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- [URL]
- Protocol=unreal
- Name=Player
- Map=Start.gmp
- LocalMap=Start.gmp
- TransitionMap=Start.gmp
- MapExt=gmp
- EXEName=S1Game.exe
- DebugEXEName=DEBUG-S1Game.exe
- SaveExt=usa
- Port=7777
- GameName=Project S
- GameNameShort=S1Game
- [Engine.Engine]
- NetworkDevice=IpDrv.TcpNetDriver
- ConsoleClassName=Engine.Console
- GameViewportClientClassName=S1Game.S1GameViewportClient
- LocalPlayerClassName=Engine.LocalPlayer
- DataStoreClientClassName=Engine.DataStoreClient
- Language=int
- bAllowMatureLanguage=FALSE
- GameEngine=Engine.GameEngine
- EditorEngine=Editor.EditorEngine
- UnrealEdEngine=UnrealEd.UnrealEdEngine
- Client=WinDrv.WindowsClient
- Render=Render.Render
- Input=Engine.Input
- Canvas=Engine.Canvas
- TinyFontName=EngineFonts.TinyFont
- SmallFontName=EngineFonts.SmallFont
- MediumFontName=EngineFonts.MediumFont
- LargeFontName=EngineFonts.LargeFont
- SubtitleFontName=EngineFonts.SmallFont
- WireframeMaterialName=EngineMaterials.WireframeMaterial
- DefaultMaterialName=EngineMaterials.DefaultMaterial
- DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
- DefaultTextureName=EngineMaterials.DefaultDiffuse
- EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
- GeomMaterialName=EngineMaterials.GeomMaterial
- DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
- TickMaterialName=EditorMaterials.Tick_Mat
- CrossMaterialName=EditorMaterials.Cross_Mat
- DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
- SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
- SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
- RandomAngleTextureName=EngineMaterials.RandomAngles
- RandomNormalTextureName=EngineMaterials.RandomNormal
- WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
- LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
- LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
- ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMaterial
- ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMaterial
- RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
- VertexColorMaterialName=EngineMaterials.VertexColorMaterial
- EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
- DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
- TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
- TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
- TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
- TerrainMaterialMaxTextureCount=16
- TerrainTessellationCheckCount=6
- TerrainTessellationCheckBorder=2.0
- TerrainTessellationCheckDistance=4096.0
- BeginUPTryCount=200000
- bStaticDecalsEnabled=True
- bDynamicDecalsEnabled=False
- bForceStaticTerrain=False
- LightComplexityColors=(R=0,G=0,B=0,A=1)
- LightComplexityColors=(R=0,G=255,B=0,A=1)
- LightComplexityColors=(R=63,G=191,B=0,A=1)
- LightComplexityColors=(R=127,G=127,B=0,A=1)
- LightComplexityColors=(R=191,G=63,B=0,A=1)
- LightComplexityColors=(R=255,G=0,B=0,A=1)
- ShaderComplexityColors=(R=0,G=255,B=100,A=1)
- ShaderComplexityColors=(R=0,G=255,B=0,A=1)
- ShaderComplexityColors=(R=63,G=191,B=0,A=1)
- ShaderComplexityColors=(R=127,G=127,B=0,A=1)
- ShaderComplexityColors=(R=191,G=63,B=0,A=1)
- ShaderComplexityColors=(R=255,G=0,B=0,A=1)
