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- local i = Instance.new("Message", game.Workspace)
- -------------------------------------------------
- i.Text = "Crashing server in"
- wait(1)
- i.Text = "1"
- wait(1)
- i.Text = "2"
- wait(1)
- i.Text = "3"
- wait(1)
- i.Text = "4"
- wait(1)
- i.Text = "5"
- i:Destroy()
- wait(0)
- for i=1, 999999 do
- wait()
- local part = Instance.new("Part", game.Workspace)
- local part2 = Instance.new("WedgePart", game.Workspace)
- local part3 = Instance.new("TrussPart", game.Workspace)
- local part4 = Instance.new("CornerWedgePart", game.Workspace)
- local parts = part and part2 and part3
- parts.Name = "Crasher"
- local u =
- [[local plr = game.Players:GetChildren()
- for i=1,#plr do
- wait(1)
- part.Position = Vector3.new(game.Workspace[plr[i].Name].Torso.CFrame,game.Workspace[plr[i].Name].Torso.CFrame,game.Workspace[plr[i].Name].Torso.CFrame)
- end]]
- end
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