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- ====================================================
- Clicked on a block, x = -536, y = 105, z = 684
- Testing vs block tile.wood
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 2.000000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 3.000000, old efficiency is: 1.000000
- New block str is: 0.050000, old block str is 0.016667
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 6.000000, old efficiency is: 3.000000
- New block str is: 0.100000, old block str is 0.050000
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 3, which is item.beefCooked, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 4, which is tile.dirt, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 5, which is tile.stairsStone, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 6, which is tile.wood, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 7, which is item.swordDiamond, is better than 2, which is item.hatchetIron
- New efficiency is: 1.500000, old efficiency is: 6.000000
- New block str is: 0.025000, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 8, which is tile.torch, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Current best is 2, which is item.hatchetIron
- Lag Setting: 1
- Damage: 0.000000, Remaining: 1.000000
- ToDestroy: 10, Remaining: 10
- Switching tools to 2, which is item.hatchetIron
- ====================================================
- Clicked on a block, x = -536, y = 105, z = 684
- Testing vs block tile.wood
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 2.000000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 3.000000, old efficiency is: 1.000000
- New block str is: 0.050000, old block str is 0.016667
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 6.000000, old efficiency is: 3.000000
- New block str is: 0.100000, old block str is 0.050000
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 3, which is item.beefCooked, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 4, which is tile.dirt, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 5, which is tile.stairsStone, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 6, which is tile.wood, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 7, which is item.swordDiamond, is better than 2, which is item.hatchetIron
- New efficiency is: 1.500000, old efficiency is: 6.000000
- New block str is: 0.025000, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 8, which is tile.torch, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Current best is 2, which is item.hatchetIron
- Lag Setting: 1
- Damage: 0.100000, Remaining: 0.900000
- ToDestroy: 10, Remaining: 9
- Switching tools to 2, which is item.hatchetIron
- ====================================================
- Clicked on a block, x = -536, y = 105, z = 684
- Testing vs block tile.wood
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 2.000000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 3.000000, old efficiency is: 1.000000
- New block str is: 0.050000, old block str is 0.016667
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 6.000000, old efficiency is: 3.000000
- New block str is: 0.100000, old block str is 0.050000
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 3, which is item.beefCooked, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 4, which is tile.dirt, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 5, which is tile.stairsStone, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 6, which is tile.wood, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 7, which is item.swordDiamond, is better than 2, which is item.hatchetIron
- New efficiency is: 1.500000, old efficiency is: 6.000000
- New block str is: 0.025000, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 8, which is tile.torch, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Current best is 2, which is item.hatchetIron
- Lag Setting: 1
- Damage: 0.200000, Remaining: 0.800000
- ToDestroy: 10, Remaining: 8
- Switching tools to 2, which is item.hatchetIron
- ====================================================
- Clicked on a block, x = -536, y = 105, z = 684
- Testing vs block tile.wood
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 2.000000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 3.000000, old efficiency is: 1.000000
- New block str is: 0.050000, old block str is 0.016667
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 6.000000, old efficiency is: 3.000000
- New block str is: 0.100000, old block str is 0.050000
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 3, which is item.beefCooked, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 4, which is tile.dirt, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 5, which is tile.stairsStone, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 6, which is tile.wood, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 7, which is item.swordDiamond, is better than 2, which is item.hatchetIron
- New efficiency is: 1.500000, old efficiency is: 6.000000
- New block str is: 0.025000, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 8, which is tile.torch, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Current best is 2, which is item.hatchetIron
- Lag Setting: 1
- Damage: 0.300000, Remaining: 0.700000
- ToDestroy: 10, Remaining: 7
- Switching tools to 2, which is item.hatchetIron
- ====================================================
- Clicked on a block, x = -536, y = 105, z = 684
- Testing vs block tile.wood
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 2.000000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 3.000000, old efficiency is: 1.000000
- New block str is: 0.050000, old block str is 0.016667
