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- # NOTES:
- # - You can find all the BASE settings inside the base.yaml within this same folder! Search the file for keywords for more settings!
- # - If you can "TAP ADJECTIVE NOUN" for an item, then you can use that for the adjective & noun of the item within the scripts!
- # High-level example YAMLS:
- # - Sseng
- # - Dankmar
- # - Ugsy
- # GUILD TUTORIAL
- # https://github.com/rpherbig/dr-scripts/wiki/Cleric-Tutorials
- # This file can be used with ;training-manager or ;t2. The T2 specifics are at the very bottom.
- hometown: Shard
- force_healer_town: Fang Cove
- #all the settings to make you do allll the stuff in your safe room versus random rooms around town
- #safe_room: &safe_room 7621
- safe_room: &safe_room 2879
- outdoor_room: *safe_room
- engineering_room: *safe_room
- outfitting_room: *safe_room
- enchanting_room: *safe_room
- prehunt_buffing_room: *safe_room
- #crossing_training_sorcery_room: 7621
- crossing_training_sorcery_room: *safe_room
- #summon the janitor in combat or in safe-room when too cluttered
- dump_junk: true
- #bail on hunting if bleeding
- stop_hunting_if_bleeding: true
- health_threshold: 30
- saferoom_health_threshold: 25
- feed_cloak_room: 8251 # Crossing, [Willows Walk, in front of Aislynn's Cottage]
- vanity_pet_name: saluki puppy
- vanity_pet_container: kennel
- vanity_pet2_name: wolf-hound puppy
- vanity_pet2_container: carrier
- #look for a minimum mana before settling on whats available
- hunting_room_min_mana: 15
- hunting_room_strict_mana: false
- #default stance when entering combat-trainer
- stance_priority: Evasion
- priority_defense: Evasion
- #where and how long to hunt
- hunting_info:
- - :zone:
- # - young_wyverns_track #600-900
- # - young_wyverns #600-900
- - adult_wyverns #700-1000
- # - juvenile_wyverns_valley #700-1100
- :duration: 45
- stop_on:
- - Brawling
- - Small Edged
- - Light Thrown
- args:
- - d1
- before:
- - gosafe
- after:
- - safe-room
- - commune meraud
- # True means perform a hunt right away on startup. False means wait until a round of town-training is done.
- training_manager_hunting_priority: true
- # list of skills that will trigger a hunt loop if they go below the lower_limit. THIS MEANS ONLY COMBAT-SKILLS SHOULD BE ON HERE
- training_manager_priority_skills:
- - Brawling
- - Small Edged
- - Light Thrown
- #weapons to train first when you get to combat
- #use ranged if you use aiming_trainables to get the max number of skills moving quickly
- # Note: Turn off if ranged are outpacing the others!
- priority_weapons:
- - Crossbow
- - Bow
- - Slings
- weapon_training:
- Small Edged: ka'hurst pasabas #nature (hunter-green)
- Large Edged: indurium schiavona #razor flare (blood-red)
- Twohanded Edged: tyrium nodachi #nature flare (emerald)
- Small Blunt: war hammer #electric flare (white)
- Large Blunt: steel mallet #nature flare (green)
- Twohanded Blunt: lifesculpted sledgehammer #nature flare (jade green)
- Slings: verdant sling
- Bow: nisha shortbow
- Crossbow: spiritwood lockbow
- Staves: spiritwood staff #radiant flare (white)
- Polearms: lifesculpted glaive #nature flare (emerald)
- Light Thrown: viridian whip
- Heavy Thrown: meteor hammer
- Brawling: ''
- # Offhand Weapon: viridian whip
- # Targeted Magic: tyrium scarab
- damaris_weapon_sets:
- one_set_to_rule_them_all:
- - Damaris quarterstaff #staves
- - Damaris sledgehammer #heavy blunt
- - Damaris mace #medium blunt
- - Damaris arbalest #heavy crossbow
- - Damaris sling #sling
- prioritize_maneuver_doublestrike: true
- doublestrike_trainables:
- - Small Edged
- - Large Edged
- - Small Blunt
- - Large Blunt
- # - Staves
- #apply attack overrides during aiming_trainables - advanced option
- use_overrides_for_aiming_trainables: true
- combat_trainer_target_increment: 6
- combat_trainer_action_count: 16
- fatigue_regen_threshold: 65
- using_light_crossbow: true
- dynamic_dance_skill: true
- use_weak_attacks: true
- offhand_thrown: true
- left_hand_free: true
- firing_delay: 7
- dual_load: false
- attack_overrides:
- Small Edged: jab
- Large Edged: feint
- Twohanded Edged: feint
- Small Blunt: feint
- Large Blunt: feint
- Twohanded Blunt: feint
- Staves: feint
- Light Thrown: whip
- Heavy Thrown: whip
- Brawling: punch
- Offhand Weapon: whip
- aiming_trainables:
- - Brawling
- - Small Edged
- - Small Blunt
- - Light Thrown
- charged_maneuvers:
- Brawling: palmstrike
- Bow: powershot
- Crossbow: powershot
- Slings: powershot
- Small Edged: cleave
- Large Edged: cleave
- Twohanded Edged: cleave
- Small Blunt: crash
- Large Blunt: crash
- Twohanded Blunt: crash
- Staves: twirl
- Polearms: impale
- Dual Wield: doublestrike
- #abilities to use during combat - avoid too much retreating
- #Hunt trains perception via HUNT command
- #Collect retreats to collect rocks - not available in all zones
- #change App Pouch to App Quick when App > 75
- #must add at least one gem to said pouch for App Pouch to be effective
- #Locks: requires pet boxes and the locksmithing section completed
- #Teach: tries to re-teach your chosen class to your hunting_buddies
- training_abilities:
- Charged Maneuver:
- :check: Always
- :cooldown: 10
- Perc: 130
- Hunt: 450
- Stealth: 1350
- # Locks: 300
- Collect: 150
- Recall: 1500
- App Quick: 300
- App Pouch: 300
- Analyze: 300
- Teach: 300
- Almanac: 100
- # Herbs: 300
- Pray: 900
- PrayerMat: 900
- Meraud: 3900
- #skill to teach your hunting_buddies
- combat_teaching_skill: Bow
- ignored_npcs:
- - rat
- - owl
- - lynx
- - leopard
- - panther
- - bear
- - dragon
- - shadowling
- - warrior
- - dirt construct
- #list of friend names you wish to hunt with if you see them in a room
- hunting_buddies: &hunting_buddies
- - Tekhelet
- - Siendra
- - Khearkrash
- - Heji
- - Erieck
- - Mahtra
- - Frulle
- - Kenamer
- - Etasia
- - Selame
- - Angel
- - Rileos
- - Tirost
- - Mithandres # Mahtra
- - Kvofe # Mahtra
- - Fidon # Mahtra
- - Nelis # Mahtra
- - Cithrin # Mahtra
- - Ytterby # Mahtra
- - Barrask # Mahtra
- - Saelia # Mahtra
- - Jinlong # Mahtra
- # - FriendName2
- # - etc...
- pirp_list: *hunting_buddies
- ##################################################################################
- #used by ;appraisal and crossing-training
- #art is highly effective for younglings in Crossing
- #remove art for necro or when changing hometowns away from Crossing
- appraisal_training:
- - art
- - pouches
- - gear
- #favor settings - best used in Crossing
- favor_god: Enelne
- immortal_aspect: butterfly
- use_favor_altars: true
- favor_goal: 6
- #if you have skates for the ice road, put in the noun of the shoes you're taking off. if none, leave blank
- footwear: slippers
- #name the worn instrument you intend to use for Performance - typically zills or cowbell
- worn_instrument: txistu
- cleaning_cloth: silk cloth
- fa_skinning_trainer: caracal
- # You may need to manually ;vars set climbing_song to a different song for optimal learning
- have_climbing_rope: true
- climbing_rope_adjective: climbing
- tome_settings:
- tome_name: kuwinite codex # The most efficient book is the kuwinite codex because it's the longest, but it's wildly better than the other options.