- bUsePixelShaderComplexity=True
- bUseAdditiveComplexity=True
- MaxPixelShaderAdditiveComplexityCount=300
- MaxPixelShaderOpaqueComplexityCount=100
- MaxVertexShaderComplexityCount=100
- TimeBetweenPurgingPendingKillObjects=60
- bUseSound=True
- bUseTextureStreaming=True
- bUseBackgroundLevelStreaming=True
- bSubtitlesEnabled=True
- bSubtitlesForcedOff=FALSE
- ScoutClassName=Engine.Scout
- DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
- DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
- ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
- ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
- ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
- DefaultSoundName=EngineSounds.WhiteNoise
- bOnScreenKismetWarnings=TRUE
- bEnableKismetLogging=FALSE
- AllowShadowVolumes=FALSE
- CameraRotationThreshold=45.0
- CameraTranslationThreshold=10000
- PrimitiveProbablyVisibleTime=8.0
- PercentUnoccludedRequeries=0.125
- MaxOcclusionPixelsFraction=0.001
- MinTextureDensity=0.0
- IdealTextureDensity=13.0
- MaxTextureDensity=55.0
- bDisablePhysXHardwareSupport=False
- DemoRecordingDevice=Engine.DemoRecDriver
- bPauseOnLossOfFocus=FALSE
- MaxFluidNumVerts=1048576
- FluidSimulationTimeLimit=30.0
- MaxParticleResize=0
- MaxParticleResizeWarn=0
- bCheckParticleRenderSize=True
- NetClientTicksPerSecond=200
- StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
- StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255))))
- StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
- bEnableColorClear=TRUE
- [Engine.StreamingMovies]
- RenderPriorityPS3=1001
- SuspendGameIO=True
- [Engine.ISVHacks]
- bInitializeShadersOnDemand=True
- DisableATITextureFilterOptimizationChecks=True
- UseMinimalNVIDIADriverShaderOptimization=False
- PumpWindowMessagesWhenRenderThreadStalled=False
- [Engine.GameEngine]
- bSmoothFrameRate=False
- MinSmoothedFrameRate=30
- MaxSmoothedFrameRate=50
- [Engine.DemoRecDriver]
- AllowDownloads=True
- DemoSpectatorClass=Engine.PlayerController
- MaxClientRate=25000
- ConnectionTimeout=15.0
- InitialConnectTimeout=30.0
- AckTimeout=1.0
- KeepAliveTime=1.0
- SimLatency=0
- RelevantTimeout=5.0
- SpawnPrioritySeconds=1.0
- ServerTravelPause=4.0
- NetServerMaxTickRate=30
- LanServerMaxTickRate=30
- [Engine.PackagesToAlwaysCook]
- [Engine.StartupPackages]
- bSerializeStartupPackagesFromMemory=FALSE
- bSerializeStartupPackagesFromMemoryCompressed=FALSE
- Package=DefaultUISkin
- Package=EngineMaterials
- Package=EngineSounds
- Package=EngineFonts
- Package=SoundModes
- [Engine.PackagesToForceCookPerMap]
- [Core.System]
- MaxObjectsNotConsideredByGC=0
- SizeOfPermanentObjectPool=0
- StaleCacheDays=30
- MaxStaleCacheSize=10
- MaxOverallCacheSize=30
- PackageSizeSoftLimit=300
- AsyncIOBandwidthLimit=0
- CachePath=..\S1Game\Cache
- CacheExt=.uxx
- Paths=..\Engine\Content
- ScriptPaths=..\S1Game\Script
- FRScriptPaths=..\S1Game\ScriptFinalRelease
- CutdownPaths=..\S1Game\CutdownPackages
- CutdownPaths=..\S1Game\Script
- ScreenShotPath=..\S1Game\ScreenShots
- LocalizationPaths=..\Engine\Localization
- Extensions=upk
- Extensions=u
- TextureFileCacheExtension=tfc
- Suppress=Dev
- Suppress=DevAudio
- Suppress=DevAudioVerbose
