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  1. // -[client game settings]-
  2. seta cg_timescaleFadeSpeed "0"
  3. seta cg_timescaleFadeEnd "1"
  4. seta cg_cameraOrbit "0"
  5. seta cg_stats "0"
  6. seta cg_thirdPerson "1"
  7. seta cg_thirdPersonAngle "0"
  8. seta cg_thirdPersonRange "40"
  9. seta cg_tracerlength "100"
  10. seta cg_tracerwidth "1"
  11. seta cg_tracerchance "0.4"
  12. seta cg_footsteps "1"
  13. seta cg_showmiss "0"
  14. seta cg_noplayeranims "0"
  15. seta cg_nopredict "0"
  16. seta cg_errordecay "100"
  17. seta cg_debugevents "0"
  18. seta cg_debugposition "0"
  19. seta cg_debuganim "0"
  20. seta cg_animspeed "1"
  21. seta cg_swingSpeed "0.3"
  22. seta cg_ignore "0"
  23. seta cg_predictItems "1"
  24. seta cg_viewsize "100"
  25. seta cg_stereoSeparation "0"
  26. seta cg_shadows "1"
  27. seta cg_brassTime "256000"
  28. seta cg_drawCrosshair "0"
  29. seta cg_drawCrosshairNames "0"
  30. seta cg_marks "1"
  31. seta cg_drawGun "1"
  32. seta cg_zoomfov "45"
  33. seta cg_fov "121.5"
  34. seta cg_fovy ""
  35. seta cg_gibs "8"
  36. seta cg_gibJump "8"
  37. seta cg_gibVelocity "128"
  38. seta cg_gibTime "1024"
  39. seta cg_gibStepTime "32"
  40. seta cg_gibSparksSize "2.5"
  41. seta cg_gibSparksColor "0xFF00FF"
  42. seta cg_gibSparksHighlight "1"
  43. seta cg_impactSparks "0"
  44. seta cg_impactSparksLifetime "256"
  45. seta cg_impactSparksSize "8"
  46. seta cg_impactSparksVelocity "128"
  47. seta cg_impactSparksColor "0xFF00FF"
  48. seta cg_impactSparksHighlight "1"
  49. seta cg_shotgunImpactSparks "0"
  50. seta cg_shotgunMarks "1"
  51. seta cg_shotgunStyle "1"
  52. seta cg_shotgunRandomness "2.0"
  53. seta cg_draw2D "1"
  54. seta cg_drawStatus "0"
  55. seta cg_drawTeamBackground "0"
  56. seta cg_drawTimer "0"
  57. seta cg_drawClientItemTimer "0"
  58. seta cg_drawClientItemTimerX "635"
  59. seta cg_drawClientItemTimerY "150"
  60. seta cg_drawClientItemTimerScale "0.4"
  61. seta cg_drawClientItemTimerFont ""
  62. seta cg_drawClientItemTimerPointSize "24"
  63. seta cg_drawClientItemTimerAlpha "255"
  64. seta cg_drawClientItemTimerStyle "6"
  65. seta cg_drawClientItemTimerAlign "2"
  66. seta cg_drawClientItemTimerSpacing ""
  67. seta cg_drawFPS "0"
  68. seta cg_drawFPSNoText "1"
  69. seta cg_drawFPSX "635"
  70. seta cg_drawFPSY ""
  71. seta cg_drawFPSAlign "2"
  72. seta cg_drawFPSStyle "3"
  73. seta cg_drawFPSFont ""
  74. seta cg_drawFPSPointSize "24"
  75. seta cg_drawFPSScale "0.4"
  76. seta cg_drawFPSColor "0xffffff"
  77. seta cg_drawFPSAlpha "255"
  78. seta cg_drawSnapshot "0"
  79. seta cg_drawSnapshotX "635"
  80. seta cg_drawSnapshotY ""
  81. seta cg_drawSnapshotAlign "2"
  82. seta cg_drawSnapshotStyle "3"
  83. seta cg_drawSnapshotFont ""
  84. seta cg_drawSnapshotPointSize "24"
  85. seta cg_drawSnapshotScale "0.25"
  86. seta cg_drawSnapshotColor "0xffffff"
