carlosname

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Apr 17th, 2020
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  1. -----------------------
  2. --[[ Name : Solace ]]--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --Discord Creterisk#2958
  7.  
  8. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  9. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  10. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  11. --YOU FUCKING SKIDS,
  12. --For Those who log/decompile this, If you sell or trade this,
  13. --and I find out who you are, i will take massive action.
  14.  
  15. -------------------------------------------------------
  16.  
  17. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  18. do
  19. script.Parent = owner.Character
  20. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  21. local function NewFakeEvent()
  22. local Bind = Instance.new("BindableEvent")
  23. local Fake;Fake = {Connections = {},
  24. fakeEvent=true;
  25. Connect=function(self,Func)
  26. Bind.Event:connect(Func)
  27. self.Connections[Bind] = true
  28. return setmetatable({Connected = true},{
  29. __index = function (self,Index)
  30. if Index:lower() == "disconnect" then
  31. return function() Fake.Connections[Bind] = false;self.Connected = false end
  32. end
  33. return Fake[Index]
  34. end;
  35. __tostring = function() return "Connection" end;
  36. })
  37. end}
  38. Fake.connect = Fake.Connect;return Fake;
  39. end
  40. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  41. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  42. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  43. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  44. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  45. local function TriggerEvent(self,Event,...)
  46. local Trigger = Mouse[Event]
  47. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  48. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  49. end
  50. end
  51. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  52. Event.OnServerEvent:Connect(function(FiredBy,Input)
  53. if FiredBy.Name ~= owner.Name then return end
  54. if Input.MouseEvent then
  55. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  56. else
  57. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  58. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  59. for _,Action in pairs(ContextActionService.Actions) do
  60. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  61. end
  62. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  63. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  64. end
  65. end)
  66. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  67. Event.Parent = NLS([[
  68. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  69. local Input = function(Input,gameProcessedEvent)
  70. if gameProcessedEvent then return end
  71. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  72. end
  73. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  74. local Hit,Target
  75. while wait(1/30) do
  76. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  77. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  78. end
  79. end
  80. ]],owner.Character)
  81. end
  82. RealGame = game;game = setmetatable({},{
  83. __index = function (self,Index)
  84. local Sandbox = function (Thing)
  85. if Thing:IsA("Player") then
  86. local RealPlayer = Thing
  87. return setmetatable({},{
  88. __index = function (self,Index)
  89. local Type = type(RealPlayer[Index])
  90. if Type == "function" then
  91. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  92. return function (self)return InternalData["Mouse"] end
  93. end
  94. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  95. end
  96. return RealPlayer[Index]
  97. end;
  98. __tostring = function(self) return RealPlayer.Name end
  99. })
  100. end
  101. end
  102. if RealGame[Index] then
  103. local Type = type(RealGame[Index])
  104. if Type == "function" then
  105. if Index:lower() == "getservice" or Index:lower() == "service" then
  106. return function (self,Service)
  107. local FakeServices = {
  108. ["players"] = function()
  109. return setmetatable({},{
  110. __index = function (self2,Index2)
  111. local RealService = RealGame:GetService(Service)
  112. local Type2 = type(Index2)
  113. if Type2 == "function" then
  114. return function (self,...) return RealService[Index2](RealService,...)end
  115. else
  116. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self) return RealGame:GetService(Service).Name end
  121. })
  122. end;
  123. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  124. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  125. ["runservice"] = function()
  126. return setmetatable({},{
  127. __index = function(self2,Index2)
  128. local RealService = RealGame:GetService(Service)
  129. local Type2 = type(Index2)
  130. if Type2 == "function" then
  131. return function (self,...) return RealService[Index2](RealService,...) end
  132. else
  133. local RunServices = {
  134. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  135. ["renderstepped"] = function() return RealService["Stepped"] end
  136. }
  137. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  138. return RealService[Index2]
  139. end
  140. end
  141. })
  142. end
  143. }
  144. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  145. return RealGame:GetService(Service)
  146. end
  147. end
  148. return function (self,...) return RealGame[Index](RealGame,...) end
  149. else
  150. if game:GetService(Index) then return game:GetService(Index) end
  151. return RealGame[Index]
  152. end
  153. end
  154. return nil
  155. end
  156. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  157.  
  158. local FavIDs = {
  159. 340106355, --Nefl Crystals
  160. 927529620, --Dimension
  161. 876981900, --Fantasy
  162. 398987889, --Ordinary Days
  163. 1117396305, --Oh wait, it's you.
  164. 885996042, --Action Winter Journey
  165. 919231299, --Sprawling Idiot Effigy
  166. 743466274, --Good Day Sunshine
  167. 727411183, --Knife Fight
  168. 1402748531, --The Earth Is Counting On You!
  169. 595230126 --Robot Language
  170. }
  171.  
  172.  
  173.  
  174. --The reality of my life isn't real but a Universe -makhail07
  175. wait(0.2)
  176. local plr = game:service'Players'.LocalPlayer
  177. print('Local User is '..plr.Name)
  178. print('Solace Loaded')
  179. print("I'll destroy that little fanstasy of yours.")
  180. local char = plr.Character
  181. local hum = char.Humanoid
  182. local hed = char.Head
  183. local root = char.HumanoidRootPart
  184. local rootj = root.RootJoint
  185. local tors = char.Torso
  186. local ra = char["Right Arm"]
  187. local la = char["Left Arm"]
  188. local rl = char["Right Leg"]
  189. local ll = char["Left Leg"]
  190. local neck = tors["Neck"]
  191. local mouse = plr:GetMouse()
  192. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  193. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  194. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  195. local maincolor = BrickColor.new("Institutional white")
  196. -------------------------------------------------------
  197. --End Whitelist and Invincibility--
  198. -------------------------------------------------------
  199.  
  200. -------------------------------------------------------
  201. --Start Good Stuff--
  202. -------------------------------------------------------
  203. cam = game.Workspace.CurrentCamera
  204. CF = CFrame.new
  205. angles = CFrame.Angles
  206. attack = false
  207. Euler = CFrame.fromEulerAnglesXYZ
  208. Rad = math.rad
  209. IT = Instance.new
  210. BrickC = BrickColor.new
  211. Cos = math.cos
  212. Acos = math.acos
  213. Sin = math.sin
  214. Asin = math.asin
  215. Abs = math.abs
  216. Mrandom = math.random
  217. Floor = math.floor
  218. -------------------------------------------------------
  219. --End Good Stuff--
  220. -------------------------------------------------------
  221. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  222. RSH, LSH = nil, nil
  223. RW = Instance.new("Weld")
  224. LW = Instance.new("Weld")
  225. RH = tors["Right Hip"]
  226. LH = tors["Left Hip"]
  227. RSH = tors["Right Shoulder"]
  228. LSH = tors["Left Shoulder"]
  229. RSH.Parent = nil
  230. LSH.Parent = nil
  231. RW.Name = "RW"
  232. RW.Part0 = tors
  233. RW.C0 = CF(1.5, 0.5, 0)
  234. RW.C1 = CF(0, 0.5, 0)
  235. RW.Part1 = ra
  236. RW.Parent = tors
  237. LW.Name = "LW"
  238. LW.Part0 = tors
  239. LW.C0 = CF(-1.5, 0.5, 0)
  240. LW.C1 = CF(0, 0.5, 0)
  241. LW.Part1 = la
  242. LW.Parent = tors
  243. Effects = {}
  244. -------------------------------------------------------
  245. --Start HeartBeat--
  246. -------------------------------------------------------
  247. ArtificialHB = Instance.new("BindableEvent", script)
  248. ArtificialHB.Name = "Heartbeat"
  249. script:WaitForChild("Heartbeat")
  250.  
  251. frame = 1 / 60
  252. tf = 0
  253. allowframeloss = false
  254. tossremainder = false
  255.  
  256.  
  257. lastframe = tick()
  258. script.Heartbeat:Fire()
  259.  
  260.  
  261. game:GetService("RunService").Heartbeat:connect(function(s, p)
  262. tf = tf + s
  263. if tf >= frame then
  264. if allowframeloss then
  265. script.Heartbeat:Fire()
  266. lastframe = tick()
  267. else
  268. for i = 1, math.floor(tf / frame) do
  269. script.Heartbeat:Fire()
  270. end
  271. lastframe = tick()
  272. end
  273. if tossremainder then
  274. tf = 0
  275. else
  276. tf = tf - frame * math.floor(tf / frame)
  277. end
  278. end
  279. end)
  280. -------------------------------------------------------
  281. --End HeartBeat--
  282. -------------------------------------------------------
  283.  