- # Try to stow the tome before finishing the last page, which comes with a 50% concentration hit and not much scholarship at higher ranks
- quit_early: true
- # Target mindstates to train to
- scholarship_limit: 30
- # If true, the script will remain running in the background until specific conditions are met that allow for training
- # If false, the script will run actively, focusing on studying until you hit your scholarship goal, and exit.
- passive: false
- # A list of scripts that are safe to get a tome out and study while running. Only include scripts where you'll have at least 1 hand free
- passive_scripts:
- - appraisal
- - attunement
- - first-aid
- - outdoorsmanship
- - crossing-repair
- - task-forage
- debug: false
- #search for classes to listen to in your safe-room
- listen: true
- listen_skills:
- - Shield Usage
- - Light Armor
- - Chain Armor
- - Brigandine
- - Plate Armor
- - Defending
- - Parry Ability
- - Small Edged
- - Large Edged
- - Twohanded Edged
- - Small Blunt
- - Large Blunt
- - Twohanded Blunt
- - Slings
- - Bow
- - Crossbow
- - Staves
- - Polearms
- - Light Thrown
- - Heavy Thrown
- - Brawling
- - Offhand Weapon
- - Melee Mastery
- - Missile Mastery
- - Elemental Magic
- - Attunement
- - Arcana
- - Targeted Magic
- - Augmentation
- - Debilitation
- - Utility
- - Warding
- - Sorcery
- - Theurgy
- - Evasion
- - Athletics
- - Perception
- - Stealth
- - Locksmithing
- - Thievery
- - First Aid
- - Outdoorsmanship
- - Skinning
- - Forging
- - Engineering
- - Outfitting
- - Alchemy
- - Enchanting
- - Scholarship
- - Appraisal
- - Performance
- - Tactics
- #compendium/textbook for first-aid
- #false for a compendium
- textbook: true
- textbook_type: volume
- #any container that may contain training items
- storage_containers:
- - slender rugursora
- - portal
- - jadeleaf satchel
- - watersilk bag
- - phylactery
- - botanist's toolbag
- - thigh bag
- - shimmering strip
- - wrist sheath
- skinning:
- skin: true
- arrange_count: 0
- tie_bundle: true
- dissect: true
- dissect_priority:
- #skills to train while in town
- crossing_training:
- # - Attunement
- # - Arcana
- # - Augmentation
- # - Debilitation
- # - Utility
- # - Warding
- # - Sorcery
- - Theurgy
- - Athletics
- - Perception
- # - Stealth
- - Locksmithing
- # - Thievery
- - First Aid
- - Outdoorsmanship
- # - Forging
- - Engineering
- # - Outfitting
- - Alchemy
- # - Enchanting
- - Scholarship
- - Appraisal
- - Performance
- ##################################################################
- # #
- ################################################## Tarantula #####
- tarantula_noun: harvester spider
- tarantula_skip_alternate: false
- tarantula_startup_delay: 15
- tarantula_debug: false
- tarantula:
- Magic:
- combat: &magic
- - Debilitation
- - Arcana
- - Targeted Magic
- - Holy Magic
- non_combat: magic
- Armor:
- combat: &armor
- - Light Armor
- - Defending
- non_combat: *armor
- Weapon:
- combat: &weapon
- - Melee Mastery
- - Missile Mastery
- - Offhand
- - Parry Ability
- non_combat: *weapon
- Lore:
- combat:
- - Tactics
- non_combat:
- - Scholarship
- Survival:
- combat:
- - Evasion
- - Skinning
- non_combat:
- - Evasion
- - Athletics
- - Perception
- tarantula_excluded_skills:
- - First Aid
- - Theurgy
- - Performance
- - Small Edged
- - Augmentation
- - Chain Armor
- - Attunement
- - Shield
- - Appraisal
- - Alchemy
- - Locksmithing
- #HE2022 gift that has ability to reduce crafting RTs for 5 minutes.
- cube_armor_piece: parry stick
- # define the noun to turn on warhorn usage in combat.
- warhorn:
- # Set the cooldown of your warhorn in seconds. Default is 20 minutes. Some horns are 15.
- warhorn_cooldown:
- # Define the noun to turn on egg usage in combat. Cooldown is 15 minutes.
- egg: egg
- egg_cooldown: 1200
- # Settings Used for breaking and entering
- # see: https://elanthipedia.play.net/Lich_script_repository#burgle for details
- guilty_plea: innocent
- train_with_burgle: true
- burgle_settings:
- # room: 1879 # pick your own room, you should pick a room that no guard will ''ever'' enter. Picking rooms guards can come to is a failure on setup, not the script.
- room: 2878 # pick your own room, you should pick a room that no guard will ''ever'' enter. Picking rooms guards can come to is a failure on setup, not the script.
- entry_type: priorityrope # lockpick | rope | cycle | prioritylockpick | priorityrope
- max_priority_mindstate: 16 # only used if priority setting for entry_type is used. Sets max midstate value before switchover to other entry_method. Default: 26
- use_lockpick_ring: true # if you use a worn lockpick stacker
- lockpick_container: lockpick wristcuff # name of your lockpick stacker
- max_search_count: 2 # max number of total searches to do including retries
- retry: false # retry if you don't find loot. default: false
- loot: pawn # drop | keep | bin | pawn default: keep
- loot_container: slender rugursora # container to keep loot in while burglering
- safe_mode: true # stop searching and try to get out as quickly as possible when hearing footsteps. Default: true
- before:
- - vanity-pet stow
- - vanity-pet2 stow
- after:
- - vanity-pet drop
- - vanity-pet2 drop
- room_blacklist: # array of rooms to ignore. Case sensitive.
- - Kitchen
- item_whitelist: # array of **full item names** (adj + noun) of items to keep no matter what. Case Sensitive. Default: empty list
- - keepsake box # bedroom - limited use (35) locksmithing trainer
- - memory orb # sanctum - random skill absorber
- - blunt-tipped arrows # armory - non-lodging ammo
- - blunt-tipped bolts # armory - non-lodging ammo
- - blunt stones # armory - non-lodging ammo
- - jewelry box
- - liquor cabinet
- - thin diary
- - dainty cowbell # library - wrist worn weatherproof instrument
- training_box_list:
- - training box
- prioritize_consumable_lockboxes: true
- consumable_lockboxes:
- - jewelry box
- - keepsake box
- - liquor cabinet
- - belt pouch
- - thigh pouch
- - puzzle box
- - leather pouch
- #######################################################################################################
- #Container all theurgy supplies are stored
- theurgy_supply_container: watersilk bag
- prayer_mat_container: slender rugursora
- theurgy_supply_levels:
- flint:
- min: 1
- target: 2
- incense:
- min: 3
- target: 4
- wine:
- min: 5
- target: 10
- # https://elanthipedia.play.net/Lich_script_repository#theurgy
- theurgy_whitelist:
- # Tithe 5 silver at the local almsbox. Requres tithe: true
- - tithe
- # Study the wall in the Crossing temple.
- - study_wall
- # Meditate at the Crossing guild refectory
- - refectory
- # Carve a prayer bead.
- # - carve_bead
- # Find and plant a sirese seed.
- - sirese_seed
- # Take a holy bath, you savage.
- - bathe
- # Pray on a prayer badge.
- - pray_badge
- # Medidate on a carved prayer bead. Marvel at the special effects.
- # - meditate_bead
- # Dance in front of an altar.
- - dance
- # Wave incense at an altar
- - incense
- # Pour wine on an altar.
- - wine
- # Recite the same prayer as everyone else in front of an altar.
- # - recite_prayer
- # Clean an altar with holy water.
- - clean_altar
- # Clean your anloral pin.
- - clean_anloral
- # Read a prayer parchment in a populated place.
- - embarass_myself
- theurgy_blacklist:
- # On second thought, let's not.