- Suppress=DevBind
- Suppress=DevBsp
- Suppress=DevCollision
- Suppress=DevCompile
- Suppress=DevComponents
- Suppress=DevCooking
- Suppress=DevDataStore
- Suppress=DevGarbage
- Suppress=DevKill
- Suppress=DevLoad
- Suppress=DevNetTraffic
- Suppress=DevPath
- Suppress=DevReplace
- Suppress=DevSave
- Suppress=DevSound
- Suppress=DevStats
- Suppress=DevTick
- Suppress=DevUI
- Suppress=DevUIStates
- Suppress=DevUIStyles
- Suppress=DevUIAnimation
- Suppress=DevUIFocus
- Suppress=Input
- Suppress=Inventory
- Suppress=Localization
- Suppress=LocalizationWarning
- Suppress=PlayerMove
- Suppress=DevSHA
- Suppress=DevShaders
- Suppress=DevAnim
- Suppress=DevDecals
- Suppress=RON_DEBUG
- Paths=..\S1Game\Content
- LocalizationPaths=..\S1Game\Localization
- SavePath=..\S1Game\Save
- Extensions=gmp
- Extensions=gpk
- SeekFreePCPaths=..\S1Game\CookedPC
- SeekFreePCExtensions=xxx
- [Engine.Client]
- DisplayGamma=2.2
- MinDesiredFrameRate=35.000000
- InitialButtonRepeatDelay=0.2
- ButtonRepeatDelay=0.1
- [WinDrv.WindowsClient]
- AudioDeviceClass=ALAudio.ALAudioDevice
- MinAllowableResolutionX=0
- MinAllowableResolutionY=0
- MaxAllowableResolutionX=0
- MaxAllowableResolutionY=0
- MinAllowableRefreshRate=0
- MaxAllowableRefreshRate=0
- ParanoidDeviceLostChecking=1
- AllowJoystickInput=1
- [Engine.Player]
- ConfiguredInternetSpeed=10000
- ConfiguredLanSpeed=20000
- PP_DesaturationMultiplier=1.0
- PP_HighlightsMultiplier=1.0
- PP_MidTonesMultiplier=1.0
- PP_ShadowsMultiplier=1.0
- [ALAudio.ALAudioDevice]
- MaxChannels=32
- UseEffectsProcessing=True
- TimeBetweenHWUpdates=15
- MinOggVorbisDurationGame=5
- MinOggVorbisDurationEditor=5
- DeviceName=Generic Software
- [IpDrv.TcpNetDriver]
- AllowDownloads=True
- ConnectionTimeout=30.0
- InitialConnectTimeout=200.0
- AckTimeout=1.0
- KeepAliveTime=0.2
- MaxClientRate=15000
- MaxInternetClientRate=10000
- RelevantTimeout=5.0
- SpawnPrioritySeconds=1.0
- ServerTravelPause=4.0
- NetServerMaxTickRate=30
- LanServerMaxTickRate=35
- DownloadManagers=IpDrv.HTTPDownload
- DownloadManagers=Engine.ChannelDownload
- NetConnectionClassName=IpDrv.TcpipConnection
- [IpServer.UdpServerQuery]
- GameName=ut
- [IpDrv.UdpBeacon]
- DoBeacon=True
- BeaconTime=0.50
- BeaconTimeout=5.0
- BeaconProduct=ut
- ServerBeaconPort=8777
- BeaconPort=9777
- [TextureStreaming]
- PoolSize=140
- HysteresisLimit=30
- DropMipLevelsLimit=24
- StopIncreasingLimit=18
- StopStreamingLimit=12
- MinFudgeFactor=1
- FudgeFactorIncreaseRateOfChange=0.5
- FudgeFactorDecreaseRateOfChange=-0.4
- MinRequestedMipsToConsider=11
- MinTimeToGuaranteeMinMipCount=2
- MaxTimeToGuaranteeMinMipCount=12
- UseTextureFileCache=FALSE
- [StreamByURL]
- PostLoadPause=6.0
- [Editor.EditorEngine]
- LocalPlayerClassName=Editor.EditorPlayer
- bUseSound=True
- bSubtitlesEnabled=True
- GridEnabled=True
- SnapScaleEnabled=True
- ScaleGridSize=5
- SnapVertices=False
- SnapDistance=10.000000
- GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
- RotGridEnabled=True
- RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
- GameCommandLine=-log
- FOVAngle=60.000000
- GodMode=True
- AutoSaveDir=..\S1Game\Content\Maps\Autosaves
- InvertWidgetZAxis=True
- UseAxisIndicator=True
- MatineeCurveDetail=0.1