  87. seta cg_drawSnapshotAlpha "255"
  88. seta cg_draw3dIcons "1"
  89. seta cg_drawIcons "1"
  90. seta cg_drawAmmoWarning "1"
  91. seta cg_drawAmmoWarningX "320"
  92. seta cg_drawAmmoWarningY "64"
  93. seta cg_drawAmmoWarningAlign "1"
  94. seta cg_drawAmmoWarningStyle "0"
  95. seta cg_drawAmmoWarningFont ""
  96. seta cg_drawAmmoWarningPointSize "24"
  97. seta cg_drawAmmoWarningScale "0.4"
  98. seta cg_drawAmmoWarningColor "0xffffff"
  99. seta cg_drawAmmoWarningAlpha "255"
  100. seta cg_drawAttacker "0"
  101. seta cg_drawAttackerX "640"
  102. seta cg_drawAttackerY ""
  103. seta cg_drawAttackerAlign "2"
  104. seta cg_drawAttackerStyle "3"
  105. seta cg_drawAttackerFont ""
  106. seta cg_drawAttackerPointSize "24"
  107. seta cg_drawAttackerScale "0.25"
  108. seta cg_drawAttackerImageScale "3"
  109. seta cg_drawAttackerTime "10000"
  110. seta cg_drawAttackerColor "0xffffff"
  111. seta cg_drawAttackerAlpha "255"
  112. seta cg_drawAttackerFade "1"
  113. seta cg_drawAttackerFadeTime "10000"
  114. seta cg_drawCrosshairNamesX "320"
  115. seta cg_drawCrosshairNamesY "190"
  116. seta cg_drawCrosshairNamesAlign "1"
  117. seta cg_drawCrosshairNamesStyle "3"
  118. seta cg_drawCrosshairNamesFont ""
  119. seta cg_drawCrosshairNamesPointSize "24"
  120. seta cg_drawCrosshairNamesScale "0.4"
  121. seta cg_drawCrosshairNamesTime "1000"
  122. seta cg_drawCrosshairNamesColor "0xffffff"
  123. seta cg_drawCrosshairNamesAlpha "77"
  124. seta cg_drawCrosshairNamesFade "1"
  125. seta cg_drawCrosshairNamesFadeTime "1000"
  126. seta cg_drawCrosshairTeammateHealth "1"
  127. seta cg_drawCrosshairTeammateHealthX "320"
  128. seta cg_drawCrosshairTeammateHealthY "200"
  129. seta cg_drawCrosshairTeammateHealthAlign "1"
  130. seta cg_drawCrosshairTeammateHealthStyle "3"
  131. seta cg_drawCrosshairTeammateHealthFont ""
  132. seta cg_drawCrosshairTeammateHealthPointSize "24"
  133. seta cg_drawCrosshairTeammateHealthScale "0.125"
  134. seta cg_drawCrosshairTeammateHealthTime "1000"
  135. seta cg_drawCrosshairTeammateHealthColor ""
  136. seta cg_drawCrosshairTeammateHealthAlpha "77"
  137. seta cg_drawCrosshairTeammateHealthFade "1"
  138. seta cg_drawCrosshairTeammateHealthFadeTime "1000"
  139. seta cg_drawRewards "1"
  140. seta cg_drawRewardsMax "10"
  141. seta cg_drawRewardsX "320"
  142. seta cg_drawRewardsY "56"
  143. seta cg_drawRewardsAlign "1"
  144. seta cg_drawRewardsStyle "3"
  145. seta cg_drawRewardsFont ""
  146. seta cg_drawRewardsPointSize "24"
  147. seta cg_drawRewardsScale "0.25"
  148. seta cg_drawRewardsImageScale "1.0"
  149. seta cg_drawRewardsTime "3000"
  150. seta cg_drawRewardsColor "0xffffff"
  151. seta cg_drawRewardsAlpha "255"
  152. seta cg_drawRewardsFade "1"
  153. seta cg_drawRewardsFadeTime "200"
  154. seta cg_crosshairSize "24"
  155. seta cg_crosshairColor "0xffffff"
  156. seta cg_crosshairPulse "0"
