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- // -[client game settings]-
- seta cg_timescaleFadeSpeed "0"
- seta cg_timescaleFadeEnd "1"
- seta cg_cameraOrbit "0"
- seta cg_stats "0"
- seta cg_thirdPerson "1"
- seta cg_thirdPersonAngle "0"
- seta cg_thirdPersonRange "40"
- seta cg_tracerlength "100"
- seta cg_tracerwidth "1"
- seta cg_tracerchance "0.4"
- seta cg_footsteps "1"
- seta cg_showmiss "0"
- seta cg_noplayeranims "0"
- seta cg_nopredict "0"
- seta cg_errordecay "100"
- seta cg_debugevents "0"
- seta cg_debugposition "0"
- seta cg_debuganim "0"
- seta cg_animspeed "1"
- seta cg_swingSpeed "0.3"
- seta cg_ignore "0"
- seta cg_predictItems "1"
- seta cg_viewsize "100"
- seta cg_stereoSeparation "0"
- seta cg_shadows "1"
- seta cg_brassTime "256000"
- seta cg_drawCrosshair "0"
- seta cg_drawCrosshairNames "0"
- seta cg_marks "1"
- seta cg_drawGun "1"
- seta cg_zoomfov "45"
- seta cg_fov "121.5"
- seta cg_fovy ""
- seta cg_gibs "8"
- seta cg_gibJump "8"
- seta cg_gibVelocity "128"
- seta cg_gibTime "1024"
- seta cg_gibStepTime "32"
- seta cg_gibSparksSize "2.5"
- seta cg_gibSparksColor "0xFF00FF"
- seta cg_gibSparksHighlight "1"
- seta cg_impactSparks "0"
- seta cg_impactSparksLifetime "256"
- seta cg_impactSparksSize "8"
- seta cg_impactSparksVelocity "128"
- seta cg_impactSparksColor "0xFF00FF"
- seta cg_impactSparksHighlight "1"
- seta cg_shotgunImpactSparks "0"
- seta cg_shotgunMarks "1"
- seta cg_shotgunStyle "1"
- seta cg_shotgunRandomness "2.0"
- seta cg_draw2D "1"
- seta cg_drawStatus "0"
- seta cg_drawTeamBackground "0"
- seta cg_drawTimer "0"
- seta cg_drawClientItemTimer "0"
- seta cg_drawClientItemTimerX "635"
- seta cg_drawClientItemTimerY "150"
- seta cg_drawClientItemTimerScale "0.4"
- seta cg_drawClientItemTimerFont ""
- seta cg_drawClientItemTimerPointSize "24"
- seta cg_drawClientItemTimerAlpha "255"
- seta cg_drawClientItemTimerStyle "6"
- seta cg_drawClientItemTimerAlign "2"
- seta cg_drawClientItemTimerSpacing ""
- seta cg_drawFPS "0"
- seta cg_drawFPSNoText "1"
- seta cg_drawFPSX "635"
- seta cg_drawFPSY ""
- seta cg_drawFPSAlign "2"
- seta cg_drawFPSStyle "3"
- seta cg_drawFPSFont ""
- seta cg_drawFPSPointSize "24"
- seta cg_drawFPSScale "0.4"
- seta cg_drawFPSColor "0xffffff"
- seta cg_drawFPSAlpha "255"
- seta cg_drawSnapshot "0"
- seta cg_drawSnapshotX "635"
- seta cg_drawSnapshotY ""
- seta cg_drawSnapshotAlign "2"
- seta cg_drawSnapshotStyle "3"
- seta cg_drawSnapshotFont ""
- seta cg_drawSnapshotPointSize "24"
- seta cg_drawSnapshotScale "0.25"
- seta cg_drawSnapshotColor "0xffffff"
- seta cg_drawSnapshotAlpha "255"
- seta cg_draw3dIcons "1"
- seta cg_drawIcons "1"
- seta cg_drawAmmoWarning "1"
- seta cg_drawAmmoWarningX "320"
- seta cg_drawAmmoWarningY "64"
- seta cg_drawAmmoWarningAlign "1"
- seta cg_drawAmmoWarningStyle "0"
- seta cg_drawAmmoWarningFont ""
- seta cg_drawAmmoWarningPointSize "24"
- seta cg_drawAmmoWarningScale "0.4"
- seta cg_drawAmmoWarningColor "0xffffff"