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 6.000000, old efficiency is: 3.000000
- New block str is: 0.100000, old block str is 0.050000
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 3, which is item.beefCooked, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 4, which is tile.dirt, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 5, which is tile.stairsStone, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 6, which is tile.wood, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 7, which is item.swordDiamond, is better than 2, which is item.hatchetIron
- New efficiency is: 1.500000, old efficiency is: 6.000000
- New block str is: 0.025000, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 8, which is tile.torch, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Current best is 2, which is item.hatchetIron
- Lag Setting: 1
- Damage: 0.400000, Remaining: 0.600000
- ToDestroy: 10, Remaining: 6
- Switching tools to 2, which is item.hatchetIron
- ====================================================
- Clicked on a block, x = -536, y = 105, z = 684
- Testing vs block tile.wood
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 2.000000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 3.000000, old efficiency is: 1.000000
- New block str is: 0.050000, old block str is 0.016667
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 6.000000, old efficiency is: 3.000000
- New block str is: 0.100000, old block str is 0.050000
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 3, which is item.beefCooked, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 4, which is tile.dirt, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 5, which is tile.stairsStone, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 6, which is tile.wood, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 7, which is item.swordDiamond, is better than 2, which is item.hatchetIron
- New efficiency is: 1.500000, old efficiency is: 6.000000
- New block str is: 0.025000, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 8, which is tile.torch, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Current best is 2, which is item.hatchetIron
- Lag Setting: 1
- Damage: 0.500000, Remaining: 0.500000
- ToDestroy: 10, Remaining: 5
- Switching tools to 2, which is item.hatchetIron
- ====================================================
- Clicked on a block, x = -536, y = 105, z = 684
- Testing vs block tile.wood
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 2.000000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 3.000000, old efficiency is: 1.000000
- New block str is: 0.050000, old block str is 0.016667
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 6.000000, old efficiency is: 3.000000
- New block str is: 0.100000, old block str is 0.050000
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 3, which is item.beefCooked, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 4, which is tile.dirt, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 5, which is tile.stairsStone, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 6, which is tile.wood, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 7, which is item.swordDiamond, is better than 2, which is item.hatchetIron
- New efficiency is: 1.500000, old efficiency is: 6.000000
- New block str is: 0.025000, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 8, which is tile.torch, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Current best is 2, which is item.hatchetIron
- Lag Setting: 1
- Damage: 0.600000, Remaining: 0.400000
- ToDestroy: 10, Remaining: 4
- Switching tools to 2, which is item.hatchetIron
- ====================================================
- Clicked on a block, x = -536, y = 105, z = 684
- Testing vs block tile.wood
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 2.000000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 3.000000, old efficiency is: 1.000000
- New block str is: 0.050000, old block str is 0.016667
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 6.000000, old efficiency is: 3.000000
- New block str is: 0.100000, old block str is 0.050000
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 3, which is item.beefCooked, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 4, which is tile.dirt, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 5, which is tile.stairsStone, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 6, which is tile.wood, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 7, which is item.swordDiamond, is better than 2, which is item.hatchetIron
- New efficiency is: 1.500000, old efficiency is: 6.000000
- New block str is: 0.025000, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 8, which is tile.torch, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Current best is 2, which is item.hatchetIron
- Lag Setting: 1
- Damage: 0.700000, Remaining: 0.300000
- ToDestroy: 10, Remaining: 3
- Switching tools to 2, which is item.hatchetIron
- ====================================================
- Clicked on a block, x = -536, y = 105, z = 684
- Testing vs block tile.wood
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 2.000000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 3.000000, old efficiency is: 1.000000
- New block str is: 0.050000, old block str is 0.016667
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 6.000000, old efficiency is: 3.000000
- New block str is: 0.100000, old block str is 0.050000
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 3, which is item.beefCooked, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 4, which is tile.dirt, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 5, which is tile.stairsStone, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 6, which is tile.wood, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 7, which is item.swordDiamond, is better than 2, which is item.hatchetIron