  157. seta cg_crosshairHealth "0"
  158. seta cg_crosshairHitStyle "0"
  159. seta cg_crosshairHitColor "0xff0000"
  160. seta cg_crosshairHitTime "200"
  161. seta cg_crosshairX "0"
  162. seta cg_crosshairY "0"
  163. seta cg_crosshairBrightness "1.0"
  164. seta cg_crosshairAlpha "255"
  165. seta cg_crosshairAlphaAdjust "0"
  166. seta cg_simpleItems "0"
  167. seta cg_simpleItemsScale "1.0"
  168. seta cg_itemsWh "0"
  169. seta cg_itemFx "7"
  170. seta cg_itemSize "1.0"
  171. seta cg_markTime "10000"
  172. seta cg_markFadeTime "1024"
  173. seta cg_lagometer "0"
  174. seta cg_lagometerX "640"
  175. seta cg_lagometerY "336"
  176. seta cg_lagometerFlash "1"
  177. seta cg_lagometerFlashValue "80"
  178. seta cg_lagometerFontAlign "0"
  179. seta cg_lagometerAlign "2"
  180. seta cg_lagometerFontStyle "3"
  181. seta cg_lagometerFont ""
  182. seta cg_lagometerFontPointSize "24"
  183. seta cg_lagometerFontScale "0.25"
  184. seta cg_lagometerScale "1.0"
  185. seta cg_lagometerFontColor "0xffffff"
  186. seta cg_lagometerAlpha "255"
  187. seta cg_lagometerFontAlpha "255"
  188. seta cg_lagometerAveragePing "1"
  189. seta cg_lagometerSnapshotPing "1"
  190. seta cg_railTrailTime "3200"
  191. seta cg_railQL "1"
  192. seta cg_railQLRailRingWhiteValue "1"
  193. seta cg_railNudge "1"
  194. seta cg_railRings "1"
  195. seta cg_railRadius "0"
  196. seta cg_railRotation "1"
  197. seta cg_railSpacing "0"
  198. seta cg_railItemColor "0xd4af37"
  199. seta cg_railUseOwnColors "0"
  200. seta cg_railFromMuzzle "1"
  201. seta cg_gunX "0"
  202. seta cg_gunY "0"
  203. seta cg_gunZ "0"
  204. seta cg_gunSize "1.0"
  205. seta cg_gunSizeThirdPerson "1.0"
  206. seta cg_runpitch "0"
  207. seta cg_runroll "0"
  208. seta cg_bobup "0"
  209. seta cg_bobpitch "0"
  210. seta cg_bobroll "0"
  211. seta cg_teamChatTime "0"
  212. seta cg_teamChatHeight "0"
  213. seta cg_forceModel "0"
  214. seta cg_deferPlayers "0"
  215. seta cg_drawTeamOverlay "0"
  216. seta cg_drawTeamOverlayX "640"
  217. seta cg_drawTeamOverlayY ""
  218. seta cg_drawTeamOverlayFont ""
  219. seta cg_drawTeamOverlayPointSize "24"
  220. seta cg_drawTeamOverlayAlign "2"
  221. seta cg_drawTeamOverlayScale "0.4"
  222. seta cg_drawFriend "0"
  223. seta cg_drawFoe "0"
  224. seta cg_teamChatsOnly "0"
  225. seta cg_noVoiceChats "0"
  226. seta cg_noVoiceText "0"
  227. seta cg_currentSelectedPlayer "1"
  228. seta cg_currentSelectedPlayerName "KittenIgnition"
  229. seta cg_hudFiles "ui/hud.txt"
  230. seta cg_cameraOrbitDelay "50"
  231. seta cg_scorePlums "0"
  232. seta cg_smoothClients "0"
  233. seta cg_noTaunt "0"
  234. seta cg_noProjectileTrail "0"
  235. seta cg_smokeRadius_SG "32"
  236. seta cg_smokeRadius_GL "32"
  237. seta cg_smokeRadius_NG "32"
  238. seta cg_smokeRadius_RL "32"
  239. seta cg_smokeRadius_PL "32"
  240. seta cg_smokeRadius_breath "16"