  284. -------------------------------------------------------
  285. --Start Important Functions--
  286. -------------------------------------------------------
  287. function swait(num)
  288. if num == 0 or num == nil then
  289. game:service("RunService").Stepped:wait(0)
  290. else
  291. for i = 0, num do
  292. game:service("RunService").Stepped:wait(0)
  293. end
  294. end
  295. end
  296. function thread(f)
  297. coroutine.resume(coroutine.create(f))
  298. end
  299. function clerp(a, b, t)
  300. local qa = {
  301. QuaternionFromCFrame(a)
  302. }
  303. local qb = {
  304. QuaternionFromCFrame(b)
  305. }
  306. local ax, ay, az = a.x, a.y, a.z
  307. local bx, by, bz = b.x, b.y, b.z
  308. local _t = 1 - t
  309. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  310. end
  311. function QuaternionFromCFrame(cf)
  312. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  313. local trace = m00 + m11 + m22
  314. if trace > 0 then
  315. local s = math.sqrt(1 + trace)
  316. local recip = 0.5 / s
  317. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  318. else
  319. local i = 0
  320. if m00 < m11 then
  321. i = 1
  322. end
  323. if m22 > (i == 0 and m00 or m11) then
  324. i = 2
  325. end
  326. if i == 0 then
  327. local s = math.sqrt(m00 - m11 - m22 + 1)
  328. local recip = 0.5 / s
  329. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  330. elseif i == 1 then
  331. local s = math.sqrt(m11 - m22 - m00 + 1)
  332. local recip = 0.5 / s
  333. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  334. elseif i == 2 then
  335. local s = math.sqrt(m22 - m00 - m11 + 1)
  336. local recip = 0.5 / s
  337. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  338. end
  339. end
  340. end
  341. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  342. local xs, ys, zs = x + x, y + y, z + z
  343. local wx, wy, wz = w * xs, w * ys, w * zs
  344. local xx = x * xs
  345. local xy = x * ys
  346. local xz = x * zs
  347. local yy = y * ys
  348. local yz = y * zs
  349. local zz = z * zs
  350. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  351. end
  352. function QuaternionSlerp(a, b, t)
  353. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  354. local startInterp, finishInterp
  355. if cosTheta >= 1.0E-4 then
  356. if 1 - cosTheta > 1.0E-4 then
  357. local theta = math.acos(cosTheta)
  358. local invSinTheta = 1 / Sin(theta)
  359. startInterp = Sin((1 - t) * theta) * invSinTheta
  360. finishInterp = Sin(t * theta) * invSinTheta
  361. else
  362. startInterp = 1 - t
  363. finishInterp = t
  364. end
  365. elseif 1 + cosTheta > 1.0E-4 then
  366. local theta = math.acos(-cosTheta)
  367. local invSinTheta = 1 / Sin(theta)
  368. startInterp = Sin((t - 1) * theta) * invSinTheta
  369. finishInterp = Sin(t * theta) * invSinTheta
  370. else
  371. startInterp = t - 1
  372. finishInterp = t
  373. end
  374. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  375. end
  376. function rayCast(Position, Direction, Range, Ignore)
  377. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  378. end
  379. local RbxUtility = LoadLibrary("RbxUtility")
  380. local Create = RbxUtility.Create
  381.  
  382. -------------------------------------------------------
  383. --Start Damage Function--
  384. -------------------------------------------------------
  385. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  386. if hit.Parent == nil then
  387. return
  388. end
  389. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  390. for _, v in pairs(hit.Parent:children()) do
  391. if v:IsA("Humanoid") then
  392. h = v
  393. end
  394. end
  395. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  396.  
  397. hit.Parent:FindFirstChild("Head"):BreakJoints()
  398. end
  399.  
  400. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  401. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  402. if hit.Parent.DebounceHit.Value == true then
  403. return
  404. end
  405. end
  406. if insta == true then
  407. hit.Parent:FindFirstChild("Head"):BreakJoints()
  408. end
  409. local c = Create("ObjectValue"){
  410. Name = "creator",
  411. Value = game:service("Players").LocalPlayer,
  412. Parent = h,
  413. }
  414. game:GetService("Debris"):AddItem(c, .5)
  415. if HitSound ~= nil and HitPitch ~= nil then
  416. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  417. end
  418. local Damage = math.random(minim, maxim)
  419. local blocked = false
  420. local block = hit.Parent:findFirstChild("Block")
  421. if block ~= nil then
  422. if block.className == "IntValue" then
  423. if block.Value > 0 then
  424. blocked = true
  425. block.Value = block.Value - 1
  426. print(block.Value)
  427. end
  428. end
  429. end
  430. if blocked == false then
  431. h.Health = h.Health - Damage
  432. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  433. else
  434. h.Health = h.Health - (Damage / 2)
  435. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  436. end
  437. if Type == "Knockdown" then
  438. local hum = hit.Parent.Humanoid
  439. hum.PlatformStand = true
  440. coroutine.resume(coroutine.create(function(HHumanoid)
  441. swait(1)
  442. HHumanoid.PlatformStand = false
  443. end), hum)
  444. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  445. local bodvol = Create("BodyVelocity"){
  446. velocity = angle * knockback,
  447. P = 5000,
  448. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  449. Parent = hit,
  450. }
  451. local rl = Create("BodyAngularVelocity"){
  452. P = 3000,
  453. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  454. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  455. Parent = hit,
  456. }
  457. game:GetService("Debris"):AddItem(bodvol, .5)
  458. game:GetService("Debris"):AddItem(rl, .5)
  459. elseif Type == "Normal" then
  460. local vp = Create("BodyVelocity"){
  461. P = 500,
  462. maxForce = Vector3.new(math.huge, 0, math.huge),
  463. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  464. }
  465. if knockback > 0 then
  466. vp.Parent = hit.Parent.Torso
  467. end
  468. game:GetService("Debris"):AddItem(vp, .5)
  469. elseif Type == "Up" then
  470. local bodyVelocity = Create("BodyVelocity"){
  471. velocity = Vector3.new(0, 20, 0),
  472. P = 5000,
  473. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  474. Parent = hit,
  475. }
  476. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  477. elseif Type == "DarkUp" then
  478. coroutine.resume(coroutine.create(function()
  479. for i = 0, 1, 0.1 do
  480. swait()
  481. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  482. end
  483. end))
  484. local bodyVelocity = Create("BodyVelocity"){
  485. velocity = Vector3.new(0, 20, 0),
  486. P = 5000,
  487. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  488. Parent = hit,
  489. }
  490. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  491. elseif Type == "Snare" then
  492. local bp = Create("BodyPosition"){
  493. P = 2000,
  494. D = 100,
  495. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  496. position = hit.Parent.Torso.Position,
  497. Parent = hit.Parent.Torso,
  498. }
  499. game:GetService("Debris"):AddItem(bp, 1)
  500. elseif Type == "Freeze" then
  501. local BodPos = Create("BodyPosition"){
  502. P = 50000,
  503. D = 1000,
  504. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  505. position = hit.Parent.Torso.Position,
  506. Parent = hit.Parent.Torso,
  507. }
  508. local BodGy = Create("BodyGyro") {
  509. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  510. P = 20e+003,
  511. Parent = hit.Parent.Torso,
  512. cframe = hit.Parent.Torso.CFrame,
  513. }
  514. hit.Parent.Torso.Anchored = true
  515. coroutine.resume(coroutine.create(function(Part)
  516. swait(1.5)
  517. Part.Anchored = false
  518. end), hit.Parent.Torso)
  519. game:GetService("Debris"):AddItem(BodPos, 3)
  520. game:GetService("Debris"):AddItem(BodGy, 3)
  521. end
  522. local debounce = Create("BoolValue"){
  523. Name = "DebounceHit",
  524. Parent = hit.Parent,
  525. Value = true,
  526. }
  527. game:GetService("Debris"):AddItem(debounce, Delay)
  528. c = Create("ObjectValue"){
  529. Name = "creator",
  530. Value = Player,
  531. Parent = h,
  532. }
  533. game:GetService("Debris"):AddItem(c, .5)
  534. end
  535. end
  536. -------------------------------------------------------
  537. --End Damage Function--
  538. -------------------------------------------------------
  539.  