- New efficiency is: 1.500000, old efficiency is: 6.000000
- New block str is: 0.025000, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 8, which is tile.torch, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Current best is 2, which is item.hatchetIron
- Lag Setting: 1
- Damage: 0.800000, Remaining: 0.200000
- ToDestroy: 10, Remaining: 2
- Switching tools to 2, which is item.hatchetIron
- ====================================================
- Clicked on a block, x = -536, y = 105, z = 684
- Testing vs block tile.wood
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 2.000000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 3.000000, old efficiency is: 1.000000
- New block str is: 0.050000, old block str is 0.016667
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 6.000000, old efficiency is: 3.000000
- New block str is: 0.100000, old block str is 0.050000
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 3, which is item.beefCooked, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 4, which is tile.dirt, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 5, which is tile.stairsStone, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 6, which is tile.wood, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 7, which is item.swordDiamond, is better than 2, which is item.hatchetIron
- New efficiency is: 1.500000, old efficiency is: 6.000000
- New block str is: 0.025000, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 8, which is tile.torch, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Current best is 2, which is item.hatchetIron
- Lag Setting: 1
- Damage: 0.900000, Remaining: 0.100000
- ToDestroy: 10, Remaining: 1
- Testing vs block tile.wood
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 2.000000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 3.000000, old efficiency is: 1.000000
- New block str is: 0.050000, old block str is 0.016667
- New harvest: true, old harvest: true
- Switching because first possibly viable tool.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 6.000000, old efficiency is: 3.000000
- New block str is: 0.100000, old block str is 0.050000
- New harvest: true, old harvest: true
- Useworst is on.
- Not switching because new item is better than old item and use worst is on.
- Checking if tool 3, which is item.beefCooked, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 3.000000
- New block str is: 0.016667, old block str is 0.050000
- New harvest: true, old harvest: true
- Useworst is on.
- Switching because new item is worse than old item and use worst is on.
- Changing possible best tool.
- Checking if tool 4, which is tile.dirt, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Checking if tool 5, which is tile.stairsStone, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Checking if tool 6, which is tile.wood, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Checking if tool 7, which is item.swordDiamond, is better than 3, which is item.beefCooked
- New efficiency is: 1.500000, old efficiency is: 1.000000
- New block str is: 0.025000, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is a sword and use sword is off.
- Checking if tool 8, which is tile.torch, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Current best is 3, which is item.beefCooked
- Switching tools to 3, which is item.beefCooked
- ====================================================
- Clicked on a block, x = -536, y = 105, z = 684
- Testing vs block tile.wood
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 2.000000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 3.000000, old efficiency is: 1.000000
- New block str is: 0.050000, old block str is 0.016667
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 6.000000, old efficiency is: 3.000000
- New block str is: 0.100000, old block str is 0.050000
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 3, which is item.beefCooked, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 4, which is tile.dirt, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 5, which is tile.stairsStone, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 6, which is tile.wood, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 7, which is item.swordDiamond, is better than 2, which is item.hatchetIron
- New efficiency is: 1.500000, old efficiency is: 6.000000
- New block str is: 0.025000, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 8, which is tile.torch, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Current best is 2, which is item.hatchetIron
- Lag Setting: 1
- Damage: 0.916667, Remaining: 0.083333
- ToDestroy: 10, Remaining: 1
- Testing vs block tile.wood
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 2.000000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 3.000000, old efficiency is: 1.000000
- New block str is: 0.050000, old block str is 0.016667
- New harvest: true, old harvest: true
- Switching because first possibly viable tool.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 6.000000, old efficiency is: 3.000000
- New block str is: 0.100000, old block str is 0.050000
- New harvest: true, old harvest: true
- Useworst is on.
- Not switching because new item is better than old item and use worst is on.
- Checking if tool 3, which is item.beefCooked, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 3.000000
- New block str is: 0.016667, old block str is 0.050000
- New harvest: true, old harvest: true
- Useworst is on.
- Switching because new item is worse than old item and use worst is on.
- Changing possible best tool.