  241. seta cg_enableBreath "3"
  242. seta cg_smokeRadius_dust "16"
  243. seta cg_enableDust "3"
  244. seta cg_smokeRadius_flight "16"
  245. seta cg_smokeRadius_haste "16"
  246. seta cg_oldRocket "0"
  247. seta cg_plasmaStyle "2"
  248. seta cg_trueLightning "0"
  249. seta cg_drawSpeed "0"
  250. seta cg_drawSpeedX "635"
  251. seta cg_drawSpeedY "320"
  252. seta cg_drawSpeedNoText "1"
  253. seta cg_drawSpeedAlign "2"
  254. seta cg_drawSpeedStyle "3"
  255. seta cg_drawSpeedFont ""
  256. seta cg_drawSpeedPointSize "24"
  257. seta cg_drawSpeedScale "0.4"
  258. seta cg_drawSpeedColor "0xffffff"
  259. seta cg_drawSpeedAlpha "255"
  260. seta cg_drawOrigin "0"
  261. seta cg_drawOriginX "5"
  262. seta cg_drawOriginY "400"
  263. seta cg_drawOriginAlign "0"
  264. seta cg_drawOriginStyle "0"
  265. seta cg_drawOriginFont ""
  266. seta cg_drawOriginPointSize "24"
  267. seta cg_drawOriginScale "0.25"
  268. seta cg_drawOriginColor "0xffffff"
  269. seta cg_drawOriginAlpha "255"
  270. seta cg_drawScores "0"
  271. seta cg_drawPlayersLeft "0"
  272. seta cg_drawPowerups "0"
  273. seta cg_drawItemPickups "0"
  274. seta cg_drawItemPickupsX "8"
  275. seta cg_drawItemPickupsY "360"
  276. seta cg_drawItemPickupsImageScale "0.5"
  277. seta cg_drawItemPickupsAlign "0"
  278. seta cg_drawItemPickupsStyle "0"
  279. seta cg_drawItemPickupsFont ""
  280. seta cg_drawItemPickupsPointSize "24"
  281. seta cg_drawItemPickupsScale "0.4"
  282. seta cg_drawItemPickupsTime "3000"
  283. seta cg_drawItemPickupsColor "0xffffff"
  284. seta cg_drawItemPickupsAlpha "255"
  285. seta cg_drawItemPickupsFade "1"
  286. seta cg_drawItemPickupsFadeTime "3000"
  287. seta cg_drawItemPickupsCount "1"
  288. seta cg_drawFollowing "0"
  289. seta cg_drawFollowingX "320"
  290. seta cg_drawFollowingY "50"
  291. seta cg_drawFollowingAlign "1"
  292. seta cg_drawFollowingStyle "6"
  293. seta cg_drawFollowingFont ""
  294. seta cg_drawFollowingPointSize "24"
  295. seta cg_drawFollowingScale "0.4"
  296. seta cg_drawFollowingColor "0xffffff"
  297. seta cg_drawFollowingAlpha "255"
  298. seta cg_testQlFont "0"
  299. seta cg_qlhud "1"
  300. seta cg_weaponBar "0"
  301. seta cg_weaponBarX ""
  302. seta cg_weaponBarY ""
  303. seta cg_weaponBarFont ""
  304. seta cg_weaponBarPointSize "24"
  305. seta cg_drawFullWeaponBar "1"
  306. seta cg_scoreBoardStyle "1"
  307. seta cg_scoreboardSpectatorScroll "0"
  308. seta cg_scoreBoardWhenDead "1"
  309. seta cg_scoreBoardAtIntermission "1"
  310. seta cg_hitBeep "1"
  311. seta cg_drawSpawns "0"
  312. seta cg_drawSpawnsInitial "1"
  313. seta cg_drawSpawnsInitalZ "0.0"
  314. seta cg_drawSpawnsRespawns "1"
  315. seta cg_drawSpawnsRespawnsZ "0.0"
  316. seta cg_drawSpawnsShared "1"
  317. seta cg_drawSpawnsSharedZ "0.0"
  318. seta cg_freecam_noclip "1"
  319. seta cg_freecam_sensitivity "0.1"
  320. seta cg_freecam_speed "400"