- - embarass_myself
- # theurgy_exp_threshold: 0 would run all possible things.
- theurgy_exp_threshold: 33
- # https://elanthipedia.play.net/Lich_script_repository#fill-dirt
- dirt_stacker: jadeleaf pouch
- #edged object to light incense with flint
- flint_lighter: grusana kaft
- #container holding holy water
- water_holder: vessel
- #god to use with osrel (changes look of OM orb)
- osrel_favor_god: Meraud
- #Turn off harness before infuse for OM, requires skill threshold
- osrel_no_harness: true
- #Much much to infuse each round
- osrel_amount: 100
- #Perform last rites on NON-UNDEAD critters while hunting
- last_rites: true
- #Tithe to the local church, raises devotion
- tithe: false
- tithe_almsbox: portable almsbox
- communes:
- - Eluned
- - Truffenyi
- #- Kertigen
- #- Tamsine
- - Meraud
- - Hodierna
- #prayer mat to use while hunting, teaches theurgy, advanced option
- prayer_mat: prayer mat
- #######################################################################################################
- #Offensive spells to use in combat
- #Spells are stored in data/base-spells.yaml
- offensive_spells:
- #- skill: Targeted Magic
- # name: Fists of Faenella
- # use_auto_mana: true
- # min_threshold: 1
- # cast_only_to_train: true
- - skill: Targeted Magic
- name: Fire of Ushnish
- mana: 35
- cambrinth: [30, 30]
- min_threshold: 2
- cast_only_to_train: true
- #cambrinth settings
- cambrinth: watersilk bag
- cambrinth_cap: 108
- #Number of times to charge a cambrinth item with use_auto_mana
- cambrinth_num_charges: 2
- #helpful for traders or any time you have "extra" mana left in a camb
- cambrinth_invoke_exact_amount: true
- #rotates cambrinth charges and harness to train Attunement and Arcana
- use_harness_when_arcana_locked: true
- #all buff_spells to use harness when arcana locked
- combat_trainer_buffs_force_cambrinth: true
- crossing_training_force_cambrinth: false
- waggle_force_cambrinth: true
- waggle_spells_mana_threshold: 30
- waggle_spells_concentration_threshold: 30
- held_cambrinth: false
- stored_cambrinth: false
- runestone_storage: watersilk bag
- runestone_harness: 30
- runestone_purchase: true
- ritual: &ritual
- focus: tursa turinstil
- worn_focus: true
- skip_retreat: true
- #the % of mana to use with auto_mana. example .8 would use 8 mana on a discern of 10
- #new chars don't have a .8 possible with mana cost, change this to 1 for early ranks.
- prep_scaling_factor: 1
- combat_spell_timer: 31
- check_discern_timer_in_hours: 730
- wild_mana_amount: 250
- #buff_watcher_name: buff_om
- #waggles and anchors are advanced options - only use if you are comfortable
- #these are the basic spells, add others as needed
- waggle_sets:
- halo: &halo
- Halo:
- abbrev: halo
- mana: 45
- cambrinth: [45]
- expire: With a whispered sigh, your Halo spell expires.
- pom: &pom
- Persistence of Mana:
- abbrev: pom
- use_auto_mana: true
- << : *ritual
- cast: touch luminous orb
- center: ¢er
- Centering:
- abbrev: center
- use_auto_mana: true
- cast: touch luminous orb
- mapp: &mapp
- Major Physical Protection:
- abbrev: mapp
- use_auto_mana: true
- cast: touch luminous orb
- bene: &bene
- Benediction:
- abbrev: bene
- use_auto_mana: true
- cast: touch luminous orb
- mpp: &mpp
- Minor Physical Protection:
- abbrev: mpp
- use_auto_mana: true
- cast: touch luminous orb
- sol: &sol
- Shield of Light:
- abbrev: sol
- use_auto_mana: true
- cast: touch luminous orb
- gg: &gg
- Glythtide's Gift:
- abbrev: gg
- use_auto_mana: true
- cast: touch luminous orb
- hyh: &hyh
- Hydra Hex:
- abbrev: HYH
- mana: 31
- recast: false
- cyclic: true
- cast: cast malediction defense
- expire: The deadening murk around you subsides
- sl: &sl
- Sanyu Lyba:
- abbrev: sl
- use_auto_mana: true
- # cast: touch luminous orb
- blessf: &blessf
- Bless:
- abbrev: bless
- mana: 30
- cambrinth: [35, 35]
- bless: &bless
- Bless:
- abbrev: bless
- use_auto_mana: true
- # cast: touch luminous orb
- sos: &sos
- Soul Shield:
- abbrev: sos
- use_auto_mana: true
- cast: touch luminous orb
- maf: &maf
- Manifest Force:
- abbrev: maf
- use_auto_mana: true
- sost: &sost
- Soul Shield:
- abbrev: sos
- use_auto_mana: true
- cast: cast Tekhelet
- pfe: &pfe
- Protection from Evil:
- abbrev: pfe
- use_auto_mana: true
- cast: touch luminous orb
- mf: &mf
- Murrula's Flames:
- abbrev: mf
- use_auto_mana: true
- << : *ritual
- cast: touch luminous orb
- auspice: &auspice
- Auspice:
- abbrev: auspice
- use_auto_mana: true
- cast: touch luminous orb
- rej: &rej
- Rejuvenation:
- abbrev: rejuv
- mana: 20
- cambrinth: [50]
- before:
- - message: spell stance 130 70 100
- after:
- - message: spell stance 100 100 100
- rev: &rev
- Revelation:
- abbrev: rev
- use_auto_mana: true
- cyclic: true
- rez: &rez
- Resurrection:
- abbrev: rezz
- mana: 20
- before:
- - message: spell stance 130 70 100
- after:
- - message: spell stance 100 100 100
- sapd: &sapd
- Sanctify Pattern:
- abbrev: sap
- use_auto_mana: true
- cast: cast debil
- sapu: &sapu
- Sanctify Pattern:
- abbrev: sap
- use_auto_mana: true
- cast: cast util
- sapa: &sapa
- Sanctify Pattern:
- abbrev: sap
- use_auto_mana: true
- cast: cast augm
- sapt: &sapt
- Sanctify Pattern:
- abbrev: sap
- use_auto_mana: true
- cast: cast tekhelet debilitation
- om: &om
- Osrel Meraud:
- abbrev: om
- use_auto_mana: true
- cast: touch luminous orb
- recast: 50
- fou: &fou
- Fire of Ushnish:
- abbrev: fou
- mana: 35
- cambrinth: [30, 30]
- aot: &aot
- Aura of Tongues:
- abbrev: aot
- mana: 35
- cambrinth: [35, 35]
- ghs: &ghs
- Ghost Shroud:
- abbrev: ghs
- use_auto_mana: true
- cyclic: true
- ip:
- Ice Patch:
- abbrev: my tattoo
- prep: invoke
- symbiosis: false
- mana: #blank
- cambrinth: [33]
- refresh: &refresh
- Refresh:
- mana:
- cambrinth: [108]
- prep_type: invoke
- runestone_name: quartz runestone
- # remedy: &remedy
- # aot: &aot
- # abbrev: AOT
- # symbiosis: true
- # mana: 13
- # cambrinth: [12]
- # maf: &maf
- # abbrev: maf
- # symbiosis: true
- # mana: 32
- # cambrinth: [33]
- ease: &ease
- Ease Burden:
- use_auto_mana: true
- gaf:
- Gauge Flow:
- use_auto_mana: true
- tekhelet:
- Vigil:
- abbrev: vigil
- mana: 35
- cambrinth: [30, 30]
- cast: cast tekhelet
- Soul Shield:
- abbrev: sos
- mana: 35
- cambrinth: [30, 30]
- cast: cast tekhelet
- Sanctify Pattern:
- abbrev: sap
- use_auto_mana: true
- cast: cast tekhelet debilitation
- Bless:
- abbrev: bless
- mana: 30
- cambrinth: [35, 35]
- cast: cast tekhelet
- default: &buffs
- << : *sapa # +Augmentation skill
- << : *pom # +Attunement skill, +Attunement pool regeneration
- << : *mf # Self-raise
- << : *blessf
- << : *ease
- << : *sos
- # << : *halo
- << : *maf
- # << : *sl
- << : *mpp # Percentage damage reduction.