- Checking if tool 4, which is tile.dirt, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Checking if tool 5, which is tile.stairsStone, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Checking if tool 6, which is tile.wood, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Checking if tool 7, which is item.swordDiamond, is better than 3, which is item.beefCooked
- New efficiency is: 1.500000, old efficiency is: 1.000000
- New block str is: 0.025000, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is a sword and use sword is off.
- Checking if tool 8, which is tile.torch, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Current best is 3, which is item.beefCooked
- Switching tools to 3, which is item.beefCooked
- ====================================================
- Clicked on a block, x = -536, y = 105, z = 684
- Testing vs block tile.wood
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 2.000000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 3.000000, old efficiency is: 1.000000
- New block str is: 0.050000, old block str is 0.016667
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 6.000000, old efficiency is: 3.000000
- New block str is: 0.100000, old block str is 0.050000
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 3, which is item.beefCooked, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 4, which is tile.dirt, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 5, which is tile.stairsStone, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 6, which is tile.wood, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 7, which is item.swordDiamond, is better than 2, which is item.hatchetIron
- New efficiency is: 1.500000, old efficiency is: 6.000000
- New block str is: 0.025000, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 8, which is tile.torch, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Current best is 2, which is item.hatchetIron
- Lag Setting: 1
- Damage: 0.933333, Remaining: 0.066667
- ToDestroy: 10, Remaining: 1
- Testing vs block tile.wood
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 2.000000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 3.000000, old efficiency is: 1.000000
- New block str is: 0.050000, old block str is 0.016667
- New harvest: true, old harvest: true
- Switching because first possibly viable tool.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 6.000000, old efficiency is: 3.000000
- New block str is: 0.100000, old block str is 0.050000
- New harvest: true, old harvest: true
- Useworst is on.
- Not switching because new item is better than old item and use worst is on.
- Checking if tool 3, which is item.beefCooked, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 3.000000
- New block str is: 0.016667, old block str is 0.050000
- New harvest: true, old harvest: true
- Useworst is on.
- Switching because new item is worse than old item and use worst is on.
- Changing possible best tool.
- Checking if tool 4, which is tile.dirt, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Checking if tool 5, which is tile.stairsStone, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Checking if tool 6, which is tile.wood, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Checking if tool 7, which is item.swordDiamond, is better than 3, which is item.beefCooked
- New efficiency is: 1.500000, old efficiency is: 1.000000
- New block str is: 0.025000, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is a sword and use sword is off.
- Checking if tool 8, which is tile.torch, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Current best is 3, which is item.beefCooked
- Switching tools to 3, which is item.beefCooked
- ====================================================
- Clicked on a block, x = -536, y = 105, z = 684
- Testing vs block tile.wood
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 2.000000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 3.000000, old efficiency is: 1.000000
- New block str is: 0.050000, old block str is 0.016667
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 6.000000, old efficiency is: 3.000000
- New block str is: 0.100000, old block str is 0.050000
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 3, which is item.beefCooked, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 4, which is tile.dirt, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 5, which is tile.stairsStone, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 6, which is tile.wood, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 7, which is item.swordDiamond, is better than 2, which is item.hatchetIron
- New efficiency is: 1.500000, old efficiency is: 6.000000
- New block str is: 0.025000, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 8, which is tile.torch, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Current best is 2, which is item.hatchetIron
- Lag Setting: 1
- Damage: 0.950000, Remaining: 0.050000
- ToDestroy: 10, Remaining: 1
- Testing vs block tile.wood
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 2.000000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 3.000000, old efficiency is: 1.000000
- New block str is: 0.050000, old block str is 0.016667
- New harvest: true, old harvest: true
- Switching because first possibly viable tool.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 6.000000, old efficiency is: 3.000000
- New block str is: 0.100000, old block str is 0.050000
- New harvest: true, old harvest: true
- Useworst is on.
- Not switching because new item is better than old item and use worst is on.
- Checking if tool 3, which is item.beefCooked, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 3.000000
- New block str is: 0.016667, old block str is 0.050000
- New harvest: true, old harvest: true
- Useworst is on.
- Switching because new item is worse than old item and use worst is on.
- Changing possible best tool.