- seta cg_drawAmmoWarningAlpha "255"
- seta cg_drawAttacker "0"
- seta cg_drawAttackerX "640"
- seta cg_drawAttackerY ""
- seta cg_drawAttackerAlign "2"
- seta cg_drawAttackerStyle "3"
- seta cg_drawAttackerFont ""
- seta cg_drawAttackerPointSize "24"
- seta cg_drawAttackerScale "0.25"
- seta cg_drawAttackerImageScale "3"
- seta cg_drawAttackerTime "10000"
- seta cg_drawAttackerColor "0xffffff"
- seta cg_drawAttackerAlpha "255"
- seta cg_drawAttackerFade "1"
- seta cg_drawAttackerFadeTime "10000"
- seta cg_drawCrosshairNamesX "320"
- seta cg_drawCrosshairNamesY "190"
- seta cg_drawCrosshairNamesAlign "1"
- seta cg_drawCrosshairNamesStyle "3"
- seta cg_drawCrosshairNamesFont ""
- seta cg_drawCrosshairNamesPointSize "24"
- seta cg_drawCrosshairNamesScale "0.4"
- seta cg_drawCrosshairNamesTime "1000"
- seta cg_drawCrosshairNamesColor "0xffffff"
- seta cg_drawCrosshairNamesAlpha "77"
- seta cg_drawCrosshairNamesFade "1"
- seta cg_drawCrosshairNamesFadeTime "1000"
- seta cg_drawCrosshairTeammateHealth "1"
- seta cg_drawCrosshairTeammateHealthX "320"
- seta cg_drawCrosshairTeammateHealthY "200"
- seta cg_drawCrosshairTeammateHealthAlign "1"
- seta cg_drawCrosshairTeammateHealthStyle "3"
- seta cg_drawCrosshairTeammateHealthFont ""
- seta cg_drawCrosshairTeammateHealthPointSize "24"
- seta cg_drawCrosshairTeammateHealthScale "0.125"
- seta cg_drawCrosshairTeammateHealthTime "1000"
- seta cg_drawCrosshairTeammateHealthColor ""
- seta cg_drawCrosshairTeammateHealthAlpha "77"
- seta cg_drawCrosshairTeammateHealthFade "1"
- seta cg_drawCrosshairTeammateHealthFadeTime "1000"
- seta cg_drawRewards "1"
- seta cg_drawRewardsMax "10"
- seta cg_drawRewardsX "320"
- seta cg_drawRewardsY "56"
- seta cg_drawRewardsAlign "1"
- seta cg_drawRewardsStyle "3"
- seta cg_drawRewardsFont ""
- seta cg_drawRewardsPointSize "24"
- seta cg_drawRewardsScale "0.25"
- seta cg_drawRewardsImageScale "1.0"
- seta cg_drawRewardsTime "3000"
- seta cg_drawRewardsColor "0xffffff"
- seta cg_drawRewardsAlpha "255"
- seta cg_drawRewardsFade "1"
- seta cg_drawRewardsFadeTime "200"
- seta cg_crosshairSize "24"
- seta cg_crosshairColor "0xffffff"
- seta cg_crosshairPulse "0"
- seta cg_crosshairHealth "0"
- seta cg_crosshairHitStyle "0"
- seta cg_crosshairHitColor "0xff0000"
- seta cg_crosshairHitTime "200"
- seta cg_crosshairX "0"
- seta cg_crosshairY "0"
- seta cg_crosshairBrightness "1.0"
- seta cg_crosshairAlpha "255"
- seta cg_crosshairAlphaAdjust "0"
- seta cg_simpleItems "0"
- seta cg_simpleItemsScale "1.0"
- seta cg_itemsWh "0"
- seta cg_itemFx "7"
- seta cg_itemSize "1.0"
- seta cg_markTime "10000"
- seta cg_markFadeTime "1024"
- seta cg_lagometer "0"
- seta cg_lagometerX "640"
- seta cg_lagometerY "336"
- seta cg_lagometerFlash "1"
- seta cg_lagometerFlashValue "80"
- seta cg_lagometerFontAlign "0"
- seta cg_lagometerAlign "2"
- seta cg_lagometerFontStyle "3"
- seta cg_lagometerFont ""
- seta cg_lagometerFontPointSize "24"
