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- π‘πΈπ«π»πͺπ¬2
- --Kill all
- local Remote = game.ReplicatedStorage.Events['HitPart']
- for _,v in pairs(game:GetService"Players":GetChildren()) do
- if v.Team ~= game.Players.LocalPlayer.Team then
- if v.Character and v.Character.Head then
- local Arguments = {
- [1] = workspace[v.Name].Head,
- [2] = workspace[v.Name].Head.Position,
- [3] = workspace[game.Players.LocalPlayer.Name].EquippedTool.Value,
- [4] = math.rad(1,100000),
- [5] = workspace[game.Players.LocalPlayer.Name].Gun,
- [8] = 8, --damage multiplier
- [9] = false,
- [10] = false,
- [11] = Vector3.new(),
- [12] = math.rad(1,100000),
- [13] = Vector3.new()
- }
- Remote:FireServer(unpack(Arguments))
- end
- end
- end
- --Crash script
- if game.Players.LocalPlayer.Character then
- game:GetService("RunService").RenderStepped:Connect(function()
- local oh3 = 25
- local oh4 = 35
- local oh6 = ""
- local oh7 = ""
- game:GetService("ReplicatedStorage").Events.ThrowGrenade:FireServer(game:GetService("ReplicatedStorage").Weapons["Molotov"].Model, nil, oh3, oh4, Vector3.new(0,-100,0), oh6, oh7)
- game:GetService("ReplicatedStorage").Events.ThrowGrenade:FireServer(game:GetService("ReplicatedStorage").Weapons["HE Grenade"].Model, nil, oh3, oh4, Vector3.new(0,-100,0), oh6, oh7)
- game:GetService("ReplicatedStorage").Events.ThrowGrenade:FireServer(game:GetService("ReplicatedStorage").Weapons["Decoy Grenade"].Model, nil, oh3, oh4, Vector3.new(0,-100,0), oh6, oh7)
- end)
- end
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