- << : *pfe # 0 ward slots for cleric, Flat damage reduction and potency barrier against undead.
- << : *mapp # +Defending skill, +Evasion skill
- << : *center # Balance heal
- << : *bene # +Agility (stat), +Reflex (stat), +Strength (stat), Varying bonus amount.
- << : *gg # +2 wisdom at 10 mana
- << : *sol # +Shield Usage skill, Conjures a shield
- # << : *rev
- << : *auspice # +Charisma (stat), +Spirit health, +Spirit health regeneration
- rezz:
- << : *rej
- << : *rez
- create_om:
- << : *om
- buff_om: &buff_om
- << : *pom # +Attunement skill, +Attunement pool regeneration
- # << : *halo # push back on debil
- << : *mpp # Percentage damage reduction
- << : *mapp # +Defending skill, +Evasion skill
- << : *center # Balance heal
- << : *bene # +Agility (stat), +Reflex (stat), +Strength (stat), Varying bonus amount.
- << : *gg # +2 wisdom at 10 mana
- << : *sos
- # << : *sl
- << : *sol # +Shield Usage skill, Conjures a shield
- prehunt_buffs:
- << : *buffs
- << : *buff_om
- pvp: &pvp
- << : *sapa # +Augmentation skill
- << : *pom #(orb) +Attunement skill, +Attunement pool regeneration
- << : *gg #(orb) +2 wisdom at 10 mana
- << : *auspice #(orb) +Charisma (stat), +Spirit health, +Spirit health regeneration
- << : *mpp #(orb) Percentage damage reduction
- << : *mapp #(orb) +Defending skill, +Evasion skill
- << : *sos #(orb) Barrier vs Spirit attacks. Absorbs spirit damage.
- << : *center #(orb) Balance heal
- << : *bene #(orb) +Agility (stat), +Reflex (stat), +Strength (stat), Varying bonus amount.
- << : *sol # +Shield Usage skill, Conjures a shield
- << : *ease
- # << : *rev
- << : *pfe # 0 ward slots for cleric, Flat damage reduction and potency barrier against undead.
- << : *maf
- << : *sl # Reactive and non-protective anti-magic defense.
- # << : *ghs # Cyclic. Reduces damage from incoming ranged physical attacks, while reducing the accuracy of targeted attacks. Also hides features and changes post-string.
- << : *halo # push back on debil
- buff_spells:
- << : *buffs
- << : *hyh
- # << : *halo
- buff_nonspells:
- recite Sfarns del gudriva, vadivat asv raja.;Mrod guide, Mrod guide, Mrod guide.;Zala atsalnis del faranit, res dzivot jusu skoltaja.;Enelne grow, Enelne grow, Enelne grow.;Svire-nags afis, davinat asv sfek.;Coshivi guard, Coshivi guard, Coshivi guard.;Far tradicija fuse fasvocinat, res vut vawn!;The Great Pack is all, the Grand Pack is all, the Pack is all!: 690
- #won't need until upper ranks of magic, symbiosis makes the magic more difficult to cast
- #research info: https://elanthipedia.play.net/Magical_research
- # symbiotic_research: remember
- training_spells: &training_spells
- Utility: &utility
- skill: Utility
- abbrev: aot
- symbiosis: true
- mana: 20
- cambrinth: [20]
- Warding:
- abbrev: maf
- symbiosis: true
- mana: 45
- cambrinth: [43]
- Augmentation:
- skill: Augmentation
- abbrev: sap
- symbiosis: true
- mana: 45
- cambrinth: [43]
- cast: cast debil
- Sorcery: *utility
- combat_spell_training: &cst
- Utility:
- abbrev: aot
- symbiosis: true
- mana: 20
- cambrinth: [20]
- mana_type: elemental
- Warding:
- abbrev: maf
- symbiosis: true
- mana: 45
- cambrinth: [23, 20]
- Augmentation:
- skill: Augmentation
- abbrev: GG
- symbiosis: true
- mana: 45
- cambrinth: [43]
- Sorcery: *utility
- crossing_training_sorcery:
- << : *utility
- magic_training: *cst
- #used during crafting when your hands are full - will not honor camb charges - full prep only
- #DO NOT USE CAMBRINTH FOR CRAFTING!
- crafting_training_spells_enable_sorcery: true
- crafting_training_spells_enable_sorcery_squelch_warning: true
- crafting_training_spells:
- Utility: &util_craft
- abbrev: Bless
- symbiosis: true
- mana: 65
- mana_type: holy
- Warding:
- abbrev: maf
- symbiosis: true
- mana: 65
- Augmentation:
- skill: Augmentation
- abbrev: GG
- symbiosis: true
- mana: 65
- # Sorcery: *util_craft
- ####################
- # wands
- ####################
- wands:
- # magic wand: #Adj + Noun of the wand. Must be unique [Mandatory]
- # activation message: Foo Bar #Spell activation message [Mandatory]
- # activate verb: tap #Verb used to activate the wand [Optional - defaults to 'tap']
- # container: backpack #Container where the wand(s) are stored [Mandatory]
- # cooldown: 32 #minutes between activation attempts [Optional - defaults to 30]
- # count: 2 #number of wands you have [Optional - defaults to 2]
- icy crystal:
- activation message: Mentally steeling yourself in preparation for the unnatural action
- activate verb: invoke
- container: watersilk bag
- cooldown: 60
- count: 2
- crystalline apple:
- activation message: clear-headed and alert
- activate verb: invoke
- container: watersilk bag
- cooldown: 30
- count: 2
- brass astrolabe: #Luck
- activation message: You feel the magic in the astrolabe swell up and engulf you!
- activate verb: invoke
- container: my watersilk bag
- cooldown: 35
- count: 1
- # platinum poppet:
- # activation message: Sharpened beneath the spell pattern's lens, your proprioception and social instincts
- # activate verb: invoke
- # container: watersilk bag
- # cooldown: 60
- # count: 1
- indurium phoenix:
- activation message: Your blood rises as images of ferocious battles play across your mind
- activate verb: invoke
- container: watersilk bag
- cooldown: 60
- count: 2
- ironwood wand:
- activation message: !ruby/regexp '/You feel somehow more alive and vigorous due to the spell|You feel the strange aliveness in your limbs renew itself/'
- activate verb: invoke
- container: watersilk bag
- cooldown: 29
- count: 2
- diamondwood scepter:
- activation message: !ruby/regexp '/Your blood begins to boil and with a mighty shout you allow the rage within to flow outward for all to see.|The spell pulses through your soul, rekindling your holy rage./'
- activate verb: invoke
- container: watersilk bag
- cooldown: 34
- count: 2
- # Don't try to grab any wands while these scripts are running.