- seta cg_lagometerFontScale "0.25"
- seta cg_lagometerScale "1.0"
- seta cg_lagometerFontColor "0xffffff"
- seta cg_lagometerAlpha "255"
- seta cg_lagometerFontAlpha "255"
- seta cg_lagometerAveragePing "1"
- seta cg_lagometerSnapshotPing "1"
- seta cg_railTrailTime "3200"
- seta cg_railQL "1"
- seta cg_railQLRailRingWhiteValue "1"
- seta cg_railNudge "1"
- seta cg_railRings "1"
- seta cg_railRadius "0"
- seta cg_railRotation "1"
- seta cg_railSpacing "0"
- seta cg_railItemColor "0xd4af37"
- seta cg_railUseOwnColors "0"
- seta cg_railFromMuzzle "1"
- seta cg_gunX "0"
- seta cg_gunY "0"
- seta cg_gunZ "0"
- seta cg_gunSize "1.0"
- seta cg_gunSizeThirdPerson "1.0"
- seta cg_runpitch "0"
- seta cg_runroll "0"
- seta cg_bobup "0"
- seta cg_bobpitch "0"
- seta cg_bobroll "0"
- seta cg_teamChatTime "0"
- seta cg_teamChatHeight "0"
- seta cg_forceModel "0"
- seta cg_deferPlayers "0"
- seta cg_drawTeamOverlay "0"
- seta cg_drawTeamOverlayX "640"
- seta cg_drawTeamOverlayY ""
- seta cg_drawTeamOverlayFont ""
- seta cg_drawTeamOverlayPointSize "24"
- seta cg_drawTeamOverlayAlign "2"
- seta cg_drawTeamOverlayScale "0.4"
- seta cg_drawFriend "0"
- seta cg_drawFoe "0"
- seta cg_teamChatsOnly "0"
- seta cg_noVoiceChats "0"
- seta cg_noVoiceText "0"
- seta cg_currentSelectedPlayer "1"
- seta cg_currentSelectedPlayerName "KittenIgnition"
- seta cg_hudFiles "ui/hud.txt"
- seta cg_cameraOrbitDelay "50"
- seta cg_scorePlums "0"
- seta cg_smoothClients "0"
- seta cg_noTaunt "0"
- seta cg_noProjectileTrail "0"
- seta cg_smokeRadius_SG "32"
- seta cg_smokeRadius_GL "32"
- seta cg_smokeRadius_NG "32"
- seta cg_smokeRadius_RL "32"
- seta cg_smokeRadius_PL "32"
- seta cg_smokeRadius_breath "16"
- seta cg_enableBreath "3"
- seta cg_smokeRadius_dust "16"
- seta cg_enableDust "3"
- seta cg_smokeRadius_flight "16"
- seta cg_smokeRadius_haste "16"
- seta cg_oldRocket "0"
- seta cg_plasmaStyle "2"
- seta cg_trueLightning "0"
- seta cg_drawSpeed "0"
- seta cg_drawSpeedX "635"
- seta cg_drawSpeedY "320"
- seta cg_drawSpeedNoText "1"
- seta cg_drawSpeedAlign "2"
- seta cg_drawSpeedStyle "3"
- seta cg_drawSpeedFont ""
- seta cg_drawSpeedPointSize "24"
- seta cg_drawSpeedScale "0.4"
- seta cg_drawSpeedColor "0xffffff"
- seta cg_drawSpeedAlpha "255"
- seta cg_drawOrigin "0"
- seta cg_drawOriginX "5"
- seta cg_drawOriginY "400"
- seta cg_drawOriginAlign "0"
- seta cg_drawOriginStyle "0"
- seta cg_drawOriginFont ""
- seta cg_drawOriginPointSize "24"
- seta cg_drawOriginScale "0.25"
- seta cg_drawOriginColor "0xffffff"
- seta cg_drawOriginAlpha "255"
- seta cg_drawScores "0"
- seta cg_drawPlayersLeft "0"
- seta cg_drawPowerups "0"
- seta cg_drawItemPickups "0"
- seta cg_drawItemPickupsX "8"
- seta cg_drawItemPickupsY "360"
- seta cg_drawItemPickupsImageScale "0.5"
- seta cg_drawItemPickupsAlign "0"
- seta cg_drawItemPickupsStyle "0"
- seta cg_drawItemPickupsFont ""
- seta cg_drawItemPickupsPointSize "24"
- seta cg_drawItemPickupsScale "0.4"