  540. -------------------------------------------------------
  541. --Start Damage Function Customization--
  542. -------------------------------------------------------
  543. function ShowDamage(Pos, Text, Time, Color)
  544. local Rate = (1 / 30)
  545. local Pos = (Pos or Vector3.new(0, 0, 0))
  546. local Text = (Text or "")
  547. local Time = (Time or 2)
  548. local Color = (Color or Color3.new(1, 0, 1))
  549. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  550. EffectPart.Anchored = true
  551. local BillboardGui = Create("BillboardGui"){
  552. Size = UDim2.new(3, 0, 3, 0),
  553. Adornee = EffectPart,
  554. Parent = EffectPart,
  555. }
  556. local TextLabel = Create("TextLabel"){
  557. BackgroundTransparency = 1,
  558. Size = UDim2.new(1, 0, 1, 0),
  559. Text = Text,
  560. Font = "Bodoni",
  561. TextColor3 = Color,
  562. TextScaled = true,
  563. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  564. Parent = BillboardGui,
  565. }
  566. game.Debris:AddItem(EffectPart, (Time))
  567. EffectPart.Parent = game:GetService("Workspace")
  568. delay(0, function()
  569. local Frames = (Time / Rate)
  570. for Frame = 1, Frames do
  571. wait(Rate)
  572. local Percent = (Frame / Frames)
  573. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  574. TextLabel.TextTransparency = Percent
  575. end
  576. if EffectPart and EffectPart.Parent then
  577. EffectPart:Destroy()
  578. end
  579. end)
  580. end
  581. -------------------------------------------------------
  582. --End Damage Function Customization--
  583. -------------------------------------------------------
  584.  
  585. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  586. for _, c in pairs(workspace:children()) do
  587. local hum = c:findFirstChild("Humanoid")
  588. if hum ~= nil then
  589. local head = c:findFirstChild("Head")
  590. if head ~= nil then
  591. local targ = head.Position - Part.Position
  592. local mag = targ.magnitude
  593. if magni >= mag and c.Name ~= plr.Name then
  594. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  595. end
  596. end
  597. end
  598. end
  599. end
  600.  
  601.  
  602. CFuncs = {
  603. Part = {
  604. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  605. local Part = Create("Part")({
  606. Parent = Parent,
  607. Reflectance = Reflectance,
  608. Transparency = Transparency,
  609. CanCollide = false,
  610. Locked = true,
  611. BrickColor = BrickColor.new(tostring(BColor)),
  612. Name = Name,
  613. Size = Size,
  614. Material = Material
  615. })
  616. RemoveOutlines(Part)
  617. return Part
  618. end
  619. },
  620. Mesh = {
  621. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  622. local Msh = Create(Mesh)({
  623. Parent = Part,
  624. Offset = OffSet,
  625. Scale = Scale
  626. })
  627. if Mesh == "SpecialMesh" then
  628. Msh.MeshType = MeshType
  629. Msh.MeshId = MeshId
  630. end
  631. return Msh
  632. end
  633. },
  634. Mesh = {
  635. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  636. local Msh = Create(Mesh)({
  637. Parent = Part,
  638. Offset = OffSet,
  639. Scale = Scale
  640. })
  641. if Mesh == "SpecialMesh" then
  642. Msh.MeshType = MeshType
  643. Msh.MeshId = MeshId
  644. end
  645. return Msh
  646. end
  647. },
  648. Weld = {
  649. Create = function(Parent, Part0, Part1, C0, C1)
  650. local Weld = Create("Weld")({
  651. Parent = Parent,
  652. Part0 = Part0,
  653. Part1 = Part1,
  654. C0 = C0,
  655. C1 = C1
  656. })
  657. return Weld
  658. end
  659. },
  660. Sound = {
  661. Create = function(id, par, vol, pit)
  662. coroutine.resume(coroutine.create(function()
  663. local S = Create("Sound")({
  664. Volume = vol,
  665. Pitch = pit or 1,
  666. SoundId = id,
  667. Parent = par or workspace
  668. })
  669. wait()
  670. S:play()
  671. game:GetService("Debris"):AddItem(S, 6)
  672. end))
  673. end
  674. },
  675. ParticleEmitter = {
  676. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  677. local fp = Create("ParticleEmitter")({
  678. Parent = Parent,
  679. Color = ColorSequence.new(Color1, Color2),
  680. LightEmission = LightEmission,
  681. Size = Size,
  682. Texture = Texture,
  683. Transparency = Transparency,
  684. ZOffset = ZOffset,
  685. Acceleration = Accel,
  686. Drag = Drag,
  687. LockedToPart = LockedToPart,
  688. VelocityInheritance = VelocityInheritance,
  689. EmissionDirection = EmissionDirection,
  690. Enabled = Enabled,
  691. Lifetime = LifeTime,
  692. Rate = Rate,
  693. Rotation = Rotation,
  694. RotSpeed = RotSpeed,
  695. Speed = Speed,
  696. VelocitySpread = VelocitySpread
  697. })
  698. return fp
  699. end
  700. }
  701. }
  702. function RemoveOutlines(part)
  703. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  704. end
  705. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  706. local Part = Create("Part")({
  707. formFactor = FormFactor,
  708. Parent = Parent,
  709. Reflectance = Reflectance,
  710. Transparency = Transparency,
  711. CanCollide = false,
  712. Locked = true,
  713. BrickColor = BrickColor.new(tostring(BColor)),
  714. Name = Name,
  715. Size = Size,
  716. Material = Material
  717. })
  718. RemoveOutlines(Part)
  719. return Part
  720. end
  721. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  722. local Msh = Create(Mesh)({
  723. Parent = Part,
  724. Offset = OffSet,
  725. Scale = Scale
  726. })
  727. if Mesh == "SpecialMesh" then
  728. Msh.MeshType = MeshType
  729. Msh.MeshId = MeshId
  730. end
  731. return Msh
  732. end
  733. function CreateWeld(Parent, Part0, Part1, C0, C1)
  734. local Weld = Create("Weld")({
  735. Parent = Parent,
  736. Part0 = Part0,
  737. Part1 = Part1,
  738. C0 = C0,
  739. C1 = C1
  740. })
  741. return Weld
  742. end
  743.  
  744.  
