Nonny7

Grutar Character Sheet

Feb 10th, 2020 (edited)
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  1. Name: Grutar
  2. Gender: Male
  3. Race: Diamond Dog
  4. Appearance: Stout, large bearded, wears a mining helmet at all times, always wears what looks like a protective makeshift breastplate, left arm from elbow down is made entirely of bone that spirals down into a drill shape, even the bones giving space to make it seem like the drill-like appearance is functional like one too.
  5. Class: Battlemaster
  6.  
  7. Skills
  8. ------
  9. Heart of Iron: passive, once per combat; When your wounds go down to 1 or less, you are immediately restored to 3 wounds and full hits.
  10. Slam: recharge 1; Crush an enemy with your body, dealing damage. Crits on 9+.
  11. Martial Defender: passive; You gain 3 Max Hits, and Slam Crits on 8+.
  12. Sharpen: recharge 3; Put the grindstone to yours or an ally’s weapon, giving it +1 for the duration of combat. On Crit you give it +2. A weapon can only be Sharpened once per combat.
  13. Hot Irons: weapon; Heat your weapons so you only need a mere touch to attack. Cleave X targets with a Crit Fail Range of X-1, dealing damage. If you are wielding a Great Weapon, Hot Irons has a Crit Fail Range of X-2. On Crit this attack brands your targets, making it painful for them to move. Their Crit Fail range is increased to 3- if Hot Irons was used on a single target, and 2- if it cleaved.
  14. -
  15. Arm Tattoo (Just above drill mutation): A geode cracked open with a gems filled in it.
  16. Special Talent: Crystal sniffer - Grutar is very good at searching out for rare minerals for him to sell if they're expensive or to snack on if they're useless yet tasty. (+2 mechanically to search for minerals, roleplay wise it allows more chances at finding rarer minerals.)
  17. Trained Talent: LEAVE NO DOG BEHIND! - Grutar was trained under one sole ideal, there are not many beings left in this world whether they are good or bad so long as they work with you. Free zone movement towards helpless allies & can get them back up automatically without the requirement of a roll, has a recharge of 3.
  18. H/W: 10/5
  19. Background: Warrior
  20. -
  21. While not allowed to live on the surface due to his mutation, they allow him to fight for the castle due to his usefulness as a miner & meat shield for them as well.
  22.  
  23. Equipment:
  24. -Magicomp
  25. -Lamp of Life
  26. -937 schillings
  27. -one weapon
  28. -set of clothes
  29. -Flamethrower
  30. -Knight's Armorsuit
  31. -Ration Capsule x9
  32. -Water Capsule x9
  33. -Armor Patching Kit x2
  34. -Weapon Repair Kit x2
  35. -Medical Kit x2
  36. -Warrior's Homecoming x2
  37. -Abbean Mead
  38. -Warrior's Streetwear
  39.  
  40. Contacts:
  41. Arlen (Level 3 Ally: Warrior turned Noble) - Helps Grutar after having been saved by him, using his influence to get Grutar proper jobs for his profession despite Grutar's very glaring issue of being a mutant who has little to no way of hiding his mutation. Arlen knows he is only able to continue enjoying his noble life because of someone who is content with living under the ground all his life with nothing to have save for a few credits to buy himself a drink or nicer digging equipment.
  42.  
  43. Mutations
  44. ---------
  45. Drill Arm: A formation of bone that has increased in mass as it bent and shaped into a functional drill arm, dense enough to share the same properties as a metal one too despite still sounding like the sounds of bones grinding around when used. The blood in the drill arm also heats up immensely, while it can allow use of drilling through rock it also has risk of overheating the user and cooking them from the inside.
  46.  
  47. Mechanical Bonus - Overdrill: recharge 3; Kick the drill into overdrive and make it spin up rapidly for gaining an advantage on the enemy. Allows you to roll two sets of dice for your actions this round, only keeping the highest result of the two. Activate mechanical drawback to reset recharge.
  48. Mechanical Drawback - Overheat: For each recharge reset forcefully to activate Overdrill earlier, take twice as much hit damage as the recharges left in the ability. This ability cannot make Grutar go helpless unless he is at 1 hit left.
  49.  
  50. === Extended Backstory ===
  51.  