- wand_watcher_no_use_scripts:
- - burgle
- - go2
- # Wait n seconds on startup before doing anything [Optional - defaults to 10 s]
- wand_watcher_startup_delay: 10
- # Wait n seconds between checks for reusing wands [Optional - defaults to 60 s]
- wand_watcher_passive_delay: 60
- ####################################################################################################
- #non-standard loot to pick up - anything outside of gems/boxes/maps need to be added
- loot_additions:
- #wands
- - diamondwood scepter
- - ironwood wand
- - indurium phoenix
- - brass astrolabe
- - crystalline apple
- - icy crystal
- - icy blue crystal
- - platinum poppet
- - Phelim shell
- - mistglass comet
- - radiant sun
- #armor
- - leather cowl
- - coarse gloves
- - ka'hurst gloves
- - onyx-hide gloves
- - scale gloves
- - ka'hurst balaclava
- - ka'hurst hauberk
- - plate gauntlets
- #weapons
- - verdant sling
- - nisha shortbow
- - spiritwood lockbow
- - viridian whip
- - leather whip
- - meteor hammer
- - ka'hurst pasabas
- - lifesculpted sledgehammer
- - indurium schiavona
- - war hammer
- - lifesculpted glaive
- - steel mallet
- - spiritwood staff
- - bone staff
- #ammo
- - blunt stones
- - blunt-tipped arrow
- - labyrinthine stone
- - dolphin-shaped bolt
- - Sunderstone shard
- #misc
- - Enelne figurine
- - prayer mat
- - climbing rope
- - heavy rope
- - weighty volume
- - oversized treatise
- - diamond-hide almanac
- - butterfly fetish
- - tursa turinstil
- - black flint
- - ordinary lockpick
- - nugget
- - ingot
- - bar
- - prayer tome
- - chalice
- - censer
- - silver censer
- - prayer beads
- - incense case
- - wool blanket
- #runestones
- - asketine runestone
- - avaes runestone
- - axinite runestone
- - azurite runestone
- - calavarite runestone
- - celestite runestone
- - elbaite runestone
- - electrum runestone
- - erythrite runestone
- - hafaltu runestone
- - iheaneu'a runestone
- - ilmenite runestone
- - imnera runestone
- - indakar runestone
- - lemicule runestone
- - malachite runestone
- - quartz runestone
- - rhodonite runestone
- - scheelite runestone
- - selenite runestone
- - sraeth runestone
- - sunstone runestone
- - topaz runestone
- - xibaryl runestone
- - zengalmi runestone
- #herbs
- - nemoih root
- - sufil sap
- - georin grass
- - plovik leaves
- - hulnik grass
- - nilos grass
- - jadice flower
- - aloe leaves
- - qun pollen
- - genich stem
- - blocil berries
- - cebi root
- - dioica sap
- - eghmok moss
- - aevaes leaves
- - riolur leaves
- - ithor root
- - junliar stem
- - muljin sap
- - yelith root
- - lujeakave root
- - hulij leaves
- - ojhenik root
- - nuloe stem
- - hisan flower
- - belradi moss
- - marram grass
- - shining clubmoss
- - ashen flamestalk
- - marsh woundwort
- #standard loot to not pick up - typically for certain types of ammo you don't want to pick up from buddies
- loot_subtractions:
- - rock
- - stone
- - arrow
- - gidii-fletched bolt
- - small rock
- #store specific items in specific containers
- loot_specials:
- # - name: stones
- # bag: slender rugursora
- - name: cigarillo
- bag: slender rugursora
- - name: scroll
- bag: slender rugursora
- - name: parchment
- bag: slender rugursora
- # - name: amethyst
- # bag: slender rugursora
- # - name: sapphire
- # bag: slender rugursora
- #where to store full loot pouches
- full_pouch_container: portal
- #separate location for spare empty pouches
- spare_gem_pouch_container: slender rugursora
- #true to save pouches for trader to sell for better profit
- # false to sell yourself
- tie_gem_pouches: true
- #pick a specific gem pouch adjective.
- #DO NOT USE "GEM"! It will eventually break and you'll end up in the junk yard
- gem_pouch_adjective: dark
- # Sell loot settings
- sell_loot_pouch: false
- sell_loot_bundle: true
- sell_loot_money_on_hand: 5 gold
- sell_loot_metals_and_stones: true
- sell_loot_metals_and_stones_container: slender rugursora
- sell_loot_ignored_metals_and_stones:
- # Rare Metals
- - agonite
- - aldamdin
- - animite
- - atheldalm
- - audrualm
- - coralite
- - damite
- - darkstone
- - glaes
- - haledroth
- - haralun
- - icesteel
- - indurium
- - kadepa
- - kelpzyte
- - kertig
- - kiralan
- - loimic
- - lumium
- - muracite
- - niello
- - niniam
- - orichalcum
- - platinum
- - quelium
- - selatila
- - silversteel
- - starshine
- - telothian
- - tomiek
- - tyrium
- - vardite
- - yellow gold
- # Rare Stones
- - anjisis
- - belzune
- - blackwater jet
- - diamondique
- - felstone
- - fulginode
- - senci
- - xenomite
- # Lumber settings
- forests_to_chop:
- - neg_to_kaerna
- - cougars
- lumber_skip_populated: true
- lumber_buddy_chop_every_room: false
- lumber_buddy_tree_list:
- # common
- #- Ash #shortbows
- #- Bamboo # martial
- #- Durian # martial
- #- Mahogany # martial
- #- Mangrove #martial, shortbows
- #- Maple #longbows
- #- Sandalwood #Composite
- # rare
- - Adder # Alterations
- - Aformosia # Alterations
- - Albarco # shortbow
- - Alerce # Alterations
- - Avodire # composite
- - Azurelle # longbows
- - Bloodwood # longbows, shortbows
- - Bocote # martial
- - Cherry # longbows
- - Copperwood # longbows
- - Crabwood # martial
- - Darkspine # martial
- - Diamondwood # martial
- - Dragonwood # alterations
- - E'erdream # ???
- - Felwood # martial, shortbows, composite
- - Finivire # all bows
- - Ghostspine # ???
- - Glitvire # ???
- - Gloomwood # ???
- - Goldwood # longbows, shortbows
- - Greenheart # martial
- - Hickory # martial, composite
- - Ilomba # Alterations
- - Iroko # Alterations
- - Ironwood #martial
- - Kapok # alterations
- - Lelori #Composite
- - Macawood #alterations
- - Mistwood # longbow, shortbow
- - Osage # longbows
- - Ramin # longbows
- - Redwood # alterations
- - Rockwood # martial
- - Rosewood # longbows
- - Shadowbark # ???
- - Silverwood # shortbows, composite bows
- - Smokewood # alterations
- - Tamarak # alterations
- - Tamboti # ???
- - Yew # Longbows
- lumber_implement: haralun greataxe
- lumber_use_packet: true
- lumber_while_training: false
- #hunting-buddy will maintain a minimum of storebought ammo - will need more details outside crossing
- # restock:
- # arrow:
- # quantity: 15
- # bolt:
- # quantity: 15
- # rock:
- # quantity: 15
- #You can specify custom restocking, advanced feature
- # rock:
- # hometown: Hibarnhvidar
- # name: smooth rocks
- # room: 12172
- # price: 45
- # size: 30
- # stackable: true
- # quantity: 30
- # Lockpicking settings - follow it carefully to avoid springing traps!