- Client=WinDrv.WindowsClient
- CurrentGridSz=4
- bUseMayaCameraControls=True
- bPrefabsLocked=True
- HeightMapExportClassName=TerrainHeightMapExporterTextT3D
- EditorOnlyContentPackages=EditorMeshes
- EditorOnlyContentPackages=EditorMaterials
- EditorOnlyContentPackages=EditorResources
- EditPackagesInPath=..\Development\Src
- EditPackages=Core
- EditPackages=Engine
- EditPackages=GameFramework
- EditPackages=Editor
- EditPackages=UnrealEd
- EditPackages=UnrealScriptTest
- EditPackages=IpDrv
- EditPackages=GFxUI
- EditPackages=GFxUIEditor
- EditPackagesOutPath=..\S1Game\Script
- FRScriptOutputPath=..\S1Game\ScriptFinalRelease
- EditPackages=S1Game
- InEditorGameURLOptions=
- EditPackages=GodHand
- [UnrealEd.UnrealEdEngine]
- AutoSave=True
- AutoSaveTimeMinutes=10
- AutoSaveIndex=0
- PackagesToBeFullyLoadedAtStartup=EditorMaterials
- PackagesToBeFullyLoadedAtStartup=EditorMeshes
- PackagesToBeFullyLoadedAtStartup=EditorResources
- PackagesToBeFullyLoadedAtStartup=EngineMaterials
- PackagesToBeFullyLoadedAtStartup=EngineFonts
- PackagesToBeFullyLoadedAtStartup=EngineScenes
- PackagesToBeFullyLoadedAtStartup=EngineResources
- PackagesToBeFullyLoadedAtStartup=DefaultUISkin
- PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
- DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
- [Engine.DataStoreClient]
- GlobalDataStoreClasses=Engine.UIDataStore_Strings
- GlobalDataStoreClasses=Engine.UIDataStore_Images
- GlobalDataStoreClasses=Engine.UIDataStore_GameResource
- GlobalDataStoreClasses=Engine.CurrentGameDataStore
- ;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused
- GlobalDataStoreClasses=Engine.UIDataStore_Fonts
- GlobalDataStoreClasses=Engine.UIDataStore_Color
- GlobalDataStoreClasses=Engine.UIDataStore_Gamma
- GlobalDataStoreClasses=Engine.UIDataStore_Registry
- GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
- ;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
- PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
- ;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings" ; unused
- [Engine.UIDataStore_SessionSettings]
- SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
- [DevOptions.Shaders]
- AutoReloadChangedShaders=True
- [StatNotifyProviders]
- XmlStatNotifyProvider=false
- CsvStatNotifyProvider=false
- StatsNotifyProvider_UDP=true
- PIXNamedCounterProvider=false
- [StatNotifyProviders.StatNotifyProvider_UDP]
- ListenPort=13000
- [RemoteControl]
- SuppressRemoteControlAtStartup=True
- [LogFiles]
- PurgeLogsDays=2
- [AnimationCompression]
- DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
- TranslationCompressionFormat=0
- RotationCompressionFormat=1
- AlternativeCompressionThreshold=1.f
- ForceRecompression=False
- bOnlyCheckForMissingSkeletalMeshes=False
- [IpDrv.OnlineSubsystemCommonImpl]
- MaxLocalTalkers=1
- MaxRemoteTalkers=16
- bIsUsingSpeechRecognition=false
- [IpDrv.OnlineGameInterfaceImpl]
- LanAnnouncePort=14001
- LanQueryTimeout=5.0
- [OnlineSubsystemLive.OnlineSubsystemLive]
- LiveSystemLinkPort=14000
- LanAnnouncePort=14001
- [Engine.StaticMeshCollectionActor]
- bCookOutStaticMeshActors=TRUE
- MaxStaticMeshComponents=100
- [Engine.StaticLightCollectionActor]
- bCookOutStaticLightActors=TRUE
