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Sep 16th, 2019
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  1. Locales['en'] = {
  2. -- Cloakroom
  3. ['cloakroom'] = 'locker Room',
  4. ['ems_clothes_civil'] = 'civilian Clothes',
  5. ['ems_clothes_ems'] = 'EMS Clothes',
  6. -- Vehicles
  7. ['veh_menu'] = 'vehicle',
  8. ['veh_spawn'] = 'press ~INPUT_CONTEXT~ to get a Vehicle or Helicopter',
  9. ['store_veh'] = 'press ~INPUT_CONTEXT~ to store the vehicle',
  10. ['ambulance'] = 'ambulance',
  11. ['helicopter'] = 'helicopter',
  12. -- Action Menu
  13. ['hospital'] = 'hospital',
  14. ['revive_inprogress'] = 'a revive is in progress!',
  15. ['revive_complete'] = 'you have revived ~y~%s~s~',
  16. ['revive_complete_award'] = 'you have revived ~y~%s~s~ and earned ~g~$%s~s~!',
  17. ['heal_inprogress'] = 'you are healing!',
  18. ['heal_complete'] = 'you have healed ~y~%s~s~',
  19. ['no_players'] = 'no players nearby',
  20. ['no_vehicles'] = 'no vehicles nearby',
  21. ['player_not_unconscious'] = 'that player is not unconscious!',
  22. ['player_not_conscious'] = 'that player is not conscious!',
  23. -- Boss Menu
  24. ['boss_actions'] = 'boss Actions',
  25. -- Misc
  26. ['invalid_amount'] = '~r~invalid amount',
  27. ['open_menu'] = 'press ~INPUT_CONTEXT~ to open the menu',
  28. ['deposit_amount'] = 'deposit Amount',
  29. ['money_withdraw'] = 'amount withdrawn',
  30. ['fast_travel'] = 'Press on ~INPUT_CONTEXT~ to fast travel.',
  31. ['open_pharmacy'] = 'Press on ~INPUT_CONTEXT~ to open the pharmacy.',
  32. ['pharmacy_menu_title'] = 'Pharmacy',
  33. ['pharmacy_take'] = 'Take',
  34. ['medikit'] = 'medikit',
  35. ['bandage'] = 'bandage',
  36. ['max_item'] = 'You are already carrying enough on yourself.',
  37. ['no_vehicles_nearby'] = 'there is no vehicles nearby',
  38. -- F6 Menu
  39. ['ems_menu'] = 'EMS Menu',
  40. ['ems_menu_title'] = 'ambulance - EMS Menu',
  41. ['ems_menu_revive'] = 'revive Player',
  42. ['ems_menu_putincar'] = 'put in Vehicle',
  43. ['ems_menu_small'] = 'heal small wounds',
  44. ['ems_menu_big'] = 'treat serious injuries',
  45. -- Phone
  46. ['alert_ambulance'] = 'alert Ambulance',
  47. -- Death
  48. ['respawn_available_in'] = 'respawn available in ~b~%s minutes %s seconds~s~',
  49. ['respawn_bleedout_in'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
  50. ['respawn_bleedout_prompt'] = 'hold [~b~E~s~] to respawn',
  51. ['respawn_bleedout_fine'] = 'hold [~b~E~s~] to respawn for ~g~$%s~s~',
  52. ['respawn_bleedout_fine_msg'] = 'you paid ~r~$%s~s~ to respawn.',
  53. ['distress_send'] = 'press [~b~G~s~] to send distress signal',
  54. ['distress_sent'] = 'distress signal has been sent to available units!',
  55. ['distress_message'] = 'medical attention required: unconscious citizen!',
  56. -- Revive
  57. ['revive_help'] = 'revive a player',
  58. -- Item
  59. ['used_medikit'] = 'You have used ~y~1x~s~ medikit',
  60. ['used_bandage'] = 'You have used ~y~1x~s~ bandage',
  61. ['not_enough_medikit'] = 'You do not have ~b~medikit~s~.',
  62. ['not_enough_bandage'] = 'You do not have ~b~bandage~s~.',
  63. ['healed'] = 'you have been treated.',
  64. --hospitalize
  65. ['hospital_menu'] = 'Send to hospital',
  66. ['patient_dead'] = 'Patient Died',
  67. ['patient_brokenarm'] = 'Broken arm',
  68. ['patient_shotwound'] = 'Gunshot wound',
  69. ['patient_shotwound'] = 'Gunshot wound',
  70. ['patient_headinjury'] = 'Head Injury',
  71. ['veh_repaired'] = '~g~Vehicle Repaired',
  72. ['vehicle_interaction'] = 'vehicle Interaction',
  73. }
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