  321. seta cg_freecam_crosshair "1"
  322. seta cg_freecam_useTeamSettings "1"
  323. seta cg_freecam_rollValue "0.5"
  324. seta cg_freecam_useServerView "1"
  325. seta cg_chatTime "0"
  326. seta cg_chatLines "0"
  327. seta cg_drawCenterPrint "1"
  328. seta cg_drawCenterPrintX "320"
  329. seta cg_drawCenterPrintY ""
  330. seta cg_drawCenterPrintAlign "1"
  331. seta cg_drawCenterPrintStyle "6"
  332. seta cg_drawCenterPrintFont ""
  333. seta cg_drawCenterPrintPointSize "24"
  334. seta cg_drawCenterPrintScale "0.25"
  335. seta cg_drawCenterPrintTime "3000"
  336. seta cg_drawCenterPrintColor "0xffffff"
  337. seta cg_drawCenterPrintAlpha "255"
  338. seta cg_drawCenterPrintFade "1"
  339. seta cg_drawCenterPrintFadeTime "200"
  340. seta cg_drawVote "0"
  341. seta cg_drawVoteX "0"
  342. seta cg_drawVoteY "300"
  343. seta cg_drawVoteAlign "0"
  344. seta cg_drawVoteStyle "3"
  345. seta cg_drawVoteFont ""
  346. seta cg_drawVotePointSize "24"
  347. seta cg_drawVoteScale "0.25"
  348. seta cg_drawVoteColor "0xffffff"
  349. seta cg_drawVoteAlpha "255"
  350. seta cg_drawTeamVote "0"
  351. seta cg_drawTeamVoteX "0"
  352. seta cg_drawTeamVoteY "300"
  353. seta cg_drawTeamVoteAlign "0"
  354. seta cg_drawTeamVoteStyle "3"
  355. seta cg_drawTeamVoteFont ""
  356. seta cg_drawTeamVotePointSize "24"
  357. seta cg_drawTeamVoteScale "0.25"
  358. seta cg_drawTeamVoteColor "0xffffff"
  359. seta cg_drawTeamVoteAlpha "255"
  360. seta cg_drawWaitingForPlayers "0"
  361. seta cg_drawWaitingForPlayersX "320"
  362. seta cg_drawWaitingForPlayersY "60"
  363. seta cg_drawWaitingForPlayersAlign "1"
  364. seta cg_drawWaitingForPlayersStyle "6"
  365. seta cg_drawWaitingForPlayersFont ""
  366. seta cg_drawWaitingForPlayersPointSize "24"
  367. seta cg_drawWaitingForPlayersScale "0.4"
  368. seta cg_drawWaitingForPlayersColor "0xffffff"
  369. seta cg_drawWaitingForPlayersAlpha "255"
  370. seta cg_drawWarmupString "0"
  371. seta cg_drawWarmupStringX "320"
  372. seta cg_drawWarmupStringY "120"
  373. seta cg_drawWarmupStringAlign "1"
  374. seta cg_drawWarmupStringStyle "6"
  375. seta cg_drawWarmupStringFont ""
  376. seta cg_drawWarmupStringPointSize "24"
  377. seta cg_drawWarmupStringScale "0.6"
  378. seta cg_drawWarmupStringColor "0xffffff"
  379. seta cg_drawWarmupStringAlpha "255"
  380. seta cg_ambientSounds "2"
  381. seta cg_weather "1"
  382. seta cg_interpolateMissiles "1"
  383. seta cg_wh "0"
  384. seta cg_useOriginalInterpolation "0"
  385. seta cg_drawBBox "0"
  386. seta cg_redTeamColor "0xf40000"
  387. seta cg_blueTeamColor "0x3266f4"
  388. seta cg_enemyModel "keel/bright"
  389. seta cg_enemyHeadSkin ""
  390. seta cg_enemyTorsoSkin ""
  391. seta cg_enemyLegsSkin ""
  392. seta cg_enemyHeadColor "0xFF00FF"
  393. seta cg_enemyTorsoColor "0xFF00FF"
  394. seta cg_enemyLegsColor "0xFF00FF"
  395. seta cg_enemyRailColor1 ""