- seta cg_drawItemPickupsTime "3000"
- seta cg_drawItemPickupsColor "0xffffff"
- seta cg_drawItemPickupsAlpha "255"
- seta cg_drawItemPickupsFade "1"
- seta cg_drawItemPickupsFadeTime "3000"
- seta cg_drawItemPickupsCount "1"
- seta cg_drawFollowing "0"
- seta cg_drawFollowingX "320"
- seta cg_drawFollowingY "50"
- seta cg_drawFollowingAlign "1"
- seta cg_drawFollowingStyle "6"
- seta cg_drawFollowingFont ""
- seta cg_drawFollowingPointSize "24"
- seta cg_drawFollowingScale "0.4"
- seta cg_drawFollowingColor "0xffffff"
- seta cg_drawFollowingAlpha "255"
- seta cg_testQlFont "0"
- seta cg_qlhud "1"
- seta cg_weaponBar "0"
- seta cg_weaponBarX ""
- seta cg_weaponBarY ""
- seta cg_weaponBarFont ""
- seta cg_weaponBarPointSize "24"
- seta cg_drawFullWeaponBar "1"
- seta cg_scoreBoardStyle "1"
- seta cg_scoreboardSpectatorScroll "0"
- seta cg_scoreBoardWhenDead "1"
- seta cg_scoreBoardAtIntermission "1"
- seta cg_hitBeep "1"
- seta cg_drawSpawns "0"
- seta cg_drawSpawnsInitial "1"
- seta cg_drawSpawnsInitalZ "0.0"
- seta cg_drawSpawnsRespawns "1"
- seta cg_drawSpawnsRespawnsZ "0.0"
- seta cg_drawSpawnsShared "1"
- seta cg_drawSpawnsSharedZ "0.0"
- seta cg_freecam_noclip "1"
- seta cg_freecam_sensitivity "0.1"
- seta cg_freecam_speed "400"
- seta cg_freecam_crosshair "1"
- seta cg_freecam_useTeamSettings "1"
- seta cg_freecam_rollValue "0.5"
- seta cg_freecam_useServerView "1"
- seta cg_chatTime "0"
- seta cg_chatLines "0"
- seta cg_drawCenterPrint "1"
- seta cg_drawCenterPrintX "320"
- seta cg_drawCenterPrintY ""
- seta cg_drawCenterPrintAlign "1"
- seta cg_drawCenterPrintStyle "6"
- seta cg_drawCenterPrintFont ""
- seta cg_drawCenterPrintPointSize "24"
- seta cg_drawCenterPrintScale "0.25"
- seta cg_drawCenterPrintTime "3000"
- seta cg_drawCenterPrintColor "0xffffff"
- seta cg_drawCenterPrintAlpha "255"
- seta cg_drawCenterPrintFade "1"
- seta cg_drawCenterPrintFadeTime "200"
- seta cg_drawVote "0"
- seta cg_drawVoteX "0"
- seta cg_drawVoteY "300"
- seta cg_drawVoteAlign "0"
- seta cg_drawVoteStyle "3"
- seta cg_drawVoteFont ""
- seta cg_drawVotePointSize "24"
- seta cg_drawVoteScale "0.25"
- seta cg_drawVoteColor "0xffffff"
- seta cg_drawVoteAlpha "255"
- seta cg_drawTeamVote "0"
- seta cg_drawTeamVoteX "0"
- seta cg_drawTeamVoteY "300"
- seta cg_drawTeamVoteAlign "0"
- seta cg_drawTeamVoteStyle "3"
- seta cg_drawTeamVoteFont ""
- seta cg_drawTeamVotePointSize "24"
- seta cg_drawTeamVoteScale "0.25"
- seta cg_drawTeamVoteColor "0xffffff"
- seta cg_drawTeamVoteAlpha "255"
- seta cg_drawWaitingForPlayers "0"
- seta cg_drawWaitingForPlayersX "320"
- seta cg_drawWaitingForPlayersY "60"
- seta cg_drawWaitingForPlayersAlign "1"
- seta cg_drawWaitingForPlayersStyle "6"
- seta cg_drawWaitingForPlayersFont ""
- seta cg_drawWaitingForPlayersPointSize "24"
- seta cg_drawWaitingForPlayersScale "0.4"
- seta cg_drawWaitingForPlayersColor "0xffffff"
- seta cg_drawWaitingForPlayersAlpha "255"
- seta cg_drawWarmupString "0"