- MaxLightComponents=100
- [LiveSock]
- bUseVDP=True
- bUseSecureConnections=true
- MaxDgramSockets=64
- MaxStreamSockets=16
- DefaultRecvBufsizeInK=256
- DefaultSendBufsizeInK=256
- [CustomStats]
- LD=Streaming fudge factor
- LD=FrameTime
- LD=Terrain Foliage Time
- LD=Foliage Render Time
- LD=Terrain Smooth Time
- LD=Terrain Render Time
- LD=Decal Render Time
- LD=Terrain Triangles
- LD=Foliage Instances
- LD=Decal Triangles
- LD=Decal Draw Calls
- LD=Static Mesh Tris
- LD=Skel Mesh Tris
- LD=Skel Verts CPU Skin
- LD=Skel Verts GPU Skin
- LD=30+ FPS
- LD=Audio Memory Used
- LD=Total CPU rendering time
- LD=Total GPU rendering time
- LD=Occluded primitives
- LD=Projected shadows
- LD=Visible static mesh elements
- LD=Visible dynamic primitives
- LD=Texture Pool Size
- LD=Physical Memory Used
- LD=Virtual Memory Used
- LD=Audio Memory Used
- LD=Texture Memory Used
- LD=360 Texture Memory Used
- LD=Vertex Lighting Memory
- LD=StaticMesh Vertex Memory
- LD=StaticMesh Index Memory
- LD=SkeletalMesh Vertex Memory
- LD=SkeletalMesh Index Memory
- GameThread=Async Loading Time
- GameThread=Audio Update Time
- GameThread=FrameTime
- GameThread=HUD Time
- GameThread=Input Time
- GameThread=Kismet Time
- GameThread=Move Actor Time
- GameThread=RHI Game Tick
- GameThread=RedrawViewports
- GameThread=Script time
- GameThread=Tick Time
- GameThread=Update Components Time
- GameThread=World Tick Time
- GameThread=Async Work Wait
- GameThread=PerFrameCapture
- [MemorySplitClassesToTrack]
- Class=AnimSequence
- Class=AudioComponent
- Class=AudioDevice
- Class=CylinderComponent
- Class=DecalComponent
- Class=DecalLifetime
- Class=DecalLifetimeAge
- Class=DecalLifetimeData
- Class=DecalLifetimeDataAge
- Class=DecalManager
- Class=DecalMaterial
- Class=Field
- Class=Font
- Class=Level
- Class=Material
- Class=MaterialInstanceConstant
- Class=MaterialInstanceTimeVarying
- Class=Model
- Class=ModelComponent
- Class=MorphTarget
- Class=ObjectReferencer
- Class=ParticleModule
- Class=ParticleSystemComponent
- Class=PathNode
- Class=RB_BodyInstance
- Class=RB_BodySetup
- Class=ReachSpec
- Class=SkeletalMesh
- Class=SoundCue
- Class=SoundNode
- Class=StaticMesh
- Class=StaticMeshActor
- Class=StaticMeshComponent
- Class=Terrain
- Class=TerrainComponent
- Class=Texture2D
- Class=UIRoot
- [ConfigCoalesceFilter]
- FilterOut=S1Engine.ini
- FilterOut=S1Editor.ini
- FilterOut=S1Input.ini
- FilterOut=S1Game.ini
- FilterOut=S1UI.ini
- FilterOut=S1Compat.ini
- FilterOut=S1EditorKeyBindings.ini
- FilterOut=S1EditorUserSettings.ini
- FilterOut=UnrealEd.int
- FilterOut=Editor.int
- FilterOut=EditorTips.int
- FilterOut=UnrealScriptTest.int
- FilterOut=WinDrv.int
- FilterOut=XWindow.int
- [TaskPerfTracking]
- bUseTaskPerfTracking=TRUE
- RemoteConnectionIP=10.1.10.83
- ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
- RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
- [TaskPerfMemDatabase]
- bUseTaskPerfMemDatabase=TRUE
- RemoteConnectionIP=10.1.10.83
- ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes
- RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
- [MemoryPools]
- FLightPrimitiveInteractionInitialBlockSize=512
- FModShadowPrimitiveInteractionInitialBlockSize=512