  52. Grutar was born from a family of commoners who worked as Bakers for the belowground of Zinccastle. Wanting a better life for his family as well as one for himself, Grutar worked as a miner who had to often deal with the daily turmoil of dealing with Dreaded Ones and learning how to fend them off so he can find safety for himself and whoever came with him on excavations. During one of his most important digs underneath the city, Grutar found what had looked to be a gem that glowed like a red hot flame. Thinking this was just some expensive gem, Grutar grabbed it which caused the gem to sear his skin & bone while it melded to it.
  53.  
  54. The whole experience was terrible, not only because it was painful but also because his agonizing screams caused Dreaded Ones to swarm him and his crew at the time. They were forced to run and hide in ancient ruins they had been digging for, the group muzzling and shutting Grutar up for his own safety as they sat to wait out the Dreaded Ones to move along. Over these few days they had to wait out in hiding, Grutar's muscle & bone began to change as it mutated around the gem, which eventually caused his arm to form into what was a functioning drill sizeable enough to work as a digging tool, even weighing the poor dog down further. Eventually they managed to find their way out with Grutar along, their job done for now as all they had to do was confirm the existence of the ruins they hid in.
  55.  
  56. Since that event some time would pass, Grutar was only given minor tasks for his miner job due to his new mutation and the near failure of his big mission. Grutar thought this would be the end of his deep diving days, until a Noble by the name of Arlen came to buy a portion of the mines in hopes to fuel his jewelry shops. Conveniently it was the same day some Dreaded Ones were poking closer towards the castle, nearly swarming the Noble and his guards until Grutar came to help with his knowledge on how to deal with them. After helping them escape, the Noble felt his life was saved solely due to this mutated dog, to him it was something he can't repay. With this, Grutar was hired personally to work on jobs that Arlen has commissioned from him or has sold his work to another employer as if he were his career agent. Grutar didn't mind this one bit, knowing he finally gets to dig and earn more pay.
  57.  
  58. === Detailed Equipment ===
  59.  
  60. Magicomp - A tablet-like PC to be worn about the wrist. Allows for calls, intranet access, group chats, vital signs, video games and hacking, and automatically records one's journey. Highly customizable. Comes with a universal adapter cable to allow for charging at any port.
  61. Lamp of Life - A lantern assigned to every registered member of a Castle at birth. It is charged with a potent sum of energy from the Castle's Heart, allowing decades of continuous light to shine forth. It is typically used only in emergencies to scare off the Dreaded Ones, who detest its light.
  62. Ration Capsule: A small oval capsule about 1 inch in length. When the button at the top is pushed, the capsule breaks, producing one day's worth of rations.
  63. Water Capsule: A small oval capsule about 1 inch in length. When the button at the top is pushed, the capsule breaks, producing a canteen's worth of water.
  64. Weapon Repair Kit: A general purpose kit of equipment for repairing a wide variety of damaged weapons. 1 kit has 1 use.
  65. Armor Patching Kit: A general purpose kit of equipment for repairing Armorsuits. 1 kit has 1 use.
  66. Medical Kit: A general purpose kit of medical equipment and instructions for treating basic wounds; counts as an automatic use of Heal, can only be used out of combat. 1 kit has 1 use.
  67. Abbean Mead: A flask of strong mead that numbs the drinker to pain. Increases DC to be hit by 1 until the end of combat, but cannot stack.
  68. Warrior's Homecoming: A shot of hearty whisky, imparting gumption and guts. Gain 1 temporary Wound until the end of combat, but cannot stack.
  69.  
  70. Gear for Purchase:
  71. Armor:
  72. -Knight's Armorsuit: A bulkier variant of the Novitiate's Armorsuit, trading the padding for additional armor plating to further resist damage of all kinds. Adds +1 Hit and +1 Wound to the wearer.
  73. -
  74. Weaponry:
  75. -Flamethrower
  76. -
  77. Field Gear:
  78. -
  79. -
  80.  
  81. === Detailed Contacts ===
  82.  
  83. Arlen: (Will write more here for DM to decide this NPC. I've created the base of the fact they are greatful & have a wealthy life, but it is more or less to help excuse Grutar of how and why he is allowed to walk around the castle and do work inside of it as a obvious mutant.)
  84.  
  85. === Evolved Mutations ===
  86.  
  87. None thus far.
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