- Checking if tool 4, which is tile.dirt, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Checking if tool 5, which is tile.stairsStone, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Checking if tool 6, which is tile.wood, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Checking if tool 7, which is item.swordDiamond, is better than 3, which is item.beefCooked
- New efficiency is: 1.500000, old efficiency is: 1.000000
- New block str is: 0.025000, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is a sword and use sword is off.
- Checking if tool 8, which is tile.torch, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Current best is 3, which is item.beefCooked
- Switching tools to 3, which is item.beefCooked
- ====================================================
- Clicked on a block, x = -536, y = 105, z = 684
- Testing vs block tile.wood
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 2.000000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 3.000000, old efficiency is: 1.000000
- New block str is: 0.050000, old block str is 0.016667
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 6.000000, old efficiency is: 3.000000
- New block str is: 0.100000, old block str is 0.050000
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 3, which is item.beefCooked, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 4, which is tile.dirt, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 5, which is tile.stairsStone, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 6, which is tile.wood, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 7, which is item.swordDiamond, is better than 2, which is item.hatchetIron
- New efficiency is: 1.500000, old efficiency is: 6.000000
- New block str is: 0.025000, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 8, which is tile.torch, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Current best is 2, which is item.hatchetIron
- Lag Setting: 1
- Damage: 0.966667, Remaining: 0.033333
- ToDestroy: 10, Remaining: 1
- Testing vs block tile.wood
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 2.000000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 3.000000, old efficiency is: 1.000000
- New block str is: 0.050000, old block str is 0.016667
- New harvest: true, old harvest: true
- Switching because first possibly viable tool.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 6.000000, old efficiency is: 3.000000
- New block str is: 0.100000, old block str is 0.050000
- New harvest: true, old harvest: true
- Useworst is on.
- Not switching because new item is better than old item and use worst is on.
- Checking if tool 3, which is item.beefCooked, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 3.000000
- New block str is: 0.016667, old block str is 0.050000
- New harvest: true, old harvest: true
- Useworst is on.
- Switching because new item is worse than old item and use worst is on.
- Changing possible best tool.
- Checking if tool 4, which is tile.dirt, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Checking if tool 5, which is tile.stairsStone, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Checking if tool 6, which is tile.wood, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Checking if tool 7, which is item.swordDiamond, is better than 3, which is item.beefCooked
- New efficiency is: 1.500000, old efficiency is: 1.000000
- New block str is: 0.025000, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is a sword and use sword is off.
- Checking if tool 8, which is tile.torch, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Current best is 3, which is item.beefCooked
- Switching tools to 3, which is item.beefCooked
- ====================================================
- Clicked on a block, x = -536, y = 105, z = 684
- Testing vs block tile.wood
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 2.000000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 3.000000, old efficiency is: 1.000000
- New block str is: 0.050000, old block str is 0.016667
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 6.000000, old efficiency is: 3.000000
- New block str is: 0.100000, old block str is 0.050000
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 3, which is item.beefCooked, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 4, which is tile.dirt, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 5, which is tile.stairsStone, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 6, which is tile.wood, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 7, which is item.swordDiamond, is better than 2, which is item.hatchetIron
- New efficiency is: 1.500000, old efficiency is: 6.000000
- New block str is: 0.025000, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 8, which is tile.torch, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Current best is 2, which is item.hatchetIron
- Lag Setting: 1
- Damage: 0.983333, Remaining: 0.016667
- ToDestroy: 10, Remaining: 1
- Testing vs block tile.wood
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 2.000000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 3.000000, old efficiency is: 1.000000
- New block str is: 0.050000, old block str is 0.016667
- New harvest: true, old harvest: true
- Switching because first possibly viable tool.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 6.000000, old efficiency is: 3.000000
- New block str is: 0.100000, old block str is 0.050000
- New harvest: true, old harvest: true
- Useworst is on.
- Not switching because new item is better than old item and use worst is on.
- Checking if tool 3, which is item.beefCooked, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 3.000000
- New block str is: 0.016667, old block str is 0.050000
- New harvest: true, old harvest: true
- Useworst is on.