  745. -------------------------------------------------------
  746. --Start Effect Function--
  747. -------------------------------------------------------
  748. EffectModel = Instance.new("Model", char)
  749. Effects = {
  750. Block = {
  751. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  752. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  753. prt.Anchored = true
  754. prt.CFrame = cframe
  755. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  756. game:GetService("Debris"):AddItem(prt, 10)
  757. if Type == 1 or Type == nil then
  758. table.insert(Effects, {
  759. prt,
  760. "Block1",
  761. delay,
  762. x3,
  763. y3,
  764. z3,
  765. msh
  766. })
  767. elseif Type == 2 then
  768. table.insert(Effects, {
  769. prt,
  770. "Block2",
  771. delay,
  772. x3,
  773. y3,
  774. z3,
  775. msh
  776. })
  777. else
  778. table.insert(Effects, {
  779. prt,
  780. "Block3",
  781. delay,
  782. x3,
  783. y3,
  784. z3,
  785. msh
  786. })
  787. end
  788. end
  789. },
  790. Sphere = {
  791. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  792. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  793. prt.Anchored = true
  794. prt.CFrame = cframe
  795. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  796. game:GetService("Debris"):AddItem(prt, 10)
  797. table.insert(Effects, {
  798. prt,
  799. "Cylinder",
  800. delay,
  801. x3,
  802. y3,
  803. z3,
  804. msh
  805. })
  806. end
  807. },
  808. Cylinder = {
  809. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  810. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  811. prt.Anchored = true
  812. prt.CFrame = cframe
  813. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  814. game:GetService("Debris"):AddItem(prt, 10)
  815. table.insert(Effects, {
  816. prt,
  817. "Cylinder",
  818. delay,
  819. x3,
  820. y3,
  821. z3,
  822. msh
  823. })
  824. end
  825. },
  826. Wave = {
  827. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  828. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  829. prt.Anchored = true
  830. prt.CFrame = cframe
  831. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  832. game:GetService("Debris"):AddItem(prt, 10)
  833. table.insert(Effects, {
  834. prt,
  835. "Cylinder",
  836. delay,
  837. x3 / 60,
  838. y3 / 60,
  839. z3 / 60,
  840. msh
  841. })
  842. end
  843. },
  844. Ring = {
  845. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  846. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  847. prt.Anchored = true
  848. prt.CFrame = cframe
  849. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  850. game:GetService("Debris"):AddItem(prt, 10)
  851. table.insert(Effects, {
  852. prt,
  853. "Cylinder",
  854. delay,
  855. x3,
  856. y3,
  857. z3,
  858. msh
  859. })
  860. end
  861. },
  862. Break = {
  863. Create = function(brickcolor, cframe, x1, y1, z1)
  864. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  865. prt.Anchored = true
  866. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  867. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  868. local num = math.random(10, 50) / 1000
  869. game:GetService("Debris"):AddItem(prt, 10)
  870. table.insert(Effects, {
  871. prt,
  872. "Shatter",
  873. num,
  874. prt.CFrame,
  875. math.random() - math.random(),
  876. 0,
  877. math.random(50, 100) / 100
  878. })
  879. end
  880. },
  881. Spiral = {
  882. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  883. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  884. prt.Anchored = true
  885. prt.CFrame = cframe
  886. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  887. game:GetService("Debris"):AddItem(prt, 10)
  888. table.insert(Effects, {
  889. prt,
  890. "Cylinder",
  891. delay,
  892. x3,
  893. y3,
  894. z3,
  895. msh
  896. })
  897. end
  898. },
  899. Push = {
  900. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  901. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  902. prt.Anchored = true
  903. prt.CFrame = cframe
  904. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  905. game:GetService("Debris"):AddItem(prt, 10)
  906. table.insert(Effects, {
  907. prt,
  908. "Cylinder",
  909. delay,
  910. x3,
  911. y3,
  912. z3,
  913. msh
  914. })
  915. end
  916. }
  917. }
  918. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  919. local fp = IT("Part")
  920. fp.formFactor = formfactor
  921. fp.Parent = parent
  922. fp.Reflectance = reflectance
  923. fp.Transparency = transparency
  924. fp.CanCollide = false
  925. fp.Locked = true
  926. fp.BrickColor = brickcolor
  927. fp.Name = name
  928. fp.Size = size
  929. fp.Position = tors.Position
  930. RemoveOutlines(fp)
  931. fp.Material = "SmoothPlastic"
  932. fp:BreakJoints()
  933. return fp
  934. end
  935.  
  936. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  937. local mesh = IT(Mesh)
  938. mesh.Parent = part
  939. if Mesh == "SpecialMesh" then
  940. mesh.MeshType = meshtype
  941. if meshid ~= "nil" then
  942. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  943. end
  944. end
  945. mesh.Offset = offset
  946. mesh.Scale = scale
  947. return mesh
  948. end
  949.  
  950. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  951. local type = type
  952. local rng = Instance.new("Part", char)
  953. rng.Anchored = true
  954. rng.BrickColor = color
  955. rng.CanCollide = false
  956. rng.FormFactor = 3
  957. rng.Name = "Ring"
  958. rng.Material = "Neon"
  959. rng.Size = Vector3.new(1, 1, 1)
  960. rng.Transparency = 0
  961. rng.TopSurface = 0
  962. rng.BottomSurface = 0
  963. rng.CFrame = pos
  964. local rngm = Instance.new("SpecialMesh", rng)
  965. rngm.MeshType = MType
  966. rngm.Scale = scale
  967. local scaler2 = 1
  968. if type == "Add" then
  969. scaler2 = 1 * value
  970. elseif type == "Divide" then
  971. scaler2 = 1 / value
  972. end
  973. coroutine.resume(coroutine.create(function()
  974. for i = 0, 10 / bonuspeed, 0.1 do
  975. swait()
  976. if type == "Add" then
  977. scaler2 = scaler2 - 0.01 * value / bonuspeed
  978. elseif type == "Divide" then
  979. scaler2 = scaler2 - 0.01 / value * bonuspeed
  980. end
  981. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  982. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  983. end
  984. rng:Destroy()
  985. end))
  986. end
  987.  
  988. function Eviscerate(dude)
  989. if dude.Name ~= char then
  990. local bgf = IT("BodyGyro", dude.Head)
  991. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  992. local val = IT("BoolValue", dude)
  993. val.Name = "IsHit"
  994. local ds = coroutine.wrap(function()
  995. dude:WaitForChild("Head"):BreakJoints()
  996. wait(0.5)
  997. target = nil
  998. coroutine.resume(coroutine.create(function()
  999. for i, v in pairs(dude:GetChildren()) do
  1000. if v:IsA("Accessory") then
  1001. v:Destroy()
  1002. end
  1003. if v:IsA("Humanoid") then
  1004. v:Destroy()
  1005. end
  1006. if v:IsA("CharacterMesh") then
  1007. v:Destroy()
  1008. end
  1009. if v:IsA("Model") then
  1010. v:Destroy()
  1011. end
  1012. if v:IsA("Part") or v:IsA("MeshPart") then
  1013. for x, o in pairs(v:GetChildren()) do
  1014. if o:IsA("Decal") then
  1015. o:Destroy()
  1016. end
  1017. end
  1018. coroutine.resume(coroutine.create(function()
  1019. v.Material = "Neon"
  1020. v.CanCollide = false
  1021. local PartEmmit1 = IT("ParticleEmitter", v)
  1022. PartEmmit1.LightEmission = 1
  1023. PartEmmit1.Texture = "rbxassetid://284205403"
  1024. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1025. PartEmmit1.Rate = 150
  1026. PartEmmit1.Lifetime = NumberRange.new(1)
  1027. PartEmmit1.Size = NumberSequence.new({
  1028. NumberSequenceKeypoint.new(0, 0.75, 0),
  1029. NumberSequenceKeypoint.new(1, 0, 0)
  1030. })
  1031. PartEmmit1.Transparency = NumberSequence.new({
  1032. NumberSequenceKeypoint.new(0, 0, 0),
  1033. NumberSequenceKeypoint.new(1, 1, 0)
  1034. })
  1035. PartEmmit1.Speed = NumberRange.new(0, 0)
  1036. PartEmmit1.VelocitySpread = 30000
  1037. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1038. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1039. local BodPoss = IT("BodyPosition", v)
  1040. BodPoss.P = 3000
  1041. BodPoss.D = 1000
  1042. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1043. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1044. v.Color = maincolor.Color
  1045. coroutine.resume(coroutine.create(function()
  1046. for i = 0, 49 do
  1047. swait(1)
  1048. v.Transparency = v.Transparency + 0.08
  1049. end
  1050. wait(0.5)
  1051. PartEmmit1.Enabled = false
  1052. wait(3)
  1053. v:Destroy()
  1054. dude:Destroy()
  1055. end))
  1056. end))
  1057. end
  1058. end
  1059. end))
  1060. end)
  1061. ds()
  1062. end
  1063. end
  1064.  
  1065. function FindNearestHead(Position, Distance, SinglePlayer)
  1066. if SinglePlayer then
  1067. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1068. end
  1069. local List = {}
  1070. for i, v in pairs(workspace:GetChildren()) do
  1071. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1072. table.insert(List, v)
  1073. end
  1074. end
  1075. return List
  1076. end
  1077.  
  1078. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1079. local type = type
  1080. local rng = Instance.new("Part", char)
  1081. rng.Anchored = true
  1082. rng.BrickColor = color
  1083. rng.CanCollide = false
  1084. rng.FormFactor = 3
  1085. rng.Name = "Ring"
  1086. rng.Material = "Neon"
  1087. rng.Size = Vector3.new(1, 1, 1)
  1088. rng.Transparency = 0
  1089. rng.TopSurface = 0
  1090. rng.BottomSurface = 0
  1091. rng.CFrame = pos
  1092. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1093. local rngm = Instance.new("SpecialMesh", rng)
  1094. rngm.MeshType = MType
  1095. rngm.Scale = Vector3.new(x1, y1, z1)
  1096. local scaler2 = 1
  1097. local speeder = FastSpeed
  1098. if type == "Add" then
  1099. scaler2 = 1 * value
  1100. elseif type == "Divide" then
  1101. scaler2 = 1 / value
  1102. end
  1103. coroutine.resume(coroutine.create(function()
  1104. for i = 0, 10 / bonuspeed, 0.1 do
  1105. swait()
  1106. if type == "Add" then
  1107. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1108. elseif type == "Divide" then
  1109. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1110. end
  1111. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1112. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1113. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1114. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1115. end
  1116. rng:Destroy()
  1117. end))
  1118. end
  1119.  
