the villain trash.
  1701. GameController moved Bored Now to Void Guard The Idealist's trash.
  1702. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1703. Void Guard The Idealist uses the power on The Idealist.
  1704. Void Guard The Idealist draws Monster of Id.
  1705. Monster of Id puts Monster of Id into play.
  1706. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
  1707. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1708. GameController moves 1 cards to the top of Void Guard The Idealist's Deck.
  1709. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1710. Void Guard The Idealist draws Bored Now.
  1711. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1712. Monster of Id moved Bright Idea from under Karate Robot under Monster of Id.
  1713. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  1714. Went from Tempest's Start phase to PlayCard phase.
  1715. GameController plays Gene-Bound Shackles.
  1716. Went from Tempest's PlayCard phase to UsePower phase.
  1717. Went from Tempest's UsePower phase to DrawCard phase.
  1718. Tempest draws Aquatic Correspondence.
  1719. Went from Tempest's DrawCard phase to End phase.
  1720. Went from Tempest's End phase to Insula Primalis's Start phase.
  1721. River of Lava moved Bolster Allies from Legacy's deck to Legacy's trash.
  1722. River of Lava moved Surge of Strength from Legacy's deck to Legacy's trash.
  1723. River of Lava moves 11 cards to the top of Legacy's Deck.
  1724. Legacy shuffles their Legacy's deck.
  1725. River of Lava moved Danger Sense from Legacy's deck to Legacy's trash.
  1726. River of Lava moved Sonic Vortex from Tachyon's deck to Tachyon's trash.
  1727. River of Lava moved Quick Insight from Tachyon's deck to Tachyon's trash.
  1728. River of Lava moves 26 cards to the top of Tachyon's Deck.
  1729. Tachyon shuffles their Tachyon's deck.
  1730. River of Lava moved Sucker Punch from Tachyon's deck to Tachyon's trash.
  1731. River of Lava moved Mind Spike from The Visionary's deck to The Visionary's trash.
  1732. River of Lava moved Decoy Projection from The Visionary's deck to The Visionary's trash.
  1733. River of Lava moved Brain Burn from The Visionary's deck to The Visionary's trash.
  1734. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1735. River of Lava moved Otherworldly Resilience from Tempest's deck to Tempest's trash.
  1736. River of Lava moves 8 cards to the top of Tempest's Deck.
  1737. Tempest shuffles their Tempest's deck.
  1738. River of Lava moved Aquatic Correspondence from Tempest's deck to Tempest's trash.
  1739. River of Lava moved Gene-Bound Shackles from Tempest's deck to Tempest's trash.
  1740. River of Lava destroys itself!
  1741. ***** LOADED UNDO FILE: undo-397-InsulaPrimalis-Start *****
  1742. Possible achievement: Base_CumulativeHeal, progress: 335.5
  1743. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1744. Possible achievement: Base_WinGame
  1745. Possible achievement: Base_LargeAttack
  1746. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  1747. Possible achievement: Base_WinFullHP
  1748. Possible achievement: Base_LastHeroStanding
  1749. Possible achievement: Base_NoPowers
  1750. Possible achievement: Base_NoCards
  1751. Possible achievement: Base_RedirectMany
  1752. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1753. Went from Tempest's End phase to Insula Primalis's Start phase.
  1754. Went from Insula Primalis's Start phase to PlayCard phase.
  1755. GameController plays Pterodactyl Thief.
  1756. Went from Insula Primalis's PlayCard phase to End phase.
  1757. Velociraptor Pack initiates 2 Melee damage to Decoy Projection.
  1758. Mass Levitation reduces the damage dealt to Decoy Projection by Velociraptor Pack by 3.
  1759. Damage amount was 0, so no damage was dealt.
  1760. River of Lava initiates 5 Fire damage to America's Greatest Legacy.
  1761. Danger Sense made America's Greatest Legacy immune to damage.
  1762. Damage amount was 0, so no damage was dealt.
  1763. River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
  1764. Shielding Winds reduces the damage dealt to Freedom Six Tachyon by River of Lava by 2.
  1765. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by River of Lava by 3.
  1766. Damage amount was 0, so no damage was dealt.
  1767. River of Lava initiates 5 Fire damage to The Visionary.
  1768. Shielding Winds reduces the damage dealt to The Visionary by River of Lava by 2.
  1769. Mass Levitation reduces the damage dealt to The Visionary by River of Lava by 3.
  1770. Damage amount was 0, so no damage was dealt.
  1771. River of Lava initiates 5 Fire damage to The Idealist.
  1772. Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
  1773. Mass Levitation reduces the damage dealt to The Idealist by River of Lava by 3.
  1774. Damage amount was 0, so no damage was dealt.
  1775. River of Lava initiates 5 Fire damage to Tempest.
  1776. Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
  1777. Mass Levitation reduces the damage dealt to Tempest by River of Lava by 3.
  1778. Otherworldly Resilience reduces the damage dealt to Tempest by River of Lava by 1.
  1779. Damage amount was 0, so no damage was dealt.
  1780. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1781. Ambuscade was flipped to its front side.
  1782. Went from Ambuscade's Start phase to PlayCard phase.
  1783. GameController plays Rigged to Detonate.
  1784. Rigged to Detonate was moved to the bottom of the villain deck.
  1785. Ambuscade shuffles their the villain deck.
  1786. Went from Ambuscade's PlayCard phase to End phase.
  1787. Ambuscade initiates 4 Projectile damage to America's Greatest Legacy.
  1788. Twist the Ether changes the damage type to Sonic.
  1789. Next Evolution made America's Greatest Legacy immune to damage.
  1790. Damage amount was 0, so no damage was dealt.
  1791. Went from Ambuscade's End phase to Legacy's Start phase.
  1792. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
  1793. Went from Legacy's Start phase to PlayCard phase.
  1794. GameController plays Flying Smash.
  1795. America's Greatest Legacy initiates 3 Melee damage to Ambuscade.
  1796. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1797. America's Greatest Legacy deals Ambuscade 4 Melee damage.