- pick_live_boxes: true
- pick:
- debug: false
- tend_own_wounds: true
- pick_quick_threshold: 2
- pick_normal_threshold: 4
- pick_careful_threshold: 7
- disarm_quick_threshold: 0
- disarm_normal_threshold: 2
- disarm_careful_threshold: 5
- disarm_too_hard_threshold: 10
- too_hard_container:
- trap_blacklist:
- blacklist_container:
- picking_box_sources:
- - slender rugursora
- - jadeleaf satchel
- box_loot_limit: 6
- stop_pick_on_mindlock: false
- use_lockpick_ring: true
- skip_lockpick_ring_refill: false
- lockpick_container: lockpick wristcuff
- lockpick_type: stout iron #ordinary #use 'stout iron' if in Shard
- lockpick_room_id: *safe_room
- lockpick_dismantle: chomp
- picking_worn_lockbox: false
- prioritize_consumable_lockboxes: true
- training_box_list:
- - jewelry box
- - keepsake box
- - training box
- consumable_lockboxes:
- - jewelry box
- - keepsake box
- ######################################################################
- workorder_diff:
- tailoring: hard
- shaping: hard
- remedies: challenging
- train_workorders:
- #- Tailoring
- - Shaping
- - Remedies
- workorder_cash_on_hand: 99000
- workorder_min_items: 2
- workorder_max_items: 5
- workorder_recipes:
- tailoring:
- - a knitted napkin
- - a knitted armband
- - a knitted ankleband
- - some knitted socks
- - some knitted mittens
- - a knitted headband
- - some knitted slippers
- - a knitted scarf
- - a knitted hat
- - some knitted booties
- - a knitted hood
- - a knitted towel
- - some knitted legwarmers
- - some knitted gloves
- - a knitted skirt
- - a knitted shirt
- - a knitted sweater
- - some knitted hose
- - a knitted cloak
- - a knitted blanket
- crafting_container: botanist's toolbag
- outfitting_tools:
- - knitting needles
- # outfitting_belt:
- # name: toolbelt
- # items:
- # - knitting needles
- #toolbelts are supported
- #minimum shaping tools required
- shaping_tools:
- - carving knife
- - shaper
- - drawknife
- - rasp
- - clamps
- - rifflers
- engineering_belt:
- name: shaper toolbelt
- items:
- - carving knife
- - shaper
- - drawknife
- - rasp
- - clamps
- - rifflers
- - bone saw
- - tinker's tools
- - chisels
- - serrated saw
- alchemy_tools:
- - large mortar
- - polished pestle
- - large bowl
- - heavy cauldron
- - mixing stick
- - turtle-shaped sieve
- - miniature treehouse
- - glass greenhouse
- - Wayerd pyramid
- - applewood stamp
- alchemy_belt:
- name: grass toolstrap
- items:
- - turtle-shaped sieve
- - mixing stick
- - polished pestle
- - large mortar
- - large bowl
- - heavy cauldron
- - treehouse
- - pyramid
- - greenhouse
- - applewood stamp
- #Remedies and Alchemy additional settings
- retain_crafting_materials: true
- mark_crafted_goods: true
- use_own_ingot_type: pewter ingot
- # container used to hold alcohol or water for remedy.lic (optional)
- alcohol_container: jug
- water_container: large jar
- # container used to hold herbs for remedy.lic (optional) Not optional if overriding
- herb_container: herb basket
- # container used for raw herbs foraged - used by alchemy.lic script
- alchemy_herb_storage: applewood basket
- # Writing instrument for use from register script to label deeds
- writing_instrument: feather quill
- # A container where your ready-to-use healing rememdies are stored.
- # This container is meant for use by heal-remedy and herb-stock.
- # This container is not meant to hold raw ingredients for crafting/alchemy,
- # use herb_container: and alchemy_herb_storage: for that.
- # Though, any healing remedies created from alchemy/crafting could go in here.
- remedy_container: botanist's toolbag
- # quantity of gathered herbs, recall a workorder requires 25 herbs per finished product
- # Set to your workorder_max_items: setting times 4. Example, if workorder_max_items: 4,
- # set this setting to 100.
- alchemy_herb_quantity: 100
- # How many prepared herbs you want:
- alchemy_prep_quantity:
- # Set an override for foraging if Outdoorsmanship is high enough to find the herb anywhere
- forage_override_room:
- # Set an override for town
- forage_override_town: Crossing
- # Set this to true if you want to always forage for your herbs for workorders
- workorders_override_store: false
- repair_withdrawal_amount: 50_000
- workorders_repair: true
- repair_every:
- repair_timer:
- repair_heuristic_threshold: 8
- repair_heuristic_gear:
- - round sipar
- - parry stick
- #every piece of armor, weapon, or tool needs to be declared to be used by various scripts
- #be specific with adjective, name.
- #Does it hinder lockpicking? is it worn? is it leather? Swappable like a throwing spike or riste?
- #Is it tied to something? Do you need to wield/sheathe to manage large weapons?
- gear:
- #Armor
- - :adjective: ka'hurst
- :name: hauberk
- :hinders_lockpicking: true
- :is_worn: true
- - :adjective: ka'hurst
- :name: gloves
- :hinders_lockpicking: true
- :is_worn: true
- - :adjective: ka'hurst
- :name: balaclava
- :hinders_lockpicking: true
- :is_worn: true
- - :adjective: diamond-hide
- :name: shield
- :is_worn: true
- :container: rugursora
- :hinders_lockpicking: true
- - :adjective: leather
- :name: gloves
- :hinders_lockpicking: true
- :is_worn: true
- :container: saddlebag
- - :adjective: plate
- :name: gauntlets
- :hinders_lockpicking: true
- :is_worn: true
- - :adjective: brigandine
- :name: gloves
- :hinders_lockpicking: true
- :is_worn: true
- :name: cowl
- :hinders_lockpicking: true
- :is_worn: true
- :container: saddlebag
- - :adjective: brigandine
- :name: balaclava
- :hinders_lockpicking: true
- :is_worn: true
- - :adjective: great
- :name: helm
- :hinders_lockpicking: true
- :is_worn: true
- #Brawling
- - :adjective: elbow
- :name: spikes
- :hinders_lockpicking: false
- :is_worn: true
- - :adjective: knee
- :name: spikes
- :hinders_lockpicking: false
- :is_worn: true
- - :adjective: iron
- :name: claws
- :hinders_lockpicking: true
- :is_worn: true
- - :adjective: tel'athi
- :name: footwraps
- :hinders_lockpicking: false
- :is_worn: true
- - :adjective: parry
- :name: stick
- :hinders_lockpicking: false
- :is_worn: true
- #Misc
- - :adjective: kuwinite
- :name: codex
- :container: book bag
- - :adjective: weighty
- :name: volume
- :container: book bag
- ##weapons
- #- :adjective:
- # :name: nightstick
- # :container: cambrinth baldric
- #- :adjective:
- # :name: stonebow
- # :tie_to: thigh straps
- - :adjective: nisha
- :name: shortbow
- :container: hip sack
- - :adjective: grusana
- :name: kaft
- :container: slender rugursora
- - :adjective: meteor
- :name: hammer
- :container: hip sack
- - :adjective: viridian
- :name: whip
- :container: hip sack
- - :adjective: tyrium
- :name: nodachi
- :container: shimmering strip
- - :adjective: ka'hurst
- :name: pasabas
- :container: hip sack
- - :adjective: lifesculpted
- :name: sledgehammer
- :container: hip sack
- - :adjective: indurium
- :name: schiavona
- :container: hip sack
- - :adjective: spiritwood
- :name: lockbow
- :container: hip sack
- - :adjective: verdant
- :name: sling
- :container: hip sack
- - :adjective: war
- :name: hammer
- :container: hip sack
- - :adjective: lifesculpted
- :name: glaive
- :container: hip sack
- - :adjective: steel
- :name: mallet
- :container: hip sack
- - :adjective: spiritwood
- :name: staff
- :container: hip sack
- ##tools