  1120. function SoulSteal(dude)
  1121. if dude.Name ~= char then
  1122. local bgf = IT("BodyGyro", dude.Head)
  1123. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1124. local val = IT("BoolValue", dude)
  1125. val.Name = "IsHit"
  1126. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1127. local soulst = coroutine.wrap(function()
  1128. local soul = Instance.new("Part",dude)
  1129. soul.Size = Vector3.new(1,1,1)
  1130. soul.CanCollide = false
  1131. soul.Anchored = false
  1132. soul.Position = torso.Position
  1133. soul.Transparency = 1
  1134. local PartEmmit1 = IT("ParticleEmitter", soul)
  1135. PartEmmit1.LightEmission = 1
  1136. PartEmmit1.Texture = "rbxassetid://569507414"
  1137. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1138. PartEmmit1.Rate = 250
  1139. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1140. PartEmmit1.Size = NumberSequence.new({
  1141. NumberSequenceKeypoint.new(0, 1, 0),
  1142. NumberSequenceKeypoint.new(1, 0, 0)
  1143. })
  1144. PartEmmit1.Transparency = NumberSequence.new({
  1145. NumberSequenceKeypoint.new(0, 0, 0),
  1146. NumberSequenceKeypoint.new(1, 1, 0)
  1147. })
  1148. PartEmmit1.Speed = NumberRange.new(0, 0)
  1149. PartEmmit1.VelocitySpread = 30000
  1150. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1151. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1152. local BodPoss = IT("BodyPosition", soul)
  1153. BodPoss.P = 3000
  1154. BodPoss.D = 1000
  1155. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1156. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1157. wait(1.6)
  1158. soul.Touched:connect(function(hit)
  1159. if hit.Parent == char then
  1160. soul:Destroy()
  1161. end
  1162. end)
  1163. wait(1.2)
  1164. while soul do
  1165. swait()
  1166. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1167. BodPoss.Position = tors.Position
  1168. end
  1169. end)
  1170. soulst()
  1171. end
  1172. end
  1173. function FaceMouse()
  1174. local Cam = workspace.CurrentCamera
  1175. return {
  1176. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1177. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1178. }
  1179. end
  1180. -------------------------------------------------------
  1181. --End Effect Function--
  1182. -------------------------------------------------------
  1183. function Cso(ID, PARENT, VOLUME, PITCH)
  1184. local NSound = nil
  1185. coroutine.resume(coroutine.create(function()
  1186. NSound = IT("Sound", PARENT)
  1187. NSound.Volume = VOLUME
  1188. NSound.Pitch = PITCH
  1189. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1190. swait()
  1191. NSound:play()
  1192. game:GetService("Debris"):AddItem(NSound, 10)
  1193. end))
  1194. return NSound
  1195. end
  1196. function CameraEnshaking(Length, Intensity)
  1197. coroutine.resume(coroutine.create(function()
  1198. local intensity = 1 * Intensity
  1199. local rotM = 0.01 * Intensity
  1200. for i = 0, Length, 0.1 do
  1201. swait()
  1202. intensity = intensity - 0.05 * Intensity / Length
  1203. rotM = rotM - 5.0E-4 * Intensity / Length
  1204. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1205. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1206. end
  1207. hum.CameraOffset = Vector3.new(0, 0, 0)
  1208. end))
  1209. end
  1210. New = function(Object, Parent, Name, Data)
  1211. local Object = Instance.new(Object)
  1212. for Index, Value in pairs(Data or {}) do
  1213. Object[Index] = Value
  1214. end
  1215. Object.Parent = Parent
  1216. Object.Name = Name
  1217. return Object
  1218. end
  1219. -------------------------------------------------------
  1220. --End Important Functions--
  1221. -------------------------------------------------------
  1222.  
  1223.  
  1224. -------------------------------------------------------
  1225. --Start Weapon Creation--
  1226. -------------------------------------------------------
  1227. Zukain_Katana = New("Model",char,"Zukain_Katana",{})
  1228. Handle = New("Part",Zukain_Katana,"Handle",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 1.76834857, 0.200000003),CFrame = CFrame.new(1.16075099, 7.89765215, -100.573105, 1, 0, 0, 0, -0.707106948, 0.707106948, 0, -0.707106948, -0.707106948),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1229. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(0.768976569, 1, 0.901659966),})
  1230. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16011798, 8.39845085, -100.079697, 1, 0, 0, 0, 0, 1.00000036, 0, -1.00000036, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1231. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.793101251, 0.64835465, 0.64231962),})
  1232. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(-0.000633001328, -0.703010559, 0.00522613525, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1233. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16011798, 8.23512936, -100.243011, 1, 0, 0, 0, 0, 1.00000036, 0, -1.00000036, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1234. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.793101251, 0.64835465, 0.64231962),})
  1235. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(-0.000633001328, -0.472045898, 0.00521850586, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1236. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16011798, 8.0624094, -100.415726, 1, 0, 0, 0, 0, 1.00000036, 0, -1.00000036, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1237. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.793101251, 0.64835465, 0.64231962),})
  1238. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(-0.000633001328, -0.227783203, 0.00521850586, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1239. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16011798, 7.72293615, -100.755203, 1, 0, 0, 0, 0, 1.00000036, 0, -1.00000036, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1240. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.793101251, 0.64835465, 0.64231962),})
  1241. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(-0.000633001328, 0.252304077, 0.00521850586, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1242. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16011798, 7.89289379, -100.585251, 1, 0, 0, 0, 0, 1.00000036, 0, -1.00000036, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1243. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.793101251, 0.64835465, 0.64231962),})
  1244. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(-0.000633001328, 0.0119552612, 0.00522613525, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1245. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16012597, 6.85338116, -101.030701, 0, 0.707106948, -0.707106709, 0.707107008, 0.500000119, 0.500000298, 0.707107008, -0.500000119, -0.500000298),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1246. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.385996014, 0.64835465, 0.64231962),})
  1247. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707106829, 0.707106829, 0.707106948, 0.49999994, -0.49999994, -0.707106709, 0.500000119, -0.500000119),C1 = CFrame.new(-0.000625014305, 1.0619812, -0.414840698, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1248. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16011798, 7.38517857, -101.092957, 1, 0, 0, 0, 0, 1.00000036, 0, -1.00000036, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1249. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.793101251, 0.64835465, 0.64231962),})
  1250. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(-0.000633001328, 0.72996521, 0.00521850586, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1251. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16011798, 7.45044518, -101.627769, 0, 0.707106948, -0.707106709, 0.707107008, 0.500000119, 0.500000298, 0.707107008, -0.500000119, -0.500000298),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1252. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.385996014, 0.64835465, 0.64231962),})
  1253. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707106829, 0.707106829, 0.707106948, 0.49999994, -0.49999994, -0.707106709, 0.500000119, -0.500000119),C1 = CFrame.new(-0.000633001328, 1.0619812, 0.429534912, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1254. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.878141046, 0.200000003, 1.06329548),CFrame = CFrame.new(1.15981996, 7.15133572, -101.329674, 1, 0, 0, 0, -0.707106888, 0.707106888, 0, -0.707106888, -0.707106888),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1255. Mesh = New("CylinderMesh",Handle2,"Mesh",{Scale = Vector3.new(1, 0.385997146, 1),})
  1256. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(-0.000931024551, 1.06269836, 0.0072479248, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1257. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.15981996, 8.63947964, -99.9694519, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1258. Mesh = New("CylinderMesh",Handle2,"Mesh",{Scale = Vector3.new(0.771992147, 0.690572917, 0.793099046),})
  1259. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(-0.000931024551, -0.951400757, 0.0977020264, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1260. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.15981996, 8.5055809, -99.8338318, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1261. Mesh = New("CylinderMesh",Handle2,"Mesh",{Scale = Vector3.new(0.771992147, 0.696604252, 0.793099046),})
  1262. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(-0.000931024551, -0.952613831, -0.0928726196, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1263. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16075099, 8.57104111, -99.8997192, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1264. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.768976569, 0.699619949, 0.901659966),})
  1265. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(0, -0.952316284, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1266. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 3.321383, 0.200000003),CFrame = CFrame.new(1.16162896, 5.85721016, -102.636574, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1267. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.657399535, 1, 0.901659966),})
  1268. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(0.000877976418, 2.90190125, 0.0162811279, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1269. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 2.11815834, 0.200000003),CFrame = CFrame.new(1.16162896, 3.97205186, -104.582367, 1, 0, 0, 0, -0.676060498, 0.736846507, 0, -0.736846507, -0.676060498),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1270. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.657399535, 1, 0.901659966),})
  1271. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.676060319, -0.736846328, 0, 0.736846328, -0.676060319),C1 = CFrame.new(0.000877976418, 5.61079407, 0.0591583252, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1272. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 2.11695218, 0.200000003),CFrame = CFrame.new(1.16139197, 3.9036243, -104.520401, 0.707107246, 8.42937951e-08, -0.707106352, 0.52102828, -0.676061392, 0.521028817, -0.478047311, -0.736845732, -0.478047967),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1273. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.467417091, 1, 0.467415661),})
