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- Locales['en'] = {
- -- Cloakroom
- ['cloakroom'] = 'locker Room',
- ['ems_clothes_civil'] = 'civilian Clothes',
- ['ems_clothes_ems'] = 'EMS Clothes',
- -- Vehicles
- ['veh_menu'] = 'vehicle',
- ['veh_spawn'] = 'press ~INPUT_CONTEXT~ to get a Vehicle or Helicopter',
- ['store_veh'] = 'press ~INPUT_CONTEXT~ to store the vehicle',
- ['ambulance'] = 'ambulance',
- ['helicopter'] = 'helicopter',
- -- Action Menu
- ['hospital'] = 'hospital',
- ['revive_inprogress'] = 'a revive is in progress!',
- ['revive_complete'] = 'you have revived ~y~%s~s~',
- ['revive_complete_award'] = 'you have revived ~y~%s~s~ and earned ~g~$%s~s~!',
- ['heal_inprogress'] = 'you are healing!',
- ['heal_complete'] = 'you have healed ~y~%s~s~',
- ['no_players'] = 'no players nearby',
- ['no_vehicles'] = 'no vehicles nearby',
- ['player_not_unconscious'] = 'that player is not unconscious!',
- ['player_not_conscious'] = 'that player is not conscious!',
- -- Boss Menu
- ['boss_actions'] = 'boss Actions',
- -- Misc
- ['invalid_amount'] = '~r~invalid amount',
- ['open_menu'] = 'press ~INPUT_CONTEXT~ to open the menu',
- ['deposit_amount'] = 'deposit Amount',
- ['money_withdraw'] = 'amount withdrawn',
- ['fast_travel'] = 'Press on ~INPUT_CONTEXT~ to fast travel.',
- ['open_pharmacy'] = 'Press on ~INPUT_CONTEXT~ to open the pharmacy.',
- ['pharmacy_menu_title'] = 'Pharmacy',
- ['pharmacy_take'] = 'Take',
- ['medikit'] = 'medikit',
- ['bandage'] = 'bandage',
- ['max_item'] = 'You are already carrying enough on yourself.',
- ['no_vehicles_nearby'] = 'there is no vehicles nearby',
- -- F6 Menu
- ['ems_menu'] = 'EMS Menu',
- ['ems_menu_title'] = 'ambulance - EMS Menu',
- ['ems_menu_revive'] = 'revive Player',
- ['ems_menu_putincar'] = 'put in Vehicle',
- ['ems_menu_small'] = 'heal small wounds',
- ['ems_menu_big'] = 'treat serious injuries',
- -- Phone
- ['alert_ambulance'] = 'alert Ambulance',
- -- Death
- ['respawn_available_in'] = 'respawn available in ~b~%s minutes %s seconds~s~',
- ['respawn_bleedout_in'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
- ['respawn_bleedout_prompt'] = 'hold [~b~E~s~] to respawn',
- ['respawn_bleedout_fine'] = 'hold [~b~E~s~] to respawn for ~g~$%s~s~',
- ['respawn_bleedout_fine_msg'] = 'you paid ~r~$%s~s~ to respawn.',
- ['distress_send'] = 'press [~b~G~s~] to send distress signal',
- ['distress_sent'] = 'distress signal has been sent to available units!',
- ['distress_message'] = 'medical attention required: unconscious citizen!',
- -- Revive
- ['revive_help'] = 'revive a player',
- -- Item
- ['used_medikit'] = 'You have used ~y~1x~s~ medikit',
- ['used_bandage'] = 'You have used ~y~1x~s~ bandage',
- ['not_enough_medikit'] = 'You do not have ~b~medikit~s~.',
- ['not_enough_bandage'] = 'You do not have ~b~bandage~s~.',
- ['healed'] = 'you have been treated.',
- --hospitalize
- ['hospital_menu'] = 'Send to hospital',
- ['patient_dead'] = 'Patient Died',
- ['patient_brokenarm'] = 'Broken arm',
- ['patient_shotwound'] = 'Gunshot wound',
- ['patient_shotwound'] = 'Gunshot wound',
- ['patient_headinjury'] = 'Head Injury',
- ['veh_repaired'] = '~g~Vehicle Repaired',
- ['vehicle_interaction'] = 'vehicle Interaction',
- }
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