  396. seta cg_enemyRailColor2 ""
  397. seta cg_enemyRailColor1Team "0"
  398. seta cg_enemyRailColor2Team "0"
  399. seta cg_enemyRailRings "0"
  400. seta cg_enemyRailNudge "1"
  401. seta cg_enemyRailItemColor ""
  402. seta cg_enemyRailItemColorTeam "0"
  403. seta cg_teamModel "crash/sport"
  404. seta cg_teamHeadSkin ""
  405. seta cg_teamTorsoSkin ""
  406. seta cg_teamLegsSkin ""
  407. seta cg_teamHeadColor "0xFFFFFF"
  408. seta cg_teamTorsoColor "0xffffff"
  409. seta cg_teamLegsColor "0xffffff"
  410. seta cg_teamRailColor1 ""
  411. seta cg_teamRailColor2 ""
  412. seta cg_teamRailColor1Team "0"
  413. seta cg_teamRailColor2Team "0"
  414. seta cg_teamRailRings "0"
  415. seta cg_teamRailNudge "1"
  416. seta cg_teamRailItemColor ""
  417. seta cg_teamRailItemColorTeam "0" //
  418. seta cg_deadBodyColor "0x000000" //The color of dead bodies.
  419. seta cg_chatBeep "0" //Enable chat beeps.
  420. seta cg_chatBeepMaxTime "0" //Set how long chat beeps last.
  421. seta cg_teamChatBeep "0" //Enable team chat beeps.
  422. seta cg_teamChatBeepMaxTime "0" //Set how long team chat beeps last.
  423. seta cg_audioAnnouncer "1" //Enable the announcer.
  424. seta cg_audioAnnouncerRewards "1" //Enable the announcements for awards.
  425. seta cg_audioAnnouncerRound "1" //Enable the announcer countdown for round start.
  426. seta cg_audioAnnouncerWarmup "1" //Play the announcer sounds for game the game start countdown.
  427. seta cg_audioAnnouncerVote "1" //Play the announcer sounds when someone calls a vote.
  428. seta cg_audioAnnouncerTeamVote "1" //Play the announcer sounds when a teammate calls a vote.
  429. seta cg_printTimeStamps "1" //Enable console timestamps.
  430. seta cg_screenDamageAlpha_Team "255" //---
  431. seta cg_screenDamage_Team "0xDD0000" //Color of blood onscreen when hit by teammates.
  432. seta cg_screenDamage_Self "0xDD0000" //Color of blood onscreen when hit by self.
  433. seta cg_screenDamageAlpha "255" //---
  434. seta cg_screenDamage "0xDD0000" //Color of blood onscreen when hit by enemies.
  435. seta cg_echoPopupTime "1000" //---
  436. seta cg_echoPopupX "250" //---
  437. seta cg_echoPopupY "350" //---
  438. seta cg_echoPopupScale "0.25" //---
  439. seta cg_accX "450" //---
  440. seta cg_accY "100" //---
  441. seta cg_loadDefaultMenus "1" //Loads the default QL scoreboard.
  442. seta cg_grenadeColor "0x000000" //---
  443. seta cg_grenadeColorAlpha "255" //---
  444. seta cg_grenadeTeamColor "0x000000" //---
  445. seta cg_grenadeTeamColorAlpha "255" //---
  446. seta cg_grenadeEnemyColor "0xFF00FF" //---
  447. seta cg_grenadeEnemyColorAlpha "255" //---
  448. seta cg_fragMessageStyle "1" //The style of the frag message. With score info: 1, without score info: 2.
  449. seta cg_drawFragMessageSeparate "0" //Remove the frag message from centerprint.
  450. seta cg_donka_rtcw_good_spellers "0" //???