  1274. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.707107246, 0.521028161, -0.478047192, 8.42937951e-08, -0.676061213, -0.736845434, -0.707106352, 0.521028638, -0.478047818),C1 = CFrame.new(0.00064098835, 5.61536407, -0.0330429077, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1275. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16139197, 2.5424304, -106.351837, 0.70710808, -1.05367299e-07, -0.707105458, 0.697225213, -0.166586101, 0.697227836, -0.117794037, -0.986027181, -0.117794305),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1276. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.467417091, 0.633276939, 0.467415661),})
  1277. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.70710808, 0.697225034, -0.117794015, -1.05367299e-07, -0.166586086, -0.986026883, -0.707105458, 0.697227597, -0.117794298),C1 = CFrame.new(0.00064098835, 7.87289429, 0.299468994, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1278. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16162896, 2.59807253, -106.357254, 1, 0, 0, 0, -0.00258597732, 0.999996901, 0, -0.999996901, -0.00258597732),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1279. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.657399535, 0.569949329, 0.494555891),})
  1280. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.00258599897, -0.999996662, 0, 0.999996662, -0.00258599897),C1 = CFrame.new(0.000877976418, 7.83737946, 0.342643738, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1281. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.15981996, 7.29141712, -101.317497, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1282. Mesh = New("CylinderMesh",Handle2,"Mesh",{Scale = Vector3.new(0.771992147, 0.690572917, 0.793099046),})
  1283. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(-0.000931024551, 0.955039978, 0.097694397, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1284. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.15981996, 7.15751839, -101.181885, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1285. Mesh = New("CylinderMesh",Handle2,"Mesh",{Scale = Vector3.new(0.771992147, 0.696604252, 0.793099046),})
  1286. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(-0.000931024551, 0.953826904, -0.092880249, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1287. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16075099, 7.22297859, -101.24778, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1288. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.768976569, 0.699619949, 0.901659966),})
  1289. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(0, 0.95413208, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1290. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 3.32982659, 0.200000003),CFrame = CFrame.new(1.16139197, 5.78809166, -102.575134, 0.707106948, 0, -0.707106709, 0.500000119, -0.707107008, 0.500000298, -0.500000119, -0.707107008, -0.500000298),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1291. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.467417091, 1, 0.467415661),})
  1292. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.707106948, 0.49999994, -0.49999994, 0, -0.707106829, -0.707106829, -0.707106709, 0.500000119, -0.500000119),C1 = CFrame.new(0.00064098835, 2.90733337, -0.0760345459, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1293. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16075099, 7.06944275, -101.401321, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1294. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.768976569, 0.699619949, 0.901659966),})
  1295. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(0, 1.17127228, 7.62939453e-06, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1296. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.15981996, 7.13789177, -101.471039, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1297. Mesh = New("CylinderMesh",Handle2,"Mesh",{Scale = Vector3.new(0.771992147, 0.690572917, 0.793099046),})
  1298. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(-0.000931024551, 1.17216492, 0.0977020264, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1299. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.15981996, 7.00398254, -101.335419, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1300. Mesh = New("CylinderMesh",Handle2,"Mesh",{Scale = Vector3.new(0.771992147, 0.696604252, 0.793099046),})
  1301. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(-0.000931024551, 1.17095947, -0.092880249, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1302. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16011798, 7.55109024, -100.927071, 1, 0, 0, 0, 0, 1.00000036, 0, -1.00000036, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1303. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.793101251, 0.64835465, 0.64231962),})
  1304. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(-0.000633001328, 0.495346069, 0.00523376465, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1305. Handle1 = New("Part",Zukain_Katana,"Handle1",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.76653922, 0.200000003),CFrame = CFrame.new(1.15981996, 7.96610117, -100.64283, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1306. Mesh = New("CylinderMesh",Handle1,"Mesh",{Scale = Vector3.new(0.771992147, 1, 0.793099046),})
  1307. mot = New("Motor",Handle1,"mot",{Part0 = Handle1,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(-0.000931024551, 0.000900268555, 0.0977020264, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1308. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.609151542, 0.200000003),CFrame = CFrame.new(1.16139197, 3.01041842, -105.536285, 0.707105935, 6.53275379e-07, -0.707107663, 0.566065133, -0.599285662, 0.566063285, -0.423759073, -0.800535619, -0.423758864),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1309. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.467417091, 1, 0.467415661),})
  1310. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.707105935, 0.566064954, -0.423758954, 6.53275379e-07, -0.599285483, -0.80053544, -0.707107663, 0.566063106, -0.423758715),C1 = CFrame.new(0.00064098835, 6.96529388, 0.0537033081, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1311. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.610357821, 0.200000003),CFrame = CFrame.new(1.16163599, 3.08467245, -105.591133, 1, 0, 0, 0, -0.59928447, 0.800536573, 0, -0.800536573, -0.59928447),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1312. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.657399535, 1, 0.901659966),})
  1313. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.599284291, -0.800536335, 0, 0.800536335, -0.599284291),C1 = CFrame.new(0.000885009766, 6.9515686, 0.144989014, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1314. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.609151542, 0.200000003),CFrame = CFrame.new(1.16139197, 2.68954659, -106.041069, 0.70710665, -4.42541989e-07, -0.707106948, 0.622500896, -0.47432667, 0.622501016, -0.335399926, -0.880349338, -0.33539927),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1315. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.467417091, 1, 0.467415661),})
  1316. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.70710665, 0.622500718, -0.335399836, -4.42541989e-07, -0.474326551, -0.88034904, -0.707106948, 0.622500837, -0.33539921),C1 = CFrame.new(0.00064098835, 7.54911804, 0.183746338, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1317. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.609151542, 0.200000003),CFrame = CFrame.new(1.16162097, 2.77138567, -106.083794, 1, 0, 0, 0, -0.474326313, 0.880349517, 0, -0.880349576, -0.474326253),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1318. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.657399535, 1, 0.901659966),})
  1319. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.474326164, -0.880349278, 0, 0.880349219, -0.474326134),C1 = CFrame.new(0.000869989395, 7.52146149, 0.271827698, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1320. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16139197, 2.59642172, -106.49707, 0.7071082, 9.06159073e-07, -0.707105398, 0.337037176, 0.879096627, 0.337039649, 0.621614218, -0.476644367, 0.621616125),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1321. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.467417091, 0.666448534, 0.467415661),})
  1322. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.7071082, 0.337037086, 0.621614099, 9.06159073e-07, 0.879096389, -0.476644188, -0.707105398, 0.33703953, 0.621615887),C1 = CFrame.new(0.00064098835, 7.93740845, 0.440338135, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1323. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16162896, 2.62758207, -106.370247, 1, 0, 0, 0, -0.214267105, 0.976775408, 0, -0.976775408, -0.214267105),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1324. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.657399535, 0.518684149, 0.859441757),})
  1325. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.21426703, -0.97677511, 0, 0.97677511, -0.214267045),C1 = CFrame.new(0.000877976418, 7.82569885, 0.372695923, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1326. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16162896, 2.59278584, -106.432526, 1, 0, 0, 0, 0.302041978, 0.953294873, 0, -0.953294873, 0.302041978),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1327. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.657399535, 0.609152138, 0.443290949),})
  1328. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.302041888, -0.953294635, 0, 0.953294635, 0.302041888),C1 = CFrame.new(0.000877976418, 7.89434052, 0.392127991, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1329. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16162097, 2.64189959, -106.464447, 1, 0, 0, 0, 0.890703201, 0.454586029, 0, -0.454586029, 0.890703201),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1330. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.657399535, 0.407106876, 0.506618261),})
  1331. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.890702903, -0.45458594, 0, 0.45458594, 0.890702903),C1 = CFrame.new(0.000869989395, 7.88218689, 0.449432373, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1332. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16139197, 2.54999399, -106.442116, 0.707107961, -7.37570787e-08, -0.707105756, 0.67002511, 0.319578916, 0.670027137, 0.225976035, -0.947559953, 0.225976869),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1333. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.467417091, 0.633276939, 0.467415661),})
  1334. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.707107961, 0.670024931, 0.225975975, -7.37570787e-08, 0.319578826, -0.947559655, -0.707105756, 0.670026958, 0.22597678),C1 = CFrame.new(0.00064098835, 7.93138123, 0.368652344, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1335. Handle1 = New("Part",Zukain_Katana,"Handle1",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.76774538, 0.200000003),CFrame = CFrame.new(1.15981996, 7.83220243, -100.507225, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1336. Mesh = New("CylinderMesh",Handle1,"Mesh",{Scale = Vector3.new(0.771992147, 1, 0.793099046),})
  1337. mot = New("Motor",Handle1,"mot",{Part0 = Handle1,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(-0.000931024551, -0.000305175781, -0.0928649902, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1338.  