- seta cg_drawWarmupStringX "320"
- seta cg_drawWarmupStringY "120"
- seta cg_drawWarmupStringAlign "1"
- seta cg_drawWarmupStringStyle "6"
- seta cg_drawWarmupStringFont ""
- seta cg_drawWarmupStringPointSize "24"
- seta cg_drawWarmupStringScale "0.6"
- seta cg_drawWarmupStringColor "0xffffff"
- seta cg_drawWarmupStringAlpha "255"
- seta cg_ambientSounds "2"
- seta cg_weather "1"
- seta cg_interpolateMissiles "1"
- seta cg_wh "0"
- seta cg_useOriginalInterpolation "0"
- seta cg_drawBBox "0"
- seta cg_redTeamColor "0xf40000"
- seta cg_blueTeamColor "0x3266f4"
- seta cg_enemyModel "keel/bright"
- seta cg_enemyHeadSkin ""
- seta cg_enemyTorsoSkin ""
- seta cg_enemyLegsSkin ""
- seta cg_enemyHeadColor "0xFF00FF"
- seta cg_enemyTorsoColor "0xFF00FF"
- seta cg_enemyLegsColor "0xFF00FF"
- seta cg_enemyRailColor1 ""
- seta cg_enemyRailColor2 ""
- seta cg_enemyRailColor1Team "0"
- seta cg_enemyRailColor2Team "0"
- seta cg_enemyRailRings "0"
- seta cg_enemyRailNudge "1"
- seta cg_enemyRailItemColor ""
- seta cg_enemyRailItemColorTeam "0"
- seta cg_teamModel "crash/sport"
- seta cg_teamHeadSkin ""
- seta cg_teamTorsoSkin ""
- seta cg_teamLegsSkin ""
- seta cg_teamHeadColor "0xFFFFFF"
- seta cg_teamTorsoColor "0xffffff"
- seta cg_teamLegsColor "0xffffff"
- seta cg_teamRailColor1 ""
- seta cg_teamRailColor2 ""
- seta cg_teamRailColor1Team "0"
- seta cg_teamRailColor2Team "0"
- seta cg_teamRailRings "0"
- seta cg_teamRailNudge "1"
- seta cg_teamRailItemColor ""
- seta cg_teamRailItemColorTeam "0" //
- seta cg_deadBodyColor "0x000000" //The color of dead bodies.
- seta cg_chatBeep "0" //Enable chat beeps.
- seta cg_chatBeepMaxTime "0" //Set how long chat beeps last.
- seta cg_teamChatBeep "0" //Enable team chat beeps.
- seta cg_teamChatBeepMaxTime "0" //Set how long team chat beeps last.
- seta cg_audioAnnouncer "1" //Enable the announcer.
- seta cg_audioAnnouncerRewards "1" //Enable the announcements for awards.
- seta cg_audioAnnouncerRound "1" //Enable the announcer countdown for round start.
- seta cg_audioAnnouncerWarmup "1" //Play the announcer sounds for game the game start countdown.
- seta cg_audioAnnouncerVote "1" //Play the announcer sounds when someone calls a vote.
- seta cg_audioAnnouncerTeamVote "1" //Play the announcer sounds when a teammate calls a vote.
- seta cg_printTimeStamps "1" //Enable console timestamps.
- seta cg_screenDamageAlpha_Team "255" //---
- seta cg_screenDamage_Team "0xDD0000" //Color of blood onscreen when hit by teammates.
- seta cg_screenDamage_Self "0xDD0000" //Color of blood onscreen when hit by self.
- seta cg_screenDamageAlpha "255" //---
- seta cg_screenDamage "0xDD0000" //Color of blood onscreen when hit by enemies.
- seta cg_echoPopupTime "1000" //---
- seta cg_echoPopupX "250" //---
- seta cg_echoPopupY "350" //---
- seta cg_echoPopupScale "0.25" //---
- seta cg_accX "450" //---
- seta cg_accY "100" //---
- seta cg_loadDefaultMenus "1" //Loads the default QL scoreboard.