- Switching because new item is worse than old item and use worst is on.
- Changing possible best tool.
- Checking if tool 4, which is tile.dirt, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Checking if tool 5, which is tile.stairsStone, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Checking if tool 6, which is tile.wood, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Checking if tool 7, which is item.swordDiamond, is better than 3, which is item.beefCooked
- New efficiency is: 1.500000, old efficiency is: 1.000000
- New block str is: 0.025000, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is a sword and use sword is off.
- Checking if tool 8, which is tile.torch, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Current best is 3, which is item.beefCooked
- Switching tools to 3, which is item.beefCooked
- ====================================================
- Clicked on a block, x = -537, y = 104, z = 684
- Testing vs block tile.grass
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 0.600000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.055556, old block str is 0.055556
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 8.000000, old efficiency is: 1.000000
- New block str is: 0.444444, old block str is 0.055556
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 3, which is item.beefCooked, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 4, which is tile.dirt, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 5, which is tile.stairsStone, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 6, which is tile.wood, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 7, which is item.swordDiamond, is better than 1, which is item.shovelIron
- New efficiency is: 1.500000, old efficiency is: 8.000000
- New block str is: 0.083333, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 8, which is tile.torch, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Current best is 1, which is item.shovelIron
- Lag Setting: 1
- Damage: 0.000000, Remaining: 1.000000
- ToDestroy: 3, Remaining: 3
- Switching tools to 1, which is item.shovelIron
- ====================================================
- Clicked on a block, x = -536, y = 105, z = 684
- Testing vs block tile.wood
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 2.000000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 3.000000, old efficiency is: 1.000000
- New block str is: 0.050000, old block str is 0.016667
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 6.000000, old efficiency is: 3.000000
- New block str is: 0.100000, old block str is 0.050000
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 3, which is item.beefCooked, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 4, which is tile.dirt, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 5, which is tile.stairsStone, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 6, which is tile.wood, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 7, which is item.swordDiamond, is better than 2, which is item.hatchetIron
- New efficiency is: 1.500000, old efficiency is: 6.000000
- New block str is: 0.025000, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 8, which is tile.torch, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Current best is 2, which is item.hatchetIron
- Lag Setting: 1
- Damage: 0.000000, Remaining: 1.000000
- ToDestroy: 10, Remaining: 10
- Switching tools to 2, which is item.hatchetIron
- ====================================================
- Clicked on a block, x = -536, y = 105, z = 684
- Testing vs block tile.wood
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 2.000000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.016667, old block str is 0.016667
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 3.000000, old efficiency is: 1.000000
- New block str is: 0.050000, old block str is 0.016667
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 6.000000, old efficiency is: 3.000000
- New block str is: 0.100000, old block str is 0.050000
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 3, which is item.beefCooked, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 4, which is tile.dirt, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 5, which is tile.stairsStone, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 6, which is tile.wood, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 7, which is item.swordDiamond, is better than 2, which is item.hatchetIron
- New efficiency is: 1.500000, old efficiency is: 6.000000
- New block str is: 0.025000, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 8, which is tile.torch, is better than 2, which is item.hatchetIron
- New efficiency is: 1.000000, old efficiency is: 6.000000
- New block str is: 0.016667, old block str is 0.100000
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Current best is 2, which is item.hatchetIron
- Lag Setting: 1
- Damage: 0.000000, Remaining: 1.000000
- ToDestroy: 10, Remaining: 10
- Switching tools to 2, which is item.hatchetIron
- Switching tools back
- ====================================================
- Clicked on a block, x = -536, y = 105, z = 683
- Testing vs block tile.grass
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 0.600000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.055556, old block str is 0.055556
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 8.000000, old efficiency is: 1.000000
- New block str is: 0.444444, old block str is 0.055556
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 3, which is item.beefCooked, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 4, which is tile.dirt, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 5, which is tile.stairsStone, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 6, which is tile.wood, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 7, which is item.swordDiamond, is better than 1, which is item.shovelIron
- New efficiency is: 1.500000, old efficiency is: 8.000000
- New block str is: 0.083333, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 8, which is tile.torch, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Current best is 1, which is item.shovelIron
- Lag Setting: 1