  1339. Quiver = New("Model",char,"Quiver",{})
  1340. Gold_End = New("Part",Quiver,"Gold_End",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.389613628),CFrame = CFrame.new(1.16133106, 4.95799971, -101.514183, 1, 0, 0, 0, -0.707106948, 0.707106948, 0, -0.707106948, -0.707106948),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1341. Mesh = New("BlockMesh",Gold_End,"Mesh",{Scale = Vector3.new(0.811194837, 0.964993775, 1),})
  1342. Leather = New("Part",Quiver,"Leather",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.30000001192093,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.276832253, 0.26718089),CFrame = CFrame.new(1.16162896, 0.52565527, -106.496445, 1, 0, 0, 0, -0.944312453, 0.329051137, 0, -0.329051137, -0.944312453),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1343. Mesh = New("BlockMesh",Leather,"Mesh",{Scale = Vector3.new(0.778023303, 1, 1),})
  1344. mot = New("Motor",Leather,"mot",{Part0 = Leather,Part1 = Gold_End,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.944312215, -0.329051077, 0, 0.329051077, -0.944312215),C1 = CFrame.new(0.000297904015, 6.65712738, 0.388847351, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1345. Leather = New("Part",Quiver,"Leather",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.30000001192093,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 4.5155611, 0.38720116),CFrame = CFrame.new(1.16162896, 3.42700958, -103.043968, 1, 0, 0, 0, -0.707106888, 0.707106888, 0, -0.707106888, -0.707106888),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1346. Mesh = New("BlockMesh",Leather,"Mesh",{Scale = Vector3.new(0.778023303, 1, 1),})
  1347. mot = New("Motor",Leather,"mot",{Part0 = Leather,Part1 = Gold_End,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(0.000297904015, 2.16429138, -0.000854492188, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1348. Leather = New("Part",Quiver,"Leather",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.30000001192093,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.854018271, 0.38720116),CFrame = CFrame.new(1.16162896, 0.712272167, -106.11174, 1, 0, 0, 0, -0.435052335, 0.900405586, 0, -0.900405586, -0.435052335),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1349. Mesh = New("BlockMesh",Leather,"Mesh",{Scale = Vector3.new(0.778023303, 1, 1),})
  1350. mot = New("Motor",Leather,"mot",{Part0 = Leather,Part1 = Gold_End,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.435052156, -0.900405288, 0, 0.900405288, -0.435052156),C1 = CFrame.new(0.000297904015, 6.25314331, 0.248779297, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1351. Leather = New("Part",Quiver,"Leather",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.30000001192093,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.755709648, 0.38720116),CFrame = CFrame.new(1.16162896, 1.58482671, -104.903145, 1, 0, 0, 0, -0.680810273, 0.73246032, 0, -0.73246032, -0.680810273),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1352. Mesh = New("BlockMesh",Leather,"Mesh",{Scale = Vector3.new(0.778023303, 1, 1),})
  1353. mot = New("Motor",Leather,"mot",{Part0 = Leather,Part1 = Gold_End,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.680810034, -0.732460082, 0, 0.732460082, -0.680810034),C1 = CFrame.new(0.000297904015, 4.78154755, 0.0111618042, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1354. Leather = New("Part",Quiver,"Leather",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.30000001192093,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.755709648, 0.38720116),CFrame = CFrame.new(1.16162896, 1.11120677, -105.464134, 1, 0, 0, 0, -0.609987438, 0.792411506, 0, -0.792411506, -0.609987438),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1355. Mesh = New("BlockMesh",Leather,"Mesh",{Scale = Vector3.new(0.778023303, 1, 1),})
  1356. mot = New("Motor",Leather,"mot",{Part0 = Leather,Part1 = Gold_End,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.609987259, -0.792411268, 0, 0.792411268, -0.609987259),C1 = CFrame.new(0.000297904015, 5.51313019, 0.0729446411, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1357. Gold_End2 = New("Part",Quiver,"Gold_End2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16133106, 4.84093237, -101.626137, 1, 0, 0, 0, 0.707107008, 0.707107008, 0, -0.707107008, 0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1358. Mesh = New("BlockMesh",Gold_End2,"Mesh",{Scale = Vector3.new(0.811194837, 0.964993775, 0.65438205),})
  1359. mot = New("Motor",Gold_End2,"mot",{Part0 = Gold_End2,Part1 = Gold_End,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.707106829, -0.707106829, 0, 0.707106829, 0.707106829),C1 = CFrame.new(0, 0.161941528, -0.00361633301, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1360. Hole = New("Part",Quiver,"Hole",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16133106, 4.96929646, -101.522934, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1361. Mesh = New("BlockMesh",Hole,"Mesh",{Scale = Vector3.new(0.696602225, 0.964993775, 0.961971819),})
  1362. mot = New("Motor",Hole,"mot",{Part0 = Hole,Part1 = Gold_End,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(0, -0.00180053711, 0.014175415, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1363. Hole = New("Part",Quiver,"Hole",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16133106, 4.90104151, -101.456383, 0.707106948, 0, 0.707106709, -0.500000119, -0.707107008, 0.500000298, 0.500000119, -0.707107008, -0.500000298),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1364. Mesh = New("BlockMesh",Hole,"Mesh",{Scale = Vector3.new(0.494557381, 0.964993775, 0.49455604),})
  1365. mot = New("Motor",Hole,"mot",{Part0 = Hole,Part1 = Gold_End,C0 = CFrame.new(0, 0, 0, 0.707106948, -0.49999994, 0.49999994, 0, -0.707106829, -0.707106829, 0.707106709, 0.500000119, -0.500000119),C1 = CFrame.new(0, -0.000595092773, -0.0811462402, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1366.  
  1367.  
  1368. local NewInstance = function(instance,parent,properties)
  1369. local inst = Instance.new(instance,parent)
  1370. if(properties)then
  1371. for i,v in next, properties do
  1372. pcall(function() inst[i] = v end)
  1373. end
  1374. end
  1375. return inst;
  1376. end
  1377.  
  1378. local HW = NewInstance('Weld',char,{Part0 = la, Part1 = Handle, C0 = CF(0, -1, -.2) * angles(Rad(-25), Rad(0), Rad(-8))})
  1379. local HW2 = NewInstance('Weld',char,{Part0 = tors, Part1 = Gold_End, C0 = CF(1, 0, -2) * angles(Rad(116), Rad(180), Rad(0))})
  1380.  
  1381. -------------------------------------------------------
  1382. --End Weapon Creation--
  1383. -------------------------------------------------------
  1384.  