- [SystemSettings]
- StaticDecals=True
- DynamicDecals=True
- DynamicLights=False
- DynamicShadows=True
- LightEnvironmentShadows=True
- CompositeDynamicLights=False
- DirectionalLightmaps=True
- MotionBlur=False
- DepthOfField=False
- AmbientOcclusion=False
- Bloom=False
- UseHighQualityBloom=False
- Distortion=True
- DropParticleDistortion=False
- SpeedTreeLeaves=True
- SpeedTreeFronds=True
- OnlyStreamInTextures=False
- LensFlares=False
- FogVolumes=False
- FloatingPointRenderTargets=True
- OneFrameThreadLag=True
- UseVsync=False
- UpscaleScreenPercentage=True
- Fullscreen=True
- AllowD3D10=False
- SkeletalMeshLODBias=0
- ParticleLODBias=0
- DetailMode=2
- ShadowFilterQualityBias=0
- MaxAnisotropy=2
- MaxMultisamples=1
- MinShadowResolution=70
- MaxShadowResolution=2048
- ShadowFadeResolution=128
- ShadowFadeExponent=2.200000
- ResX=1440
- ResY=900
- ScreenPercentage=100.000000
- SceneCaptureStreamingMultiplier=1.000000
- FoliageDrawRadiusMultiplier=0.000000
- ShadowTexelsPerPixel=1.273240
- bEnableVSMShadows=False
- bEnableBranchingPCFShadows=False
- bAllowBetterModulatedShadows=True
- bEnableForegroundShadowsOnWorld=True
- bEnableForegroundSelfShadowing=True
- ShadowFilterRadius=2.000000
- ShadowDepthBias=0.012000
- ShadowVolumeLightRadiusThreshold=1000.000000
- ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
- bAllowFracturedDamage=True
- NumFracturedPartsScale=1.000000
- FractureDirectSpawnChanceScale=1.000000
- FractureRadialSpawnChanceScale=1.000000
- FractureCullDistanceScale=1.000000
- TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- LIGHT_TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- LIGHT_TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- LIGHT_TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- LIGHT_TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- LIGHT_TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- LIGHT_TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- LIGHT_TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- LIGHT_TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- LIGHT_TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- LIGHT_TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- LIGHT_TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- LIGHT_TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- LIGHT_TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- LIGHT_TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- LIGHT_TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- LIGHT_TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- LIGHT_TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- LIGHT_TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- FXAA=False
- SpeedTreeBranches=True
- SpeedTreeBillboards=True
- [Engine.PhysicsLODVerticalDestructible]
- MaxDynamicChunkCount=1000
- DebrisLifetime=60.0
- [Engine.PhysicsLODVerticalEmitter]
- ParticlePercentage=100
- [Engine.OnlineSubsystem]
- +NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
- [Engine.OnlineRecentPlayersList]
- MaxRecentPlayers=100
- MaxRecentParties=5
- [Configuration]
- BasedOn=..\Engine\Config\BaseEngine.ini
- [S1Game.ReleaseData]
- [SystemSettingsEditor]
- ResX=1280
- ResY=720