- seta cg_grenadeColor "0x000000" //---
- seta cg_grenadeColorAlpha "255" //---
- seta cg_grenadeTeamColor "0x000000" //---
- seta cg_grenadeTeamColorAlpha "255" //---
- seta cg_grenadeEnemyColor "0xFF00FF" //---
- seta cg_grenadeEnemyColorAlpha "255" //---
- seta cg_fragMessageStyle "1" //The style of the frag message. With score info: 1, without score info: 2.
- seta cg_drawFragMessageSeparate "0" //Remove the frag message from centerprint.
- seta cg_donka_rtcw_good_spellers "0" //???
- seta cg_drawFragMessageX "0" //---
- seta cg_drawFragMessageY "300" //---
- seta cg_drawFragMessageAlign "0" //---
- seta cg_drawFragMessageStyle "6" //---
- seta cg_drawFragMessageFont "" //---
- seta cg_drawFragMessagePointSize "24" //---
- seta cg_drawFragMessageScale "0.25" //---
- seta cg_drawFragMessageTime "3000" //---
- seta cg_drawFragMessageColor "0xFFFFFF" //---
- seta cg_drawFragMessageAlpha "255" //---
- seta cg_drawFragMessageFade "1" //---
- seta cg_drawFragMessageFadeTime "200" //---
- seta cg_drawFragMessageIconScale "1.5" //---
- seta cg_drawFragMessageTokens "You fragged %v" //Sets how the frag message is displayed.
- seta cg_drawFragMessageThawTokens "You thawed %v" //Sets how the thaw message is displayed.
- seta cg_obituaryTokens "%k %i %v" //Sets how the obituaries are displayed.
- seta cg_obituaryIconScale "1.0" //The size of the obituary icon.
- seta cg_obituaryRedTeamColor "0xFF0000" //The color of obituaries for the red team.
- seta cg_obituaryBlueTeamColor "0x0000FF" //The color of obituaries for the blue team.
- seta cg_obituaryTime "2000" //How long obituaries appear for.
- seta cg_drawPlayerNames "0" //Draw each player's name above their head.
- seta cg_drawPlayerNamesY "64" //---
- seta cg_drawPlayerNamesStyle "3" //---
- seta cg_drawPlayerNamesFont "" //---
- seta cg_drawPlayerNamesPointSize "24" //---
- seta cg_drawPlayerNamesScale "1.0" //---
- seta cg_drawPlayerNamesColor "" //---
- seta cg_drawPlayerNamesAlpha "255" //---
- seta cg_perKillStatsExcludePostKillSpam "1" //???
- seta cg_perKillStatsClearNotFiringTime "3000" //???
- seta cg_perKillStatsClearNotFiringExcludeSingleClickWeapons "1" //???
- seta cg_printSkillRating "0" //???
- seta cg_lightningImpact "1" //Enable the lightning impact sprite.
- seta cg_lightningImpactSize "1.5" //The size of the lightning impact sprite.
- seta cg_lightningImpactCap "0" //???
- seta cg_lightningImpactCapMin "0" //???
- seta cg_lightningImpactProject "1" //???
- seta cg_lightningStyle "2" //The lightning beam style.
- seta cg_debugLightningImpactDistance "0" //Print the distance from the player that the impact sprite is drawn.
- seta cg_drawEntNumbers "0" //Draw each entity's number above it.
- seta cg_demoSmoothing "1" //Smoothens laggy demos.
- seta cg_drawCameraPath "0" //Draws the camera path and each point.
- seta cg_drawCameraPointInfo "0" //Draws camera point info on the HUD.
- seta cg_drawCameraPointInfoX "60"
- seta cg_drawCameraPointInfoY "60"
- seta cg_drawCameraPointInfoAlign "0"
- seta cg_drawCameraPointInfoStyle "0"
- seta cg_drawCameraPointInfoFont ""
- seta cg_drawCameraPointInfoPointSize "24"
- seta cg_drawCameraPointInfoScale "0.25"
- seta cg_drawCameraPointInfoColor "0xffffff"
- seta cg_drawCameraPointInfoSelectedColor "0xff5a5a"
- seta cg_drawCameraPointInfoAlpha "255"
- seta cg_drawViewPointMark "0" //???