  451. seta cg_drawFragMessageX "0" //---
  452. seta cg_drawFragMessageY "300" //---
  453. seta cg_drawFragMessageAlign "0" //---
  454. seta cg_drawFragMessageStyle "6" //---
  455. seta cg_drawFragMessageFont "" //---
  456. seta cg_drawFragMessagePointSize "24" //---
  457. seta cg_drawFragMessageScale "0.25" //---
  458. seta cg_drawFragMessageTime "3000" //---
  459. seta cg_drawFragMessageColor "0xFFFFFF" //---
  460. seta cg_drawFragMessageAlpha "255" //---
  461. seta cg_drawFragMessageFade "1" //---
  462. seta cg_drawFragMessageFadeTime "200" //---
  463. seta cg_drawFragMessageIconScale "1.5" //---
  464. seta cg_drawFragMessageTokens "You fragged %v" //Sets how the frag message is displayed.
  465. seta cg_drawFragMessageThawTokens "You thawed %v" //Sets how the thaw message is displayed.
  466. seta cg_obituaryTokens "%k %i %v" //Sets how the obituaries are displayed.
  467. seta cg_obituaryIconScale "1.0" //The size of the obituary icon.
  468. seta cg_obituaryRedTeamColor "0xFF0000" //The color of obituaries for the red team.
  469. seta cg_obituaryBlueTeamColor "0x0000FF" //The color of obituaries for the blue team.
  470. seta cg_obituaryTime "2000" //How long obituaries appear for.
  471. seta cg_drawPlayerNames "0" //Draw each player's name above their head.
  472. seta cg_drawPlayerNamesY "64" //---
  473. seta cg_drawPlayerNamesStyle "3" //---
  474. seta cg_drawPlayerNamesFont "" //---
  475. seta cg_drawPlayerNamesPointSize "24" //---
  476. seta cg_drawPlayerNamesScale "1.0" //---
  477. seta cg_drawPlayerNamesColor "" //---
  478. seta cg_drawPlayerNamesAlpha "255" //---
  479. seta cg_perKillStatsExcludePostKillSpam "1" //???
  480. seta cg_perKillStatsClearNotFiringTime "3000" //???
  481. seta cg_perKillStatsClearNotFiringExcludeSingleClickWeapons "1" //???
  482. seta cg_printSkillRating "0" //???
  483. seta cg_lightningImpact "1" //Enable the lightning impact sprite.
  484. seta cg_lightningImpactSize "1.5" //The size of the lightning impact sprite.
  485. seta cg_lightningImpactCap "0" //???
  486. seta cg_lightningImpactCapMin "0" //???
  487. seta cg_lightningImpactProject "1" //???
  488. seta cg_lightningStyle "2" //The lightning beam style.
  489. seta cg_debugLightningImpactDistance "0" //Print the distance from the player that the impact sprite is drawn.
  490. seta cg_drawEntNumbers "0" //Draw each entity's number above it.
  491. seta cg_demoSmoothing "1" //Smoothens laggy demos.
  492. seta cg_drawCameraPath "0" //Draws the camera path and each point.
  493. seta cg_drawCameraPointInfo "0" //Draws camera point info on the HUD.
  494. seta cg_drawCameraPointInfoX "60"
  495. seta cg_drawCameraPointInfoY "60"
  496. seta cg_drawCameraPointInfoAlign "0"
  497. seta cg_drawCameraPointInfoStyle "0"
  498. seta cg_drawCameraPointInfoFont ""
  499. seta cg_drawCameraPointInfoPointSize "24"
  500. seta cg_drawCameraPointInfoScale "0.25"
  501. seta cg_drawCameraPointInfoColor "0xffffff"
  502. seta cg_drawCameraPointInfoSelectedColor "0xff5a5a"
  503. seta cg_drawCameraPointInfoAlpha "255"
  504. seta cg_drawViewPointMark "0" //???
  505. seta cg_levelTimerDirection "0" //Change how the timer behaves. Quake Live style: 1, count up and don't reset for OT: 2, count down even for OT: 3.
  506. seta cg_levelTimerDefaultTimeLimit "60" //Sets the default time limit for specific level timer directions.
  507. seta cg_checkForOfflineDemo "1" //Checks whether a demo was recorded offline to fix some bugs.
  508. seta cg_muzzleFlash "1" //Show a flash from the muzzle when firing.