  1385. -------------------------------------------------------
  1386. --Start Customization--
  1387. -------------------------------------------------------
  1388. local Player_Size = 1
  1389. if Player_Size ~= 1 then
  1390. root.Size = root.Size * Player_Size
  1391. tors.Size = tors.Size * Player_Size
  1392. hed.Size = hed.Size * Player_Size
  1393. ra.Size = ra.Size * Player_Size
  1394. la.Size = la.Size * Player_Size
  1395. rl.Size = rl.Size * Player_Size
  1396. ll.Size = ll.Size * Player_Size
  1397. ----------------------------------------------------------------------------------
  1398. rootj.Parent = root
  1399. neck.Parent = tors
  1400. RW.Parent = tors
  1401. LW.Parent = tors
  1402. RH.Parent = tors
  1403. LH.Parent = tors
  1404. ----------------------------------------------------------------------------------
  1405. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1406. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1407. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1408. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1409. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1410. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1411. ----------------------------------------------------------------------------------
  1412. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1413. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1414. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1415. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1416. --hat.Parent = Character
  1417. end
  1418. ----------------------------------------------------------------------------------
  1419. local SONG = 1241386960
  1420. local SONG2 = 0
  1421. local Music = Instance.new("Sound",tors)
  1422. Music.Volume = 2.5
  1423. Music.Looped = true
  1424. Music.Pitch = 1 --Pitcher
  1425. ----------------------------------------------------------------------------------
  1426. local equipped = false
  1427. local idle = 0
  1428. local change = 1
  1429. local val = 0
  1430. local toim = 0
  1431. local idleanim = 0.4
  1432. local sine = 0
  1433. local Sit = 1
  1434. ----------------------------------------------------------------------------------
  1435. hum.WalkSpeed = 8
  1436. hum.JumpPower = 57
  1437. hum.Animator.Parent = nil
  1438. -------------------------------------------------------
  1439. --End Customization--
  1440. -------------------------------------------------------
  1441.  
  1442.  
  1443. -------------------------------------------------------
  1444. --Start Attacks N Stuff--
  1445. -------------------------------------------------------
  1446. function Taunt()
  1447. attack = true
  1448. hum.WalkSpeed = 0
  1449. Cso("1535994137", hed, 10, 1)
  1450. for i = 0, 6, 0.1 do
  1451. swait()
  1452. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1453. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  1454. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1455. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1456. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  1457. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1458. HW.C0 = clerp(HW.C0, CF(0, -1 , -.2) * angles(Rad(-25 + 3.5 * Cos(sine / 20)), Rad(0), Rad(-8)), 0.1)
  1459. HW2.C0 = clerp(HW2.C0, CF(1, 0 + 0.1 * Cos(sine / 20), -2 + 0.1 * Cos(sine / 20)) * angles(Rad(116 + 3.5 * Cos(sine / 20)), Rad(180), Rad(0)), 0.1)
  1460. end
  1461. for i = 0, 6, 0.1 do
  1462. swait()
  1463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1464. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  1465. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1466. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1467. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-20), Rad(25)), 0.1)
  1468. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1469. HW.C0 = clerp(HW.C0, CF(0, -1 , -.2) * angles(Rad(-25 + 3.5 * Cos(sine / 20)), Rad(0), Rad(-8)), 0.1)
  1470. HW2.C0 = clerp(HW2.C0, CF(1, 0 + 0.1 * Cos(sine / 20), -2 + 0.1 * Cos(sine / 20)) * angles(Rad(116 + 3.5 * Cos(sine / 20)), Rad(180), Rad(0)), 0.1)
  1471. end
  1472. attack = false
  1473. hum.WalkSpeed = 8
  1474. end
  1475. -------------------------------------------------------
  1476. --End Attacks N Stuff--
  1477. -------------------------------------------------------
  1478. mouse.KeyDown:connect(function(key)
  1479. if string.byte(key) == 48 and attack == false then
  1480. Swing = 2
  1481. hum.WalkSpeed = 38.82
  1482. end
  1483. end)
  1484. mouse.KeyUp:connect(function(key)
  1485. if string.byte(key) == 48 and attack == false then
  1486. Swing = 1
  1487. hum.WalkSpeed = 8
  1488. end
  1489. end)
  1490. mouse.KeyDown:connect(function(key)
  1491. if attack == false then
  1492. if key == 't' then
  1493. Taunt()
  1494. end
  1495. end
  1496. end)
  1497.  
  1498.  
  1499.  
  1500.  
  1501.  
  1502.  
  1503.  
  1504.  
  1505. -------------------------------------------------------
  1506. --Start Animations--
  1507. -------------------------------------------------------
  1508. print("By Makhail07")
  1509. while true do
  1510. swait()
  1511. sine = sine + change
  1512. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1513. local velderp = root.Velocity.y
  1514. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  1515. if equipped == true or equipped == false then
  1516. if attack == false then
  1517. idle = idle + 1
  1518. else
  1519. idle = 0
  1520. end
  1521. if 1 < root.Velocity.y and hitfloor == nil then
  1522. Anim = "Jump"
  1523. if attack == false then
  1524. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  1525. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1526. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1527. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1528. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1529. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1530. end
  1531. elseif -1 > root.Velocity.y and hitfloor == nil then
  1532. Anim = "Fall"
  1533. if attack == false then
  1534. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  1535. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1536. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1537. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1538. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  1539. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  1540. end
  1541. elseif torvel < 1 and hitfloor ~= nil then
  1542. Anim = "Idle"
  1543. change = 1
  1544. if attack == false then
  1545. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-20)), 0.15)
  1546. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 2.5 * Cos(sine / 20)), Rad(0), Rad(20)), 0.3)
  1547. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1548. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1549. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20 - 6.5 * Sin(sine / 22)), Rad(-20 - 6.5 * Sin(sine / 22)), Rad(13)), 0.1)
  1550. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1551. HW.C0 = clerp(HW.C0, CF(0, -1 , -.2) * angles(Rad(-25 + 3.5 * Cos(sine / 20)), Rad(0), Rad(-8)), 0.1)
  1552. HW2.C0 = clerp(HW2.C0, CF(1, 0 + 0.1 * Cos(sine / 20), -2 + 0.1 * Cos(sine / 20)) * angles(Rad(116 + 3.5 * Cos(sine / 20)), Rad(180), Rad(0)), 0.1)
  1553. end
  1554. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  1555. Anim = "Walk"
  1556. change = 1
  1557. if attack == false then
  1558. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.055 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  1559. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1560. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1561. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1562. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  1563. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  1564. HW.C0 = clerp(HW.C0, CF(0, -1 , -.2) * angles(Rad(90), Rad(0), Rad(0)), 0.1)
  1565. end
  1566. elseif torvel >= 25 and hitfloor ~= nil then
  1567. Anim = "Sprint"
  1568. change = 1.35
  1569. if attack == false then
  1570. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  1571. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1572. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1573. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1574. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1575. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-65) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  1576. HW.C0 = clerp(HW.C0, CF(0, -1 , -.2) * angles(Rad(90), Rad(0), Rad(-90)), 0.1)
  1577. end
  1578. end
  1579. end
  1580. Music.SoundId = "rbxassetid://"..SONG
  1581. Music.Looped = true
  1582. Music.Pitch = 1
  1583. Music.Volume = 1.5
  1584. Music.Parent = tors
  1585. Music:Resume()
  1586. if 0 < #Effects then
  1587. for e = 1, #Effects do
  1588. if Effects[e] ~= nil then
  1589. local Thing = Effects[e]
  1590. if Thing ~= nil then
  1591. local Part = Thing[1]
  1592. local Mode = Thing[2]
  1593. local Delay = Thing[3]
  1594. local IncX = Thing[4]
  1595. local IncY = Thing[5]
  1596. local IncZ = Thing[6]
  1597. if 1 >= Thing[1].Transparency then
  1598. if Thing[2] == "Block1" then
  1599. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1600. local Mesh = Thing[1].Mesh
  1601. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1602. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1603. elseif Thing[2] == "Block2" then
  1604. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1605. local Mesh = Thing[7]
  1606. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1607. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1608. elseif Thing[2] == "Block3" then
  1609. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1610. local Mesh = Thing[7]
  1611. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1612. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1613. elseif Thing[2] == "Cylinder" then
  1614. local Mesh = Thing[1].Mesh
  1615. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1616. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1617. elseif Thing[2] == "Blood" then
  1618. local Mesh = Thing[7]
  1619. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1620. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1621. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1622. elseif Thing[2] == "Elec" then
  1623. local Mesh = Thing[1].Mesh
  1624. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1625. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1626. elseif Thing[2] == "Disappear" then
  1627. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1628. elseif Thing[2] == "Shatter" then
  1629. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1630. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1631. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1632. Thing[6] = Thing[6] + Thing[5]
  1633. end
  1634. else
  1635. Part.Parent = nil
  1636. table.remove(Effects, e)
  1637. end
  1638. end
  1639. end
  1640. end
  1641. end
  1642. end
  1643. -------------------------------------------------------
  1644. --End Animations And Script--
  1645. -------------------------------------------------------
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