- - :adjective: applewood
- :name: stamp
- :tie_to: grass toolstrap
- :skip_repair: true
- - :adjective: knitting
- :name: needles
- :container: botanist's toolbag
- :skip_repair: true
- - :adjective: miniature
- :name: 4shouse
- :tie_to: grass toolstrap
- :skip_repair: true
- - :adjective: glass
- :name: greenhouse
- :tie_to: grass toolstrap
- :skip_repair: true
- - :adjective: large
- :name: mortar
- :tie_to: grass toolstrap
- :skip_repair: true
- - :adjective: polished
- :name: pestle
- :tie_to: grass toolstrap
- :skip_repair: true
- - :adjective: turtle-shaped
- :name: sieve
- :tie_to: grass toolstrap
- :skip_repair: true
- - :adjective: mixing
- :name: stick
- :tie_to: grass toolstrap
- :skip_repair: true
- - :adjective: large
- :name: bowl
- :tie_to: grass toolstrap
- :skip_repair: true
- - :adjective: heavy
- :name: cauldron
- :tie_to: grass toolstrap
- :skip_repair: true
- - :adjective: imbuement
- :name: rod
- :tie_to: agonite toolstrap
- :skip_repair: true
- - :adjective: mana
- :name: fount
- :tie_to: agonite toolstrap
- :skip_repair: true
- - :adjective: silversteel
- :name: brazier
- :tie_to: agonite toolstrap
- :skip_repair: true
- - :adjective: augmenting
- :name: loop
- :tie_to: agonite toolstrap
- :skip_repair: true
- - :adjective: stirring
- :name: rod
- :tie_to: agonite toolstrap
- :skip_repair: true
- - :adjective: damite
- :name: shovel
- :tie_to: agonite toolstrap
- :skip_repair: true
- - :adjective: leather
- :name: bellows
- :tie_to: agonite toolstrap
- :skip_repair: true
- - :adjective: steel
- :name: tongs
- :tie_to: agonite toolstrap
- :skip_repair: true
- - :adjective: forging
- :name: hammer
- :tie_to: agonite toolstrap
- :skip_repair: true
- - :name: greataxe
- :tie_to: blue harness
- :skip_repair: true
- - :adjective: hide
- :name: scraper
- :tie_to: blue harness
- :skip_repair: true
- - :adjective:
- :name: awl
- :tie_to: blue harness
- :skip_repair: true
- - :adjective: rosewood
- :name: distaff
- :tie_to: blue harness
- :skip_repair: true
- - :adjective: audrualm
- :name: scissors
- :container: botanist's toolbag
- :skip_repair: true
- - :adjective: razaksel
- :name: yardstick
- :tie_to: blue harness
- :skip_repair: true
- - :adjective: curving
- :name: pickaxe
- :tie_to: blue harness
- :skip_repair: true
- - :adjective: fey-bone
- :name: burin
- :tie_to: blue harness
- :skip_repair: true
- - :adjective: tapestry
- :name: needle
- :tie_to: blue harness
- :skip_repair: true
- - :adjective: serrated
- :name: saw
- :tie_to: shaper toolbelt
- :skip_repair: true
- - :adjective:
- :name: rifflers
- :tie_to: shaper toolbelt
- :skip_repair: true
- - :adjective: carving
- :name: knife
- :tie_to: shaper toolbelt
- :skip_repair: true
- - :adjective:
- :name: rasp
- :tie_to: shaper toolbelt
- :skip_repair: true
- - :adjective: puffy-white
- :name: shaper
- :tie_to: shaper toolbelt
- :skip_repair: true
- - :adjective: sweeping
- :name: drawknife
- :tie_to: shaper toolbelt
- :skip_repair: true
- - :adjective: muracite
- :name: clamps
- :tie_to: shaper toolbelt
- :skip_repair: true
- - :adjective: icesteel
- :name: chisels
- :tie_to: shaper toolbelt
- :skip_repair: true
- - :adjective: tinker's
- :name: tools
- :tie_to: shaper toolbelt
- :skip_repair: true
- - :adjective: bone
- :name: saw
- :tie_to: shaper toolbelt
- :skip_repair: true
- ##Items
- - :adjective:
- :name: almanac
- :skip_repair: true
- :container: rugursora
- - :adjective: climbing
- :name: rope
- :skip_repair: true
- :container: rugursora
- - :adjective: icy
- :name: crystal
- :skip_repair: true
- :container: watersilk bag
- - :adjective: brass
- :name: astrolabe
- :skip_repair: true
- :container: watersilk bag
- - :adjective: ironwood
- :name: wand
- :skip_repair: true
- :container: watersilk bag
- - :adjective: diamondwood
- :name: scepter
- :skip_repair: true
- :container: watersilk bag
- - :adjective: indurium
- :name: phoenix
- :skip_repair: true
- :container: watersilk bag
- - :adjective: crystalline
- :name: apple
- :skip_repair: true
- :container: watersilk bag
- - :adjective: glaes
- :name: txistu
- :skip_repair: true
- :is_worn: true
- - :adjective: prayer
- :name: mat
- :container: rugursora
- :skip_repair: true
- - :adjective: glass
- :name: egg
- :container: rugursora
- :skip_repair: true
- - :adjective: prayer
- :name: tome
- :skip_repair: true
- - :adjective: gold
- :name: chalice
- :skip_repair: true
- :container: watersilk bag
- - :adjective: agate
- :name: censer
- :skip_repair: true
- :container: watersilk bag
- - :adjective: ritual
- :name: vessel
- :skip_repair: true
- :container: watersilk bag
- - :adjective: belt
- :name: purse
- :skip_repair: true
- - :adjective: heavy
- :name: rope
- :skip_repair: true
- - :adjective: tyrium
- :name: scarab
- :is_worn: false
- :skip_repair: true
- :container: thigh bag
- - :adjective: butterfly
- :name: fetish
- :is_worn: true
- :skip_repair: true
- - :adjective: tursa
- :name: turinstil
- :is_worn: true
- :skip_repair: true
- - :adjective: herbal
- :name: case
- :skip_repair: true
- - :adjective: golden
- :name: apple
- :skip_repair: true
- - :adjective: radiant
- :name: sun
- :skip_repair: true
- :tie_to: blue harness
- - :adjective: Phelim
- :name: shell
- :skip_repair: true
- :tie_to: blue harness
- - :adjective: mistglass
- :name: comet
- :skip_repair: true
- :tie_to: blue harness
- - :adjective: golden
- :name: apple
- :skip_repair: true
- - :adjective: icy.blue
- :name: crystal
- :skip_repair: true
- :container: watersilk bag
- - :adjective: crystalline
- :name: apple
- :skip_repair: true
- :container: watersilk bag
- - :adjective: platinum
- :name: poppet
- :skip_repair: true
- :container: watersilk bag
- - :adjective: indurium
- :name: phoenix
- :skip_repair: true
- :container: watersilk bag
- - :adjective: silver
- :name: censer
- :skip_repair: true
- :is_worn: true
- - :adjective: oversized
- :name: treatise
- :skip_repair: true
- :container: slender rugursora
- #anything that is to be worn must be listed below - armor or weapons
- gear_sets:
- #default set to be used in/out of combat
- standard:
- - ka'hurst balaclava
- - ka'hurst hauberk
- - ka'hurst gloves
- - parry stick
- - diamond-hide shield
- - elbow spikes
- - knee spikes
- - iron claws
- - butterfly fetish
- - tursa turinstil
- - tel'athi footwraps
- #used by ;bescort to make swimming go easier - remove body pieces
- swimming:
- - ka'hurst balaclava
- - ka'hurst hauberk
- - ka'hurst gloves
- - parry stick
- - diamond-hide shield
- - elbow spikes
- - knee spikes
- - iron claws
- - butterfly fetish
- - tursa turinstil
- - tel'athi footwraps
- #used by scripts such as ;rdc, ;udc, or ;steal
- stealing:
- - parry stick
- - elbow spikes
- - knee spikes
- - iron claws
- - tel'athi footwraps
- #default set to be used in PvP
- pvp:
- - ka'hurst balaclava
- - ka'hurst hauberk
- - ka'hurst gloves
- - parry stick
- - diamond-hide shield
- - elbow spikes
- - knee spikes
- - iron claws
- - butterfly fetish
- - tursa turinstil
- - tel'athi footwraps
- #for cycling through armored gloves
- cycle_armors:
- Light Armor:
- - leather cowl #fire
- - leather gloves #fire
- Chain Armor:
- - ka'hurst balaclava #electrical
- - ka'hurst gloves #electrical
- Brigandine:
- - brigandine balaclava #electrical
- - brigandine gloves #electrical
