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- Seesaws:
- Coeff 1: Sensitivity
- 0 Seesaw is static
- -1 Seesaw raises instead of lowers when on it
- NaN Seesaw is static
- Inf Seesaw is static
- Coeff 2: Damping
- 0 Seesaw will rock back and forth.
- -1 Seesaw will accelerate on dismount until numbers break and the seesaw becomes permanently stiff in the default position
- NaN Seesaw is static
- Inf Seesaw is static
- -Inf Seesaw is static
- Coeff 3: Torsion
- 0 Seesaw will not reset
- -1 As 0
- NaN Seesaw is static
- Inf Seesaw is static
- -Inf Seesaw is static
- Interesting combination:
- Damping 0, Torsion 0 will make the seesaw rotate constantly upon dismount
- The only wacky one here is negative damping which is fun as all hell and will be very dumb to use in practice
- 0 damping and 0 torsion will be very fun to use and give levels some very interesting mechanics
- Negative sensitivity has already been done in the past by both me (Mechalico) and NGUU so that's known
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