- Damage: 0.000000, Remaining: 1.000000
- ToDestroy: 3, Remaining: 3
- Switching tools to 1, which is item.shovelIron
- ====================================================
- Clicked on a block, x = -536, y = 105, z = 683
- Testing vs block tile.grass
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 0.600000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.055556, old block str is 0.055556
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 8.000000, old efficiency is: 1.000000
- New block str is: 0.444444, old block str is 0.055556
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 3, which is item.beefCooked, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 4, which is tile.dirt, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 5, which is tile.stairsStone, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 6, which is tile.wood, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 7, which is item.swordDiamond, is better than 1, which is item.shovelIron
- New efficiency is: 1.500000, old efficiency is: 8.000000
- New block str is: 0.083333, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 8, which is tile.torch, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Current best is 1, which is item.shovelIron
- Lag Setting: 1
- Damage: 0.444444, Remaining: 0.555556
- ToDestroy: 3, Remaining: 2
- Switching tools to 1, which is item.shovelIron
- ====================================================
- Clicked on a block, x = -536, y = 105, z = 683
- Testing vs block tile.grass
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 0.600000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.055556, old block str is 0.055556
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 8.000000, old efficiency is: 1.000000
- New block str is: 0.444444, old block str is 0.055556
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 3, which is item.beefCooked, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 4, which is tile.dirt, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 5, which is tile.stairsStone, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 6, which is tile.wood, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 7, which is item.swordDiamond, is better than 1, which is item.shovelIron
- New efficiency is: 1.500000, old efficiency is: 8.000000
- New block str is: 0.083333, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 8, which is tile.torch, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Current best is 1, which is item.shovelIron
- Lag Setting: 1
- Damage: 0.888889, Remaining: 0.111111
- ToDestroy: 3, Remaining: 1
- Testing vs block tile.grass
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 0.600000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.055556, old block str is 0.055556
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 8.000000, old efficiency is: 1.000000
- New block str is: 0.444444, old block str is 0.055556
- New harvest: true, old harvest: true
- Switching because first possibly viable tool.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 3, which is item.beefCooked, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- Useworst is on.
- Switching because new item is worse than old item and use worst is on.
- Changing possible best tool.
- Checking if tool 4, which is tile.dirt, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.055556, old block str is 0.055556
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Checking if tool 5, which is tile.stairsStone, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.055556, old block str is 0.055556
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Checking if tool 6, which is tile.wood, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.055556, old block str is 0.055556
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Checking if tool 7, which is item.swordDiamond, is better than 3, which is item.beefCooked
- New efficiency is: 1.500000, old efficiency is: 1.000000
- New block str is: 0.083333, old block str is 0.055556
- New harvest: true, old harvest: true
- Not switching because new item is a sword and use sword is off.
- Checking if tool 8, which is tile.torch, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.055556, old block str is 0.055556
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Current best is 3, which is item.beefCooked
- Switching tools to 3, which is item.beefCooked
- ====================================================
- Clicked on a block, x = -536, y = 105, z = 683
- Testing vs block tile.grass
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 0.600000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.055556, old block str is 0.055556
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 8.000000, old efficiency is: 1.000000
- New block str is: 0.444444, old block str is 0.055556
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 3, which is item.beefCooked, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 4, which is tile.dirt, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 5, which is tile.stairsStone, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 6, which is tile.wood, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 7, which is item.swordDiamond, is better than 1, which is item.shovelIron
- New efficiency is: 1.500000, old efficiency is: 8.000000
- New block str is: 0.083333, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 8, which is tile.torch, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Current best is 1, which is item.shovelIron
- Lag Setting: 1
- Damage: 0.944444, Remaining: 0.055556
- ToDestroy: 3, Remaining: 1
- Testing vs block tile.grass
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 0.600000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.055556, old block str is 0.055556
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 8.000000, old efficiency is: 1.000000
- New block str is: 0.444444, old block str is 0.055556
- New harvest: true, old harvest: true
- Switching because first possibly viable tool.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 3, which is item.beefCooked, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- Useworst is on.