  1798. Ambuscade is now at 30 HP.
  1799. America's Greatest Legacy initiates 3 Melee damage to Pterodactyl Thief.
  1800. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1801. America's Greatest Legacy deals Pterodactyl Thief 4 Melee damage.
  1802. Pterodactyl Thief is now at 1 HP.
  1803. America's Greatest Legacy initiates 3 Melee damage to Velociraptor Pack.
  1804. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1805. America's Greatest Legacy deals Velociraptor Pack 4 Melee damage.
  1806. Velociraptor Pack is now at -3 HP.
  1807. America's Greatest Legacy's Gung-Ho destroys Velociraptor Pack!
  1808. GameController moved Velociraptor Pack to the environment trash.
  1809. GameController moved Flying Smash to Legacy's trash.
  1810. The Legacy Ring increased the action count of UsePower by 1.
  1811. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1812. Legacy uses the power on Next Evolution.
  1813. Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
  1814. Legacy uses the power on Motivational Charge.
  1815. America's Greatest Legacy initiates 2 Melee damage to Ambuscade.
  1816. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1817. America's Greatest Legacy deals Ambuscade 3 Melee damage.
  1818. Ambuscade is now at 27 HP.
  1819. Motivational Charge tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
  1820. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1821. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  1822. Motivational Charge tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  1823. Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
  1824. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  1825. Went from Legacy's UsePower phase to DrawCard phase.
  1826. Legacy draws Bolster Allies.
  1827. Went from Legacy's DrawCard phase to End phase.
  1828. Went from Legacy's End phase to Tachyon's Start phase.
  1829. HUD Goggles increased the action count of PlayCard by 1.
  1830. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1831. GameController plays Lightning Reflexes.
  1832. Lightning Reflexes plays Quick Insight.
  1833. Tachyon draws Sonic Vortex.
  1834. Tachyon draws Quick Insight.
  1835. Quick Insight moves 24 cards to the top of Tachyon's Deck.
  1836. Tachyon shuffles their Tachyon's deck.
  1837. ***** LOADED UNDO FILE: undo-408-Tachyon-Start *****
  1838. Possible achievement: Base_CumulativeHeal, progress: 335.5
  1839. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1840. Possible achievement: Base_WinGame
  1841. Possible achievement: Base_LargeAttack
  1842. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  1843. Possible achievement: Base_WinFullHP
  1844. Possible achievement: Base_LastHeroStanding
  1845. Possible achievement: Base_NoPowers
  1846. Possible achievement: Base_NoCards
  1847. Possible achievement: Base_RedirectMany
  1848. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1849. Went from Legacy's End phase to Tachyon's Start phase.
  1850. HUD Goggles increased the action count of PlayCard by 1.
  1851. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1852. GameController plays Lightning Reflexes.
  1853. Lightning Reflexes plays Lightspeed Barrage.
  1854. Freedom Six Tachyon initiates 18 Melee damage to Ambuscade.
  1855. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1856. Freedom Six Tachyon deals Ambuscade 19 Melee damage.
  1857. Ambuscade is now at 8 HP.
  1858. GameController moved Lightspeed Barrage to Tachyon's trash.
  1859. Lightning Reflexes plays Pushing The Limits.
  1860. Pushing The Limits increased the action count of PlayCard by 1.
  1861. GameController moved Lightning Reflexes to Tachyon's trash.
  1862. GameController plays Supersonic Response.
  1863. Freedom Six Tachyon initiates 2 Melee damage to Ambuscade.
  1864. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1865. Freedom Six Tachyon deals Ambuscade 3 Melee damage.
  1866. Ambuscade is now at 5 HP.
  1867. GameController moved Supersonic Response to Tachyon's trash.
  1868. GameController plays Hypersonic Assault.
  1869. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  1870. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1871. Freedom Six Tachyon deals Ambuscade 2 Sonic damage.
  1872. Ambuscade is now at 3 HP.
  1873. Applying ongoing effect: Ambuscade cannot deal damage.
  1874. Freedom Six Tachyon initiates 1 Sonic damage to Pterodactyl Thief.
  1875. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1876. Freedom Six Tachyon deals Pterodactyl Thief 2 Sonic damage.
  1877. Pterodactyl Thief is now at -1 HP.
  1878. Applying ongoing effect: Pterodactyl Thief cannot deal damage.
  1879. Freedom Six Tachyon's Team Leader destroys Pterodactyl Thief!
  1880. GameController moved Pterodactyl Thief to the environment trash.
  1881. GameController moved Hypersonic Assault to Tachyon's trash.
  1882. Went from Tachyon's PlayCard phase to UsePower phase.
  1883. Pushing The Limits increased the action count of DrawCard by 1.
  1884. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  1885. Tachyon draws Sonic Vortex.
  1886. Tachyon draws Quick Insight.
  1887. Went from Tachyon's DrawCard phase to End phase.
  1888. Went from Tachyon's End phase to The Visionary's Start phase.
  1889. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1890. Went from The Visionary's Start phase to PlayCard phase.
  1891. GameController plays Mind Spike.
  1892. The Visionary initiates 3 Psychic damage to Ambuscade.
  1893. Inspiring Presence increases the damage dealt by The Visionary by 1.
  1894. The Visionary deals Ambuscade 4 Psychic damage.
  1895. Ambuscade is now at -1 HP.
  1896. America's Greatest Legacy, Freedom Six Tachyon, The Visionary, The Idealist and Tempest all defeated Ambuscade! Congratulations!
RAW Paste Data
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