  509. seta cg_weaponDefault "" //An automatic vstr for the default weapon.
  510. seta cg_weaponNone "" //An automatic vstr for no weapon.
  511. seta cg_weaponGauntlet "" //An automatic vstr for weapon 1.
  512. seta cg_weaponShotgun "" //An automatic vstr for weapon 2.
  513. seta cg_weaponMachineGun "" //An automatic vstr for weapon 3.
  514. seta cg_weaponGrenadeLauncher "" //An automatic vstr for weapon 4.
  515. seta cg_weaponRocketLauncher "" //An automatic vstr for weapon 5.
  516. seta cg_weaponLightningGun "" //An automatic vstr for weapon 6.
  517. seta cg_weaponRailGun "" //An automatic vstr for weapon 7.
  518. seta cg_weaponPlasmaGun "" //An automatic vstr for weapon 8.
  519. seta cg_weaponBFG "" //An automatic vstr for weapon 9.
  520. seta cg_weaponGrapplingHook "" //An automatic vstr for the grappling hook.
  521. seta cg_weaponNailGun "" //An automatic vstr for weapon 11.
  522. seta cg_weaponProximityLauncher "" //An automatic vstr for weapon 12.
  523. seta cg_weaponChainGun "" //An automatic vstr for weapon 13.
  524. seta cg_spawnArmorTime "500" //How long the spawn armor visual appears for.
  525. seta cg_fxfile "scripts/q3mme.fx" //Sets the fx file to load special effects from.
  526. seta cg_fxinterval "0.001" //How often the scripting code should be run.
  527. seta cg_fxratio "0.001" //???
  528. seta cg_vibrate "0" //Enable screen vibrations when there is an explosion near the player.
  529. seta cg_vibrateTime "100" //How long screen vibrations last.
  530. seta cg_vibrateMaxDistance "400" //How far away an explosion has to be to shake the screen.
  531. seta cg_vibrateForce "0.5" //The strength of the screen vibration.
  532. seta cg_animationsIgnoreTimescale "0" //Animations will play at normal speed regardless of timescale.
  533. seta cg_animationsRate "1" //Sets how fast animations play.
  534. seta cg_quadFireSound "1" //Enable the loud quad fire sound.
  535. seta cg_kickScale "1.0" //Sets how much the screen "kicks" when taking damage.
  536. seta cg_gameType "0" //Used as a game type test for adapting the UI to the specific game type.
  537. seta cg_compMode "0" //Enables competition mode for private servers.
  538. seta cg_drawSpecMessages "0" //Draw messages to the spectator heads-up display.
  539. seta cg_waterWarp "1" //Slowly warps the view while submerged in water.
  540. seta cg_allowLargeSprites "0" //Large sprites won't be drawn when you get too close to them.
  541. seta cg_allowSpritePassThrough "1" //Won't delete sprites when you pass through them.
  542. seta cg_playerLeanScale "1.0" //Sets how much the player model leans depending on their movement speed.
  543. seta cg_cameraRewindTime "2.0" //When playing a camera script, seek back this many seconds to allow animations and local entities to sync properly.
  544. seta cg_flightTrail "1" //Enable the flight smoke trail.
  545. seta cg_hasteTrail "1" //Enable the haste smoke trail.
  546. seta cg_noItemUseMessage "1" //Draw the no item message when you press +button2 and have no item.
  547. seta cg_noItemUseSound "1" //Enable the sound played when you press +button2 and have no item.
  548. seta cg_itemUseMessage "1" //Draw the use item message when you use an item, depending on the item.
  549. seta cg_itemUseSound "1" //Enable the sound played when you use an item, depending on the item.
  550. seta cg_localTime "0" //Draws your local time on the scoreboard.
  551. seta cg_localTimeStyle "1" //Changes how your local time is displayed when cg_localTime 1. 0: 24-hour clock, 1: 12-hour clock.
  552. seta cg_warmupTime "1" //Draw the warmup time. Draw 0 on clock: 0, draw time in warmup and "warmup" string: 1, draw 0 and "warmup" string: 2.
  553. seta cg_autoSwitch "0" //Enables weapon auto-switch on pickup.
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