- Switching because new item is worse than old item and use worst is on.
- Changing possible best tool.
- Checking if tool 4, which is tile.dirt, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.055556, old block str is 0.055556
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Checking if tool 5, which is tile.stairsStone, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.055556, old block str is 0.055556
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Checking if tool 6, which is tile.wood, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.055556, old block str is 0.055556
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Checking if tool 7, which is item.swordDiamond, is better than 3, which is item.beefCooked
- New efficiency is: 1.500000, old efficiency is: 1.000000
- New block str is: 0.083333, old block str is 0.055556
- New harvest: true, old harvest: true
- Not switching because new item is a sword and use sword is off.
- Checking if tool 8, which is tile.torch, is better than 3, which is item.beefCooked
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.055556, old block str is 0.055556
- New harvest: true, old harvest: true
- Useworst is on.
- Use sword is off.
- Not switching because tools are equal.
- Current best is 3, which is item.beefCooked
- Switching tools to 3, which is item.beefCooked
- ====================================================
- Clicked on a block, x = -536, y = 105, z = 683
- Testing vs block tile.grass
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 0.600000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.055556, old block str is 0.055556
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 8.000000, old efficiency is: 1.000000
- New block str is: 0.444444, old block str is 0.055556
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 3, which is item.beefCooked, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 4, which is tile.dirt, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 5, which is tile.stairsStone, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 6, which is tile.wood, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 7, which is item.swordDiamond, is better than 1, which is item.shovelIron
- New efficiency is: 1.500000, old efficiency is: 8.000000
- New block str is: 0.083333, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 8, which is tile.torch, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Current best is 1, which is item.shovelIron
- Lag Setting: 1
- Damage: 0.000000, Remaining: 1.000000
- ToDestroy: 3, Remaining: 3
- Switching tools to 1, which is item.shovelIron
- ====================================================
- Clicked on a block, x = -537, y = 104, z = 683
- Testing vs block tile.grass
- Hotbar slot 0 contains item item.pickaxeIron
- Hotbar slot 1 contains item item.shovelIron
- Hotbar slot 2 contains item item.hatchetIron
- Hotbar slot 3 contains item item.beefCooked
- Hotbar slot 4 contains item tile.dirt
- Hotbar slot 5 contains item tile.stairsStone
- Hotbar slot 6 contains item tile.wood
- Hotbar slot 7 contains item item.swordDiamond
- Hotbar slot 8 contains item tile.torch
- Block hardness is 0.600000
- Weak threshold is 0.300000
- Checking if tool 0, which is item.pickaxeIron, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.055556, old block str is 0.055556
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 1, which is item.shovelIron, is better than -1, which is Nothing
- New efficiency is: 8.000000, old efficiency is: 1.000000
- New block str is: 0.444444, old block str is 0.055556
- New harvest: true, old harvest: true
- New Block Str is more and durability preserver.
- Changing possible best tool.
- Checking if tool 2, which is item.hatchetIron, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 3, which is item.beefCooked, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 4, which is tile.dirt, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 5, which is tile.stairsStone, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 6, which is tile.wood, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 7, which is item.swordDiamond, is better than 1, which is item.shovelIron
- New efficiency is: 1.500000, old efficiency is: 8.000000
- New block str is: 0.083333, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Checking if tool 8, which is tile.torch, is better than 1, which is item.shovelIron
- New efficiency is: 1.000000, old efficiency is: 8.000000
- New block str is: 0.055556, old block str is 0.444444
- New harvest: true, old harvest: true
- New Block Str is less or equal and durability preserver.
- Current best is 1, which is item.shovelIron
- Lag Setting: 1
- Damage: 0.000000, Remaining: 1.000000
- ToDestroy: 3, Remaining: 3
- Switching tools to 1, which is item.shovelIron
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