- [Engine.AudioDevice]
- SoundGroups=(GroupName=AmbientMaster,Properties=(Volume=1))
- SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bNoReverb=TRUE))
- SoundGroups=(GroupName=Character,Properties=(Volume=1))
- SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
- SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1))
- SoundGroups=(GroupName=Dialog,Properties=(Volume=1),ChildGroupNames=(StoryDialog,CinematicDialog,Taunts))
- SoundGroups=(GroupName=Item,Properties=(Volume=1))
- SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(SFXMaster,MusicMaster,AmbientMaster,UIMaster,VillagerNPCVoice,Cinematic))
- SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
- SoundGroups=(GroupName=SFXMaster,Properties=(Volume=1),ChildGroupNames=(Character,damageVoice,Item,damageHit,NPC,SkillEffect,damageEffect))
- SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
- SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1))
- SoundGroups=(GroupName=Taunts,Properties=(Volume=1))
- SoundGroups=(GroupName=Vehicle,Properties=(Volume=1))
- SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE))
- SoundGroups=(GroupName=Weapon,Properties=(Volume=1))
- SoundGroups=(GroupName=damageVoice,Properties=(Volume=1,MaxConcurrentPlayCount=6))
- SoundGroups=(GroupName=damageHit,Properties=(Volume=1,MaxConcurrentPlayCount=6))
- SoundGroups=(GroupName=damageEffect,Properties=(Volume=1,MaxConcurrentPlayCount=6))
- SoundGroups=(GroupName=NPC,Properties=(Volume=1))
- SoundGroups=(GroupName=UI,Properties=(Volume=1,bNoReverb=TRUE,MaxConcurrentPlayCount=6))
- SoundGroups=(GroupName=SkillEffect,Properties=(Volume=0.8))
- SoundGroups=(GroupName=VillagerNPCVoice,Properties=(Volume=1,MaxConcurrentPlayCount=1))
- SoundGroups=(GroupName=MusicMaster,Properties=(Volume=1),ChildGroupNames=(Music))
- SoundGroups=(GroupName=UIMaster,Properties=(Volume=1),ChildGroupNames=(Announcer,UI))
- SoundModeNames=Default
- SoundModeNames=Quiet
- SoundModeNames=Loud
- SoundModeNames=Slow
- SoundModeNames=Quick
- [GodHand.GodHandEngine]
- FOVAngle=60.000000
- Client=WinDrv.WindowsClient
- [Windows.StandardUser]
- MyDocumentsSubDirName=ProjectS
- [Aero]
- AeroSet_Continent_1=SkySystem30.AERO.ANC_DefaultSky_AERO
- ;AeroSet_Continent_2=SkySystem30.AERO.ANC_DefaultSky_AERO
- ;AeroSet_Continent_3=SkySystem30.AERO.ANC_DefaultSky_AERO
- AeroSet_Continent_2=SkySystem30.AERO.HSC_DefaultSky_AERO
- AeroSet_Continent_3=SkySystem30.AERO.AL_DefaultSky_AERO
- ;ArtDatasheet=..\..\TeraData\AdditionalData\Art_Data\Datasheet
- ;DesignDatasheet=..\..\TeraData\AdditionalData\Design_Data\Datasheet
- ;ProgramDatasheet=..\..\TeraData\AdditionalData\Program_Data\Datasheet
- ;SoundDatasheet=..\..\TeraData\AdditionalData\Sound_Data\Datasheet
- ;BarrackDefine=..\..\TeraData\AdditionalData\Design_Data\BarrackDefine
- ;Godhand=..\..\TeraData\AdditionalData\Design_Data\GodHandDefine
- [Barrack.ShowGrid]
- GridSize=20
- GridSideLength=500
- [S1Game.ResourceSet]
- ResourceSet=NHN
- [IniVersion]
- 0=1327818766.000000
- 1=1357235692.000000
- [AppCompat]
- MeasuredCPUScore=170.202988
- CompatLevelComposite=4
- CompatLevelCPU=5
- CompatLevelGPU=4
- CPUNumLogicalProcessors=4
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