- Plate Armor:
- - great helm #fire
- - plate gauntlets #fire
- default_armor_type: Chain Armor
- cycle_armors_time: 300
- cycle_armors_hysteresis: true
- buff_watcher_startup_delay: 10
- buff_watcher_no_use_scripts:
- - buff
- - athletics
- - burgle
- - steal
- - go2
- - get2
- - bescort
- - hunting-buddy
- - combat-trainer
- - healme
- - safe-room
- - feed-cloak
- - performance
- - crossing-repair
- - herb-stock
- - forge
- - smith
- - enchant
- - workorders
- - first-aid
- - pick
- - locksmithing
- - crossing-training
- - theurgy
- - appraisal
- - magic-training
- - mining-buddy
- - study-art
- - smelt-deeds
- - smelt
- - makesteel
- - sell-loot
- buff_watcher_no_use_rooms:
- - 1900
- - 14741
- - 6218
- - Knife Clan, Triage
- - Crossing, Carousel Chamber
- - On a Rope Bridge, Above a Ravine
- # don't say anything when entering a hunting room
- empty_hunting_room_messages:
- #list of hunting files to use
- hunting_file_list:
- - setup
- # - back
- #### T2 Setup - https://github.com/rpherbig/dr-scripts/wiki/T2-Tutorial
- training_list:
- - skill:
- - Small Edged
- - Light Thrown
- - Brawling
- start: 4
- name: Hunt
- scripts:
- - gosafe
- - multi 1,observe my yiamura
- - buff om
- - commune meraud
- - burgle start
- - hunting-buddy setup
- - sell-loot
- - crossing-repair
- - skill: Athletics
- start: 14
- scripts:
- - gosafe
- - burgle start
- - athletics
- - skill: Theurgy
- start: 14
- scripts:
- - gosafe
- - buff om
- - burgle start
- - theurgy
- - skill: Performance
- start: 14
- scripts:
- - gosafe
- - buff om
- - burgle start
- - athletics
- - skill:
- - Small Edged
- - Light Thrown
- - Brawling
- start: 24
- name: Hunt
- scripts:
- - gosafe
- - buff om
- - burgle start
- - commune meraud
- - hunting-buddy setup
- - sell-loot
- - crossing-repair
- - skill: Athletics
- start: 24
- scripts:
- - gosafe
- - burgle start
- - athletics
- - skill: Theurgy
- start: 24
- scripts:
- - gosafe
- - buff om
- - burgle start
- - theurgy
- - skill:
- - Small Edged
- - Light Thrown
- - Brawling
- name: Catch-all
- start: 34
- scripts:
- - gosafe
- - buff om
- - commune meraud
- - burgle start
- - hunting-buddy setup
- - crossing-repair
- - sell-loot
- - multi 1,boost drain
- t2_avoids:
- - type: join
- state: false
- - type: hold
- state: false
- - type: drag
- state: false
- t2_after_shutdown:
- # - gosafe
- - sell-loot
- - gosafe
- hollow_eve_loot_container:
- - slender rugursora
- cornmaze_containers:
- - slender rugursora
- dice_money_on_hand: 1000 platinum
- dice_bet_amount: 5001
- dice_withdraw: true
- maze_junk:
- hollow_eve_junk:
- - socks
- - seeds
- - muffin
- - pumpkins
- - shoe
- - line
- - ribbon
- - necklace
- - mask
- - cuff
- - earcuff
- - handker
- - nose-stud
- - pin
- - armband
- - wristlet
- - necklace
- - bracelet
- - charm
- - gold ring
- - carving knife
- - skeletons
- - wormwood ring
- - earrings
- - steel ring
- - scarf
- - mug
- - bracer
- - copper button
- - torque
- - fuzzy bats
- - blown-glass pumpkin
- - plush maggot
- - bandana
- - gloves
- - zombies
- - jellybeans
- - doll
- - ghosts
- - silver wristcuff
- - cambrinth orb
- - platinum ring
- - cambrinth tart
- - bloodstained fabric
- - amulet
- - figurine
- - tankard
- - green bracelet
- - cambrinth peach
- - cambrinth turnip
- - cambrinth ring
- - band
- - eyeballs
- - meat
- - robe
- - wrist blade
- - card
- - cookie
- - cookie tin
- - tin
- - yo-yo
- - otter
- - comb
- - razor
- - octopus
- - kaleidoscope
- - candy Alamhif
- - candy Albreda
- - candy Aliesa
- - candy Aluna
- - candy Aniek
- - candy Asketi
- - candy Be'ort
- - candy Berengaria
- - candy Botolf
- - candy Chadatru
- - candy Coshivi
- - candy Damaris
- - candy Demrris
- - candy Dergati
- - candy Divyaush
- - candy Drogor
- - candy Eimeuz
- - candy Eluned
- - candy Enelne
- - candy Everild
- - candy Eylhaar
- - candy Faenella
- - candy Firulf
- - candy Glythtide
- - candy Harawep
- - candy Hav'roth
- - candy Hodierna
- - candy Huldah
- - candy Idon
- - candy Kerenhappuch
- - candy Kertigen
- - candy Kuniyo
- - candy Lemicus
- - candy Meraud
- - candy Merion
- - candy Misiumos
- - candy Mrod
- - candy Murrula
- - candy Orisas
- - candy Peri'el
- - candy Phelim
- - candy Rutilor
- - candy Saemaus
- - candy Sieben
- - candy Sraxaec
- - candy Tamsine
- - candy Tenemlor
- - candy Tieheq
- - candy Truffenyi
- - candy Urrem'tier
- - candy Ushnish
- - candy Xosiurion
- - candy Zachriedek
- - sharkskin
- - root
- - rockweed
- - kelp
- - strawberry
- - snake
- - cobra
- - coin
- - belt
- - powder
- - sundress
- - earcuff
- - armband
- - anklet
- - sash
- - ascot
- - shirt
- - cap
- - cape
- - ocarina
- - tooth
- - cloak
- - pants
- - headscarf
- - belt
- - boots
- - tobacco
- - trousers
- - moccasins
- - viper
- - armband
- - cambrinth ring
- - peach
- - sandwich
- - plum
- - ocarina
- - coyote
- - soap
- - hat
- - patch
- - eel skin
- - kaleidoscope
- - silk cloth
- - pewter bar
- - robe
- - dagger
- - yo-yo
- - turtle
- - bracelet
- - razor
- - tunic
- - kelp
- - towel
- - comb
- - meat
- - fan
- - whistle
- - puppet
- - cheese jar
- - eraser
- - haversack
- - quill
- - pinwheel
- - globe
- - rope
- - traveler's pack
- - turtles
- - gem pouch
- - bota
- - napkin
- - flint
- - jar
- - handkerchief
- - shopping bag
- # To group all Su Helmas related settings.
- # https://elanthipedia.play.net/Category:Su_Helmas
- suhelmas:
- # Settings specific to the cataombs offered by the empath.
- # https://elanthipedia.play.net/Su_Helmas:_The_Forbidden_Temple_438#Seeds_of_Entropy
- catacombs:
- # Which containers to put the incidental items you earn from completing this task.
- # You can specify multiple containers, useful in case one becomes full.
- # At least one of the containers should be able to hold really long items like staves.
- # If not specified then the default is to "stow left"
- # so make sure to have your STORE settings configured.
- loot_container: watersilk bag
- # If true then will repeatedly do the catacombs task
- # until you run out of contracts to redeem.
- # If false then you must redeem a contract prior to running the script.
- redeem_contract: false
- # If script will redeem contracts, where do you keep them?
- # If not specified then default is to "get/stow my contract"
- # so make sure to have your STORE settings configured.
- contract_container: rugursora
- # If you are not an Empath then you'll need a weapon to smite the Seed of Entropy.
- # Specify the weapon's <adjective> <noun> as listed in your gear config.
- weapon: ka'hurst pasabas
- # To group all Duskruin related settings.
- # https://elanthipedia.play.net/Drathrok%27s_Duskruin
- duskruin:
- # Settings specific to the labyrinth.
- # https://elanthipedia.play.net/Drathrok%27s_Duskruin#Labyrinth
- labyrinth:
- # The pet you're looking for. Like "rat" or "monkey".
- # This is required.
- pet_noun: puppy
- # Which container to put the bloodscrip and items you find when searching.
- # If not specified then the default is to "stow left|right"
- # so make sure to have your STORE settings configured.
- loot_container: rugursora
- # Set to true to immediately redeem bloodscrip that you find.
- # If not specified then the default is false.
- redeem_scrip: false
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