- seta cg_levelTimerDirection "0" //Change how the timer behaves. Quake Live style: 1, count up and don't reset for OT: 2, count down even for OT: 3.
- seta cg_levelTimerDefaultTimeLimit "60" //Sets the default time limit for specific level timer directions.
- seta cg_checkForOfflineDemo "1" //Checks whether a demo was recorded offline to fix some bugs.
- seta cg_muzzleFlash "1" //Show a flash from the muzzle when firing.
- seta cg_weaponDefault "" //An automatic vstr for the default weapon.
- seta cg_weaponNone "" //An automatic vstr for no weapon.
- seta cg_weaponGauntlet "" //An automatic vstr for weapon 1.
- seta cg_weaponShotgun "" //An automatic vstr for weapon 2.
- seta cg_weaponMachineGun "" //An automatic vstr for weapon 3.
- seta cg_weaponGrenadeLauncher "" //An automatic vstr for weapon 4.
- seta cg_weaponRocketLauncher "" //An automatic vstr for weapon 5.
- seta cg_weaponLightningGun "" //An automatic vstr for weapon 6.
- seta cg_weaponRailGun "" //An automatic vstr for weapon 7.
- seta cg_weaponPlasmaGun "" //An automatic vstr for weapon 8.
- seta cg_weaponBFG "" //An automatic vstr for weapon 9.
- seta cg_weaponGrapplingHook "" //An automatic vstr for the grappling hook.
- seta cg_weaponNailGun "" //An automatic vstr for weapon 11.
- seta cg_weaponProximityLauncher "" //An automatic vstr for weapon 12.
- seta cg_weaponChainGun "" //An automatic vstr for weapon 13.
- seta cg_spawnArmorTime "500" //How long the spawn armor visual appears for.
- seta cg_fxfile "scripts/q3mme.fx" //Sets the fx file to load special effects from.
- seta cg_fxinterval "0.001" //How often the scripting code should be run.
- seta cg_fxratio "0.001" //???
- seta cg_vibrate "0" //Enable screen vibrations when there is an explosion near the player.
- seta cg_vibrateTime "100" //How long screen vibrations last.
- seta cg_vibrateMaxDistance "400" //How far away an explosion has to be to shake the screen.
- seta cg_vibrateForce "0.5" //The strength of the screen vibration.
- seta cg_animationsIgnoreTimescale "0" //Animations will play at normal speed regardless of timescale.
- seta cg_animationsRate "1" //Sets how fast animations play.
- seta cg_quadFireSound "1" //Enable the loud quad fire sound.
- seta cg_kickScale "1.0" //Sets how much the screen "kicks" when taking damage.
- seta cg_gameType "0" //Used as a game type test for adapting the UI to the specific game type.
- seta cg_compMode "0" //Enables competition mode for private servers.
- seta cg_drawSpecMessages "0" //Draw messages to the spectator heads-up display.
- seta cg_waterWarp "1" //Slowly warps the view while submerged in water.
- seta cg_allowLargeSprites "0" //Large sprites won't be drawn when you get too close to them.
- seta cg_allowSpritePassThrough "1" //Won't delete sprites when you pass through them.
- seta cg_playerLeanScale "1.0" //Sets how much the player model leans depending on their movement speed.
- seta cg_cameraRewindTime "2.0" //When playing a camera script, seek back this many seconds to allow animations and local entities to sync properly.
- seta cg_flightTrail "1" //Enable the flight smoke trail.
- seta cg_hasteTrail "1" //Enable the haste smoke trail.
- seta cg_noItemUseMessage "1" //Draw the no item message when you press +button2 and have no item.
- seta cg_noItemUseSound "1" //Enable the sound played when you press +button2 and have no item.
- seta cg_itemUseMessage "1" //Draw the use item message when you use an item, depending on the item.
- seta cg_itemUseSound "1" //Enable the sound played when you use an item, depending on the item.
- seta cg_localTime "0" //Draws your local time on the scoreboard.
- seta cg_localTimeStyle "1" //Changes how your local time is displayed when cg_localTime 1. 0: 24-hour clock, 1: 12-hour clock.
- seta cg_warmupTime "1" //Draw the warmup time. Draw 0 on clock: 0, draw time in warmup and "warmup" string: 1, draw 0 and "warmup" string: 2.
- seta cg_autoSwitch "0" //Enables weapon auto-switch on pickup.
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